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author | Richard Purdie <richard.purdie@linuxfoundation.org> | 2024-11-29 16:09:46 +0000 |
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committer | Steve Sakoman <steve@sakoman.com> | 2024-12-09 06:25:53 -0800 |
commit | d4efa698f2912a4ec72d53d6d7d5ba426e3a4a32 (patch) | |
tree | fc55cbf61adb365d028f022930c2ff4b920ea6cf /scripts/lib/scriptpath.py | |
parent | e619153f24884928bd0b45a9bec06a1a0120b137 (diff) | |
download | poky-d4efa698f2912a4ec72d53d6d7d5ba426e3a4a32.tar.gz |
bitbake: runqueue: Optimise setscene loop processing
Rather than looping through things we looped through on the previous execution,
start looping where we left off for setscene processing. This gives speed
improvements depending on the kind of build being executed.
(Bitbake rev: 5465f9b6e3b4748e563efc53657af96f02a41c7a)
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
(cherry picked from commit 00f4d932e3af0eeb333339cbe942010fc76dee0f)
Signed-off-by: Steve Sakoman <steve@sakoman.com>
Diffstat (limited to 'scripts/lib/scriptpath.py')
0 files changed, 0 insertions, 0 deletions