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authorRichard Purdie <richard.purdie@linuxfoundation.org>2024-11-29 16:09:46 +0000
committerSteve Sakoman <steve@sakoman.com>2024-12-09 06:25:53 -0800
commitd4efa698f2912a4ec72d53d6d7d5ba426e3a4a32 (patch)
treefc55cbf61adb365d028f022930c2ff4b920ea6cf /scripts/lib
parente619153f24884928bd0b45a9bec06a1a0120b137 (diff)
downloadpoky-d4efa698f2912a4ec72d53d6d7d5ba426e3a4a32.tar.gz
bitbake: runqueue: Optimise setscene loop processing
Rather than looping through things we looped through on the previous execution, start looping where we left off for setscene processing. This gives speed improvements depending on the kind of build being executed. (Bitbake rev: 5465f9b6e3b4748e563efc53657af96f02a41c7a) Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org> (cherry picked from commit 00f4d932e3af0eeb333339cbe942010fc76dee0f) Signed-off-by: Steve Sakoman <steve@sakoman.com>
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