|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Mesa 25.1.3 Release Notes / 2025-06-07
Mesa 25.1.3 is a bug fix release which fixes bugs found since the 25.1.2 release.
Mesa 25.1.3 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 25.1.3 implements the Vulkan 1.4 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
New features
None
Bug fixes
25.1.2 - instant crash on upgrade, very first attempt at a new surface
Mesa 25.1.2 Release Notes / 2025-06-04
Mesa 25.1.2 is a bug fix release which fixes bugs found since the 25.1.1 release.
Mesa 25.1.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 25.1.2 implements the Vulkan 1.4 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
New features
None
Bug fixes
Confidential issue #13281
anv, regression: Missing terrain in It Takes Two on BMG
“breaking-limit” benchmark will Freeze before starting.
rusticl: CL_MEM_HOST_READ_ONLY cl_image2d reads zeroes from host on AMD Vega8
Bug (bad code optimization?) in the GLSL (compute) shader compiler
nvk: Broken lighting in Trine 5
RX9070 hard crash with Mafia Definitive Edition
RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?)
In the game “Foundation” a buildings areas of effect is missing
ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error
Vulkan Video engages during playback of format which is not supported by my Fiji GPU
Weston hangs on virtio (non-accelerated version) on QEMU with Mesa main
KVM/qemu: GDM fails to start / gnome-shell crashes after update to mesa-dri-drivers-25.0.3
(From OE-Core rev: da2c318f530a29b42c36fe8d5015fcdd3e1c1420)
Signed-off-by: Markus Volk <f_l_k@t-online.de>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
|