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Fix the mouse shadow in qemu
the root cause is that the qemu cursor array is hardcoded to 256 bytes, while the sato use cursor of the size 64*64=4096, thus lead buffer overflow and abnormal mouse.
This issue has been fixed in upstream starting from v0.13.0-rc0. v0.12.5 still has this issue. So when qemu is upgraded to 0.13.0 or above, this patch can be safely removed.
Signed-off-by: Yu Ke <ke.yu@intel.com>
diff --git a/sdl.c b/sdl.c
index 7912c91..2f33cd2 100644
--- a/sdl.c
+++ b/sdl.c
@@ -775,12 +775,12 @@ static void sdl_mouse_define(int width, int height, int bpp,
int hot_x, int hot_y,
uint8_t *image, uint8_t *mask)
{
- uint8_t sprite[256], *line;
+ uint8_t *sprite, *line;
int x, y, dst, bypl, src = 0;
if (guest_sprite)
SDL_FreeCursor(guest_sprite);
- memset(sprite, 0, 256);
+ sprite = (uint8_t*)qemu_mallocz(width * height);
bypl = ((width * bpp + 31) >> 5) << 2;
for (y = 0, dst = 0; y < height; y ++, image += bypl) {
line = image;
@@ -818,6 +818,7 @@ static void sdl_mouse_define(int width, int height, int bpp,
if (guest_cursor &&
(gui_grab || kbd_mouse_is_absolute() || absolute_enabled))
SDL_SetCursor(guest_sprite);
+ qemu_free(sprite);
}
static void sdl_cleanup(void)
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