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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Getting Started With Yocto Project</title><link rel="stylesheet" type="text/css" href="getting-started-style.css" /><meta name="generator" content="DocBook XSL Stylesheets V1.76.1" /></head><body><div xml:lang="en" class="book" title="Getting Started With Yocto Project" id="getting-started-manual" lang="en"><div class="titlepage"><div><div><h1 class="title">
            Getting Started With Yocto Project
        </h1></div><div><div class="authorgroup">
            <div class="author"><h3 class="author"><span class="firstname">Scott</span> <span class="surname">Rifenbark</span></h3><div class="affiliation">
                    <span class="orgname">Scotty's Documentation Services, INC<br /></span>
                </div><code class="email">&lt;<a class="email" href="mailto:srifenbark@gmail.com">srifenbark@gmail.com</a>&gt;</code></div>
        </div></div><div><p class="copyright">Copyright © 2010-2018 Linux Foundation</p></div><div><div class="legalnotice" title="Legal Notice"><a id="idm45705112624512"></a>
      <p>
          Permission is granted to copy, distribute and/or modify this document under
          the terms of the <a class="ulink" href="http://creativecommons.org/licenses/by-sa/2.0/uk/" target="_top">
          Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales</a> as published by
          Creative Commons.
      </p>
           <div class="note" title="Manual Notes" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Manual Notes</h3>
               <div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                       This version of the
                       <span class="emphasis"><em>Yocto Project Overview Manual</em></span>
                       is for the 2.5 release of the
                       Yocto Project.
                       To be sure you have the latest version of the manual
                       for this release, use the manual from the
                       <a class="ulink" href="http://www.yoctoproject.org/documentation" target="_top">Yocto Project documentation page</a>.
                       </p></li><li class="listitem"><p>
                       For manuals associated with other releases of the Yocto
                       Project, go to the
                       <a class="ulink" href="http://www.yoctoproject.org/documentation" target="_top">Yocto Project documentation page</a>
                       and use the drop-down "Active Releases" button
                       and choose the manual associated with the desired
                       Yocto Project.
                       </p></li><li class="listitem"><p>
                        To report any inaccuracies or problems with this
                        manual, send an email to the Yocto Project
                        discussion group at
                        <code class="filename">yocto@yoctoproject.com</code> or log into
                        the freenode <code class="filename">#yocto</code> channel.
                        </p></li></ul></div>
           </div>
    </div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><strong>Revision History</strong></th></tr>
            <tr><td align="left">Revision 2.5</td><td align="left">April 2018</td></tr><tr><td align="left" colspan="2">The initial document released with the Yocto Project 2.5 Release.</td></tr>
        </table></div></div></div><hr /></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="chapter"><a href="#overview-manual-intro">1. The Yocto Project Overview Manual</a></span></dt><dd><dl><dt><span class="section"><a href="#overview-welcome">1.1. Welcome</a></span></dt><dt><span class="section"><a href="#overview-other-information">1.2. Other Information</a></span></dt></dl></dd><dt><span class="chapter"><a href="#overview-development-environment">2. The Yocto Project Development Environment</a></span></dt><dd><dl><dt><span class="section"><a href="#yp-intro">2.1. Introduction</a></span></dt><dt><span class="section"><a href="#open-source-philosophy">2.2. Open Source Philosophy</a></span></dt><dt><span class="section"><a href="#workflows">2.3. Workflows</a></span></dt><dt><span class="section"><a href="#git">2.4. Git</a></span></dt><dd><dl><dt><span class="section"><a href="#repositories-tags-and-branches">2.4.1. Repositories, Tags, and Branches</a></span></dt><dt><span class="section"><a href="#basic-commands">2.4.2. Basic Commands</a></span></dt></dl></dd><dt><span class="section"><a href="#yocto-project-repositories">2.5. Yocto Project Source Repositories</a></span></dt><dt><span class="section"><a href="#licensing">2.6. Licensing</a></span></dt><dt><span class="section"><a href="#recipe-syntax">2.7. Recipe Syntax</a></span></dt><dt><span class="section"><a href="#development-concepts">2.8. Development Concepts</a></span></dt><dd><dl><dt><span class="section"><a href="#user-configuration">2.8.1. User Configuration</a></span></dt><dt><span class="section"><a href="#metadata-machine-configuration-and-policy-configuration">2.8.2. Metadata, Machine Configuration, and Policy Configuration</a></span></dt><dt><span class="section"><a href="#sources-dev-environment">2.8.3. Sources</a></span></dt><dt><span class="section"><a href="#package-feeds-dev-environment">2.8.4. Package Feeds</a></span></dt><dt><span class="section"><a href="#bitbake-dev-environment">2.8.5. BitBake</a></span></dt><dt><span class="section"><a href="#images-dev-environment">2.8.6. Images</a></span></dt><dt><span class="section"><a href="#sdk-dev-environment">2.8.7. Application Development SDK</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#overview-concepts">3. Yocto Project Concepts</a></span></dt><dd><dl><dt><span class="section"><a href="#yocto-project-components">3.1. Yocto Project Components</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-components-bitbake">3.1.1. BitBake</a></span></dt><dt><span class="section"><a href="#usingpoky-components-metadata">3.1.2. Metadata (Recipes)</a></span></dt><dt><span class="section"><a href="#metadata-virtual-providers">3.1.3. Metadata (Virtual Providers)</a></span></dt><dt><span class="section"><a href="#usingpoky-components-classes">3.1.4. Classes</a></span></dt><dt><span class="section"><a href="#usingpoky-components-configuration">3.1.5. Configuration</a></span></dt></dl></dd><dt><span class="section"><a href="#cross-development-toolchain-generation">3.2. Cross-Development Toolchain Generation</a></span></dt><dt><span class="section"><a href="#shared-state-cache">3.3. Shared State Cache</a></span></dt><dd><dl><dt><span class="section"><a href="#overall-architecture">3.3.1. Overall Architecture</a></span></dt><dt><span class="section"><a href="#overview-checksums">3.3.2. Checksums (Signatures)</a></span></dt><dt><span class="section"><a href="#shared-state">3.3.3. Shared State</a></span></dt><dt><span class="section"><a href="#tips-and-tricks">3.3.4. Tips and Tricks</a></span></dt></dl></dd><dt><span class="section"><a href="#automatically-added-runtime-dependencies">3.4. Automatically Added Runtime Dependencies</a></span></dt><dt><span class="section"><a href="#fakeroot-and-pseudo">3.5. Fakeroot and Pseudo</a></span></dt><dt><span class="section"><a href="#wayland">3.6. Wayland</a></span></dt><dd><dl><dt><span class="section"><a href="#wayland-support">3.6.1. Support</a></span></dt><dt><span class="section"><a href="#enabling-wayland-in-an-image">3.6.2. Enabling Wayland in an Image</a></span></dt><dt><span class="section"><a href="#running-weston">3.6.3. Running Weston</a></span></dt></dl></dd><dt><span class="section"><a href="#overview-licenses">3.7. Licenses</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-configuring-LIC_FILES_CHKSUM">3.7.1. Tracking License Changes</a></span></dt><dt><span class="section"><a href="#enabling-commercially-licensed-recipes">3.7.2. Enabling Commercially Licensed Recipes</a></span></dt></dl></dd><dt><span class="section"><a href="#x32">3.8. x32 psABI</a></span></dt></dl></dd></dl></div>
    

    <div class="chapter" title="Chapter 1. The Yocto Project Overview Manual" id="overview-manual-intro"><div class="titlepage"><div><div><h2 class="title">Chapter 1. The Yocto Project Overview Manual<span class="permalink"><a alt="Permalink" title="Permalink" href="#overview-manual-intro"></a></span></h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="#overview-welcome">1.1. Welcome</a></span></dt><dt><span class="section"><a href="#overview-other-information">1.2. Other Information</a></span></dt></dl></div><div class="section" title="1.1. Welcome"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="overview-welcome">1.1. Welcome<span class="permalink"><a alt="Permalink" title="Permalink" href="#overview-welcome"></a></span></h2></div></div></div><p>
            Welcome to the Yocto Project Overview Manual!
            This manual introduces the Yocto Project by providing concepts,
            software overviews, best-known-methods (BKMs), and any other
            high-level introductory information suitable for a new Yocto
            Project user.
        </p><p>
            The following list describes what you can get from this manual:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    <span class="emphasis"><em>Major Topic:</em></span>
                    Provide a high-level description of this major topic.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em>Major Topic:</em></span>
                    Provide a high-level description of this major topic.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em>Major Topic:</em></span>
                    Provide a high-level description of this major topic.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em>Major Topic:</em></span>
                    Provide a high-level description of this major topic.
                    </p></li></ul></div><p>
        </p><p>
            This manual does not give you the following:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    <span class="emphasis"><em>Step-by-step Instructions for Development Tasks:</em></span>
                    Instructional procedures reside in other manuals within
                    the Yocto Project documentation set.
                    For example, the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html" target="_top">Yocto Project Development Tasks Manual</a>
                    provides examples on how to perform various development
                    tasks.
                    As another example, the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/sdk-manual/sdk-manual.html" target="_top">Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</a>
                    manual contains detailed instructions on how to install an
                    SDK, which is used to develop applications for target
                    hardware.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em>Reference Material:</em></span>
                    This type of material resides in an appropriate reference
                    manual.
                    For example, system variables are documented in the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html" target="_top">Yocto Project Reference Manual</a>.
                    As another example, the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bsp-guide/bsp-guide.html" target="_top">Yocto Project Board Support Package (BSP) Developer's Guide</a>
                    contains reference information on BSPs.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em>Detailed Public Information Not Specific to the
                    Yocto Project:</em></span>
                    For example, exhaustive information on how to use the
                    Source Control Manager Git is better covered with Internet
                    searches and official Git Documentation than through the
                    Yocto Project documentation.
                    </p></li></ul></div><p>
        </p></div><div class="section" title="1.2. Other Information"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="overview-other-information">1.2. Other Information<span class="permalink"><a alt="Permalink" title="Permalink" href="#overview-other-information"></a></span></h2></div></div></div><p>
            Because this manual presents information for many different
            topics, supplemental information is recommended for full
            comprehension.
            For additional introductory information on the Yocto Project, see
            the <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project Website</a>.
            You can find an introductory to using the Yocto Project by working
            through the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/yocto-project-qs/yocto-project-qs.html" target="_top">Yocto Project Quick Start</a>.
        </p><p>
            For a comprehensive list of links and other documentation, see the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#resources-links-and-related-documentation" target="_top">Links and Related Documentation</a>"
            section in the Yocto Project Reference Manual.
        </p></div></div>

    <div class="chapter" title="Chapter 2. The Yocto Project Development Environment" id="overview-development-environment"><div class="titlepage"><div><div><h2 class="title">Chapter 2. The Yocto Project Development Environment<span class="permalink"><a alt="Permalink" title="Permalink" href="#overview-development-environment"></a></span></h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="#yp-intro">2.1. Introduction</a></span></dt><dt><span class="section"><a href="#open-source-philosophy">2.2. Open Source Philosophy</a></span></dt><dt><span class="section"><a href="#workflows">2.3. Workflows</a></span></dt><dt><span class="section"><a href="#git">2.4. Git</a></span></dt><dd><dl><dt><span class="section"><a href="#repositories-tags-and-branches">2.4.1. Repositories, Tags, and Branches</a></span></dt><dt><span class="section"><a href="#basic-commands">2.4.2. Basic Commands</a></span></dt></dl></dd><dt><span class="section"><a href="#yocto-project-repositories">2.5. Yocto Project Source Repositories</a></span></dt><dt><span class="section"><a href="#licensing">2.6. Licensing</a></span></dt><dt><span class="section"><a href="#recipe-syntax">2.7. Recipe Syntax</a></span></dt><dt><span class="section"><a href="#development-concepts">2.8. Development Concepts</a></span></dt><dd><dl><dt><span class="section"><a href="#user-configuration">2.8.1. User Configuration</a></span></dt><dt><span class="section"><a href="#metadata-machine-configuration-and-policy-configuration">2.8.2. Metadata, Machine Configuration, and Policy Configuration</a></span></dt><dt><span class="section"><a href="#sources-dev-environment">2.8.3. Sources</a></span></dt><dt><span class="section"><a href="#package-feeds-dev-environment">2.8.4. Package Feeds</a></span></dt><dt><span class="section"><a href="#bitbake-dev-environment">2.8.5. BitBake</a></span></dt><dt><span class="section"><a href="#images-dev-environment">2.8.6. Images</a></span></dt><dt><span class="section"><a href="#sdk-dev-environment">2.8.7. Application Development SDK</a></span></dt></dl></dd></dl></div><p>
    This chapter takes a look at the Yocto Project development
    environment and also provides a detailed look at what goes on during
    development in that environment.
    The chapter provides Yocto Project Development environment concepts that
    help you understand how work is accomplished in an open source environment,
    which is very different as compared to work accomplished in a closed,
    proprietary environment.
</p><p>
    Specifically, this chapter addresses open source philosophy, workflows,
    Git, source repositories, licensing, recipe syntax, and development
    syntax.
</p><div class="section" title="2.1. Introduction"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="yp-intro">2.1. Introduction<span class="permalink"><a alt="Permalink" title="Permalink" href="#yp-intro"></a></span></h2></div></div></div><p>
        The Yocto Project is an open-source collaboration project whose
        focus is for developers of embedded Linux systems.
        Among other things, the Yocto Project uses an
        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#build-system-term" target="_top">OpenEmbedded build system</a>.
        The build system, which is based on the OpenEmbedded (OE) project and
        uses the
        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#bitbake-term" target="_top">BitBake</a> tool,
        constructs complete Linux images for architectures based on ARM, MIPS,
        PowerPC, x86 and x86-64.
        </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
            Historically, the OpenEmbedded build system, which is the
            combination of BitBake and OE components, formed a reference
            build host that was known as
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#poky" target="_top">Poky</a>"
            (<span class="emphasis"><em>Pah</em></span>-kee).
            The term "Poky", as used throughout the Yocto Project Documentation
            set, can have different meanings.
        </div><p>
        The Yocto Project provides various ancillary tools for the embedded
        developer and also features the Sato reference User Interface, which
        is optimized for stylus-driven, low-resolution screens.
    </p><div class="mediaobject" align="center"><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="720"><tr><td align="center"><img src="figures/YP-flow-diagram.png" align="middle" width="720" /></td></tr></table></div><p>
        Here are some highlights for the Yocto Project:
    </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
            Provides a recent Linux kernel along with a set of system
            commands and libraries suitable for the embedded
            environment.
            </p></li><li class="listitem"><p>
            Makes available system components such as X11, GTK+, Qt,
            Clutter, and SDL (among others) so you can create a rich user
            experience on devices that have display hardware.
            For devices that do not have a display or where you wish to
            use alternative UI frameworks, these components need not be
            installed.
            </p></li><li class="listitem"><p>
            Creates a focused and stable core compatible with the
            OpenEmbedded project with which you can easily and reliably
            build and develop.
            </p></li><li class="listitem"><p>
            Fully supports a wide range of hardware and device emulation
            through the Quick EMUlator (QEMU).
            </p></li><li class="listitem"><p>
            Provides a layer mechanism that allows you to easily extend
            the system, make customizations, and keep them organized.
            </p></li></ul></div><p>
        You can use the Yocto Project to generate images for many kinds
        of devices.
        As mentioned earlier, the Yocto Project supports creation of
        reference images that you can boot within and emulate using QEMU.
        The standard example machines target QEMU full-system
        emulation for 32-bit and 64-bit variants of x86, ARM, MIPS, and
        PowerPC architectures.
        Beyond emulation, you can use the layer mechanism to extend
        support to just about any platform that Linux can run on and that
        a toolchain can target.
    </p><p>
        Another Yocto Project feature is the Sato reference User
        Interface.
        This optional UI that is based on GTK+ is intended for devices with
        restricted screen sizes and is included as part of the
        OpenEmbedded Core layer so that developers can test parts of the
        software stack.
    </p><p>
        While the Yocto Project does not provide a strict testing framework,
        it does provide or generate for you artifacts that let you perform
        target-level and emulated testing and debugging.
        Additionally, if you are an
        <span class="trademark">Eclipse</span>™ IDE user, you can
        install an Eclipse Yocto Plug-in to allow you to develop within that
        familiar environment.
    </p><p>
        By default, using the Yocto Project to build an image creates a Poky
        distribution.
        However, you can create your own distribution by providing key
        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#metadata" target="_top">Metadata</a>.
        A good example is Angstrom, which has had a distribution
        based on the Yocto Project since its inception.
        Other examples include commercial distributions like
        <a class="ulink" href="https://www.yoctoproject.org/organization/wind-river-systems" target="_top">Wind River Linux</a>,
        <a class="ulink" href="https://www.yoctoproject.org/organization/mentor-graphics" target="_top">Mentor Embedded Linux</a>,
        <a class="ulink" href="https://www.yoctoproject.org/organization/enea-ab" target="_top">ENEA Linux</a>
        and <a class="ulink" href="https://www.yoctoproject.org/ecosystem/member-organizations" target="_top">others</a>.
        See the "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#creating-your-own-distribution" target="_top">Creating Your Own Distribution</a>"
        section in the Yocto Project Development Tasks Manual for more
        information.
    </p></div><div class="section" title="2.2. Open Source Philosophy"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="open-source-philosophy">2.2. Open Source Philosophy<span class="permalink"><a alt="Permalink" title="Permalink" href="#open-source-philosophy"></a></span></h2></div></div></div><p>
        Open source philosophy is characterized by software development
        directed by peer production and collaboration through an active
        community of developers.
        Contrast this to the more standard centralized development models
        used by commercial software companies where a finite set of developers
        produces a product for sale using a defined set of procedures that
        ultimately result in an end product whose architecture and source
        material are closed to the public.
    </p><p>
        Open source projects conceptually have differing concurrent agendas,
        approaches, and production.
        These facets of the development process can come from anyone in the
        public (community) that has a stake in the software project.
        The open source environment contains new copyright, licensing, domain,
        and consumer issues that differ from the more traditional development
        environment.
        In an open source environment, the end product, source material,
        and documentation are all available to the public at no cost.
    </p><p>
        A benchmark example of an open source project is the Linux kernel,
        which was initially conceived and created by Finnish computer science
        student Linus Torvalds in 1991.
        Conversely, a good example of a non-open source project is the
        <span class="trademark">Windows</span>® family of operating
        systems developed by
        <span class="trademark">Microsoft</span>® Corporation.
    </p><p>
        Wikipedia has a good historical description of the Open Source
        Philosophy
        <a class="ulink" href="http://en.wikipedia.org/wiki/Open_source" target="_top">here</a>.
        You can also find helpful information on how to participate in the
        Linux Community
        <a class="ulink" href="http://ldn.linuxfoundation.org/book/how-participate-linux-community" target="_top">here</a>.
    </p></div><div class="section" title="2.3. Workflows"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="workflows">2.3. Workflows<span class="permalink"><a alt="Permalink" title="Permalink" href="#workflows"></a></span></h2></div></div></div><p>
        This section provides workflow concepts using the Yocto Project and
        Git.
        In particular, the information covers basic practices that describe
        roles and actions in a collaborative development environment.
        </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
            If you are familiar with this type of development environment, you
            might not want to read this section.
        </div><p>
    </p><p>
        The Yocto Project files are maintained using Git in "master"
        branches whose Git histories track every change and whose structures
        provides branches for all diverging functionality.
        Although there is no need to use Git, many open source projects do so.
    </p><p>

    </p><p>
        For the Yocto Project, a key individual called the "maintainer" is
        responsible for the "master" branch of a given Git repository.
        The "master" branch is the “upstream” repository from which final or
        most recent builds of the project occur.
        The maintainer is responsible for accepting changes from other
        developers and for organizing the underlying branch structure to
        reflect release strategies and so forth.
        </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>For information on finding out who is responsible for (maintains)
            a particular area of code, see the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#how-to-submit-a-change" target="_top">Submitting a Change to the Yocto Project</a>"
            section of the Yocto Project Development Tasks Manual.
        </div><p>
    </p><p>
        The Yocto Project <code class="filename">poky</code> Git repository also has an
        upstream contribution Git repository named
        <code class="filename">poky-contrib</code>.
        You can see all the branches in this repository using the web interface
        of the
        <a class="ulink" href="http://git.yoctoproject.org" target="_top">Source Repositories</a> organized
        within the "Poky Support" area.
        These branches temporarily hold changes to the project that have been
        submitted or committed by the Yocto Project development team and by
        community members who contribute to the project.
        The maintainer determines if the changes are qualified to be moved
        from the "contrib" branches into the "master" branch of the Git
        repository.
    </p><p>
        Developers (including contributing community members) create and
        maintain cloned repositories of the upstream "master" branch.
        The cloned repositories are local to their development platforms and
        are used to develop changes.
        When a developer is satisfied with a particular feature or change,
        they "push" the changes to the appropriate "contrib" repository.
    </p><p>
        Developers are responsible for keeping their local repository
        up-to-date with "master".
        They are also responsible for straightening out any conflicts that
        might arise within files that are being worked on simultaneously by
        more than one person.
        All this work is done locally on the developer’s machine before
        anything is pushed to a "contrib" area and examined at the maintainer’s
        level.
    </p><p>
        A somewhat formal method exists by which developers commit changes
        and push them into the "contrib" area and subsequently request that
        the maintainer include them into "master".
        This process is called “submitting a patch” or "submitting a change."
        For information on submitting patches and changes, see the
        "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#how-to-submit-a-change" target="_top">Submitting a Change to the Yocto Project</a>"
        section in the Yocto Project Development Tasks Manual.
    </p><p>
        To summarize the development workflow:  a single point of entry
        exists for changes into the project’s "master" branch of the
        Git repository, which is controlled by the project’s maintainer.
        And, a set of developers exist who independently develop, test, and
        submit changes to "contrib" areas for the maintainer to examine.
        The maintainer then chooses which changes are going to become a
        permanent part of the project.
    </p><p>
        </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 270px"><td align="left"><img src="figures/git-workflow.png" align="left" height="270" /></td></tr></table><p>
    </p><p>
        While each development environment is unique, there are some best
        practices or methods that help development run smoothly.
        The following list describes some of these practices.
        For more information about Git workflows, see the workflow topics in
        the
        <a class="ulink" href="http://book.git-scm.com" target="_top">Git Community Book</a>.
        </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                <span class="emphasis"><em>Make Small Changes:</em></span>
                It is best to keep the changes you commit small as compared to
                bundling many disparate changes into a single commit.
                This practice not only keeps things manageable but also allows
                the maintainer to more easily include or refuse changes.</p><p>It is also good practice to leave the repository in a
                state that allows you to still successfully build your project.
                In other words, do not commit half of a feature,
                then add the other half as a separate, later commit.
                Each commit should take you from one buildable project state
                to another buildable state.
                </p></li><li class="listitem"><p>
                <span class="emphasis"><em>Use Branches Liberally:</em></span>
                It is very easy to create, use, and delete local branches in
                your working Git repository.
                You can name these branches anything you like.
                It is helpful to give them names associated with the particular
                feature or change on which you are working.
                Once you are done with a feature or change and have merged it
                into your local master branch, simply discard the temporary
                branch.
                </p></li><li class="listitem"><p>
                <span class="emphasis"><em>Merge Changes:</em></span>
                The <code class="filename">git merge</code> command allows you to take
                the changes from one branch and fold them into another branch.
                This process is especially helpful when more than a single
                developer might be working on different parts of the same
                feature.
                Merging changes also automatically identifies any collisions
                or "conflicts" that might happen as a result of the same lines
                of code being altered by two different developers.
                </p></li><li class="listitem"><p>
                <span class="emphasis"><em>Manage Branches:</em></span>
                Because branches are easy to use, you should use a system
                where branches indicate varying levels of code readiness.
                For example, you can have a "work" branch to develop in, a
                "test" branch where the code or change is tested, a "stage"
                branch where changes are ready to be committed, and so forth.
                As your project develops, you can merge code across the
                branches to reflect ever-increasing stable states of the
                development.
                </p></li><li class="listitem"><p>
                <span class="emphasis"><em>Use Push and Pull:</em></span>
                The push-pull workflow is based on the concept of developers
                "pushing" local commits to a remote repository, which is
                usually a contribution repository.
                This workflow is also based on developers "pulling" known
                states of the project down into their local development
                repositories.
                The workflow easily allows you to pull changes submitted by
                other developers from the upstream repository into your
                work area ensuring that you have the most recent software
                on which to develop.
                The Yocto Project has two scripts named
                <code class="filename">create-pull-request</code> and
                <code class="filename">send-pull-request</code> that ship with the
                release to facilitate this workflow.
                You can find these scripts in the <code class="filename">scripts</code>
                folder of the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#source-directory" target="_top">Source Directory</a>.
                For information on how to use these scripts, see the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#pushing-a-change-upstream" target="_top">Using Scripts to Push a Change Upstream and Request a Pull</a>"
                section in the Yocto Project Development Tasks Manual.
                </p></li><li class="listitem"><p>
                <span class="emphasis"><em>Patch Workflow:</em></span>
                This workflow allows you to notify the maintainer through an
                email that you have a change (or patch) you would like
                considered for the "master" branch of the Git repository.
                To send this type of change, you format the patch and then
                send the email using the Git commands
                <code class="filename">git format-patch</code> and
                <code class="filename">git send-email</code>.
                For information on how to use these scripts, see the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#how-to-submit-a-change" target="_top">Submitting a Change to the Yocto Project</a>"
                section in the Yocto Project Development Tasks Manual.
                </p></li></ul></div><p>
    </p></div><div class="section" title="2.4. Git"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="git">2.4. Git<span class="permalink"><a alt="Permalink" title="Permalink" href="#git"></a></span></h2></div></div></div><p>
        The Yocto Project makes extensive use of Git, which is a
        free, open source distributed version control system.
        Git supports distributed development, non-linear development,
        and can handle large projects.
        It is best that you have some fundamental understanding
        of how Git tracks projects and how to work with Git if
        you are going to use the Yocto Project for development.
        This section provides a quick overview of how Git works and
        provides you with a summary of some essential Git commands.
        </p><div class="note" title="Notes" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Notes</h3><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    For more information on Git, see
                    <a class="ulink" href="http://git-scm.com/documentation" target="_top">http://git-scm.com/documentation</a>.
                    </p></li><li class="listitem"><p>
                    If you need to download Git, it is recommended that you add
                    Git to your system through your distribution's "software
                    store" (e.g. for Ubuntu, use the Ubuntu Software feature).
                    For the Git download page, see
                    <a class="ulink" href="http://git-scm.com/download" target="_top">http://git-scm.com/download</a>.
                    </p></li><li class="listitem"><p>
                    For examples beyond the limited few in this section on how
                    to use Git with the Yocto Project, see the
                    "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#working-with-yocto-project-source-files" target="_top">Working With Yocto Project Source Files</a>"
                    section in the Yocto Project Development Tasks Manual.
                    </p></li></ul></div></div><p>
    </p><div class="section" title="2.4.1. Repositories, Tags, and Branches"><div class="titlepage"><div><div><h3 class="title" id="repositories-tags-and-branches">2.4.1. Repositories, Tags, and Branches<span class="permalink"><a alt="Permalink" title="Permalink" href="#repositories-tags-and-branches"></a></span></h3></div></div></div><p>
            As mentioned briefly in the previous section and also in the
            "<a class="link" href="#workflows" title="2.3. Workflows">Workflows</a>" section,
            the Yocto Project maintains source repositories at
            <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit.cgi</a>.
            If you look at this web-interface of the repositories, each item
            is a separate Git repository.
        </p><p>
            Git repositories use branching techniques that track content
            change (not files) within a project (e.g. a new feature or updated
            documentation).
            Creating a tree-like structure based on project divergence allows
            for excellent historical information over the life of a project.
            This methodology also allows for an environment from which you can
            do lots of local experimentation on projects as you develop
            changes or new features.
        </p><p>
            A Git repository represents all development efforts for a given
            project.
            For example, the Git repository <code class="filename">poky</code> contains
            all changes and developments for Poky over the course of its
            entire life.
            That means that all changes that make up all releases are captured.
            The repository maintains a complete history of changes.
        </p><p>
            You can create a local copy of any repository by "cloning" it
            with the <code class="filename">git clone</code> command.
            When you clone a Git repository, you end up with an identical
            copy of the repository on your development system.
            Once you have a local copy of a repository, you can take steps to
            develop locally.
            For examples on how to clone Git repositories, see the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#working-with-yocto-project-source-files" target="_top">Working With Yocto Project Source Files</a>"
            section in the Yocto Project Development Tasks Manual.
        </p><p>
            It is important to understand that Git tracks content change and
            not files.
            Git uses "branches" to organize different development efforts.
            For example, the <code class="filename">poky</code> repository has
            several branches that include the current "sumo"
            branch, the "master" branch, and many branches for past
            Yocto Project releases.
            You can see all the branches by going to
            <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/poky/" target="_top">http://git.yoctoproject.org/cgit.cgi/poky/</a> and
            clicking on the
            <code class="filename"><a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/poky/refs/heads" target="_top">[...]</a></code>
            link beneath the "Branch" heading.
        </p><p>
            Each of these branches represents a specific area of development.
            The "master" branch represents the current or most recent
            development.
            All other branches represent offshoots of the "master" branch.
        </p><p>
            When you create a local copy of a Git repository, the copy has
            the same set of branches as the original.
            This means you can use Git to create a local working area
            (also called a branch) that tracks a specific development branch
            from the upstream source Git repository.
            in other words, you can define your local Git environment to
            work on any development branch in the repository.
            To help illustrate, consider the following example Git commands:
            </p><pre class="literallayout">
     $ cd ~
     $ git clone git://git.yoctoproject.org/poky
     $ cd poky
     $ git checkout -b sumo origin/sumo
            </pre><p>
            In the previous example after moving to the home directory, the
            <code class="filename">git clone</code> command creates a
            local copy of the upstream <code class="filename">poky</code> Git repository.
            By default, Git checks out the "master" branch for your work.
            After changing the working directory to the new local repository
            (i.e. <code class="filename">poky</code>), the
            <code class="filename">git checkout</code> command creates
            and checks out a local branch named "sumo", which
            tracks the upstream "origin/sumo" branch.
            Changes you make while in this branch would ultimately affect
            the upstream "sumo" branch of the
            <code class="filename">poky</code> repository.
        </p><p>
            It is important to understand that when you create and checkout a
            local working branch based on a branch name,
            your local environment matches the "tip" of that particular
            development branch at the time you created your local branch,
            which could be different from the files in the "master" branch
            of the upstream repository.
            In other words, creating and checking out a local branch based on
            the "sumo" branch name is not the same as
            cloning and checking out the "master" branch if the repository.
            Keep reading to see how you create a local snapshot of a Yocto
            Project Release.
        </p><p>
            Git uses "tags" to mark specific changes in a repository.
            Typically, a tag is used to mark a special point such as the final
            change before a project is released.
            You can see the tags used with the <code class="filename">poky</code> Git
            repository by going to
            <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/poky/" target="_top">http://git.yoctoproject.org/cgit.cgi/poky/</a> and
            clicking on the
            <code class="filename"><a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/poky/refs/tags" target="_top">[...]</a></code>
            link beneath the "Tag" heading.
        </p><p>
            Some key tags for the <code class="filename">poky</code> are
            <code class="filename">jethro-14.0.3</code>,
            <code class="filename">morty-16.0.1</code>,
            <code class="filename">pyro-17.0.0</code>, and
            <code class="filename">sumo-20.0.0</code>.
            These tags represent Yocto Project releases.
        </p><p>
            When you create a local copy of the Git repository, you also
            have access to all the tags in the upstream repository.
            Similar to branches, you can create and checkout a local working
            Git branch based on a tag name.
            When you do this, you get a snapshot of the Git repository that
            reflects the state of the files when the change was made associated
            with that tag.
            The most common use is to checkout a working branch that matches
            a specific Yocto Project release.
            Here is an example:
            </p><pre class="literallayout">
     $ cd ~
     $ git clone git://git.yoctoproject.org/poky
     $ cd poky
     $ git fetch --all --tags --prune
     $ git checkout tags/pyro-17.0.0 -b my-pyro-17.0.0
            </pre><p>
            In this example, the name of the top-level directory of your
            local Yocto Project repository is <code class="filename">poky</code>.
            After moving to the <code class="filename">poky</code> directory, the
            <code class="filename">git fetch</code> command makes all the upstream
            tags available locally in your repository.
            Finally, the <code class="filename">git checkout</code> command
            creates and checks out a branch named "my-pyro-17.0.0" that is
            based on the specific change upstream in the repository
            associated with the "pyro-17.0.0" tag.
            The files in your repository now exactly match that particular
            Yocto Project release as it is tagged in the upstream Git
            repository.
            It is important to understand that when you create and
            checkout a local working branch based on a tag, your environment
            matches a specific point in time and not the entire development
            branch (i.e. the "tip" of the branch).
        </p></div><div class="section" title="2.4.2. Basic Commands"><div class="titlepage"><div><div><h3 class="title" id="basic-commands">2.4.2. Basic Commands<span class="permalink"><a alt="Permalink" title="Permalink" href="#basic-commands"></a></span></h3></div></div></div><p>
            Git has an extensive set of commands that lets you manage changes
            and perform collaboration over the life of a project.
            Conveniently though, you can manage with a small set of basic
            operations and workflows once you understand the basic
            philosophy behind Git.
            You do not have to be an expert in Git to be functional.
            A good place to look for instruction on a minimal set of Git
            commands is
            <a class="ulink" href="http://git-scm.com/documentation" target="_top">here</a>.
        </p><p>
            If you do not know much about Git, you should educate
            yourself by visiting the links previously mentioned.
        </p><p>
            The following list of Git commands briefly describes some basic
            Git operations as a way to get started.
            As with any set of commands, this list (in most cases) simply shows
            the base command and omits the many arguments they support.
            See the Git documentation for complete descriptions and strategies
            on how to use these commands:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git init</code>:</em></span>
                    Initializes an empty Git repository.
                    You cannot use Git commands unless you have a
                    <code class="filename">.git</code> repository.
                    </p></li><li class="listitem"><p><a id="git-commands-clone"></a>
                    <span class="emphasis"><em><code class="filename">git clone</code>:</em></span>
                    Creates a local clone of a Git repository that is on
                    equal footing with a fellow developer’s Git repository
                    or an upstream repository.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git add</code>:</em></span>
                    Locally stages updated file contents to the index that
                    Git uses to track changes.
                    You must stage all files that have changed before you
                    can commit them.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git commit</code>:</em></span>
                    Creates a local "commit" that documents the changes you
                    made.
                    Only changes that have been staged can be committed.
                    Commits are used for historical purposes, for determining
                    if a maintainer of a project will allow the change,
                    and for ultimately pushing the change from your local
                    Git repository into the project’s upstream repository.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git status</code>:</em></span>
                    Reports any modified files that possibly need to be
                    staged and gives you a status of where you stand regarding
                    local commits as compared to the upstream repository.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git checkout</code> <em class="replaceable"><code>branch-name</code></em>:</em></span>
                    Changes your working branch.
                    This command is analogous to "cd".
                    </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git checkout –b</code> <em class="replaceable"><code>working-branch</code></em>:</em></span>
                    Creates and checks out a working branch on your local
                    machine that you can use to isolate your work.
                    It is a good idea to use local branches when adding
                    specific features or changes.
                    Using isolated branches facilitates easy removal of
                    changes if they do not work out.
                    </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">git branch</code>:</em></span>
                    Displays the existing local branches associated with your
                    local repository.
                    The branch that you have currently checked out is noted
                    with an asterisk character.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git branch -D</code> <em class="replaceable"><code>branch-name</code></em>:</em></span>
                    Deletes an existing local branch.
                    You need to be in a local branch other than the one you
                    are deleting in order to delete
                    <em class="replaceable"><code>branch-name</code></em>.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git pull</code>:</em></span>
                    Retrieves information from an upstream Git repository
                    and places it in your local Git repository.
                    You use this command to make sure you are synchronized with
                    the repository from which you are basing changes
                    (.e.g. the "master" branch).
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git push</code>:</em></span>
                    Sends all your committed local changes to the upstream Git
                    repository that your local repository is tracking
                    (e.g. a contribution repository).
                    The maintainer of the project draws from these repositories
                    to merge changes (commits) into the appropriate branch
                    of project's upstream repository.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git merge</code>:</em></span>
                    Combines or adds changes from one
                    local branch of your repository with another branch.
                    When you create a local Git repository, the default branch
                    is named "master".
                    A typical workflow is to create a temporary branch that is
                    based off "master" that you would use for isolated work.
                    You would make your changes in that isolated branch,
                    stage and commit them locally, switch to the "master"
                    branch, and then use the <code class="filename">git merge</code>
                    command to apply the changes from your isolated branch
                    into the currently checked out branch (e.g. "master").
                    After the merge is complete and if you are done with
                    working in that isolated branch, you can safely delete
                    the isolated branch.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git cherry-pick</code>:</em></span>
                    Choose and apply specific commits from one branch
                    into another branch.
                    There are times when you might not be able to merge
                    all the changes in one branch with
                    another but need to pick out certain ones.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">gitk</code>:</em></span>
                    Provides a GUI view of the branches and changes in your
                    local Git repository.
                    This command is a good way to graphically see where things
                    have diverged in your local repository.
                    </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                        You need to install the <code class="filename">gitk</code>
                        package on your development system to use this
                        command.
                    </div><p>
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git log</code>:</em></span>
                    Reports a history of your commits to the repository.
                    This report lists all commits regardless of whether you
                    have pushed them upstream or not.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em><code class="filename">git diff</code>:</em></span>
                    Displays line-by-line differences between a local
                    working file and the same file as understood by Git.
                    This command is useful to see what you have changed
                    in any given file.
                    </p></li></ul></div><p>
        </p></div></div><div class="section" title="2.5. Yocto Project Source Repositories"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="yocto-project-repositories">2.5. Yocto Project Source Repositories<span class="permalink"><a alt="Permalink" title="Permalink" href="#yocto-project-repositories"></a></span></h2></div></div></div><p>
        The Yocto Project team maintains complete source repositories for all
        Yocto Project files at
        <a class="ulink" href="http://git.yoctoproject.org/cgit/cgit.cgi" target="_top">http://git.yoctoproject.org/cgit/cgit.cgi</a>.
        This web-based source code browser is organized into categories by
        function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and
        so forth.
        From the interface, you can click on any particular item in the "Name"
        column and see the URL at the bottom of the page that you need to clone
        a Git repository for that particular item.
        Having a local Git repository of the
        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#source-directory" target="_top">Source Directory</a>,
        which is usually named "poky", allows
        you to make changes, contribute to the history, and ultimately enhance
        the Yocto Project's tools, Board Support Packages, and so forth.
    </p><p>
        For any supported release of Yocto Project, you can also go to the
        <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project Website</a> and
        select the "Downloads" tab and get a released tarball of the
        <code class="filename">poky</code> repository or any supported BSP tarballs.
        Unpacking these tarballs gives you a snapshot of the released
        files.
        </p><div class="note" title="Notes" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Notes</h3><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    The recommended method for setting up the Yocto Project
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#source-directory" target="_top">Source Directory</a>
                    and the files for supported BSPs
                    (e.g., <code class="filename">meta-intel</code>) is to use
                    <a class="link" href="#git" title="2.4. Git">Git</a> to create a local copy of
                    the upstream repositories.
                    </p></li><li class="listitem"><p>
                    Be sure to always work in matching branches for both
                    the selected BSP repository and the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#source-directory" target="_top">Source Directory</a>
                    (i.e. <code class="filename">poky</code>) repository.
                    For example, if you have checked out the "master" branch
                    of <code class="filename">poky</code> and you are going to use
                    <code class="filename">meta-intel</code>, be sure to checkout the
                    "master" branch of <code class="filename">meta-intel</code>.
                    </p></li></ul></div></div><p>
    </p><p>
        In summary, here is where you can get the project files needed for
        development:
        </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a id="source-repositories"></a>
                <span class="emphasis"><em>
                <a class="ulink" href="http://git.yoctoproject.org/cgit/cgit.cgi" target="_top">Source Repositories:</a>
                </em></span>
                This area contains IDE Plugins, Matchbox, Poky, Poky Support,
                Tools, Yocto Linux Kernel, and Yocto Metadata Layers.
                You can create local copies of Git repositories for each of
                these areas.</p><p>
                </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 360px"><td align="center"><img src="figures/source-repos.png" align="middle" width="540" /></td></tr></table><p>
                For steps on how to view and access these upstream Git
                repositories, see the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#accessing-source-repositories" target="_top">Accessing Source Repositories</a>"
                Section in the Yocto Project Development Tasks Manual.
                </p></li><li class="listitem"><p><a id="index-downloads"></a>
                <span class="emphasis"><em>
                <a class="ulink" href="http://downloads.yoctoproject.org/releases/" target="_top">Index of /releases:</a>
                </em></span>
                This is an index of releases such as
                the <span class="trademark">Eclipse</span>™
                Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers
                for cross-development toolchains, and all released versions of
                Yocto Project in the form of images or tarballs.
                Downloading and extracting these files does not produce a local
                copy of the Git repository but rather a snapshot of a
                particular release or image.</p><p>
                </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 315px"><td align="center"><img src="figures/index-downloads.png" align="middle" height="315" /></td></tr></table><p>
                For steps on how to view and access these files, see the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#accessing-index-of-releases" target="_top">Accessing Index of Releases</a>"
                section in the Yocto Project Development Tasks Manual.
                </p></li><li class="listitem"><p><a id="downloads-page"></a>
                <span class="emphasis"><em>"Downloads" page for the
                <a class="ulink" href="http://www.yoctoproject.org" target="_top">Yocto Project Website</a>:
                </em></span></p><p class="writernotes">This section will change due to
                reworking of the YP Website.</p><p>The Yocto Project website includes a "Downloads" tab
                that allows you to download any Yocto Project
                release and Board Support Package (BSP) in tarball form.
                The tarballs are similar to those found in the
                <a class="ulink" href="http://downloads.yoctoproject.org/releases/" target="_top">Index of /releases:</a> area.</p><p>
                </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 360px"><td align="center"><img src="figures/yp-download.png" align="middle" width="540" /></td></tr></table><p>
                For steps on how to use the "Downloads" page, see the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#using-the-downloads-page" target="_top">Using the Downloads Page</a>"
                section in the Yocto Project Development Tasks Manual.
                </p></li></ul></div><p>
    </p></div><div class="section" title="2.6. Licensing"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="licensing">2.6. Licensing<span class="permalink"><a alt="Permalink" title="Permalink" href="#licensing"></a></span></h2></div></div></div><p>
        Because open source projects are open to the public, they have
        different licensing structures in place.
        License evolution for both Open Source and Free Software has an
        interesting history.
        If you are interested in this history, you can find basic information
        here:
        </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                <a class="ulink" href="http://en.wikipedia.org/wiki/Open-source_license" target="_top">Open source license history</a>
                </p></li><li class="listitem"><p>
                <a class="ulink" href="http://en.wikipedia.org/wiki/Free_software_license" target="_top">Free software license history</a>
                </p></li></ul></div><p>
    </p><p>
        In general, the Yocto Project is broadly licensed under the
        Massachusetts Institute of Technology (MIT) License.
        MIT licensing permits the reuse of software within proprietary
        software as long as the license is distributed with that software.
        MIT is also compatible with the GNU General Public License (GPL).
        Patches to the Yocto Project follow the upstream licensing scheme.
        You can find information on the MIT license
        <a class="ulink" href="http://www.opensource.org/licenses/mit-license.php" target="_top">here</a>.
        You can find information on the GNU GPL
        <a class="ulink" href="http://www.opensource.org/licenses/LGPL-3.0" target="_top">here</a>.
    </p><p>
        When you build an image using the Yocto Project, the build process
        uses a known list of licenses to ensure compliance.
        You can find this list in the
        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#source-directory" target="_top">Source Directory</a>
        at <code class="filename">meta/files/common-licenses</code>.
        Once the build completes, the list of all licenses found and used
        during that build are kept in the
        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#build-directory" target="_top">Build Directory</a>
        at <code class="filename">tmp/deploy/licenses</code>.
    </p><p>
        If a module requires a license that is not in the base list, the
        build process generates a warning during the build.
        These tools make it easier for a developer to be certain of the
        licenses with which their shipped products must comply.
        However, even with these tools it is still up to the developer to
        resolve potential licensing issues.
    </p><p>
        The base list of licenses used by the build process is a combination
        of the Software Package Data Exchange (SPDX) list and the Open
        Source Initiative (OSI) projects.
        <a class="ulink" href="http://spdx.org" target="_top">SPDX Group</a> is a working group of
        the Linux Foundation that maintains a specification for a standard
        format for communicating the components, licenses, and copyrights
        associated with a software package.
        <a class="ulink" href="http://opensource.org" target="_top">OSI</a> is a corporation
        dedicated to the Open Source Definition and the effort for reviewing
        and approving licenses that conform to the Open Source Definition
        (OSD).
    </p><p>
        You can find a list of the combined SPDX and OSI licenses that the
        Yocto Project uses in the
        <code class="filename">meta/files/common-licenses</code> directory in your
        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#source-directory" target="_top">Source Directory</a>.
    </p><p>
        For information that can help you maintain compliance with various
        open source licensing during the lifecycle of a product created using
        the Yocto Project, see the
        "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#maintaining-open-source-license-compliance-during-your-products-lifecycle" target="_top">Maintaining Open Source License Compliance During Your Product's Lifecycle</a>"
        section in the Yocto Project Development Tasks Manual.
    </p></div><div class="section" title="2.7. Recipe Syntax"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="recipe-syntax">2.7. Recipe Syntax<span class="permalink"><a alt="Permalink" title="Permalink" href="#recipe-syntax"></a></span></h2></div></div></div><p>
        Understanding recipe file syntax is important for
        writing recipes.
        The following list overviews the basic items that make up a
        BitBake recipe file.
        For more complete BitBake syntax descriptions, see the
        "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#bitbake-user-manual-metadata" target="_top">Syntax and Operators</a>"
        chapter of the BitBake User Manual.
        </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Variable Assignments and Manipulations:</em></span>
                Variable assignments allow a value to be assigned to a
                variable.
                The assignment can be static text or might include
                the contents of other variables.
                In addition to the assignment, appending and prepending
                operations are also supported.</p><p>The following example shows some of the ways
                you can use variables in recipes:
                </p><pre class="literallayout">
     S = "${WORKDIR}/postfix-${PV}"
     CFLAGS += "-DNO_ASM"
     SRC_URI_append = " file://fixup.patch"
                </pre><p>
                </p></li><li class="listitem"><p><span class="emphasis"><em>Functions:</em></span>
                Functions provide a series of actions to be performed.
                You usually use functions to override the default
                implementation of a task function or to complement
                a default function (i.e. append or prepend to an
                existing function).
                Standard functions use <code class="filename">sh</code> shell
                syntax, although access to OpenEmbedded variables and
                internal methods are also available.</p><p>The following is an example function from the
                <code class="filename">sed</code> recipe:
                </p><pre class="literallayout">
     do_install () {
         autotools_do_install
         install -d ${D}${base_bindir}
         mv ${D}${bindir}/sed ${D}${base_bindir}/sed
         rmdir ${D}${bindir}/
     }
                </pre><p>
                It is also possible to implement new functions that
                are called between existing tasks as long as the
                new functions are not replacing or complementing the
                default functions.
                You can implement functions in Python
                instead of shell.
                Both of these options are not seen in the majority of
                recipes.</p></li><li class="listitem"><p><span class="emphasis"><em>Keywords:</em></span>
                BitBake recipes use only a few keywords.
                You use keywords to include common
                functions (<code class="filename">inherit</code>), load parts
                of a recipe from other files
                (<code class="filename">include</code> and
                <code class="filename">require</code>) and export variables
                to the environment (<code class="filename">export</code>).</p><p>The following example shows the use of some of
                these keywords:
                </p><pre class="literallayout">
     export POSTCONF = "${STAGING_BINDIR}/postconf"
     inherit autoconf
     require otherfile.inc
                </pre><p>
                </p></li><li class="listitem"><p><span class="emphasis"><em>Comments:</em></span>
                Any lines that begin with the hash character
                (<code class="filename">#</code>) are treated as comment lines
                and are ignored:
                </p><pre class="literallayout">
     # This is a comment
                </pre><p>
                </p></li></ul></div><p>
    </p><p>
        This next list summarizes the most important and most commonly
        used parts of the recipe syntax.
        For more information on these parts of the syntax, you can
        reference the
        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#bitbake-user-manual-metadata" target="_top">Syntax and Operators</a>
        chapter in the BitBake User Manual.
        </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Line Continuation: <code class="filename">\</code></em></span> -
                Use the backward slash (<code class="filename">\</code>)
                character to split a statement over multiple lines.
                Place the slash character at the end of the line that
                is to be continued on the next line:
                </p><pre class="literallayout">
     VAR = "A really long \
            line"
                </pre><p>
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    You cannot have any characters including spaces
                    or tabs after the slash character.
                </div><p>
                </p></li><li class="listitem"><p>
                <span class="emphasis"><em>Using Variables: <code class="filename">${...}</code></em></span> -
                Use the <code class="filename">${<em class="replaceable"><code>VARNAME</code></em>}</code> syntax to
                access the contents of a variable:
                </p><pre class="literallayout">
     SRC_URI = "${SOURCEFORGE_MIRROR}/libpng/zlib-${PV}.tar.gz"
                </pre><p>
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    It is important to understand that the value of a
                    variable expressed in this form does not get
                    substituted automatically.
                    The expansion of these expressions happens
                    on-demand later (e.g. usually when a function that
                    makes reference to the variable executes).
                    This behavior ensures that the values are most
                    appropriate for the context in which they are
                    finally used.
                    On the rare occasion that you do need the variable
                    expression to be expanded immediately, you can use
                    the <code class="filename">:=</code> operator instead of
                    <code class="filename">=</code> when you make the
                    assignment, but this is not generally needed.
                </div><p>
                </p></li><li class="listitem"><p><span class="emphasis"><em>Quote All Assignments: <code class="filename">"<em class="replaceable"><code>value</code></em>"</code></em></span> -
                Use double quotes around the value in all variable
                assignments.
                </p><pre class="literallayout">
     VAR1 = "${OTHERVAR}"
     VAR2 = "The version is ${PV}"
                </pre><p>
                </p></li><li class="listitem"><p><span class="emphasis"><em>Conditional Assignment: <code class="filename">?=</code></em></span> -
                Conditional assignment is used to assign a value to
                a variable, but only when the variable is currently
                unset.
                Use the question mark followed by the equal sign
                (<code class="filename">?=</code>) to make a "soft" assignment
                used for conditional assignment.
                Typically, "soft" assignments are used in the
                <code class="filename">local.conf</code> file for variables
                that are allowed to come through from the external
                environment.
                </p><p>Here is an example where
                <code class="filename">VAR1</code> is set to "New value" if
                it is currently empty.
                However, if <code class="filename">VAR1</code> has already been
                set, it remains unchanged:
                </p><pre class="literallayout">
     VAR1 ?= "New value"
                </pre><p>
                In this next example, <code class="filename">VAR1</code>
                is left with the value "Original value":
                </p><pre class="literallayout">
     VAR1 = "Original value"
     VAR1 ?= "New value"
                </pre><p>
                </p></li><li class="listitem"><p><span class="emphasis"><em>Appending: <code class="filename">+=</code></em></span> -
                Use the plus character followed by the equals sign
                (<code class="filename">+=</code>) to append values to existing
                variables.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    This operator adds a space between the existing
                    content of the variable and the new content.
                </div><p>Here is an example:
                </p><pre class="literallayout">
     SRC_URI += "file://fix-makefile.patch"
                </pre><p>
                </p></li><li class="listitem"><p><span class="emphasis"><em>Prepending: <code class="filename">=+</code></em></span> -
                Use the equals sign followed by the plus character
                (<code class="filename">=+</code>) to prepend values to existing
                variables.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    This operator adds a space between the new content
                    and the existing content of the variable.
                </div><p>Here is an example:
                </p><pre class="literallayout">
     VAR =+ "Starts"
                </pre><p>
                </p></li><li class="listitem"><p><span class="emphasis"><em>Appending: <code class="filename">_append</code></em></span> -
                Use the <code class="filename">_append</code> operator to
                append values to existing variables.
                This operator does not add any additional space.
                Also, the operator is applied after all the
                <code class="filename">+=</code>, and
                <code class="filename">=+</code> operators have been applied and
                after all <code class="filename">=</code> assignments have
                occurred.
                </p><p>The following example shows the space being
                explicitly added to the start to ensure the appended
                value is not merged with the existing value:
                </p><pre class="literallayout">
     SRC_URI_append = " file://fix-makefile.patch"
                </pre><p>
                You can also use the <code class="filename">_append</code>
                operator with overrides, which results in the actions
                only being performed for the specified target or
                machine:
                </p><pre class="literallayout">
     SRC_URI_append_sh4 = " file://fix-makefile.patch"
                </pre><p>
                </p></li><li class="listitem"><p><span class="emphasis"><em>Prepending: <code class="filename">_prepend</code></em></span> -
                Use the <code class="filename">_prepend</code> operator to
                prepend values to existing variables.
                This operator does not add any additional space.
                Also, the operator is applied after all the
                <code class="filename">+=</code>, and
                <code class="filename">=+</code> operators have been applied and
                after all <code class="filename">=</code> assignments have
                occurred.
                </p><p>The following example shows the space being
                explicitly added to the end to ensure the prepended
                value is not merged with the existing value:
                </p><pre class="literallayout">
     CFLAGS_prepend = "-I${S}/myincludes "
                </pre><p>
                You can also use the <code class="filename">_prepend</code>
                operator with overrides, which results in the actions
                only being performed for the specified target or
                machine:
                </p><pre class="literallayout">
     CFLAGS_prepend_sh4 = "-I${S}/myincludes "
                </pre><p>
                </p></li><li class="listitem"><p><span class="emphasis"><em>Overrides:</em></span> -
                You can use overrides to set a value conditionally,
                typically based on how the recipe is being built.
                For example, to set the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-KBRANCH" target="_top"><code class="filename">KBRANCH</code></a>
                variable's value to "standard/base" for any target
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-MACHINE" target="_top"><code class="filename">MACHINE</code></a>,
                except for qemuarm where it should be set to
                "standard/arm-versatile-926ejs", you would do the
                following:
                </p><pre class="literallayout">
     KBRANCH = "standard/base"
     KBRANCH_qemuarm  = "standard/arm-versatile-926ejs"
                </pre><p>
                Overrides are also used to separate alternate values
                of a variable in other situations.
                For example, when setting variables such as
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-FILES" target="_top"><code class="filename">FILES</code></a>
                and
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-RDEPENDS" target="_top"><code class="filename">RDEPENDS</code></a>
                that are specific to individual packages produced by
                a recipe, you should always use an override that
                specifies the name of the package.
                </p></li><li class="listitem"><p><span class="emphasis"><em>Indentation:</em></span>
                Use spaces for indentation rather than than tabs.
                For shell functions, both currently work.
                However, it is a policy decision of the Yocto Project
                to use tabs in shell functions.
                Realize that some layers have a policy to use spaces
                for all indentation.
                </p></li><li class="listitem"><p><span class="emphasis"><em>Using Python for Complex Operations: <code class="filename">${@<em class="replaceable"><code>python_code</code></em>}</code></em></span> -
                For more advanced processing, it is possible to use
                Python code during variable assignments (e.g.
                search and replacement on a variable).</p><p>You indicate Python code using the
                <code class="filename">${@<em class="replaceable"><code>python_code</code></em>}</code>
                syntax for the variable assignment:
                </p><pre class="literallayout">
     SRC_URI = "ftp://ftp.info-zip.org/pub/infozip/src/zip${@d.getVar('PV',1).replace('.', '')}.tgz
                </pre><p>
                </p></li><li class="listitem"><p><span class="emphasis"><em>Shell Function Syntax:</em></span>
                Write shell functions as if you were writing a shell
                script when you describe a list of actions to take.
                You should ensure that your script works with a generic
                <code class="filename">sh</code> and that it does not require
                any <code class="filename">bash</code> or other shell-specific
                functionality.
                The same considerations apply to various system
                utilities (e.g. <code class="filename">sed</code>,
                <code class="filename">grep</code>, <code class="filename">awk</code>,
                and so forth) that you might wish to use.
                If in doubt, you should check with multiple
                implementations - including those from BusyBox.
                </p></li></ul></div><p>
    </p></div><div class="section" title="2.8. Development Concepts"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="development-concepts">2.8. Development Concepts<span class="permalink"><a alt="Permalink" title="Permalink" href="#development-concepts"></a></span></h2></div></div></div><p>
        This section takes a more detailed look inside the development
        process.
        The following diagram represents development at a high level.
        The remainder of this chapter expands on the fundamental input, output,
        process, and
        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#metadata" target="_top">Metadata</a>) blocks
        that make up development in the Yocto Project environment.
    </p><p><a id="general-yocto-environment-figure"></a>
        </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="720"><tr style="height: 383px"><td align="center"><img src="figures/yocto-environment-ref.png" align="middle" height="383" /></td></tr></table><p>
    </p><p>
        In general, development consists of several functional areas:
        </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>User Configuration:</em></span>
                Metadata you can use to control the build process.
                </p></li><li class="listitem"><p><span class="emphasis"><em>Metadata Layers:</em></span>
                Various layers that provide software, machine, and
                distro Metadata.</p></li><li class="listitem"><p><span class="emphasis"><em>Source Files:</em></span>
                Upstream releases, local projects, and SCMs.</p></li><li class="listitem"><p><span class="emphasis"><em>Build System:</em></span>
                Processes under the control of
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#bitbake-term" target="_top">BitBake</a>.
                This block expands on how BitBake fetches source, applies
                patches, completes compilation, analyzes output for package
                generation, creates and tests packages, generates images, and
                generates cross-development tools.</p></li><li class="listitem"><p><span class="emphasis"><em>Package Feeds:</em></span>
                Directories containing output packages (RPM, DEB or IPK),
                which are subsequently used in the construction of an image or
                SDK, produced by the build system.
                These feeds can also be copied and shared using a web server or
                other means to facilitate extending or updating existing
                images on devices at runtime if runtime package management is
                enabled.</p></li><li class="listitem"><p><span class="emphasis"><em>Images:</em></span>
                Images produced by the development process.
                </p></li><li class="listitem"><p><span class="emphasis"><em>Application Development SDK:</em></span>
                Cross-development tools that are produced along with an image
                or separately with BitBake.</p></li></ul></div><p>
    </p><div class="section" title="2.8.1. User Configuration"><div class="titlepage"><div><div><h3 class="title" id="user-configuration">2.8.1. User Configuration<span class="permalink"><a alt="Permalink" title="Permalink" href="#user-configuration"></a></span></h3></div></div></div><p>
            User configuration helps define the build.
            Through user configuration, you can tell BitBake the
            target architecture for which you are building the image,
            where to store downloaded source, and other build properties.
        </p><p>
            The following figure shows an expanded representation of the
            "User Configuration" box of the
            <a class="link" href="#general-yocto-environment-figure">general Yocto Project Development Environment figure</a>:
        </p><p>
            </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="720"><tr style="height: 405px"><td align="center"><img src="figures/user-configuration.png" align="middle" height="405" /></td></tr></table><p>
        </p><p>
            BitBake needs some basic configuration files in order to complete
            a build.
            These files are <code class="filename">*.conf</code> files.
            The minimally necessary ones reside as example files in the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#source-directory" target="_top">Source Directory</a>.
            For simplicity, this section refers to the Source Directory as
            the "Poky Directory."
        </p><p>
            When you clone the <code class="filename">poky</code> Git repository or you
            download and unpack a Yocto Project release, you can set up the
            Source Directory to be named anything you want.
            For this discussion, the cloned repository uses the default
            name <code class="filename">poky</code>.
            </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                The Poky repository is primarily an aggregation of existing
                repositories.
                It is not a canonical upstream source.
            </div><p>
        </p><p>
            The <code class="filename">meta-poky</code> layer inside Poky contains
            a <code class="filename">conf</code> directory that has example
            configuration files.
            These example files are used as a basis for creating actual
            configuration files when you source the build environment
            script
            (i.e.
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#structure-core-script" target="_top"><code class="filename">oe-init-build-env</code></a>).
        </p><p>
            Sourcing the build environment script creates a
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#build-directory" target="_top">Build Directory</a>
            if one does not already exist.
            BitBake uses the Build Directory for all its work during builds.
            The Build Directory has a <code class="filename">conf</code> directory that
            contains default versions of your <code class="filename">local.conf</code>
            and <code class="filename">bblayers.conf</code> configuration files.
            These default configuration files are created only if versions
            do not already exist in the Build Directory at the time you
            source the build environment setup script.
        </p><p>
            Because the Poky repository is fundamentally an aggregation of
            existing repositories, some users might be familiar with running
            the <code class="filename">oe-init-build-env</code> script in the context
            of separate OpenEmbedded-Core and BitBake repositories rather than a
            single Poky repository.
            This discussion assumes the script is executed from within a cloned
            or unpacked version of Poky.
        </p><p>
            Depending on where the script is sourced, different sub-scripts
            are called to set up the Build Directory (Yocto or OpenEmbedded).
            Specifically, the script
            <code class="filename">scripts/oe-setup-builddir</code> inside the
            poky directory sets up the Build Directory and seeds the directory
            (if necessary) with configuration files appropriate for the
            Yocto Project development environment.
            </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                The <code class="filename">scripts/oe-setup-builddir</code> script
                uses the <code class="filename">$TEMPLATECONF</code> variable to
                determine which sample configuration files to locate.
            </div><p>
        </p><p>
            The <code class="filename">local.conf</code> file provides many
            basic variables that define a build environment.
            Here is a list of a few.
            To see the default configurations in a <code class="filename">local.conf</code>
            file created by the build environment script, see the
            <code class="filename">local.conf.sample</code> in the
            <code class="filename">meta-poky</code> layer:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Parallelism Options:</em></span>
                    Controlled by the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-BB_NUMBER_THREADS" target="_top"><code class="filename">BB_NUMBER_THREADS</code></a>,
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PARALLEL_MAKE" target="_top"><code class="filename">PARALLEL_MAKE</code></a>,
                    and
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#var-BB_NUMBER_PARSE_THREADS" target="_top"><code class="filename">BB_NUMBER_PARSE_THREADS</code></a>
                    variables.</p></li><li class="listitem"><p><span class="emphasis"><em>Target Machine Selection:</em></span>
                    Controlled by the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-MACHINE" target="_top"><code class="filename">MACHINE</code></a>
                    variable.</p></li><li class="listitem"><p><span class="emphasis"><em>Download Directory:</em></span>
                    Controlled by the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DL_DIR" target="_top"><code class="filename">DL_DIR</code></a>
                    variable.</p></li><li class="listitem"><p><span class="emphasis"><em>Shared State Directory:</em></span>
                    Controlled by the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SSTATE_DIR" target="_top"><code class="filename">SSTATE_DIR</code></a>
                    variable.</p></li><li class="listitem"><p><span class="emphasis"><em>Build Output:</em></span>
                    Controlled by the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-TMPDIR" target="_top"><code class="filename">TMPDIR</code></a>
                    variable.</p></li></ul></div><p>
            </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                Configurations set in the <code class="filename">conf/local.conf</code>
                file can also be set in the
                <code class="filename">conf/site.conf</code> and
                <code class="filename">conf/auto.conf</code> configuration files.
            </div><p>
        </p><p>
            The <code class="filename">bblayers.conf</code> file tells BitBake what
            layers you want considered during the build.
            By default, the layers listed in this file include layers
            minimally needed by the build system.
            However, you must manually add any custom layers you have created.
            You can find more information on working with the
            <code class="filename">bblayers.conf</code> file in the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#enabling-your-layer" target="_top">Enabling Your Layer</a>"
            section in the Yocto Project Development Tasks Manual.
        </p><p>
            The files <code class="filename">site.conf</code> and
            <code class="filename">auto.conf</code> are not created by the environment
            initialization script.
            If you want the <code class="filename">site.conf</code> file, you need to
            create that yourself.
            The <code class="filename">auto.conf</code> file is typically created by
            an autobuilder:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em><code class="filename">site.conf</code>:</em></span>
                    You can use the <code class="filename">conf/site.conf</code>
                    configuration file to configure multiple build directories.
                    For example, suppose you had several build environments and
                    they shared some common features.
                    You can set these default build properties here.
                    A good example is perhaps the packaging format to use
                    through the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PACKAGE_CLASSES" target="_top"><code class="filename">PACKAGE_CLASSES</code></a>
                    variable.</p><p>One useful scenario for using the
                    <code class="filename">conf/site.conf</code> file is to extend your
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-BBPATH" target="_top"><code class="filename">BBPATH</code></a>
                    variable to include the path to a
                    <code class="filename">conf/site.conf</code>.
                    Then, when BitBake looks for Metadata using
                    <code class="filename">BBPATH</code>, it finds the
                    <code class="filename">conf/site.conf</code> file and applies your
                    common configurations found in the file.
                    To override configurations in a particular build directory,
                    alter the similar configurations within that build
                    directory's <code class="filename">conf/local.conf</code> file.
                    </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">auto.conf</code>:</em></span>
                    The file is usually created and written to by
                    an autobuilder.
                    The settings put into the file are typically the same as
                    you would find in the <code class="filename">conf/local.conf</code>
                    or the <code class="filename">conf/site.conf</code> files.
                    </p></li></ul></div><p>
        </p><p>
            You can edit all configuration files to further define
            any particular build environment.
            This process is represented by the "User Configuration Edits"
            box in the figure.
        </p><p>
            When you launch your build with the
            <code class="filename">bitbake <em class="replaceable"><code>target</code></em></code>
            command, BitBake sorts out the configurations to ultimately
            define your build environment.
            It is important to understand that the OpenEmbedded build system
            reads the configuration files in a specific order:
            <code class="filename">site.conf</code>, <code class="filename">auto.conf</code>,
            and <code class="filename">local.conf</code>.
            And, the build system applies the normal assignment statement
            rules.
            Because the files are parsed in a specific order, variable
            assignments for the same variable could be affected.
            For example, if the <code class="filename">auto.conf</code> file and
            the <code class="filename">local.conf</code> set
            <em class="replaceable"><code>variable1</code></em> to different values, because
            the build system parses <code class="filename">local.conf</code> after
            <code class="filename">auto.conf</code>,
            <em class="replaceable"><code>variable1</code></em> is assigned the value from
            the <code class="filename">local.conf</code> file.
        </p></div><div class="section" title="2.8.2. Metadata, Machine Configuration, and Policy Configuration"><div class="titlepage"><div><div><h3 class="title" id="metadata-machine-configuration-and-policy-configuration">2.8.2. Metadata, Machine Configuration, and Policy Configuration<span class="permalink"><a alt="Permalink" title="Permalink" href="#metadata-machine-configuration-and-policy-configuration"></a></span></h3></div></div></div><p>
            The previous section described the user configurations that
            define BitBake's global behavior.
            This section takes a closer look at the layers the build system
            uses to further control the build.
            These layers provide Metadata for the software, machine, and
            policy.
        </p><p>
            In general, three types of layer input exist:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>Policy Configuration:</em></span>
                    Distribution Layers provide top-level or general
                    policies for the image or SDK being built.
                    For example, this layer would dictate whether BitBake
                    produces RPM or IPK packages.</p></li><li class="listitem"><p><span class="emphasis"><em>Machine Configuration:</em></span>
                    Board Support Package (BSP) layers provide machine
                    configurations.
                    This type of information is specific to a particular
                    target architecture.</p></li><li class="listitem"><p><span class="emphasis"><em>Metadata:</em></span>
                    Software layers contain user-supplied recipe files,
                    patches, and append files.
                    </p></li></ul></div><p>
        </p><p>
            The following figure shows an expanded representation of the
            Metadata, Machine Configuration, and Policy Configuration input
            (layers) boxes of the
            <a class="link" href="#general-yocto-environment-figure">general Yocto Project Development Environment figure</a>:
        </p><p>
            </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="720"><tr style="height: 675px"><td align="center"><img src="figures/layer-input.png" align="middle" width="720" /></td></tr></table><p>
        </p><p>
            In general, all layers have a similar structure.
            They all contain a licensing file
            (e.g. <code class="filename">COPYING</code>) if the layer is to be
            distributed, a <code class="filename">README</code> file as good practice
            and especially if the layer is to be distributed, a
            configuration directory, and recipe directories.
        </p><p>
            The Yocto Project has many layers that can be used.
            You can see a web-interface listing of them on the
            <a class="ulink" href="http://git.yoctoproject.org/" target="_top">Source Repositories</a>
            page.
            The layers are shown at the bottom categorized under
            "Yocto Metadata Layers."
            These layers are fundamentally a subset of the
            <a class="ulink" href="http://layers.openembedded.org/layerindex/layers/" target="_top">OpenEmbedded Metadata Index</a>,
            which lists all layers provided by the OpenEmbedded community.
            </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                Layers exist in the Yocto Project Source Repositories that
                cannot be found in the OpenEmbedded Metadata Index.
                These layers are either deprecated or experimental in nature.
            </div><p>
        </p><p>
            BitBake uses the <code class="filename">conf/bblayers.conf</code> file,
            which is part of the user configuration, to find what layers it
            should be using as part of the build.
        </p><p>
            For more information on layers, see the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#understanding-and-creating-layers" target="_top">Understanding and Creating Layers</a>"
            section in the Yocto Project Development Tasks Manual.
        </p><div class="section" title="2.8.2.1. Distro Layer"><div class="titlepage"><div><div><h4 class="title" id="distro-layer">2.8.2.1. Distro Layer<span class="permalink"><a alt="Permalink" title="Permalink" href="#distro-layer"></a></span></h4></div></div></div><p>
                The distribution layer provides policy configurations for your
                distribution.
                Best practices dictate that you isolate these types of
                configurations into their own layer.
                Settings you provide in
                <code class="filename">conf/distro/<em class="replaceable"><code>distro</code></em>.conf</code> override
                similar
                settings that BitBake finds in your
                <code class="filename">conf/local.conf</code> file in the Build
                Directory.
            </p><p>
                The following list provides some explanation and references
                for what you typically find in the distribution layer:
                </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><span class="emphasis"><em>classes:</em></span>
                        Class files (<code class="filename">.bbclass</code>) hold
                        common functionality that can be shared among
                        recipes in the distribution.
                        When your recipes inherit a class, they take on the
                        settings and functions for that class.
                        You can read more about class files in the
                        "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes" target="_top">Classes</a>"
                        section of the Yocto Reference Manual.
                        </p></li><li class="listitem"><p><span class="emphasis"><em>conf:</em></span>
                        This area holds configuration files for the
                        layer (<code class="filename">conf/layer.conf</code>),
                        the distribution
                        (<code class="filename">conf/distro/<em class="replaceable"><code>distro</code></em>.conf</code>),
                        and any distribution-wide include files.
                        </p></li><li class="listitem"><p><span class="emphasis"><em>recipes-*:</em></span>
                        Recipes and append files that affect common
                        functionality across the distribution.
                        This area could include recipes and append files
                        to add distribution-specific configuration,
                        initialization scripts, custom image recipes,
                        and so forth.</p></li></ul></div><p>
            </p></div><div class="section" title="2.8.2.2. BSP Layer"><div class="titlepage"><div><div><h4 class="title" id="bsp-layer">2.8.2.2. BSP Layer<span class="permalink"><a alt="Permalink" title="Permalink" href="#bsp-layer"></a></span></h4></div></div></div><p>
                The BSP Layer provides machine configurations.
                Everything in this layer is specific to the machine for which
                you are building the image or the SDK.
                A common structure or form is defined for BSP layers.
                You can learn more about this structure in the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bsp-guide/bsp-guide.html" target="_top">Yocto Project Board Support Package (BSP) Developer's Guide</a>.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    In order for a BSP layer to be considered compliant with the
                    Yocto Project, it must meet some structural requirements.
                </div><p>
            </p><p>
                The BSP Layer's configuration directory contains
                configuration files for the machine
                (<code class="filename">conf/machine/<em class="replaceable"><code>machine</code></em>.conf</code>) and,
                of course, the layer (<code class="filename">conf/layer.conf</code>).
            </p><p>
                The remainder of the layer is dedicated to specific recipes
                by function: <code class="filename">recipes-bsp</code>,
                <code class="filename">recipes-core</code>,
                <code class="filename">recipes-graphics</code>, and
                <code class="filename">recipes-kernel</code>.
                Metadata can exist for multiple formfactors, graphics
                support systems, and so forth.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    While the figure shows several <code class="filename">recipes-*</code>
                    directories, not all these directories appear in all
                    BSP layers.
                </div><p>
            </p></div><div class="section" title="2.8.2.3. Software Layer"><div class="titlepage"><div><div><h4 class="title" id="software-layer">2.8.2.3. Software Layer<span class="permalink"><a alt="Permalink" title="Permalink" href="#software-layer"></a></span></h4></div></div></div><p>
                The software layer provides the Metadata for additional
                software packages used during the build.
                This layer does not include Metadata that is specific to the
                distribution or the machine, which are found in their
                respective layers.
            </p><p>
                This layer contains any new recipes that your project needs
                in the form of recipe files.
            </p></div></div><div class="section" title="2.8.3. Sources"><div class="titlepage"><div><div><h3 class="title" id="sources-dev-environment">2.8.3. Sources<span class="permalink"><a alt="Permalink" title="Permalink" href="#sources-dev-environment"></a></span></h3></div></div></div><p>
            In order for the OpenEmbedded build system to create an image or
            any target, it must be able to access source files.
            The
            <a class="link" href="#general-yocto-environment-figure">general Yocto Project Development Environment figure</a>
            represents source files using the "Upstream Project Releases",
            "Local Projects", and "SCMs (optional)" boxes.
            The figure represents mirrors, which also play a role in locating
            source files, with the "Source Mirror(s)" box.
        </p><p>
            The method by which source files are ultimately organized is
            a function of the project.
            For example, for released software, projects tend to use tarballs
            or other archived files that can capture the state of a release
            guaranteeing that it is statically represented.
            On the other hand, for a project that is more dynamic or
            experimental in nature, a project might keep source files in a
            repository controlled by a Source Control Manager (SCM) such as
            Git.
            Pulling source from a repository allows you to control
            the point in the repository (the revision) from which you want to
            build software.
            Finally, a combination of the two might exist, which would give the
            consumer a choice when deciding where to get source files.
        </p><p>
            BitBake uses the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SRC_URI" target="_top"><code class="filename">SRC_URI</code></a>
            variable to point to source files regardless of their location.
            Each recipe must have a <code class="filename">SRC_URI</code> variable
            that points to the source.
        </p><p>
            Another area that plays a significant role in where source files
            come from is pointed to by the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DL_DIR" target="_top"><code class="filename">DL_DIR</code></a>
            variable.
            This area is a cache that can hold previously downloaded source.
            You can also instruct the OpenEmbedded build system to create
            tarballs from Git repositories, which is not the default behavior,
            and store them in the <code class="filename">DL_DIR</code> by using the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-BB_GENERATE_MIRROR_TARBALLS" target="_top"><code class="filename">BB_GENERATE_MIRROR_TARBALLS</code></a>
            variable.
        </p><p>
            Judicious use of a <code class="filename">DL_DIR</code> directory can
            save the build system a trip across the Internet when looking
            for files.
            A good method for using a download directory is to have
            <code class="filename">DL_DIR</code> point to an area outside of your
            Build Directory.
            Doing so allows you to safely delete the Build Directory
            if needed without fear of removing any downloaded source file.
        </p><p>
            The remainder of this section provides a deeper look into the
            source files and the mirrors.
            Here is a more detailed look at the source file area of the
            base figure:
            </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="630"><tr style="height: 675px"><td align="center"><img src="figures/source-input.png" align="middle" width="630" /></td></tr></table><p>
        </p><div class="section" title="2.8.3.1. Upstream Project Releases"><div class="titlepage"><div><div><h4 class="title" id="upstream-project-releases">2.8.3.1. Upstream Project Releases<span class="permalink"><a alt="Permalink" title="Permalink" href="#upstream-project-releases"></a></span></h4></div></div></div><p>
                Upstream project releases exist anywhere in the form of an
                archived file (e.g. tarball or zip file).
                These files correspond to individual recipes.
                For example, the figure uses specific releases each for
                BusyBox, Qt, and Dbus.
                An archive file can be for any released product that can be
                built using a recipe.
            </p></div><div class="section" title="2.8.3.2. Local Projects"><div class="titlepage"><div><div><h4 class="title" id="local-projects">2.8.3.2. Local Projects<span class="permalink"><a alt="Permalink" title="Permalink" href="#local-projects"></a></span></h4></div></div></div><p>
                Local projects are custom bits of software the user provides.
                These bits reside somewhere local to a project - perhaps
                a directory into which the user checks in items (e.g.
                a local directory containing a development source tree
                used by the group).
            </p><p>
                The canonical method through which to include a local project
                is to use the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes-externalsrc" target="_top"><code class="filename">externalsrc</code></a>
                class to include that local project.
                You use either the <code class="filename">local.conf</code> or a
                recipe's append file to override or set the
                recipe to point to the local directory on your disk to pull
                in the whole source tree.
            </p><p>
                For information on how to use the
                <code class="filename">externalsrc</code> class, see the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes-externalsrc" target="_top"><code class="filename">externalsrc.bbclass</code></a>"
                section.
            </p></div><div class="section" title="2.8.3.3. Source Control Managers (Optional)"><div class="titlepage"><div><div><h4 class="title" id="scms">2.8.3.3. Source Control Managers (Optional)<span class="permalink"><a alt="Permalink" title="Permalink" href="#scms"></a></span></h4></div></div></div><p>
                Another place the build system can get source files from is
                through an SCM such as Git or Subversion.
                In this case, a repository is cloned or checked out.
                The
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-fetch" target="_top"><code class="filename">do_fetch</code></a>
                task inside BitBake uses
                the <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SRC_URI" target="_top"><code class="filename">SRC_URI</code></a>
                variable and the argument's prefix to determine the correct
                fetcher module.
            </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                For information on how to have the OpenEmbedded build system
                generate tarballs for Git repositories and place them in the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DL_DIR" target="_top"><code class="filename">DL_DIR</code></a>
                directory, see the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-BB_GENERATE_MIRROR_TARBALLS" target="_top"><code class="filename">BB_GENERATE_MIRROR_TARBALLS</code></a>
                variable.
            </div><p>
                When fetching a repository, BitBake uses the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SRCREV" target="_top"><code class="filename">SRCREV</code></a>
                variable to determine the specific revision from which to
                build.
            </p></div><div class="section" title="2.8.3.4. Source Mirror(s)"><div class="titlepage"><div><div><h4 class="title" id="source-mirrors">2.8.3.4. Source Mirror(s)<span class="permalink"><a alt="Permalink" title="Permalink" href="#source-mirrors"></a></span></h4></div></div></div><p>
                Two kinds of mirrors exist: pre-mirrors and regular mirrors.
                The
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PREMIRRORS" target="_top"><code class="filename">PREMIRRORS</code></a>
                and
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-MIRRORS" target="_top"><code class="filename">MIRRORS</code></a>
                variables point to these, respectively.
                BitBake checks pre-mirrors before looking upstream for any
                source files.
                Pre-mirrors are appropriate when you have a shared directory
                that is not a directory defined by the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DL_DIR" target="_top"><code class="filename">DL_DIR</code></a>
                variable.
                A Pre-mirror typically points to a shared directory that is
                local to your organization.
            </p><p>
                Regular mirrors can be any site across the Internet that is
                used as an alternative location for source code should the
                primary site not be functioning for some reason or another.
            </p></div></div><div class="section" title="2.8.4. Package Feeds"><div class="titlepage"><div><div><h3 class="title" id="package-feeds-dev-environment">2.8.4. Package Feeds<span class="permalink"><a alt="Permalink" title="Permalink" href="#package-feeds-dev-environment"></a></span></h3></div></div></div><p>
            When the OpenEmbedded build system generates an image or an SDK,
            it gets the packages from a package feed area located in the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#build-directory" target="_top">Build Directory</a>.
            The
            <a class="link" href="#general-yocto-environment-figure">general Yocto Project Development Environment figure</a>
            shows this package feeds area in the upper-right corner.
        </p><p>
            This section looks a little closer into the package feeds area used
            by the build system.
            Here is a more detailed look at the area:
            </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="630"><tr style="height: 540px"><td align="center"><img src="figures/package-feeds.png" align="middle" width="630" /></td></tr></table><p>
        </p><p>
            Package feeds are an intermediary step in the build process.
            The OpenEmbedded build system provides classes to generate
            different package types, and you specify which classes to enable
            through the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PACKAGE_CLASSES" target="_top"><code class="filename">PACKAGE_CLASSES</code></a>
            variable.
            Before placing the packages into package feeds,
            the build process validates them with generated output quality
            assurance checks through the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes-insane" target="_top"><code class="filename">insane</code></a>
            class.
        </p><p>
            The package feed area resides in the Build Directory.
            The directory the build system uses to temporarily store packages
            is determined by a combination of variables and the particular
            package manager in use.
            See the "Package Feeds" box in the illustration and note the
            information to the right of that area.
            In particular, the following defines where package files are
            kept:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPLOY_DIR" target="_top"><code class="filename">DEPLOY_DIR</code></a>:
                    Defined as <code class="filename">tmp/deploy</code> in the Build
                    Directory.
                    </p></li><li class="listitem"><p><code class="filename">DEPLOY_DIR_*</code>:
                    Depending on the package manager used, the package type
                    sub-folder.
                    Given RPM, IPK, or DEB packaging and tarball creation, the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPLOY_DIR_RPM" target="_top"><code class="filename">DEPLOY_DIR_RPM</code></a>,
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPLOY_DIR_IPK" target="_top"><code class="filename">DEPLOY_DIR_IPK</code></a>,
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPLOY_DIR_DEB" target="_top"><code class="filename">DEPLOY_DIR_DEB</code></a>,
                    or
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPLOY_DIR_TAR" target="_top"><code class="filename">DEPLOY_DIR_TAR</code></a>,
                    variables are used, respectively.
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PACKAGE_ARCH" target="_top"><code class="filename">PACKAGE_ARCH</code></a>:
                    Defines architecture-specific sub-folders.
                    For example, packages could exist for the i586 or qemux86
                    architectures.
                    </p></li></ul></div><p>
        </p><p>
            BitBake uses the <code class="filename">do_package_write_*</code> tasks to
            generate packages and place them into the package holding area (e.g.
            <code class="filename">do_package_write_ipk</code> for IPK packages).
            See the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package_write_deb" target="_top"><code class="filename">do_package_write_deb</code></a>",
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package_write_ipk" target="_top"><code class="filename">do_package_write_ipk</code></a>",
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package_write_rpm" target="_top"><code class="filename">do_package_write_rpm</code></a>",
            and
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package_write_tar" target="_top"><code class="filename">do_package_write_tar</code></a>"
            sections for additional information.
            As an example, consider a scenario where an IPK packaging manager
            is being used and package architecture support for both i586
            and qemux86 exist.
            Packages for the i586 architecture are placed in
            <code class="filename">build/tmp/deploy/ipk/i586</code>, while packages for
            the qemux86 architecture are placed in
            <code class="filename">build/tmp/deploy/ipk/qemux86</code>.
        </p></div><div class="section" title="2.8.5. BitBake"><div class="titlepage"><div><div><h3 class="title" id="bitbake-dev-environment">2.8.5. BitBake<span class="permalink"><a alt="Permalink" title="Permalink" href="#bitbake-dev-environment"></a></span></h3></div></div></div><p>
            The OpenEmbedded build system uses
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#bitbake-term" target="_top">BitBake</a>
            to produce images.
            You can see from the
            <a class="link" href="#general-yocto-environment-figure">general Yocto Project Development Environment figure</a>,
            the BitBake area consists of several functional areas.
            This section takes a closer look at each of those areas.
        </p><p>
            Separate documentation exists for the BitBake tool.
            See the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#bitbake-user-manual" target="_top">BitBake User Manual</a>
            for reference material on BitBake.
        </p><div class="section" title="2.8.5.1. Source Fetching"><div class="titlepage"><div><div><h4 class="title" id="source-fetching-dev-environment">2.8.5.1. Source Fetching<span class="permalink"><a alt="Permalink" title="Permalink" href="#source-fetching-dev-environment"></a></span></h4></div></div></div><p>
                The first stages of building a recipe are to fetch and unpack
                the source code:
                </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="585"><tr style="height: 450px"><td align="center"><img src="figures/source-fetching.png" align="middle" width="585" /></td></tr></table><p>
            </p><p>
                The
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-fetch" target="_top"><code class="filename">do_fetch</code></a>
                and
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-unpack" target="_top"><code class="filename">do_unpack</code></a>
                tasks fetch the source files and unpack them into the work
                directory.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    For every local file (e.g. <code class="filename">file://</code>)
                    that is part of a recipe's
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SRC_URI" target="_top"><code class="filename">SRC_URI</code></a>
                    statement, the OpenEmbedded build system takes a checksum
                    of the file for the recipe and inserts the checksum into
                    the signature for the <code class="filename">do_fetch</code>.
                    If any local file has been modified, the
                    <code class="filename">do_fetch</code> task and all tasks that
                    depend on it are re-executed.
                </div><p>
                By default, everything is accomplished in the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#build-directory" target="_top">Build Directory</a>,
                which has a defined structure.
                For additional general information on the Build Directory,
                see the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#structure-core-build" target="_top"><code class="filename">build/</code></a>"
                section in the Yocto Project Reference Manual.
            </p><p>
                Unpacked source files are pointed to by the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-S" target="_top"><code class="filename">S</code></a>
                variable.
                Each recipe has an area in the Build Directory where the
                unpacked source code resides.
                The name of that directory for any given recipe is defined from
                several different variables.
                You can see the variables that define these directories
                by looking at the figure:
                </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-TMPDIR" target="_top"><code class="filename">TMPDIR</code></a> -
                        The base directory where the OpenEmbedded build system
                        performs all its work during the build.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PACKAGE_ARCH" target="_top"><code class="filename">PACKAGE_ARCH</code></a> -
                        The architecture of the built package or packages.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-TARGET_OS" target="_top"><code class="filename">TARGET_OS</code></a> -
                        The operating system of the target device.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PN" target="_top"><code class="filename">PN</code></a> -
                        The name of the built package.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PV" target="_top"><code class="filename">PV</code></a> -
                        The version of the recipe used to build the package.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PR" target="_top"><code class="filename">PR</code></a> -
                        The revision of the recipe used to build the package.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a> -
                        The location within <code class="filename">TMPDIR</code> where
                        a specific package is built.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-S" target="_top"><code class="filename">S</code></a> -
                        Contains the unpacked source files for a given recipe.
                        </p></li></ul></div><p>
            </p></div><div class="section" title="2.8.5.2. Patching"><div class="titlepage"><div><div><h4 class="title" id="patching-dev-environment">2.8.5.2. Patching<span class="permalink"><a alt="Permalink" title="Permalink" href="#patching-dev-environment"></a></span></h4></div></div></div><p>
                Once source code is fetched and unpacked, BitBake locates
                patch files and applies them to the source files:
                </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 450px"><td align="center"><img src="figures/patching.png" align="middle" width="540" /></td></tr></table><p>
            </p><p>
                The
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-patch" target="_top"><code class="filename">do_patch</code></a>
                task processes recipes by
                using the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SRC_URI" target="_top"><code class="filename">SRC_URI</code></a>
                variable to locate applicable patch files, which by default
                are <code class="filename">*.patch</code> or
                <code class="filename">*.diff</code> files, or any file if
                "apply=yes" is specified for the file in
                <code class="filename">SRC_URI</code>.
            </p><p>
                BitBake finds and applies multiple patches for a single recipe
                in the order in which it finds the patches.
                Patches are applied to the recipe's source files located in the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-S" target="_top"><code class="filename">S</code></a>
                directory.
            </p><p>
                For more information on how the source directories are
                created, see the
                "<a class="link" href="#source-fetching-dev-environment" title="2.8.5.1. Source Fetching">Source Fetching</a>"
                section.
            </p></div><div class="section" title="2.8.5.3. Configuration and Compilation"><div class="titlepage"><div><div><h4 class="title" id="configuration-and-compilation-dev-environment">2.8.5.3. Configuration and Compilation<span class="permalink"><a alt="Permalink" title="Permalink" href="#configuration-and-compilation-dev-environment"></a></span></h4></div></div></div><p>
                After source code is patched, BitBake executes tasks that
                configure and compile the source code:
                </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="630"><tr style="height: 450px"><td align="center"><img src="figures/configuration-compile-autoreconf.png" align="middle" width="630" /></td></tr></table><p>
            </p><p>
                This step in the build process consists of three tasks:
                </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                        <span class="emphasis"><em><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-prepare_recipe_sysroot" target="_top"><code class="filename">do_prepare_recipe_sysroot</code></a>:</em></span>
                        This task sets up the two sysroots in
                        <code class="filename">${</code><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a><code class="filename">}</code>
                        (i.e. <code class="filename">recipe-sysroot</code> and
                        <code class="filename">recipe-sysroot-native</code>) so that
                        the sysroots contain the contents of the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-populate_sysroot" target="_top"><code class="filename">do_populate_sysroot</code></a>
                        tasks of the recipes on which the recipe
                        containing the tasks depends.
                        A sysroot exists for both the target and for the native
                        binaries, which run on the host system.
                        </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">do_configure</code>:</em></span>
                        This task configures the source by enabling and
                        disabling any build-time and configuration options for
                        the software being built.
                        Configurations can come from the recipe itself as well
                        as from an inherited class.
                        Additionally, the software itself might configure itself
                        depending on the target for which it is being built.
                        </p><p>The configurations handled by the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-configure" target="_top"><code class="filename">do_configure</code></a>
                        task are specific
                        to source code configuration for the source code
                        being built by the recipe.</p><p>If you are using the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes-autotools" target="_top"><code class="filename">autotools</code></a>
                        class,
                        you can add additional configuration options by using
                        the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-EXTRA_OECONF" target="_top"><code class="filename">EXTRA_OECONF</code></a>
                        or
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PACKAGECONFIG_CONFARGS" target="_top"><code class="filename">PACKAGECONFIG_CONFARGS</code></a>
                        variables.
                        For information on how this variable works within
                        that class, see the
                        <code class="filename">meta/classes/autotools.bbclass</code> file.
                        </p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">do_compile</code>:</em></span>
                        Once a configuration task has been satisfied, BitBake
                        compiles the source using the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-compile" target="_top"><code class="filename">do_compile</code></a>
                        task.
                        Compilation occurs in the directory pointed to by the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-B" target="_top"><code class="filename">B</code></a>
                        variable.
                        Realize that the <code class="filename">B</code> directory is, by
                        default, the same as the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-S" target="_top"><code class="filename">S</code></a>
                        directory.</p></li><li class="listitem"><p><span class="emphasis"><em><code class="filename">do_install</code>:</em></span>
                        Once compilation is done, BitBake executes the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-install" target="_top"><code class="filename">do_install</code></a>
                        task.
                        This task copies files from the <code class="filename">B</code>
                        directory and places them in a holding area pointed to
                        by the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-D" target="_top"><code class="filename">D</code></a>
                        variable.</p></li></ul></div><p>
            </p></div><div class="section" title="2.8.5.4. Package Splitting"><div class="titlepage"><div><div><h4 class="title" id="package-splitting-dev-environment">2.8.5.4. Package Splitting<span class="permalink"><a alt="Permalink" title="Permalink" href="#package-splitting-dev-environment"></a></span></h4></div></div></div><p>
                After source code is configured and compiled, the
                OpenEmbedded build system analyzes
                the results and splits the output into packages:
                </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="630"><tr style="height: 630px"><td align="center"><img src="figures/analysis-for-package-splitting.png" align="middle" width="630" /></td></tr></table><p>
            </p><p>
                The
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package" target="_top"><code class="filename">do_package</code></a>
                and
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-packagedata" target="_top"><code class="filename">do_packagedata</code></a>
                tasks combine to analyze
                the files found in the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-D" target="_top"><code class="filename">D</code></a> directory
                and split them into subsets based on available packages and
                files.
                The analyzing process involves the following as well as other
                items: splitting out debugging symbols,
                looking at shared library dependencies between packages,
                and looking at package relationships.
                The <code class="filename">do_packagedata</code> task creates package
                metadata based on the analysis such that the
                OpenEmbedded build system can generate the final packages.
                Working, staged, and intermediate results of the analysis
                and package splitting process use these areas:
                </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PKGD" target="_top"><code class="filename">PKGD</code></a> -
                        The destination directory for packages before they are
                        split.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PKGDATA_DIR" target="_top"><code class="filename">PKGDATA_DIR</code></a> -
                        A shared, global-state directory that holds data
                        generated during the packaging process.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PKGDESTWORK" target="_top"><code class="filename">PKGDESTWORK</code></a> -
                        A temporary work area used by the
                        <code class="filename">do_package</code> task.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PKGDEST" target="_top"><code class="filename">PKGDEST</code></a> -
                        The parent directory for packages after they have
                        been split.
                        </p></li></ul></div><p>
                The <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-FILES" target="_top"><code class="filename">FILES</code></a>
                variable defines the files that go into each package in
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PACKAGES" target="_top"><code class="filename">PACKAGES</code></a>.
                If you want details on how this is accomplished, you can
                look at the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes-package" target="_top"><code class="filename">package</code></a>
                class.
            </p><p>
                Depending on the type of packages being created (RPM, DEB, or
                IPK), the <code class="filename">do_package_write_*</code> task
                creates the actual packages and places them in the
                Package Feed area, which is
                <code class="filename">${TMPDIR}/deploy</code>.
                You can see the
                "<a class="link" href="#package-feeds-dev-environment" title="2.8.4. Package Feeds">Package Feeds</a>"
                section for more detail on that part of the build process.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    Support for creating feeds directly from the
                    <code class="filename">deploy/*</code> directories does not exist.
                    Creating such feeds usually requires some kind of feed
                    maintenance mechanism that would upload the new packages
                    into an official package feed (e.g. the
                    Ångström distribution).
                    This functionality is highly distribution-specific
                    and thus is not provided out of the box.
                </div><p>
            </p></div><div class="section" title="2.8.5.5. Image Generation"><div class="titlepage"><div><div><h4 class="title" id="image-generation-dev-environment">2.8.5.5. Image Generation<span class="permalink"><a alt="Permalink" title="Permalink" href="#image-generation-dev-environment"></a></span></h4></div></div></div><p>
                Once packages are split and stored in the Package Feeds area,
                the OpenEmbedded build system uses BitBake to generate the
                root filesystem image:
                </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="540"><tr style="height: 630px"><td align="center"><img src="figures/image-generation.png" align="middle" width="540" /></td></tr></table><p>
            </p><p>
                The image generation process consists of several stages and
                depends on several tasks and variables.
                The
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-rootfs" target="_top"><code class="filename">do_rootfs</code></a>
                task creates the root filesystem (file and directory structure)
                for an image.
                This task uses several key variables to help create the list
                of packages to actually install:
                </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-IMAGE_INSTALL" target="_top"><code class="filename">IMAGE_INSTALL</code></a>:
                        Lists out the base set of packages to install from
                        the Package Feeds area.</p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PACKAGE_EXCLUDE" target="_top"><code class="filename">PACKAGE_EXCLUDE</code></a>:
                        Specifies packages that should not be installed.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-IMAGE_FEATURES" target="_top"><code class="filename">IMAGE_FEATURES</code></a>:
                        Specifies features to include in the image.
                        Most of these features map to additional packages for
                        installation.</p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PACKAGE_CLASSES" target="_top"><code class="filename">PACKAGE_CLASSES</code></a>:
                        Specifies the package backend to use and consequently
                        helps determine where to locate packages within the
                        Package Feeds area.</p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-IMAGE_LINGUAS" target="_top"><code class="filename">IMAGE_LINGUAS</code></a>:
                        Determines the language(s) for which additional
                        language support packages are installed.
                        </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PACKAGE_INSTALL" target="_top"><code class="filename">PACKAGE_INSTALL</code></a>:
                        The final list of packages passed to the package manager
                        for installation into the image.
                        </p></li></ul></div><p>
            </p><p>
                With
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-IMAGE_ROOTFS" target="_top"><code class="filename">IMAGE_ROOTFS</code></a>
                pointing to the location of the filesystem under construction and
                the <code class="filename">PACKAGE_INSTALL</code> variable providing the
                final list of packages to install, the root file system is
                created.
            </p><p>
                Package installation is under control of the package manager
                (e.g. dnf/rpm, opkg, or apt/dpkg) regardless of whether or
                not package management is enabled for the target.
                At the end of the process, if package management is not
                enabled for the target, the package manager's data files
                are deleted from the root filesystem.
                As part of the final stage of package installation, postinstall
                scripts that are part of the packages are run.
                Any scripts that fail to run
                on the build host are run on the target when the target system
                is first booted.
                If you are using a
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#creating-a-read-only-root-filesystem" target="_top">read-only root filesystem</a>,
                all the post installation scripts must succeed during the
                package installation phase since the root filesystem is
                read-only.
            </p><p>
                The final stages of the <code class="filename">do_rootfs</code> task
                handle post processing.
                Post processing includes creation of a manifest file and
                optimizations.
            </p><p>
                The manifest file (<code class="filename">.manifest</code>) resides
                in the same directory as the root filesystem image.
                This file lists out, line-by-line, the installed packages.
                The manifest file is useful for the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes-testimage*" target="_top"><code class="filename">testimage</code></a>
                class, for example, to determine whether or not to run
                specific tests.
                See the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-IMAGE_MANIFEST" target="_top"><code class="filename">IMAGE_MANIFEST</code></a>
                variable for additional information.
            </p><p>
                Optimizing processes run across the image include
                <code class="filename">mklibs</code>, <code class="filename">prelink</code>,
                and any other post-processing commands as defined by the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-ROOTFS_POSTPROCESS_COMMAND" target="_top"><code class="filename">ROOTFS_POSTPROCESS_COMMAND</code></a>
                variable.
                The <code class="filename">mklibs</code> process optimizes the size
                of the libraries, while the
                <code class="filename">prelink</code> process optimizes the dynamic
                linking of shared libraries to reduce start up time of
                executables.
            </p><p>
                After the root filesystem is built, processing begins on
                the image through the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-image" target="_top"><code class="filename">do_image</code></a>
                task.
                The build system runs any pre-processing commands as defined
                by the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-IMAGE_PREPROCESS_COMMAND" target="_top"><code class="filename">IMAGE_PREPROCESS_COMMAND</code></a>
                variable.
                This variable specifies a list of functions to call before
                the OpenEmbedded build system creates the final image output
                files.
            </p><p>
                The OpenEmbedded build system dynamically creates
                <code class="filename">do_image_*</code> tasks as needed, based
                on the image types specified in the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-IMAGE_FSTYPES" target="_top"><code class="filename">IMAGE_FSTYPES</code></a>
                variable.
                The process turns everything into an image file or a set of
                image files and compresses the root filesystem image to reduce
                the overall size of the image.
                The formats used for the root filesystem depend on the
                <code class="filename">IMAGE_FSTYPES</code> variable.
            </p><p>
                As an example, a dynamically created task when creating a
                particular image <em class="replaceable"><code>type</code></em> would take the
                following form:
                </p><pre class="literallayout">
     do_image_<em class="replaceable"><code>type</code></em>[depends]
                </pre><p>
                So, if the <em class="replaceable"><code>type</code></em> as specified by the
                <code class="filename">IMAGE_FSTYPES</code> were
                <code class="filename">ext4</code>, the dynamically generated task
                would be as follows:
                </p><pre class="literallayout">
     do_image_ext4[depends]
                </pre><p>
            </p><p>
                The final task involved in image creation is the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-image-complete" target="_top"><code class="filename">do_image_complete</code></a>
                task.
                This task completes the image by applying any image
                post processing as defined through the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-IMAGE_POSTPROCESS_COMMAND" target="_top"><code class="filename">IMAGE_POSTPROCESS_COMMAND</code></a>
                variable.
                The variable specifies a list of functions to call once the
                OpenEmbedded build system has created the final image output
                files.
            </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                The entire image generation process is run under Pseudo.
                Running under Pseudo ensures that the files in the root
                filesystem have correct ownership.
            </div></div><div class="section" title="2.8.5.6. SDK Generation"><div class="titlepage"><div><div><h4 class="title" id="sdk-generation-dev-environment">2.8.5.6. SDK Generation<span class="permalink"><a alt="Permalink" title="Permalink" href="#sdk-generation-dev-environment"></a></span></h4></div></div></div><p>
                The OpenEmbedded build system uses BitBake to generate the
                Software Development Kit (SDK) installer script for both the
                standard and extensible SDKs:
                <img src="figures/sdk-generation.png" align="middle" />
            </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                For more information on the cross-development toolchain
                generation, see the
                "<a class="link" href="#cross-development-toolchain-generation" title="3.2. Cross-Development Toolchain Generation">Cross-Development Toolchain Generation</a>"
                section.
                For information on advantages gained when building a
                cross-development toolchain using the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-populate_sdk" target="_top"><code class="filename">do_populate_sdk</code></a>
                task, see the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/sdk-manual/sdk-manual.html#sdk-building-an-sdk-installer" target="_top">Building an SDK Installer</a>"
                section in the Yocto Project Application Development and the
                Extensible Software Development Kit (SDK) manual.
            </div><p>
                Like image generation, the SDK script process consists of
                several stages and depends on many variables.
                The <code class="filename">do_populate_sdk</code> and
                <code class="filename">do_populate_sdk_ext</code> tasks use these
                key variables to help create the list of packages to actually
                install.
                For information on the variables listed in the figure, see the
                "<a class="link" href="#sdk-dev-environment" title="2.8.7. Application Development SDK">Application Development SDK</a>"
                section.
            </p><p>
                The <code class="filename">do_populate_sdk</code> task helps create
                the standard SDK and handles two parts: a target part and a
                host part.
                The target part is the part built for the target hardware and
                includes libraries and headers.
                The host part is the part of the SDK that runs on the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDKMACHINE" target="_top"><code class="filename">SDKMACHINE</code></a>.
            </p><p>
                The <code class="filename">do_populate_sdk_ext</code> task helps create
                the extensible SDK and handles host and target parts
                differently than its counter part does for the standard SDK.
                For the extensible SDK, the task encapsulates the build system,
                which includes everything needed (host and target) for the SDK.
            </p><p>
                Regardless of the type of SDK being constructed, the
                tasks perform some cleanup after which a cross-development
                environment setup script and any needed configuration files
                are created.
                The final output is the Cross-development
                toolchain installation script (<code class="filename">.sh</code> file),
                which includes the environment setup script.
            </p></div><div class="section" title="2.8.5.7. Stamp Files and the Rerunning of Tasks"><div class="titlepage"><div><div><h4 class="title" id="stamp-files-and-the-rerunning-of-tasks">2.8.5.7. Stamp Files and the Rerunning of Tasks<span class="permalink"><a alt="Permalink" title="Permalink" href="#stamp-files-and-the-rerunning-of-tasks"></a></span></h4></div></div></div><p>
                For each task that completes successfully, BitBake writes a
                stamp file into the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-STAMPS_DIR" target="_top"><code class="filename">STAMPS_DIR</code></a>
                directory.
                The beginning of the stamp file's filename is determined by the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-STAMP" target="_top"><code class="filename">STAMP</code></a>
                variable, and the end of the name consists of the task's name
                and current
                <a class="link" href="#overview-checksums" title="3.3.2. Checksums (Signatures)">input checksum</a>.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    This naming scheme assumes that
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#var-BB_SIGNATURE_HANDLER" target="_top"><code class="filename">BB_SIGNATURE_HANDLER</code></a>
                    is "OEBasicHash", which is almost always the case in
                    current OpenEmbedded.
                </div><p>
                To determine if a task needs to be rerun, BitBake checks if a
                stamp file with a matching input checksum exists for the task.
                If such a stamp file exists, the task's output is assumed to
                exist and still be valid.
                If the file does not exist, the task is rerun.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>The stamp mechanism is more general than the shared
                    state (sstate) cache mechanism described in the
                    "<a class="link" href="#setscene-tasks-and-shared-state" title="2.8.5.8. Setscene Tasks and Shared State">Setscene Tasks and Shared State</a>"
                    section.
                    BitBake avoids rerunning any task that has a valid
                    stamp file, not just tasks that can be accelerated through
                    the sstate cache.</p><p>However, you should realize that stamp files only
                    serve as a marker that some work has been done and that
                    these files do not record task output.
                    The actual task output would usually be somewhere in
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-TMPDIR" target="_top"><code class="filename">TMPDIR</code></a>
                    (e.g. in some recipe's
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a>.)
                    What the sstate cache mechanism adds is a way to cache task
                    output that can then be shared between build machines.
                    </p></div><p>
                Since <code class="filename">STAMPS_DIR</code> is usually a subdirectory
                of <code class="filename">TMPDIR</code>, removing
                <code class="filename">TMPDIR</code> will also remove
                <code class="filename">STAMPS_DIR</code>, which means tasks will
                properly be rerun to repopulate <code class="filename">TMPDIR</code>.
            </p><p>
                If you want some task to always be considered "out of date",
                you can mark it with the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#variable-flags" target="_top"><code class="filename">nostamp</code></a>
                varflag.
                If some other task depends on such a task, then that task will
                also always be considered out of date, which might not be what
                you want.
            </p><p>
                For details on how to view information about a task's
                signature, see the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#dev-viewing-task-variable-dependencies" target="_top">Viewing Task Variable Dependencies</a>"
                section in the Yocto Project Development Tasks Manual.
            </p></div><div class="section" title="2.8.5.8. Setscene Tasks and Shared State"><div class="titlepage"><div><div><h4 class="title" id="setscene-tasks-and-shared-state">2.8.5.8. Setscene Tasks and Shared State<span class="permalink"><a alt="Permalink" title="Permalink" href="#setscene-tasks-and-shared-state"></a></span></h4></div></div></div><p>
                The description of tasks so far assumes that BitBake needs to
                build everything and there are no prebuilt objects available.
                BitBake does support skipping tasks if prebuilt objects are
                available.
                These objects are usually made available in the form of a
                shared state (sstate) cache.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    For information on variables affecting sstate, see the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SSTATE_DIR" target="_top"><code class="filename">SSTATE_DIR</code></a>
                    and
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SSTATE_MIRRORS" target="_top"><code class="filename">SSTATE_MIRRORS</code></a>
                    variables.
                </div><p>
            </p><p>
                The idea of a setscene task (i.e
                <code class="filename">do_</code><em class="replaceable"><code>taskname</code></em><code class="filename">_setscene</code>)
                is a version of the task where
                instead of building something, BitBake can skip to the end
                result and simply place a set of files into specific locations
                as needed.
                In some cases, it makes sense to have a setscene task variant
                (e.g. generating package files in the
                <code class="filename">do_package_write_*</code> task).
                In other cases, it does not make sense, (e.g. a
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-patch" target="_top"><code class="filename">do_patch</code></a>
                task or
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-unpack" target="_top"><code class="filename">do_unpack</code></a>
                task) since the work involved would be equal to or greater than
                the underlying task.
            </p><p>
                In the OpenEmbedded build system, the common tasks that have
                setscene variants are
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package" target="_top"><code class="filename">do_package</code></a>,
                <code class="filename">do_package_write_*</code>,
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-deploy" target="_top"><code class="filename">do_deploy</code></a>,
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-packagedata" target="_top"><code class="filename">do_packagedata</code></a>,
                and
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-populate_sysroot" target="_top"><code class="filename">do_populate_sysroot</code></a>.
                Notice that these are most of the tasks whose output is an
                end result.
            </p><p>
                The OpenEmbedded build system has knowledge of the relationship
                between these tasks and other tasks that precede them.
                For example, if BitBake runs
                <code class="filename">do_populate_sysroot_setscene</code> for
                something, there is little point in running any of the
                <code class="filename">do_fetch</code>, <code class="filename">do_unpack</code>,
                <code class="filename">do_patch</code>,
                <code class="filename">do_configure</code>,
                <code class="filename">do_compile</code>, and
                <code class="filename">do_install</code> tasks.
                However, if <code class="filename">do_package</code> needs to be run,
                BitBake would need to run those other tasks.
            </p><p>
                It becomes more complicated if everything can come from an
                sstate cache because some objects are simply not required at
                all.
                For example, you do not need a compiler or native tools, such
                as quilt, if there is nothing to compile or patch.
                If the <code class="filename">do_package_write_*</code> packages are
                available from sstate, BitBake does not need the
                <code class="filename">do_package</code> task data.
            </p><p>
                To handle all these complexities, BitBake runs in two phases.
                The first is the "setscene" stage.
                During this stage, BitBake first checks the sstate cache for
                any targets it is planning to build.
                BitBake does a fast check to see if the object exists rather
                than a complete download.
                If nothing exists, the second phase, which is the setscene
                stage, completes and the main build proceeds.
            </p><p>
                If objects are found in the sstate cache, the OpenEmbedded
                build system works backwards from the end targets specified
                by the user.
                For example, if an image is being built, the OpenEmbedded build
                system first looks for the packages needed for that image and
                the tools needed to construct an image.
                If those are available, the compiler is not needed.
                Thus, the compiler is not even downloaded.
                If something was found to be unavailable, or the download or
                setscene task fails, the OpenEmbedded build system then tries
                to install dependencies, such as the compiler, from the cache.
            </p><p>
                The availability of objects in the sstate cache is handled by
                the function specified by the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#var-BB_HASHCHECK_FUNCTION" target="_top"><code class="filename">BB_HASHCHECK_FUNCTION</code></a>
                variable and returns a list of the objects that are available.
                The function specified by the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#var-BB_SETSCENE_DEPVALID" target="_top"><code class="filename">BB_SETSCENE_DEPVALID</code></a>
                variable is the function that determines whether a given
                dependency needs to be followed, and whether for any given
                relationship the function needs to be passed.
                The function returns a True or False value.
            </p></div></div><div class="section" title="2.8.6. Images"><div class="titlepage"><div><div><h3 class="title" id="images-dev-environment">2.8.6. Images<span class="permalink"><a alt="Permalink" title="Permalink" href="#images-dev-environment"></a></span></h3></div></div></div><p>
            The images produced by the OpenEmbedded build system
            are compressed forms of the
            root filesystem that are ready to boot on a target device.
            You can see from the
            <a class="link" href="#general-yocto-environment-figure">general Yocto Project Development Environment figure</a>
            that BitBake output, in part, consists of images.
            This section is going to look more closely at this output:
            </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="495"><tr style="height: 495px"><td align="center"><img src="figures/images.png" align="middle" width="495" /></td></tr></table><p>
        </p><p>
            For a list of example images that the Yocto Project provides,
            see the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-images" target="_top">Images</a>"
            chapter in the Yocto Project Reference Manual.
        </p><p>
            Images are written out to the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#build-directory" target="_top">Build Directory</a>
            inside the
            <code class="filename">tmp/deploy/images/<em class="replaceable"><code>machine</code></em>/</code>
            folder as shown in the figure.
            This folder contains any files expected to be loaded on the
            target device.
            The
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPLOY_DIR" target="_top"><code class="filename">DEPLOY_DIR</code></a>
            variable points to the <code class="filename">deploy</code> directory,
            while the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPLOY_DIR_IMAGE" target="_top"><code class="filename">DEPLOY_DIR_IMAGE</code></a>
            variable points to the appropriate directory containing images for
            the current configuration.
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="filename"><em class="replaceable"><code>kernel-image</code></em></code>:
                    A kernel binary file.
                    The
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-KERNEL_IMAGETYPE" target="_top"><code class="filename">KERNEL_IMAGETYPE</code></a>
                    variable setting determines the naming scheme for the
                    kernel image file.
                    Depending on that variable, the file could begin with
                    a variety of naming strings.
                    The <code class="filename">deploy/images/<em class="replaceable"><code>machine</code></em></code>
                    directory can contain multiple image files for the
                    machine.</p></li><li class="listitem"><p><code class="filename"><em class="replaceable"><code>root-filesystem-image</code></em></code>:
                    Root filesystems for the target device (e.g.
                    <code class="filename">*.ext3</code> or <code class="filename">*.bz2</code>
                    files).
                    The
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-IMAGE_FSTYPES" target="_top"><code class="filename">IMAGE_FSTYPES</code></a>
                    variable setting determines the root filesystem image
                    type.
                    The <code class="filename">deploy/images/<em class="replaceable"><code>machine</code></em></code>
                    directory can contain multiple root filesystems for the
                    machine.</p></li><li class="listitem"><p><code class="filename"><em class="replaceable"><code>kernel-modules</code></em></code>:
                    Tarballs that contain all the modules built for the kernel.
                    Kernel module tarballs exist for legacy purposes and
                    can be suppressed by setting the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-MODULE_TARBALL_DEPLOY" target="_top"><code class="filename">MODULE_TARBALL_DEPLOY</code></a>
                    variable to "0".
                    The <code class="filename">deploy/images/<em class="replaceable"><code>machine</code></em></code>
                    directory can contain multiple kernel module tarballs
                    for the machine.</p></li><li class="listitem"><p><code class="filename"><em class="replaceable"><code>bootloaders</code></em></code>:
                    Bootloaders supporting the image, if applicable to the
                    target machine.
                    The <code class="filename">deploy/images/<em class="replaceable"><code>machine</code></em></code>
                    directory can contain multiple bootloaders for the
                    machine.</p></li><li class="listitem"><p><code class="filename"><em class="replaceable"><code>symlinks</code></em></code>:
                    The <code class="filename">deploy/images/<em class="replaceable"><code>machine</code></em></code>
                    folder contains
                    a symbolic link that points to the most recently built file
                    for each machine.
                    These links might be useful for external scripts that
                    need to obtain the latest version of each file.
                    </p></li></ul></div><p>
        </p></div><div class="section" title="2.8.7. Application Development SDK"><div class="titlepage"><div><div><h3 class="title" id="sdk-dev-environment">2.8.7. Application Development SDK<span class="permalink"><a alt="Permalink" title="Permalink" href="#sdk-dev-environment"></a></span></h3></div></div></div><p>
            In the
            <a class="link" href="#general-yocto-environment-figure">general Yocto Project Development Environment figure</a>,
            the output labeled "Application Development SDK" represents an
            SDK.
            The SDK generation process differs depending on whether you build
            a standard SDK
            (e.g. <code class="filename">bitbake -c populate_sdk</code> <em class="replaceable"><code>imagename</code></em>)
            or an extensible SDK
            (e.g. <code class="filename">bitbake -c populate_sdk_ext</code> <em class="replaceable"><code>imagename</code></em>).
            This section is going to take a closer look at this output:
            </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="810"><tr style="height: 653px"><td align="center"><img src="figures/sdk.png" align="middle" width="810" /></td></tr></table><p>
        </p><p>
            The specific form of this output is a self-extracting
            SDK installer (<code class="filename">*.sh</code>) that, when run,
            installs the SDK, which consists of a cross-development
            toolchain, a set of libraries and headers, and an SDK
            environment setup script.
            Running this installer essentially sets up your
            cross-development environment.
            You can think of the cross-toolchain as the "host"
            part because it runs on the SDK machine.
            You can think of the libraries and headers as the "target"
            part because they are built for the target hardware.
            The environment setup script is added so that you can initialize
            the environment before using the tools.
        </p><div class="note" title="Notes" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Notes</h3><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    The Yocto Project supports several methods by which you can
                    set up this cross-development environment.
                    These methods include downloading pre-built SDK installers
                    or building and installing your own SDK installer.
                    </p></li><li class="listitem"><p>
                    For background information on cross-development toolchains
                    in the Yocto Project development environment, see the
                    "<a class="link" href="#cross-development-toolchain-generation" title="3.2. Cross-Development Toolchain Generation">Cross-Development Toolchain Generation</a>"
                    section.
                    </p></li><li class="listitem"><p>
                    For information on setting up a cross-development
                    environment, see the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/sdk-manual/sdk-manual.html" target="_top">Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</a>
                    manual.
                    </p></li></ul></div></div><p>
            Once built, the SDK installers are written out to the
            <code class="filename">deploy/sdk</code> folder inside the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#build-directory" target="_top">Build Directory</a>
            as shown in the figure at the beginning of this section.
            Depending on the type of SDK, several variables exist that help
            configure these files.
            The following list shows the variables associated with a standard
            SDK:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPLOY_DIR" target="_top"><code class="filename">DEPLOY_DIR</code></a>:
                    Points to the <code class="filename">deploy</code>
                    directory.</p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDKMACHINE" target="_top"><code class="filename">SDKMACHINE</code></a>:
                    Specifies the architecture of the machine
                    on which the cross-development tools are run to
                    create packages for the target hardware.
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDKIMAGE_FEATURES" target="_top"><code class="filename">SDKIMAGE_FEATURES</code></a>:
                    Lists the features to include in the "target" part
                    of the SDK.
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-TOOLCHAIN_HOST_TASK" target="_top"><code class="filename">TOOLCHAIN_HOST_TASK</code></a>:
                    Lists packages that make up the host
                    part of the SDK (i.e. the part that runs on
                    the <code class="filename">SDKMACHINE</code>).
                    When you use
                    <code class="filename">bitbake -c populate_sdk <em class="replaceable"><code>imagename</code></em></code>
                    to create the SDK, a set of default packages
                    apply.
                    This variable allows you to add more packages.
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-TOOLCHAIN_TARGET_TASK" target="_top"><code class="filename">TOOLCHAIN_TARGET_TASK</code></a>:
                    Lists packages that make up the target part
                    of the SDK (i.e. the part built for the
                    target hardware).
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDKPATH" target="_top"><code class="filename">SDKPATH</code></a>:
                    Defines the default SDK installation path offered by the
                    installation script.
                    </p></li></ul></div><p>
            This next list, shows the variables associated with an extensible
            SDK:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPLOY_DIR" target="_top"><code class="filename">DEPLOY_DIR</code></a>:
                    Points to the <code class="filename">deploy</code> directory.
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDK_EXT_TYPE" target="_top"><code class="filename">SDK_EXT_TYPE</code></a>:
                    Controls whether or not shared state artifacts are copied
                    into the extensible SDK.
                    By default, all required shared state artifacts are copied
                    into the SDK.
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDK_INCLUDE_PKGDATA" target="_top"><code class="filename">SDK_INCLUDE_PKGDATA</code></a>:
                    Specifies whether or not packagedata will be included in
                    the extensible SDK for all recipes in the "world" target.
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDK_INCLUDE_TOOLCHAIN" target="_top"><code class="filename">SDK_INCLUDE_TOOLCHAIN</code></a>:
                    Specifies whether or not the toolchain will be included
                    when building the extensible SDK.
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDK_LOCAL_CONF_WHITELIST" target="_top"><code class="filename">SDK_LOCAL_CONF_WHITELIST</code></a>:
                    A list of variables allowed through from the build system
                    configuration into the extensible SDK configuration.
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDK_LOCAL_CONF_BLACKLIST" target="_top"><code class="filename">SDK_LOCAL_CONF_BLACKLIST</code></a>:
                    A list of variables not allowed through from the build
                    system configuration into the extensible SDK configuration.
                    </p></li><li class="listitem"><p><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDK_INHERIT_BLACKLIST" target="_top"><code class="filename">SDK_INHERIT_BLACKLIST</code></a>:
                    A list of classes to remove from the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-INHERIT" target="_top"><code class="filename">INHERIT</code></a>
                    value globally within the extensible SDK configuration.
                    </p></li></ul></div><p>
        </p></div></div></div>

    <div class="chapter" title="Chapter 3. Yocto Project Concepts" id="overview-concepts"><div class="titlepage"><div><div><h2 class="title">Chapter 3. Yocto Project Concepts<span class="permalink"><a alt="Permalink" title="Permalink" href="#overview-concepts"></a></span></h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="#yocto-project-components">3.1. Yocto Project Components</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-components-bitbake">3.1.1. BitBake</a></span></dt><dt><span class="section"><a href="#usingpoky-components-metadata">3.1.2. Metadata (Recipes)</a></span></dt><dt><span class="section"><a href="#metadata-virtual-providers">3.1.3. Metadata (Virtual Providers)</a></span></dt><dt><span class="section"><a href="#usingpoky-components-classes">3.1.4. Classes</a></span></dt><dt><span class="section"><a href="#usingpoky-components-configuration">3.1.5. Configuration</a></span></dt></dl></dd><dt><span class="section"><a href="#cross-development-toolchain-generation">3.2. Cross-Development Toolchain Generation</a></span></dt><dt><span class="section"><a href="#shared-state-cache">3.3. Shared State Cache</a></span></dt><dd><dl><dt><span class="section"><a href="#overall-architecture">3.3.1. Overall Architecture</a></span></dt><dt><span class="section"><a href="#overview-checksums">3.3.2. Checksums (Signatures)</a></span></dt><dt><span class="section"><a href="#shared-state">3.3.3. Shared State</a></span></dt><dt><span class="section"><a href="#tips-and-tricks">3.3.4. Tips and Tricks</a></span></dt></dl></dd><dt><span class="section"><a href="#automatically-added-runtime-dependencies">3.4. Automatically Added Runtime Dependencies</a></span></dt><dt><span class="section"><a href="#fakeroot-and-pseudo">3.5. Fakeroot and Pseudo</a></span></dt><dt><span class="section"><a href="#wayland">3.6. Wayland</a></span></dt><dd><dl><dt><span class="section"><a href="#wayland-support">3.6.1. Support</a></span></dt><dt><span class="section"><a href="#enabling-wayland-in-an-image">3.6.2. Enabling Wayland in an Image</a></span></dt><dt><span class="section"><a href="#running-weston">3.6.3. Running Weston</a></span></dt></dl></dd><dt><span class="section"><a href="#overview-licenses">3.7. Licenses</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-configuring-LIC_FILES_CHKSUM">3.7.1. Tracking License Changes</a></span></dt><dt><span class="section"><a href="#enabling-commercially-licensed-recipes">3.7.2. Enabling Commercially Licensed Recipes</a></span></dt></dl></dd><dt><span class="section"><a href="#x32">3.8. x32 psABI</a></span></dt></dl></div><p>
        This chapter describes concepts for various areas of the Yocto Project.
        Currently, topics include Yocto Project components, cross-development
        generation, shared state (sstate) cache, runtime dependencies,
        Pseudo and Fakeroot, x32 psABI, Wayland support, and Licenses.
    </p><div class="section" title="3.1. Yocto Project Components"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="yocto-project-components">3.1. Yocto Project Components<span class="permalink"><a alt="Permalink" title="Permalink" href="#yocto-project-components"></a></span></h2></div></div></div><p>
            The
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#bitbake-term" target="_top">BitBake</a>
            task executor together with various types of configuration files
            form the OpenEmbedded Core.
            This section overviews these components by describing their use and
            how they interact.
        </p><p>
            BitBake handles the parsing and execution of the data files.
            The data itself is of various types:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    <span class="emphasis"><em>Recipes:</em></span>
                    Provides details about particular pieces of software.
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em>Class Data:</em></span>
                    Abstracts common build information (e.g. how to build a
                    Linux kernel).
                    </p></li><li class="listitem"><p>
                    <span class="emphasis"><em>Configuration Data:</em></span>
                    Defines machine-specific settings, policy decisions, and
                    so forth.
                    Configuration data acts as the glue to bind everything
                    together.
                    </p></li></ul></div><p>
        </p><p>
            BitBake knows how to combine multiple data sources together and
            refers to each data source as a layer.
            For information on layers, see the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#understanding-and-creating-layers" target="_top">Understanding and Creating Layers</a>"
            section of the Yocto Project Development Tasks Manual.
        </p><p>
            Following are some brief details on these core components.
            For additional information on how these components interact during
            a build, see the
            "<a class="link" href="#development-concepts" title="2.8. Development Concepts">Development Concepts</a>"
            section.
        </p><div class="section" title="3.1.1. BitBake"><div class="titlepage"><div><div><h3 class="title" id="usingpoky-components-bitbake">3.1.1. BitBake<span class="permalink"><a alt="Permalink" title="Permalink" href="#usingpoky-components-bitbake"></a></span></h3></div></div></div><p>
                BitBake is the tool at the heart of the OpenEmbedded build
                system and is responsible for parsing the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#metadata" target="_top">Metadata</a>,
                generating a list of tasks from it, and then executing those
                tasks.
            </p><p>
                This section briefly introduces BitBake.
                If you want more information on BitBake, see the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#bitbake-user-manual" target="_top">BitBake User Manual</a>.
            </p><p>
                To see a list of the options BitBake supports, use either of
                the following commands:
                </p><pre class="literallayout">
     $ bitbake -h
     $ bitbake --help
                </pre><p>
            </p><p>
                The most common usage for BitBake is
                <code class="filename">bitbake <em class="replaceable"><code>packagename</code></em></code>,
                where <code class="filename">packagename</code> is the name of the
                package you want to build (referred to as the "target" in this
                manual).
                The target often equates to the first part of a recipe's
                filename (e.g. "foo" for a recipe named
                <code class="filename">foo_1.3.0-r0.bb</code>).
                So, to process the
                <code class="filename">matchbox-desktop_1.2.3.bb</code> recipe file, you
                might type the following:
                </p><pre class="literallayout">
     $ bitbake matchbox-desktop
                </pre><p>
                Several different versions of
                <code class="filename">matchbox-desktop</code> might exist.
                BitBake chooses the one selected by the distribution
                configuration.
                You can get more details about how BitBake chooses between
                different target versions and providers in the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#bb-bitbake-preferences" target="_top">Preferences</a>"
                section of the BitBake User Manual.
            </p><p>
                BitBake also tries to execute any dependent tasks first.
                So for example, before building
                <code class="filename">matchbox-desktop</code>, BitBake would build a
                cross compiler and <code class="filename">glibc</code> if they had not
                already been built.
            </p><p>
                A useful BitBake option to consider is the
                <code class="filename">-k</code> or <code class="filename">--continue</code>
                option.
                This option instructs BitBake to try and continue processing
                the job as long as possible even after encountering an error.
                When an error occurs, the target that failed and those that
                depend on it cannot be remade.
                However, when you use this option other dependencies can
                still be processed.
            </p></div><div class="section" title="3.1.2. Metadata (Recipes)"><div class="titlepage"><div><div><h3 class="title" id="usingpoky-components-metadata">3.1.2. Metadata (Recipes)<span class="permalink"><a alt="Permalink" title="Permalink" href="#usingpoky-components-metadata"></a></span></h3></div></div></div><p>
                Files that have the <code class="filename">.bb</code> suffix are
                "recipes" files.
                In general, a recipe contains information about a single piece
                of software.
                This information includes the location from which to download
                the unaltered source, any source patches to be applied to that
                source (if needed), which special configuration options to
                apply, how to compile the source files, and how to package the
                compiled output.
            </p><p>
                The term "package" is sometimes used to refer to recipes.
                However, since the word "package" is used for the packaged
                output from the OpenEmbedded build system (i.e.
                <code class="filename">.ipk</code> or <code class="filename">.deb</code> files),
                this document avoids using the term "package" when referring
                to recipes.
            </p></div><div class="section" title="3.1.3. Metadata (Virtual Providers)"><div class="titlepage"><div><div><h3 class="title" id="metadata-virtual-providers">3.1.3. Metadata (Virtual Providers)<span class="permalink"><a alt="Permalink" title="Permalink" href="#metadata-virtual-providers"></a></span></h3></div></div></div><p>
                Prior to the build, if you know that several different recipes
                provide the same functionality, you can use a virtual provider
                (i.e. <code class="filename">virtual/*</code>) as a placeholder for the
                actual provider.
                The actual provider would be determined at build time.
                In this case, you should add <code class="filename">virtual/*</code>
                to
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPENDS" target="_top"><code class="filename">DEPENDS</code></a>,
                rather than listing the specified provider.
                You would select the actual provider by setting the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PREFERRED_PROVIDER" target="_top"><code class="filename">PREFERRED_PROVIDER</code></a>
                variable (i.e.
                <code class="filename">PREFERRED_PROVIDER_virtual/*</code>)
                in the build's configuration file (e.g.
                <code class="filename">poky/build/conf/local.conf</code>).
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    Any recipe that PROVIDES a <code class="filename">virtual/*</code>
                    item that is ultimately not selected through
                    <code class="filename">PREFERRED_PROVIDER</code> does not get built.
                    Preventing these recipes from building is usually the
                    desired behavior since this mechanism's purpose is to
                    select between mutually exclusive alternative providers.
                </div><p>
            </p><p>
                The following lists specific examples of virtual providers:
                </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                        <code class="filename">virtual/mesa</code>:
                        Provides <code class="filename">gbm.pc</code>.
                        </p></li><li class="listitem"><p>
                        <code class="filename">virtual/egl</code>:
                        Provides <code class="filename">egl.pc</code> and possibly
                        <code class="filename">wayland-egl.pc</code>.
                        </p></li><li class="listitem"><p>
                        <code class="filename">virtual/libgl</code>:
                        Provides <code class="filename">gl.pc</code> (i.e. libGL).
                        </p></li><li class="listitem"><p>
                        <code class="filename">virtual/libgles1</code>:
                        Provides <code class="filename">glesv1_cm.pc</code>
                        (i.e. libGLESv1_CM).
                        </p></li><li class="listitem"><p>
                        <code class="filename">virtual/libgles2</code>:
                        Provides <code class="filename">glesv2.pc</code>
                        (i.e. libGLESv2).
                        </p></li></ul></div><p>
            </p></div><div class="section" title="3.1.4. Classes"><div class="titlepage"><div><div><h3 class="title" id="usingpoky-components-classes">3.1.4. Classes<span class="permalink"><a alt="Permalink" title="Permalink" href="#usingpoky-components-classes"></a></span></h3></div></div></div><p>
                Class files (<code class="filename">.bbclass</code>) contain information
                that is useful to share between
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#metadata" target="_top">Metadata</a>
                files.
                An example is the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes-autotools" target="_top"><code class="filename">autotools</code></a>
                class, which contains common settings for any application that
                Autotools uses.
                The
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes" target="_top">Classes</a>"
                chapter in the Yocto Project Reference Manual provides
                details about classes and how to use them.
            </p></div><div class="section" title="3.1.5. Configuration"><div class="titlepage"><div><div><h3 class="title" id="usingpoky-components-configuration">3.1.5. Configuration<span class="permalink"><a alt="Permalink" title="Permalink" href="#usingpoky-components-configuration"></a></span></h3></div></div></div><p>
                The configuration files (<code class="filename">.conf</code>) define
                various configuration variables that govern the OpenEmbedded
                build process.
                These files fall into several areas that define machine
                configuration options, distribution configuration options,
                compiler tuning options, general common configuration options,
                and user configuration options in
                <code class="filename">local.conf</code>, which is found in the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#build-directory" target="_top">Build Directory</a>.
            </p></div></div><div class="section" title="3.2. Cross-Development Toolchain Generation"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="cross-development-toolchain-generation">3.2. Cross-Development Toolchain Generation<span class="permalink"><a alt="Permalink" title="Permalink" href="#cross-development-toolchain-generation"></a></span></h2></div></div></div><p>
            The Yocto Project does most of the work for you when it comes to
            creating
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#cross-development-toolchain" target="_top">cross-development toolchains</a>.
            This section provides some technical background on how
            cross-development toolchains are created and used.
            For more information on toolchains, you can also see the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/sdk-manual/sdk-manual.html" target="_top">Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</a>
            manual.
        </p><p>
            In the Yocto Project development environment, cross-development
            toolchains are used to build the image and applications that run
            on the target hardware.
            With just a few commands, the OpenEmbedded build system creates
            these necessary toolchains for you.
        </p><p>
            The following figure shows a high-level build environment regarding
            toolchain construction and use.
        </p><p>
            </p><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="720"><tr style="height: 540px"><td align="center"><img src="figures/cross-development-toolchains.png" align="middle" width="720" /></td></tr></table><p>
        </p><p>
            Most of the work occurs on the Build Host.
            This is the machine used to build images and generally work within the
            the Yocto Project environment.
            When you run BitBake to create an image, the OpenEmbedded build system
            uses the host <code class="filename">gcc</code> compiler to bootstrap a
            cross-compiler named <code class="filename">gcc-cross</code>.
            The <code class="filename">gcc-cross</code> compiler is what BitBake uses to
            compile source files when creating the target image.
            You can think of <code class="filename">gcc-cross</code> simply as an
            automatically generated cross-compiler that is used internally within
            BitBake only.
            </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                The extensible SDK does not use
                <code class="filename">gcc-cross-canadian</code> since this SDK
                ships a copy of the OpenEmbedded build system and the sysroot
                within it contains <code class="filename">gcc-cross</code>.
            </div><p>
        </p><p>
            The chain of events that occurs when <code class="filename">gcc-cross</code> is
            bootstrapped is as follows:
            </p><pre class="literallayout">
     gcc -&gt; binutils-cross -&gt; gcc-cross-initial -&gt; linux-libc-headers -&gt; glibc-initial -&gt; glibc -&gt; gcc-cross -&gt; gcc-runtime
            </pre><p>
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    <code class="filename">gcc</code>:
                    The build host's GNU Compiler Collection (GCC).
                    </p></li><li class="listitem"><p>
                    <code class="filename">binutils-cross</code>:
                    The bare minimum binary utilities needed in order to run
                    the <code class="filename">gcc-cross-initial</code> phase of the
                    bootstrap operation.
                    </p></li><li class="listitem"><p>
                    <code class="filename">gcc-cross-initial</code>:
                    An early stage of the bootstrap process for creating
                    the cross-compiler.
                    This stage builds enough of the <code class="filename">gcc-cross</code>,
                    the C library, and other pieces needed to finish building the
                    final cross-compiler in later stages.
                    This tool is a "native" package (i.e. it is designed to run on
                    the build host).
                    </p></li><li class="listitem"><p>
                    <code class="filename">linux-libc-headers</code>:
                    Headers needed for the cross-compiler.
                    </p></li><li class="listitem"><p>
                    <code class="filename">glibc-initial</code>:
                    An initial version of the Embedded GLIBC needed to bootstrap
                    <code class="filename">glibc</code>.
                    </p></li><li class="listitem"><p>
                    <code class="filename">gcc-cross</code>:
                    The final stage of the bootstrap process for the
                    cross-compiler.
                    This stage results in the actual cross-compiler that
                    BitBake uses when it builds an image for a targeted
                    device.
                    </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                        If you are replacing this cross compiler toolchain
                        with a custom version, you must replace
                        <code class="filename">gcc-cross</code>.
                    </div><p>
                    This tool is also a "native" package (i.e. it is
                    designed to run on the build host).
                    </p></li><li class="listitem"><p>
                    <code class="filename">gcc-runtime</code>:
                    Runtime libraries resulting from the toolchain bootstrapping
                    process.
                    This tool produces a binary that consists of the
                    runtime libraries need for the targeted device.
                    </p></li></ul></div><p>
        </p><p>
            You can use the OpenEmbedded build system to build an installer for
            the relocatable SDK used to develop applications.
            When you run the installer, it installs the toolchain, which contains
            the development tools (e.g., the
            <code class="filename">gcc-cross-canadian</code>),
            <code class="filename">binutils-cross-canadian</code>, and other
            <code class="filename">nativesdk-*</code> tools,
            which are tools native to the SDK (i.e. native to
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDK_ARCH" target="_top"><code class="filename">SDK_ARCH</code></a>),
            you need to cross-compile and test your software.
            The figure shows the commands you use to easily build out this
            toolchain.
            This cross-development toolchain is built to execute on the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDKMACHINE" target="_top"><code class="filename">SDKMACHINE</code></a>,
            which might or might not be the same
            machine as the Build Host.
            </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                If your target architecture is supported by the Yocto Project,
                you can take advantage of pre-built images that ship with the
                Yocto Project and already contain cross-development toolchain
                installers.
            </div><p>
        </p><p>
            Here is the bootstrap process for the relocatable toolchain:
            </p><pre class="literallayout">
     gcc -&gt; binutils-crosssdk -&gt; gcc-crosssdk-initial -&gt; linux-libc-headers -&gt;
        glibc-initial -&gt; nativesdk-glibc -&gt; gcc-crosssdk -&gt; gcc-cross-canadian
            </pre><p>
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    <code class="filename">gcc</code>:
                    The build host's GNU Compiler Collection (GCC).
                    </p></li><li class="listitem"><p>
                    <code class="filename">binutils-crosssdk</code>:
                    The bare minimum binary utilities needed in order to run
                    the <code class="filename">gcc-crosssdk-initial</code> phase of the
                    bootstrap operation.
                    </p></li><li class="listitem"><p>
                    <code class="filename">gcc-crosssdk-initial</code>:
                    An early stage of the bootstrap process for creating
                    the cross-compiler.
                    This stage builds enough of the
                    <code class="filename">gcc-crosssdk</code> and supporting pieces so that
                    the final stage of the bootstrap process can produce the
                    finished cross-compiler.
                    This tool is a "native" binary that runs on the build host.
                    </p></li><li class="listitem"><p>
                    <code class="filename">linux-libc-headers</code>:
                    Headers needed for the cross-compiler.
                    </p></li><li class="listitem"><p>
                    <code class="filename">glibc-initial</code>:
                    An initial version of the Embedded GLIBC needed to bootstrap
                    <code class="filename">nativesdk-glibc</code>.
                    </p></li><li class="listitem"><p>
                    <code class="filename">nativesdk-glibc</code>:
                    The Embedded GLIBC needed to bootstrap the
                    <code class="filename">gcc-crosssdk</code>.
                    </p></li><li class="listitem"><p>
                    <code class="filename">gcc-crosssdk</code>:
                    The final stage of the bootstrap process for the
                    relocatable cross-compiler.
                    The <code class="filename">gcc-crosssdk</code> is a transitory compiler
                    and never leaves the build host.
                    Its purpose is to help in the bootstrap process to create the
                    eventual relocatable <code class="filename">gcc-cross-canadian</code>
                    compiler, which is relocatable.
                    This tool is also a "native" package (i.e. it is
                    designed to run on the build host).
                    </p></li><li class="listitem"><p>
                    <code class="filename">gcc-cross-canadian</code>:
                    The final relocatable cross-compiler.
                    When run on the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SDKMACHINE" target="_top"><code class="filename">SDKMACHINE</code></a>,
                    this tool
                    produces executable code that runs on the target device.
                    Only one cross-canadian compiler is produced per architecture
                    since they can be targeted at different processor optimizations
                    using configurations passed to the compiler through the
                    compile commands.
                    This circumvents the need for multiple compilers and thus
                    reduces the size of the toolchains.
                    </p></li></ul></div><p>
        </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
            For information on advantages gained when building a
            cross-development toolchain installer, see the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/sdk-manual/sdk-manual.html#sdk-building-an-sdk-installer" target="_top">Building an SDK Installer</a>"
            section in the Yocto Project Application Development and the
            Extensible Software Development Kit (eSDK) manual.
        </div></div><div class="section" title="3.3. Shared State Cache"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="shared-state-cache">3.3. Shared State Cache<span class="permalink"><a alt="Permalink" title="Permalink" href="#shared-state-cache"></a></span></h2></div></div></div><p>
            By design, the OpenEmbedded build system builds everything from
            scratch unless BitBake can determine that parts do not need to be
            rebuilt.
            Fundamentally, building from scratch is attractive as it means all
            parts are built fresh and there is no possibility of stale data
            causing problems.
            When developers hit problems, they typically default back to
            building from scratch so they know the state of things from the
            start.
        </p><p>
            Building an image from scratch is both an advantage and a
            disadvantage to the process.
            As mentioned in the previous paragraph, building from scratch
            ensures that everything is current and starts from a known state.
            However, building from scratch also takes much longer as it
            generally means rebuilding things that do not necessarily need
            to be rebuilt.
        </p><p>
            The Yocto Project implements shared state code that supports
            incremental builds.
            The implementation of the shared state code answers the following
            questions that were fundamental roadblocks within the OpenEmbedded
            incremental build support system:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    What pieces of the system have changed and what pieces have
                    not changed?
                    </p></li><li class="listitem"><p>
                    How are changed pieces of software removed and replaced?
                    </p></li><li class="listitem"><p>
                    How are pre-built components that do not need to be rebuilt
                    from scratch used when they are available?
                    </p></li></ul></div><p>
        </p><p>
            For the first question, the build system detects changes in the
            "inputs" to a given task by creating a checksum (or signature) of
            the task's inputs.
            If the checksum changes, the system assumes the inputs have changed
            and the task needs to be rerun.
            For the second question, the shared state (sstate) code tracks
            which tasks add which output to the build process.
            This means the output from a given task can be removed, upgraded
            or otherwise manipulated.
            The third question is partly addressed by the solution for the
            second question assuming the build system can fetch the sstate
            objects from remote locations and install them if they are deemed
            to be valid.
            </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                The OpenEmbedded build system does not maintain
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PR" target="_top"><code class="filename">PR</code></a>
                information as part of the shared state packages.
                Consequently, considerations exist that affect maintaining
                shared state feeds.
                For information on how the OpenEmbedded build system
                works with packages and can track incrementing
                <code class="filename">PR</code> information, see the
                "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#automatically-incrementing-a-binary-package-revision-number" target="_top">Automatically Incrementing a Binary Package Revision Number</a>"
                section in the Yocto Project Development Tasks Manual.
            </div><p>
        </p><p>
            The rest of this section goes into detail about the overall
            incremental build architecture, the checksums (signatures), shared
            state, and some tips and tricks.
        </p><div class="section" title="3.3.1. Overall Architecture"><div class="titlepage"><div><div><h3 class="title" id="overall-architecture">3.3.1. Overall Architecture<span class="permalink"><a alt="Permalink" title="Permalink" href="#overall-architecture"></a></span></h3></div></div></div><p>
                When determining what parts of the system need to be built,
                BitBake works on a per-task basis rather than a per-recipe
                basis.
                You might wonder why using a per-task basis is preferred over
                a per-recipe basis.
                To help explain, consider having the IPK packaging backend
                enabled and then switching to DEB.
                In this case, the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-install" target="_top"><code class="filename">do_install</code></a>
                and
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package" target="_top"><code class="filename">do_package</code></a>
                task outputs are still valid.
                However, with a per-recipe approach, the build would not
                include the <code class="filename">.deb</code> files.
                Consequently, you would have to invalidate the whole build and
                rerun it.
                Rerunning everything is not the best solution.
                Also, in this case, the core must be "taught" much about
                specific tasks.
                This methodology does not scale well and does not allow users
                to easily add new tasks in layers or as external recipes
                without touching the packaged-staging core.
            </p></div><div class="section" title="3.3.2. Checksums (Signatures)"><div class="titlepage"><div><div><h3 class="title" id="overview-checksums">3.3.2. Checksums (Signatures)<span class="permalink"><a alt="Permalink" title="Permalink" href="#overview-checksums"></a></span></h3></div></div></div><p>
                The shared state code uses a checksum, which is a unique
                signature of a task's inputs, to determine if a task needs to
                be run again.
                Because it is a change in a task's inputs that triggers a
                rerun, the process needs to detect all the inputs to a given
                task.
                For shell tasks, this turns out to be fairly easy because
                the build process generates a "run" shell script for each task
                and it is possible to create a checksum that gives you a good
                idea of when the task's data changes.
            </p><p>
                To complicate the problem, there are things that should not be
                included in the checksum.
                First, there is the actual specific build path of a given
                task - the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a>.
                It does not matter if the work directory changes because it
                should not affect the output for target packages.
                Also, the build process has the objective of making native
                or cross packages relocatable.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    Both native and cross packages run on the build host.
                    However, cross packages generate output for the target
                    architecture.
                </div><p>
                The checksum therefore needs to exclude
                <code class="filename">WORKDIR</code>.
                The simplistic approach for excluding the work directory is to
                set <code class="filename">WORKDIR</code> to some fixed value and
                create the checksum for the "run" script.
            </p><p>
                Another problem results from the "run" scripts containing
                functions that might or might not get called.
                The incremental build solution contains code that figures out
                dependencies between shell functions.
                This code is used to prune the "run" scripts down to the
                minimum set, thereby alleviating this problem and making the
                "run" scripts much more readable as a bonus.
            </p><p>
                So far we have solutions for shell scripts.
                What about Python tasks?
                The same approach applies even though these tasks are more
                difficult.
                The process needs to figure out what variables a Python
                function accesses and what functions it calls.
                Again, the incremental build solution contains code that first
                figures out the variable and function dependencies, and then
                creates a checksum for the data used as the input to the task.
            </p><p>
                Like the <code class="filename">WORKDIR</code> case, situations exist
                where dependencies should be ignored.
                For these cases, you can instruct the build process to
                ignore a dependency by using a line like the following:
                </p><pre class="literallayout">
     PACKAGE_ARCHS[vardepsexclude] = "MACHINE"
                </pre><p>
                This example ensures that the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PACKAGE_ARCHS" target="_top"><code class="filename">PACKAGE_ARCHS</code></a>
                variable does not depend on the value of
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-MACHINE" target="_top"><code class="filename">MACHINE</code></a>,
                even if it does reference it.
            </p><p>
                Equally, there are cases where we need to add dependencies
                BitBake is not able to find.
                You can accomplish this by using a line like the following:
                </p><pre class="literallayout">
      PACKAGE_ARCHS[vardeps] = "MACHINE"
                </pre><p>
                This example explicitly adds the <code class="filename">MACHINE</code>
                variable as a dependency for
                <code class="filename">PACKAGE_ARCHS</code>.
            </p><p>
                Consider a case with in-line Python, for example, where
                BitBake is not able to figure out dependencies.
                When running in debug mode (i.e. using
                <code class="filename">-DDD</code>), BitBake produces output when it
                discovers something for which it cannot figure out dependencies.
                The Yocto Project team has currently not managed to cover
                those dependencies in detail and is aware of the need to fix
                this situation.
            </p><p>
                Thus far, this section has limited discussion to the direct
                inputs into a task.
                Information based on direct inputs is referred to as the
                "basehash" in the code.
                However, there is still the question of a task's indirect
                inputs - the things that were already built and present in the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#build-directory" target="_top">Build Directory</a>.
                The checksum (or signature) for a particular task needs to add
                the hashes of all the tasks on which the particular task
                depends.
                Choosing which dependencies to add is a policy decision.
                However, the effect is to generate a master checksum that
                combines the basehash and the hashes of the task's
                dependencies.
            </p><p>
                At the code level, there are a variety of ways both the
                basehash and the dependent task hashes can be influenced.
                Within the BitBake configuration file, we can give BitBake
                some extra information to help it construct the basehash.
                The following statement effectively results in a list of
                global variable dependency excludes - variables never
                included in any checksum:
                </p><pre class="literallayout">
     BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH DL_DIR \
         SSTATE_DIR THISDIR FILESEXTRAPATHS FILE_DIRNAME HOME LOGNAME SHELL TERM \
         USER FILESPATH STAGING_DIR_HOST STAGING_DIR_TARGET COREBASE PRSERV_HOST \
         PRSERV_DUMPDIR PRSERV_DUMPFILE PRSERV_LOCKDOWN PARALLEL_MAKE \
         CCACHE_DIR EXTERNAL_TOOLCHAIN CCACHE CCACHE_DISABLE LICENSE_PATH SDKPKGSUFFIX"
                </pre><p>
                The previous example excludes
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a>
                since that variable is actually constructed as a path within
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-TMPDIR" target="_top"><code class="filename">TMPDIR</code></a>,
                which is on the whitelist.
            </p><p>
                The rules for deciding which hashes of dependent tasks to
                include through dependency chains are more complex and are
                generally accomplished with a Python function.
                The code in <code class="filename">meta/lib/oe/sstatesig.py</code> shows
                two examples of this and also illustrates how you can insert
                your own policy into the system if so desired.
                This file defines the two basic signature generators
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#oe-core" target="_top">OE-Core</a>
                uses:  "OEBasic" and "OEBasicHash".
                By default, there is a dummy "noop" signature handler enabled
                in BitBake.
                This means that behavior is unchanged from previous versions.
                OE-Core uses the "OEBasicHash" signature handler by default
                through this setting in the <code class="filename">bitbake.conf</code>
                file:
                </p><pre class="literallayout">
     BB_SIGNATURE_HANDLER ?= "OEBasicHash"
                </pre><p>
                The "OEBasicHash" <code class="filename">BB_SIGNATURE_HANDLER</code>
                is the same as the "OEBasic" version but adds the task hash to
                the stamp files.
                This results in any
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#metadata" target="_top">Metadata</a>
                change that changes the task hash, automatically
                causing the task to be run again.
                This removes the need to bump
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PR" target="_top"><code class="filename">PR</code></a>
                values, and changes to Metadata automatically ripple across
                the build.
            </p><p>
                It is also worth noting that the end result of these
                signature generators is to make some dependency and hash
                information available to the build.
                This information includes:
                </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                        <code class="filename">BB_BASEHASH_task-</code><em class="replaceable"><code>taskname</code></em>:
                        The base hashes for each task in the recipe.
                        </p></li><li class="listitem"><p>
                        <code class="filename">BB_BASEHASH_</code><em class="replaceable"><code>filename</code></em><code class="filename">:</code><em class="replaceable"><code>taskname</code></em>:
                        The base hashes for each dependent task.
                        </p></li><li class="listitem"><p>
                        <code class="filename">BBHASHDEPS_</code><em class="replaceable"><code>filename</code></em><code class="filename">:</code><em class="replaceable"><code>taskname</code></em>:
                        The task dependencies for each task.
                        </p></li><li class="listitem"><p>
                        <code class="filename">BB_TASKHASH</code>:
                        The hash of the currently running task.
                        </p></li></ul></div><p>
            </p></div><div class="section" title="3.3.3. Shared State"><div class="titlepage"><div><div><h3 class="title" id="shared-state">3.3.3. Shared State<span class="permalink"><a alt="Permalink" title="Permalink" href="#shared-state"></a></span></h3></div></div></div><p>
                Checksums and dependencies, as discussed in the previous
                section, solve half the problem of supporting a shared state.
                The other part of the problem is being able to use checksum
                information during the build and being able to reuse or rebuild
                specific components.
            </p><p>
                The
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes-sstate" target="_top"><code class="filename">sstate</code></a>
                class is a relatively generic implementation of how to
                "capture" a snapshot of a given task.
                The idea is that the build process does not care about the
                source of a task's output.
                Output could be freshly built or it could be downloaded and
                unpacked from somewhere - the build process does not need to
                worry about its origin.
            </p><p>
                There are two types of output, one is just about creating a
                directory in
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a>.
                A good example is the output of either
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-install" target="_top"><code class="filename">do_install</code></a>
                or
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package" target="_top"><code class="filename">do_package</code></a>.
                The other type of output occurs when a set of data is merged
                into a shared directory tree such as the sysroot.
            </p><p>
                The Yocto Project team has tried to keep the details of the
                implementation hidden in <code class="filename">sstate</code> class.
                From a user's perspective, adding shared state wrapping to a task
                is as simple as this
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-deploy" target="_top"><code class="filename">do_deploy</code></a>
                example taken from the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes-deploy" target="_top"><code class="filename">deploy</code></a>
                class:
                </p><pre class="literallayout">
     DEPLOYDIR = "${WORKDIR}/deploy-${PN}"
     SSTATETASKS += "do_deploy"
     do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"
     do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"

     python do_deploy_setscene () {
         sstate_setscene(d)
     }
     addtask do_deploy_setscene
     do_deploy[dirs] = "${DEPLOYDIR} ${B}"
                </pre><p>
                The following list explains the previous example:
                </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                        Adding "do_deploy" to <code class="filename">SSTATETASKS</code>
                        adds some required sstate-related processing, which is
                        implemented in the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-classes-sstate" target="_top"><code class="filename">sstate</code></a>
                        class, to before and after the
                        <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-deploy" target="_top"><code class="filename">do_deploy</code></a>
                        task.
                        </p></li><li class="listitem"><p>
                        The
                        <code class="filename">do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"</code>
                        declares that <code class="filename">do_deploy</code> places its
                        output in <code class="filename">${DEPLOYDIR}</code> when run
                        normally (i.e. when not using the sstate cache).
                        This output becomes the input to the shared state cache.
                        </p></li><li class="listitem"><p>
                        The
                        <code class="filename">do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"</code>
                        line causes the contents of the shared state cache to be
                        copied to <code class="filename">${DEPLOY_DIR_IMAGE}</code>.
                        </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                            If <code class="filename">do_deploy</code> is not already in
                            the shared state cache or if its input checksum
                            (signature) has changed from when the output was
                            cached, the task will be run to populate the shared
                            state cache, after which the contents of the shared
                            state cache is copied to
                            <code class="filename">${DEPLOY_DIR_IMAGE}</code>.
                            If <code class="filename">do_deploy</code> is in the shared
                            state cache and its signature indicates that the
                            cached output is still valid (i.e. if no
                            relevant task inputs have changed), then the
                            contents of the shared state cache will be copied
                            directly to
                            <code class="filename">${DEPLOY_DIR_IMAGE}</code> by the
                            <code class="filename">do_deploy_setscene</code> task
                            instead, skipping the
                            <code class="filename">do_deploy</code> task.
                        </div><p>
                        </p></li><li class="listitem"><p>
                        The following task definition is glue logic needed to
                        make the previous settings effective:
                        </p><pre class="literallayout">
     python do_deploy_setscene () {
         sstate_setscene(d)
     }
     addtask do_deploy_setscene
                        </pre><p>
                        <code class="filename">sstate_setscene()</code> takes the flags
                        above as input and accelerates the
                        <code class="filename">do_deploy</code> task through the
                        shared state cache if possible.
                        If the task was accelerated,
                        <code class="filename">sstate_setscene()</code> returns True.
                        Otherwise, it returns False, and the normal
                        <code class="filename">do_deploy</code> task runs.
                        For more information, see the
                        "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#setscene" target="_top">setscene</a>"
                        section in the BitBake User Manual.
                        </p></li><li class="listitem"><p>
                        The <code class="filename">do_deploy[dirs] = "${DEPLOYDIR} ${B}"</code>
                        line creates <code class="filename">${DEPLOYDIR}</code> and
                        <code class="filename">${B}</code> before the
                        <code class="filename">do_deploy</code> task runs, and also sets
                        the current working directory of
                        <code class="filename">do_deploy</code> to
                        <code class="filename">${B}</code>.
                        For more information, see the
                        "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#variable-flags" target="_top">Variable Flags</a>"
                        section in the BitBake User Manual.
                        </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                            In cases where
                            <code class="filename">sstate-inputdirs</code> and
                            <code class="filename">sstate-outputdirs</code> would be the
                            same, you can use
                            <code class="filename">sstate-plaindirs</code>.
                            For example, to preserve the
                            <code class="filename">${PKGD}</code> and
                            <code class="filename">${PKGDEST}</code> output from the
                            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package" target="_top"><code class="filename">do_package</code></a>
                            task, use the following:
                            <pre class="literallayout">
     do_package[sstate-plaindirs] = "${PKGD} ${PKGDEST}"
                            </pre></div><p>
                        </p></li><li class="listitem"><p>
                        <code class="filename">sstate-inputdirs</code> and
                        <code class="filename">sstate-outputdirs</code> can also be used
                        with multiple directories.
                        For example, the following declares
                        <code class="filename">PKGDESTWORK</code> and
                        <code class="filename">SHLIBWORK</code> as shared state
                        input directories, which populates the shared state
                        cache, and <code class="filename">PKGDATA_DIR</code> and
                        <code class="filename">SHLIBSDIR</code> as the corresponding
                        shared state output directories:
                        </p><pre class="literallayout">
     do_package[sstate-inputdirs] = "${PKGDESTWORK} ${SHLIBSWORKDIR}"
     do_package[sstate-outputdirs] = "${PKGDATA_DIR} ${SHLIBSDIR}"
                        </pre><p>
                        </p></li><li class="listitem"><p>
                        These methods also include the ability to take a
                        lockfile when manipulating shared state directory
                        structures, for cases where file additions or removals
                        are sensitive:
                        </p><pre class="literallayout">
     do_package[sstate-lockfile] = "${PACKAGELOCK}"
                        </pre><p>
                        </p></li></ul></div><p>
            </p><p>
                Behind the scenes, the shared state code works by looking in
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SSTATE_DIR" target="_top"><code class="filename">SSTATE_DIR</code></a>
                and
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SSTATE_MIRRORS" target="_top"><code class="filename">SSTATE_MIRRORS</code></a>
                for shared state files.
                Here is an example:
                </p><pre class="literallayout">
     SSTATE_MIRRORS ?= "\
     file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
     file://.* file:///some/local/dir/sstate/PATH"
                </pre><p>
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    The shared state directory
                    (<code class="filename">SSTATE_DIR</code>) is organized into
                    two-character subdirectories, where the subdirectory
                    names are based on the first two characters of the hash.
                    If the shared state directory structure for a mirror has the
                    same structure as <code class="filename">SSTATE_DIR</code>, you must
                    specify "PATH" as part of the URI to enable the build system
                    to map to the appropriate subdirectory.
                </div><p>
            </p><p>
                The shared state package validity can be detected just by
                looking at the filename since the filename contains the task
                checksum (or signature) as described earlier in this section.
                If a valid shared state package is found, the build process
                downloads it and uses it to accelerate the task.
            </p><p>
                The build processes use the <code class="filename">*_setscene</code>
                tasks for the task acceleration phase.
                BitBake goes through this phase before the main execution
                code and tries to accelerate any tasks for which it can find
                shared state packages.
                If a shared state package for a task is available, the
                shared state package is used.
                This means the task and any tasks on which it is dependent
                are not executed.
            </p><p>
                As a real world example, the aim is when building an IPK-based
                image, only the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package_write_ipk" target="_top"><code class="filename">do_package_write_ipk</code></a>
                tasks would have their shared state packages fetched and
                extracted.
                Since the sysroot is not used, it would never get extracted.
                This is another reason why a task-based approach is preferred
                over a recipe-based approach, which would have to install the
                output from every task.
            </p></div><div class="section" title="3.3.4. Tips and Tricks"><div class="titlepage"><div><div><h3 class="title" id="tips-and-tricks">3.3.4. Tips and Tricks<span class="permalink"><a alt="Permalink" title="Permalink" href="#tips-and-tricks"></a></span></h3></div></div></div><p>
                The code in the build system that supports incremental builds
                is not simple code.
                This section presents some tips and tricks that help you work
                around issues related to shared state code.
            </p><div class="section" title="3.3.4.1. Debugging"><div class="titlepage"><div><div><h4 class="title" id="overview-debugging">3.3.4.1. Debugging<span class="permalink"><a alt="Permalink" title="Permalink" href="#overview-debugging"></a></span></h4></div></div></div><p>
                    Seeing what metadata went into creating the input signature
                    of a shared state (sstate) task can be a useful debugging
                    aid.
                    This information is available in signature information
                    (<code class="filename">siginfo</code>) files in
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-SSTATE_DIR" target="_top"><code class="filename">SSTATE_DIR</code></a>.
                    For information on how to view and interpret information in
                    <code class="filename">siginfo</code> files, see the
                    "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#dev-viewing-task-variable-dependencies" target="_top">Viewing Task Variable Dependencies</a>"
                    section in the Yocto Project Development Tasks Manual.
                </p></div><div class="section" title="3.3.4.2. Invalidating Shared State"><div class="titlepage"><div><div><h4 class="title" id="invalidating-shared-state">3.3.4.2. Invalidating Shared State<span class="permalink"><a alt="Permalink" title="Permalink" href="#invalidating-shared-state"></a></span></h4></div></div></div><p>
                    The OpenEmbedded build system uses checksums and shared
                    state cache to avoid unnecessarily rebuilding tasks.
                    Collectively, this scheme is known as "shared state code."
                </p><p>
                    As with all schemes, this one has some drawbacks.
                    It is possible that you could make implicit changes to your
                    code that the checksum calculations do not take into
                    account.
                    These implicit changes affect a task's output but do not
                    trigger the shared state code into rebuilding a recipe.
                    Consider an example during which a tool changes its output.
                    Assume that the output of <code class="filename">rpmdeps</code>
                    changes.
                    The result of the change should be that all the
                    <code class="filename">package</code> and
                    <code class="filename">package_write_rpm</code> shared state cache
                    items become invalid.
                    However, because the change to the output is
                    external to the code and therefore implicit,
                    the associated shared state cache items do not become
                    invalidated.
                    In this case, the build process uses the cached items
                    rather than running the task again.
                    Obviously, these types of implicit changes can cause
                    problems.
                </p><p>
                    To avoid these problems during the build, you need to
                    understand the effects of any changes you make.
                    Realize that changes you make directly to a function
                    are automatically factored into the checksum calculation.
                    Thus, these explicit changes invalidate the associated
                    area of shared state cache.
                    However, you need to be aware of any implicit changes that
                    are not obvious changes to the code and could affect
                    the output of a given task.
                </p><p>
                    When you identify an implicit change, you can easily
                    take steps to invalidate the cache and force the tasks
                    to run.
                    The steps you can take are as simple as changing a
                    function's comments in the source code.
                    For example, to invalidate package shared state files,
                    change the comment statements of
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package" target="_top"><code class="filename">do_package</code></a>
                    or the comments of one of the functions it calls.
                    Even though the change is purely cosmetic, it causes the
                    checksum to be recalculated and forces the OpenEmbedded
                    build system to run the task again.
                    </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                        For an example of a commit that makes a cosmetic
                        change to invalidate shared state, see this
                        <a class="ulink" href="http://git.yoctoproject.org/cgit.cgi/poky/commit/meta/classes/package.bbclass?id=737f8bbb4f27b4837047cb9b4fbfe01dfde36d54" target="_top">commit</a>.
                    </div><p>
                </p></div></div></div><div class="section" title="3.4. Automatically Added Runtime Dependencies"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="automatically-added-runtime-dependencies">3.4. Automatically Added Runtime Dependencies<span class="permalink"><a alt="Permalink" title="Permalink" href="#automatically-added-runtime-dependencies"></a></span></h2></div></div></div><p>
            The OpenEmbedded build system automatically adds common types of
            runtime dependencies between packages, which means that you do not
            need to explicitly declare the packages using
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-RDEPENDS" target="_top"><code class="filename">RDEPENDS</code></a>.
            Three automatic mechanisms exist (<code class="filename">shlibdeps</code>,
            <code class="filename">pcdeps</code>, and <code class="filename">depchains</code>)
            that handle shared libraries, package configuration (pkg-config)
            modules, and <code class="filename">-dev</code> and
            <code class="filename">-dbg</code> packages, respectively.
            For other types of runtime dependencies, you must manually declare
            the dependencies.
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    <code class="filename">shlibdeps</code>:
                    During the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package" target="_top"><code class="filename">do_package</code></a>
                    task of each recipe, all shared libraries installed by the
                    recipe are located.
                    For each shared library, the package that contains the
                    shared library is registered as providing the shared
                    library.
                    More specifically, the package is registered as providing
                    the
                    <a class="ulink" href="https://en.wikipedia.org/wiki/Soname" target="_top">soname</a>
                    of the library.
                    The resulting shared-library-to-package mapping
                    is saved globally in
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PKGDATA_DIR" target="_top"><code class="filename">PKGDATA_DIR</code></a>
                    by the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-packagedata" target="_top"><code class="filename">do_packagedata</code></a>
                    task.</p><p>Simultaneously, all executables and shared libraries
                    installed by the recipe are inspected to see what shared
                    libraries they link against.
                    For each shared library dependency that is found,
                    <code class="filename">PKGDATA_DIR</code> is queried to
                    see if some package (likely from a different recipe)
                    contains the shared library.
                    If such a package is found, a runtime dependency is added
                    from the package that depends on the shared library to the
                    package that contains the library.</p><p>The automatically added runtime dependency also
                    includes a version restriction.
                    This version restriction specifies that at least the
                    current version of the package that provides the shared
                    library must be used, as if
                    "<em class="replaceable"><code>package</code></em> (&gt;= <em class="replaceable"><code>version</code></em>)"
                    had been added to
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-RDEPENDS" target="_top"><code class="filename">RDEPENDS</code></a>.
                    This forces an upgrade of the package containing the shared
                    library when installing the package that depends on the
                    library, if needed.</p><p>If you want to avoid a package being registered as
                    providing a particular shared library (e.g. because the library
                    is for internal use only), then add the library to
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PRIVATE_LIBS" target="_top"><code class="filename">PRIVATE_LIBS</code></a>
                    inside the package's recipe.
                    </p></li><li class="listitem"><p>
                    <code class="filename">pcdeps</code>:
                    During the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package" target="_top"><code class="filename">do_package</code></a>
                    task of each recipe, all pkg-config modules
                    (<code class="filename">*.pc</code> files) installed by the recipe
                    are located.
                    For each module, the package that contains the module is
                    registered as providing the module.
                    The resulting module-to-package mapping is saved globally in
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-PKGDATA_DIR" target="_top"><code class="filename">PKGDATA_DIR</code></a>
                    by the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-packagedata" target="_top"><code class="filename">do_packagedata</code></a>
                    task.</p><p>Simultaneously, all pkg-config modules installed by
                    the recipe are inspected to see what other pkg-config
                    modules they depend on.
                    A module is seen as depending on another module if it
                    contains a "Requires:" line that specifies the other module.
                    For each module dependency,
                    <code class="filename">PKGDATA_DIR</code> is queried to see if some
                    package contains the module.
                    If such a package is found, a runtime dependency is added
                    from the package that depends on the module to the package
                    that contains the module.
                    </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                        The <code class="filename">pcdeps</code> mechanism most often
                        infers dependencies between <code class="filename">-dev</code>
                        packages.
                    </div><p>
                    </p></li><li class="listitem"><p>
                    <code class="filename">depchains</code>:
                    If a package <code class="filename">foo</code> depends on a package
                    <code class="filename">bar</code>, then <code class="filename">foo-dev</code>
                    and <code class="filename">foo-dbg</code> are also made to depend on
                    <code class="filename">bar-dev</code> and
                    <code class="filename">bar-dbg</code>, respectively.
                    Taking the <code class="filename">-dev</code> packages as an
                    example, the <code class="filename">bar-dev</code> package might
                    provide headers and shared library symlinks needed by
                    <code class="filename">foo-dev</code>, which shows the need
                    for a dependency between the packages.</p><p>The dependencies added by
                    <code class="filename">depchains</code> are in the form of
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-RRECOMMENDS" target="_top"><code class="filename">RRECOMMENDS</code></a>.
                    </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                        By default, <code class="filename">foo-dev</code> also has an
                        <code class="filename">RDEPENDS</code>-style dependency on
                        <code class="filename">foo</code>, because the default value of
                        <code class="filename">RDEPENDS_${PN}-dev</code> (set in
                        <code class="filename">bitbake.conf</code>) includes
                        "${PN}".
                    </div><p>To ensure that the dependency chain is never broken,
                    <code class="filename">-dev</code> and <code class="filename">-dbg</code>
                    packages are always generated by default, even if the
                    packages turn out to be empty.
                    See the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-ALLOW_EMPTY" target="_top"><code class="filename">ALLOW_EMPTY</code></a>
                    variable for more information.
                    </p></li></ul></div><p>
        </p><p>
            The <code class="filename">do_package</code> task depends on the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-packagedata" target="_top"><code class="filename">do_packagedata</code></a>
            task of each recipe in
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DEPENDS" target="_top"><code class="filename">DEPENDS</code></a>
            through use of a
            <code class="filename">[</code><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#variable-flags" target="_top"><code class="filename">deptask</code></a><code class="filename">]</code>
            declaration, which guarantees that the required
            shared-library/module-to-package mapping information will be available
            when needed as long as <code class="filename">DEPENDS</code> has been
            correctly set.
        </p></div><div class="section" title="3.5. Fakeroot and Pseudo"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="fakeroot-and-pseudo">3.5. Fakeroot and Pseudo<span class="permalink"><a alt="Permalink" title="Permalink" href="#fakeroot-and-pseudo"></a></span></h2></div></div></div><p>
            Some tasks are easier to implement when allowed to perform certain
            operations that are normally reserved for the root user (e.g.
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-install" target="_top"><code class="filename">do_install</code></a>,
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-package_write_deb" target="_top"><code class="filename">do_package_write*</code></a>,
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-rootfs" target="_top"><code class="filename">do_rootfs</code></a>,
            and
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#ref-tasks-image" target="_top"><code class="filename">do_image*</code></a>).
            For example, the <code class="filename">do_install</code> task benefits
            from being able to set the UID and GID of installed files to
            arbitrary values.
        </p><p>
            One approach to allowing tasks to perform root-only operations
            would be to require BitBake to run as root.
            However, this method is cumbersome and has security issues.
            The approach that is actually used is to run tasks that benefit
            from root privileges in a "fake" root environment.
            Within this environment, the task and its child processes believe
            that they are running as the root user, and see an internally
            consistent view of the filesystem.
            As long as generating the final output (e.g. a package or an image)
            does not require root privileges, the fact that some earlier
            steps ran in a fake root environment does not cause problems.
        </p><p>
            The capability to run tasks in a fake root environment is known as
            "<a class="ulink" href="http://man.he.net/man1/fakeroot" target="_top">fakeroot</a>",
            which is derived from the BitBake keyword/variable
            flag that requests a fake root environment for a task.
        </p><p>
            In the OpenEmbedded build system, the program that implements
            fakeroot is known as Pseudo.
            Pseudo overrides system calls by using the environment variable
            <code class="filename">LD_PRELOAD</code>, which results in the illusion
            of running as root.
            To keep track of "fake" file ownership and permissions resulting
            from operations that require root permissions, Pseudo uses
            an SQLite 3 database.
            This database is stored in
            <code class="filename">${</code><a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a><code class="filename">}/pseudo/files.db</code>
            for individual recipes.
            Storing the database in a file as opposed to in memory
            gives persistence between tasks and builds, which is not
            accomplished using fakeroot.
            </p><div class="note" title="Caution" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Caution</h3>
                If you add your own task that manipulates the same files or
                directories as a fakeroot task, then that task also needs to
                run under fakeroot.
                Otherwise, the task cannot run root-only operations, and
                cannot see the fake file ownership and permissions set by the
                other task.
                You need to also add a dependency on
                <code class="filename">virtual/fakeroot-native:do_populate_sysroot</code>,
                giving the following:
                <pre class="literallayout">
       fakeroot do_mytask () {
           ...
       }
       do_mytask[depends] += "virtual/fakeroot-native:do_populate_sysroot"
                </pre></div><p>
            For more information, see the
            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/bitbake-user-manual/bitbake-user-manual.html#var-FAKEROOT" target="_top"><code class="filename">FAKEROOT*</code></a>
            variables in the BitBake User Manual.
            You can also reference the
            "<a class="ulink" href="http://www.ibm.com/developerworks/opensource/library/os-aapseudo1/index.html" target="_top">Pseudo</a>"
            and
            "<a class="ulink" href="https://github.com/wrpseudo/pseudo/wiki/WhyNotFakeroot" target="_top">Why Not Fakeroot?</a>"
            articles for background information on Pseudo.
        </p></div><div class="section" title="3.6. Wayland"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="wayland">3.6. Wayland<span class="permalink"><a alt="Permalink" title="Permalink" href="#wayland"></a></span></h2></div></div></div><p>
            <a class="ulink" href="http://en.wikipedia.org/wiki/Wayland_(display_server_protocol)" target="_top">Wayland</a>
            is a computer display server protocol that
            provides a method for compositing window managers to communicate
            directly with applications and video hardware and expects them to
            communicate with input hardware using other libraries.
            Using Wayland with supporting targets can result in better control
            over graphics frame rendering than an application might otherwise
            achieve.
        </p><p>
            The Yocto Project provides the Wayland protocol libraries and the
            reference
            <a class="ulink" href="http://en.wikipedia.org/wiki/Wayland_(display_server_protocol)#Weston" target="_top">Weston</a>
            compositor as part of its release.
            This section describes what you need to do to implement Wayland and
            use the compositor when building an image for a supporting target.
        </p><div class="section" title="3.6.1. Support"><div class="titlepage"><div><div><h3 class="title" id="wayland-support">3.6.1. Support<span class="permalink"><a alt="Permalink" title="Permalink" href="#wayland-support"></a></span></h3></div></div></div><p>
                The Wayland protocol libraries and the reference Weston
                compositor ship as integrated packages in the
                <code class="filename">meta</code> layer of the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#source-directory" target="_top">Source Directory</a>.
                Specifically, you can find the recipes that build both Wayland
                and Weston at
                <code class="filename">meta/recipes-graphics/wayland</code>.
            </p><p>
                You can build both the Wayland and Weston packages for use only
                with targets that accept the
                <a class="ulink" href="https://en.wikipedia.org/wiki/Mesa_(computer_graphics)" target="_top">Mesa 3D and Direct Rendering Infrastructure</a>,
                which is also known as Mesa DRI.
                This implies that you cannot build and use the packages if your
                target uses, for example, the
                <span class="trademark">Intel</span>® Embedded Media
                and Graphics Driver
                (<span class="trademark">Intel</span>® EMGD) that
                overrides Mesa DRI.
                </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                    Due to lack of EGL support, Weston 1.0.3 will not run
                    directly on the emulated QEMU hardware.
                    However, this version of Weston will run under X emulation
                    without issues.
                </div><p>
            </p></div><div class="section" title="3.6.2. Enabling Wayland in an Image"><div class="titlepage"><div><div><h3 class="title" id="enabling-wayland-in-an-image">3.6.2. Enabling Wayland in an Image<span class="permalink"><a alt="Permalink" title="Permalink" href="#enabling-wayland-in-an-image"></a></span></h3></div></div></div><p>
                To enable Wayland, you need to enable it to be built and enable
                it to be included in the image.
            </p><div class="section" title="3.6.2.1. Building"><div class="titlepage"><div><div><h4 class="title" id="enable-building">3.6.2.1. Building<span class="permalink"><a alt="Permalink" title="Permalink" href="#enable-building"></a></span></h4></div></div></div><p>
                    To cause Mesa to build the <code class="filename">wayland-egl</code>
                    platform and Weston to build Wayland with Kernel Mode
                    Setting
                    (<a class="ulink" href="https://wiki.archlinux.org/index.php/Kernel_Mode_Setting" target="_top">KMS</a>)
                    support, include the "wayland" flag in the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-DISTRO_FEATURES" target="_top"><code class="filename">DISTRO_FEATURES</code></a>
                    statement in your <code class="filename">local.conf</code> file:
                    </p><pre class="literallayout">
     DISTRO_FEATURES_append = " wayland"
                    </pre><p>
                    </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                        If X11 has been enabled elsewhere, Weston will build
                        Wayland with X11 support
                    </div><p>
                </p></div><div class="section" title="3.6.2.2. Installing"><div class="titlepage"><div><div><h4 class="title" id="enable-installation-in-an-image">3.6.2.2. Installing<span class="permalink"><a alt="Permalink" title="Permalink" href="#enable-installation-in-an-image"></a></span></h4></div></div></div><p>
                    To install the Wayland feature into an image, you must
                    include the following
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-CORE_IMAGE_EXTRA_INSTALL" target="_top"><code class="filename">CORE_IMAGE_EXTRA_INSTALL</code></a>
                    statement in your <code class="filename">local.conf</code> file:
                    </p><pre class="literallayout">
     CORE_IMAGE_EXTRA_INSTALL += "wayland weston"
                    </pre><p>
                </p></div></div><div class="section" title="3.6.3. Running Weston"><div class="titlepage"><div><div><h3 class="title" id="running-weston">3.6.3. Running Weston<span class="permalink"><a alt="Permalink" title="Permalink" href="#running-weston"></a></span></h3></div></div></div><p>
                To run Weston inside X11, enabling it as described earlier and
                building a Sato image is sufficient.
                If you are running your image under Sato, a Weston Launcher
                appears in the "Utility" category.
            </p><p>
                Alternatively, you can run Weston through the command-line
                interpretor (CLI), which is better suited for development work.
                To run Weston under the CLI, you need to do the following after
                your image is built:
                </p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><p>
                        Run these commands to export
                        <code class="filename">XDG_RUNTIME_DIR</code>:
                        </p><pre class="literallayout">
     mkdir -p /tmp/$USER-weston
     chmod 0700 /tmp/$USER-weston
     export XDG_RUNTIME_DIR=/tmp/$USER-weston
                        </pre><p>
                        </p></li><li class="listitem"><p>
                        Launch Weston in the shell:
                        </p><pre class="literallayout">
     weston
                        </pre></li></ol></div><p>
            </p></div></div><div class="section" title="3.7. Licenses"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="overview-licenses">3.7. Licenses<span class="permalink"><a alt="Permalink" title="Permalink" href="#overview-licenses"></a></span></h2></div></div></div><p>
            This section describes the mechanism by which the OpenEmbedded
            build system tracks changes to licensing text.
            The section also describes how to enable commercially licensed
            recipes, which by default are disabled.
        </p><p>
            For information that can help you maintain compliance with
            various open source licensing during the lifecycle of the product,
            see the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#maintaining-open-source-license-compliance-during-your-products-lifecycle" target="_top">Maintaining Open Source License Compliance During Your Project's Lifecycle</a>"
            section in the Yocto Project Development Tasks Manual.
        </p><div class="section" title="3.7.1. Tracking License Changes"><div class="titlepage"><div><div><h3 class="title" id="usingpoky-configuring-LIC_FILES_CHKSUM">3.7.1. Tracking License Changes<span class="permalink"><a alt="Permalink" title="Permalink" href="#usingpoky-configuring-LIC_FILES_CHKSUM"></a></span></h3></div></div></div><p>
                The license of an upstream project might change in the future.
                In order to prevent these changes going unnoticed, the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-LIC_FILES_CHKSUM" target="_top"><code class="filename">LIC_FILES_CHKSUM</code></a>
                variable tracks changes to the license text. The checksums are
                validated at the end of the configure step, and if the
                checksums do not match, the build will fail.
            </p><div class="section" title="3.7.1.1. Specifying the LIC_FILES_CHKSUM Variable"><div class="titlepage"><div><div><h4 class="title" id="usingpoky-specifying-LIC_FILES_CHKSUM">3.7.1.1. Specifying the <code class="filename">LIC_FILES_CHKSUM</code> Variable<span class="permalink"><a alt="Permalink" title="Permalink" href="#usingpoky-specifying-LIC_FILES_CHKSUM"></a></span></h4></div></div></div><p>
                    The <code class="filename">LIC_FILES_CHKSUM</code>
                    variable contains checksums of the license text in the
                    source code for the recipe.
                    Following is an example of how to specify
                    <code class="filename">LIC_FILES_CHKSUM</code>:
                    </p><pre class="literallayout">
     LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
                         file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
                         file://licfile2.txt;endline=50;md5=zzzz \
                         ..."
                    </pre><p>
                    </p><div class="note" title="Notes" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Notes</h3><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                                When using "beginline" and "endline", realize
                                that line numbering begins with one and not
                                zero.
                                Also, the included lines are inclusive (i.e.
                                lines five through and including 29 in the
                                previous example for
                                <code class="filename">licfile1.txt</code>).
                                </p></li><li class="listitem"><p>
                                When a license check fails, the selected license
                                text is included as part of the QA message.
                                Using this output, you can determine the exact
                                start and finish for the needed license text.
                                </p></li></ul></div></div><p>
                </p><p>
                    The build system uses the
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-S" target="_top"><code class="filename">S</code></a>
                    variable as the default directory when searching files
                    listed in <code class="filename">LIC_FILES_CHKSUM</code>.
                    The previous example employs the default directory.
                </p><p>
                    Consider this next example:
                    </p><pre class="literallayout">
     LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
                                         md5=bb14ed3c4cda583abc85401304b5cd4e"
     LIC_FILES_CHKSUM = "file://${WORKDIR}/license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
                    </pre><p>
                </p><p>
                    The first line locates a file in
                    <code class="filename">${S}/src/ls.c</code> and isolates lines five
                    through 16 as license text.
                    The second line refers to a file in
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-WORKDIR" target="_top"><code class="filename">WORKDIR</code></a>.
                </p><p>
                    Note that <code class="filename">LIC_FILES_CHKSUM</code> variable is
                    mandatory for all recipes, unless the
                    <code class="filename">LICENSE</code> variable is set to "CLOSED".
                </p></div><div class="section" title="3.7.1.2. Explanation of Syntax"><div class="titlepage"><div><div><h4 class="title" id="usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax">3.7.1.2. Explanation of Syntax<span class="permalink"><a alt="Permalink" title="Permalink" href="#usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax"></a></span></h4></div></div></div><p>
                    As mentioned in the previous section, the
                    <code class="filename">LIC_FILES_CHKSUM</code> variable lists all
                    the important files that contain the license text for the
                    source code.
                    It is possible to specify a checksum for an entire file,
                    or a specific section of a file (specified by beginning and
                    ending line numbers with the "beginline" and "endline"
                    parameters, respectively).
                    The latter is useful for source files with a license
                    notice header, README documents, and so forth.
                    If you do not use the "beginline" parameter, then it is
                    assumed that the text begins on the first line of the file.
                    Similarly, if you do not use the "endline" parameter,
                    it is assumed that the license text ends with the last
                    line of the file.
                </p><p>
                    The "md5" parameter stores the md5 checksum of the license
                    text.
                    If the license text changes in any way as compared to
                    this parameter then a mismatch occurs.
                    This mismatch triggers a build failure and notifies
                    the developer.
                    Notification allows the developer to review and address
                    the license text changes.
                    Also note that if a mismatch occurs during the build,
                    the correct md5 checksum is placed in the build log and
                    can be easily copied to the recipe.
                </p><p>
                    There is no limit to how many files you can specify using
                    the <code class="filename">LIC_FILES_CHKSUM</code> variable.
                    Generally, however, every project requires a few
                    specifications for license tracking.
                    Many projects have a "COPYING" file that stores the
                    license information for all the source code files.
                    This practice allows you to just track the "COPYING"
                    file as long as it is kept up to date.
                    </p><div class="note" title="Tips" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tips</h3><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                                If you specify an empty or invalid "md5"
                                parameter, BitBake returns an md5 mis-match
                                error and displays the correct "md5" parameter
                                value during the build.
                                The correct parameter is also captured in
                                the build log.
                                </p></li><li class="listitem"><p>
                                If the whole file contains only license text,
                                you do not need to use the "beginline" and
                               "endline" parameters.
                               </p></li></ul></div></div><p>
                </p></div></div><div class="section" title="3.7.2. Enabling Commercially Licensed Recipes"><div class="titlepage"><div><div><h3 class="title" id="enabling-commercially-licensed-recipes">3.7.2. Enabling Commercially Licensed Recipes<span class="permalink"><a alt="Permalink" title="Permalink" href="#enabling-commercially-licensed-recipes"></a></span></h3></div></div></div><p>
                By default, the OpenEmbedded build system disables
                components that have commercial or other special licensing
                requirements.
                Such requirements are defined on a
                recipe-by-recipe basis through the
                <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-LICENSE_FLAGS" target="_top"><code class="filename">LICENSE_FLAGS</code></a>
                variable definition in the affected recipe.
                For instance, the
                <code class="filename">poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</code>
                recipe contains the following statement:
                </p><pre class="literallayout">
     LICENSE_FLAGS = "commercial"
                </pre><p>
                Here is a slightly more complicated example that contains both
                an explicit recipe name and version (after variable expansion):
                </p><pre class="literallayout">
     LICENSE_FLAGS = "license_${PN}_${PV}"
                </pre><p>
	            In order for a component restricted by a
                <code class="filename">LICENSE_FLAGS</code> definition to be enabled and
                included in an image, it needs to have a matching entry in the
                global
	            <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-LICENSE_FLAGS_WHITELIST" target="_top"><code class="filename">LICENSE_FLAGS_WHITELIST</code></a>
                variable, which is a variable typically defined in your
                <code class="filename">local.conf</code> file.
                For example, to enable the
                <code class="filename">poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</code>
	            package, you could add either the string
	            "commercial_gst-plugins-ugly" or the more general string
	            "commercial" to <code class="filename">LICENSE_FLAGS_WHITELIST</code>.
                See the
                "<a class="link" href="#license-flag-matching" title="3.7.2.1. License Flag Matching">License Flag Matching</a>"
                section for a full
                explanation of how <code class="filename">LICENSE_FLAGS</code> matching
                works.
                Here is the example:
                </p><pre class="literallayout">
     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
                </pre><p>
	            Likewise, to additionally enable the package built from the
                recipe containing
	            <code class="filename">LICENSE_FLAGS = "license_${PN}_${PV}"</code>,
                and assuming that the actual recipe name was
                <code class="filename">emgd_1.10.bb</code>, the following string would
                enable that package as well as the original
                <code class="filename">gst-plugins-ugly</code> package:
                </p><pre class="literallayout">
     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
                </pre><p>
	            As a convenience, you do not need to specify the complete
                license string in the whitelist for every package.
                You can use an abbreviated form, which consists
                of just the first portion or portions of the license
                string before the initial underscore character or characters.
                A partial string will match any license that contains the
                given string as the first portion of its license.
                For example, the following whitelist string will also match
                both of the packages previously mentioned as well as any other
                packages that have licenses starting with "commercial" or
                "license".
                </p><pre class="literallayout">
     LICENSE_FLAGS_WHITELIST = "commercial license"
                </pre><p>
            </p><div class="section" title="3.7.2.1. License Flag Matching"><div class="titlepage"><div><div><h4 class="title" id="license-flag-matching">3.7.2.1. License Flag Matching<span class="permalink"><a alt="Permalink" title="Permalink" href="#license-flag-matching"></a></span></h4></div></div></div><p>
		            License flag matching allows you to control what recipes
                    the OpenEmbedded build system includes in the build.
                    Fundamentally, the build system attempts to match
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-LICENSE_FLAGS" target="_top"><code class="filename">LICENSE_FLAGS</code></a>
                    strings found in recipes against
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-LICENSE_FLAGS_WHITELIST" target="_top"><code class="filename">LICENSE_FLAGS_WHITELIST</code></a>
                    strings found in the whitelist.
                    A match causes the build system to include a recipe in the
                    build, while failure to find a match causes the build
                    system to exclude a recipe.
                </p><p>
                    In general, license flag matching is simple.
                    However, understanding some concepts will help you
                    correctly and effectively use matching.
                </p><p>
                    Before a flag
                    defined by a particular recipe is tested against the
                    contents of the whitelist, the expanded string
                    <code class="filename">_${PN}</code> is appended to the flag.
                    This expansion makes each
                    <code class="filename">LICENSE_FLAGS</code> value recipe-specific.
                    After expansion, the string is then matched against the
                    whitelist.
                    Thus, specifying
                    <code class="filename">LICENSE_FLAGS = "commercial"</code>
                    in recipe "foo", for example, results in the string
                    <code class="filename">"commercial_foo"</code>.
                    And, to create a match, that string must appear in the
                    whitelist.
                </p><p>
                    Judicious use of the <code class="filename">LICENSE_FLAGS</code>
                    strings and the contents of the
                    <code class="filename">LICENSE_FLAGS_WHITELIST</code> variable
                    allows you a lot of flexibility for including or excluding
                    recipes based on licensing.
                    For example, you can broaden the matching capabilities by
                    using license flags string subsets in the whitelist.
                    </p><div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3>
                        When using a string subset, be sure to use the part of
                        the expanded string that precedes the appended
                        underscore character (e.g.
                        <code class="filename">usethispart_1.3</code>,
                        <code class="filename">usethispart_1.4</code>, and so forth).
                    </div><p>
                    For example, simply specifying the string "commercial" in
                    the whitelist matches any expanded
                    <code class="filename">LICENSE_FLAGS</code> definition that starts
                    with the string "commercial" such as "commercial_foo" and
                    "commercial_bar", which are the strings the build system
                    automatically generates for hypothetical recipes named
                    "foo" and "bar" assuming those recipes simply specify the
                    following:
                    </p><pre class="literallayout">
     LICENSE_FLAGS = "commercial"
                    </pre><p>
                    Thus, you can choose to exhaustively
                    enumerate each license flag in the whitelist and
                    allow only specific recipes into the image, or
                    you can use a string subset that causes a broader range of
                    matches to allow a range of recipes into the image.
                </p><p>
                    This scheme works even if the
                    <code class="filename">LICENSE_FLAGS</code> string already
                    has <code class="filename">_${PN}</code> appended.
                    For example, the build system turns the license flag
                    "commercial_1.2_foo" into "commercial_1.2_foo_foo" and
                    would match both the general "commercial" and the specific
                    "commercial_1.2_foo" strings found in the whitelist, as
                    expected.
                </p><p>
                    Here are some other scenarios:
                    </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                            You can specify a versioned string in the recipe
                            such as "commercial_foo_1.2" in a "foo" recipe.
                            The build system expands this string to
                            "commercial_foo_1.2_foo".
                            Combine this license flag with a whitelist that has
                            the string "commercial" and you match the flag
                            along with any other flag that starts with the
                            string "commercial".
                            </p></li><li class="listitem"><p>
                            Under the same circumstances, you can use
                            "commercial_foo" in the whitelist and the build
                            system not only matches "commercial_foo_1.2" but
                            also matches any license flag with the string
                            "commercial_foo", regardless of the version.
                            </p></li><li class="listitem"><p>
                            You can be very specific and use both the
                            package and version parts in the whitelist (e.g.
                            "commercial_foo_1.2") to specifically match a
                            versioned recipe.
                            </p></li></ul></div><p>
                </p></div><div class="section" title="3.7.2.2. Other Variables Related to Commercial Licenses"><div class="titlepage"><div><div><h4 class="title" id="other-variables-related-to-commercial-licenses">3.7.2.2. Other Variables Related to Commercial Licenses<span class="permalink"><a alt="Permalink" title="Permalink" href="#other-variables-related-to-commercial-licenses"></a></span></h4></div></div></div><p>
                    Other helpful variables related to commercial
                    license handling exist and are defined in the
                    <code class="filename">poky/meta/conf/distro/include/default-distrovars.inc</code> file:
                    </p><pre class="literallayout">
     COMMERCIAL_AUDIO_PLUGINS ?= ""
     COMMERCIAL_VIDEO_PLUGINS ?= ""
                    </pre><p>
                    If you want to enable these components, you can do so by
                    making sure you have statements similar to the following
                    in your <code class="filename">local.conf</code> configuration file:
                    </p><pre class="literallayout">
     COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
        gst-plugins-ugly-mpegaudioparse"
     COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
        gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
                    </pre><p>
                    Of course, you could also create a matching whitelist
                    for those components using the more general "commercial"
                    in the whitelist, but that would also enable all the
                    other packages with
                    <a class="ulink" href="http://www.yoctoproject.org/docs/2.5/ref-manual/ref-manual.html#var-LICENSE_FLAGS" target="_top"><code class="filename">LICENSE_FLAGS</code></a>
                    containing "commercial", which you may or may not want:
                    </p><pre class="literallayout">
     LICENSE_FLAGS_WHITELIST = "commercial"
                    </pre><p>
                </p><p>
                    Specifying audio and video plug-ins as part of the
                    <code class="filename">COMMERCIAL_AUDIO_PLUGINS</code> and
                    <code class="filename">COMMERCIAL_VIDEO_PLUGINS</code> statements
                    (along with the enabling
                    <code class="filename">LICENSE_FLAGS_WHITELIST</code>) includes the
                    plug-ins or components into built images, thus adding
                    support for media formats or components.
                </p></div></div></div><div class="section" title="3.8. x32 psABI"><div class="titlepage"><div><div><h2 class="title" style="clear: both" id="x32">3.8. x32 psABI<span class="permalink"><a alt="Permalink" title="Permalink" href="#x32"></a></span></h2></div></div></div><p>
            x32 processor-specific Application Binary Interface
            (<a class="ulink" href="https://software.intel.com/en-us/node/628948" target="_top">x32 psABI</a>)
            is a native 32-bit processor-specific ABI for
            <span class="trademark">Intel</span>® 64 (x86-64)
            architectures.
            An ABI defines the calling conventions between functions in a
            processing environment.
            The interface determines what registers are used and what the sizes are
            for various C data types.
        </p><p>
            Some processing environments prefer using 32-bit applications even
            when running on Intel 64-bit platforms.
            Consider the i386 psABI, which is a very old 32-bit ABI for Intel
            64-bit platforms.
            The i386 psABI does not provide efficient use and access of the
            Intel 64-bit processor resources, leaving the system underutilized.
            Now consider the x86_64 psABI.
            This ABI is newer and uses 64-bits for data sizes and program
            pointers.
            The extra bits increase the footprint size of the programs,
            libraries, and also increases the memory and file system size
            requirements.
            Executing under the x32 psABI enables user programs to utilize CPU
            and system resources more efficiently while keeping the memory
            footprint of the applications low.
            Extra bits are used for registers but not for addressing mechanisms.
        </p><p>
            The Yocto Project supports the final specifications of x32 psABI
            as follows:
            </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>
                    You can create packages and images in x32 psABI format on
                    x86_64 architecture targets.
                    </p></li><li class="listitem"><p>
                    You can successfully build recipes with the x32 toolchain.
                    </p></li><li class="listitem"><p>
                    You can create and boot
                    <code class="filename">core-image-minimal</code> and
                    <code class="filename">core-image-sato</code> images.
                    </p></li><li class="listitem"><p>
                    RPM Package Manager (RPM) support exists for x32 binaries.
                    </p></li><li class="listitem"><p>
                    Support for large images exists.
                    </p></li></ul></div><p>
        </p><p>
            For steps on how to use x32 psABI, see the
            "<a class="ulink" href="http://www.yoctoproject.org/docs/2.5/dev-manual/dev-manual.html#using-x32-psabi" target="_top">Using x32 psABI</a>"
            section in the Yocto Project Development Tasks Manual.
        </p></div></div>

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