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authorAndreas Müller <schnitzeltony@gmail.com>2021-07-05 20:42:58 +0200
committerRichard Purdie <richard.purdie@linuxfoundation.org>2021-07-07 11:39:42 +0100
commitffb71c8f6975bde9f2dd866bedaa9622f77ac633 (patch)
tree12fc3163dd1aaafe7544df8bfad47d727053d8ef /meta/recipes-graphics/pango/pango_1.48.5.bb
parente1eb2da668fa52c2703244ac6e72fd914d59e198 (diff)
downloadpoky-ffb71c8f6975bde9f2dd866bedaa9622f77ac633.tar.gz
mesa: upgrade 21.1.3 -> 21.1.4
Bug fixes * [anv] GravityMark (benchmark) crashes on ANV * [opengl] We happy few not being rendered correctly * Factorio: GPU hang when opening machine inventory * RuneScape on Mesa 21.1.1 (VEGA10) has bad performance and leaks memory * Supraland: flickering black bars on ground * radv: GPU hang in Cyberpunk 2077 on Big Navi * [amdgpu][renoir][rx5500m]: [drm:0xffffffff8198ad5e] *ERROR* ring gfx timeout, signaled seq=10952, emitted seq=10954 * [spirv-fuzz] SPIR-V parsing FAILED: Invalid back or cross-edge in the CFG * panfrost Mount and Blade: Warband (glitches) * anv: dEQP-VK.robustness.robustness2*no_fmt_qual.null_descriptor.samples* fail Changes * util/fossilize_db: Pull seek into lock. * util/fossilize_db: Split out reading the index. * util/fossilize_db: Do not lock the fossilize db permanently. * spirv: Fix handling of OpBranchConditional with same THEN and ELSE * nir/opt_if: Don’t split ALU for single block infinite loops * llvmpipe: Add handle export for resource_get_param * i965: fix regression in pipe control on g45 * pick_status.json: Update to 977355c6e5efd781dde85d834172dd23cd4852f1 * pick_status.json: Update to 40b67a292297606f0a7576e3ef4087028d5edd17 * zink: do not unmap dt-buffers twice * zink: drop repeated usage-bit * zink: do not check buffer-format for usage-bits * zink: remove unused moltenvk functions * libgl-gdi: add missing include * aux/trace: fix bool argument * ci/windows: work around meson encoding issues * intel/fs: Teach IR about EOT instruction writing the accumulator implicitly on TGL+. * intel/fs: Fix synchronization of accumulator-clearing W/A move on TGL+. * pan/mdg: Add a bundle ID to instructions * pan/mdg: Reorder some code in mir_spill_register * pan/mdg: Fill from TLS before spilling non-SSA nodes * pan/mdg: Fix reading a spilt register in the bundle it’s written * pan/mdg: Add 16 bytes of padding to the end of shaders * intel/nir: Fix txs for null surfaces * spirv: Create acceleration structure and shader record variables * nv50/ir: fix surface lowering when values get shared accross operations * anv: Fix dynamic primitive topology for tess on Gfx7.x too * anv: allocate bigger batches as we grow command buffers * mesa: unreference zombie buffers when creating buffers to lower memory usage * compiler/glsl: Use mutex lock while freeing up mem_ctx * anv: fix dynamic primitive topology for tess * zink: handle custom border color without matching wrap mode case * radeonsi: skip instance_count==0 draws on <= GFX9 * radeonsi: disable ngg culling on llvm < 12 * radv: reject binding buffer/image when the device memory is too small * radv: always decompress both aspects of a depth/stencil image * amd/addrlib: remove Meson debug message() * radeon/vcn/enc: Add missing line to HEVC SPS header code * util: add work around for the game We Happy Few * ac/nir: Update TCS output barriers with nir_var_mem_shared. * radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders. * aco/gfx10: NGG zero output workaround for conservative rasterization. * aco/gfx10: Emit barrier at the start of NGG VS and TES. (From OE-Core rev: b6fbe138f4d359fb5ed5fb0968f6be8f04f8eca6) Signed-off-by: Andreas Müller <schnitzeltony@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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