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author | Andreas Müller <schnitzeltony@gmail.com> | 2021-08-17 16:32:54 +0200 |
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committer | Richard Purdie <richard.purdie@linuxfoundation.org> | 2021-08-18 17:01:06 +0100 |
commit | 5f39beb7cc55a67ada24ce68fbbed6f164e435f1 (patch) | |
tree | 315ff533fa2be97f8445b57f42238ed88ebff60f /meta/recipes-devtools/binutils | |
parent | 48960ce56265e9ec7ec352c0d0fcde6ed44569be (diff) | |
download | poky-5f39beb7cc55a67ada24ce68fbbed6f164e435f1.tar.gz |
mesa: upgrade 21.1.5 -> 21.1.7
Joshua's vc4/v3d/dma-patch was applied in 21.1.7
Release notes 21.1.7:
Bug fixes
Miscompilation of a switch case
[radeonsi][regression] CPU is being used ~10 times more than usual after c5478f9067f.
dEQP-VK.wsi.android.swapchain.create#image_swapchain_create_info crash on Android R
The image is distorted while use iGPU(Intel GPU) rendering and output via dGPU (AMD GPU)
lima: regression in plbu scissors cmd
Incorrect rendering
Changes
pan/bi: Restrict swizzles on same cycle temporaries
nir/lower_mediump_io: Don’t remap base unless needed
nir/lower_mediump: Fix metadata in all passes
util/fossilize_db: Update parsed_offset correctly.
util/fossilize_db: Reset file position to parsed_offset on cache_offset read failure.
util/fossilize_db: Flush files after header write.
util/fossilize_db: Be conservative about header length check for locking.
util/fossilize_db: Only allocate entries after full read.
util/fossilize_db: Use uint64_t for file size.
util/fossilize_db: Unlock the cache file if the entry already exists.
util/fossilize_db: Add extra flock mutex.
radv: Allocate space for inline push constants.
vulkan/wsi/x11: do not inherit last_present_mode
ir3: Preserve gl_ViewportIndex in the binning shader
teximage: return correct desktop GL error for compressedteximage
intel/fs: restrict max push length on older GPUs to a smaller amount
virgl: disable anisotropic filtering.
freedreno/ir3: Add build id to the disassembler test
.pick_status.json: Update to 7055282231cdad23e7b23fb49a2f953a99797f8a
.pick_status.json: Update to 2f06642b06c94f07f4bfe3df32b25659428c9144
.pick_status.json: Mark 6ccf11ac2b951963407601b5b1109b45a972e48e as denominated
.pick_status.json: Update to 2f06642b06c94f07f4bfe3df32b25659428c9144
.pick_status.json: Update to 353e6323936b812884fa677c25bdba91554881b7
.pick_status.json: Update to 4128acdee32eadfef1fb8c3c3ce2e512a267cdf4
pick-ui: drop assert that optional argument is passed
pick-ui: show nomination type in the UI
pick-ui: show commit date
lima: avoid crash with negative viewport values
zink: make codegen compatible with python 3.5
mesa/main: Check for fbo attachments when importing EGL images to textures
v3d, vc4: Fix dmabuf import for non-scanout buffers
gallium/hud: initialize query
nv30: fix emulated vertex index buffers
gallium: Reset {d,r}Priv in dri_unbind_context
loader/dri3: create linear buffer with scanout support
anv: fix submission batching with perf queries
anv: don’t try to access Android swapchains
renderonly: don’t complain when GPU import fails
etnaviv: always try to create KMS side handles for imported resources
glsl: evaluate switch expression once
zink: use array size in spirv bo length calculations
etnaviv: fix gbm_bo_get_handle_for_plane for multiplanar images
clover/spirv: Properly size 3-component vector args
clover/nir: Set constant buffer pointer size to host
gallium/va: don’t use key=NULL in hash tables
amd/registers: fix fields conflict detection
radeonsi: don’t create an infinite number of variants
nir/algebraic: fix imod by negative power-of-two
radv: fix selecting the first active CU when profiling with SQTT
etnaviv: fix renderonly check in etna_resource_alloc
etnaviv: fail in get_handle(TYPE_KMS) without a scanout resource
freedreno: fail in get_handle(TYPE_KMS) without a scanout resource
panfrost: fail in get_handle(TYPE_KMS) without a scanout resource
lima: fail in get_handle(TYPE_KMS) without a scanout resource
nine: Fix assert in tx_src_param
intel/compiler: make sure swizzle is applied to if condition
glsl: Add operator for .length() method on implicitly-sized arrays
glsl: Properly handle .length() of an unsized array
gallium/vl: don’t leak fd in vl_dri3_screen_create
Release notes 21.1.6:
Bug fixes
[RADV] FSR in Resident Evil: Village looks very pixelated on Polaris
Crash in update_buffers after closing KDE “splash screen” downloader
Crash in update_buffers after closing KDE “splash screen” downloader
radeonsi: persistent, read-only buffer maps are slow to read
substance painter flickering with jagged texture and masks shown black
radv: FP16 mode in FidelityFX FSR doesn’t look right
[RADV] Blocky corruption in Scarlet Nexus and vkd3d-proton 2.4
Radeon RX580 and 5700 XT: Reloading ARB assembly shaders causes very glitchy rendering
Changes
targets/graw-xlib: Add missing dep_x11
egl/surfaceless: try kms_swrast before swrast
meson: allow egl_native_platform to be specified
freedreno/computerator: Fix local_size typo
aco/optimizer: ensure to not erase high bits when propagating packed constants
egl/wayland: Error on invalid native window
egl/wayland: Allow EGLSurface to outlive wl_egl_window
softpipe/aniso: move DDQ calculation to after scaling.
llvmpipe: add support for time elapsed queries.
.pick_status.json: Mark a9c9a9938d6d2ead6f08ccf5256c95801fbc864f as backported
.pick_status.json: Update to 376fb4f55f080929df8ca5a2a975fc88a00eec06
.pick_status.json: Update to 1d6c790f9f6c373e667de955822b1048c7073ba3
.pick_status.json: Update to 73262d4bd4a4637a332264a165c62ce3209d03fb
zink: remove duplicate format-mapping on little-endian
vulkan: do not map zero-sized region of memory
vulkan: allocate host-visible memory for swapchain images
nir/gcm: Clear out pass_flags before starting
iris: Re-emit MEDIA_VFE_STATE for variable group size shaders
anv: Handle errors properly in anv_i915_query
v3d/driconf: Expose non-MSAA texture limits for mutter and gnome-shell
lavapipe: Use common Vulkan format helpers
broadcom/compiler: emit TMU flush before a jump
nv50/ir/nir: fix smem size for GL
radeonsi: don’t expose no-attachment MSAA 16x on all 1 RB chips due to issues
st/mesa: always use PIPE_USAGE_STAGING for GL_MAP_READ_BIT usage
egl/android: include “util/compiler.h” for FALLTHROUGH macro
util/foz: stop crashing on destroy if prepare hasn’t been called
radeonsi: Check aux_context on si_destroy_screen()
mesa: clear shader_info::is_lowered in prog_to_nir
mesa: fix bindless uniform samplers update
aco: don’t create v_madmk_f32/v_madak_f32 from v_fma_legacy_f16
freedreno/ir3: Don’t force RTNE if rounding mode is undefined
radv: only init the TC-compat ZRANGE metadata for the depth aspect
glsl: replace some C++ code with C
util: add workaround for Full Bore
glsl: relax rule on varying matching for shaders older than 4.20
lima: handle fp16 vertex formats
(From OE-Core rev: ce202e5f3f0eaceec2e23ebd1697f73c9fa00aaf)
Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
Diffstat (limited to 'meta/recipes-devtools/binutils')
0 files changed, 0 insertions, 0 deletions