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authorAndreas Müller <schnitzeltony@gmail.com>2021-08-17 16:32:54 +0200
committerRichard Purdie <richard.purdie@linuxfoundation.org>2021-08-18 17:01:06 +0100
commit5f39beb7cc55a67ada24ce68fbbed6f164e435f1 (patch)
tree315ff533fa2be97f8445b57f42238ed88ebff60f /meta/recipes-devtools/binutils
parent48960ce56265e9ec7ec352c0d0fcde6ed44569be (diff)
downloadpoky-5f39beb7cc55a67ada24ce68fbbed6f164e435f1.tar.gz
mesa: upgrade 21.1.5 -> 21.1.7
Joshua's vc4/v3d/dma-patch was applied in 21.1.7 Release notes 21.1.7: Bug fixes Miscompilation of a switch case [radeonsi][regression] CPU is being used ~10 times more than usual after c5478f9067f. dEQP-VK.wsi.android.swapchain.create#image_swapchain_create_info crash on Android R The image is distorted while use iGPU(Intel GPU) rendering and output via dGPU (AMD GPU) lima: regression in plbu scissors cmd Incorrect rendering Changes pan/bi: Restrict swizzles on same cycle temporaries nir/lower_mediump_io: Don’t remap base unless needed nir/lower_mediump: Fix metadata in all passes util/fossilize_db: Update parsed_offset correctly. util/fossilize_db: Reset file position to parsed_offset on cache_offset read failure. util/fossilize_db: Flush files after header write. util/fossilize_db: Be conservative about header length check for locking. util/fossilize_db: Only allocate entries after full read. util/fossilize_db: Use uint64_t for file size. util/fossilize_db: Unlock the cache file if the entry already exists. util/fossilize_db: Add extra flock mutex. radv: Allocate space for inline push constants. vulkan/wsi/x11: do not inherit last_present_mode ir3: Preserve gl_ViewportIndex in the binning shader teximage: return correct desktop GL error for compressedteximage intel/fs: restrict max push length on older GPUs to a smaller amount virgl: disable anisotropic filtering. freedreno/ir3: Add build id to the disassembler test .pick_status.json: Update to 7055282231cdad23e7b23fb49a2f953a99797f8a .pick_status.json: Update to 2f06642b06c94f07f4bfe3df32b25659428c9144 .pick_status.json: Mark 6ccf11ac2b951963407601b5b1109b45a972e48e as denominated .pick_status.json: Update to 2f06642b06c94f07f4bfe3df32b25659428c9144 .pick_status.json: Update to 353e6323936b812884fa677c25bdba91554881b7 .pick_status.json: Update to 4128acdee32eadfef1fb8c3c3ce2e512a267cdf4 pick-ui: drop assert that optional argument is passed pick-ui: show nomination type in the UI pick-ui: show commit date lima: avoid crash with negative viewport values zink: make codegen compatible with python 3.5 mesa/main: Check for fbo attachments when importing EGL images to textures v3d, vc4: Fix dmabuf import for non-scanout buffers gallium/hud: initialize query nv30: fix emulated vertex index buffers gallium: Reset {d,r}Priv in dri_unbind_context loader/dri3: create linear buffer with scanout support anv: fix submission batching with perf queries anv: don’t try to access Android swapchains renderonly: don’t complain when GPU import fails etnaviv: always try to create KMS side handles for imported resources glsl: evaluate switch expression once zink: use array size in spirv bo length calculations etnaviv: fix gbm_bo_get_handle_for_plane for multiplanar images clover/spirv: Properly size 3-component vector args clover/nir: Set constant buffer pointer size to host gallium/va: don’t use key=NULL in hash tables amd/registers: fix fields conflict detection radeonsi: don’t create an infinite number of variants nir/algebraic: fix imod by negative power-of-two radv: fix selecting the first active CU when profiling with SQTT etnaviv: fix renderonly check in etna_resource_alloc etnaviv: fail in get_handle(TYPE_KMS) without a scanout resource freedreno: fail in get_handle(TYPE_KMS) without a scanout resource panfrost: fail in get_handle(TYPE_KMS) without a scanout resource lima: fail in get_handle(TYPE_KMS) without a scanout resource nine: Fix assert in tx_src_param intel/compiler: make sure swizzle is applied to if condition glsl: Add operator for .length() method on implicitly-sized arrays glsl: Properly handle .length() of an unsized array gallium/vl: don’t leak fd in vl_dri3_screen_create Release notes 21.1.6: Bug fixes [RADV] FSR in Resident Evil: Village looks very pixelated on Polaris Crash in update_buffers after closing KDE “splash screen” downloader Crash in update_buffers after closing KDE “splash screen” downloader radeonsi: persistent, read-only buffer maps are slow to read substance painter flickering with jagged texture and masks shown black radv: FP16 mode in FidelityFX FSR doesn’t look right [RADV] Blocky corruption in Scarlet Nexus and vkd3d-proton 2.4 Radeon RX580 and 5700 XT: Reloading ARB assembly shaders causes very glitchy rendering Changes targets/graw-xlib: Add missing dep_x11 egl/surfaceless: try kms_swrast before swrast meson: allow egl_native_platform to be specified freedreno/computerator: Fix local_size typo aco/optimizer: ensure to not erase high bits when propagating packed constants egl/wayland: Error on invalid native window egl/wayland: Allow EGLSurface to outlive wl_egl_window softpipe/aniso: move DDQ calculation to after scaling. llvmpipe: add support for time elapsed queries. .pick_status.json: Mark a9c9a9938d6d2ead6f08ccf5256c95801fbc864f as backported .pick_status.json: Update to 376fb4f55f080929df8ca5a2a975fc88a00eec06 .pick_status.json: Update to 1d6c790f9f6c373e667de955822b1048c7073ba3 .pick_status.json: Update to 73262d4bd4a4637a332264a165c62ce3209d03fb zink: remove duplicate format-mapping on little-endian vulkan: do not map zero-sized region of memory vulkan: allocate host-visible memory for swapchain images nir/gcm: Clear out pass_flags before starting iris: Re-emit MEDIA_VFE_STATE for variable group size shaders anv: Handle errors properly in anv_i915_query v3d/driconf: Expose non-MSAA texture limits for mutter and gnome-shell lavapipe: Use common Vulkan format helpers broadcom/compiler: emit TMU flush before a jump nv50/ir/nir: fix smem size for GL radeonsi: don’t expose no-attachment MSAA 16x on all 1 RB chips due to issues st/mesa: always use PIPE_USAGE_STAGING for GL_MAP_READ_BIT usage egl/android: include “util/compiler.h” for FALLTHROUGH macro util/foz: stop crashing on destroy if prepare hasn’t been called radeonsi: Check aux_context on si_destroy_screen() mesa: clear shader_info::is_lowered in prog_to_nir mesa: fix bindless uniform samplers update aco: don’t create v_madmk_f32/v_madak_f32 from v_fma_legacy_f16 freedreno/ir3: Don’t force RTNE if rounding mode is undefined radv: only init the TC-compat ZRANGE metadata for the depth aspect glsl: replace some C++ code with C util: add workaround for Full Bore glsl: relax rule on varying matching for shaders older than 4.20 lima: handle fp16 vertex formats (From OE-Core rev: ce202e5f3f0eaceec2e23ebd1697f73c9fa00aaf) Signed-off-by: Andreas Müller <schnitzeltony@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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