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| 1 | ************ | ||
| 2 | Introduction | ||
| 3 | ************ | ||
| 4 | |||
| 5 | .. _sdk-manual-intro: | ||
| 6 | |||
| 7 | Introduction | ||
| 8 | ============ | ||
| 9 | |||
| 10 | Welcome to the Yocto Project Application Development and the Extensible | ||
| 11 | Software Development Kit (eSDK) manual. This manual provides information | ||
| 12 | that explains how to use both the Yocto Project extensible and standard | ||
| 13 | SDKs to develop applications and images. | ||
| 14 | |||
| 15 | .. note:: | ||
| 16 | |||
| 17 | Prior to the 2.0 Release of the Yocto Project, application | ||
| 18 | development was primarily accomplished through the use of the | ||
| 19 | Application Development Toolkit (ADT) and the availability of | ||
| 20 | stand-alone cross-development toolchains and other tools. With the | ||
| 21 | 2.1 Release of the Yocto Project, application development has | ||
| 22 | transitioned to within a tool-rich extensible SDK and the more | ||
| 23 | traditional standard SDK. | ||
| 24 | |||
| 25 | All SDKs consist of the following: | ||
| 26 | |||
| 27 | - *Cross-Development Toolchain*: This toolchain contains a compiler, | ||
| 28 | debugger, and various miscellaneous tools. | ||
| 29 | |||
| 30 | - *Libraries, Headers, and Symbols*: The libraries, headers, and | ||
| 31 | symbols are specific to the image (i.e. they match the image). | ||
| 32 | |||
| 33 | - *Environment Setup Script*: This ``*.sh`` file, once run, sets up the | ||
| 34 | cross-development environment by defining variables and preparing for | ||
| 35 | SDK use. | ||
| 36 | |||
| 37 | Additionally, an extensible SDK has tools that allow you to easily add | ||
| 38 | new applications and libraries to an image, modify the source of an | ||
| 39 | existing component, test changes on the target hardware, and easily | ||
| 40 | integrate an application into the `OpenEmbedded build | ||
| 41 | system <&YOCTO_DOCS_REF_URL;#build-system-term>`__. | ||
| 42 | |||
| 43 | You can use an SDK to independently develop and test code that is | ||
| 44 | destined to run on some target machine. SDKs are completely | ||
| 45 | self-contained. The binaries are linked against their own copy of | ||
| 46 | ``libc``, which results in no dependencies on the target system. To | ||
| 47 | achieve this, the pointer to the dynamic loader is configured at install | ||
| 48 | time since that path cannot be dynamically altered. This is the reason | ||
| 49 | for a wrapper around the ``populate_sdk`` and ``populate_sdk_ext`` | ||
| 50 | archives. | ||
| 51 | |||
| 52 | Another feature for the SDKs is that only one set of cross-compiler | ||
| 53 | toolchain binaries are produced for any given architecture. This feature | ||
| 54 | takes advantage of the fact that the target hardware can be passed to | ||
| 55 | ``gcc`` as a set of compiler options. Those options are set up by the | ||
| 56 | environment script and contained in variables such as | ||
| 57 | ```CC`` <&YOCTO_DOCS_REF_URL;#var-CC>`__ and | ||
| 58 | ```LD`` <&YOCTO_DOCS_REF_URL;#var-LD>`__. This reduces the space needed | ||
| 59 | for the tools. Understand, however, that every target still needs a | ||
| 60 | sysroot because those binaries are target-specific. | ||
| 61 | |||
| 62 | The SDK development environment consists of the following: | ||
| 63 | |||
| 64 | - The self-contained SDK, which is an architecture-specific | ||
| 65 | cross-toolchain and matching sysroots (target and native) all built | ||
| 66 | by the OpenEmbedded build system (e.g. the SDK). The toolchain and | ||
| 67 | sysroots are based on a `Metadata <&YOCTO_DOCS_REF_URL;#metadata>`__ | ||
| 68 | configuration and extensions, which allows you to cross-develop on | ||
| 69 | the host machine for the target hardware. Additionally, the | ||
| 70 | extensible SDK contains the ``devtool`` functionality. | ||
| 71 | |||
| 72 | - The Quick EMUlator (QEMU), which lets you simulate target hardware. | ||
| 73 | QEMU is not literally part of the SDK. You must build and include | ||
| 74 | this emulator separately. However, QEMU plays an important role in | ||
| 75 | the development process that revolves around use of the SDK. | ||
| 76 | |||
| 77 | In summary, the extensible and standard SDK share many features. | ||
| 78 | However, the extensible SDK has powerful development tools to help you | ||
| 79 | more quickly develop applications. Following is a table that summarizes | ||
| 80 | the primary differences between the standard and extensible SDK types | ||
| 81 | when considering which to build: | ||
| 82 | |||
| 83 | +-----------------------+-----------------------+-----------------------+ | ||
| 84 | | *Feature* | *Standard SDK* | *Extensible SDK* | | ||
| 85 | +=======================+=======================+=======================+ | ||
| 86 | | Toolchain | Yes | Yes\* | | ||
| 87 | +-----------------------+-----------------------+-----------------------+ | ||
| 88 | | Debugger | Yes | Yes\* | | ||
| 89 | +-----------------------+-----------------------+-----------------------+ | ||
| 90 | | Size | 100+ MBytes | 1+ GBytes (or 300+ | | ||
| 91 | | | | MBytes for minimal | | ||
| 92 | | | | w/toolchain) | | ||
| 93 | +-----------------------+-----------------------+-----------------------+ | ||
| 94 | | ``devtool`` | No | Yes | | ||
| 95 | +-----------------------+-----------------------+-----------------------+ | ||
| 96 | | Build Images | No | Yes | | ||
| 97 | +-----------------------+-----------------------+-----------------------+ | ||
| 98 | | Updateable | No | Yes | | ||
| 99 | +-----------------------+-----------------------+-----------------------+ | ||
| 100 | | Managed Sysroot*\* | No | Yes | | ||
| 101 | +-----------------------+-----------------------+-----------------------+ | ||
| 102 | | Installed Packages | No**\* | Yes***\* | | ||
| 103 | +-----------------------+-----------------------+-----------------------+ | ||
| 104 | | Construction | Packages | Shared State | | ||
| 105 | +-----------------------+-----------------------+-----------------------+ | ||
| 106 | |||
| 107 | \* Extensible SDK contains the toolchain and debugger if | ||
| 108 | ```SDK_EXT_TYPE`` <&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE>`__ is "full" | ||
| 109 | or | ||
| 110 | ```SDK_INCLUDE_TOOLCHAIN`` <&YOCTO_DOCS_REF_URL;#var-SDK_INCLUDE_TOOLCHAIN>`__ | ||
| 111 | is "1", which is the default. \*\* Sysroot is managed through the use of | ||
| 112 | ``devtool``. Thus, it is less likely that you will corrupt your SDK | ||
| 113 | sysroot when you try to add additional libraries. \**\* You can add | ||
| 114 | runtime package management to the standard SDK but it is not supported | ||
| 115 | by default. \***\* You must build and make the shared state available to | ||
| 116 | extensible SDK users for "packages" you want to enable users to install. | ||
| 117 | |||
| 118 | The Cross-Development Toolchain | ||
| 119 | ------------------------------- | ||
| 120 | |||
| 121 | The `Cross-Development | ||
| 122 | Toolchain <&YOCTO_DOCS_REF_URL;#cross-development-toolchain>`__ consists | ||
| 123 | of a cross-compiler, cross-linker, and cross-debugger that are used to | ||
| 124 | develop user-space applications for targeted hardware. Additionally, for | ||
| 125 | an extensible SDK, the toolchain also has built-in ``devtool`` | ||
| 126 | functionality. This toolchain is created by running a SDK installer | ||
| 127 | script or through a `Build | ||
| 128 | Directory <&YOCTO_DOCS_REF_URL;#build-directory>`__ that is based on | ||
| 129 | your metadata configuration or extension for your targeted device. The | ||
| 130 | cross-toolchain works with a matching target sysroot. | ||
| 131 | |||
| 132 | .. _sysroot: | ||
| 133 | |||
| 134 | Sysroots | ||
| 135 | -------- | ||
| 136 | |||
| 137 | The native and target sysroots contain needed headers and libraries for | ||
| 138 | generating binaries that run on the target architecture. The target | ||
| 139 | sysroot is based on the target root filesystem image that is built by | ||
| 140 | the OpenEmbedded build system and uses the same metadata configuration | ||
| 141 | used to build the cross-toolchain. | ||
| 142 | |||
| 143 | The QEMU Emulator | ||
| 144 | ----------------- | ||
| 145 | |||
| 146 | The QEMU emulator allows you to simulate your hardware while running | ||
| 147 | your application or image. QEMU is not part of the SDK but is made | ||
| 148 | available a number of different ways: | ||
| 149 | |||
| 150 | - If you have cloned the ``poky`` Git repository to create a `Source | ||
| 151 | Directory <&YOCTO_DOCS_REF_URL;#source-directory>`__ and you have | ||
| 152 | sourced the environment setup script, QEMU is installed and | ||
| 153 | automatically available. | ||
| 154 | |||
| 155 | - If you have downloaded a Yocto Project release and unpacked it to | ||
| 156 | create a Source Directory and you have sourced the environment setup | ||
| 157 | script, QEMU is installed and automatically available. | ||
| 158 | |||
| 159 | - If you have installed the cross-toolchain tarball and you have | ||
| 160 | sourced the toolchain's setup environment script, QEMU is also | ||
| 161 | installed and automatically available. | ||
| 162 | |||
| 163 | SDK Development Model | ||
| 164 | ===================== | ||
| 165 | |||
| 166 | Fundamentally, the SDK fits into the development process as follows: The | ||
| 167 | SDK is installed on any machine and can be used to develop applications, | ||
| 168 | images, and kernels. An SDK can even be used by a QA Engineer or Release | ||
| 169 | Engineer. The fundamental concept is that the machine that has the SDK | ||
| 170 | installed does not have to be associated with the machine that has the | ||
| 171 | Yocto Project installed. A developer can independently compile and test | ||
| 172 | an object on their machine and then, when the object is ready for | ||
| 173 | integration into an image, they can simply make it available to the | ||
| 174 | machine that has the Yocto Project. Once the object is available, the | ||
| 175 | image can be rebuilt using the Yocto Project to produce the modified | ||
| 176 | image. | ||
| 177 | |||
| 178 | You just need to follow these general steps: | ||
| 179 | |||
| 180 | 1. *Install the SDK for your target hardware:* For information on how to | ||
| 181 | install the SDK, see the "`Installing the | ||
| 182 | SDK <#sdk-installing-the-sdk>`__" section. | ||
| 183 | |||
| 184 | 2. *Download or Build the Target Image:* The Yocto Project supports | ||
| 185 | several target architectures and has many pre-built kernel images and | ||
| 186 | root filesystem images. | ||
| 187 | |||
| 188 | If you are going to develop your application on hardware, go to the | ||
| 189 | ```machines`` <&YOCTO_MACHINES_DL_URL;>`__ download area and choose a | ||
| 190 | target machine area from which to download the kernel image and root | ||
| 191 | filesystem. This download area could have several files in it that | ||
| 192 | support development using actual hardware. For example, the area | ||
| 193 | might contain ``.hddimg`` files that combine the kernel image with | ||
| 194 | the filesystem, boot loaders, and so forth. Be sure to get the files | ||
| 195 | you need for your particular development process. | ||
| 196 | |||
| 197 | If you are going to develop your application and then run and test it | ||
| 198 | using the QEMU emulator, go to the | ||
| 199 | ```machines/qemu`` <&YOCTO_QEMU_DL_URL;>`__ download area. From this | ||
| 200 | area, go down into the directory for your target architecture (e.g. | ||
| 201 | ``qemux86_64`` for an Intel-based 64-bit architecture). Download the | ||
| 202 | kernel, root filesystem, and any other files you need for your | ||
| 203 | process. | ||
| 204 | |||
| 205 | .. note:: | ||
| 206 | |||
| 207 | To use the root filesystem in QEMU, you need to extract it. See | ||
| 208 | the " | ||
| 209 | Extracting the Root Filesystem | ||
| 210 | " section for information on how to extract the root filesystem. | ||
| 211 | |||
| 212 | 3. *Develop and Test your Application:* At this point, you have the | ||
| 213 | tools to develop your application. If you need to separately install | ||
| 214 | and use the QEMU emulator, you can go to `QEMU Home | ||
| 215 | Page <http://wiki.qemu.org/Main_Page>`__ to download and learn about | ||
| 216 | the emulator. See the "`Using the Quick EMUlator | ||
| 217 | (QEMU) <&YOCTO_DOCS_DEV_URL;#dev-manual-qemu>`__" chapter in the | ||
| 218 | Yocto Project Development Tasks Manual for information on using QEMU | ||
| 219 | within the Yocto Project. | ||
| 220 | |||
| 221 | The remainder of this manual describes how to use the extensible and | ||
| 222 | standard SDKs. Information also exists in appendix form that describes | ||
| 223 | how you can build, install, and modify an SDK. | ||
