diff options
| author | Alexander Kanavin <alex@linutronix.de> | 2025-03-19 11:09:59 +0100 |
|---|---|---|
| committer | Richard Purdie <richard.purdie@linuxfoundation.org> | 2025-03-20 11:29:03 +0000 |
| commit | e02e69fbe297fa0ca2db44f2eb37b9e95a8497d5 (patch) | |
| tree | b1c5ba411fe35d22bdc72270008dcb70538d721b /meta/recipes-graphics | |
| parent | 8aa856a421280250b8c5b869ad4cf48bbc8107e6 (diff) | |
| download | poky-e02e69fbe297fa0ca2db44f2eb37b9e95a8497d5.tar.gz | |
mesa-demos: update 8.5.0 -> 9.0.0
The new version is in a location that isn't discoverable
by upstream version checks, and so has been overlooked for a while.
Drop patches:
0001-mesa-demos-Add-missing-data-files.patch
(backport)
0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch
(very old patch rejected by upstream as not necessary and not making sense:
https://gitlab.freedesktop.org/mesa/demos/-/issues/9 )
Disably wayland for now due to libdecor dependency,
adjust other feature dependencies as needed.
(From OE-Core rev: 59a9e96fa43e18af932cec7c2f1a36d9fcafff94)
Signed-off-by: Alexander Kanavin <alex@linutronix.de>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
Diffstat (limited to 'meta/recipes-graphics')
| -rw-r--r-- | meta/recipes-graphics/mesa/mesa-demos/0001-mesa-demos-Add-missing-data-files.patch | 624 | ||||
| -rw-r--r-- | meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch | 234 | ||||
| -rw-r--r-- | meta/recipes-graphics/mesa/mesa-demos_9.0.0.bb (renamed from meta/recipes-graphics/mesa/mesa-demos_8.5.0.bb) | 15 |
3 files changed, 8 insertions, 865 deletions
diff --git a/meta/recipes-graphics/mesa/mesa-demos/0001-mesa-demos-Add-missing-data-files.patch b/meta/recipes-graphics/mesa/mesa-demos/0001-mesa-demos-Add-missing-data-files.patch deleted file mode 100644 index 93ee9c286d..0000000000 --- a/meta/recipes-graphics/mesa/mesa-demos/0001-mesa-demos-Add-missing-data-files.patch +++ /dev/null | |||
| @@ -1,624 +0,0 @@ | |||
| 1 | From b695c3a3fa3f4cd48c13aa26542110de27075518 Mon Sep 17 00:00:00 2001 | ||
| 2 | From: Drew Moseley <drew_moseley@mentor.com> | ||
| 3 | Date: Mon, 12 May 2014 15:22:32 -0400 | ||
| 4 | Subject: [PATCH 1/9] mesa-demos: Add missing data files. | ||
| 5 | |||
| 6 | Add some data files that are present in the git repository: | ||
| 7 | http://cgit.freedesktop.org/mesa/demos/tree/?id=mesa-demos-8.1.0 | ||
| 8 | but not in the release tarball | ||
| 9 | ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/mesa-demos-8.1.0.tar.bz2 | ||
| 10 | |||
| 11 | Upstream-Status: Backport | ||
| 12 | Signed-off-by: Drew Moseley <drew_moseley@mentor.com> | ||
| 13 | Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com> | ||
| 14 | --- | ||
| 15 | src/fpglsl/depth-read.glsl | 4 + | ||
| 16 | src/fpglsl/infinite-loop.glsl | 7 + | ||
| 17 | src/glsl/CH11-bumpmaptex.frag | 47 +++++++ | ||
| 18 | src/glsl/blinking-teapot.frag | 31 +++++ | ||
| 19 | src/glsl/blinking-teapot.vert | 16 +++ | ||
| 20 | src/glsl/convolution.frag | 21 +++ | ||
| 21 | src/glsl/simplex-noise.glsl | 279 ++++++++++++++++++++++++++++++++++++++++ | ||
| 22 | src/glsl/skinning.vert | 24 ++++ | ||
| 23 | src/perf/glslstateschange1.frag | 19 +++ | ||
| 24 | src/perf/glslstateschange1.vert | 14 ++ | ||
| 25 | src/perf/glslstateschange2.frag | 17 +++ | ||
| 26 | src/perf/glslstateschange2.vert | 14 ++ | ||
| 27 | src/vpglsl/infinite-loop.glsl | 8 ++ | ||
| 28 | 13 files changed, 501 insertions(+) | ||
| 29 | create mode 100644 src/fpglsl/depth-read.glsl | ||
| 30 | create mode 100644 src/fpglsl/infinite-loop.glsl | ||
| 31 | create mode 100644 src/glsl/CH11-bumpmaptex.frag | ||
| 32 | create mode 100644 src/glsl/blinking-teapot.frag | ||
| 33 | create mode 100644 src/glsl/blinking-teapot.vert | ||
| 34 | create mode 100644 src/glsl/convolution.frag | ||
| 35 | create mode 100644 src/glsl/simplex-noise.glsl | ||
| 36 | create mode 100644 src/glsl/skinning.vert | ||
| 37 | create mode 100644 src/perf/glslstateschange1.frag | ||
| 38 | create mode 100644 src/perf/glslstateschange1.vert | ||
| 39 | create mode 100644 src/perf/glslstateschange2.frag | ||
| 40 | create mode 100644 src/perf/glslstateschange2.vert | ||
| 41 | create mode 100644 src/vpglsl/infinite-loop.glsl | ||
| 42 | |||
| 43 | diff --git a/src/fpglsl/depth-read.glsl b/src/fpglsl/depth-read.glsl | ||
| 44 | new file mode 100644 | ||
| 45 | index 0000000..86d298e | ||
| 46 | --- /dev/null | ||
| 47 | +++ b/src/fpglsl/depth-read.glsl | ||
| 48 | @@ -0,0 +1,4 @@ | ||
| 49 | +void main() | ||
| 50 | +{ | ||
| 51 | + gl_FragColor = gl_FragCoord.zzzz; | ||
| 52 | +} | ||
| 53 | diff --git a/src/fpglsl/infinite-loop.glsl b/src/fpglsl/infinite-loop.glsl | ||
| 54 | new file mode 100644 | ||
| 55 | index 0000000..c6dc6ee | ||
| 56 | --- /dev/null | ||
| 57 | +++ b/src/fpglsl/infinite-loop.glsl | ||
| 58 | @@ -0,0 +1,7 @@ | ||
| 59 | +void main() { | ||
| 60 | + vec4 sum = vec4(0); | ||
| 61 | + for (int i = 1; i != 2; i += 2) { | ||
| 62 | + sum += vec4(0.1, 0.1, 0.1, 0.1); | ||
| 63 | + } | ||
| 64 | + gl_FragColor = sum; | ||
| 65 | +} | ||
| 66 | diff --git a/src/glsl/CH11-bumpmaptex.frag b/src/glsl/CH11-bumpmaptex.frag | ||
| 67 | new file mode 100644 | ||
| 68 | index 0000000..b5dabb4 | ||
| 69 | --- /dev/null | ||
| 70 | +++ b/src/glsl/CH11-bumpmaptex.frag | ||
| 71 | @@ -0,0 +1,47 @@ | ||
| 72 | +// | ||
| 73 | +// Fragment shader for procedural bumps | ||
| 74 | +// | ||
| 75 | +// Authors: John Kessenich, Randi Rost | ||
| 76 | +// | ||
| 77 | +// Copyright (c) 2002-2006 3Dlabs Inc. Ltd. | ||
| 78 | +// | ||
| 79 | +// See 3Dlabs-License.txt for license information | ||
| 80 | +// | ||
| 81 | +// Texture mapping/modulation added by Brian Paul | ||
| 82 | +// | ||
| 83 | + | ||
| 84 | +varying vec3 LightDir; | ||
| 85 | +varying vec3 EyeDir; | ||
| 86 | + | ||
| 87 | +uniform float BumpDensity; // = 16.0 | ||
| 88 | +uniform float BumpSize; // = 0.15 | ||
| 89 | +uniform float SpecularFactor; // = 0.5 | ||
| 90 | + | ||
| 91 | +uniform sampler2D Tex; | ||
| 92 | + | ||
| 93 | +void main() | ||
| 94 | +{ | ||
| 95 | + vec3 ambient = vec3(0.25); | ||
| 96 | + vec3 litColor; | ||
| 97 | + vec2 c = BumpDensity * gl_TexCoord[0].st; | ||
| 98 | + vec2 p = fract(c) - vec2(0.5); | ||
| 99 | + | ||
| 100 | + float d, f; | ||
| 101 | + d = p.x * p.x + p.y * p.y; | ||
| 102 | + f = inversesqrt(d + 1.0); | ||
| 103 | + | ||
| 104 | + if (d >= BumpSize) | ||
| 105 | + { p = vec2(0.0); f = 1.0; } | ||
| 106 | + | ||
| 107 | + vec3 SurfaceColor = texture2D(Tex, gl_TexCoord[0].st).xyz; | ||
| 108 | + | ||
| 109 | + vec3 normDelta = vec3(p.x, p.y, 1.0) * f; | ||
| 110 | + litColor = SurfaceColor * (ambient + max(dot(normDelta, LightDir), 0.0)); | ||
| 111 | + vec3 reflectDir = reflect(LightDir, normDelta); | ||
| 112 | + | ||
| 113 | + float spec = max(dot(EyeDir, reflectDir), 0.0); | ||
| 114 | + spec *= SpecularFactor; | ||
| 115 | + litColor = min(litColor + spec, vec3(1.0)); | ||
| 116 | + | ||
| 117 | + gl_FragColor = vec4(litColor, 1.0); | ||
| 118 | +} | ||
| 119 | diff --git a/src/glsl/blinking-teapot.frag b/src/glsl/blinking-teapot.frag | ||
| 120 | new file mode 100644 | ||
| 121 | index 0000000..0db060b | ||
| 122 | --- /dev/null | ||
| 123 | +++ b/src/glsl/blinking-teapot.frag | ||
| 124 | @@ -0,0 +1,31 @@ | ||
| 125 | +#extension GL_ARB_uniform_buffer_object : enable | ||
| 126 | + | ||
| 127 | +layout(std140) uniform colors0 | ||
| 128 | +{ | ||
| 129 | + float DiffuseCool; | ||
| 130 | + float DiffuseWarm; | ||
| 131 | + vec3 SurfaceColor; | ||
| 132 | + vec3 WarmColor; | ||
| 133 | + vec3 CoolColor; | ||
| 134 | + vec4 some[8]; | ||
| 135 | +}; | ||
| 136 | + | ||
| 137 | +varying float NdotL; | ||
| 138 | +varying vec3 ReflectVec; | ||
| 139 | +varying vec3 ViewVec; | ||
| 140 | + | ||
| 141 | +void main (void) | ||
| 142 | +{ | ||
| 143 | + | ||
| 144 | + vec3 kcool = min(CoolColor + DiffuseCool * SurfaceColor, 1.0); | ||
| 145 | + vec3 kwarm = min(WarmColor + DiffuseWarm * SurfaceColor, 1.0); | ||
| 146 | + vec3 kfinal = mix(kcool, kwarm, NdotL); | ||
| 147 | + | ||
| 148 | + vec3 nreflect = normalize(ReflectVec); | ||
| 149 | + vec3 nview = normalize(ViewVec); | ||
| 150 | + | ||
| 151 | + float spec = max(dot(nreflect, nview), 0.0); | ||
| 152 | + spec = pow(spec, 32.0); | ||
| 153 | + | ||
| 154 | + gl_FragColor = vec4 (min(kfinal + spec, 1.0), 1.0); | ||
| 155 | +} | ||
| 156 | diff --git a/src/glsl/blinking-teapot.vert b/src/glsl/blinking-teapot.vert | ||
| 157 | new file mode 100644 | ||
| 158 | index 0000000..397d733 | ||
| 159 | --- /dev/null | ||
| 160 | +++ b/src/glsl/blinking-teapot.vert | ||
| 161 | @@ -0,0 +1,16 @@ | ||
| 162 | +vec3 LightPosition = vec3(0.0, 10.0, 4.0); | ||
| 163 | + | ||
| 164 | +varying float NdotL; | ||
| 165 | +varying vec3 ReflectVec; | ||
| 166 | +varying vec3 ViewVec; | ||
| 167 | + | ||
| 168 | +void main(void) | ||
| 169 | +{ | ||
| 170 | + vec3 ecPos = vec3 (gl_ModelViewMatrix * gl_Vertex); | ||
| 171 | + vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal); | ||
| 172 | + vec3 lightVec = normalize(LightPosition - ecPos); | ||
| 173 | + ReflectVec = normalize(reflect(-lightVec, tnorm)); | ||
| 174 | + ViewVec = normalize(-ecPos); | ||
| 175 | + NdotL = (dot(lightVec, tnorm) + 1.0) * 0.5; | ||
| 176 | + gl_Position = ftransform(); | ||
| 177 | +} | ||
| 178 | diff --git a/src/glsl/convolution.frag b/src/glsl/convolution.frag | ||
| 179 | new file mode 100644 | ||
| 180 | index 0000000..e49b8ac | ||
| 181 | --- /dev/null | ||
| 182 | +++ b/src/glsl/convolution.frag | ||
| 183 | @@ -0,0 +1,21 @@ | ||
| 184 | + | ||
| 185 | +const int KernelSize = 9; | ||
| 186 | + | ||
| 187 | +//texture offsets | ||
| 188 | +uniform vec2 Offset[KernelSize]; | ||
| 189 | +//convolution kernel | ||
| 190 | +uniform vec4 KernelValue[KernelSize]; | ||
| 191 | +uniform sampler2D srcTex; | ||
| 192 | +uniform vec4 ScaleFactor; | ||
| 193 | +uniform vec4 BaseColor; | ||
| 194 | + | ||
| 195 | +void main(void) | ||
| 196 | +{ | ||
| 197 | + int i; | ||
| 198 | + vec4 sum = vec4(0.0); | ||
| 199 | + for (i = 0; i < KernelSize; ++i) { | ||
| 200 | + vec4 tmp = texture2D(srcTex, gl_TexCoord[0].st + Offset[i]); | ||
| 201 | + sum += tmp * KernelValue[i]; | ||
| 202 | + } | ||
| 203 | + gl_FragColor = sum * ScaleFactor + BaseColor; | ||
| 204 | +} | ||
| 205 | diff --git a/src/glsl/simplex-noise.glsl b/src/glsl/simplex-noise.glsl | ||
| 206 | new file mode 100644 | ||
| 207 | index 0000000..b6833cb | ||
| 208 | --- /dev/null | ||
| 209 | +++ b/src/glsl/simplex-noise.glsl | ||
| 210 | @@ -0,0 +1,279 @@ | ||
| 211 | +// | ||
| 212 | +// Description : Array and textureless GLSL 2D/3D/4D simplex | ||
| 213 | +// noise functions. | ||
| 214 | +// Author : Ian McEwan, Ashima Arts. | ||
| 215 | +// Maintainer : ijm | ||
| 216 | +// Lastmod : 20110223 | ||
| 217 | +// License : Copyright (C) 2011 Ashima Arts. All rights reserved. | ||
| 218 | +// Distributed under the Artistic License 2.0; See LICENCE file. | ||
| 219 | +// | ||
| 220 | + | ||
| 221 | +#define NORMALIZE_GRADIENTS | ||
| 222 | +#undef USE_CIRCLE | ||
| 223 | +#define COLLAPSE_SORTNET | ||
| 224 | + | ||
| 225 | +float permute(float x0,vec3 p) { | ||
| 226 | + float x1 = mod(x0 * p.y, p.x); | ||
| 227 | + return floor( mod( (x1 + p.z) *x0, p.x )); | ||
| 228 | + } | ||
| 229 | +vec2 permute(vec2 x0,vec3 p) { | ||
| 230 | + vec2 x1 = mod(x0 * p.y, p.x); | ||
| 231 | + return floor( mod( (x1 + p.z) *x0, p.x )); | ||
| 232 | + } | ||
| 233 | +vec3 permute(vec3 x0,vec3 p) { | ||
| 234 | + vec3 x1 = mod(x0 * p.y, p.x); | ||
| 235 | + return floor( mod( (x1 + p.z) *x0, p.x )); | ||
| 236 | + } | ||
| 237 | +vec4 permute(vec4 x0,vec3 p) { | ||
| 238 | + vec4 x1 = mod(x0 * p.y, p.x); | ||
| 239 | + return floor( mod( (x1 + p.z) *x0, p.x )); | ||
| 240 | + } | ||
| 241 | + | ||
| 242 | +uniform vec4 pParam; | ||
| 243 | +// Example | ||
| 244 | +// const vec4 pParam = vec4( 17.* 17., 34., 1., 7.); | ||
| 245 | + | ||
| 246 | +float taylorInvSqrt(float r) | ||
| 247 | + { | ||
| 248 | + return ( 0.83666002653408 + 0.7*0.85373472095314 - 0.85373472095314 * r ); | ||
| 249 | + } | ||
| 250 | + | ||
| 251 | +float simplexNoise2(vec2 v) | ||
| 252 | + { | ||
| 253 | + const vec2 C = vec2(0.211324865405187134, // (3.0-sqrt(3.0))/6.; | ||
| 254 | + 0.366025403784438597); // 0.5*(sqrt(3.0)-1.); | ||
| 255 | + const vec3 D = vec3( 0., 0.5, 2.0) * 3.14159265358979312; | ||
| 256 | +// First corner | ||
| 257 | + vec2 i = floor(v + dot(v, C.yy) ); | ||
| 258 | + vec2 x0 = v - i + dot(i, C.xx); | ||
| 259 | + | ||
| 260 | +// Other corners | ||
| 261 | + vec2 i1 = (x0.x > x0.y) ? vec2(1.,0.) : vec2(0.,1.) ; | ||
| 262 | + | ||
| 263 | + // x0 = x0 - 0. + 0. * C | ||
| 264 | + vec2 x1 = x0 - i1 + 1. * C.xx ; | ||
| 265 | + vec2 x2 = x0 - 1. + 2. * C.xx ; | ||
| 266 | + | ||
| 267 | +// Permutations | ||
| 268 | + i = mod(i, pParam.x); | ||
| 269 | + vec3 p = permute( permute( | ||
| 270 | + i.y + vec3(0., i1.y, 1. ), pParam.xyz) | ||
| 271 | + + i.x + vec3(0., i1.x, 1. ), pParam.xyz); | ||
| 272 | + | ||
| 273 | +#ifndef USE_CIRCLE | ||
| 274 | +// ( N points uniformly over a line, mapped onto a diamond.) | ||
| 275 | + vec3 x = fract(p / pParam.w) ; | ||
| 276 | + vec3 h = 0.5 - abs(x) ; | ||
| 277 | + | ||
| 278 | + vec3 sx = vec3(lessThan(x,D.xxx)) *2. -1.; | ||
| 279 | + vec3 sh = vec3(lessThan(h,D.xxx)); | ||
| 280 | + | ||
| 281 | + vec3 a0 = x + sx*sh; | ||
| 282 | + vec2 p0 = vec2(a0.x,h.x); | ||
| 283 | + vec2 p1 = vec2(a0.y,h.y); | ||
| 284 | + vec2 p2 = vec2(a0.z,h.z); | ||
| 285 | + | ||
| 286 | +#ifdef NORMALISE_GRADIENTS | ||
| 287 | + p0 *= taylorInvSqrt(dot(p0,p0)); | ||
| 288 | + p1 *= taylorInvSqrt(dot(p1,p1)); | ||
| 289 | + p2 *= taylorInvSqrt(dot(p2,p2)); | ||
| 290 | +#endif | ||
| 291 | + | ||
| 292 | + vec3 g = 2.0 * vec3( dot(p0, x0), dot(p1, x1), dot(p2, x2) ); | ||
| 293 | +#else | ||
| 294 | +// N points around a unit circle. | ||
| 295 | + vec3 phi = D.z * mod(p,pParam.w) /pParam.w ; | ||
| 296 | + vec4 a0 = sin(phi.xxyy+D.xyxy); | ||
| 297 | + vec2 a1 = sin(phi.zz +D.xy); | ||
| 298 | + vec3 g = vec3( dot(a0.xy, x0), dot(a0.zw, x1), dot(a1.xy, x2) ); | ||
| 299 | +#endif | ||
| 300 | +// mix | ||
| 301 | + vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.); | ||
| 302 | + m = m*m ; | ||
| 303 | + return 1.66666* 70.*dot(m*m, g); | ||
| 304 | + } | ||
| 305 | + | ||
| 306 | +float simplexNoise3(vec3 v) | ||
| 307 | + { | ||
| 308 | + const vec2 C = vec2(1./6. , 1./3. ) ; | ||
| 309 | + const vec4 D = vec4(0., 0.5, 1.0, 2.0); | ||
| 310 | + | ||
| 311 | +// First corner | ||
| 312 | + vec3 i = floor(v + dot(v, C.yyy) ); | ||
| 313 | + vec3 x0 = v - i + dot(i, C.xxx) ; | ||
| 314 | + | ||
| 315 | +// Other corners | ||
| 316 | +#ifdef COLLAPSE_SORTNET | ||
| 317 | + vec3 g = vec3( greaterThan( x0.xyz, x0.yzx) ); | ||
| 318 | + vec3 l = vec3( lessThanEqual( x0.xyz, x0.yzx) ); | ||
| 319 | + | ||
| 320 | + vec3 i1 = g.xyz * l.zxy; | ||
| 321 | + vec3 i2 = max( g.xyz, l.zxy); | ||
| 322 | +#else | ||
| 323 | +// Keeping this clean - let the compiler optimize. | ||
| 324 | + vec3 q1; | ||
| 325 | + q1.x = max(x0.x, x0.y); | ||
| 326 | + q1.y = min(x0.x, x0.y); | ||
| 327 | + q1.z = x0.z; | ||
| 328 | + | ||
| 329 | + vec3 q2; | ||
| 330 | + q2.x = max(q1.x,q1.z); | ||
| 331 | + q2.z = min(q1.x,q1.z); | ||
| 332 | + q2.y = q1.y; | ||
| 333 | + | ||
| 334 | + vec3 q3; | ||
| 335 | + q3.y = max(q2.y, q2.z); | ||
| 336 | + q3.z = min(q2.y, q2.z); | ||
| 337 | + q3.x = q2.x; | ||
| 338 | + | ||
| 339 | + vec3 i1 = vec3(equal(q3.xxx, x0)); | ||
| 340 | + vec3 i2 = i1 + vec3(equal(q3.yyy, x0)); | ||
| 341 | +#endif | ||
| 342 | + | ||
| 343 | + // x0 = x0 - 0. + 0. * C | ||
| 344 | + vec3 x1 = x0 - i1 + 1. * C.xxx; | ||
| 345 | + vec3 x2 = x0 - i2 + 2. * C.xxx; | ||
| 346 | + vec3 x3 = x0 - 1. + 3. * C.xxx; | ||
| 347 | + | ||
| 348 | +// Permutations | ||
| 349 | + i = mod(i, pParam.x ); | ||
| 350 | + vec4 p = permute( permute( permute( | ||
| 351 | + i.z + vec4(0., i1.z, i2.z, 1. ), pParam.xyz) | ||
| 352 | + + i.y + vec4(0., i1.y, i2.y, 1. ), pParam.xyz) | ||
| 353 | + + i.x + vec4(0., i1.x, i2.x, 1. ), pParam.xyz); | ||
| 354 | + | ||
| 355 | +// Gradients | ||
| 356 | +// ( N*N points uniformly over a square, mapped onto a octohedron.) | ||
| 357 | + float n_ = 1.0/pParam.w ; | ||
| 358 | + vec3 ns = n_ * D.wyz - D.xzx ; | ||
| 359 | + | ||
| 360 | + vec4 j = p - pParam.w*pParam.w*floor(p * ns.z *ns.z); // mod(p,N*N) | ||
| 361 | + | ||
| 362 | + vec4 x_ = floor(j * ns.z) ; | ||
| 363 | + vec4 y_ = floor(j - pParam.w * x_ ) ; // mod(j,N) | ||
| 364 | + | ||
| 365 | + vec4 x = x_ *ns.x + ns.yyyy; | ||
| 366 | + vec4 y = y_ *ns.x + ns.yyyy; | ||
| 367 | + vec4 h = 1. - abs(x) - abs(y); | ||
| 368 | + | ||
| 369 | + vec4 b0 = vec4( x.xy, y.xy ); | ||
| 370 | + vec4 b1 = vec4( x.zw, y.zw ); | ||
| 371 | + | ||
| 372 | + vec4 s0 = vec4(lessThan(b0,D.xxxx)) *2. -1.; | ||
| 373 | + vec4 s1 = vec4(lessThan(b1,D.xxxx)) *2. -1.; | ||
| 374 | + vec4 sh = vec4(lessThan(h, D.xxxx)); | ||
| 375 | + | ||
| 376 | + vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ; | ||
| 377 | + vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ; | ||
| 378 | + | ||
| 379 | + vec3 p0 = vec3(a0.xy,h.x); | ||
| 380 | + vec3 p1 = vec3(a0.zw,h.y); | ||
| 381 | + vec3 p2 = vec3(a1.xy,h.z); | ||
| 382 | + vec3 p3 = vec3(a1.zw,h.w); | ||
| 383 | + | ||
| 384 | +#ifdef NORMALISE_GRADIENTS | ||
| 385 | + p0 *= taylorInvSqrt(dot(p0,p0)); | ||
| 386 | + p1 *= taylorInvSqrt(dot(p1,p1)); | ||
| 387 | + p2 *= taylorInvSqrt(dot(p2,p2)); | ||
| 388 | + p3 *= taylorInvSqrt(dot(p3,p3)); | ||
| 389 | +#endif | ||
| 390 | + | ||
| 391 | +// Mix | ||
| 392 | + vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.); | ||
| 393 | + m = m * m; | ||
| 394 | +//used to be 64. | ||
| 395 | + return 48.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1), | ||
| 396 | + dot(p2,x2), dot(p3,x3) ) ); | ||
| 397 | + } | ||
| 398 | + | ||
| 399 | +vec4 grad4(float j, vec4 ip) | ||
| 400 | + { | ||
| 401 | + const vec4 ones = vec4(1.,1.,1.,-1.); | ||
| 402 | + vec4 p,s; | ||
| 403 | + | ||
| 404 | + p.xyz = floor( fract (vec3(j) * ip.xyz) *pParam.w) * ip.z -1.0; | ||
| 405 | + p.w = 1.5 - dot(abs(p.xyz), ones.xyz); | ||
| 406 | + s = vec4(lessThan(p,vec4(0.))); | ||
| 407 | + p.xyz = p.xyz + (s.xyz*2.-1.) * s.www; | ||
| 408 | + | ||
| 409 | + return p; | ||
| 410 | + } | ||
| 411 | + | ||
| 412 | +float simplexNoise4(vec4 v) | ||
| 413 | + { | ||
| 414 | + const vec2 C = vec2( 0.138196601125010504, // (5 - sqrt(5))/20 G4 | ||
| 415 | + 0.309016994374947451); // (sqrt(5) - 1)/4 F4 | ||
| 416 | +// First corner | ||
| 417 | + vec4 i = floor(v + dot(v, C.yyyy) ); | ||
| 418 | + vec4 x0 = v - i + dot(i, C.xxxx); | ||
| 419 | + | ||
| 420 | +// Other corners | ||
| 421 | + | ||
| 422 | +// Force existance of strict total ordering in sort. | ||
| 423 | + vec4 q0 = floor(x0 * 1024.0) + vec4( 0., 1./4., 2./4. , 3./4.); | ||
| 424 | + vec4 q1; | ||
| 425 | + q1.xy = max(q0.xy,q0.zw); // x:z y:w | ||
| 426 | + q1.zw = min(q0.xy,q0.zw); | ||
| 427 | + | ||
| 428 | + vec4 q2; | ||
| 429 | + q2.xz = max(q1.xz,q1.yw); // x:y z:w | ||
| 430 | + q2.yw = min(q1.xz,q1.yw); | ||
| 431 | + | ||
| 432 | + vec4 q3; | ||
| 433 | + q3.y = max(q2.y,q2.z); // y:z | ||
| 434 | + q3.z = min(q2.y,q2.z); | ||
| 435 | + q3.xw = q2.xw; | ||
| 436 | + | ||
| 437 | + vec4 i1 = vec4(lessThanEqual(q3.xxxx, q0)); | ||
| 438 | + vec4 i2 = vec4(lessThanEqual(q3.yyyy, q0)); | ||
| 439 | + vec4 i3 = vec4(lessThanEqual(q3.zzzz, q0)); | ||
| 440 | + | ||
| 441 | + // x0 = x0 - 0. + 0. * C | ||
| 442 | + vec4 x1 = x0 - i1 + 1. * C.xxxx; | ||
| 443 | + vec4 x2 = x0 - i2 + 2. * C.xxxx; | ||
| 444 | + vec4 x3 = x0 - i3 + 3. * C.xxxx; | ||
| 445 | + vec4 x4 = x0 - 1. + 4. * C.xxxx; | ||
| 446 | + | ||
| 447 | +// Permutations | ||
| 448 | + i = mod(i, pParam.x ); | ||
| 449 | + float j0 = permute( permute( permute( permute ( | ||
| 450 | + i.w, pParam.xyz) + i.z, pParam.xyz) | ||
| 451 | + + i.y, pParam.xyz) + i.x, pParam.xyz); | ||
| 452 | + vec4 j1 = permute( permute( permute( permute ( | ||
| 453 | + i.w + vec4(i1.w, i2.w, i3.w, 1. ), pParam.xyz) | ||
| 454 | + + i.z + vec4(i1.z, i2.z, i3.z, 1. ), pParam.xyz) | ||
| 455 | + + i.y + vec4(i1.y, i2.y, i3.y, 1. ), pParam.xyz) | ||
| 456 | + + i.x + vec4(i1.x, i2.x, i3.x, 1. ), pParam.xyz); | ||
| 457 | +// Gradients | ||
| 458 | +// ( N*N*N points uniformly over a cube, mapped onto a 4-octohedron.) | ||
| 459 | + vec4 ip = pParam ; | ||
| 460 | + ip.xy *= pParam.w ; | ||
| 461 | + ip.x *= pParam.w ; | ||
| 462 | + ip = vec4(1.,1.,1.,2.) / ip ; | ||
| 463 | + | ||
| 464 | + vec4 p0 = grad4(j0, ip); | ||
| 465 | + vec4 p1 = grad4(j1.x, ip); | ||
| 466 | + vec4 p2 = grad4(j1.y, ip); | ||
| 467 | + vec4 p3 = grad4(j1.z, ip); | ||
| 468 | + vec4 p4 = grad4(j1.w, ip); | ||
| 469 | + | ||
| 470 | +#ifdef NORMALISE_GRADIENTS | ||
| 471 | + p0 *= taylorInvSqrt(dot(p0,p0)); | ||
| 472 | + p1 *= taylorInvSqrt(dot(p1,p1)); | ||
| 473 | + p2 *= taylorInvSqrt(dot(p2,p2)); | ||
| 474 | + p3 *= taylorInvSqrt(dot(p3,p3)); | ||
| 475 | + p4 *= taylorInvSqrt(dot(p4,p4)); | ||
| 476 | +#endif | ||
| 477 | + | ||
| 478 | +// Mix | ||
| 479 | + vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.); | ||
| 480 | + vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.); | ||
| 481 | + m0 = m0 * m0; | ||
| 482 | + m1 = m1 * m1; | ||
| 483 | + return 32. * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 ))) | ||
| 484 | + + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ; | ||
| 485 | + | ||
| 486 | + } | ||
| 487 | + | ||
| 488 | + | ||
| 489 | + | ||
| 490 | diff --git a/src/glsl/skinning.vert b/src/glsl/skinning.vert | ||
| 491 | new file mode 100644 | ||
| 492 | index 0000000..28970ee | ||
| 493 | --- /dev/null | ||
| 494 | +++ b/src/glsl/skinning.vert | ||
| 495 | @@ -0,0 +1,24 @@ | ||
| 496 | +// Vertex weighting/blendin shader | ||
| 497 | +// Brian Paul | ||
| 498 | +// 4 Nov 2008 | ||
| 499 | + | ||
| 500 | +uniform mat4 mat0, mat1; | ||
| 501 | +attribute float weight; | ||
| 502 | + | ||
| 503 | +void main() | ||
| 504 | +{ | ||
| 505 | + // simple diffuse shading | ||
| 506 | + // Note that we should really transform the normal vector along with | ||
| 507 | + // the postion below... someday. | ||
| 508 | + vec3 lightVec = vec3(0, 0, 1); | ||
| 509 | + vec3 norm = gl_NormalMatrix * gl_Normal; | ||
| 510 | + float dot = 0.2 + max(0.0, dot(norm, lightVec)); | ||
| 511 | + gl_FrontColor = vec4(dot); | ||
| 512 | + | ||
| 513 | + // compute sum of weighted transformations | ||
| 514 | + vec4 pos0 = mat0 * gl_Vertex; | ||
| 515 | + vec4 pos1 = mat1 * gl_Vertex; | ||
| 516 | + vec4 pos = mix(pos0, pos1, weight); | ||
| 517 | + | ||
| 518 | + gl_Position = gl_ModelViewProjectionMatrix * pos; | ||
| 519 | +} | ||
| 520 | diff --git a/src/perf/glslstateschange1.frag b/src/perf/glslstateschange1.frag | ||
| 521 | new file mode 100644 | ||
| 522 | index 0000000..0839436 | ||
| 523 | --- /dev/null | ||
| 524 | +++ b/src/perf/glslstateschange1.frag | ||
| 525 | @@ -0,0 +1,19 @@ | ||
| 526 | +// Multi-texture fragment shader | ||
| 527 | +// Brian Paul | ||
| 528 | + | ||
| 529 | +// Composite second texture over first. | ||
| 530 | +// We're assuming the 2nd texture has a meaningful alpha channel. | ||
| 531 | + | ||
| 532 | +uniform sampler2D tex1; | ||
| 533 | +uniform sampler2D tex2; | ||
| 534 | +uniform vec4 UniV1; | ||
| 535 | +uniform vec4 UniV2; | ||
| 536 | + | ||
| 537 | +void main() | ||
| 538 | +{ | ||
| 539 | + vec4 t3; | ||
| 540 | + vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy); | ||
| 541 | + vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); | ||
| 542 | + t3 = mix(t1, t2, t2.w); | ||
| 543 | + gl_FragColor = t3 + UniV1 + UniV2; | ||
| 544 | +} | ||
| 545 | diff --git a/src/perf/glslstateschange1.vert b/src/perf/glslstateschange1.vert | ||
| 546 | new file mode 100644 | ||
| 547 | index 0000000..cef50db | ||
| 548 | --- /dev/null | ||
| 549 | +++ b/src/perf/glslstateschange1.vert | ||
| 550 | @@ -0,0 +1,14 @@ | ||
| 551 | +// Multi-texture vertex shader | ||
| 552 | +// Brian Paul | ||
| 553 | + | ||
| 554 | + | ||
| 555 | +attribute vec4 TexCoord0, TexCoord1; | ||
| 556 | +attribute vec4 VertCoord; | ||
| 557 | + | ||
| 558 | +void main() | ||
| 559 | +{ | ||
| 560 | + gl_TexCoord[0] = TexCoord0; | ||
| 561 | + gl_TexCoord[1] = TexCoord1; | ||
| 562 | + // note: may use gl_Vertex or VertCoord here for testing: | ||
| 563 | + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
| 564 | +} | ||
| 565 | diff --git a/src/perf/glslstateschange2.frag b/src/perf/glslstateschange2.frag | ||
| 566 | new file mode 100644 | ||
| 567 | index 0000000..0df0319 | ||
| 568 | --- /dev/null | ||
| 569 | +++ b/src/perf/glslstateschange2.frag | ||
| 570 | @@ -0,0 +1,17 @@ | ||
| 571 | +// Multi-texture fragment shader | ||
| 572 | +// Brian Paul | ||
| 573 | + | ||
| 574 | +// Composite second texture over first. | ||
| 575 | +// We're assuming the 2nd texture has a meaningful alpha channel. | ||
| 576 | + | ||
| 577 | +uniform sampler2D tex1; | ||
| 578 | +uniform sampler2D tex2; | ||
| 579 | +uniform vec4 UniV1; | ||
| 580 | +uniform vec4 UniV2; | ||
| 581 | + | ||
| 582 | +void main() | ||
| 583 | +{ | ||
| 584 | + vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy); | ||
| 585 | + vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); | ||
| 586 | + gl_FragColor = t1 + t2 + UniV1 + UniV2; | ||
| 587 | +} | ||
| 588 | diff --git a/src/perf/glslstateschange2.vert b/src/perf/glslstateschange2.vert | ||
| 589 | new file mode 100644 | ||
| 590 | index 0000000..cef50db | ||
| 591 | --- /dev/null | ||
| 592 | +++ b/src/perf/glslstateschange2.vert | ||
| 593 | @@ -0,0 +1,14 @@ | ||
| 594 | +// Multi-texture vertex shader | ||
| 595 | +// Brian Paul | ||
| 596 | + | ||
| 597 | + | ||
| 598 | +attribute vec4 TexCoord0, TexCoord1; | ||
| 599 | +attribute vec4 VertCoord; | ||
| 600 | + | ||
| 601 | +void main() | ||
| 602 | +{ | ||
| 603 | + gl_TexCoord[0] = TexCoord0; | ||
| 604 | + gl_TexCoord[1] = TexCoord1; | ||
| 605 | + // note: may use gl_Vertex or VertCoord here for testing: | ||
| 606 | + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
| 607 | +} | ||
| 608 | diff --git a/src/vpglsl/infinite-loop.glsl b/src/vpglsl/infinite-loop.glsl | ||
| 609 | new file mode 100644 | ||
| 610 | index 0000000..bc7ae4b | ||
| 611 | --- /dev/null | ||
| 612 | +++ b/src/vpglsl/infinite-loop.glsl | ||
| 613 | @@ -0,0 +1,8 @@ | ||
| 614 | +void main() { | ||
| 615 | + gl_Position = gl_Vertex; | ||
| 616 | + vec4 sum = vec4(0); | ||
| 617 | + for (int i = 1; i != 2; i += 2) { | ||
| 618 | + sum += vec4(0.1, 0.1, 0.1, 0.1); | ||
| 619 | + } | ||
| 620 | + gl_FrontColor = sum; | ||
| 621 | +} | ||
| 622 | -- | ||
| 623 | 2.0.0 | ||
| 624 | |||
diff --git a/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch b/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch deleted file mode 100644 index f77b97f3e5..0000000000 --- a/meta/recipes-graphics/mesa/mesa-demos/0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch +++ /dev/null | |||
| @@ -1,234 +0,0 @@ | |||
| 1 | From 5e10108d76a59abac21c7e540bcfd2ddaccca2cb Mon Sep 17 00:00:00 2001 | ||
| 2 | From: Drew Moseley <drew_moseley@mentor.com> | ||
| 3 | Date: Fri, 9 May 2014 11:50:24 -0400 | ||
| 4 | Subject: [PATCH 4/9] Use DEMOS_DATA_DIR to locate data files | ||
| 5 | |||
| 6 | Upstream-Status: Submitted [https://bugs.freedesktop.org/show_bug.cgi?id=78496] | ||
| 7 | Signed-off-by: Drew Moseley <drew_moseley@mentor.com> | ||
| 8 | --- | ||
| 9 | src/glsl/bezier.c | 2 +- | ||
| 10 | src/glsl/blinking-teapot.c | 4 ++-- | ||
| 11 | src/glsl/brick.c | 4 ++-- | ||
| 12 | src/glsl/bump.c | 6 +++--- | ||
| 13 | src/glsl/convolutions.c | 2 +- | ||
| 14 | src/glsl/mandelbrot.c | 4 ++-- | ||
| 15 | src/glsl/multitex.c | 4 ++-- | ||
| 16 | src/glsl/simplex-noise.c | 2 +- | ||
| 17 | src/glsl/skinning.c | 4 ++-- | ||
| 18 | src/glsl/texdemo1.c | 8 ++++---- | ||
| 19 | src/glsl/toyball.c | 4 ++-- | ||
| 20 | src/objviewer/objview.c | 12 ++++++------ | ||
| 21 | src/perf/glslstateschange.c | 8 ++++---- | ||
| 22 | 13 files changed, 32 insertions(+), 32 deletions(-) | ||
| 23 | |||
| 24 | diff --git a/src/glsl/bezier.c b/src/glsl/bezier.c | ||
| 25 | index 0b56bc1..e01603d 100644 | ||
| 26 | --- a/src/glsl/bezier.c | ||
| 27 | +++ b/src/glsl/bezier.c | ||
| 28 | @@ -13,7 +13,7 @@ | ||
| 29 | #include "glut_wrap.h" | ||
| 30 | #include "shaderutil.h" | ||
| 31 | |||
| 32 | -static const char *filename = "bezier.geom"; | ||
| 33 | +static const char *filename = DEMOS_DATA_DIR "bezier.geom"; | ||
| 34 | |||
| 35 | static GLuint fragShader; | ||
| 36 | static GLuint vertShader; | ||
| 37 | diff --git a/src/glsl/blinking-teapot.c b/src/glsl/blinking-teapot.c | ||
| 38 | index e3bf24d..7662b1f 100644 | ||
| 39 | --- a/src/glsl/blinking-teapot.c | ||
| 40 | +++ b/src/glsl/blinking-teapot.c | ||
| 41 | @@ -63,8 +63,8 @@ init_opengl (void) | ||
| 42 | exit(1); | ||
| 43 | } | ||
| 44 | |||
| 45 | - vshad_id = CompileShaderFile (GL_VERTEX_SHADER, "blinking-teapot.vert"); | ||
| 46 | - fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, "blinking-teapot.frag"); | ||
| 47 | + vshad_id = CompileShaderFile (GL_VERTEX_SHADER, DEMOS_DATA_DIR "blinking-teapot.vert"); | ||
| 48 | + fshad_id = CompileShaderFile (GL_FRAGMENT_SHADER, DEMOS_DATA_DIR "blinking-teapot.frag"); | ||
| 49 | prog_id = LinkShaders (vshad_id, fshad_id); | ||
| 50 | |||
| 51 | UseProgram (prog_id); | ||
| 52 | diff --git a/src/glsl/brick.c b/src/glsl/brick.c | ||
| 53 | index 3021856..fe5f190 100644 | ||
| 54 | --- a/src/glsl/brick.c | ||
| 55 | +++ b/src/glsl/brick.c | ||
| 56 | @@ -14,8 +14,8 @@ | ||
| 57 | #include "shaderutil.h" | ||
| 58 | |||
| 59 | |||
| 60 | -static char *FragProgFile = "CH06-brick.frag"; | ||
| 61 | -static char *VertProgFile = "CH06-brick.vert"; | ||
| 62 | +static char *FragProgFile = DEMOS_DATA_DIR "CH06-brick.frag"; | ||
| 63 | +static char *VertProgFile = DEMOS_DATA_DIR "CH06-brick.vert"; | ||
| 64 | |||
| 65 | /* program/shader objects */ | ||
| 66 | static GLuint fragShader; | ||
| 67 | diff --git a/src/glsl/bump.c b/src/glsl/bump.c | ||
| 68 | index 59f62cd..3a1b20a 100644 | ||
| 69 | --- a/src/glsl/bump.c | ||
| 70 | +++ b/src/glsl/bump.c | ||
| 71 | @@ -15,9 +15,9 @@ | ||
| 72 | #include "readtex.h" | ||
| 73 | |||
| 74 | |||
| 75 | -static char *FragProgFile = "CH11-bumpmap.frag"; | ||
| 76 | -static char *FragTexProgFile = "CH11-bumpmaptex.frag"; | ||
| 77 | -static char *VertProgFile = "CH11-bumpmap.vert"; | ||
| 78 | +static char *FragProgFile = DEMOS_DATA_DIR "CH11-bumpmap.frag"; | ||
| 79 | +static char *FragTexProgFile = DEMOS_DATA_DIR "CH11-bumpmaptex.frag"; | ||
| 80 | +static char *VertProgFile = DEMOS_DATA_DIR "CH11-bumpmap.vert"; | ||
| 81 | static char *TextureFile = DEMOS_DATA_DIR "tile.rgb"; | ||
| 82 | |||
| 83 | /* program/shader objects */ | ||
| 84 | diff --git a/src/glsl/convolutions.c b/src/glsl/convolutions.c | ||
| 85 | index a120cfe..9312f00 100644 | ||
| 86 | --- a/src/glsl/convolutions.c | ||
| 87 | +++ b/src/glsl/convolutions.c | ||
| 88 | @@ -340,7 +340,7 @@ static void init(void) | ||
| 89 | |||
| 90 | menuInit(); | ||
| 91 | readTexture(textureLocation); | ||
| 92 | - createProgram("convolution.vert", "convolution.frag"); | ||
| 93 | + createProgram(DEMOS_DATA_DIR "convolution.vert", DEMOS_DATA_DIR "convolution.frag"); | ||
| 94 | |||
| 95 | glEnable(GL_TEXTURE_2D); | ||
| 96 | glClearColor(1.0, 1.0, 1.0, 1.0); | ||
| 97 | diff --git a/src/glsl/mandelbrot.c b/src/glsl/mandelbrot.c | ||
| 98 | index 31ede1d..ab34a0f 100644 | ||
| 99 | --- a/src/glsl/mandelbrot.c | ||
| 100 | +++ b/src/glsl/mandelbrot.c | ||
| 101 | @@ -14,8 +14,8 @@ | ||
| 102 | #include "shaderutil.h" | ||
| 103 | |||
| 104 | |||
| 105 | -static char *FragProgFile = "CH18-mandel.frag"; | ||
| 106 | -static char *VertProgFile = "CH18-mandel.vert"; | ||
| 107 | +static char *FragProgFile = DEMOS_DATA_DIR "CH18-mandel.frag"; | ||
| 108 | +static char *VertProgFile = DEMOS_DATA_DIR "CH18-mandel.vert"; | ||
| 109 | |||
| 110 | /* program/shader objects */ | ||
| 111 | static GLuint fragShader; | ||
| 112 | diff --git a/src/glsl/multitex.c b/src/glsl/multitex.c | ||
| 113 | index 262ea50..546bd27 100644 | ||
| 114 | --- a/src/glsl/multitex.c | ||
| 115 | +++ b/src/glsl/multitex.c | ||
| 116 | @@ -35,8 +35,8 @@ | ||
| 117 | |||
| 118 | static const char *Demo = "multitex"; | ||
| 119 | |||
| 120 | -static const char *VertFile = "multitex.vert"; | ||
| 121 | -static const char *FragFile = "multitex.frag"; | ||
| 122 | +static const char *VertFile = DEMOS_DATA_DIR "multitex.vert"; | ||
| 123 | +static const char *FragFile = DEMOS_DATA_DIR "multitex.frag"; | ||
| 124 | |||
| 125 | static const char *TexFiles[2] = | ||
| 126 | { | ||
| 127 | diff --git a/src/glsl/simplex-noise.c b/src/glsl/simplex-noise.c | ||
| 128 | index 13fdd5d..885f01e 100644 | ||
| 129 | --- a/src/glsl/simplex-noise.c | ||
| 130 | +++ b/src/glsl/simplex-noise.c | ||
| 131 | @@ -169,7 +169,7 @@ SpecialKey(int key, int x, int y) | ||
| 132 | static void | ||
| 133 | Init(void) | ||
| 134 | { | ||
| 135 | - const char *filename = "simplex-noise.glsl"; | ||
| 136 | + const char *filename = DEMOS_DATA_DIR "simplex-noise.glsl"; | ||
| 137 | char noiseText[10000]; | ||
| 138 | FILE *f; | ||
| 139 | int len; | ||
| 140 | diff --git a/src/glsl/skinning.c b/src/glsl/skinning.c | ||
| 141 | index bf38d77..536d475 100644 | ||
| 142 | --- a/src/glsl/skinning.c | ||
| 143 | +++ b/src/glsl/skinning.c | ||
| 144 | @@ -20,8 +20,8 @@ | ||
| 145 | #define M_PI 3.1415926535 | ||
| 146 | #endif | ||
| 147 | |||
| 148 | -static char *FragProgFile = "skinning.frag"; | ||
| 149 | -static char *VertProgFile = "skinning.vert"; | ||
| 150 | +static char *FragProgFile = DEMOS_DATA_DIR "skinning.frag"; | ||
| 151 | +static char *VertProgFile = DEMOS_DATA_DIR "skinning.vert"; | ||
| 152 | |||
| 153 | /* program/shader objects */ | ||
| 154 | static GLuint fragShader; | ||
| 155 | diff --git a/src/glsl/texdemo1.c b/src/glsl/texdemo1.c | ||
| 156 | index 6cde239..a082342 100644 | ||
| 157 | --- a/src/glsl/texdemo1.c | ||
| 158 | +++ b/src/glsl/texdemo1.c | ||
| 159 | @@ -35,11 +35,11 @@ | ||
| 160 | |||
| 161 | static const char *Demo = "texdemo1"; | ||
| 162 | |||
| 163 | -static const char *ReflectVertFile = "reflect.vert"; | ||
| 164 | -static const char *CubeFragFile = "cubemap.frag"; | ||
| 165 | +static const char *ReflectVertFile = DEMOS_DATA_DIR "reflect.vert"; | ||
| 166 | +static const char *CubeFragFile = DEMOS_DATA_DIR "cubemap.frag"; | ||
| 167 | |||
| 168 | -static const char *SimpleVertFile = "simple.vert"; | ||
| 169 | -static const char *SimpleTexFragFile = "shadowtex.frag"; | ||
| 170 | +static const char *SimpleVertFile = DEMOS_DATA_DIR "simple.vert"; | ||
| 171 | +static const char *SimpleTexFragFile = DEMOS_DATA_DIR "shadowtex.frag"; | ||
| 172 | |||
| 173 | static const char *GroundImage = DEMOS_DATA_DIR "tile.rgb"; | ||
| 174 | |||
| 175 | diff --git a/src/glsl/toyball.c b/src/glsl/toyball.c | ||
| 176 | index 5f27951..4e7e832 100644 | ||
| 177 | --- a/src/glsl/toyball.c | ||
| 178 | +++ b/src/glsl/toyball.c | ||
| 179 | @@ -14,8 +14,8 @@ | ||
| 180 | #include "shaderutil.h" | ||
| 181 | |||
| 182 | |||
| 183 | -static char *FragProgFile = "CH11-toyball.frag"; | ||
| 184 | -static char *VertProgFile = "CH11-toyball.vert"; | ||
| 185 | +static char *FragProgFile = DEMOS_DATA_DIR "CH11-toyball.frag"; | ||
| 186 | +static char *VertProgFile = DEMOS_DATA_DIR "CH11-toyball.vert"; | ||
| 187 | |||
| 188 | /* program/shader objects */ | ||
| 189 | static GLuint fragShader; | ||
| 190 | diff --git a/src/objviewer/objview.c b/src/objviewer/objview.c | ||
| 191 | index 6def726..78a6acf 100644 | ||
| 192 | --- a/src/objviewer/objview.c | ||
| 193 | +++ b/src/objviewer/objview.c | ||
| 194 | @@ -162,12 +162,12 @@ init_model(void) | ||
| 195 | static void | ||
| 196 | init_skybox(void) | ||
| 197 | { | ||
| 198 | - SkyboxTex = LoadSkyBoxCubeTexture("alpine_east.rgb", | ||
| 199 | - "alpine_west.rgb", | ||
| 200 | - "alpine_up.rgb", | ||
| 201 | - "alpine_down.rgb", | ||
| 202 | - "alpine_south.rgb", | ||
| 203 | - "alpine_north.rgb"); | ||
| 204 | + SkyboxTex = LoadSkyBoxCubeTexture(DEMOS_DATA_DIR "alpine_east.rgb", | ||
| 205 | + DEMOS_DATA_DIR "alpine_west.rgb", | ||
| 206 | + DEMOS_DATA_DIR "alpine_up.rgb", | ||
| 207 | + DEMOS_DATA_DIR "alpine_down.rgb", | ||
| 208 | + DEMOS_DATA_DIR "alpine_south.rgb", | ||
| 209 | + DEMOS_DATA_DIR "alpine_north.rgb"); | ||
| 210 | glmSpecularTexture(Model, SkyboxTex); | ||
| 211 | } | ||
| 212 | |||
| 213 | diff --git a/src/perf/glslstateschange.c b/src/perf/glslstateschange.c | ||
| 214 | index 7422b78..dbf8332 100644 | ||
| 215 | --- a/src/perf/glslstateschange.c | ||
| 216 | +++ b/src/perf/glslstateschange.c | ||
| 217 | @@ -33,10 +33,10 @@ | ||
| 218 | #include "glmain.h" | ||
| 219 | #include "common.h" | ||
| 220 | |||
| 221 | -static const char *VertFile1 = "glslstateschange1.vert"; | ||
| 222 | -static const char *FragFile1 = "glslstateschange1.frag"; | ||
| 223 | -static const char *VertFile2 = "glslstateschange2.vert"; | ||
| 224 | -static const char *FragFile2 = "glslstateschange2.frag"; | ||
| 225 | +static const char *VertFile1 = DEMOS_DATA_DIR "glslstateschange1.vert"; | ||
| 226 | +static const char *FragFile1 = DEMOS_DATA_DIR "glslstateschange1.frag"; | ||
| 227 | +static const char *VertFile2 = DEMOS_DATA_DIR "glslstateschange2.vert"; | ||
| 228 | +static const char *FragFile2 = DEMOS_DATA_DIR "glslstateschange2.frag"; | ||
| 229 | static struct uniform_info Uniforms1[] = { | ||
| 230 | { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 }, | ||
| 231 | { "tex2", 1, GL_SAMPLER_2D, { 1, 0, 0, 0 }, -1 }, | ||
| 232 | -- | ||
| 233 | 2.0.0 | ||
| 234 | |||
diff --git a/meta/recipes-graphics/mesa/mesa-demos_8.5.0.bb b/meta/recipes-graphics/mesa/mesa-demos_9.0.0.bb index 1a64e16a2a..0301b55361 100644 --- a/meta/recipes-graphics/mesa/mesa-demos_8.5.0.bb +++ b/meta/recipes-graphics/mesa/mesa-demos_9.0.0.bb | |||
| @@ -9,11 +9,9 @@ LICENSE = "MIT & PD" | |||
| 9 | LIC_FILES_CHKSUM = "file://src/xdemos/glxgears.c;beginline=1;endline=20;md5=914225785450eff644a86c871d3ae00e \ | 9 | LIC_FILES_CHKSUM = "file://src/xdemos/glxgears.c;beginline=1;endline=20;md5=914225785450eff644a86c871d3ae00e \ |
| 10 | file://src/xdemos/glxdemo.c;beginline=1;endline=8;md5=b01d5ab1aee94d35b7efaa2ef48e1a06" | 10 | file://src/xdemos/glxdemo.c;beginline=1;endline=8;md5=b01d5ab1aee94d35b7efaa2ef48e1a06" |
| 11 | 11 | ||
| 12 | SRC_URI = "https://archive.mesa3d.org/demos/${PV}/${BPN}-${PV}.tar.bz2 \ | 12 | SRC_URI = "https://archive.mesa3d.org/demos/${BPN}-${PV}.tar.xz \ |
| 13 | file://0001-mesa-demos-Add-missing-data-files.patch \ | ||
| 14 | file://0004-Use-DEMOS_DATA_DIR-to-locate-data-files.patch \ | ||
| 15 | " | 13 | " |
| 16 | SRC_URI[sha256sum] = "cea2df0a80f09a30f635c4eb1a672bf90c5ddee0b8e77f4d70041668ef71aac1" | 14 | SRC_URI[sha256sum] = "3046a3d26a7b051af7ebdd257a5f23bfeb160cad6ed952329cdff1e9f1ed496b" |
| 17 | 15 | ||
| 18 | inherit meson pkgconfig features_check | 16 | inherit meson pkgconfig features_check |
| 19 | # depends on virtual/egl, virtual/libgl ... | 17 | # depends on virtual/egl, virtual/libgl ... |
| @@ -21,8 +19,10 @@ REQUIRED_DISTRO_FEATURES = "opengl x11" | |||
| 21 | 19 | ||
| 22 | EXTRA_OEMESON = "-Dwith-system-data-files=true" | 20 | EXTRA_OEMESON = "-Dwith-system-data-files=true" |
| 23 | 21 | ||
| 22 | # Note: wayland is not included as the feature requires libdecor recipe, | ||
| 23 | # which is not currently in core | ||
| 24 | PACKAGECONFIG ?= "drm egl gles1 gles2 \ | 24 | PACKAGECONFIG ?= "drm egl gles1 gles2 \ |
| 25 | ${@bb.utils.filter('DISTRO_FEATURES', 'x11 wayland', d)}" | 25 | ${@bb.utils.filter('DISTRO_FEATURES', 'vulkan x11', d)}" |
| 26 | 26 | ||
| 27 | PACKAGECONFIG[drm] = "-Dlibdrm=enabled,-Dlibdrm=disabled,libdrm" | 27 | PACKAGECONFIG[drm] = "-Dlibdrm=enabled,-Dlibdrm=disabled,libdrm" |
| 28 | PACKAGECONFIG[egl] = "-Degl=enabled,-Degl=disabled,virtual/egl" | 28 | PACKAGECONFIG[egl] = "-Degl=enabled,-Degl=disabled,virtual/egl" |
| @@ -30,8 +30,9 @@ PACKAGECONFIG[gles1] = "-Dgles1=enabled,-Dgles1=disabled,virtual/libgles1" | |||
| 30 | PACKAGECONFIG[gles2] = "-Dgles2=enabled,-Dgles2=disabled,virtual/libgles2" | 30 | PACKAGECONFIG[gles2] = "-Dgles2=enabled,-Dgles2=disabled,virtual/libgles2" |
| 31 | PACKAGECONFIG[glut] = "-Dwith-glut=${STAGING_EXECPREFIXDIR},,freeglut" | 31 | PACKAGECONFIG[glut] = "-Dwith-glut=${STAGING_EXECPREFIXDIR},,freeglut" |
| 32 | PACKAGECONFIG[osmesa] = "-Dosmesa=enabled,-Dosmesa=disabled," | 32 | PACKAGECONFIG[osmesa] = "-Dosmesa=enabled,-Dosmesa=disabled," |
| 33 | PACKAGECONFIG[wayland] = "-Dwayland=enabled,-Dwayland=disabled,virtual/libgl wayland wayland-native wayland-protocols" | 33 | PACKAGECONFIG[vulkan] = "-Dvulkan=enabled,-Dvulkan=disabled,vulkan-loader glslang-native" |
| 34 | PACKAGECONFIG[x11] = "-Dx11=enabled,-Dx11=disabled,virtual/libx11 libglu" | 34 | PACKAGECONFIG[wayland] = "-Dwayland=enabled,-Dwayland=disabled,virtual/libgl wayland wayland-native wayland-protocols libxkbcommon libdecor" |
| 35 | PACKAGECONFIG[x11] = "-Dx11=enabled,-Dx11=disabled,virtual/libx11 libglu libxkbcommon libxcb" | ||
| 35 | 36 | ||
| 36 | do_install:append() { | 37 | do_install:append() { |
| 37 | # it can be completely empty when all PACKAGECONFIG options are disabled | 38 | # it can be completely empty when all PACKAGECONFIG options are disabled |
