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* intel-graphics-compiler: upgrade 1.0.6 -> 1.0.11Naveen Saini2019-09-135-124/+420
| | | | | | | | | | | | Removed patches which are not required anymore. Updated python version to 3. In this release, fixed issue/improvements can be found here: https://github.com/intel/intel-graphics-compiler/releases/tag/igc-1.0.11 Signed-off-by: Naveen Saini <naveen.kumar.saini@intel.com> Signed-off-by: Anuj Mittal <anuj.mittal@intel.com>
* igc: build for native tooAnuj Mittal2019-08-212-0/+120
| | | | | | | | | | | | | * Use clang and lld for native builds to remain in sync with clang layer. * fix the license field to point to correct block of license in source file. * Include patches to ignore warnings being marked as errors when building with clang and to fix an issue with inclusion of debug functions when NDEBUG is defined. Signed-off-by: Anuj Mittal <anuj.mittal@intel.com>
* intel-graphics-compiler: build only when clang layer is includedAnuj Mittal2019-07-312-0/+115
igc needs components from LLVM and clang to be built. Move it to dynamic-layers/clang-layer so world builds don't fail when clang layer is not available. Signed-off-by: Anuj Mittal <anuj.mittal@intel.com>