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authorLauren Post <lauren.post@freescale.com>2014-08-14 14:17:31 -0500
committerOtavio Salvador <otavio@ossystems.com.br>2014-08-15 11:14:07 -0300
commit04411646e5f9ebbd2453dfa004f88815d5525efd (patch)
treecee7972fe58bd66d55141e1e332f3fe7f8256cf0 /meta-fsl-arm/qt5-layer/recipes-qt/qt5
parentab9c35389374f3f7ecfba4d36f186e3283a8c6fb (diff)
downloadmeta-freescale-04411646e5f9ebbd2453dfa004f88815d5525efd.tar.gz
linux-imx: Upgrade to 3.10.17-1.0.1
For 2D GPU cores there is a potential need to manage the maximum number of outstanding return requests from the memory subsystem. The proper way to manage these for 2D cores with this configuration is to use a FLUSH. The patch does a FLUSH after every DRAW, the pipe will not overfill and the scenario which may lead to a stall will not occur. Signed-off-by: Lauren Post <lauren.post@freescale.com> Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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