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authorLauren Post <lauren.post@freescale.com>2014-08-14 14:17:30 -0500
committerOtavio Salvador <otavio@ossystems.com.br>2014-08-15 11:13:59 -0300
commitab9c35389374f3f7ecfba4d36f186e3283a8c6fb (patch)
tree9f460e2e1c31c86f7337234b18ad3716f201942e /meta-fsl-arm/classes/fsl-eula-unpack.bbclass
parent08a46a201317b0f028517f83ff1e2f59a039c56e (diff)
downloadmeta-freescale-ab9c35389374f3f7ecfba4d36f186e3283a8c6fb.tar.gz
xf86-video-imxfb-vivante: Upgrade to 3.10.17-1.0.1
For 2D GPU cores there is a potential need to manage the maximum number of outstanding return requests from the memory subsystem. The proper way to manage these for 2D cores with this configuration is to use a FLUSH. The patch does a FLUSH after every DRAW, the pipe will not overfill and the scenario which may lead to a stall will not occur. Signed-off-by: Lauren Post <lauren.post@freescale.com> Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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