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| author | Lauren Post <lauren.post@freescale.com> | 2014-08-14 14:17:30 -0500 |
|---|---|---|
| committer | Otavio Salvador <otavio@ossystems.com.br> | 2014-08-15 11:13:59 -0300 |
| commit | ab9c35389374f3f7ecfba4d36f186e3283a8c6fb (patch) | |
| tree | 9f460e2e1c31c86f7337234b18ad3716f201942e /meta-fsl-arm/classes/fsl-eula-unpack.bbclass | |
| parent | 08a46a201317b0f028517f83ff1e2f59a039c56e (diff) | |
| download | meta-freescale-ab9c35389374f3f7ecfba4d36f186e3283a8c6fb.tar.gz | |
xf86-video-imxfb-vivante: Upgrade to 3.10.17-1.0.1
For 2D GPU cores there is a potential need to manage the maximum number
of outstanding return requests from the memory subsystem. The proper way
to manage these for 2D cores with this configuration is to use a FLUSH.
The patch does a FLUSH after every DRAW, the pipe will not overfill and
the scenario which may lead to a stall will not occur.
Signed-off-by: Lauren Post <lauren.post@freescale.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
Diffstat (limited to 'meta-fsl-arm/classes/fsl-eula-unpack.bbclass')
0 files changed, 0 insertions, 0 deletions
