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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
<chapter id='sdk-extensible'>
<title>Using the Extensible SDK</title>
<para>
This chapter describes the extensible SDK and how to use it.
The extensible SDK makes it easy to add new applications and libraries
to an image, modify the source for an existing component, test
changes on the target hardware, and ease integration into the rest
of the build system.
</para>
<para>
Information in this chapter covers features that are not part of the
standard SDK.
In other words, the chapter presents information unique to the
extensible SDK only.
For information on how to use the standard SDK, see the
"<link linkend='sdk-using-the-standard-sdk'>Using the Standard SDK</link>"
chapter.
</para>
<section id='sdk-setting-up-to-use-the-extensible-sdk'>
<title>Setting Up to Use the Extensible SDK</title>
<para>
Getting set up to use the extensible SDK is identical to getting set
up to use the standard SDK.
You still need to locate and run the installer and then run the
environment setup script.
See the
"<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
and the
"<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>"
sections for general information.
The following items highlight the only differences between getting
set up to use the extensible SDK as compared to the standard SDK:
<itemizedlist>
<listitem><para><emphasis>Default Installation Directory:</emphasis>
By default, the extensible SDK installs into the
<filename>poky_sdk</filename> folder of your home directory.
As with the standard SDK, you can choose to install the
extensible SDK in any location when you run the installer.
</para></listitem>
<listitem><para><emphasis>Build Tools and Build System:</emphasis>
The extensible SDK installer performs additional tasks as
compared to the standard SDK installer.
The extensible SDK installer extracts build tools specific
to the SDK and the installer also prepares the build system.
Here is example output for running the extensible SDK
installer:
<literallayout class='monospaced'>
$ ./poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.1+snapshot.sh
Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.1+snapshot
===================================================================================
Enter target directory for SDK (default: ~/poky_sdk):
You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed[Y/n]? Y
Extracting SDK......................................................................done
Setting it up...
Extracting buildtools...
Preparing build system...
done
SDK has been successfully set up and is ready to be used.
Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
$ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
</literallayout>
</para></listitem>
</itemizedlist>
</para>
<para>
After installing the SDK, you need to run the SDK environment setup
script.
Here is the output:
<literallayout class='monospaced'>
$ source environment-setup-core2-64-poky-linux
SDK environment now set up; additionally you may now run devtool to perform development tasks.
Run devtool --help for further details.
</literallayout>
Once you run the environment setup script, you have
<filename>devtool</filename> available.
</para>
</section>
<section id='sdk-use-devtool-to-add-an-application'>
<title>Use <filename>devtool add</filename> to Add an Application</title>
<para>
The <filename>devtool add</filename> command generates
a new recipe based on existing source code.
This command takes advantage of the
<ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
layer that many <filename>devtool</filename> commands
use.
The command is flexible enough to allow you to extract source
code into both the workspace or a separate local Git repository
and to use existing code that does not need to be extracted.
</para>
<para>
Depending on your particular scenario, the arguments and options
you use with <filename>devtool add</filename> form different
combinations.
The following diagram shows common development flows
you would use with the <filename>devtool add</filename>
command:
</para>
<para>
<imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" />
</para>
<para>
<orderedlist>
<listitem><para><emphasis>Generating the New Recipe</emphasis>:
The top part of the flow shows three scenarios by which
you could use <filename>devtool add</filename> to
generate a recipe based on existing source code.</para>
<para>In a shared development environment, it is
typical where other developers are responsible for
various areas of source code.
As a developer, you are probably interested in using
that source code as part of your development using
the Yocto Project.
All you need is access to the code, a recipe, and a
controlled area in which to do your work.</para>
<para>Within the diagram, three possible scenarios
feed into the <filename>devtool add</filename> workflow:
<itemizedlist>
<listitem><para><emphasis>Left</emphasis>:
The left scenario represents a common situation
where the source code does not exist locally
and needs to be extracted.
In this situation, you just let it get
extracted to the default workspace - you do not
want it in some specific location outside of the
workspace.
Thus, everything you need will be located in the
workspace:
<literallayout class='monospaced'>
$ devtool add <replaceable>recipe fetchuri</replaceable>
</literallayout>
With this command, <filename>devtool</filename>
creates a recipe and an append file in the
workspace as well as extracts the upstream
source files into a local Git repository also
within the <filename>sources</filename> folder.
</para></listitem>
<listitem><para><emphasis>Middle</emphasis>:
The middle scenario also represents a situation where
the source code does not exist locally.
In this case, the code is again upstream
and needs to be extracted to some
local area - this time outside of the default
workspace.
As always, if required <filename>devtool</filename> creates
a Git repository locally during the extraction.
Furthermore, the first positional argument
<replaceable>srctree</replaceable> in this case
identifies where the
<filename>devtool add</filename> command
will locate the extracted code outside of the
workspace:
<literallayout class='monospaced'>
$ devtool add <replaceable>recipe srctree fetchuri</replaceable>
</literallayout>
In summary, the source code is pulled from
<replaceable>fetchuri</replaceable> and extracted
into the location defined by
<replaceable>srctree</replaceable> as a local
Git repository.</para>
<para>Within workspace, <filename>devtool</filename>
creates both the recipe and an append file
for the recipe.
</para></listitem>
<listitem><para><emphasis>Right</emphasis>:
The right scenario represents a situation
where the source tree (srctree) has been
previously prepared outside of the
<filename>devtool</filename> workspace.
</para>
<para>The following command names the recipe
and identifies where the existing source tree
is located:
<literallayout class='monospaced'>
$ devtool add <replaceable>recipe srctree</replaceable>
</literallayout>
The command examines the source code and creates
a recipe for it placing the recipe into the
workspace.</para>
<para>Because the extracted source code already exists,
<filename>devtool</filename> does not try to
relocate it into the workspace - just the new
the recipe is placed in the workspace.</para>
<para>Aside from a recipe folder, the command
also creates an append folder and places an initial
<filename>*.bbappend</filename> within.
</para></listitem>
</itemizedlist>
</para></listitem>
<listitem><para><emphasis>Edit the Recipe</emphasis>:
At this point, you can use <filename>devtool edit-recipe</filename>
to open up the editor as defined by the
<filename>$EDITOR</filename> environment variable
and modify the file:
<literallayout class='monospaced'>
$ devtool edit-recipe <replaceable>recipe</replaceable>
</literallayout>
From within the editor, you can make modifications to the
recipe that take affect when you build it later.
</para></listitem>
<listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>:
At this point in the flow, the next step you
take depends on what you are going to do with
the new code.</para>
<para>If you need to take the build output and eventually
move it to the target hardware, you would use
<filename>devtool build</filename>:
<note>
You could use <filename>bitbake</filename> to build
the recipe as well.
</note>
<literallayout class='monospaced'>
$ devtool build <replaceable>recipe</replaceable>
</literallayout></para>
<para>On the other hand, if you want an image to
contain the recipe's packages for immediate deployment
onto a device (e.g. for testing purposes), you can use
the <filename>devtool build-image</filename> command:
<literallayout class='monospaced'>
$ devtool build-image <replaceable>image</replaceable>
</literallayout>
</para></listitem>
<listitem><para><emphasis>Deploy the Build Output</emphasis>:
When you use the <filename>devtool build</filename>
command to build out your recipe, you probably want to
see if the resulting build output works as expected on target
hardware.
<note>
This step assumes you have a previously built
image that is already either running in QEMU or
running on actual hardware.
Also, it is assumed that for deployment of the image
to the target, SSH is installed in the image and if
the image is running on real hardware that you have
network access to and from your development machine.
</note>
You can deploy your build output to that target hardware by
using the <filename>devtool deploy-target</filename> command:
<literallayout class='monospaced'>
$ devtool deploy-target <replaceable>recipe target</replaceable>
</literallayout>
The <replaceable>target</replaceable> is a live target machine
running as an SSH server.</para>
<para>You can, of course, also deploy the image you build
using the <filename>devtool build-image</filename> command
to actual hardware.
However, <filename>devtool</filename> does not provide a
specific command that allows you to do this.
</para></listitem>
<listitem><para><emphasis>Optionally Update the Recipe With Patch Files</emphasis>:
Once you are satisfied with the recipe, if you have made
any changes to the source tree that you want to have
applied by the recipe, you need to generate patches
from those changes.
You do this before moving the recipe
to its final layer and cleaning up the workspace area
<filename>devtool</filename> uses.
This optional step is especially relevant if you are
using or adding third-party software.</para>
<para>To convert commits created using Git to patch files,
use the <filename>devtool update-recipe</filename> command.
<note>
Any changes you want to turn into patches must be
committed to the Git repository in the source tree.
</note>
<literallayout class='monospaced'>
$ devtool update-recipe <replaceable>recipe</replaceable>
</literallayout>
</para></listitem>
<listitem><para><emphasis>Move the Recipe to its Permanent Layer</emphasis>:
Before cleaning up the workspace, you need to move the
final recipe to its permanent layer.
You must do this before using the
<filename>devtool reset</filename> command if you want to
retain the recipe.
</para></listitem>
<listitem><para><emphasis>Reset the Recipe</emphasis>:
As a final step, you can restore the state such that
standard layers and the upstream source is used to build
the recipe rather than data in the workspace.
To reset the recipe, use the <filename>devtool reset</filename>
command:
<literallayout class='monospaced'>
$ devtool reset <replaceable>recipe</replaceable>
</literallayout>
</para></listitem>
</orderedlist>
</para>
</section>
<section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
<title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
<para>
The <filename>devtool modify</filename> command prepares the
way to work on existing code that already has a recipe in
place.
The command is flexible enough to allow you to extract code,
specify the existing recipe, and keep track of and gather any
patch files from other developers that are
associated with the code.
</para>
<para>
Depending on your particular scenario, the arguments and options
you use with <filename>devtool modify</filename> form different
combinations.
The following diagram shows common development flows
you would use with the <filename>devtool modify</filename>
command:
</para>
<para>
<imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" />
</para>
<para>
<orderedlist>
<listitem><para><emphasis>Preparing to Modify the Code</emphasis>:
The top part of the flow shows three scenarios by which
you could use <filename>devtool modify</filename> to
prepare to work on source files.
Each scenario assumes the following:
<itemizedlist>
<listitem><para>The recipe exists in some layer external
to the <filename>devtool</filename> workspace.
</para></listitem>
<listitem><para>The source files exist upstream in an
un-extracted state or locally in a previously
extracted state.
</para></listitem>
</itemizedlist>
The typical situation is where another developer has
created some layer for use with the Yocto Project and
their recipe already resides in that layer.
Furthermore, their source code is readily available
either upstream or locally.
<itemizedlist>
<listitem><para><emphasis>Left</emphasis>:
The left scenario represents a common situation
where the source code does not exist locally
and needs to be extracted.
In this situation, the source is extracted
into the default workspace location.
The recipe, in this scenario, is in its own
layer outside the workspace
(i.e.
<filename>meta-</filename><replaceable>layername</replaceable>).
</para>
<para>The following command identifies the recipe
and by default extracts the source files:
<literallayout class='monospaced'>
$ devtool modify <replaceable>recipe</replaceable>
</literallayout>
Once <filename>devtool</filename>locates the recipe,
it uses the
<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
variable to locate the source code and
any local patch files from other developers are
located.
<note>
You cannot provide an URL for
<replaceable>srctree</replaceable> when using the
<filename>devtool modify</filename> command.
</note>
With this scenario, however, since no
<replaceable>srctree</replaceable> argument exists, the
<filename>devtool modify</filename> command by default
extracts the source files to a Git structure.
Furthermore, the location for the extracted source is the
default area within the workspace.
The result is that the command sets up both the source
code and an append file within the workspace with the
recipe remaining in its original location.
</para></listitem>
<listitem><para><emphasis>Middle</emphasis>:
The middle scenario represents a situation where
the source code also does not exist locally.
In this case, the code is again upstream
and needs to be extracted to some
local area as a Git repository.
The recipe, in this scenario, is again in its own
layer outside the workspace.</para>
<para>The following command tells
<filename>devtool</filename> what recipe with
which to work and, in this case, identifies a local
area for the extracted source files that is outside
of the default workspace:
<literallayout class='monospaced'>
$ devtool modify <replaceable>recipe srctree</replaceable>
</literallayout>
As with all extractions, the command uses
the recipe's <filename>SRC_URI</filename> to locate the
source files.
Once the files are located, the command by default
extracts them.
Providing the <replaceable>srctree</replaceable>
argument instructs <filename>devtool</filename> where
place the extracted source.</para>
<para>Within workspace, <filename>devtool</filename>
creates an append file for the recipe.
The recipe remains in its original location but
the source files are extracted to the location you
provided with <replaceable>srctree</replaceable>.
</para></listitem>
<listitem><para><emphasis>Right</emphasis>:
The right scenario represents a situation
where the source tree
(<replaceable>srctree</replaceable>) exists as a
previously extracted Git structure outside of
the <filename>devtool</filename> workspace.
In this example, the recipe also exists
elsewhere in its own layer.
</para>
<para>The following command tells
<filename>devtool</filename> the recipe
with which to work, uses the "-n" option to indicate
source does not need to be extracted, and uses
<replaceable>srctree</replaceable> to point to the
previously extracted source files:
<literallayout class='monospaced'>
$ devtool modify -n <replaceable>recipe srctree</replaceable>
</literallayout>
</para>
<para>Once the command finishes, it creates only
an append file for the recipe in the workspace.
The recipe and the source code remain in their
original locations.
</para></listitem>
</itemizedlist>
</para></listitem>
<listitem><para><emphasis>Edit the Source</emphasis>:
Once you have used the <filename>devtool modify</filename>
command, you are free to make changes to the source
files.
You can use any editor you like to make and save
your source code modifications.
</para></listitem>
<listitem><para><emphasis>Build the Recipe</emphasis>:
Once you have updated the source files, you can build
the recipe.
You can either use <filename>devtool build</filename> or
<filename>bitbake</filename>.
Either method produces build output that is stored
in
<ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>.
</para></listitem>
<listitem><para><emphasis>Deploy the Build Output</emphasis>:
When you use the <filename>devtool build</filename>
command or <filename>bitbake</filename> to build out your
recipe, you probably want to see if the resulting build
output works as expected on target hardware.
<note>
This step assumes you have a previously built
image that is already either running in QEMU or
running on actual hardware.
Also, it is assumed that for deployment of the image
to the target, SSH is installed in the image and if
the image is running on real hardware that you have
network access to and from your development machine.
</note>
You can deploy your build output to that target hardware by
using the <filename>devtool deploy-target</filename> command:
<literallayout class='monospaced'>
$ devtool deploy-target <replaceable>recipe target</replaceable>
</literallayout>
The <replaceable>target</replaceable> is a live target machine
running as an SSH server.</para>
<para>You can, of course, also deploy the image you build
using the <filename>devtool build-image</filename> command
to actual hardware.
However, <filename>devtool</filename> does not provide a
specific command that allows you to do this.
</para></listitem>
<listitem><para><emphasis>Optionally Create Patch Files for Your Changes</emphasis>:
After you have debugged your changes, you can
use <filename>devtool update-recipe</filename> to
generate patch files for all the commits you have
made.
<note>
Patch files are generated only for changes
you have committed.
</note>
<literallayout class='monospaced'>
$ devtool update-recipe <replaceable>recipe</replaceable>
</literallayout>
By default, the
<filename>devtool update-recipe</filename> command
creates the patch files in a folder named the same
as the recipe beneath the folder in which the recipe
resides, and updates the recipe's
<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
statement to point to the generated patch files.
<note>
You can use the
"--append <replaceable>LAYERDIR</replaceable>"
option to cause the command to create append files
in a specific layer rather than the default
recipe layer.
</note>
</para></listitem>
<listitem><para><emphasis>Restore the Workspace</emphasis>:
The <filename>devtool reset</filename> restores the
state so that standard layers and upstream sources are
used to build the recipe rather than what is in the
workspace.
<literallayout class='monospaced'>
$ devtool reset <replaceable>recipe</replaceable>
</literallayout>
</para></listitem>
</orderedlist>
</para>
</section>
<section id='sdk-installing-additional-items-into-the-extensible-sdk'>
<title>Installing Additional Items Into the Extensible SDK</title>
<para>
The extensible SDK typically only comes with a small number of tools
and libraries out of the box.
If you have a minimal SDK, then it starts mostly empty and is
populated on-demand.
However, sometimes you will need to explicitly install extra items
into the SDK.
If you need these extra items, you can first search for the items
using the <filename>devtool search</filename> command.
For example, suppose you need to link to libGL but you are not sure
which recipe provides it.
You can use the following command to find out:
<literallayout class='monospaced'>
$ devtool search libGL
mesa A free implementation of the OpenGL API
</literallayout>
Once you know the recipe (i.e. <filename>mesa</filename> in this
example), you can install it:
<literallayout class='monospaced'>
$ devtool sdk-install mesa
</literallayout>
By default, the <filename>devtool sdk-install</filename> assumes the
item is available in pre-built form from your SDK provider.
If the item is not available and it is acceptable to build the item
from source, you can add the "-s" option as follows:
<literallayout class='monospaced'>
$ devtool sdk-install -s mesa
</literallayout>
It is important to remember that building the item from source takes
significantly longer than installing the pre-built artifact.
Also, if no recipe exists for the item you want to add to the SDK, you
must add it using the <filename>devtool add</filename> command.
</para>
</section>
<section id='sdk-updating-the-extensible-sdk'>
<title>Updating the Extensible SDK</title>
<para>
If you are working with an extensible SDK that gets occasionally
updated (e.g. typically when that SDK has been provided to you by
another party), then you will need to manually pull down those
updates to your installed SDK.
</para>
<para>
To update your installed SDK, run the following:
<literallayout class='monospaced'>
$ devtool sdk-update
</literallayout>
The previous command assumes your SDK provider has set the default
update URL for you.
If that URL has not been set, you need to specify it yourself as
follows:
<literallayout class='monospaced'>
$ devtool sdk-update <replaceable>path_to_update_directory</replaceable>
</literallayout>
<note>
The URL needs to point specifically to a published SDK and not an
SDK installer that you would download and install.
</note>
</para>
</section>
<section id='sdk-creating-a-derivative-sdk-with-additional-components'>
<title>Creating a Derivative SDK With Additional Components</title>
<para>
You might need to produce an SDK that contains your own custom
libraries for sending to a third party (e.g., if you are a vendor with
customers needing to build their own software for the target platform).
If that is the case, then you can produce a derivative SDK based on
the currently installed SDK fairly easily.
Use these steps:
<orderedlist>
<listitem><para>If necessary, install an extensible SDK that
you want to use as a base for your derivative SDK.
</para></listitem>
<listitem><para>Source the environment script for the SDK.
</para></listitem>
<listitem><para>Add the extra libraries or other components
you want by using the <filename>devtool add</filename>
command.
</para></listitem>
<listitem><para>Run the <filename>devtool build-sdk</filename>
command.
</para></listitem>
</orderedlist>
The above procedure takes the recipes added to the workspace and
constructs a new SDK installer containing those recipes and the
resulting binary artifacts.
The recipes go into their own separate layer in the constructed
derivative SDK, leaving the workspace clean and ready for you
to add your own recipes.
</para>
</section>
</chapter>
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