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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
<chapter id='technical-details'>
<title>Technical Details</title>
<para>
This chapter provides technical details for various parts of the Yocto Project.
Currently, topics include Yocto Project components and shared state (sstate) cache.
</para>
<section id='usingpoky-components'>
<title>Yocto Project Components</title>
<para>
The BitBake task executor together with various types of configuration files form the
OpenEmbedded Core.
This section overviews the BitBake task executor and the
configuration files by describing what they are used for and how they interact.
</para>
<para>
BitBake handles the parsing and execution of the data files.
The data itself is of various types:
<itemizedlist>
<listitem><para><emphasis>Recipes:</emphasis> Provides details about particular
pieces of software</para></listitem>
<listitem><para><emphasis>Class Data:</emphasis> An abstraction of common build
information (e.g. how to build a Linux kernel).</para></listitem>
<listitem><para><emphasis>Configuration Data:</emphasis> Defines machine-specific settings,
policy decisions, etc.
Configuration data acts as the glue to bind everything together.</para></listitem>
</itemizedlist>
For more information on data, see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#yocto-project-terms'>Yocto Project Terms</ulink>"
section in the Yocto Project Development Manual.
</para>
<para>
BitBake knows how to combine multiple data sources together and refers to each data source
as a layer.
For information on layers, see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and
Creating Layers</ulink>" section of the Yocto Project Development Manual.
</para>
<para>
Following are some brief details on these core components.
For more detailed information on these components see the
"<link linkend='ref-structure'>Directory Structure</link>" chapter.
</para>
<section id='usingpoky-components-bitbake'>
<title>BitBake</title>
<para>
BitBake is the tool at the heart of the OpenEmbedded build system and is responsible
for parsing the metadata, generating a list of tasks from it,
and then executing those tasks.
To see a list of the options BitBake supports, use the following help command:
<literallayout class='monospaced'>
$ bitbake --help
</literallayout>
</para>
<para>
The most common usage for BitBake is <filename>bitbake <packagename></filename>, where
<filename>packagename</filename> is the name of the package you want to build
(referred to as the "target" in this manual).
The target often equates to the first part of a <filename>.bb</filename> filename.
So, to run the <filename>matchbox-desktop_1.2.3.bb</filename> file, you
might type the following:
<literallayout class='monospaced'>
$ bitbake matchbox-desktop
</literallayout>
Several different versions of <filename>matchbox-desktop</filename> might exist.
BitBake chooses the one selected by the distribution configuration.
You can get more details about how BitBake chooses between different
target versions and providers in the
"<link linkend='ref-bitbake-providers'>Preferences and Providers</link>" section.
</para>
<para>
BitBake also tries to execute any dependent tasks first.
So for example, before building <filename>matchbox-desktop</filename>, BitBake
would build a cross compiler and <filename>eglibc</filename> if they had not already
been built.
<note>This release of the Yocto Project does not support the <filename>glibc</filename>
GNU version of the Unix standard C library. By default, the OpenEmbedded build system
builds with <filename>eglibc</filename>.</note>
</para>
<para>
A useful BitBake option to consider is the <filename>-k</filename> or
<filename>--continue</filename> option.
This option instructs BitBake to try and continue processing the job as much
as possible even after encountering an error.
When an error occurs, the target that
failed and those that depend on it cannot be remade.
However, when you use this option other dependencies can still be processed.
</para>
</section>
<section id='usingpoky-components-metadata'>
<title>Metadata (Recipes)</title>
<para>
The <filename>.bb</filename> files are usually referred to as "recipes."
In general, a recipe contains information about a single piece of software.
The information includes the location from which to download the source patches
(if any are needed), which special configuration options to apply,
how to compile the source files, and how to package the compiled output.
</para>
<para>
The term "package" can also be used to describe recipes.
However, since the same word is used for the packaged output from the OpenEmbedded
build system (i.e. <filename>.ipk</filename> or <filename>.deb</filename> files),
this document avoids using the term "package" when referring to recipes.
</para>
</section>
<section id='usingpoky-components-classes'>
<title>Classes</title>
<para>
Class files (<filename>.bbclass</filename>) contain information that is useful to share
between metadata files.
An example is the Autotools class, which contains
common settings for any application that Autotools uses.
The "<link linkend='ref-classes'>Classes</link>" chapter provides details
about common classes and how to use them.
</para>
</section>
<section id='usingpoky-components-configuration'>
<title>Configuration</title>
<para>
The configuration files (<filename>.conf</filename>) define various configuration variables
that govern the OpenEmbedded build process.
These files fall into several areas that define machine configuration options,
distribution configuration options, compiler tuning options, general common configuration
options and user configuration options (<filename>local.conf</filename>, which is found
in the <ulink url='build-directory'>Build Directory</ulink>).
</para>
</section>
</section>
<section id="shared-state-cache">
<title>Shared State Cache</title>
<para>
By design, the OpenEmbedded build system builds everything from scratch unless
BitBake can determine that parts don't need to be rebuilt.
Fundamentally, building from scratch is attractive as it means all parts are
built fresh and there is no possibility of stale data causing problems.
When developers hit problems, they typically default back to building from scratch
so they know the state of things from the start.
</para>
<para>
Building an image from scratch is both an advantage and a disadvantage to the process.
As mentioned in the previous paragraph, building from scratch ensures that
everything is current and starts from a known state.
However, building from scratch also takes much longer as it generally means
rebuilding things that don't necessarily need rebuilt.
</para>
<para>
The Yocto Project implements shared state code that supports incremental builds.
The implementation of the shared state code answers the following questions that
were fundamental roadblocks within the OpenEmbedded incremental build support system:
<itemizedlist>
<listitem>What pieces of the system have changed and what pieces have not changed?</listitem>
<listitem>How are changed pieces of software removed and replaced?</listitem>
<listitem>How are pre-built components that don't need to be rebuilt from scratch
used when they are available?</listitem>
</itemizedlist>
</para>
<para>
For the first question, the build system detects changes in the "inputs" to a given task by
creating a checksum (or signature) of the task's inputs.
If the checksum changes, the system assumes the inputs have changed and the task needs to be
rerun.
For the second question, the shared state (sstate) code tracks which tasks add which output
to the build process.
This means the output from a given task can be removed, upgraded or otherwise manipulated.
The third question is partly addressed by the solution for the second question
assuming the build system can fetch the sstate objects from remote locations and
install them if they are deemed to be valid.
</para>
<para>
The rest of this section goes into detail about the overall incremental build
architecture, the checksums (signatures), shared state, and some tips and tricks.
</para>
<section id='overall-architecture'>
<title>Overall Architecture</title>
<para>
When determining what parts of the system need to be built, BitBake
uses a per-task basis and does not use a per-recipe basis.
You might wonder why using a per-task basis is preferred over a per-recipe basis.
To help explain, consider having the IPK packaging backend enabled and then switching to DEB.
In this case, <filename>do_install</filename> and <filename>do_package</filename>
output are still valid.
However, with a per-recipe approach, the build would not include the
<filename>.deb</filename> files.
Consequently, you would have to invalidate the whole build and rerun it.
Rerunning everything is not the best situation.
Also in this case, the core must be "taught" much about specific tasks.
This methodology does not scale well and does not allow users to easily add new tasks
in layers or as external recipes without touching the packaged-staging core.
</para>
</section>
<section id='checksums'>
<title>Checksums (Signatures)</title>
<para>
The shared state code uses a checksum, which is a unique signature of a task's
inputs, to determine if a task needs to be run again.
Because it is a change in a task's inputs that triggers a rerun, the process
needs to detect all the inputs to a given task.
For shell tasks, this turns out to be fairly easy because
the build process generates a "run" shell script for each task and
it is possible to create a checksum that gives you a good idea of when
the task's data changes.
</para>
<para>
To complicate the problem, there are things that should not be included in
the checksum.
First, there is the actual specific build path of a given task -
the <link linkend='var-WORKDIR'><filename>WORKDIR</filename></link>.
It does not matter if the working directory changes because it should not
affect the output for target packages.
Also, the build process has the objective of making native/cross packages relocatable.
The checksum therefore needs to exclude <filename>WORKDIR</filename>.
The simplistic approach for excluding the working directory is to set
<filename>WORKDIR</filename> to some fixed value and create the checksum
for the "run" script.
</para>
<para>
Another problem results from the "run" scripts containing functions that
might or might not get called.
The incremental build solution contains code that figures out dependencies
between shell functions.
This code is used to prune the "run" scripts down to the minimum set,
thereby alleviating this problem and making the "run" scripts much more
readable as a bonus.
</para>
<para>
So far we have solutions for shell scripts.
What about python tasks?
The same approach applies even though these tasks are more difficult.
The process needs to figure out what variables a python function accesses
and what functions it calls.
Again, the incremental build solution contains code that first figures out
the variable and function dependencies, and then creates a checksum for the data
used as the input to the task.
</para>
<para>
Like the <filename>WORKDIR</filename> case, situations exist where dependencies
should be ignored.
For these cases, you can instruct the build process to ignore a dependency
by using a line like the following:
<literallayout class='monospaced'>
PACKAGE_ARCHS[vardepsexclude] = "MACHINE"
</literallayout>
This example ensures that the <filename>PACKAGE_ARCHS</filename> variable does not
depend on the value of <filename>MACHINE</filename>, even if it does reference it.
</para>
<para>
Equally, there are cases where we need to add dependencies BitBake is not able to find.
You can accomplish this by using a line like the following:
<literallayout class='monospaced'>
PACKAGE_ARCHS[vardeps] = "MACHINE"
</literallayout>
This example explicitly adds the <filename>MACHINE</filename> variable as a
dependency for <filename>PACKAGE_ARCHS</filename>.
</para>
<para>
Consider a case with inline python, for example, where BitBake is not
able to figure out dependencies.
When running in debug mode (i.e. using <filename>-DDD</filename>), BitBake
produces output when it discovers something for which it cannot figure out
dependencies.
The Yocto Project team has currently not managed to cover those dependencies
in detail and is aware of the need to fix this situation.
</para>
<para>
Thus far, this section has limited discussion to the direct inputs into a task.
Information based on direct inputs is referred to as the "basehash" in the
code.
However, there is still the question of a task's indirect inputs - the
things that were already built and present in the Build Directory.
The checksum (or signature) for a particular task needs to add the hashes
of all the tasks on which the particular task depends.
Choosing which dependencies to add is a policy decision.
However, the effect is to generate a master checksum that combines the basehash
and the hashes of the task's dependencies.
</para>
<para>
At the code level, there are a variety of ways both the basehash and the
dependent task hashes can be influenced.
Within the BitBake configuration file, we can give BitBake some extra information
to help it construct the basehash.
The following statements effectively result in a list of global variable
dependency excludes - variables never included in any checksum:
<literallayout class='monospaced'>
BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH"
BB_HASHBASE_WHITELIST += "DL_DIR SSTATE_DIR THISDIR FILESEXTRAPATHS"
BB_HASHBASE_WHITELIST += "FILE_DIRNAME HOME LOGNAME SHELL TERM USER"
BB_HASHBASE_WHITELIST += "FILESPATH USERNAME STAGING_DIR_HOST STAGING_DIR_TARGET"
</literallayout>
The previous example actually excludes
<link linkend='var-WORKDIR'><filename>WORKDIR</filename></link>
since it is actually constructed as a path within
<link linkend='var-TMPDIR'><filename>TMPDIR</filename></link>, which is on
the whitelist.
</para>
<para>
The rules for deciding which hashes of dependent tasks to include through
dependency chains are more complex and are generally accomplished with a
python function.
The code in <filename>meta/lib/oe/sstatesig.py</filename> shows two examples
of this and also illustrates how you can insert your own policy into the system
if so desired.
This file defines the two basic signature generators <filename>OE-Core</filename>
uses: "OEBasic" and "OEBasicHash".
By default, there is a dummy "noop" signature handler enabled in BitBake.
This means that behavior is unchanged from previous versions.
<filename>OE-Core</filename> uses the "OEBasic" signature handler by default
through this setting in the <filename>bitbake.conf</filename> file:
<literallayout class='monospaced'>
BB_SIGNATURE_HANDLER ?= "OEBasic"
</literallayout>
The "OEBasicHash" <filename>BB_SIGNATURE_HANDLER</filename> is the same as the
"OEBasic" version but adds the task hash to the stamp files.
This results in any metadata change that changes the task hash, automatically
causing the task to be run again.
This removes the need to bump <link linkend='var-PR'><filename>PR</filename></link>
values and changes to metadata automatically ripple across the build.
Currently, this behavior is not the default behavior for <filename>OE-Core</filename>
but is the default in <filename>poky</filename>.
</para>
<para>
It is also worth noting that the end result of these signature generators is to
make some dependency and hash information available to the build.
This information includes:
<literallayout class='monospaced'>
BB_BASEHASH_task-<taskname> - the base hashes for each task in the recipe
BB_BASEHASH_<filename:taskname> - the base hashes for each dependent task
BBHASHDEPS_<filename:taskname> - The task dependencies for each task
BB_TASKHASH - the hash of the currently running task
</literallayout>
</para>
</section>
<section id='shared-state'>
<title>Shared State</title>
<para>
Checksums and dependencies, as discussed in the previous section, solve half the
problem.
The other part of the problem is being able to use checksum information during the build
and being able to reuse or rebuild specific components.
</para>
<para>
The shared state class (<filename>sstate.bbclass</filename>)
is a relatively generic implementation of how to "capture" a snapshot of a given task.
The idea is that the build process does not care about the source of a task's output.
Output could be freshly built or it could be downloaded and unpacked from
somewhere - the build process doesn't need to worry about its source.
</para>
<para>
There are two types of output, one is just about creating a directory
in <link linkend='var-WORKDIR'><filename>WORKDIR</filename></link>.
A good example is the output of either <filename>do_install</filename> or
<filename>do_package</filename>.
The other type of output occurs when a set of data is merged into a shared directory
tree such as the sysroot.
</para>
<para>
The Yocto Project team has tried to keep the details of the implementation hidden in
<filename>sstate.bbclass</filename>.
From a user's perspective, adding shared state wrapping to a task
is as simple as this <filename>do_deploy</filename> example taken from
<filename>do_deploy.bbclass</filename>:
<literallayout class='monospaced'>
DEPLOYDIR = "${WORKDIR}/deploy-${PN}"
SSTATETASKS += "do_deploy"
do_deploy[sstate-name] = "deploy"
do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"
do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"
python do_deploy_setscene () {
sstate_setscene(d)
}
addtask do_deploy_setscene
</literallayout>
In the example, we add some extra flags to the task, a name field ("deploy"), an
input directory where the task sends data, and the output
directory where the data from the task should eventually be copied.
We also add a <filename>_setscene</filename> variant of the task and add the task
name to the <filename>SSTATETASKS</filename> list.
</para>
<para>
If you have a directory whose contents you need to preserve, you can do this with
a line like the following:
<literallayout class='monospaced'>
do_package[sstate-plaindirs] = "${PKGD} ${PKGDEST}"
</literallayout>
This method, as well as the following example, also works for multiple directories.
<literallayout class='monospaced'>
do_package[sstate-inputdirs] = "${PKGDESTWORK} ${SHLIBSWORKDIR}"
do_package[sstate-outputdirs] = "${PKGDATA_DIR} ${SHLIBSDIR}"
do_package[sstate-lockfile] = "${PACKAGELOCK}"
</literallayout>
These methods also include the ability to take a lockfile when manipulating
shared state directory structures since some cases are sensitive to file
additions or removals.
</para>
<para>
Behind the scenes, the shared state code works by looking in
<link linkend='var-SSTATE_DIR'><filename>SSTATE_DIR</filename></link> and
<link linkend='var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></link>
for shared state files.
Here is an example:
<literallayout class='monospaced'>
SSTATE_MIRRORS ?= "\
file://.* http://someserver.tld/share/sstate/PATH \n \
file://.* file:///some/local/dir/sstate/PATH"
</literallayout>
<note>
The shared state directory (<filename>SSTATE_DIR</filename>) is
organized into two-character subdirectories, where the subdirectory
names are based on the first two characters of the hash.
If the shared state directory structure for a mirror has the
same structure as <filename>SSTATE_DIR</filename>, you must
specify "PATH" as part of the URI to enable the build system
to map to the appropriate subdirectory.
</note>
</para>
<para>
The shared state package validity can be detected just by looking at the
filename since the filename contains the task checksum (or signature) as
described earlier in this section.
If a valid shared state package is found, the build process downloads it
and uses it to accelerate the task.
</para>
<para>
The build processes uses the <filename>*_setscene</filename> tasks
for the task acceleration phase.
BitBake goes through this phase before the main execution code and tries
to accelerate any tasks for which it can find shared state packages.
If a shared state package for a task is available, the shared state
package is used.
This means the task and any tasks on which it is dependent are not
executed.
</para>
<para>
As a real world example, the aim is when building an IPK-based image,
only the <filename>do_package_write_ipk</filename> tasks would have their
shared state packages fetched and extracted.
Since the sysroot is not used, it would never get extracted.
This is another reason why a task-based approach is preferred over a
recipe-based approach, which would have to install the output from every task.
</para>
</section>
<section id='tips-and-tricks'>
<title>Tips and Tricks</title>
<para>
The code in the build system that supports incremental builds is not
simple code.
This section presents some tips and tricks that help you work around
issues related to shared state code.
</para>
<section id='debugging'>
<title>Debugging</title>
<para>
When things go wrong, debugging needs to be straightforward.
Because of this, the Yocto Project team included strong debugging
tools:
<itemizedlist>
<listitem><para>Whenever a shared state package is written out, so is a
corresponding <filename>.siginfo</filename> file.
This practice results in a pickled python database of all
the metadata that went into creating the hash for a given shared state
package.</para></listitem>
<listitem><para>If BitBake is run with the <filename>--dump-signatures</filename>
(or <filename>-S</filename>) option, BitBake dumps out
<filename>.siginfo</filename> files in
the stamp directory for every task it would have executed instead of
building the specified target package.</para></listitem>
<listitem><para>There is a <filename>bitbake-diffsigs</filename> command that
can process these <filename>.siginfo</filename> files.
If one file is specified, it will dump out the dependency
information in the file.
If two files are specified, it will compare the two files and dump out
the differences between the two.
This allows the question of "What changed between X and Y?" to be
answered easily.</para></listitem>
</itemizedlist>
</para>
</section>
<section id='invalidating-shared-state'>
<title>Invalidating Shared State</title>
<para>
The shared state code uses checksums and shared state
cache to avoid unnecessarily rebuilding tasks.
As with all schemes, this one has some drawbacks.
It is possible that you could make implicit changes that are not factored
into the checksum calculation, but do affect a task's output.
A good example is perhaps when a tool changes its output.
Let's say that the output of <filename>rpmdeps</filename> needed to change.
The result of the change should be that all the "package", "package_write_rpm",
and "package_deploy-rpm" shared state cache items would become invalid.
But, because this is a change that is external to the code and therefore implicit,
the associated shared state cache items do not become invalidated.
In this case, the build process would use the cached items rather than running the
task again.
Obviously, these types of implicit changes can cause problems.
</para>
<para>
To avoid these problems during the build, you need to understand the effects of any
change you make.
Note that any changes you make directly to a function automatically are factored into
the checksum calculation and thus, will invalidate the associated area of sstate cache.
You need to be aware of any implicit changes that are not obvious changes to the
code and could affect the output of a given task.
Once you are aware of such a change, you can take steps to invalidate the cache
and force the task to run.
The step to take is as simple as changing a function's comments in the source code.
For example, to invalidate package shared state files, change the comment statements
of <filename>do_package</filename> or the comments of one of the functions it calls.
The change is purely cosmetic, but it causes the checksum to be recalculated and
forces the task to be run again.
</para>
<note>
For an example of a commit that makes a cosmetic change to invalidate
a shared state, see this
<ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/commit/meta/classes/package.bbclass?id=737f8bbb4f27b4837047cb9b4fbfe01dfde36d54'>commit</ulink>.
</note>
</section>
</section>
</section>
<section id='x32'>
<title>x32</title>
<para>
x32 is a new processor-specific Application Binary Interface (psABI) for x86_64.
An ABI defines the calling conventions between functions in a processing environment.
The interface determines what registers are used and what the sizes are for various C data types.
</para>
<para>
Some processing environments prefer using 32-bit applications even when running
on Intel 64-bit platforms.
Consider the i386 psABI, which is a very old 32-bit ABI for Intel 64-bit platforms.
The i386 psABI does not provide efficient use and access of the Intel 64-bit processor resources,
leaving the system underutilized.
Now consider the x86_64 psABI.
This ABI is newer and uses 64-bits for data sizes and program pointers.
The extra bits increase the footprint size of the programs, libraries,
and also increases the memory and file system size requirements.
Executing under the x32 psABI enables user programs to utilize CPU and system resources
more efficiently while keeping the memory footprint of the applications low.
Extra bits are used for registers but not for addressing mechanisms.
</para>
<section id='support'>
<title>Support</title>
<para>
While the x32 psABI specifications are not fully finalized, this Yocto Project
release supports current development specifications of x32 psABI.
As of this release of the Yocto Project, x32 psABI support exists as follows:
<itemizedlist>
<listitem><para>You can create packages and images in x32 psABI format on x86_64 architecture targets.
</para></listitem>
<listitem><para>You can use the x32 psABI support through the <filename>meta-x32</filename>
layer on top of the OE-core/Yocto layer.</para></listitem>
<listitem><para>The toolchain from the <filename>experimental/meta-x32</filename> layer
is used for building x32 psABI program binaries.</para></listitem>
<listitem><para>You can successfully build many recipes with the x32 toolchain.</para></listitem>
<listitem><para>You can create and boot <filename>core-image-minimal</filename> and
<filename>core-image-sato</filename> images.</para></listitem>
</itemizedlist>
</para>
</section>
<section id='future-development-and-limitations'>
<title>Future Development and Limitations</title>
<para>
As of this Yocto Project release, the x32 psABI kernel and library interfaces
specifications are not finalized.
</para>
<para>
Future Plans for the x32 psABI in the Yocto Project include the following:
<itemizedlist>
<listitem><para>Enhance and fix the few remaining recipes so they
work with and support x32 toolchains.</para></listitem>
<listitem><para>Enhance RPM Package Manager (RPM) support for x32 binaries.</para></listitem>
<listitem><para>Support larger images.</para></listitem>
<listitem><para>Integrate x32 recipes, toolchain, and kernel changes from
<filename>experimental/meta-x32</filename> into OE-core.</para></listitem>
</itemizedlist>
</para>
</section>
<section id='using-x32-right-now'>
<title>Using x32 Right Now</title>
<para>
Despite the fact the x32 psABI support is in development state for this release of the
Yocto Project, you can follow these steps to use the x32 spABI:
<itemizedlist>
<listitem><para>Add the <filename>experimental/meta-x32</filename> layer to your local
<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>.
You can find the <filename>experimental/meta-x32</filename> source repository at
<ulink url='&YOCTO_GIT_URL;'></ulink>.</para></listitem>
<listitem><para>Edit your <filename>conf/bblayers.conf</filename> file so that it includes
the <filename>meta-x32</filename>.
Here is an example:
<literallayout class='monospaced'>
BBLAYERS ?= " \
/home/nitin/prj/poky.git/meta \
/home/nitin/prj/poky.git/meta-yocto \
/home/nitin/prj/poky.git/meta-yocto-bsp \
/home/nitin/prj/meta-x32.git \
"
BBLAYERS_NON_REMOVABLE ?= " \
/home/nitin/prj/poky.git/meta \
/home/nitin/prj/poky.git/meta-yocto \
"
</literallayout></para></listitem>
<listitem><para>Enable the x32 psABI tuning file for <filename>x86_64</filename>
machines by editing the <filename>conf/local.conf</filename> like this:
<literallayout class='monospaced'>
MACHINE = "qemux86-64"
DEFAULTTUNE = "x86-64-x32"
baselib = "${@d.getVar('BASE_LIB_tune-' + (d.getVar('DEFAULTTUNE', True) \
or 'INVALID'), True) or 'lib'}"
#MACHINE = "atom-pc"
#DEFAULTTUNE = "core2-64-x32"
</literallayout></para></listitem>
<listitem><para>As usual, use BitBake to build an image that supports the x32 psABI.
Here is an example:
<literallayout class='monospaced'>
$ bitake core-image-sato
</literallayout></para></listitem>
<listitem><para>As usual, run your image using QEMU:
<literallayout class='monospaced'>
$ runqemu qemux86-64 core-image-sato
</literallayout></para></listitem>
</itemizedlist>
</para>
</section>
</section>
<section id="licenses">
<title>Licenses</title>
<para>
This section describes the mechanism by which the OpenEmbedded build system
tracks changes to licensing text.
The section also describes how to enable commercially licensed recipes,
which by default are disabled.
</para>
<para>
For information that can help you maintain compliance with various open
source licensing during the lifecycle of the product, see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#maintaining-open-source-license-compliance-during-your-products-lifecycle'>Maintaining Open Source License Compliance During Your Project's Lifecycle</ulink>" section
in the Yocto Project Development Manual.
</para>
<section id="usingpoky-configuring-LIC_FILES_CHKSUM">
<title>Tracking License Changes</title>
<para>
The license of an upstream project might change in the future.
In order to prevent these changes going unnoticed, the
<filename><link linkend='var-LIC_FILES_CHKSUM'>LIC_FILES_CHKSUM</link></filename>
variable tracks changes to the license text. The checksums are validated at the end of the
configure step, and if the checksums do not match, the build will fail.
</para>
<section id="usingpoky-specifying-LIC_FILES_CHKSUM">
<title>Specifying the <filename>LIC_FILES_CHKSUM</filename> Variable</title>
<para>
The <filename>LIC_FILES_CHKSUM</filename>
variable contains checksums of the license text in the source code for the recipe.
Following is an example of how to specify <filename>LIC_FILES_CHKSUM</filename>:
<literallayout class='monospaced'>
LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
file://licfile2.txt;endline=50;md5=zzzz \
..."
</literallayout>
</para>
<para>
The build system uses the
<filename><link linkend='var-S'>S</link></filename> variable as the
default directory used when searching files listed in
<filename>LIC_FILES_CHKSUM</filename>.
The previous example employs the default directory.
</para>
<para>
You can also use relative paths as shown in the following example:
<literallayout class='monospaced'>
LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
md5=bb14ed3c4cda583abc85401304b5cd4e"
LIC_FILES_CHKSUM = "file://../license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
</literallayout>
</para>
<para>
In this example, the first line locates a file in
<filename>${S}/src/ls.c</filename>.
The second line refers to a file in
<filename><link linkend='var-WORKDIR'>WORKDIR</link></filename>, which is the parent
of <filename><link linkend='var-S'>S</link></filename>.
</para>
<para>
Note that this variable is mandatory for all recipes, unless the
<filename>LICENSE</filename> variable is set to "CLOSED".
</para>
</section>
<section id="usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax">
<title>Explanation of Syntax</title>
<para>
As mentioned in the previous section, the
<filename>LIC_FILES_CHKSUM</filename> variable lists all the
important files that contain the license text for the source code.
It is possible to specify a checksum for an entire file, or a specific section of a
file (specified by beginning and ending line numbers with the "beginline" and "endline"
parameters, respectively).
The latter is useful for source files with a license notice header,
README documents, and so forth.
If you do not use the "beginline" parameter, then it is assumed that the text begins on the
first line of the file.
Similarly, if you do not use the "endline" parameter, it is assumed that the license text
ends with the last line of the file.
</para>
<para>
The "md5" parameter stores the md5 checksum of the license text.
If the license text changes in any way as compared to this parameter
then a mismatch occurs.
This mismatch triggers a build failure and notifies the developer.
Notification allows the developer to review and address the license text changes.
Also note that if a mismatch occurs during the build, the correct md5
checksum is placed in the build log and can be easily copied to the recipe.
</para>
<para>
There is no limit to how many files you can specify using the
<filename>LIC_FILES_CHKSUM</filename> variable.
Generally, however, every project requires a few specifications for license tracking.
Many projects have a "COPYING" file that stores the license information for all the source
code files.
This practice allows you to just track the "COPYING" file as long as it is kept up to date.
</para>
<tip>
If you specify an empty or invalid "md5" parameter, BitBake returns an md5 mis-match
error and displays the correct "md5" parameter value during the build.
The correct parameter is also captured in the build log.
</tip>
<tip>
If the whole file contains only license text, you do not need to use the "beginline" and
"endline" parameters.
</tip>
</section>
</section>
<section id="enabling-commercially-licensed-recipes">
<title>Enabling Commercially Licensed Recipes</title>
<para>
By default, the OpenEmbedded build system disables
components that have commercial or other special licensing
requirements.
Such requirements are defined on a
recipe-by-recipe basis through the <filename>LICENSE_FLAGS</filename> variable
definition in the affected recipe.
For instance, the
<filename>$HOME/poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</filename>
recipe contains the following statement:
<literallayout class='monospaced'>
LICENSE_FLAGS = "commercial"
</literallayout>
Here is a slightly more complicated example that contains both an
explicit recipe name and version (after variable expansion):
<literallayout class='monospaced'>
LICENSE_FLAGS = "license_${PN}_${PV}"
</literallayout>
In order for a component restricted by a <filename>LICENSE_FLAGS</filename>
definition to be enabled and included in an image, it
needs to have a matching entry in the global
<filename>LICENSE_FLAGS_WHITELIST</filename> variable, which is a variable
typically defined in your <filename>local.conf</filename> file.
For example, to enable
the <filename>$HOME/poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</filename>
package, you could add either the string
"commercial_gst-plugins-ugly" or the more general string
"commercial" to <filename>LICENSE_FLAGS_WHITELIST</filename>.
See the
"<link linkend='license-flag-matching'>License Flag Matching</link>" section
for a full explanation of how <filename>LICENSE_FLAGS</filename> matching works.
Here is the example:
<literallayout class='monospaced'>
LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
</literallayout>
Likewise, to additionally enable the package built from the recipe containing
<filename>LICENSE_FLAGS = "license_${PN}_${PV}"</filename>, and assuming
that the actual recipe name was <filename>emgd_1.10.bb</filename>,
the following string would enable that package as well as
the original <filename>gst-plugins-ugly</filename> package:
<literallayout class='monospaced'>
LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
</literallayout>
As a convenience, you do not need to specify the complete license string
in the whitelist for every package.
you can use an abbreviated form, which consists
of just the first portion or portions of the license string before
the initial underscore character or characters.
A partial string will match
any license that contains the given string as the first
portion of its license.
For example, the following
whitelist string will also match both of the packages
previously mentioned as well as any other packages that have
licenses starting with "commercial" or "license".
<literallayout class='monospaced'>
LICENSE_FLAGS_WHITELIST = "commercial license"
</literallayout>
</para>
<section id="license-flag-matching">
<title>License Flag Matching</title>
<para>
The definition of 'matching' in reference to a
recipe's <filename>LICENSE_FLAGS</filename> setting is simple.
However, some things exist that you should know about in order to
correctly and effectively use it.
</para>
<para>
Before a flag
defined by a particular recipe is tested against the
contents of the <filename>LICENSE_FLAGS_WHITELIST</filename> variable, the
string <filename>_${PN}</filename> (with
<link linkend='var-PN'><filename>PN</filename></link> expanded of course) is
appended to the flag, thus automatically making each
<filename>LICENSE_FLAGS</filename> value recipe-specific.
That string is
then matched against the whitelist.
So if you specify <filename>LICENSE_FLAGS = "commercial"</filename> in recipe
"foo" for example, the string <filename>"commercial_foo"</filename>
would normally be what is specified in the whitelist in order for it to
match.
</para>
<para>
You can broaden the match by
putting any "_"-separated beginning subset of a
<filename>LICENSE_FLAGS</filename> flag in the whitelist, which will also
match.
For example, simply specifying "commercial" in
the whitelist would match any expanded <filename>LICENSE_FLAGS</filename>
definition starting with "commercial" such as
"commercial_foo" and "commercial_bar", which are the
strings that would be automatically generated for
hypothetical "foo" and "bar" recipes assuming those
recipes had simply specified the following:
<literallayout class='monospaced'>
LICENSE_FLAGS = "commercial"
</literallayout>
</para>
<para>
Broadening the match allows for a range of specificity for the items
in the whitelist, from more general to perfectly
specific.
So you have the choice of exhaustively
enumerating each license flag in the whitelist to
allow only those specific recipes into the image, or
of using a more general string to pick up anything
matching just the first component or components of the specified
string.
</para>
<para>
This scheme works even if the flag already
has <filename>_${PN}</filename> appended - the extra <filename>_${PN}</filename> is
redundant, but does not affect the outcome.
For example, a license flag of "commercial_1.2_foo" would
turn into "commercial_1.2_foo_foo" and would match
both the general "commercial" and the specific
"commercial_1.2_foo", as expected.
The flag would also match
"commercial_1.2_foo_foo" and "commercial_1.2", which
does not make much sense regarding use in the whitelist.
</para>
<para>
For a versioned string, you could instead specify
"commercial_foo_1.2", which would turn into
"commercial_foo_1.2_foo".
And, as expected, this flag allows
you to pick up this package along with
anything else "commercial" when you specify "commercial"
in the whitelist.
Or, the flag allows you to pick up this package along with anything "commercial_foo"
regardless of version when you use "commercial_foo" in the whitelist.
Finally, you can be completely specific about the package and version and specify
"commercial_foo_1.2" package and version.
</para>
</section>
<section id="other-variables-related-to-commercial-licenses">
<title>Other Variables Related to Commercial Licenses</title>
<para>
Other helpful variables related to commercial
license handling exist and are defined in the
<filename>$HOME/poky/meta/conf/distro/include/default-distrovars.inc</filename> file:
<literallayout class='monospaced'>
COMMERCIAL_AUDIO_PLUGINS ?= ""
COMMERCIAL_VIDEO_PLUGINS ?= ""
COMMERCIAL_QT = ""
</literallayout>
If you want to enable these components, you can do so by making sure you have
the following statements in your <filename>local.conf</filename> configuration file:
<literallayout class='monospaced'>
COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
gst-plugins-ugly-mpegaudioparse"
COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
COMMERCIAL_QT ?= "qmmp"
LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
</literallayout>
Of course, you could also create a matching whitelist
for those components using the more general "commercial"
in the whitelist, but that would also enable all the
other packages with <filename>LICENSE_FLAGS</filename> containing
"commercial", which you may or may not want:
<literallayout class='monospaced'>
LICENSE_FLAGS_WHITELIST = "commercial"
</literallayout>
</para>
<para>
Specifying audio and video plug-ins as part of the
<filename>COMMERCIAL_AUDIO_PLUGINS</filename> and
<filename>COMMERCIAL_VIDEO_PLUGINS</filename> statements
or commercial qt components as part of
the <filename>COMMERCIAL_QT</filename> statement (along
with the enabling <filename>LICENSE_FLAGS_WHITELIST</filename>) includes the
plug-ins or components into built images, thus adding
support for media formats or components.
</para>
</section>
</section>
</section>
</chapter>
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