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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
<chapter id='overview-yp'>
<title>Introducing the Yocto Project</title>
<section id='what-is-the-yocto-project'>
<title>What is the Yocto Project?</title>
<para>
The Yocto Project is an open source collaboration project
that helps developers create custom Linux-based systems that are
designed for embedded products regardless of the product's hardware
architecture.
Yocto Project provides a flexible toolset and a development
environment that allows embedded device developers across the
world to collaborate through shared technologies, software stacks,
configurations, and best practices used to create these tailored
Linux images.
</para>
<para>
Thousands of developers worldwide have discovered that Yocto
Project provides advantages in both systems and applications
development, archival and management benefits, and customizations
used for speed, footprint, and memory utilization.
The project is a standard when it comes to delivering hardware
support and software stacks, allowing software configuration
and build interchange, and build and support customizations for
multiple hardware platforms and software stacks that can be
maintained and scaled.
</para>
<mediaobject>
<imageobject>
<imagedata fileref="figures/key-dev-elements.png"
format="PNG" align='center' width="8in"/>
</imageobject>
</mediaobject>
<para>
For further introductory information on the Yocto Project, you
might be interested in this
<ulink url='https://www.embedded.com/electronics-blogs/say-what-/4458600/Why-the-Yocto-Project-for-my-IoT-Project-'>article</ulink>
by Drew Moseley and in this short introductory
<ulink url='https://www.youtube.com/watch?v=utZpKM7i5Z4'>video</ulink>.
</para>
<para>
The remainder of this section overviews advantages and challenges
tied to the Yocto Project.
</para>
<section id='gs-features'>
<title>Features</title>
<para>
The following list describes features and advantages of the
Yocto Project:
<itemizedlist>
<listitem><para>
<emphasis>Widely Adopted Across the Industry:</emphasis>
Semiconductor, operating system, software, and
service vendors exist whose products and services
adopt and support the Yocto Project.
For a look at the companies involved with the Yocto
Project, see the membership, associate, and
participant pages on the Yocto Project home page.
</para></listitem>
<listitem><para>
<emphasis>Architecture Agnostic:</emphasis>
Yocto Project supports Intel, ARM, MIPS, AMD, PPC
and other architectures.
Most ODMs, OSVs, and chip vendors create and supply
BSPs that support their hardware.
If you have custom silicon, you can create a BSP
that supports that architecture.
</para></listitem>
<listitem><para>
<emphasis>Images and Code Transfer Easily:</emphasis>
Yocto Project output can easily move between
architectures without moving to new development
environments.
Additionally, if you have used the Yocto Project to
create an image or application and you find yourself
not able to support it, commercial Linux vendors such
as Wind River, Mentor Graphics, Timesys, and ENEA could
take it and provide ongoing support.
These vendors have offerings that are built using
the Yocto Project.
</para></listitem>
<listitem><para>
<emphasis>Flexibility:</emphasis>
Corporations use the Yocto Project many different ways.
One example is to create an internal Linux distribution
as a code base the corporation can use across multiple
product groups.
Through customization and layering, a project group
can leverage the base Linux distribution to create
a distribution that works for their product needs.
</para></listitem>
<listitem><para>
<emphasis>Ideal for Constrained Embedded and IoT devices:</emphasis>
Unlike a full Linux distribution, you can use the
Yocto Project to create exactly what you need for
embedded devices.
You only add the feature support or packages that you
absolutely need for the device.
</para></listitem>
<listitem><para>
<emphasis>Comprehensive Toolchain Capabilities:</emphasis>
Toolchains for supported architectures satisfy most
use cases.
However, if your hardware supports features that are
not part of a standard toolchain, you can easily
customize that toolchain through specification of
platform-specific tuning parameters.
And, should you need to use a third-party toolchain,
mechanisms built into the Yocto Project allow for that.
</para></listitem>
<listitem><para>
<emphasis>Mechanism Rules Over Policy:</emphasis>
Focusing on mechanism rather than policy ensures that
you are free to set policies based on the needs of your
design instead of adopting decisions enforced by some
system software provider.
</para></listitem>
<listitem><para>
<emphasis>Uses a Layer Model:</emphasis>
The Yocto Project layer infrastructure groups related
functionality into separate bundles.
You can incrementally add these grouped functionalities
to your project as needed.
Using layers to isolate and group functionality
reduces project complexity and redundancy.
</para></listitem>
<listitem><para>
<emphasis>Supports Partial Builds:</emphasis>
You can build and rebuild individual packages as
needed.
Yocto Project accomplishes this through its
shared-state cache (sstate) scheme.
Being able to build and debug components individually
eases project development.
</para></listitem>
<listitem><para>
<emphasis>Releases According to a Strict Schedule:</emphasis>
Major releases occur on a six-month cycle predictably
in October and April.
The most recent two releases support point releases
to address common vulnerabilities and exposures.
This predictability is crucial for projects based on
the Yocto Project and allows development teams to
plan activities.
</para></listitem>
<listitem><para>
<emphasis>Rich Ecosystem of Individuals and Organizations:</emphasis>
For open source projects, the value of community is
very important.
Support forums, expertise, and active developers who
continue to push the Yocto Project forward are readily
available.
</para></listitem>
<listitem><para>
<emphasis>Binary Reproducibility:</emphasis>
The Yocto Project you to be very specific about
dependencies and achieves very high percentages of
binary reproducibility (e.g. 99.8% for
<filename>core-image-minimal</filename>).
When distributions are not specific about which
packages are pulled in and in what order to support
dependencies, other build systems can arbitrarily
include packages.
</para></listitem>
<listitem><para>
<emphasis>License Manifest:</emphasis>
The Yocto Project provides a license manifest for
review by people that need to track the use of open
source licenses (e.g.legal teams).
</para></listitem>
</itemizedlist>
</para>
</section>
<section id='gs-challenges'>
<title>Challenges</title>
<para>
The following list presents challenges you might encounter
when developing using the Yocto Project:
<itemizedlist>
<listitem><para>
<emphasis>Steep Learning Curve:</emphasis>
The Yocto Project has a steep learning curve and has
many different ways to accomplish similar tasks.
It can be difficult to choose how to proceed when
varying methods exist by which to accomplish a given
task.
</para></listitem>
<listitem><para>
<emphasis>Understanding What Changes You Need to Make
For Your Design Requires Some Research:</emphasis>
Beyond the simple tutorial stage, understanding what
changes need to be made for your particular design
can require a significant amount of research and
investigation.
For information that helps you transition from
trying out the Yocto Project to using it for your
project, see the "What I wish I'd Known" and
"Transitioning to a Custom Environment for Systems
Development" documents on the Yocto Project website.
</para></listitem>
<listitem><para>
<emphasis>Project Workflow Could Be Confusing:</emphasis>
The Yocto Project workflow could be confusing if you
used to traditional desktop and server software
development.
In a desktop development environment, mechanisms exist
to easily pull and install new packages, which are
typically pre-compiled binaries from servers accessible
over the Internet.
Using the Yocto Project, you must modify your
configuration and rebuild to add additional packages.
</para></listitem>
<listitem><para>
<emphasis>Working in a Cross-Build Environment Can
Feel Unfamiliar:</emphasis>
When developing code to run on a target, compilation,
execution, and testing done on the actual target
can be faster than running a BitBake build on a
development host and then deploying binaries to the
target for test.
While the Yocto Project does support development tools
on the target, the additional step of integrating your
changes back into the Yocto Project build environment
would be required.
Yocto Project supports an intermediate approach that
involves making changes on the development system
within the BitBake environment and then deploying only
the updated packages to the target.</para>
<para>The Yocto Project OpenEmbedded build system
produces packages in standard formats (i.e. RPM,
DEB, IPK, and TAR).
You can deploy these packages into the running system
on the target by using utilities on the target such
as <filename>rpm</filename> or
<filename>ipk</filename>.
</para></listitem>
<listitem><para>
<emphasis>Initial Build Times Can be Significant:</emphasis>
Long initial build times are unfortunately unavoidable
due to the large number of packages initially built
from scratch for a fully functioning Linux system.
Once that initial build is completed, however, the
shared-state (sstate) cache mechanism Yocto Project
uses keeps the system from rebuilding packages that
have not been "touched" since the last build.
The sstate mechanism significantly reduces times
for successive builds.
</para></listitem>
</itemizedlist>
</para>
</section>
</section>
<section id='the-yocto-project-layer-model'>
<title>The Yocto Project Layer Model</title>
<para>
The Yocto Project's "Layer Model" is a development model for
embedded and IoT Linux creation that distinguishes the
Yocto Project from other simple build systems.
The Layer Model simultaneously supports collaboration and
customization.
Layers are repositories that contain related sets of instructions
that tell the OpenEmbedded build system what to do.
You can collaborate, share, and reuse layers.
</para>
<para>
Layers can contain changes to previous instructions or settings
at any time.
This powerful override capability is what allows you to customize
previously supplied collaborative or community layers to suit your
product requirements.
</para>
<para>
You use different layers to logically separate information in your
build.
As an example, you could have BSP, GUI, distro configuration,
middleware, or application layers.
Putting your entire build into one layer limits and complicates
future customization and reuse.
Isolating information into layers, on the other hand, helps
simplify future customizations and reuse.
You might find it tempting to keep everything in one layer when
working on a single project.
However, the more modular your Metadata, the easier
it is to cope with future changes.
<note><title>Notes</title>
<itemizedlist>
<listitem><para>
Use Board Support Package (BSP) layers from silicon
vendors when possible.
</para></listitem>
<listitem><para>
Familiarize yourself with the
<ulink url='https://caffelli-staging.yoctoproject.org/software-overview/layers/'>Yocto Project curated layer index</ulink>
or the
<ulink url='http://layers.openembedded.org/layerindex/branch/master/layers/'>OpenEmbedded layer index</ulink>.
The latter contains more layers but they are less
universally validated.
</para></listitem>
<listitem><para>
Layers support the inclusion of technologies, hardware
components, and software components.
The Yocto Project Compatible designation provides a
minimum level of standardization that contributes to a
strong ecosystem.
"YP Compatible" is applied to appropriate products and
software components such as BSPs, other OE-compatible
layers, and related open-source projects, allowing the
producer to use Yocto Project badges and branding
assets.
</para></listitem>
</itemizedlist>
</note>
</para>
<para>
To illustrate how layers are used to keep things modular, consider
machine customizations.
These types of customizations typically reside in a special layer,
rather than a general layer, called a BSP Layer.
Furthermore, the machine customizations should be isolated from
recipes and Metadata that support a new GUI environment,
for example.
This situation gives you a couple of layers: one for the machine
configurations, and one for the GUI environment.
It is important to understand, however, that the BSP layer can
still make machine-specific additions to recipes within the GUI
environment layer without polluting the GUI layer itself
with those machine-specific changes.
You can accomplish this through a recipe that is a BitBake append
(<filename>.bbappend</filename>) file, which is described later
in this section.
<note>
For general information on BSP layer structure, see the
<ulink url='&YOCTO_DOCS_BSP_URL;#bsp'>Board Support Packages (BSP) - Developer's Guide</ulink>.
</note>
</para>
<para>
The
<ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>
contains both general layers and BSP layers right out of the box.
You can easily identify layers that ship with a Yocto Project
release in the Source Directory by their names.
Layers typically have names that begin with the string
<filename>meta-</filename>.
<note>
It is not a requirement that a layer name begin with the
prefix <filename>meta-</filename>, but it is a commonly
accepted standard in the Yocto Project community.
</note>
For example, if you were to examine the
<ulink url='https://git.yoctoproject.org/cgit/cgit.cgi/poky/tree/'>tree view</ulink>
of the <filename>poky</filename> repository, you will see several
layers: <filename>meta</filename>,
<filename>meta-skeleton</filename>,
<filename>meta-selftest</filename>,
<filename>meta-poky</filename>, and
<filename>meta-yocto-bsp</filename>.
Each of these repositories represents a distinct layer.
</para>
<para>
For procedures on how to create layers, see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>"
section in the Yocto Project Development Tasks Manual.
</para>
</section>
<section id='components-and-tools'>
<title>Components and Tools</title>
</section>
<section id='the-development-environment'>
<title>The Development Environment</title>
</section>
<section id='reference-embedded-distribution'>
<title>Reference Embedded Distribution (Poky)</title>
</section>
<section id='the-yocto-project-workflow'>
<title>The Yocto Project Workflow</title>
</section>
<section id='some-basic-terms'>
<title>Some Basic Terms</title>
</section>
</chapter>
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