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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
<chapter id='dev-manual-start'>
<title>Getting Started with the Yocto Project</title>
<para>
This chapter introduces the Yocto Project and gives you an idea of what you need to get started.
You can find enough information to set up your development host and build or use images for
hardware supported by the Yocto Project by reading the
<ulink url='&YOCTO_DOCS_QS_URL;'>Yocto Project Quick Start</ulink>.
</para>
<para>
The remainder of this chapter summarizes what is in the Yocto Project Quick Start and provides
some higher-level concepts you might want to consider.
</para>
<section id='introducing-the-yocto-project'>
<title>Introducing the Yocto Project</title>
<para>
The Yocto Project is an open-source collaboration project focused on embedded Linux development.
The project currently provides a build system that is
referred to as the OpenEmbedded build system in the Yocto Project documentation.
The Yocto Project provides various ancillary tools for the embedded developer
and also features the Sato reference User Interface, which is optimized for
stylus driven, low-resolution screens.
</para>
<para>
You can use the OpenEmbedded build system, which uses
BitBake, to develop complete Linux
images and associated user-space applications for architectures based
on ARM, MIPS, PowerPC, x86 and x86-64.
<note>
By default, using the Yocto Project creates a Poky distribution.
However, you can create your own distribution by providing key
<link linkend='metadata'>Metadata</link>.
See the "<link linkend='creating-your-own-distribution'>Creating Your Own Distribution</link>"
section for more information.
</note>
While the Yocto Project does not provide a strict testing framework,
it does provide or generate for you artifacts that let you perform target-level and
emulated testing and debugging.
Additionally, if you are an <trademark class='trade'>Eclipse</trademark>
IDE user, you can install an Eclipse Yocto Plug-in to allow you to
develop within that familiar environment.
</para>
</section>
<section id='getting-setup'>
<title>Getting Set Up</title>
<para>
Here is what you need to get set up to use the Yocto Project:
<itemizedlist>
<listitem><para><emphasis>Host System:</emphasis> You should have a reasonably current
Linux-based host system.
You will have the best results with a recent release of Fedora,
OpenSUSE, Debian, Ubuntu, or CentOS as these releases are frequently tested against the Yocto Project
and officially supported.
For a list of the distributions under validation and their status, see the
"<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>" section
in the Yocto Project Reference Manual and the wiki page at
<ulink url='&YOCTO_WIKI_URL;/wiki/Distribution_Support'>Distribution Support</ulink>.</para>
<para>
You should also have about 100 gigabytes of free disk space for building images.
</para></listitem>
<listitem><para><emphasis>Packages:</emphasis> The OpenEmbedded build system
requires certain packages exist on your development system (e.g. Python 2.6 or 2.7).
See "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>"
section in the Yocto Project Quick Start and the
"<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>"
section in the Yocto Project Reference Manual for the exact
package requirements and the installation commands to install
them for the supported distributions.
</para></listitem>
<listitem id='local-yp-release'><para><emphasis>Yocto Project Release:</emphasis>
You need a release of the Yocto Project installed locally on
your development system.
This local area is referred to as the
<link linkend='source-directory'>Source Directory</link>
and is created when you use
<link linkend='git'>Git</link> to clone a local copy
of the upstream <filename>poky</filename> repository.</para>
<para>Working from a copy of the upstream repository allows you
to contribute back into the Yocto Project or simply work with
the latest software on a development branch.
Because Git maintains and creates an upstream repository with
a complete history of changes and you are working with a local
clone of that repository, you have access to all the Yocto
Project development branches and tag names used in the upstream
repository.</para>
<note>You can view the Yocto Project Source Repositories at
<ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>
</note>
<para>The following transcript shows how to clone the
<filename>poky</filename> Git repository into the current
working directory.
The command creates the local repository in a directory
named <filename>poky</filename>.
For information on Git used within the Yocto Project, see
the "<link linkend='git'>Git</link>" section.
<literallayout class='monospaced'>
$ git clone git://git.yoctoproject.org/poky
Cloning into 'poky'...
remote: Counting objects: 203728, done.
remote: Compressing objects: 100% (52371/52371), done.
remote: Total 203728 (delta 147444), reused 202891 (delta 146614)
Receiving objects: 100% (203728/203728), 95.54 MiB | 308 KiB/s, done.
Resolving deltas: 100% (147444/147444), done.
</literallayout></para>
<para>For another example of how to set up your own local Git
repositories, see this
<ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_from_git_checkout_to_meta-intel_BSP'>
wiki page</ulink>, which describes how to create both
<filename>poky</filename> and <filename>meta-intel</filename>
Git repositories.</para></listitem>
<listitem id='local-kernel-files'><para><emphasis>Yocto Project Kernel:</emphasis>
If you are going to be making modifications to a supported Yocto Project kernel, you
need to establish local copies of the source.
You can find Git repositories of supported Yocto Project Kernels organized under
"Yocto Linux Kernel" in the Yocto Project Source Repositories at
<ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.</para>
<para>This setup can involve creating a bare clone of the Yocto Project kernel and then
copying that cloned repository.
You can create the bare clone and the copy of the bare clone anywhere you like.
For simplicity, it is recommended that you create these structures outside of the
Source Directory (usually <filename>poky</filename>).</para>
<para>As an example, the following transcript shows how to create the bare clone
of the <filename>linux-yocto-3.10</filename> kernel and then create a copy of
that clone.
<note>When you have a local Yocto Project kernel Git repository, you can
reference that repository rather than the upstream Git repository as
part of the <filename>clone</filename> command.
Doing so can speed up the process.</note></para>
<para>In the following example, the bare clone is named
<filename>linux-yocto-3.10.git</filename>, while the
copy is named <filename>my-linux-yocto-3.10-work</filename>:
<literallayout class='monospaced'>
$ git clone --bare git://git.yoctoproject.org/linux-yocto-3.10 linux-yocto-3.10.git
Cloning into bare repository 'linux-yocto-3.10.git'...
remote: Counting objects: 3364487, done.
remote: Compressing objects: 100% (507178/507178), done.
remote: Total 3364487 (delta 2827715), reused 3364481 (delta 2827709)
Receiving objects: 100% (3364487/3364487), 722.95 MiB | 423 KiB/s, done.
Resolving deltas: 100% (2827715/2827715), done.
</literallayout></para>
<para>Now create a clone of the bare clone just created:
<literallayout class='monospaced'>
$ git clone linux-yocto-3.10.git my-linux-yocto-3.10-work
Cloning into 'my-linux-yocto-3.10-work'...
done.
</literallayout></para></listitem>
<listitem id='meta-yocto-kernel-extras-repo'><para><emphasis>
The <filename>meta-yocto-kernel-extras</filename> Git Repository</emphasis>:
The <filename>meta-yocto-kernel-extras</filename> Git repository contains Metadata needed
only if you are modifying and building the kernel image.
In particular, it contains the kernel BitBake append (<filename>.bbappend</filename>)
files that you
edit to point to your locally modified kernel source files and to build the kernel
image.
Pointing to these local files is much more efficient than requiring a download of the
kernel's source files from upstream each time you make changes to the kernel.</para>
<para>You can find the <filename>meta-yocto-kernel-extras</filename> Git Repository in the
"Yocto Metadata Layers" area of the Yocto Project Source Repositories at
<ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.
It is good practice to create this Git repository inside the Source Directory.</para>
<para>Following is an example that creates the <filename>meta-yocto-kernel-extras</filename> Git
repository inside the Source Directory, which is named <filename>poky</filename>
in this case:
<literallayout class='monospaced'>
$ cd ~/poky
$ git clone git://git.yoctoproject.org/meta-yocto-kernel-extras meta-yocto-kernel-extras
Cloning into 'meta-yocto-kernel-extras'...
remote: Counting objects: 727, done.
remote: Compressing objects: 100% (452/452), done.
remote: Total 727 (delta 260), reused 719 (delta 252)
Receiving objects: 100% (727/727), 536.36 KiB | 102 KiB/s, done.
Resolving deltas: 100% (260/260), done.
</literallayout></para></listitem>
<listitem><para id='supported-board-support-packages-(bsps)'><emphasis>Supported Board
Support Packages (BSPs):</emphasis>
The Yocto Project provides a layer called
<filename>meta-intel</filename> and it is maintained in its own
separate Git repository.
The <filename>meta-intel</filename> layer contains many
supported
<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>.
</para>
<para>The Yocto Project uses the following BSP layer naming
scheme:
<literallayout class='monospaced'>
meta-<BSP_name>
</literallayout>
where <filename><BSP_name></filename> is the recognized
BSP name.
Here are some examples:
<literallayout class='monospaced'>
meta-crownbay
meta-emenlow
meta-n450
</literallayout>
See the
"<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
section in the Yocto Project Board Support Package (BSP)
Developer's Guide for more information on BSP Layers.</para>
<para>You can locate the <filename>meta-intel</filename> Git
repository in the "Yocto Metadata Layers" area of the Yocto
Project Source Repositories at
<ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.</para>
<para>To get started with the BSPs, you need to use
<link linkend='git'>Git</link> to create a local clone of the
upstream repository.
Typically, you set up the <filename>meta-intel</filename>
Git repository inside the Source Directory.
For example, the following transcript shows the steps to clone
<filename>meta-intel</filename>.
<literallayout class='monospaced'>
$ cd ~/poky
$ git clone git://git.yoctoproject.org/meta-intel.git
Cloning into 'meta-intel'...
remote: Counting objects: 7366, done.
remote: Compressing objects: 100% (2491/2491), done.
remote: Total 7366 (delta 3997), reused 7299 (delta 3930)
Receiving objects: 100% (7366/7366), 2.31 MiB | 95 KiB/s, done.
Resolving deltas: 100% (3997/3997), done.
</literallayout></para>
<para>The same
<ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_from_git_checkout_to_meta-intel_BSP'>wiki page</ulink>
referenced earlier covers how to set up the
<filename>meta-intel</filename> Git repository.
</para></listitem>
<listitem><para><emphasis>Eclipse Yocto Plug-in:</emphasis> If you are developing
applications using the Eclipse Integrated Development Environment (IDE),
you will need this plug-in.
See the
"<link linkend='setting-up-the-eclipse-ide'>Setting up the Eclipse IDE</link>"
section for more information.</para></listitem>
</itemizedlist>
</para>
</section>
<section id='building-images'>
<title>Building Images</title>
<para>
The build process creates an entire Linux distribution, including the toolchain, from source.
For more information on this topic, see the
"<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
section in the Yocto Project Quick Start.
</para>
<para>
The build process is as follows:
<orderedlist>
<listitem><para>Make sure you have set up the Source Directory described in the
previous section.</para></listitem>
<listitem><para>Initialize the build environment by sourcing a build environment
script.</para></listitem>
<listitem><para>Optionally ensure the <filename>conf/local.conf</filename> configuration file,
which is found in the
<link linkend='build-directory'>Build Directory</link>,
is set up how you want it.
This file defines many aspects of the build environment including
the target machine architecture through the
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'>MACHINE</ulink></filename> variable,
the development machine's processor use through the
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-BB_NUMBER_THREADS'>BB_NUMBER_THREADS</ulink></filename> and
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PARALLEL_MAKE'>PARALLEL_MAKE</ulink></filename> variables, and
a centralized tarball download directory through the
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-DL_DIR'>DL_DIR</ulink></filename> variable.</para></listitem>
<listitem><para>Build the image using the <filename>bitbake</filename> command.
If you want information on BitBake, see the user manual included in the
<filename>bitbake/doc/manual</filename> directory of the
<link linkend='source-directory'>Source Directory</link>.</para></listitem>
<listitem><para>Run the image either on the actual hardware or using the QEMU
emulator.</para></listitem>
</orderedlist>
</para>
</section>
<section id='using-pre-built-binaries-and-qemu'>
<title>Using Pre-Built Binaries and QEMU</title>
<para>
Another option you have to get started is to use pre-built binaries.
The Yocto Project provides many types of binaries with each release.
See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>"
chapter in the Yocto Project Reference Manual
for descriptions of the types of binaries that ship with a Yocto Project
release.
</para>
<para>
Using a pre-built binary is ideal for developing software applications to run on your
target hardware.
To do this, you need to be able to access the appropriate cross-toolchain tarball for
the architecture on which you are developing.
If you are using an SDK type image, the image ships with the complete toolchain native to
the architecture.
If you are not using an SDK type image, you need to separately download and
install the stand-alone Yocto Project cross-toolchain tarball.
</para>
<para>
Regardless of the type of image you are using, you need to download the pre-built kernel
that you will boot in the QEMU emulator and then download and extract the target root
filesystem for your target machine’s architecture.
You can get architecture-specific binaries and file systems from
<ulink url='&YOCTO_MACHINES_DL_URL;'>machines</ulink>.
You can get installation scripts for stand-alone toolchains from
<ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchains</ulink>.
Once you have all your files, you set up the environment to emulate the hardware
by sourcing an environment setup script.
Finally, you start the QEMU emulator.
You can find details on all these steps in the
"<ulink url='&YOCTO_DOCS_QS_URL;#using-pre-built'>Using Pre-Built Binaries and QEMU</ulink>"
section of the Yocto Project Quick Start.
</para>
<para>
Using QEMU to emulate your hardware can result in speed issues
depending on the target and host architecture mix.
For example, using the <filename>qemux86</filename> image in the emulator
on an Intel-based 32-bit (x86) host machine is fast because the target and
host architectures match.
On the other hand, using the <filename>qemuarm</filename> image on the same Intel-based
host can be slower.
But, you still achieve faithful emulation of ARM-specific issues.
</para>
<para>
To speed things up, the QEMU images support using <filename>distcc</filename>
to call a cross-compiler outside the emulated system.
If you used <filename>runqemu</filename> to start QEMU, and the
<filename>distccd</filename> application is present on the host system, any
BitBake cross-compiling toolchain available from the build system is automatically
used from within QEMU simply by calling <filename>distcc</filename>.
You can accomplish this by defining the cross-compiler variable
(e.g. <filename>export CC="distcc"</filename>).
Alternatively, if you are using a suitable SDK image or the appropriate
stand-alone toolchain is present,
the toolchain is also automatically used.
</para>
<note>
Several mechanisms exist that let you connect to the system running on the
QEMU emulator:
<itemizedlist>
<listitem><para>QEMU provides a framebuffer interface that makes standard
consoles available.</para></listitem>
<listitem><para>Generally, headless embedded devices have a serial port.
If so, you can configure the operating system of the running image
to use that port to run a console.
The connection uses standard IP networking.</para></listitem>
<listitem><para>SSH servers exist in some QEMU images.
The <filename>core-image-sato</filename> QEMU image has a Dropbear secure
shell (SSH) server that runs with the root password disabled.
The <filename>core-image-basic</filename> and <filename>core-image-lsb</filename> QEMU images
have OpenSSH instead of Dropbear.
Including these SSH servers allow you to use standard <filename>ssh</filename> and
<filename>scp</filename> commands.
The <filename>core-image-minimal</filename> QEMU image, however, contains no SSH
server.</para></listitem>
<listitem><para>You can use a provided, user-space NFS server to boot the QEMU session
using a local copy of the root filesystem on the host.
In order to make this connection, you must extract a root filesystem tarball by using the
<filename>runqemu-extract-sdk</filename> command.
After running the command, you must then point the <filename>runqemu</filename>
script to the extracted directory instead of a root filesystem image file.</para></listitem>
</itemizedlist>
</note>
</section>
</chapter>
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