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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
<chapter id='dev-manual-model'>
<title>Common Development Models</title>
<para>
Many development models exist for which you can use the Yocto Project.
However, for the purposes of this manual we are going to focus on two common ones:
System Development and User Application Development.
System Development covers Board Support Package (BSP) development and kernel modification
or configuration.
User Application Development covers development of applications that you intend to run on some
target hardware.
</para>
<para>
This chapter presents overviews of both system and application models.
If you want to examine specific examples of the system development models,
see the "<link linkend='dev-manual-bsp-appendix'>BSP Development Example</link>"
appendix and the
"<link linkend='dev-manual-kernel-appendix'>Kernel Modification Example</link>" appendix.
For a user-space application development example that uses the
<trademark class='trade'>Eclipse</trademark> IDE,
see the
<ulink url='http://www.yoctoproject.org/docs/latest/adt-manual/adt-manual.html'>
The Yocto Project Application Development Toolkit (ADT) User's Guide</ulink>.
</para>
<section id='system-development-model'>
<title>System Development</title>
<para>
System development involves modification or creation of an image that you want to run on
a specific hardware target.
Usually, when you want to create an image that runs on embedded hardware, the image does
not require the same number of features that a full-fledged Linux distribution provides.
Thus, you can create a much smaller image that is designed to use only the hardware
features for your particular hardware.
</para>
<para>
To help you understand how system development works in the Yocto Project, this section
covers two types of image development: BSP creation and kernel modification or
configuration.
</para>
<section id='developing-a-board-support-package-bsp'>
<title>Developing a Board Support Package (BSP)</title>
<para>
A BSP is a package of recipes that, when applied, during a build results in
an image that you can run on a particular board.
Thus, the package, when compiled into the new image, supports the operation of the board.
</para>
<note>
For a brief list of terms used when describing the development process in the Yocto Project,
see the "<link linkend='yocto-project-terms'>Yocto Project Terms</link>" section.
</note>
<para>
The remainder of this section presents the basic steps used to create a BSP
based on an existing BSP that ships with the Yocto Project.
You can reference the "<link linkend='dev-manual-bsp-appendix'>BSP Development Example</link>"
appendix for a detailed example that uses the Crown Bay BSP as a base BSP from which to start.
</para>
<para>
The following illustration and list summarize the BSP creation general workflow.
</para>
<para>
<imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" />
</para>
<para>
<orderedlist>
<listitem><para><emphasis>Set up your host development system to support
development using the Yocto Project</emphasis>: See the
"<ulink url='http://www.yoctoproject.org/docs/latest/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>The Linux Distributions</ulink>" and the
"<ulink url='http://www.yoctoproject.org/docs/latest/yocto-project-qs/yocto-project-qs.html#packages'>The Packages</ulink>" sections both
in the Yocto Project Quick Start for requirements.</para></listitem>
<listitem><para><emphasis>Establish a local copy of the Yocto Project files on your
system</emphasis>: You need to have the Yocto Project files available on your host system.
Having the Yocto Project files on your system gives you access to the build
process and to the tools you need.
For information on how to get these files, see the
"<link linkend='getting-setup'>Getting Setup</link>" section.</para></listitem>
<listitem><para><emphasis>Establish a local copy of the base BSP files</emphasis>: Having
the BSP files on your system gives you access to the build
process and to the tools you need for creating a BSP.
For information on how to get these files, see the
"<link linkend='getting-setup'>Getting Setup</link>" section.</para></listitem>
<listitem><para><emphasis>Choose a Yocto Project-supported BSP as your base BSP</emphasis>:
The Yocto Project ships with several BSPs that support various hardware.
It is best to base your new BSP on an existing BSP rather than create all the
recipes and configuration files from scratch.
While it is possible to create everything from scratch, basing your new BSP
on something that is close is much easier.
Or, at a minimum, leveraging off an existing BSP
gives you some structure with which to start.</para>
<para>At this point you need to understand your target hardware well enough to determine which
existing BSP it most closely matches.
Things to consider are your hardware’s on-board features, such as CPU type and graphics support.
You should look at the README files for supported BSPs to get an idea of which one
you could use.
A generic <trademark class='registered'>Intel</trademark>
<trademark class='trade'>Atom</trademark>-based BSP to consider is the
Crown Bay that does not support the <trademark class='registered'>Intel</trademark>
Embedded Media Graphics Driver (EMGD).
The remainder of this example uses that base BSP.</para>
<para>To see the supported BSPs, go to the Yocto Project
<ulink url='http://www.yoctoproject.org/download'>download page</ulink> and click
on “BSP Downloads.”</para></listitem>
<listitem><para><emphasis>Create your own BSP layer</emphasis>: Layers are ideal for
isolating and storing work for a given piece of hardware.
A layer is really just a location or area in which you place the recipes for your BSP.
In fact, a BSP is, in itself, a special type of layer.
Another example that illustrates a layer is an application.
Suppose you are creating an application that has library or other dependencies in
order for it to compile and run.
The layer, in this case, would be where all the recipes that define those dependencies
are kept.
The key point for a layer is that it is an isolated area that contains
all the relevant information for the project that the Yocto Project build
system knows about.</para>
<note>The Yocto Project supports four BSPs that are part of the
Yocto Project release: <filename>atom-pc</filename>, <filename>beagleboard</filename>,
<filename>mpc8315e</filename>, and <filename>routerstationpro</filename>.
The recipes and configurations for these four BSPs are located and dispersed
within the local Yocto Project files.
Consequently, they are not totally isolated in the spirit of layers unless you think
of <filename>meta-yocto</filename> as a layer itself.
On the other hand, BSP layers for Crown Bay, Emenlow, Jasper Forest,
N450, and Sugar Bay are isolated.</note>
<para>When you set up a layer for a new BSP, you should follow a standard layout.
This layout is described in the section
"<ulink url='http://www.yoctoproject.org/docs/latest/bsp-guide/bsp-guide.html#bsp-filelayout'>Example Filesystem Layout</ulink>" section of the Board Support Package (BSP) Development Guide.
In the standard layout, you will notice a suggested structure for recipes and
configuration information.
You can see the standard layout for the Crown Bay BSP in this example by examining the
directory structure of the <filename>meta-crownbay</filename> layer inside the
local Yocto Project files.</para></listitem>
<listitem><para><emphasis>Make configuration changes to your new BSP
layer</emphasis>: The standard BSP layer structure organizes the files you need to edit in
<filename>conf</filename> and several <filename>recipes-*</filename> directories within the
BSP layer.
Configuration changes identify where your new layer is on the local system
and identify which kernel you are going to use.
</para></listitem>
<listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe
changes include altering recipes (<filename>.bb</filename> files), removing
recipes you don't use, and adding new recipes that you need to support your hardware.
</para></listitem>
<listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
changes to your BSP layer, there remains a few things
you need to do for the Yocto Project build system in order for it to create your image.
You need to get the build environment ready by sourcing an environment setup script
and you need to be sure two key configuration files are configured appropriately.</para>
<para>The entire process for building an image is overviewed in the section
"<ulink url='http://www.yoctoproject.org/docs/latest/yocto-project-qs/yocto-project-qs.html#building-image'>Building an Image</ulink>" section of the Yocto Project Quick Start.
You might want to reference this information.</para></listitem>
<listitem><para><emphasis>Build the image</emphasis>: The Yocto Project uses the BitBake
tool to build images based on the type of image you want to create.
You can find more information on BitBake
<ulink url='http://bitbake.berlios.de/manual/'>here</ulink>.</para>
<para>The build process supports several types of images to satisfy different needs.
See the
"<ulink url='http://www.yoctoproject.org/docs/latest/poky-ref-manual/poky-ref-manual.html#ref-images'>Reference: Images</ulink>" appendix
in The Yocto Project Reference Manual for information on
supported images.</para></listitem>
</orderedlist>
</para>
<para>
You can view a video presentation on "Building Custom Embedded Images with Yocto"
at <ulink url='http://free-electrons.com/blog/elc-2011-videos'>Free Electrons</ulink>.
You can also find supplemental information in
<ulink url='http://yoctoproject.org/docs/latest/bsp-guide/bsp-guide.html'>
The Board Support Package (BSP) Development Guide</ulink>.
Finally, there is wiki page write up of the example also located
<ulink url='https://wiki.yoctoproject.org/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
here</ulink> that you might find helpful.
</para>
</section>
<section id='modifying-the-kernel'>
<title><anchor id='kernel-spot' />Modifying the Kernel</title>
<para>
Kernel modification involves changing the Linux Yocto kernel, which could involve changing
configuration options as well as adding new kernel recipes.
Configuration changes can be added in the form of configuration fragments, while recipe
modification comes through the kernel's <filename>recipes-kernel</filename> area
in a kernel layer you create.
</para>
<para>
The remainder of this section presents a high-level overview of the Linux Yocto
kernel architecture and the steps to modify the Linux Yocto kernel.
For a complete discussion of the kernel, see
<ulink url='http://www.yoctoproject.org/docs/latest/kernel-manual/kernel-manual.html'>
The Yocto Project Kernel Architecture and Use Manual</ulink>.
You can reference the appendix
"<link linkend='dev-manual-kernel-appendix'>Kernel Modification Example</link>"
for a detailed example that changes the configuration of a kernel.
</para>
<section id='kernel-overview'>
<title>Kernel Overview</title>
<para>
Traditionally, when one thinks of a patched kernel, they think of a base kernel
source tree and a fixed structure that contains kernel patches.
The Yocto Project, however, employs mechanisms, that in a sense, result in a kernel source
generator.
By the end of this section, this analogy will become clearer.
</para>
<para>
You can find a web interface to the Linux Yocto kernel source repositories at
<ulink url='http://git.yoctoproject.org/'></ulink>.
If you look at the interface, you will see to the left a grouping of
Git repositories titled "Yocto Linux Kernel."
Within this group, you will find the four different kernels supported by
the Yocto Project:
<itemizedlist>
<listitem><para><emphasis><filename>linux-yocto-2.6.34</filename></emphasis> - The
stable Linux Yocto kernel that is based on the Linux 2.6.34 release.</para></listitem>
<listitem><para><emphasis><filename>linux-yocto-2.6.37</filename></emphasis> - The
stable Linux Yocto kernel that is based on the Linux 2.6.37 release.</para></listitem>
<listitem><para><emphasis><filename>linux-yocto-3.0</filename></emphasis> - The stable
Linux Yocto kernel that is based on the Linux 3.0 release.</para></listitem>
<listitem><para><emphasis><filename>linux-yocto-3.0-1.1.x</filename></emphasis> - The
stable Linux Yocto kernel to use with the Yocto Project Release 1.1.x. This kernel
is based on the Linux 3.0 release</para></listitem>
<listitem><para><emphasis><filename>linux-yocto-dev</filename></emphasis> - A development
kernel based on the latest upstream release candidate available.</para></listitem>
</itemizedlist>
</para>
<para>
The kernels are maintained using the Git revision control system
that structures them using the familiar "tree", "branch", and "leaf" scheme.
Branches represent diversions from general code to more specific code, while leaves
represent the end-points for a complete and unique kernel whose source files
when gathered from the root of the tree to the leaf accumulate to create the files
necessary for a specific piece of hardware and its features.
The following figure displays this concept:
<para>
<imagedata fileref="figures/kernel-overview-1.png"
width="6in" depth="6in" align="center" scale="100" />
</para>
<para>
Within the figure, the "Kernel.org Branch Point" represents the point in the tree
where a supported base kernel is modified from the Linux kernel.
For example, this could be the branch point for the <filename>linux-yocto-3.0</filename>
kernel.
Thus, everything further to the right in the structure is based on the
<filename>linux-yocto-3.0</filename> kernel.
Branch points to right in the figure represent where the
<filename>linux-yocto-3.0</filename> kernel is modified for specific hardware
or types of kernels, such as real-time kernels.
Each leaf thus represents the end-point for a kernel designed to run on a specific
targeted device.
</para>
<para>
The overall result is a Git-maintained repository from which all the supported
Yocto Project kernel types can be derived for all the supported Yocto Project devices.
A big advantage to this scheme is the sharing of common features by keeping them in
"larger" branches within the tree.
This practice eliminates redundant storage of similar features shared among kernels.
</para>
<note>
Keep in mind the figure does not take into account all four supported Linux Yocto
kernel types, but rather shows a single generic kernel just for conceptual purposes.
Also keep in mind that this structure represents the Yocto Project source repositories
that are either pulled from during the build or established on the host development system
prior to the build by either cloning a particular kernel's Git repository or by
downloading and unpacking a tarball.
</note>
<para>
Storage of all the available kernel source code is one thing, while representing the
code on your host development system is another.
Conceptually, you can think of the Yocto Project kernel source repositories as all the
source files necessary for all the supported kernels.
As a developer, you are just interested in the source files for the kernel on
on which you are working.
And, furthermore, you need them available on your host system.
</para>
<para>
You make kernel source code available on your host development system by using
Git to create a bare clone of the Linux Yocto kernel Git repository
in which you are interested.
Then, you use Git again to clone a copy of that bare clone.
This copy represents the directory structure on your host system that is particular
to the kernel you want.
These are the files you actually modify to change the kernel.
See the <link linkend='local-kernel-files'>Linux Yocto Kernel</link> item earlier
in this manual for an example of how to set up the kernel source directory
structure on your host system.
</para>
<para>
This next figure illustrates how the kernel source files might be arranged on
your host system.
</para>
<para>
<imagedata fileref="figures/kernel-overview-3.png"
width="6in" depth="4in" align="center" scale="100" />
</para>
<para>
In the previous figure, the file structure on the left represents the bare clone
set up to track the Yocto Project kernel Git repository.
The structure on the right represents the copy of the bare clone.
When you make modifcations to the kernel source code, this is the area in which
you work.
Once you make corrections, you must use Git to push the committed changes to the
bare clone.
The example in <xref linkend='modifying-the-kernel-source-code'>
Modifying the Kernel Source Code</xref> provides a detailed example.
</para>
<para>
What happens during the build?
When you build the kernel on your development system all files needed for the build
are taken from the Yocto Project source repositories pointed to by the
<filename>SRC_URI</filename> variable and gathered in a temporary work area
where they are subsequently used to create the unique kernel.
Thus, in a sense, the process constructs a local source tree specific to your
kernel to generate the new kernel image - a source generator if you will.
</para>
The following figure shows the temporary file structure
created on your host system when the build occurs.
This build directory contains all the source files used during the build.
</para>
<para>
<imagedata fileref="figures/kernel-overview-2.png"
width="6in" depth="5in" align="center" scale="100" />
</para>
<para>
Again, for a complete discussion of the Yocto Project kernel's architcture and its
branching strategy,
see the <ulink url='http://www.yoctoproject.org/docs/latest/kernel-manual/kernel-manual.html'>
The Yocto Project Kernel Architecture and Use Manual</ulink>.
Also, you can reference
<xref linkend='modifying-the-kernel-source-code'>Modifying the Kernel Source Code</xref>
for a detailed example that modifies the kernel.
</para>
</section>
<section id='kernel-modification-workflow'>
<title>Kernel Modification Workflow</title>
<para>
This illustration and the following list summarizes the kernel modification general workflow.
</para>
<para>
<imagedata fileref="figures/kernel-dev-flow.png"
width="6in" depth="7.5in" align="center" scalefit="1" />
</para>
<para>
<orderedlist>
<listitem><para><emphasis>Set up your host development system to support
development using the Yocto Project</emphasis>: See
"<ulink url='http://www.yoctoproject.org/docs/latest/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>The Linux Distributions</ulink>" and
"<ulink url='http://www.yoctoproject.org/docs/latest/yocto-project-qs/yocto-project-qs.html#packages'>The Packages</ulink>" sections both
in the Yocto Project Quick Start for requirements.</para></listitem>
<listitem><para><emphasis>Establish a local copy of the Yocto Project files on your
system</emphasis>: Having the Yocto Project files on your system gives you access to
the build process and tools you need.
For information on how to get these files, see the bulleted item
"<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual.
</para></listitem>
<listitem><para><emphasis>Set up the <filename>poky-extras</filename> Git
repository</emphasis>: This repository is the area for your configuration
fragments, new kernel recipes, and the kernel <filename>.bbappend</filename>
file used during the build.
It is good practice to set this repository up inside the local Yocto
Project files Git repository.
For information on how to get these files, see the bulleted item
"<link linkend='poky-extras-repo'>The <filename>poky-extras</filename> Git Repository</link>"
earlier in this manual.
<note>While it is certainly possible to modify the kernel without involving
a local Git repository, the suggested workflow for kernel modification
using the Yocto Project does use a Git repository.</note></para></listitem>
<listitem><para><emphasis>Establish a local copy of the Linux Yocto kernel files on your
system</emphasis>: In order to make modifications to the kernel you need two things:
a bare clone of the Linux Yocto kernel you are modifying and
a copy of that bare clone.
The bare clone is required by the build process and is the area to which you
push your kernel source changes (pulling does not work with bare clones).
The copy of the bare clone is a local Git repository that contains all the kernel's
source files.
You make your changes to the files in this copy of the bare clone.
For information on how to set these two items up, see the bulleted item
"<link linkend='local-kernel-files'>Linux Yocto Kernel</link>"
earlier in this manual.</para></listitem>
<listitem><para><emphasis>Make changes to the kernel source code if
applicable</emphasis>: Modifying the kernel does not always mean directly
changing source files.
However, if you have to do this, you make the changes in the local
Git repository you set up to hold the source files (i.e. the copy of the
bare clone).
Once the changes are made, you need to use Git commands to commit the changes
and then push them to the bare clone.</para></listitem>
<listitem><para><emphasis>Make kernel configuration changes
if applicable</emphasis>:
If your situation calls for changing the kernel's configuration, you can
use <filename>menuconfig</filename>
to enable and disable kernel configurations.
Using <filename>menuconfig</filename> allows you to interactively develop and test the
configuration changes you are making to the kernel.
When saved, changes using <filename>menuconfig</filename> update the kernel's
<filename>.config</filename>.
Try to resist the temptation of directly editing the <filename>.config</filename>
file found in the
<link linkend='yocto-project-build-directory'>Yocto Project Build Directory</link> at
<filename>tmp/sysroots/<machine-name>/kernel</filename>.
Doing so, can produce unexpected results when the Yocto Project build system
regenerates the configuration file.</para>
<para>Once you are satisfied with the configuration changes made using
<filename>menuconfig</filename>, you can directly examine the
<filename>.config</filename> file against a saved original and gather those
changes into a config fragment to be placed inside a
<filename>.bbappend</filename></para></listitem>
<listitem><para><emphasis>Add or extend kernel recipes if applicable</emphasis>:
The standard
layer structure organizes recipe files inside the
<filename>meta-kernel-dev</filename> layer that is within the
<filename>poky-extras</filename> Git repository.
If you need to add new kernel recipes, you add them within this layer.
Also within this area, you will find the <filename>.bbappend</filename>
file that appends information to the kernel's recipe file used during the
build.
</para></listitem>
<listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
changes to your kernel (configurations, source code changes, recipe additions,
or recipe changes), there remains a few things
you need to do in order for the Yocto Project build system to create your image.
If you have not done so, you need to get the build environment ready by sourcing
the environment setup script described earlier.
You also need to be sure two key configuration files
(<filename>local.conf</filename> and <filename>bblayers.conf</filename>)
are configured appropriately.</para>
<para>The entire process for building an image is overviewed in the
"<ulink url='http://www.yoctoproject.org/docs/latest/yocto-project-qs/yocto-project-qs.html#building-image'>Building an Image</ulink>" section of the Yocto Project Quick Start.
You might want to reference this information.
Also, you should look at the detailed examples found in the appendices at
at the end of this manual.</para></listitem>
<listitem><para><emphasis>Build the image</emphasis>: The Yocto Project
build system Poky uses the BitBake
tool to build images based on the type of image you want to create.
You can find more information on BitBake
<ulink url='http://bitbake.berlios.de/manual/'>here</ulink>.</para>
<para>The build process supports several types of images to satisfy different needs.
See the appendix
"<ulink url='http://www.yoctoproject.org/docs/latest/poky-ref-manual/poky-ref-manual.html#ref-images'>Reference: Images</ulink>" in
The Yocto Project Reference Manual for information on supported images.</para></listitem>
<listitem><para><emphasis>Make your configuration changes available
in the kernel layer</emphasis>: Up to this point, all the configuration changes to the
kernel have been done and tested iteratively.
Once they are tested and ready to go, you can move them into the kernel layer,
which allows you to distribute the layer.</para></listitem>
<listitem><para><emphasis>If applicable, share your in-tree changes</emphasis>:
If the changes you made
are suited for all Linux Yocto users, you might want to send them on for inclusion
into the Linux Yocto Git repository.
If the changes are accepted, the Yocto Project Maintainer pulls them into
the master branch of the kernel tree.
Doing so makes them available to everyone using the kernel.</para></listitem>
</orderedlist>
</para>
</section>
</section>
</section>
<section id='place-holder-section-two'>
<title>Application Development Workflow</title>
<para>
Application development involves creation of an application that you want to be able
to run on your target hardware, which is running a Linux Yocto image.
The Yocto Project provides an Application Development Toolkit (ADT) that
facilitates quick development and integration of your application into its run-time environment.
Using the ADT you can employ cross-development toolchains designed for your target hardware
to compile and link your application.
You can then deploy your application to the actual hardware or to the QEMU emulator for testing.
If you are familiar with the popular Eclipse IDE, you can use an Eclipse Yocto Plug-in to
allow you to develop, deploy, and test your application all from within Eclipse.
</para>
<para>
While we strongly suggest using the Yocto Project ADT to develop your application, you might
not want to.
If this is the case, you can still use pieces of the Yocto Project for your development process.
However, because the process can vary greatly, this manual does not provide detail on the process.
</para>
<section id='workflow-using-the-adt-and-eclipse'>
<title>Workflow Using the ADT and <trademark class='trade'>Eclipse</trademark></title>
<para>
To help you understand how application development works in the Yocto Project ADT
environment, this section
provides an overview of the general development process.
If you want to see a detailed example of the process as it is used from within the Eclipse
IDE, see
<ulink url='http://www.yoctoproject.org/docs/latest/adt-manual/adt-manual.html'>
The Application Development Toolkit (ADT) User's Manual</ulink>.
</para>
<para>
This illustration and the following list summarizes the application development general workflow.
</para>
<para>
<imagedata fileref="figures/app-dev-flow.png"
width="7in" depth="8in" align="center" scale="100" />
</para>
<para>
<orderedlist>
<listitem><para><emphasis>Prepare the Host System for the Yocto Project</emphasis>:
See
"<ulink url='http://www.yoctoproject.org/docs/latest/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>The Linux Distributions</ulink>" and
"<ulink url='http://www.yoctoproject.org/docs/latest/yocto-project-qs/yocto-project-qs.html#packages'>The Packages</ulink>" sections both
in the Yocto Project Quick Start for requirements.</para></listitem>
<!--
WRITER NOTE: The areas to get the kernel and root filesystem are located in the Index of
downloads. There are many forms of each. The files that have "rootfs" are just the
target root filesystems. The file that is very small and starts with bzImage is just
the kernel image isolated so that it can be written to a special on-board area of
flash memory. Some systems require this. In the machines directory there are
files that combine the kernel image and the root filesystem. These files are the ISO
and HDDIMG files. ISO images are designed to be deployed on a DVD or CD. The ISO
images are designed to be deployed on a USB stick. There might be some relics in
the machine directory. For example, there is the "emenlow-bernard-5.0.0.tar.bz2"
file. Nobody seems to know what this is. If a developer needs the image and the
root filesystem I think that they want the small kernel image and a matching root
filesystem. Although, Paul Eggleton says that the HDDIMG types could be used to
develop on. I am not sure that we can use one of those in the ADT though as they
want you to point to the kernel image and the target root filesystem. Maybe you
could just point to the same spot. I am not sure.
-->
<listitem><para><emphasis>Secure the Linux Yocto Kernel Target Image</emphasis>:
You must have a target kernel image that has been built using the Yocto Project.</para>
<para>Depending on whether the Yocto Project has a pre-built image that matches your target
architecture and where you are going to run the image while you develop your application
(QEMU or real hardware), the area you get the image from differs.
<itemizedlist>
<listitem><para>Download the image from
<ulink url='http://www.yoctoproject.org/downloads/yocto-1.1/machines/'>
<filename>machines</filename></ulink> if your target architecture is supported
and you are going to develop and test your application on actual hardware.
</para></listitem>
<listitem><para>Download the image from the
<ulink url='http://www.yoctoproject.org/downloads/yocto-1.1/machines/qemu/'>
<filename>machines/qemu</filename></ulink> if your target architecture is supported
and you are going to develop and test your application using the QEMU
emulator.</para></listitem>
<listitem><para>Build your image if you cannot find a pre-built image that matches
your target architecture.
If your target architecture is similar to a supported architecture, you can
modify the kernel image before you build it.
See the
"<link linkend='kernel-modification-workflow'>Kernel Modification Workflow</link>"
section earlier in this manual for information on how to create a modified
Linux Yocto kernel.</para></listitem>
</itemizedlist></para>
<para>For information on pre-built kernel image naming schemes for images
that can run on the QEMU emulator, see the
"<ulink url='http://www.yoctoproject.org/docs/latest/yocto-project-qs/yocto-project-qs.html#using-pre-built'>Using Pre-Built Binaries and QEMU</ulink>"
section in
<ulink url='http://www.yoctoproject.org/docs/latest/yocto-project-qs/yocto-project-qs.html'>
The Yocto Project Quick Start</ulink>.</para></listitem>
<listitem><para><emphasis>Install the ADT</emphasis>:
The ADT provides a target-specific cross-development toolchain, the root filesystem,
the QEMU emulator, and other tools that can help you develop your application.
While it is possible to get these pieces separately, the Yocto Project provides an
easy method.
You can get these pieces by running an ADT installer script, which is configurable.
For information on how to install the ADT, see the
"<ulink url='http://www.yoctoproject.org/docs/latest/adt-manual/adt-manual.html#using-the-adt-installer'>Using the ADT Installer</ulink>" section
in The Yocto Project Application Development (ADT) User's Manual.</para></listitem>
<listitem><para><emphasis>If Applicable, Secure the Target Root Filesystem</emphasis>:
If you choose not to install the ADT using the ADT Installer,
you need to find and download the
appropriate root filesystems.
You can find these tarballs in the same areas used for the kernel images.
Depending on the type of image you are running, the root filesystem you need differs.
For example, if you are developing an application that runs on an image that
supports Sato, you need to get root filesystem that supports Sato.
</para></listitem>
<listitem><para><emphasis>Create and Build your Application</emphasis>:
At this point, you need to have source files for your application.
Once you have the files, you can use the Eclipse IDE to import them and build the
project.
If you are not using Eclipse, you need to use the cross-development tools you have
installed to create the image.</para></listitem>
<listitem><para><emphasis>Deploy the Image with the Application</emphasis>:
If you are using the Eclipse IDE, you can deploy your image to the hardware or to
QEMU through the project's preferences.
If you are not using the Eclipse IDE, then you need to deploy the application using
other methods to the hardware.
Or, if you are using QEMU, you need to use that tool and load your image in for testing.
</para></listitem>
<listitem><para><emphasis>Test and Debug the Application</emphasis>:
Once your application is deployed, you need to test it.
Within the Eclipse IDE, you can use the debubbing environment along with the
set of user-space tools installed along with the ADT to debug your application.
Of course, the same user-space tools are available separately to use if you choose
not to use the Eclipse IDE.</para></listitem>
</orderedlist>
</para>
</section>
<section id='workflow-without-adt'>
<title>Workflow Without ADT</title>
<para>
If you want to develop an application outside of the Yocto Project ADT environment, you
can still employ the cross-development toolchain, the QEMU emulator, and a number of supported
target image files.
You just need to follow these general steps:
<orderedlist>
<listitem><para><emphasis>Install the cross-development toolchain for your target hardware:</emphasis>
For information on how to install the toolchain, see the
"<ulink url='http://www.yoctoproject/docs/1.1/adt-manual/adt-manual.html#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>" section
in The Yocto Project Application Development (ADT) User's Manual.</para></listitem>
<listitem><para><emphasis>Download the Target Image:</emphasis> The Yocto Project supports
several target architectures and has many pre-built kernel images and root filesystem
images.</para>
<para>If you are going to develop your application on hardware, go to the
<ulink url='http://www.yoctoproject.org/downloads/yocto-1.1/machines/'>
<filename>machines</filename></ulink> download area and choose a target machine area
from which to download the kernel image and root filesystem.
This download area could have several files in it that support development using
actual hardware.
For example, the area might contain <filename>.hddimg</filename> files that combine the
kernel image with the filesystem, boot loaders, etc.
Be sure to get the files you need for your particular development process.</para>
<para>If you are going to develop your application and then run and test it using the QEMU
emulator, go to the
<ulink url='http://www.yoctoproject.org/downloads/yocto-1.1/machines/qemu/'>
<filename>machines/qemu</filename></ulink> download area.
From this area, go down into the directory for your target architecture
(e.g. <filename>qemux86_64</filename> for an
<trademark class='registered'>Intel</trademark>-based 64-bit architecture).
Download kernel, root filesystem, and any other files you need for your process.
<note>In order to use the root filesystem in QEMU, you need to extract it.
See the
"<ulink url='http://www.yoctoproject.org/docs/latest/adt-manual/adt-manual.html#extracting-the-root-filesystem'>Extracting the Root Filesystem</ulink>" section for information on how to extract the
root filesystem.</note></para></listitem>
<listitem><para><emphasis>Develop and Test your Application:</emphasis> At this point,
you have the tools to develop your application.
If you need to separately install and use the QEMU emulator, you can go to
<ulink url='http://www.qemu.org'>QEMU Home Page</ulink> to download and learn about the
emulator.</para></listitem>
</orderedlist>
</para>
</section>
</section>
</chapter>
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