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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
<chapter id='dev-manual-model'>
<title>Common Development Models</title>
<para>
Many development models exist for which you can use the Yocto Project.
However, for the purposes of this manual we are going to focus on two common ones:
System Development and User Application Development.
System Development covers Board Support Package (BSP) development and kernel modification.
User Application Development covers development of applications that you intend to run on some
target hardware.
</para>
<para>
This chapter presents overviews of both system and application models.
If you want to reference specific examples of these development models,
see <xref linkend='dev-manual-bsp-appendix'>BSP Development Example</xref> and
<xref linkend='dev-manual-kernel-appendix'>Kernel Modification Example</xref>.
</para>
<section id='system-development-model'>
<title>System Development</title>
<para>
System development involves modification or creation of an image that you want to run on
a specific hardware target.
Usually when you want to create an image that runs on embedded hardware the image does
not require the same amount of features that a full-fledged Linux distribution provides.
Thus, you can create a much smaller image that is designed to just use the hardware
features for your particular hardware.
</para>
<para>
To help you understand how system development works in the Yocto Project, this section
covers two types of image development: BSP creation and kernel modification
(see <xref linkend='kernel-spot'></xref>).
</para>
<section id='developing-a-board-support-package-bsp'>
<title>Developing a Board Support Package (BSP)</title>
<para>
A BSP is a package of recipes that when applied during a build results in
an image you can run on a particular board.
Thus, the package, when compiled into the new image, supports the operation of the board.
</para>
<note>
For a brief list of terms used when describing the development process in the Yocto Project,
see <xref linkend='yocto-project-terms'>Yocto Project Terms</xref> in this manual.
</note>
<para>
The remainder of this section presents the basic steps to create a BSP basing it on an
existing BSP that ships with the Yocto Project.
You can reference <xref linkend='dev-manual-bsp-appendix'>BSP Development Example</xref>
for a detailed example that uses the Crown Bay BSP as a base BSP from which to start.
</para>
<para>
This illustration and the following list summarizes the BSP creation general workflow.
</para>
<para>
<imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="8.5in" align="left" scale="100" />
</para>
<para>
<orderedlist>
<listitem><para><emphasis>Set up your host development system to support
development using the Yocto Project</emphasis>: See
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>
The Linux Distributions</ulink> section and
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#packages'>
The Packages</ulink> section both
in the Yocto Project Quick Start for requirements.</para></listitem>
<listitem><para><emphasis>Establish a local copy of the Yocto Project files on your
system</emphasis>: You need to have the Yocto Project files available on your host system.
Having the Yocto Project files on your system gives you access to the build
process and tools you need.
For information on how to get these files, see the
<xref linkend='getting-setup'>Getting Setup</xref> section in this manual.</para></listitem>
<listitem><para><emphasis>Establish a local copy of the base BSP files</emphasis>: Having
the BSP files on your system gives you access to the build
process and tools you need.
For information on how to get these files, see
<xref linkend='getting-setup'>Getting Setup</xref> earlier in this manual.</para></listitem>
<listitem><para><emphasis>Choose a Yocto Project-supported BSP as your base BSP</emphasis>:
The Yocto Project ships with several BSPs that support various hardware.
It is best to base your new BSP on an existing BSP rather than create all the
recipes and configuration files from scratch.
While it is possible to create everything from scratch, basing your new BSP
on something that is close is much easier.
Or, at a minimum, it gives you some structure with which to start.</para>
<para>At this point you need to understand your target hardware well enough to determine which
existing BSP it most closely matches.
Things to consider are your hardware’s on-board features such as CPU type and graphics support.
You should look at the README files for supported BSPs to get an idea of which one
you could use.
A generic Atom-based BSP to consider is the Crown Bay that does not support
the Intel® Embedded Media Graphics Driver (EMGD).
The remainder of this example uses that base BSP.</para>
<para>To see the supported BSPs, go to the Yocto Project
<ulink url='http://www.yoctoproject.org/download'>download page</ulink> and click
on “BSP Downloads.”</para></listitem>
<listitem><para><emphasis>Create your own BSP layer</emphasis>: Layers are ideal for
isolating and storing work for a given piece of hardware.
A layer is really just a location or area in which you place the recipes for your BSP.
In fact, a BSP is, in itself, a special type of layer.
Consider an application as another example that illustrates a layer.
Suppose you are creating an application that has library or other dependencies in
order for it to compile and run.
The layer, in this case, would be where all the recipes that define those dependencies
are kept. The key point for a layer is that it is an isolated area that contains
all the relevant information for the project that the Yocto Project build
system knows about.</para>
<note>The Yocto Project supports four BSPs that are part of the
Yocto Project release: <filename>atom-pc</filename>, <filename>beagleboard</filename>,
<filename>mpc8315e</filename>, and <filename>routerstationpro</filename>.
The recipes and configurations for these four BSPs are located and dispersed
within local Yocto Project files.
Consequently, they are not totally isolated in the spirit of layers unless you think
of <filename>meta-yocto</filename> as a layer itself.
On the other hand, BSP layers for Crown Bay, Emenlow, Jasper Forest,
N450, and Sugar Bay are isolated.</note>
<para>When you set up a layer for a new BSP you should follow a standard layout.
This layout is described in the
<ulink url='http://www.yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html#bsp-filelayout'>
Example Filesystem Layout</ulink> section of the Board Support Package (BSP) Development
Guide.
In the standard layout you will notice a suggested structure for recipes and
configuration information.
You can see the standard layout for the Crown Bay BSP in this example by examining the
directory structure of the <filename>meta-crownbay</filename> layer inside the
local Yocto Project files.</para></listitem>
<listitem><para><emphasis>Make configuration changes to your new BSP
layer</emphasis>: The standard BSP layer structure organizes the files you need to edit in
<filename>conf</filename> and several <filename>recipes-*</filename> within the
BSP layer.
Configuration changes identify where your new layer is on the local system
and identify which kernel you are going to use.
</para></listitem>
<listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe
changes include altering recipes (<filename>.bb</filename> files), removing
recipes you don't use, and adding new recipes that you need to support your hardware.
</para></listitem>
<listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
changes to your BSP layer there remains a few things
you need to do for the Yocto Project build system in order for it to create your image.
You need to get the build environment ready by sourcing an environment setup script
and you need to be sure two key configuration files are configured appropriately.</para>
<para>The entire process for building an image is overviewed in the
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#building-image'>
Building an Image</ulink> section of the Yocto Project Quick Start.
You might want to reference this information.</para></listitem>
<listitem><para><emphasis>Build the image</emphasis>: The Yocto Project uses the BitBake
tool to build images based on the type of image you want to create.
You can find more information on BitBake
<ulink url='http://bitbake.berlios.de/manual/'>here</ulink>.</para>
<para>The build process supports several types of images to satisfy different needs.
See
<ulink url='http://www.yoctoproject.org/docs/1.1/poky-ref-manual/poky-ref-manual.html#ref-images'>
Reference: Images</ulink> in the
<ulink url='http://www.yoctoproject.org/docs/1.1/poky-ref-manual/poky-ref-manual.html'>
Yocto Project Reference Manual</ulink>for information on supported images.</para></listitem>
</orderedlist>
</para>
<para>
You can view a video presentation of the BSP creation process
<ulink url='http://free-electrons.com/blog/elc-2011-videos'>here</ulink>.
You can also find supplemental information in the
<ulink url='http://yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html'>
Board Support Package (BSP) Development Guide</ulink>.
Finally, there is wiki page write up of the example located
<ulink url='https://wiki.yoctoproject.org/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
here</ulink> you might find helpful.
</para>
</section>
<section id='modifying-the-kernel'>
<title><anchor id='kernel-spot' />Modifying the Kernel</title>
<para>
Kernel modification involves changing the Linux Yocto kernel, which could involve changing
configuration variables as well as adding new kernel recipes.
Configuration changes can be added in the form of configuration fragments, while recipe
modification comes through the kernel's <filename>recipes-kernel</filename> area
in a kernel layer you create.
</para>
<para>
The remainder of this section presents a high-level overview of the Linux Yocto
kernel architecture and the steps to modify the Linux Yocto kernel.
For a complete discussion of the kernel, see the
<ulink url='http://www.yoctoproject.org/docs/1.1/kernel-manual/kernel-manual.html'>
Yocto Project Kernel Architecture and Use Manual</ulink>.
You can reference <xref linkend='dev-manual-kernel-appendix'>Kernel Modification Example</xref>
for a detailed example that changes the configuration of a kernel.
</para>
<section id='kernel-overview'>
<title>Kernel Overview</title>
<para>
When one thinks of the source files for a kernel they usually think of a fixed structure
of files that contain kernel patches.
The Yocto Project, however, employs mechanisims that in a sense result in a kernel source
generator.
</para>
<para>
The Yocto Project uses the source code management (SCM) tool Git to manage and track Yocto
Project files.
Git employs branching strategies that effectively produce a tree-like structure whose
branches represent diversions from more general code.
For example, suppose two kernels are basically identical with the exception of a couple
different features in each.
In the Yocto Project source repositories managed by Git a main branch can contain the
common or shared
parts of the kernel source and two branches that diverge from that common branch can
each contain the features specific to the respective kernel.
The result is a managed tree whose "leaves" represent the end of a specific path that yields
a set of kernel source files necessary for a specific piece of hardware and its features.
</para>
<para>
A big advantage to this scheme is the sharing of common features by keeping them in
"larger" branches that are further up the tree.
This practice eliminates redundant storage of similar features shared among kernels.
</para>
<para>
When you build the kernel on your development system all files needed for the build
are taken from the Yocto Project source repositories pointed to by the
<filename>SRC_URI</filename> variable and gathered in a temporary work area
where they are subsequently used to create the unique kernel.
Thus, in a sense, the process constructs a local source tree specific to your
kernel to generate the new kernel image - a source generator if you will.
</para>
<para>
You can find a web interface to the Yocto Project source repository at
<ulink url='http://git.yoctoproject.org/'></ulink>.
Within the interface you will see groups of related source code, each of which can
be cloned using Git to result in a working Git repository on your local system
(referred to as the "local Yocto Project files" in this manual).
</para>
<para>
The Yocto Project supports four types of kernels in its source repositories at
<ulink url='http://git.yoctoproject.org/'></ulink>:
<itemizedlist>
<listitem><para><emphasis><filename>linux-yocto-2.6.34</filename></emphasis> - The
stable Linux Yocto kernel that is based on the Linux 2.6.34 release.</para></listitem>
<listitem><para><emphasis><filename>linux-yocto-2.6.37</filename></emphasis> - The current
Linux Yocto kernel that is based on the Linux 2.6.37 release.</para></listitem>
<listitem><para><emphasis><filename>linux-yocto-dev</filename></emphasis> - A development
kernel based on the Linux 2.6.39-rc1 release.</para></listitem>
<listitem><para><emphasis><filename>linux-2.6</filename></emphasis> - A kernel based on
minimal Linux mainline tracking.</para></listitem>
</itemizedlist>
</para>
<para>
For a complete discussion of the Yocto Project kernel's architcture and its branching strategy,
see the <ulink url='http://www.yoctoproject.org/docs/1.1/kernel-manual/kernel-manual.html'>
The Yocto Project Kernel Architecture and Use Manual</ulink>.
</para>
</section>
<section id='kernel-modification-workflow'>
<title>Kernel Modification Workflow</title>
<para>
This illustration and the following list summarizes the kernel modification general workflow.
</para>
<!-- <para>
<imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="8.5in" align="left" scale="100" />
</para> -->
<para>
<orderedlist>
<listitem><para><emphasis>Set up your host development system to support
development using the Yocto Project</emphasis>: See
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>
The Linux Distributions</ulink> section and
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#packages'>
The Packages</ulink> section both
in the Yocto Project Quick Start for requirements.</para></listitem>
<listitem><para><emphasis>Establish a local copy of the Yocto Project files on your
system</emphasis>: Having the Yocto Project files on your system gives you access to
the build process and tools you need.
For information on how to get these files, see the bulleted item
<link linkend='local-yp-release'>Yocto Project Release</link> in
<xref linkend='getting-setup'>Getting Setup</xref> earlier in this manual.
</para></listitem>
<listitem><para><emphasis>Establish a local copy of the Linux Yocto kernel files on your
system</emphasis>: In order to make modifications to the kernel you need a base
kernel with which to work.
You can set up a local Git repository of the kernel on which you are basing your
modifications.
For information on how to get these files, see the bulleted item
<link linkend='local-kernel-files'>Linux Yocto Kernel</link> in
<xref linkend='getting-setup'>Getting Setup</xref> earlier in this manual.
</para></listitem>
<listitem><para><emphasis>Establish a local kernel layer by copying the
<filename>meta-skeleton</filename> layer</emphasis>: When you set up a kernel layer
for your changes you should follow a standard layout.
For kernel layers you can start with <filename>meta-skeleton</filename>, which
is a minimal, base kernel layer in the local Yocto Project files.
You can examine <filename>meta-skeleton</filename>
in the <filename>poky</filename> Git repository.</para>
<para>A layer is really just a location or area in which you place configuration
fragments and recipes that modify your kernel.
The layer, in this case, would be where all the recipes that define those dependencies
are kept.
The key point for a layer is that it is an isolated area that contains
all the relevant information for the project that the Yocto Project build
system knows about.</para>
<para></para></listitem>
<listitem><para><emphasis>Prepare to use the <filename>menuconfig</filename> tool</emphasis>:
The tool <filename>menuconfig</filename> used within Bitbake provides an
interactive method with which you can configure the kernel.
In order to use <filename>menuconfig</filename> you need to first source an environment
setup script found in the local <filename>poky</filename> Git repository.
The script is named <filename>oe-init-build-env</filename>.</para></listitem>
<listitem><para><emphasis>Make kernel configuration changes
to your local kernel layer</emphasis>: Use <filename>menuconfig</filename>
to enable and disable the configurations to the Linux Yocto kernel.
Using <filename>menuconfig</filename> allows you to develop and test the
configuration changes you are making to the kernel.</para></listitem>
<listitem><para><emphasis>Make kernel recipe changes to your new kernel
layer</emphasis>: The standard layer structure organizes recipe files you
need to edit in several <filename>recipes-*</filename> directories within the
kernel layer.
Recipe changes include altering recipes (<filename>.bb</filename> files), removing
recipes you don't use, and adding new recipes that you need to support your hardware.
</para></listitem>
<listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
changes to your kernel layer there remains a few things
you need to do for the Yocto Project build system in order for it to create your image.
If you have not done so you need to get the build environment ready by sourcing
the environment setup script described earlier.
You also need to be sure two key configuration files are configured appropriately.</para>
<para>The entire process for building an image is overviewed in the
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#building-image'>
Building an Image</ulink> section of the Yocto Project Quick Start.
You might want to reference this information.</para></listitem>
<listitem><para><emphasis>Build the image</emphasis>: The Yocto Project uses the BitBake
tool to build images based on the type of image you want to create.
You can find more information on BitBake
<ulink url='http://bitbake.berlios.de/manual/'>here</ulink>.</para>
<para>The build process supports several types of images to satisfy different needs.
See
<ulink url='http://www.yoctoproject.org/docs/1.1/poky-ref-manual/poky-ref-manual.html#ref-images'>
Reference: Images</ulink> in the
<ulink url='http://www.yoctoproject.org/docs/1.1/poky-ref-manual/poky-ref-manual.html'>
Yocto Project Reference Manual</ulink> for information on supported
images.</para></listitem>
<listitem><para><emphasis>Make your configuration changes available
in the kernel layer</emphasis>: Up to this point all the configuration changes to the
kernel have been done and tested iteratively.
Once they are tested and ready to go you can move them into the kernel layer,
which allows you to distribute the layer.</para></listitem>
<listitem><para><emphasis>Push your configuration and recipe changes upstream to the
linux Yocto Git repository (in-tree changes)</emphasis>: If the changes you made
are suited for all Linux Yocto users you might want to push the changes up into
the Linux Yocto Git repository so that they become part of the kernel tree
and available to everyone using the kernel.</para></listitem>
</orderedlist>
</para>
</section>
</section>
</section>
<section id='place-holder-section-two'>
<title>Place-Holder Section For Application Development</title>
<para>
Text needed here.
</para>
</section>
</chapter>
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