%poky; ] > Using the Standard SDK This chapter describes the standard SDK and how to use it. Information covers the pieces of the SDK, how to install it, and presents several task-based procedures common for developing with a standard SDK. The tasks you can perform using a standard SDK are also applicable when you are using an extensible SDK. For information on the differences when using an extensible SDK as compared to a standard SDK, see the "Using the Extensible SDK" chapter.
Why use the Standard SDK and What is in It? The Standard SDK provides a cross-development toolchain and libraries tailored to the contents of a specific image. You would use the Standard SDK if you want a more traditional toolchain experience. The installed Standard SDK consists of several files and directories. Basically, it contains an SDK environment setup script, some configuration files, and host and target root filesystems to support usage. You can see the directory structure in the "Installed Standard SDK Directory Structure" section.
Installing the SDK The first thing you need to do is install the SDK on your host development machine by running the *.sh installation script. You can download a tarball installer, which includes the pre-built toolchain, the runqemu script, and support files from the appropriate directory under . Toolchains are available for 32-bit and 64-bit x86 development systems from the i686 and x86_64 directories, respectively. The toolchains the Yocto Project provides are based off the core-image-sato image and contain libraries appropriate for developing against that image. Each type of development system supports five or more target architectures. The names of the tarball installer scripts are such that a string representing the host system appears first in the filename and then is immediately followed by a string representing the target architecture. poky-glibc-host_system-image_type-arch-toolchain-release_version.sh Where: host_system is a string representing your development system: i686 or x86_64. image_type is the image for which the SDK was built. arch is a string representing the tuned target architecture: i586, x86_64, powerpc, mips, armv7a or armv5te release_version is a string representing the release number of the Yocto Project: &DISTRO;, &DISTRO;+snapshot For example, the following toolchain installer is for a 64-bit development host system and a i586-tuned target architecture based off the SDK for core-image-sato and using the current &DISTRO; snapshot: poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh As an alternative to downloading an SDK, you can build the toolchain installer. For information on building the installer, see the "Building an SDK Installer" section. Another helpful resource for building an installer is the Cookbook guide to Making an Eclipse Debug Capable Image wiki page. This wiki page focuses on development when using the Eclipse IDE. The SDK and toolchains are self-contained and by default are installed into /opt/poky. However, when you run the SDK installer, you can choose an installation directory. You must change the permissions on the toolchain installer script so that it is executable: $ chmod +x poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh The following command shows how to run the installer given a toolchain tarball for a 64-bit x86 development host system and a 32-bit x86 target architecture. The example assumes the toolchain installer is located in ~/Downloads/. If you do not have write permissions for the directory into which you are installing the SDK, the installer notifies you and exits. Be sure you have write permissions in the directory and run the installer again. $ ./poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh Poky (Yocto Project Reference Distro) SDK installer version 2.0 =============================================================== Enter target directory for SDK (default: /opt/poky/&DISTRO;): You are about to install the SDK to "/opt/poky/&DISTRO;". Proceed[Y/n]? Y Extracting SDK.......................................................................done Setting it up...done SDK has been successfully set up and is ready to be used. Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g. $ . /opt/poky/&DISTRO;/environment-setup-i586-poky-linux Again, reference the "Installed Standard SDK Directory Structure" section for more details on the resulting directory structure of the installed SDK.
Running the SDK Environment Setup Script Once you have the SDK installed, you must run the SDK environment setup script before you can actually use it. This setup script resides in the directory you chose when you installed the SDK. For information on where this setup script can reside, see the "Obtaining the SDK" Appendix. Before running the script, be sure it is the one that matches the architecture for which you are developing. Environment setup scripts begin with the string "environment-setup" and include as part of their name the tuned target architecture. For example, the command to source a setup script for an IA-based target machine using i586 tuning and located in the default SDK installation directory is as follows: $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux When you run the setup script, many environment variables are defined: SDKTARGETSYSROOT - The path to the sysroot used for cross-compilation PKG_CONFIG_PATH - The path to the target pkg-config files CONFIG_SITE - A GNU autoconf site file preconfigured for the target CC - The minimal command and arguments to run the C compiler CXX - The minimal command and arguments to run the C++ compiler CPP - The minimal command and arguments to run the C preprocessor AS - The minimal command and arguments to run the assembler LD - The minimal command and arguments to run the linker GDB - The minimal command and arguments to run the GNU Debugger STRIP - The minimal command and arguments to run 'strip', which strips symbols RANLIB - The minimal command and arguments to run 'ranlib' OBJCOPY - The minimal command and arguments to run 'objcopy' OBJDUMP - The minimal command and arguments to run 'objdump' AR - The minimal command and arguments to run 'ar' NM - The minimal command and arguments to run 'nm' TARGET_PREFIX - The toolchain binary prefix for the target tools CROSS_COMPILE - The toolchain binary prefix for the target tools CONFIGURE_FLAGS - The minimal arguments for GNU configure CFLAGS - Suggested C flags CXXFLAGS - Suggested C++ flags LDFLAGS - Suggested linker flags when you use CC to link CPPFLAGS - Suggested preprocessor flags
Autotools-Based Projects Once you have a suitable cross-toolchain installed, it is very easy to develop a project outside of the OpenEmbedded build system. This section presents a simple "Helloworld" example that shows how to set up, compile, and run the project.
Creating and Running a Project Based on GNU Autotools Follow these steps to create a simple Autotools-based project: Create your directory: Create a clean directory for your project and then make that directory your working location: $ mkdir $HOME/helloworld $ cd $HOME/helloworld Populate the directory: Create hello.c, Makefile.am, and configure.ac files as follows: For hello.c, include these lines: #include <stdio.h> main() { printf("Hello World!\n"); } For Makefile.am, include these lines: bin_PROGRAMS = hello hello_SOURCES = hello.c For configure.in, include these lines: AC_INIT(hello,0.1) AM_INIT_AUTOMAKE([foreign]) AC_PROG_CC AC_PROG_INSTALL AC_OUTPUT(Makefile) Source the cross-toolchain environment setup file: As described earlier in the manual, installing the cross-toolchain creates a cross-toolchain environment setup script in the directory that the SDK was installed. Before you can use the tools to develop your project, you must source this setup script. The script begins with the string "environment-setup" and contains the machine architecture, which is followed by the string "poky-linux". Here is an example that sources a script from the default SDK installation directory that uses the 32-bit Intel x86 Architecture and the &DISTRO_NAME; Yocto Project release: $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux Generate the local aclocal.m4 files and create the configure script: The following GNU Autotools generate the local aclocal.m4 files and create the configure script: $ aclocal $ autoconf Generate files needed by GNU coding standards: GNU coding standards require certain files in order for the project to be compliant. This command creates those files: $ touch NEWS README AUTHORS ChangeLog Generate the configure file: This command generates the configure: $ automake -a Cross-compile the project: This command compiles the project using the cross-compiler. The CONFIGURE_FLAGS environment variable provides the minimal arguments for GNU configure: $ ./configure ${CONFIGURE_FLAGS} Make and install the project: These two commands generate and install the project into the destination directory: $ make $ make install DESTDIR=./tmp Verify the installation: This command is a simple way to verify the installation of your project. Running the command prints the architecture on which the binary file can run. This architecture should be the same architecture that the installed cross-toolchain supports. $ file ./tmp/usr/local/bin/hello Execute your project: To execute the project in the shell, simply enter the name. You could also copy the binary to the actual target hardware and run the project there as well: $ ./hello As expected, the project displays the "Hello World!" message.
Passing Host Options For an Autotools-based project, you can use the cross-toolchain by just passing the appropriate host option to configure.sh. The host option you use is derived from the name of the environment setup script found in the directory in which you installed the cross-toolchain. For example, the host option for an ARM-based target that uses the GNU EABI is armv5te-poky-linux-gnueabi. You will notice that the name of the script is environment-setup-armv5te-poky-linux-gnueabi. Thus, the following command works to update your project and rebuild it using the appropriate cross-toolchain tools: $ ./configure --host=armv5te-poky-linux-gnueabi \ --with-libtool-sysroot=sysroot_dir If the configure script results in problems recognizing the --with-libtool-sysroot=sysroot-dir option, regenerate the script to enable the support by doing the following and then run the script again: $ libtoolize --automake $ aclocal -I ${OECORE_NATIVE_SYSROOT}/usr/share/aclocal \ [-I dir_containing_your_project-specific_m4_macros] $ autoconf $ autoheader $ automake -a
Makefile-Based Projects For Makefile-based projects, the cross-toolchain environment variables established by running the cross-toolchain environment setup script are subject to general make rules. To illustrate this, consider the following four cross-toolchain environment variables: CC=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux LD=i586-poky-linux-ld --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux CFLAGS=-O2 -pipe -g -feliminate-unused-debug-types CXXFLAGS=-O2 -pipe -g -feliminate-unused-debug-types Now, consider the following three cases: Case 1 - No Variables Set in the Makefile: Because these variables are not specifically set in the Makefile, the variables retain their values based on the environment. Case 2 - Variables Set in the Makefile: Specifically setting variables in the Makefile during the build results in the environment settings of the variables being overwritten. Case 3 - Variables Set when the Makefile is Executed from the Command Line: Executing the Makefile from the command line results in the variables being overwritten with command-line content regardless of what is being set in the Makefile. In this case, environment variables are not considered unless you use the "-e" flag during the build: $ make -e file If you use this flag, then the environment values of the variables override any variables specifically set in the Makefile. For the list of variables set up by the cross-toolchain environment setup script, see the "Running the SDK Environment Setup Script" section.
Developing Applications Using <trademark class='trade'>Eclipse</trademark> If you are familiar with the popular Eclipse IDE, you can use an Eclipse Yocto Plug-in to allow you to develop, deploy, and test your application all from within Eclipse. This section describes general workflow using the SDK and Eclipse and how to configure and set up Eclipse.
Workflow Using <trademark class='trade'>Eclipse</trademark> The following figure and supporting list summarize the application development general workflow that employs both the SDK Eclipse. Prepare the host system for the Yocto Project: See "Supported Linux Distributions" and "Required Packages for the Host Development System" sections both in the Yocto Project Reference Manual for requirements. In particular, be sure your host system has the xterm package installed. Secure the Yocto Project kernel target image: You must have a target kernel image that has been built using the OpenEmbedded build system. Depending on whether the Yocto Project has a pre-built image that matches your target architecture and where you are going to run the image while you develop your application (QEMU or real hardware), the area from which you get the image differs. Download the image from machines if your target architecture is supported and you are going to develop and test your application on actual hardware. Download the image from machines/qemu if your target architecture is supported and you are going to develop and test your application using the QEMU emulator. Build your image if you cannot find a pre-built image that matches your target architecture. If your target architecture is similar to a supported architecture, you can modify the kernel image before you build it. See the "Patching the Kernel" section in the Yocto Project Development manual for an example. Install the SDK: The SDK provides a target-specific cross-development toolchain, the root filesystem, the QEMU emulator, and other tools that can help you develop your application. For information on how to install the SDK, see the "Installing the SDK" section. Secure the target root filesystem and the Cross-development toolchain: You need to find and download the appropriate root filesystem and the cross-development toolchain. You can find the tarballs for the root filesystem in the same area used for the kernel image. Depending on the type of image you are running, the root filesystem you need differs. For example, if you are developing an application that runs on an image that supports Sato, you need to get a root filesystem that supports Sato. You can find the cross-development toolchains at toolchains. Be sure to get the correct toolchain for your development host and your target architecture. See the "Locating Pre-Built SDK Installers" section for information and the "Installing the SDK" section for installation information. As an alternative to downloading an SDK, you can build the toolchain installer. For information on building the installer, see the "Building an SDK Installer" section. Another helpful resource for building an installer is the Cookbook guide to Making an Eclipse Debug Capable Image wiki page. Create and build your application: At this point, you need to have source files for your application. Once you have the files, you can use the Eclipse IDE to import them and build the project. If you are not using Eclipse, you need to use the cross-development tools you have installed to create the image. Deploy the image with the application: Using the Eclipse IDE, you can deploy your image to the hardware or to QEMU through the project's preferences. You can also use Eclipse to load and test your image under QEMU. See the "Using the Quick EMUlator (QEMU)" chapter in the Yocto Project Development Manual for information on using QEMU. Test and debug the application: Once your application is deployed, you need to test it. Within the Eclipse IDE, you can use the debugging environment along with supported performance enhancing Linux Tools.
Working Within Eclipse The Eclipse IDE is a popular development environment and it fully supports development using the Yocto Project. When you install and configure the Eclipse Yocto Project Plug-in into the Eclipse IDE, you maximize your Yocto Project experience. Installing and configuring the Plug-in results in an environment that has extensions specifically designed to let you more easily develop software. These extensions allow for cross-compilation, deployment, and execution of your output into a QEMU emulation session as well as actual target hardware. You can also perform cross-debugging and profiling. The environment also supports performance enhancing tools that allow you to perform remote profiling, tracing, collection of power data, collection of latency data, and collection of performance data. This release of the Yocto Project supports both the Neon and Mars versions of the Eclipse IDE. This section provides information on how to use the Neon release with the Yocto Project. For information on how to use the Mars version of Eclipse with the Yocto Project, see "Appendix C.
Setting Up the Neon Version of the Eclipse IDE To develop within the Eclipse IDE, you need to do the following: Install the Neon version of the Eclipse IDE. Configure the Eclipse IDE. Install the Eclipse Yocto Plug-in. Configure the Eclipse Yocto Plug-in. Do not install Eclipse from your distribution's package repository. Be sure to install Eclipse from the official Eclipse download site as directed in the next section.
Installing the Neon Eclipse IDE Follow these steps to locate, install, and configure Neon Eclipse: Locate the Neon Download: Open a browser and go to http://www.eclipse.org/neon/. Download the Tarball: Click through the "Download" buttons to download the file. Unpack the Tarball: Move to a clean directory and unpack the tarball. Here is an example: $ cd ~ $ tar -xzvf ~/Downloads/eclipse-inst-linux64.tar.gz Everything unpacks into a folder named "eclipse-installer". Launch the Installer: Use the following commands to launch the installer: $ cd ~/eclipse-installer $ ./eclipse-inst Select Your IDE: From the list, select the "Eclipse IDE for C/C++ Developers". Install the Software: Accept the default "cpp-neon" directory and click "Install". Accept any license agreements and approve any certificates. Launch Neon: Click the "Launch" button and accept the default "workspace".
Configuring the Neon Eclipse IDE Follow these steps to configure the Neon Eclipse IDE. Depending on how you installed Eclipse and what you have already done, some of the options will not appear. If you cannot find an option as directed by the manual, it has already been installed. Be sure Eclipse is running and you are in your workbench. Select "Install New Software" from the "Help" pull-down menu. Select "Neon - http://download.eclipse.org/releases/neon" from the "Work with:" pull-down menu. Expand the box next to "Linux Tools" and select the following: C/C++ Remote (Over TCF/TE) Run/Debug Launcher TM Terminal Expand the box next to "Mobile and Device Development" and select the following boxes: C/C++ Remote (Over TCF/TE) Run/Debug Launcher Remote System Explorer User Actions TM Terminal TCF Remote System Explorer add-in TCF Target Explorer Expand the box next to "Programming Languages" and select the following box: C/C++ Development Tools SDK Complete the installation by clicking through appropriate "Next" and "Finish" buttons.
Installing or Accessing the Neon Eclipse Yocto Plug-in You can install the Eclipse Yocto Plug-in into the Eclipse IDE one of two ways: use the Yocto Project's Eclipse Update site to install the pre-built plug-in or build and install the plug-in from the latest source code.
Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site To install the Neon Eclipse Yocto Plug-in from the update site, follow these steps: Start up the Eclipse IDE. In Eclipse, select "Install New Software" from the "Help" menu. Click "Add..." in the "Work with:" area. Enter &ECLIPSE_DL_PLUGIN_URL;/neon in the URL field and provide a meaningful name in the "Name" field. Click "OK" to have the entry added to the "Work with:" drop-down list. Select the entry for the plug-in from the "Work with:" drop-down list. Check the boxes next to the following: Yocto Project SDK Plug-in Yocto Project Documentation plug-in Complete the remaining software installation steps and then restart the Eclipse IDE to finish the installation of the plug-in. You can click "OK" when prompted about installing software that contains unsigned content.
Installing the Plug-in Using the Latest Source Code To install the Neon Eclipse Yocto Plug-in from the latest source code, follow these steps: Be sure your development system has JDK 1.8+ install X11-related packages: $ sudo apt-get install xauth In a new terminal shell, create a Git repository with: $ cd ~ $ git clone git://git.yoctoproject.org/eclipse-poky Use Git to create the correct tag: Developer's Note Because the 2.2 tag will not exist until after the release, I must first do the following before running the git checkout mars/yocto-&DISTRO; command in this step: $ cd ~/eclipse-poky $ git tag neon/yocto-2.2 origin/neon-master $ cd ~/eclipse-poky $ git checkout neon/yocto-&DISTRO; This creates a local tag named neon/yocto-&DISTRO; based on the branch origin/neon-master. You are put into a detached HEAD state, which is fine since you are only going to be building and not developing. Change to the scripts directory within the Git repository: $ cd scripts Set up the local build environment by running the setup script: $ ./setup.sh When the script finishes execution, it prompts you with instructions on how to run the build.sh script, which is also in the scripts directory of the Git repository created earlier. Run the build.sh script as directed. Be sure to provide the tag name, documentation branch, and a release name. Following is an example: $ ECLIPSE_HOME=/home/scottrif/eclipse-poky/scripts/eclipse ./build.sh -l neon/yocto-&DISTRO; master yocto-&DISTRO; 2>&1 | tee build.log The previous example command adds the tag you need for mars/yocto-&DISTRO; to HEAD, then tells the build script to use the local (-l) Git checkout for the build. After running the script, the file org.yocto.sdk-release-date-archive.zip is in the current directory. If necessary, start the Eclipse IDE and be sure you are in the Workbench. Select "Install New Software" from the "Help" pull-down menu. Click "Add". Provide anything you want in the "Name" field. Click "Archive" and browse to the ZIP file you built earlier. This ZIP file should not be "unzipped", and must be the *archive.zip file created by running the build.sh script. Click the "OK" button. Check the boxes that appear in the installation window to install the following: Developer's Note Right now, a check box for BitBake Commander is appearing. This probably needs removed. Do not check this box. Yocto Project SDK Plug-in Yocto Project Documentation plug-in Finish the installation by clicking through the appropriate buttons. You can click "OK" when prompted about installing software that contains unsigned content. Restart the Eclipse IDE if necessary. At this point you should be able to configure the Eclipse Yocto Plug-in as described in the "Configuring the Neon Eclipse Yocto Plug-in" section.
Configuring the Neon Eclipse Yocto Plug-in Configuring the Neon Eclipse Yocto Plug-in involves setting the Cross Compiler options and the Target options. The configurations you choose become the default settings for all projects. You do have opportunities to change them later when you configure the project (see the following section). To start, you need to do the following from within the Eclipse IDE: Choose "Preferences" from the "Window" menu to display the Preferences Dialog. Click "Yocto Project SDK" to display the configuration screen. The following sub-sections describe how to configure the the plug-in. Throughout the descriptions, a start-to-finish example for preparing a QEMU image for use with Eclipse is referenced as the "wiki" and is linked to the example on the Cookbook guide to Making an Eclipse Debug Capable Image wiki page.
Configuring the Cross-Compiler Options Cross Compiler options enable Eclipse to use your specific cross compiler toolchain. To configure these options, you must select the type of toolchain, point to the toolchain, specify the sysroot location, and select the target architecture. Selecting the Toolchain Type: Choose between Standalone pre-built toolchain and Build system derived toolchain for Cross Compiler Options. Standalone Pre-built Toolchain: Select this type when you are using a stand-alone cross-toolchain. For example, suppose you are an application developer and do not need to build a target image. Instead, you just want to use an architecture-specific toolchain on an existing kernel and target root filesystem. In other words, you have downloaded and installed a pre-built toolchain for an existing image. Build System Derived Toolchain: Select this type if you built the toolchain as part of the Build Directory. When you select Build system derived toolchain, you are using the toolchain built and bundled inside the Build Directory. For example, suppose you created a suitable image using the steps in the wiki. In this situation, you would select the Build system derived toolchain. Specify the Toolchain Root Location: If you are using a stand-alone pre-built toolchain, you should be pointing to where it is installed (e.g. /opt/poky/&DISTRO;). See the "Installing the SDK" section for information about how the SDK is installed. If you are using a build system derived toolchain, the path you provide for the Toolchain Root Location field is the Build Directory from which you run the bitbake command (e.g /home/scottrif/poky/build). For more information, see the "Building an SDK Installer" section. Specify Sysroot Location: This location is where the root filesystem for the target hardware resides. This location depends on where you separately extracted and installed the target filesystem. As an example, suppose you prepared an image using the steps in the wiki. If so, the MY_QEMU_ROOTFS directory is found in the Build Directory and you would browse to and select that directory (e.g. /home/scottrif/poky/build/MY_QEMU_ROOTFS). For more information on how to install the toolchain and on how to extract and install the sysroot filesystem, see the "Building an SDK Installer" section. Select the Target Architecture: The target architecture is the type of hardware you are going to use or emulate. Use the pull-down Target Architecture menu to make your selection. The pull-down menu should have the supported architectures. If the architecture you need is not listed in the menu, you will need to build the image. See the "Building Images" section of the Yocto Project Quick Start for more information. You can also see the wiki.
Configuring the Target Options You can choose to emulate hardware using the QEMU emulator, or you can choose to run your image on actual hardware. QEMU: Select this option if you will be using the QEMU emulator. If you are using the emulator, you also need to locate the kernel and specify any custom options. If you selected the Build system derived toolchain, the target kernel you built will be located in the Build Directory in tmp/deploy/images/machine directory. As an example, suppose you performed the steps in the wiki. In this case, you specify your Build Directory path followed by the image (e.g. /home/scottrif/poky/build/tmp/deploy/images/qemux86/bzImage-qemux86.bin). If you selected the standalone pre-built toolchain, the pre-built image you downloaded is located in the directory you specified when you downloaded the image. Most custom options are for advanced QEMU users to further customize their QEMU instance. These options are specified between paired angled brackets. Some options must be specified outside the brackets. In particular, the options serial, nographic, and kvm must all be outside the brackets. Use the man qemu command to get help on all the options and their use. The following is an example: serial ‘<-m 256 -full-screen>’ Regardless of the mode, Sysroot is already defined as part of the Cross-Compiler Options configuration in the Sysroot Location: field. External HW: Select this option if you will be using actual hardware. Click the "Apply" and "OK" to save your plug-in configurations.
Creating the Project You can create two types of projects: Autotools-based, or Makefile-based. This section describes how to create Autotools-based projects from within the Eclipse IDE. For information on creating Makefile-based projects in a terminal window, see the "Makefile-Based Projects" section. Do not use special characters in project names (e.g. spaces, underscores, etc.). Doing so can cause configuration to fail. To create a project based on a Yocto template and then display the source code, follow these steps: Select "C Project" from the "File -> New" menu. Expand Yocto Project SDK Autotools Project. Select Hello World ANSI C Autotools Projects. This is an Autotools-based project based on a Yocto template. Put a name in the Project name: field. Do not use hyphens as part of the name (e.g. hello). Click "Next". Add appropriate information in the various fields. Click "Finish". If the "open perspective" prompt appears, click "Yes" so that you in the C/C++ perspective. The left-hand navigation pane shows your project. You can display your source by double clicking the project's source file.
Configuring the Cross-Toolchains The earlier section, "Configuring the Neon Eclipse Yocto Plug-in", sets up the default project configurations. You can override these settings for a given project by following these steps: Select "Yocto Project Settings" from the "Project -> Properties" menu. This selection brings up the Yocto Project Settings Dialog and allows you to make changes specific to an individual project. By default, the Cross Compiler Options and Target Options for a project are inherited from settings you provided using the Preferences Dialog as described earlier in the "Configuring the Neon Eclipse Yocto Plug-in" section. The Yocto Project Settings Dialog allows you to override those default settings for a given project. Make or verify your configurations for the project and click "OK". Right-click in the navigation pane and select "Reconfigure Project" from the pop-up menu. This selection reconfigures the project by running autogen.sh in the workspace for your project. The script also runs libtoolize, aclocal, autoconf, autoheader, automake --a, and ./configure. Click on the "Console" tab beneath your source code to see the results of reconfiguring your project.
Building the Project To build the project select "Build All" from the "Project" menu. The console should update and you can note the cross-compiler you are using. When building "Yocto Project SDK Autotools" projects, the Eclipse IDE might display error messages for Functions/Symbols/Types that cannot be "resolved", even when the related include file is listed at the project navigator and when the project is able to build. For these cases only, it is recommended to add a new linked folder to the appropriate sysroot. Use these steps to add the linked folder: Select the project. Select "Folder" from the File > New menu. In the "New Folder" Dialog, select "Link to alternate location (linked folder)". Click "Browse" to navigate to the include folder inside the same sysroot location selected in the Yocto Project configuration preferences. Click "OK". Click "Finish" to save the linked folder.
Starting QEMU in User-Space NFS Mode To start the QEMU emulator from within Eclipse, follow these steps: See the "Using the Quick EMUlator (QEMU)" chapter in the Yocto Project Development Manual for more information on using QEMU. Expose and select "External Tools Configurations ..." from the "Run -> External Tools" menu. Locate and select your image in the navigation panel to the left (e.g. qemu_i586-poky-linux). Click "Run" to launch QEMU. The host on which you are running QEMU must have the rpcbind utility running to be able to make RPC calls on a server on that machine. If QEMU does not invoke and you receive error messages involving rpcbind, follow the suggestions to get the service running. As an example, on a new Ubuntu 16.04 LTS installation, you must do the following in order to get QEMU to launch: $ sudo apt-get install rpcbind After installing rpcbind, you need to edit the /etc/init.d/rpcbind file to include the following line: OPTIONS="-i -w" After modifying the file, you need to start the service: $ sudo service portmap restart If needed, enter your host root password in the shell window at the prompt. This sets up a Tap 0 connection needed for running in user-space NFS mode. Wait for QEMU to launch. Once QEMU launches, you can begin operating within that environment. One useful task at this point would be to determine the IP Address for the user-space NFS by using the ifconfig command. The IP address of the QEMU machine appears in the xterm window. You can use this address to help you see which particular IP address the instance of QEMU is using.
Deploying and Debugging the Application Once the QEMU emulator is running the image, you can deploy your application using the Eclipse IDE and then use the emulator to perform debugging. Follow these steps to deploy the application. Currently, Eclipse does not support SSH port forwarding. Consequently, if you need to run or debug a remote application using the host display, you must create a tunneling connection from outside Eclipse and keep that connection alive during your work. For example, in a new terminal, run the following: $ ssh -XY user_name@remote_host_ip Using the above form, here is an example: $ ssh -XY root@192.168.7.2 After running the command, add the command to be executed in Eclipse's run configuration before the application as follows: export DISPLAY=:10.0 Be sure to not destroy the connection during your QEMU session (i.e. do not exit out of or close that shell). Select "Debug Configurations..." from the "Run" menu. In the left area, expand C/C++Remote Application. Locate your project and select it to bring up a new tabbed view in the Debug Configurations Dialog. Click on the "Debugger" tab to see the cross-tool debugger you are using. Be sure to change to the debugger perspective in Eclipse. Click on the "Main" tab. Create a new connection to the QEMU instance by clicking on "new". Select SSH, which means Secure Socket Shell and then click "OK". Optionally, you can select an TCF connection instead. Clear out the "Connection name" field and enter any name you want for the connection. Put the IP address for the connection in the "Host" field. For QEMU, the default is 192.168.7.2. However, if a previous QEMU session did not exit cleanly, the IP address increments (e.g. 192.168.7.3). You can find the IP address for the current QEMU session by looking in the xterm that opens when you launch QEMU. Enter root, which is the default for QEMU, for the "User" field. Be sure to leave the password field empty. Click "Finish" to close the New Connections Dialog. If necessary, use the drop-down menu now in the "Connection" field and pick the IP Address you entered. Assuming you are connecting as the root user, which is the default for QEMU x86-64 SDK images provided by the Yocto Project, in the "Remote Absolute File Path for C/C++ Application" field, browse to /home/root/ProjectName (e.g. /home/root/hello). You could also browse to any other path you have write access to on the target such as /usr/bin. This location is where your application will be located on the QEMU system. If you fail to browse to and specify an appropriate location, QEMU will not understand what to remotely launch. Eclipse is helpful in that it auto fills your application name for you assuming you browsed to a directory. If you are prompted to provide a username and to optionally set a password, be sure you provide "root" as the username and you leave the password field blank. Be sure you change to the "Debug" perspective in Eclipse. Click "Debug" Accept the debug perspective.
Using Linuxtools As mentioned earlier in the manual, performance tools exist (Linuxtools) that enhance your development experience. These tools are aids in developing and debugging applications and images. You can run these tools from within the Eclipse IDE through the "Linuxtools" menu. For information on how to configure and use these tools, see http://www.eclipse.org/linuxtools/.