%poky; ] > Setting Up to Use the Yocto Project This chapter provides procedures related to getting set up to use the Yocto Project. You can learn about creating a team environment that develops using the Yocto Project, how to set up a build host, how to locate Yocto Project source repositories, and how to create local Git repositories.
Creating a Team Development Environment It might not be immediately clear how you can use the Yocto Project in a team development environment, or how to scale it for a large team of developers. One of the strengths of the Yocto Project is that it is extremely flexible. Thus, you can adapt it to many different use cases and scenarios. However, this flexibility could cause difficulties if you are trying to create a working setup that scales across a large team. To help you understand how to set up this type of environment, this section presents a procedure that gives you information that can help you get the results you want. The procedure is high-level and presents some of the project's most successful experiences, practices, solutions, and available technologies that have proved to work well in the past. Keep in mind, the procedure here is a starting point. You can build off these steps and customize the procedure to fit any particular working environment and set of practices. Determine Who is Going to be Developing: You need to understand who is going to be doing anything related to the Yocto Project and determine their roles. Making this determination is essential to completing steps two and three, which are to get your equipment together and set up your development environment's hardware topology. The following roles exist: Application Developer: This type of developer does application level work on top of an existing software stack. Core System Developer: This type of developer works on the contents of the operating system image itself. Build Engineer: This type of developer manages Autobuilders and releases. Not all environments need a Build Engineer. Test Engineer: This type of developer creates and manages automated tests that are used to ensure all application and core system development meets desired quality standards. Gather the Hardware: Based on the size and make-up of the team, get the hardware together. Ideally, any development, build, or test engineer uses a system that runs a supported Linux distribution. These systems, in general, should be high performance (e.g. dual, six-core Xeons with 24 Gbytes of RAM and plenty of disk space). You can help ensure efficiency by having any machines used for testing or that run Autobuilders be as high performance as possible. Understand the Hardware Topology of the Environment: Once you understand the hardware involved and the make-up of the team, you can understand the hardware topology of the development environment. You can get a visual idea of the machines and their roles across the development environment. Use Git as Your Source Control Manager (SCM): Keeping your Metadata (i.e. recipes, configuration files, classes, and so forth) and any software you are developing under the control of an SCM system that is compatible with the OpenEmbedded build system is advisable. Of the SCMs BitBake supports, the Yocto Project team strongly recommends using Git. Git is a distributed system that is easy to backup, allows you to work remotely, and then connects back to the infrastructure. For information about BitBake, see the BitBake User Manual. It is relatively easy to set up Git services and create infrastructure like http://git.yoctoproject.org, which is based on server software called gitolite with cgit being used to generate the web interface that lets you view the repositories. The gitolite software identifies users using SSH keys and allows branch-based access controls to repositories that you can control as little or as much as necessary. The setup of these services is beyond the scope of this manual. However, sites such as the following exist that describe how to perform setup: Git documentation: Describes how to install gitolite on the server. Gitolite: Information for gitolite. Interfaces, frontends, and tools: Documentation on how to create interfaces and frontends for Git. Set up the Application Development Machines: As mentioned earlier, application developers are creating applications on top of existing software stacks. Following are some best practices for setting up machines used for application development: Use a pre-built toolchain that contains the software stack itself. Then, develop the application code on top of the stack. This method works well for small numbers of relatively isolated applications. Keep your cross-development toolchains updated. You can do this through provisioning either as new toolchain downloads or as updates through a package update mechanism using opkg to provide updates to an existing toolchain. The exact mechanics of how and when to do this depend on local policy. Use multiple toolchains installed locally into different locations to allow development across versions. Set up the Core Development Machines: As mentioned earlier, core developers work on the contents of the operating system itself. Following are some best practices for setting up machines used for developing images: Have the OpenEmbedded build system available on the developer workstations so developers can run their own builds and directly rebuild the software stack. Keep the core system unchanged as much as possible and do your work in layers on top of the core system. Doing so gives you a greater level of portability when upgrading to new versions of the core system or Board Support Packages (BSPs). Share layers amongst the developers of a particular project and contain the policy configuration that defines the project. Set up an Autobuilder: Autobuilders are often the core of the development environment. It is here that changes from individual developers are brought together and centrally tested. Based on this automated build and test environment, subsequent decisions about releases can be made. Autobuilders also allow for "continuous integration" style testing of software components and regression identification and tracking. See "Yocto Project Autobuilder" for more information and links to buildbot. The Yocto Project team has found this implementation works well in this role. A public example of this is the Yocto Project Autobuilders, which the Yocto Project team uses to test the overall health of the project. The features of this system are: Highlights when commits break the build. Populates an sstate cache from which developers can pull rather than requiring local builds. Allows commit hook triggers, which trigger builds when commits are made. Allows triggering of automated image booting and testing under the QuickEMUlator (QEMU). Supports incremental build testing and from-scratch builds. Shares output that allows developer testing and historical regression investigation. Creates output that can be used for releases. Allows scheduling of builds so that resources can be used efficiently. Set up Test Machines: Use a small number of shared, high performance systems for testing purposes. Developers can use these systems for wider, more extensive testing while they continue to develop locally using their primary development system. Document Policies and Change Flow: The Yocto Project uses a hierarchical structure and a pull model. Scripts exist to create and send pull requests (i.e. create-pull-request and send-pull-request). This model is in line with other open source projects where maintainers are responsible for specific areas of the project and a single maintainer handles the final "top-of-tree" merges. You can also use a more collective push model. The gitolite software supports both the push and pull models quite easily. As with any development environment, it is important to document the policy used as well as any main project guidelines so they are understood by everyone. It is also a good idea to have well structured commit messages, which are usually a part of a project's guidelines. Good commit messages are essential when looking back in time and trying to understand why changes were made. If you discover that changes are needed to the core layer of the project, it is worth sharing those with the community as soon as possible. Chances are if you have discovered the need for changes, someone else in the community needs them also. Development Environment Summary: Aside from the previous steps, some best practices exist within the Yocto Project development environment. Consider the following: Use Git as the source control system. Maintain your Metadata in layers that make sense for your situation. See the "The Yocto Project Layer Model" section in the Yocto Project Overview and Concepts Manual and the "Understanding and Creating Layers" section for more information on layers. Separate the project's Metadata and code by using separate Git repositories. See the "Yocto Project Source Repositories" section in the Yocto Project Overview and Concepts Manual for information on these repositories. See the "Locating Yocto Project Source Files" section for information on how to set up local Git repositories for related upstream Yocto Project Git repositories. Set up the directory for the shared state cache (SSTATE_DIR) where it makes sense. For example, set up the sstate cache on a system used by developers in the same organization and share the same source directories on their machines. Set up an Autobuilder and have it populate the sstate cache and source directories. The Yocto Project community encourages you to send patches to the project to fix bugs or add features. If you do submit patches, follow the project commit guidelines for writing good commit messages. See the "Submitting a Change to the Yocto Project" section. Send changes to the core sooner than later as others are likely to run into the same issues. For some guidance on mailing lists to use, see the list in the "Submitting a Change to the Yocto Project" section. For a description of the available mailing lists, see the "Mailing Lists" section in the Yocto Project Reference Manual.
Preparing the Build Host This section provides procedures to set up a system to be used as your build host for development using the Yocto Project. Your build host can be a native Linux machine (recommended) or it can be a machine (Linux, Mac, or Windows) that uses CROPS, which leverages Docker Containers. You cannot use a build host that is using the Windows Subsystem for Linux (WSL). The Yocto Project is not compatible with WSL. Once your build host is set up to use the Yocto Project, further steps are necessary depending on what you want to accomplish. See the following references for information on how to prepare for Board Support Package (BSP) development and kernel development: BSP Development: See the "Preparing Your Build Host to Work With BSP Layers" section in the Yocto Project Board Support Package (BSP) Developer's Guide. Kernel Development: See the "Preparing the Build Host to Work on the Kernel" section in the Yocto Project Linux Kernel Development Manual.
Setting Up a Native Linux Host Follow these steps to prepare a native Linux machine as your Yocto Project Build Host: Use a Supported Linux Distribution: You should have a reasonably current Linux-based host system. You will have the best results with a recent release of Fedora, openSUSE, Debian, Ubuntu, or CentOS as these releases are frequently tested against the Yocto Project and officially supported. For a list of the distributions under validation and their status, see the "Supported Linux Distributions" section in the Yocto Project Reference Manual and the wiki page at Distribution Support. Have Enough Free Memory: Your system should have at least 50 Gbytes of free disk space for building images. Meet Minimal Version Requirements: The OpenEmbedded build system should be able to run on any modern distribution that has the following versions for Git, tar, and Python. Git 1.8.3.1 or greater tar 1.27 or greater Python 3.4.0 or greater. If your build host does not meet any of these three listed version requirements, you can take steps to prepare the system so that you can still use the Yocto Project. See the "Required Git, tar, and Python Versions" section in the Yocto Project Reference Manual for information. Install Development Host Packages: Required development host packages vary depending on your build host and what you want to do with the Yocto Project. Collectively, the number of required packages is large if you want to be able to cover all cases. For lists of required packages for all scenarios, see the "Required Packages for the Build Host" section in the Yocto Project Reference Manual. Once you have completed the previous steps, you are ready to continue using a given development path on your native Linux machine. If you are going to use BitBake, see the "Cloning the poky Repository" section. If you are going to use the Extensible SDK, see the "Using the Extensible SDK" Chapter in the Yocto Project Application Development and the Extensible Software Development Kit (eSDK) manual. If you want to work on the kernel, see the Yocto Project Linux Kernel Development Manual. If you are going to use Toaster, see the "Setting Up and Using Toaster" section in the Toaster User Manual.
Setting Up to Use CROss PlatformS (CROPS) With CROPS, which leverages Docker Containers, you can create a Yocto Project development environment that is operating system agnostic. You can set up a container in which you can develop using the Yocto Project on a Windows, Mac, or Linux machine. Follow these general steps to prepare a Windows, Mac, or Linux machine as your Yocto Project build host: Determine What Your Build Host Needs: Docker is a software container platform that you need to install on the build host. Depending on your build host, you might have to install different software to support Docker containers. Go to the Docker installation page and read about the platform requirements in "Supported Platforms" your build host needs to run containers. Choose What To Install: Depending on whether or not your build host meets system requirements, you need to install "Docker CE Stable" or the "Docker Toolbox". Most situations call for Docker CE. However, if you have a build host that does not meet requirements (e.g. Pre-Windows 10 or Windows 10 "Home" version), you must install Docker Toolbox instead. Go to the Install Site for Your Platform: Click the link for the Docker edition associated with your build host's native software. For example, if your build host is running Microsoft Windows Version 10 and you want the Docker CE Stable edition, click that link under "Supported Platforms". Install the Software: Once you have understood all the pre-requisites, you can download and install the appropriate software. Follow the instructions for your specific machine and the type of the software you need to install: Install Docker CE for Windows for Windows build hosts that meet requirements. Install Docker CE for Macs for Mac build hosts that meet requirements. Install Docker Toolbox for Windows for Windows build hosts that do not meet Docker requirements. Install Docker Toolbox for MacOS for Mac build hosts that do not meet Docker requirements. Install Docker CE for CentOS for Linux build hosts running the CentOS distribution. Install Docker CE for Debian for Linux build hosts running the Debian distribution. Install Docker CE for Fedora for Linux build hosts running the Fedora distribution. Install Docker CE for Ubuntu for Linux build hosts running the Ubuntu distribution. Optionally Orient Yourself With Docker: If you are unfamiliar with Docker and the container concept, you can learn more here - . Launch Docker or Docker Toolbox: You should be able to launch Docker or the Docker Toolbox and have a terminal shell on your development host. Set Up the Containers to Use the Yocto Project: Go to and follow the directions for your particular build host (i.e. Linux, Mac, or Windows). Once you complete the setup instructions for your machine, you have the Poky, Extensible SDK, and Toaster containers available. You can click those links from the page and learn more about using each of those containers. Once you have a container set up, everything is in place to develop just as if you were running on a native Linux machine. If you are going to use the Poky container, see the "Cloning the poky Repository" section. If you are going to use the Extensible SDK container, see the "Using the Extensible SDK" Chapter in the Yocto Project Application Development and the Extensible Software Development Kit (eSDK) manual. If you are going to use the Toaster container, see the "Setting Up and Using Toaster" section in the Toaster User Manual.
Locating Yocto Project Source Files This section shows you how to locate and access the source files that ship with the Yocto Project. You establish and use these local files to work on projects. Notes For concepts and introductory information about Git as it is used in the Yocto Project, see the "Git" section in the Yocto Project Overview and Concepts Manual. For concepts on Yocto Project source repositories, see the "Yocto Project Source Repositories" section in the Yocto Project Overview and Concepts Manual."
Accessing Source Repositories Working from a copy of the upstream Yocto Project Source Repositories is the preferred method for obtaining and using a Yocto Project release. You can view the Yocto Project Source Repositories at . In particular, you can find the poky repository at . Use the following procedure to locate the latest upstream copy of the poky Git repository: Access Repositories: Open a browser and go to to access the GUI-based interface into the Yocto Project source repositories. Select the Repository: Click on the repository in which you are interested (e.g. poky). Find the URL Used to Clone the Repository: At the bottom of the page, note the URL used to clone that repository (e.g. &YOCTO_GIT_URL;/poky). For information on cloning a repository, see the "Cloning the poky Repository" section.
Accessing Index of Releases Yocto Project maintains an Index of Releases area that contains related files that contribute to the Yocto Project. Rather than Git repositories, these files are tarballs that represent snapshots in time of a given component. Tip The recommended method for accessing Yocto Project components is to use Git to clone the upstream repository and work from within that locally cloned repository. The procedure in this section exists should you desire a tarball snapshot of any given component. Follow these steps to locate and download a particular tarball: Access the Index of Releases: Open a browser and go to to access the Index of Releases. The list represents released components (e.g. bitbake, sato, and so on). The yocto directory contains the full array of released Poky tarballs. The poky directory in the Index of Releases was historically used for very early releases and exists now only for retroactive completeness. Select a Component: Click on any released component in which you are interested (e.g. yocto). Find the Tarball: Drill down to find the associated tarball. For example, click on yocto-&DISTRO; to view files associated with the Yocto Project &DISTRO; release (e.g. poky-&DISTRO_NAME_NO_CAP;-&POKYVERSION;.tar.bz2, which is the released Poky tarball). Download the Tarball: Click the tarball to download and save a snapshot of the given component.
Using the Downloads Page The Yocto Project Website uses a "DOWNLOADS" page from which you can locate and download tarballs of any Yocto Project release. Rather than Git repositories, these files represent snapshot tarballs similar to the tarballs located in the Index of Releases described in the "Accessing Index of Releases" section. Tip The recommended method for accessing Yocto Project components is to use Git to clone a repository and work from within that local repository. The procedure in this section exists should you desire a tarball snapshot of any given component. Go to the Yocto Project Website: Open The Yocto Project Website in your browser. Get to the Downloads Area: Select the "DOWNLOADS" item from the pull-down "SOFTWARE" tab menu near the top of the page. Select a Yocto Project Release: Use the menu next to "RELEASE" to display and choose a recent or past supported Yocto Project release (e.g. &DISTRO_NAME_NO_CAP;, &DISTRO_NAME_NO_CAP_MINUS_ONE;, and so forth). Tip For a "map" of Yocto Project releases to version numbers, see the Releases wiki page. You can use the "RELEASE ARCHIVE" link to reveal a menu of all Yocto Project releases. Download Tools or Board Support Packages (BSPs): From the "DOWNLOADS" page, you can download tools or BSPs as well. Just scroll down the page and look for what you need.
Accessing Nightly Builds Yocto Project maintains an area for nightly builds that contains tarball releases at . These builds include Yocto Project releases ("poky"), toolchains, and builds for supported machines. Should you ever want to access a nightly build of a particular Yocto Project component, use the following procedure: Locate the Index of Nightly Builds: Open a browser and go to to access the Nightly Builds. Select a Date: Click on the date in which you are interested. If you want the latest builds, use "CURRENT". Select a Build: Choose the area in which you are interested. For example, if you are looking for the most recent toolchains, select the "toolchain" link. Find the Tarball: Drill down to find the associated tarball. Download the Tarball: Click the tarball to download and save a snapshot of the given component.
Cloning and Checking Out Branches To use the Yocto Project for development, you need a release locally installed on your development system. This locally installed set of files is referred to as the Source Directory in the Yocto Project documentation. The preferred method of creating your Source Directory is by using Git to clone a local copy of the upstream poky repository. Working from a cloned copy of the upstream repository allows you to contribute back into the Yocto Project or to simply work with the latest software on a development branch. Because Git maintains and creates an upstream repository with a complete history of changes and you are working with a local clone of that repository, you have access to all the Yocto Project development branches and tag names used in the upstream repository.
Cloning the <filename>poky</filename> Repository Follow these steps to create a local version of the upstream poky Git repository. Set Your Directory: Change your working directory to where you want to create your local copy of poky. Clone the Repository: The following example command clones the poky repository and uses the default name "poky" for your local repository: $ git clone git://git.yoctoproject.org/poky Cloning into 'poky'... remote: Counting objects: 432160, done. remote: Compressing objects: 100% (102056/102056), done. remote: Total 432160 (delta 323116), reused 432037 (delta 323000) Receiving objects: 100% (432160/432160), 153.81 MiB | 8.54 MiB/s, done. Resolving deltas: 100% (323116/323116), done. Checking connectivity... done. Unless you specify a specific development branch or tag name, Git clones the "master" branch, which results in a snapshot of the latest development changes for "master". For information on how to check out a specific development branch or on how to check out a local branch based on a tag name, see the "Checking Out By Branch in Poky" and Checking Out By Tag in Poky" sections, respectively. Once the local repository is created, you can change to that directory and check its status. Here, the single "master" branch exists on your system and by default, it is checked out: $ cd ~/poky $ git status On branch master Your branch is up-to-date with 'origin/master'. nothing to commit, working directory clean $ git branch * master Your local repository of poky is identical to the upstream poky repository at the time from which it was cloned. As you work with the local branch, you can periodically use the git pull ‐‐rebase command to be sure you are up-to-date with the upstream branch.
Checking Out by Branch in Poky When you clone the upstream poky repository, you have access to all its development branches. Each development branch in a repository is unique as it forks off the "master" branch. To see and use the files of a particular development branch locally, you need to know the branch name and then specifically check out that development branch. Checking out an active development branch by branch name gives you a snapshot of that particular branch at the time you check it out. Further development on top of the branch that occurs after check it out can occur. Switch to the Poky Directory: If you have a local poky Git repository, switch to that directory. If you do not have the local copy of poky, see the "Cloning the poky Repository" section. Determine Existing Branch Names: $ git branch -a * master remotes/origin/1.1_M1 remotes/origin/1.1_M2 remotes/origin/1.1_M3 remotes/origin/1.1_M4 remotes/origin/1.2_M1 remotes/origin/1.2_M2 remotes/origin/1.2_M3 . . . remotes/origin/pyro remotes/origin/pyro-next remotes/origin/rocko remotes/origin/rocko-next remotes/origin/sumo remotes/origin/sumo-next remotes/origin/thud remotes/origin/thud-next remotes/origin/warrior Checkout the Branch: Checkout the development branch in which you want to work. For example, to access the files for the Yocto Project &DISTRO; Release (&DISTRO_NAME;), use the following command: $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP; Branch &DISTRO_NAME_NO_CAP; set up to track remote branch &DISTRO_NAME_NO_CAP; from origin. Switched to a new branch '&DISTRO_NAME_NO_CAP;' The previous command checks out the "&DISTRO_NAME_NO_CAP;" development branch and reports that the branch is tracking the upstream "origin/&DISTRO_NAME_NO_CAP;" branch. The following command displays the branches that are now part of your local poky repository. The asterisk character indicates the branch that is currently checked out for work: $ git branch master * &DISTRO_NAME_NO_CAP;
Checking Out by Tag in Poky Similar to branches, the upstream repository uses tags to mark specific commits associated with significant points in a development branch (i.e. a release point or stage of a release). You might want to set up a local branch based on one of those points in the repository. The process is similar to checking out by branch name except you use tag names. Checking out a branch based on a tag gives you a stable set of files not affected by development on the branch above the tag. Switch to the Poky Directory: If you have a local poky Git repository, switch to that directory. If you do not have the local copy of poky, see the "Cloning the poky Repository" section. Fetch the Tag Names: To checkout the branch based on a tag name, you need to fetch the upstream tags into your local repository: $ git fetch --tags $ List the Tag Names: You can list the tag names now: $ git tag 1.1_M1.final 1.1_M1.rc1 1.1_M1.rc2 1.1_M2.final 1.1_M2.rc1 . . . yocto-2.5 yocto-2.5.1 yocto-2.5.2 yocto-2.5.3 yocto-2.6 yocto-2.6.1 yocto-2.7 yocto_1.5_M5.rc8 Checkout the Branch: $ git checkout tags/&DISTRO_REL_TAG; -b my_yocto_&DISTRO; Switched to a new branch 'my_yocto_&DISTRO;' $ git branch master * my_yocto_&DISTRO; The previous command creates and checks out a local branch named "my_yocto_&DISTRO;", which is based on the commit in the upstream poky repository that has the same tag. In this example, the files you have available locally as a result of the checkout command are a snapshot of the "&DISTRO_NAME_NO_CAP;" development branch at the point where Yocto Project &DISTRO; was released.