%poky; ] > The Yocto Project Open Source Development Environment
Setting Up a Team Yocto Project Development Environment It might not be immediately clear how you can use the Yocto Project in a team development environment, or scale it for a large team of developers. One of the strengths of the Yocto Project is that it is extremely flexible. Thus, you can adapt it to many different use cases and scenarios. However, these characteristics can cause a struggle if you are trying to create a working setup that scales across a large team. To help you understand how to set up this type of environment, this section presents a procedure that gives you the information to learn how to get the results you want. The procedure is high-level and presents some of the project's most successful experiences, practices, solutions, and available technologies that work well. Keep in mind, the procedure here is a starting point. You can build off it and customize it to fit any particular working environment and set of practices. Determine Who is Going to be Developing: You need to understand who is going to be doing anything related to the Yocto Project and what their roles would be. Making this determination is essential to completing the steps two and three, which are to get your equipment together and set up your development environment's hardware topology. The following roles exist: Application Development: These types of developers do application level work on top of an existing software stack. Core System Development: These types of developers work on the contents of the operating system image itself. Build Engineer: This type of developer manages Autobuilders and releases. Not all environments need a Build Engineer. Test Engineer: This type of developer creates and manages automated tests needed to ensure all application and core system development meets desired quality standards. Gather the Hardware: Based on the size and make-up of the team, get the hardware together. Any development, build, or test engineer should be using a system that is running a supported Linux distribution. Systems, in general, should be high performance (e.g. dual, six-core Xeons with 24 Gbytes of RAM and plenty of disk space). You can help ensure efficiency by having any machines used for testing or that run Autobuilders be as high performance as possible. Understand the Hardware Topology of the Environment: Once you understand the hardware involved and the make-up of the team, you can understand the hardware topology of the development environment. You can get a visual idea of the machines and their roles across the development environment. Use Git as Your Source Control Manager (SCM): Keeping your Metadata and any software you are developing under the control of an SCM system that is compatible with the OpenEmbedded build system is advisable. Of the SCMs BitBake supports, the Yocto Project team strongly recommends using Git. Git is a distributed system that is easy to backup, allows you to work remotely, and then connects back to the infrastructure. For information about BitBake, see the BitBake User Manual. It is relatively easy to set up Git services and create infrastructure like http://git.yoctoproject.org, which is based on server software called gitolite with cgit being used to generate the web interface that lets you view the repositories. The gitolite software identifies users using SSH keys and allows branch-based access controls to repositories that you can control as little or as much as necessary. The setup of these services is beyond the scope of this manual. However, sites such as these exist that describe how to perform setup: Git documentation: Describes how to install gitolite on the server. Gitolite: Information for gitolite. Interfaces, frontends, and tools: Documentation on how to create interfaces and frontends for Git. Set up the Application Development Machines: As mentioned earlier, application developers are creating applications on top of existing software stacks. Following are some best practices for setting up machines that do application development: Use a pre-built toolchain that contains the software stack itself. Then, develop the application code on top of the stack. This method works well for small numbers of relatively isolated applications. When possible, use the Yocto Project plug-in for the Eclipse IDE and SDK development practices. For more information, see the "Yocto Project Application Development and the Extensible Software Development Kit (eSDK)" manual. Keep your cross-development toolchains updated. You can do this through provisioning either as new toolchain downloads or as updates through a package update mechanism using opkg to provide updates to an existing toolchain. The exact mechanics of how and when to do this are a question for local policy. Use multiple toolchains installed locally into different locations to allow development across versions. Set up the Core Development Machines: As mentioned earlier, these types of developers work on the contents of the operating system itself. Following are some best practices for setting up machines used for developing images: Have the Yocto Project build system itself available on the developer workstations so developers can run their own builds and directly rebuild the software stack. Keep the core system unchanged as much as possible and do your work in layers on top of the core system. Doing so gives you a greater level of portability when upgrading to new versions of the core system or Board Support Packages (BSPs). Share layers amongst the developers of a particular project and contain the policy configuration that defines the project. Set up an Autobuilder: Autobuilders are often the core of the development environment. It is here that changes from individual developers are brought together and centrally tested and subsequent decisions about releases can be made. Autobuilders also allow for "continuous integration" style testing of software components and regression identification and tracking. See "Yocto Project Autobuilder" for more information and links to buildbot. The Yocto Project team has found this implementation works well in this role. A public example of this is the Yocto Project Autobuilders, which we use to test the overall health of the project. The features of this system are: Highlights when commits break the build. Populates an sstate cache from which developers can pull rather than requiring local builds. Allows commit hook triggers, which trigger builds when commits are made. Allows triggering of automated image booting and testing under the QuickEMUlator (QEMU). Supports incremental build testing and from-scratch builds. Shares output that allows developer testing and historical regression investigation. Creates output that can be used for releases. Allows scheduling of builds so that resources can be used efficiently. Set up Test Machines: Use a small number of shared, high performance systems for testing purposes. Developers can use these systems for wider, more extensive testing while they continue to develop locally using their primary development system. Document Policies and Change Flow: The Yocto Project itself uses a hierarchical structure and a pull model. Scripts exist to create and send pull requests (i.e. create-pull-request and send-pull-request). This model is in line with other open source projects where maintainers are responsible for specific areas of the project and a single maintainer handles the final "top-of-tree" merges. You can also use a more collective push model. The gitolite software supports both the push and pull models quite easily. As with any development environment, it is important to document the policy used as well as any main project guidelines so they are understood by everyone. It is also a good idea to have well structured commit messages, which are usually a part of a project's guidelines. Good commit messages are essential when looking back in time and trying to understand why changes were made. If you discover that changes are needed to the core layer of the project, it is worth sharing those with the community as soon as possible. Chances are if you have discovered the need for changes, someone else in the community needs them also. Development Environment Summary: Aside from the previous steps, some best practices exist within the Yocto Project development environment. Consider the following: Use Git as the source control system. Maintain your Metadata in layers that make sense for your situation. See the "Understanding and Creating Layers" section for more information on layers. Separate the project's Metadata and code by using separate Git repositories. See the "Yocto Project Source Repositories" section for information on these repositories. See the "Working With Yocto Project Source Files" section for information on how to set up local Git repositories for related upstream Yocto Project Git repositories. Set up the directory for the shared state cache (SSTATE_DIR) where it makes sense. For example, set up the sstate cache on a system used by developers in the same organization and share the same source directories on their machines. Set up an Autobuilder and have it populate the sstate cache and source directories. The Yocto Project community encourages you to send patches to the project to fix bugs or add features. If you do submit patches, follow the project commit guidelines for writing good commit messages. See the "Submitting a Change to the Yocto Project" section. Send changes to the core sooner than later as others are likely to run into the same issues. For some guidance on mailing lists to use, see the list in the "Submitting a Change to the Yocto Project" section. For a description of the available mailing lists, see the "Mailing Lists" section in the Yocto Project Reference Manual.
Submitting a Defect Against the Yocto Project Use the Yocto Project implementation of Bugzilla to submit a defect (bug) against the Yocto Project. For additional information on this implementation of Bugzilla see the "Yocto Project Bugzilla" section in the Yocto Project Reference Manual. For more detail on any of the following steps, see the Yocto Project Bugzilla wiki page. Use the following general steps to submit a bug" Open the Yocto Project implementation of Bugzilla. Click "File a Bug" to enter a new bug. Choose the appropriate "Classification", "Product", and "Component" for which the bug was found. Bugs for the Yocto Project fall into one of several classifications, which in turn break down into several products and components. For example, for a bug against the meta-intel layer, you would choose "Build System, Metadata & Runtime", "BSPs", and "bsps-meta-intel", respectively. Choose the "Version" of the Yocto Project for which you found the bug (e.g. &DISTRO;). Determine and select the "Severity" of the bug. The severity indicates how the bug impacted your work. Choose the "Hardware" that the bug impacts. Choose the "Architecture" that the bug impacts. Choose a "Documentation change" item for the bug. Fixing a bug might or might not affect the Yocto Project documentation. If you are unsure of the impact to the documentation, select "Don't Know". Provide a brief "Summary" of the bug. Try to limit your summary to just a line or two and be sure to capture the essence of the bug. Provide a detailed "Description" of the bug. You should provide as much detail as you can about the context, behavior, output, and so forth that surrounds the bug. You can even attach supporting files for output from logs by using the "Add an attachment" button. Click the "Submit Bug" button submit the bug. A new Bugzilla number is assigned to the bug and the defect is logged in the bug tracking system. Once you file a bug, the bug is processed by the Yocto Project Bug Triage Team and further details concerning the bug are assigned (e.g. priority and owner). You are the "Submitter" of the bug and any further categorization, progress, or comments on the bug result in Bugzilla sending you an automated email concerning the particular change or progress to the bug.
Submitting a Change to the Yocto Project Contributions to the Yocto Project and OpenEmbedded are very welcome. Because the system is extremely configurable and flexible, we recognize that developers will want to extend, configure or optimize it for their specific uses. The Yocto Project uses a mailing list and a patch-based workflow that is similar to the Linux kernel but contains important differences. In general, a mailing list exists through which you can submit patches. You should send patches to the appropriate mailing list so that they can be reviewed and merged by the appropriate maintainer. The specific mailing list you need to use depends on the location of the code you are changing. Each component (e.g. layer) should have a README file that indicates where to send the changes and which process to follow. You can send the patch to the mailing list using whichever approach you feel comfortable with to generate the patch. Once sent, the patch is usually reviewed by the community at large. If somebody has concerns with the patch, they will usually voice their concern over the mailing list. If a patch does not receive any negative reviews, the maintainer of the affected layer typically takes the patch, tests it, and then based on successful testing, merges the patch. The "poky" repository, which is the Yocto Project's reference build environment, is a hybrid repository that contains several individual pieces (e.g. BitBake, Metadata, documentation, and so forth) built using the combo-layer tool. The upstream location used for submitting changes varies by component: Core Metadata: Send your patch to the openembedded-core mailing list. For example, a change to anything under the meta or scripts directories should be sent to this mailing list. BitBake: For changes to BitBake (i.e. anything under the bitbake directory), send your patch to the bitbake-devel mailing list. "meta-*" trees: These trees contain Metadata. Use the poky mailing list. For changes to other layers hosted in the Yocto Project source repositories (i.e. yoctoproject.org), tools, and the Yocto Project documentation, use the Yocto Project general mailing list. Sometimes a layer's documentation specifies to use a particular mailing list. If so, use that list. For additional recipes that do not fit into the core Metadata, you should determine which layer the recipe should go into and submit the change in the manner recommended by the documentation (e.g. the README file) supplied with the layer. If in doubt, please ask on the Yocto general mailing list or on the openembedded-devel mailing list. You can also push a change upstream and request a maintainer to pull the change into the component's upstream repository. You do this by pushing to a contribution repository that is upstream. See the "Git Workflows and the Yocto Project" section in the Yocto Project Overview and Concepts Manual for additional concepts on working in the Yocto Project development environment. Two commonly used testing repositories exist for OpenEmbedded-Core: "ross/mut" branch: The "mut" (master-under-test) tree exists in the poky-contrib repository in the Yocto Project source repositories. "master-next" branch: This branch is part of the main "poky" repository in the Yocto Project source repositories. Maintainers use these branches to test submissions prior to merging patches. Thus, you can get an idea of the status of a patch based on whether the patch has been merged into one of these branches. This system is imperfect and changes can sometimes get lost in the flow. Asking about the status of a patch or change is reasonable if the change has been idle for a while with no feedback. The Yocto Project does have plans to use Patchwork to track the status of patches and also to automatically preview patches. The following sections provide procedures for submitting a change.
Using Scripts to Push a Change Upstream and Request a Pull Follow this procedure to push a change to an upstream "contrib" Git repository: You can find general Git information on how to push a change upstream in the Git Community Book. Make Your Changes Locally: Make your changes in your local Git repository. You should make small, controlled, isolated changes. Keeping changes small and isolated aids review, makes merging/rebasing easier and keeps the change history clean should anyone need to refer to it in future. Stage Your Changes: Stage your changes by using the git add command on each file you changed. Commit Your Changes: Commit the change by using the git commit command. Make sure your commit information follows standards by following these accepted conventions: Be sure to include a "Signed-off-by:" line in the same style as required by the Linux kernel. Adding this line signifies that you, the submitter, have agreed to the Developer's Certificate of Origin 1.1 as follows: Developer's Certificate of Origin 1.1 By making a contribution to this project, I certify that: (a) The contribution was created in whole or in part by me and I have the right to submit it under the open source license indicated in the file; or (b) The contribution is based upon previous work that, to the best of my knowledge, is covered under an appropriate open source license and I have the right under that license to submit that work with modifications, whether created in whole or in part by me, under the same open source license (unless I am permitted to submit under a different license), as indicated in the file; or (c) The contribution was provided directly to me by some other person who certified (a), (b) or (c) and I have not modified it. (d) I understand and agree that this project and the contribution are public and that a record of the contribution (including all personal information I submit with it, including my sign-off) is maintained indefinitely and may be redistributed consistent with this project or the open source license(s) involved. Provide a single-line summary of the change. and, if more explanation is needed, provide more detail in the body of the commit. This summary is typically viewable in the "shortlist" of changes. Thus, providing something short and descriptive that gives the reader a summary of the change is useful when viewing a list of many commits. You should prefix this short description with the recipe name (if changing a recipe), or else with the short form path to the file being changed. For the body of the commit message, provide detailed information that describes what you changed, why you made the change, and the approach you used. It might also be helpful if you mention how you tested the change. Provide as much detail as you can in the body of the commit message. You do not need to provide a more detailed explanation of a change if the change is minor to the point of the single line summary providing all the information. If the change addresses a specific bug or issue that is associated with a bug-tracking ID, include a reference to that ID in your detailed description. For example, the Yocto Project uses a specific convention for bug references - any commit that addresses a specific bug should use the following form for the detailed description. Be sure to use the actual bug-tracking ID from Bugzilla for bug-id: Fixes [YOCTO #bug-id] detailed description of change Push Your Commits to a "Contrib" Upstream: If you have arranged for permissions to push to an upstream contrib repository, push the change to that repository: $ git push upstream_remote_repo local_branch_name For example, suppose you have permissions to push into the upstream meta-intel-contrib repository and you are working in a local branch named your_name/README. The following command pushes your local commits to the meta-intel-contrib upstream repository and puts the commit in a branch named your_name/README: $ git push meta-intel-contrib your_name/README Determine Who to Notify: Determine the maintainer or the mailing list that you need to notify for the change. Before submitting any change, you need to be sure who the maintainer is or what mailing list that you need to notify. Use either these methods to find out: Maintenance File: Examine the maintainers.inc file, which is located in the Source Directory at meta/conf/distro/include, to see who is responsible for code. Search by File: Using Git, you can enter the following command to bring up a short list of all commits against a specific file: git shortlog -- filename Just provide the name of the file for which you are interested. The information returned is not ordered by history but does include a list of everyone who has committed grouped by name. From the list, you can see who is responsible for the bulk of the changes against the file. Examine the List of Mailing Lists: For a list of the Yocto Project and related mailing lists, see the "Mailing lists" section in the Yocto Project Reference Manual. Make a Pull Request: Notify the maintainer or the mailing list that you have pushed a change by making a pull request. The Yocto Project provides two scripts that conveniently let you generate and send pull requests to the Yocto Project. These scripts are create-pull-request and send-pull-request. You can find these scripts in the scripts directory within the Source Directory (e.g. ~/poky/scripts). Using these scripts correctly formats the requests without introducing any whitespace or HTML formatting. The maintainer that receives your patches either directly or through the mailing list needs to be able to save and apply them directly from your emails. Using these scripts is the preferred method for sending patches. First, create the pull request. For example, the following command runs the script, specifies the upstream repository in the contrib directory into which you pushed the change, and provides a subject line in the created patch files: $ ~/poky/scripts/create-pull-request -u meta-intel-contrib -s "Updated Manual Section Reference in README" Running this script forms *.patch files in a folder named pull-PID in the current directory. One of the patch files is a cover letter. Before running the send-pull-request script, you must edit the cover letter patch to insert information about your change. After editing the cover letter, send the pull request. For example, the following command runs the script and specifies the patch directory and email address. In this example, the email address is a mailing list: $ ~/poky/scripts/send-pull-request -p ~/meta-intel/pull-10565 -t meta-intel@yoctoproject.org You need to follow the prompts as the script is interactive. For help on using these scripts, simply provide the -h argument as follows: $ poky/scripts/create-pull-request -h $ poky/scripts/send-pull-request -h
Using Email to Submit a Patch You can submit patches without using the create-pull-request and send-pull-request scripts described in the previous section. However, keep in mind, the preferred method is to use the scripts. Depending on the components changed, you need to submit the email to a specific mailing list. For some guidance on which mailing list to use, see the list at the beginning of this section. For a description of all the available mailing lists, see the "Mailing Lists" section in the Yocto Project Reference Manual. Here is the general procedure on how to submit a patch through email without using the scripts: Make Your Changes Locally: Make your changes in your local Git repository. You should make small, controlled, isolated changes. Keeping changes small and isolated aids review, makes merging/rebasing easier and keeps the change history clean should anyone need to refer to it in future. Stage Your Changes: Stage your changes by using the git add command on each file you changed. Commit Your Changes: Commit the change by using the git commit --signoff command. Using the --signoff option identifies you as the person making the change and also satisfies the Developer's Certificate of Origin (DCO) shown earlier. When you form a commit, you must follow certain standards established by the Yocto Project development team. See Step 3 in the previous section for information on how to provide commit information that meets Yocto Project commit message standards. Format the Commit: Format the commit into an email message. To format commits, use the git format-patch command. When you provide the command, you must include a revision list or a number of patches as part of the command. For example, either of these two commands takes your most recent single commit and formats it as an email message in the current directory: $ git format-patch -1 or $ git format-patch HEAD~ After the command is run, the current directory contains a numbered .patch file for the commit. If you provide several commits as part of the command, the git format-patch command produces a series of numbered files in the current directory – one for each commit. If you have more than one patch, you should also use the --cover option with the command, which generates a cover letter as the first "patch" in the series. You can then edit the cover letter to provide a description for the series of patches. For information on the git format-patch command, see GIT_FORMAT_PATCH(1) displayed using the man git-format-patch command. If you are or will be a frequent contributor to the Yocto Project or to OpenEmbedded, you might consider requesting a contrib area and the necessary associated rights. Import the Files Into Your Mail Client: Import the files into your mail client by using the git send-email command. In order to use git send-email, you must have the proper Git packages installed on your host. For Ubuntu, Debian, and Fedora the package is git-email. The git send-email command sends email by using a local or remote Mail Transport Agent (MTA) such as msmtp, sendmail, or through a direct smtp configuration in your Git ~/.gitconfig file. If you are submitting patches through email only, it is very important that you submit them without any whitespace or HTML formatting that either you or your mailer introduces. The maintainer that receives your patches needs to be able to save and apply them directly from your emails. A good way to verify that what you are sending will be applicable by the maintainer is to do a dry run and send them to yourself and then save and apply them as the maintainer would. The git send-email command is the preferred method for sending your patches using email since there is no risk of compromising whitespace in the body of the message, which can occur when you use your own mail client. The command also has several options that let you specify recipients and perform further editing of the email message. For information on how to use the git send-email command, see GIT-SEND-EMAIL(1) displayed using the man git-send-email command.