from django.core.management.base import NoArgsCommand, CommandError from django.db import transaction from bldcontrol.bbcontroller import getBuildEnvironmentController, ShellCmdException from bldcontrol.models import BuildRequest, BuildEnvironment, BRError from orm.models import ToasterSetting, Build import os import traceback def DN(path): if path is None: return "" else: return os.path.dirname(path) class Command(NoArgsCommand): args = "" help = "Verifies that the configured settings are valid and usable, or prompts the user to fix the settings." def __init__(self, *args, **kwargs): super(Command, self).__init__(*args, **kwargs) self.guesspath = DN(DN(DN(DN(DN(DN(DN(__file__))))))) def _find_first_path_for_file(self, startdirectory, filename, level=0): if level < 0: return None dirs = [] for i in os.listdir(startdirectory): j = os.path.join(startdirectory, i) if os.path.isfile(j): if i == filename: return startdirectory elif os.path.isdir(j): dirs.append(j) for j in dirs: ret = self._find_first_path_for_file(j, filename, level - 1) if ret is not None: return ret return None def _recursive_list_directories(self, startdirectory, level=0): if level < 0: return [] dirs = [] try: for i in os.listdir(startdirectory): j = os.path.join(startdirectory, i) if os.path.isdir(j): dirs.append(j) except OSError: pass for j in dirs: dirs = dirs + self._recursive_list_directories(j, level - 1) return dirs def _verify_build_environment(self): # provide a local build env. This will be extended later to include non local if BuildEnvironment.objects.count() == 0: BuildEnvironment.objects.create(betype=BuildEnvironment.TYPE_LOCAL) # we make sure we have builddir and sourcedir for all defined build envionments for be in BuildEnvironment.objects.all(): be.needs_import = False def _verify_be(): is_changed = False def _update_sourcedir(): be.sourcedir = os.environ.get('TOASTER_DIR') return True if len(be.sourcedir) == 0: print("\n -- Validation: The layers checkout directory must be set.") is_changed = _update_sourcedir() if not be.sourcedir.startswith("/"): print("\n -- Validation: The layers checkout directory must be set to an absolute path.") is_changed = _update_sourcedir() if is_changed: if be.betype == BuildEnvironment.TYPE_LOCAL: be.needs_import = True return True def _update_builddir(): be.builddir = os.environ.get('TOASTER_DIR')+"/build" return True if len(be.builddir) == 0: print("\n -- Validation: The build directory must be set.") is_changed = _update_builddir() if not be.builddir.startswith("/"): print("\n -- Validation: The build directory must to be set to an absolute path.") is_changed = _update_builddir() if is_changed: print("\nBuild configuration saved") be.save() return True if be.needs_import: try: config_file = os.environ.get('TOASTER_CONF') print("\nImporting file: %s" % config_file) from .loadconf import Command as LoadConfigCommand LoadConfigCommand()._import_layer_config(config_file) # we run lsupdates after config update print("\nLayer configuration imported. Updating information from the layer sources, please wait.\nYou can re-update any time later by running bitbake/lib/toaster/manage.py lsupdates") from django.core.management import call_command call_command("lsupdates") # we don't look for any other config files return is_changed except Exception as e: print("Failure while trying to import the toaster config file %s: %s" %\ (config_file, e)) traceback.print_exc(e) return is_changed while _verify_be(): pass return 0 def _verify_default_settings(self): # verify that default settings are there if ToasterSetting.objects.filter(name='DEFAULT_RELEASE').count() != 1: ToasterSetting.objects.filter(name='DEFAULT_RELEASE').delete() ToasterSetting.objects.get_or_create(name='DEFAULT_RELEASE', value='') return 0 def _verify_builds_in_progress(self): # we are just starting up. we must not have any builds in progress, or build environments taken for b in BuildRequest.objects.filter(state=BuildRequest.REQ_INPROGRESS): BRError.objects.create(req=b, errtype="toaster", errmsg= "Toaster found this build IN PROGRESS while Toaster started up. This is an inconsistent state, and the build was marked as failed") BuildRequest.objects.filter(state=BuildRequest.REQ_INPROGRESS).update(state=BuildRequest.REQ_FAILED) BuildEnvironment.objects.update(lock=BuildEnvironment.LOCK_FREE) # also mark "In Progress builds as failures" from django.utils import timezone Build.objects.filter(outcome=Build.IN_PROGRESS).update(outcome=Build.FAILED, completed_on=timezone.now()) return 0 def handle_noargs(self, **options): retval = 0 retval += self._verify_build_environment() retval += self._verify_default_settings() retval += self._verify_builds_in_progress() return retval