From 882e9cd2affb773eec8b1d387ab4e3b5cbdc0994 Mon Sep 17 00:00:00 2001 From: Richard Purdie Date: Tue, 26 Feb 2008 11:31:34 +0000 Subject: Add Poky handbook git-svn-id: https://svn.o-hand.com/repos/poky/trunk@3865 311d38ba-8fff-0310-9ca6-ca027cbcb966 --- handbook/development.xml | 815 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 815 insertions(+) create mode 100644 handbook/development.xml (limited to 'handbook/development.xml') diff --git a/handbook/development.xml b/handbook/development.xml new file mode 100644 index 0000000000..c56c69ca79 --- /dev/null +++ b/handbook/development.xml @@ -0,0 +1,815 @@ + + + +Platform Development with Poky + +
+ Software development + + Poky supports several methods of software development. These different + forms of development are explained below and can be switched + between as needed. + + +
+ Developing externally using the Poky SDK + + + The meta-toolchain and meta-toolchain-sdk targets (see + the images section) build tarballs which contain toolchains and + libraries suitable for application development outside Poky. These unpack into the + /usr/local/poky directory and contain + a setup script, e.g. + /usr/local/poky/eabi-glibc/arm/environment-setup which + can be sourced to initialise a suitable environment. After sourcing this, the + compiler, QEMU scripts, QEMU binary, a special version of pkgconfig and other + useful utilities are added to the PATH. Variables to assist pkgconfig and + autotools are also set so that, for example, configure can find pre-generated test + results for tests which need target hardware to run. + + + + Using the toolchain with autotool enabled packages is straightforward, just pass the + appropriate host option to configure e.g. "./configure --host=arm-poky-linux-gnueabi". + For other projects it is usually a case of ensuring the cross tools are used e.g. + CC=arm-poky-linux-gnueabi-gcc and LD=arm-poky-linux-gnueabi-ld. + +
+ +
+ Developing externally in QEMU + + Running Poky QEMU images is covered in the Running an Image section. + + + Poky's QEMU images contain a complete native toolchain. This means + that applications can be developed within QEMU in the same was as a + normal system. Using qemux86 on an x86 machine is fast since the + guest and host architectures match, qemuarm is slower but gives + faithful emulation of ARM specific issues. To speed things up these + images support using distcc to call a cross-compiler outside the + emulated system too. If runqemu was used to start + QEMU, and distccd is present on the host system, any bitbake cross + compiling toolchain available from the build system will automatically + be used from within qemu simply by calling distcc + (export CC="distcc" can be set in the enviroment). + Alterntatively, if a suitable SDK/toolchain is present in + /usr/local/poky it will also + automatically be used. + + + + There are several options for connecting into the emulated system. + QEMU provides a framebuffer interface which has standard consoles + available. There is also a serial connection available which has a + console to the system running on it and IP networking as standard. + The images have a dropbear ssh server running with the root password + disabled allowing standard ssh and scp commands to work. The images + also contain an NFS server exporting the guest's root filesystem + allowing that to be made available to the host. + +
+ +
+ Developing externally in a chroot + + If you have a system that matches the architecture of the Poky machine you're using, + such as qemux86, you can run binaries directly from the image on the host system + using a chroot combined with tools like Xephyr. + + + Poky has some scripts to make using its qemux86 images within a chroot easier. To use + these you need to install the poky-scripts package or otherwise obtain the + poky-chroot-setup and poky-chroot-run scripts. + You also need Xephyr and chrootuid binaries available. To initialize a system use the setup script: + + + +# poky-chroot-setup <qemux86-rootfs.tgz> <target-directory> + + + + which will unpack the specified qemux86 rootfs tarball into the target-directory. + You can then start the system with: + + + +# poky-chroot-run <target-directory> <command> + + + + where the target-directory is the place the rootfs was unpacked to and command is + an optional command to run. If no command is specified, the system will drop you + within a bash shell. A Xephyr window will be displayed containing the emulated + system and you may be asked for a password since some of the commands used for + bind mounting directories need to be run using sudo. + + + There are limits as to how far the the realism of the chroot environment extends. + It is useful for simple development work or quick tests but full system emulation + with QEMU offers a much more realistic environment for more complex development + tasks. Note that chroot support within Poky is still experimental. + +
+ +
+ Developing in Poky directly + + Working directly in Poky is a fast and effective development technique. + The idea is that you can directly edit files in + WORKDIR + or the source directory S + and then force specific tasks to rerun in order to test the changes. + An example session working on the matchbox-desktop package might + look like this: + + + + +$ bitbake matchbox-desktop +$ sh +$ cd tmp/work/armv5te-poky-linux-gnueabi/matchbox-desktop-2.0+svnr1708-r0/ +$ cd matchbox-desktop-2 +$ vi src/main.c +$ exit +$ bitbake matchbox-desktop -c compile -f +$ bitbake matchbox-desktop + + + + + Here, we build the package, change into the work directory for the package, + change a file, then recompile the package. Instead of using sh like this, + you can also use two different terminals. The risk with working like this + is that a command like unpack could wipe out the changes you've made to the + work directory so you need to work carefully. + + + + It is useful when making changes directly to the work directory files to do + so using quilt as detailed in the + modifying packages with quilt section. The resulting patches can be copied + into the recipe directory and used directly in the SRC_URI. + + + For a review of the skills used in this section see Sections 2.1.1 and 2.4.2. + + +
+ +
+ Developing with 'devshell' + + + When debugging certain commands or even to just edit packages, the + 'devshell' can be a useful tool. To start it you run a command like: + + + + +$ bitbake matchbox-desktop -c devshell + + + + + which will open a terminal with a shell prompt within the Poky + environment. This means PATH is setup to include the cross toolchain, + the pkgconfig variables are setup to find the right .pc files, + configure will be able to find the Poky site files etc. Within this + environment, you can run configure or compile command as if they + were being run by Poky itself. You are also changed into the + source (S) + directory automatically. When finished with the shell just exit it + or close the terminal window. + + + + The default shell used by devshell is the gnome-terminal. Other + forms of terminal can also be used by setting the + TERMCMD and + TERMCMDRUN variables + in local.conf. For examples of the other options available, see + meta/conf/bitbake.conf. An external shell is + launched rather than opening directly into the original terminal + window to make interaction with bitbakes multiple threads easier + and also allow a client/server split of bitbake in the future + (devshell will still work over X11 forwarding or similar). + + + + It is worth remembering that inside devshell you need to use the full + compiler name such as arm-poky-linux-gnueabi-gcc + instead of just gcc and the same applies to other + applications from gcc, bintuils, libtool etc. Poky will have setup + environmental variables such as CC to assist applications, such as make, + find the correct tools. + + +
+ +
+ Developing within Poky with an external SCM based package + + + If you're working on a recipe which pulls from an external SCM it + is possible to have Poky notice new changes added to the + SCM and then build the latest version. This only works for SCMs + where its possible to get a sensible revision number for changes. + Currently it works for svn, git and bzr repositories. + + + + To enable this behaviour it is simply a case of adding + SRCREV_pn- + PN = "${AUTOREV}" to + local.conf where PN + is the name of the package for which you want to enable automatic source + revision updating. + +
+ +
+ Developing externally using the Anjuta plugin + + + An Anjuta IDE plugin exists to make developing software within the Poky framework + easier for the application developer. It presents a graphical IDE from which the + developer can cross compile an application then deploy and execute the output in a QEMU + emulation session. It also supports cross debugging and profiling. + + + + To use the plugin, a toolchain and SDK built by Poky is required along with Anjuta and the Anjuta + plugin. The Poky Anjuta plugin is available from the OpenedHand SVN repository located at + http://svn.o-hand.com/repos/anjuta-poky/trunk/anjuta-plugin-sdk/; a web interface + to the repository can be accessed at . + See the README file contained in the project for more information + about the dependencies and how to get them along with details of + the prebuilt packages. + + +
+ Setting up the Anjuta plugin + + Extract the tarball for the toolchain into / as root. The + toolchain will be installed into + /usr/local/poky. + + To use the plugin, first open or create an existing + project. If creating a new project the "C GTK+" project type + will allow itself to be cross-compiled. However you should be + aware that this uses glade for the UI. + + To activate the plugin go + EditPreferences, + then choose General from the left hand side. Choose the + Installed plugins tab, scroll down to Poky + SDK and check the + box. The plugin is now activated but first it must be + configured.
+ +
+ Configuring the Anjuta plugin + + The configuration options for the SDK can be found by choosing + the Poky SDK icon from the left hand side. The following options + need to be set: + + + + SDK root: this is the root directory of the SDK + for an ARM EABI SDK this will be /usr/local/poky/eabi-glibc/arm. + This directory will contain directories named like "bin", + "include", "var", etc. With the file chooser it is important + to enter into the "arm" subdirectory for this + example. + + Toolchain triplet: this is the cross compile + triplet, e.g. "arm-poky-linux-gnueabi". + + Kernel: use the file chooser to select the kernel + to use with QEMU + + Root filesystem: use the file chooser to select + the root filesystem image, this should be an image (not a + tarball) + + +
+ +
+ Using the Anjuta plugin + + As an example, cross-compiling a project, deploying it into + QEMU and running a debugger against it and then doing a system + wide profile. + + Choose BuildRun + Configure or + BuildRun + Autogenerate to run "configure" + (or to run "autogen") for the project. This passes command line + arguments to instruct it to cross-compile. + + Next do + BuildBuild + Project to build and compile the + project. If you have previously built the project in the same + tree without using the cross-compiler you may find that your + project fails to link. Simply do + BuildClean + Project to remove the old + binaries. You may then try building again. + + Next start QEMU by using + ToolsStart + QEMU, this will start QEMU and + will show any error messages in the message view. Once Poky has + fully booted within QEMU you may now deploy into it. + + Once built and QEMU is running, choose + ToolsDeploy, + this will install the package into a temporary directory and + then copy using rsync over SSH into the target. Progress and + messages will be shown in the message view. + + To debug a program installed into onto the target choose + ToolsDebug + remote. This prompts for the + local binary to debug and also the command line to run on the + target. The command line to run should include the full path to + the to binary installed in the target. This will start a + gdbserver over SSH on the target and also an instance of a + cross-gdb in a local terminal. This will be preloaded to connect + to the server and use the SDK root to find + symbols. This gdb will connect to the target and load in + various libraries and the target program. You should setup any + breakpoints or watchpoints now since you might not be able to + interrupt the execution later. You may stop + the debugger on the target using + ToolsStop + debugger. + + It is also possible to execute a command in the target over + SSH, the appropriate environment will be be set for the + execution. Choose + ToolsRun + remote to do this. This will open + a terminal with the SSH command inside. + + To do a system wide profile against the system running in + QEMU choose + ToolsProfile + remote. This will start up + OProfileUI with the appropriate parameters to connect to the + server running inside QEMU and will also supply the path to the + debug information necessary to get a useful profile. + +
+
+
+ +
+ Debugging with GDB Remotely + + + GDB (The GNU Project Debugger) + allows you to examine running programs to understand and fix problems and + also to perform postmortem style analsys of program crashes. It is available + as a package within poky and installed by default in sdk images. It works best + when -dbg packages for the application being debugged are installed as the + extra symbols give more meaningful output from GDB. + + + + Sometimes, due to memory or disk space constraints, it is not possible + to use GDB directly on the remote target to debug applications. This is + due to the fact that + GDB needs to load the debugging information and the binaries of the + process being debugged. GDB then needs to perform many + computations to locate information such as function names, variable + names and values, stack traces, etc. even before starting the debugging + process. This places load on the target system and can alter the + characteristics of the program being debugged. + + + This is where GDBSERVER comes into play as it runs on the remote target + and does not load any debugging information from the debugged process. + Instead, the debugging information processing is done by a GDB instance + running on a distant computer - the host GDB. The host GDB then sends + control commands to GDBSERVER to make it stop or start the debugged + program, as well as read or write some memory regions of that debugged + program. All the debugging information loading and processing as well + as the heavy debugging duty is done by the host GDB, giving the + GDBSERVER running on the target a chance to remain small and fast. + + + As the host GDB is responsible for loading the debugging information and + doing the necessary processing to make actual debugging happen, the + user has to make sure it can access the unstripped binaries complete + with their debugging information and compiled with no optimisations. The + host GDB must also have local access to all the libraries used by the + debugged program. On the remote target the binaries can remain stripped + as GDBSERVER does not need any debugging information there. However they + must also be compiled without optimisation matching the host's binaries. + + + + The binary being debugged on the remote target machine is hence referred + to as the 'inferior' in keeping with GDB documentation and terminology. + Further documentation on GDB, is available on + on their site. + + +
+ Launching GDBSERVER on the target + + First, make sure gdbserver is installed on the target. If not, + install the gdbserver package (which needs the libthread-db1 + package). + + + To launch GDBSERVER on the target and make it ready to "debug" a + program located at /path/to/inferior, connect + to the target and launch: + $ gdbserver localhost:2345 /path/to/inferior + After that, gdbserver should be listening on port 2345 for debugging + commands coming from a remote GDB process running on the host computer. + Communication between the GDBSERVER and the host GDB will be done using + TCP. To use other communication protocols please refer to the + GDBSERVER documentation. + +
+ +
+ Launching GDB on the host computer + + + Running GDB on the host computer takes a number of stages, described in the + following sections. + + +
+ Build the cross GDB package + + A suitable gdb cross binary is required which runs on your host computer but + knows about the the ABI of the remote target. This can be obtained from + the the Poky toolchain, e.g. + /usr/local/poky/eabi-glibc/arm/bin/arm-poky-linux-gnueabi-gdb + which "arm" is the target architecture and "linux-gnueabi" the target ABI. + + + + Alternatively this can be built directly by Poky. To do this you would build + the gdb-cross package so for example you would run: + bitbake gdb-cross + Once built, the cross gdb binary can be found at + tmp/cross/bin/<target-abi>-gdb + + +
+
+ + Making the inferior binaries available + + + The inferior binary needs to be available to GDB complete with all debugging + symbols in order to get the best possible results along with any libraries + the inferior depends on and their debugging symbols. There are a number of + ways this can be done. + + + + Perhaps the easiest is to have an 'sdk' image corresponding to the plain + image installed on the device. In the case of 'pky-image-sato', + 'poky-image-sdk' would contain suitable symbols. The sdk images already + have the debugging symbols installed so its just a question expanding the + archive to some location and telling GDB where this is. + + + + Alternatively, poky can build a custom directory of files for a specific + debugging purpose by reusing its tmp/rootfs directory, on the host computer + in a slightly different way to normal. This directory contains the contents + of the last built image. This process assumes the image running on the + target was the last image to be built by Poky, the package foo + contains the inferior binary to be debugged has been built without without + optimisation and has debugging information available. + + + Firstly you want to install the foo package to tmp/rootfs + by doing: + + tmp/staging/i686-linux/usr/bin/ipkg-cl -f \ +tmp/work/<target-abi>/poky-image-sato-1.0-r0/temp/ipkg.conf -o \ +tmp/rootfs/ update + + then, + + tmp/staging/i686-linux/usr/bin/ipkg-cl -f \ +tmp/work/<target-abi>/poky-image-sato-1.0-r0/temp/ipkg.conf \ +-o tmp/rootfs install foo + +tmp/staging/i686-linux/usr/bin/ipkg-cl -f \ +tmp/work/<target-abi>/poky-image-sato-1.0-r0/temp/ipkg.conf \ +-o tmp/rootfs install foo-dbg + + which installs the debugging information too. + + +
+
+ + Launch the host GDB + + To launch the host GDB, run the cross gdb binary identified above with + the inferior binary specified on the commandline: + <target-abi>-gdb rootfs/usr/bin/foo + This loads the binary of program foo + as well as its debugging information. Once the gdb prompt + appears, you must instruct GDB to load all the libraries + of the inferior from tmp/rootfs: + set solib-absolute-prefix /path/to/tmp/rootfs + where /path/to/tmp/rootfs must be + the absolute path to tmp/rootfs or wherever the + binaries with debugging information are located. + + + Now, tell GDB to connect to the GDBSERVER running on the remote target: + target remote remote-target-ip-address:2345 + Where remote-target-ip-address is the IP address of the + remote target where the GDBSERVER is running. 2345 is the + port on which the GDBSERVER is running. + + +
+
+ + Using the Debugger + + Debugging can now proceed as normal, as if the debugging were being done on the + local machine, for example to tell GDB to break in the main + function, for instance: + break main + and then to tell GDB to "continue" the inferior execution, + continue + + + For more information about using GDB please see the + project's online documentation at . + +
+
+ +
+ +
+ Profiling with OProfile + + + OProfile is a + statistical profiler well suited to finding performance + bottlenecks in both userspace software and the kernel. It provides + answers to questions like "Which functions does my application spend + the most time in when doing X?". Poky is well integrated with OProfile + to make profiling applications on target hardware straightforward. + + + + To use OProfile you need an image with OProfile installed. The easiest + way to do this is with "tools-profile" in IMAGE_FEATURES. You also + need debugging symbols to be available on the system where the analysis + will take place. This can be achieved with "dbg-pkgs" in IMAGE_FEATURES or by + installing the appropriate -dbg packages. For + successful call graph analysis the binaries must preserve the frame + pointer register and hence should be compiled with the + "-fno-omit-framepointer" flag. In Poky this can be achieved with + SELECTED_OPTIMIZATION + = "-fexpensive-optimizations -fno-omit-framepointer + -frename-registers -O2" or by setting DEBUG_BUILD = "1" in + local.conf (the latter will also add extra debug information making the + debug packages large). + + +
+ Profiling on the target + + + All the profiling work can be performed on the target device. A + simple OProfile session might look like: + + + + +# opcontrol --reset +# opcontrol --start --separate=lib --no-vmlinux -c 5 +[do whatever is being profiled] +# opcontrol --stop +$ opreport -cl + + + + + Here, the reset command clears any previously profiled data, + OProfile is then started. The options used to start OProfile mean + dynamic library data is kept separately per application, kernel + profiling is disabled and callgraphing is enabled up to 5 levels + deep. To profile the kernel, you would specify the + --vmlinux=/path/to/vmlinux option (the vmlinux file is usually in + /boot/ in Poky and must match the running kernel). The profile is + then stopped and the results viewed with opreport with options + to see the separate library symbols and callgraph information. + + + Callgraphing means OProfile not only logs infomation about which + functions time is being spent in but also which functions + called those functions (their parents) and which functions that + function calls (its children). The higher the callgraphing depth, + the more accurate the results but this also increased the loging + overhead so it should be used with caution. On ARM, binaries need + to have the frame pointer enabled for callgraphing to work (compile + with the gcc option -fno-omit-framepointer). + + + For more information on using OProfile please see the OProfile + online documentation at . + +
+ +
+ Using OProfileUI + + + A graphical user interface for OProfile is also available. You can + either use prebuilt Debian packages from the OpenedHand repository or + download and build from svn at + http://svn.o-hand.com/repos/oprofileui/trunk/. If the + "tools-profile" image feature is selected, all necessary binaries + are installed onto the target device for OProfileUI interaction. + + + + In order to convert the data in the sample format from the target + to the host the opimport program is needed. + This is not included in standard Debian OProfile packages but an + OProfile package with this addition is also available from the OpenedHand repository. + We recommend using OProfile 0.9.3 or greater. Other patches to + OProfile may be needed for recent OProfileUI features, but Poky + usually includes all needed patches on the target device. Please + see the + OProfileUI README for up to date information, and the + OProfileUI website + for more information on the OProfileUI project. + + +
+ Online mode + + + This assumes a working network connection with the target + hardware. In this case you just need to run + "oprofile-server" on the device. By default it listens + on port 4224. This can be changed with the --port command line + option. + + + + + The client program is called oprofile-viewer. The + UI is relatively straightforward, the key functionality is accessed + through the buttons on the toolbar (which are duplicated in the + menus.) These buttons are: + + + + + + Connect - connect to the remote host, the IP address or hostname for the + target can be supplied here. + + + + + Disconnect - disconnect from the target. + + + + + Start - start the profiling on the device. + + + + + Stop - stop the profiling on the device and download the data to the local + host. This will generate the profile and show it in the viewer. + + + + + Download - download the data from the target, generate the profile and show it + in the viewer. + + + + + Reset - reset the sample data on the device. This will remove the sample + information that was collected on a previous sampling run. Ensure you do this + if you do not want to include old sample information. + + + + + Save - save the data downloaded from the target to another directory for later + examination. + + + + + Open - load data that was previously saved. + + + + + + The behaviour of the client is to download the complete 'profile archive' from + the target to the host for processing. This archive is a directory containing + the sample data, the object files and the debug information for said object + files. This archive is then converted using a script included in this + distribution ('oparchconv') that uses 'opimport' to convert the archive from + the target to something that can be processed on the host. + + + + Downloaded archives are kept in /tmp and cleared up when they are no longer in + use. + + + + If you wish to profile into the kernel, this is possible, you just need to ensure + a vmlinux file matching the running kernel is available. In Poky this is usually + located in /boot/vmlinux-KERNELVERSION, where KERNEL-version is the version of + the kernel e.g. 2.6.23. Poky generates separate vmlinux packages for each kernel + it builds so it should be a question of just ensuring a matching package is + installed ( ipkg install kernel-vmlinux. These are automatically + installed into development and profiling images alongside OProfile. There is a + configuration option within the OProfileUI settings page where the location of + the vmlinux file can be entered. + + + + Waiting for debug symbols to transfer from the device can be slow and it's not + always necessary to actually have them on device for OProfile use. All that is + needed is a copy of the filesystem with the debug symbols present on the viewer + system. The GDB remote debug + section covers how to create such a directory with Poky and the location + of this directory can again be specified in the OProfileUI settings dialog. If + specified, it will be used where the file checksums match those on the system + being profiled. + +
+
+ Offline mode + + + If no network access to the target is available an archive for processing in + 'oprofile-viewer' can be generated with the following set of command. + + + + +# opcontrol --reset +# opcontrol --start --separate=lib --no-vmlinux -c 5 +[do whatever is being profiled] +# opcontrol --stop +# oparchive -o my_archive + + + + + Where my_archive is the name of the archive directory where you would like the + profile archive to be kept. The directory will be created for you. This can + then be copied to another host and loaded using 'oprofile-viewer''s open + functionality. The archive will be converted if necessary. + +
+
+
+ +
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