From 6b7ae329462115ef1d5ec70a212d1728f6c7acc4 Mon Sep 17 00:00:00 2001 From: Scott Rifenbark Date: Thu, 10 Jan 2013 17:25:18 -0600 Subject: profile-manual: Added basic XML files and updated the .gitignore Added four chapters to the directory. I based these chapters off of an existing YP manual. I also updated the .gitignore file so that it will support ingnoring profile-manual make operations. (From yocto-docs rev: f9658f627fe9d8d6868ce74e9550ea16d23c4156) Signed-off-by: Scott Rifenbark Signed-off-by: Richard Purdie --- .../profile-manual/profile-manual-usage.xml | 1218 ++++++++++++++++++++ 1 file changed, 1218 insertions(+) create mode 100644 documentation/profile-manual/profile-manual-usage.xml (limited to 'documentation/profile-manual/profile-manual-usage.xml') diff --git a/documentation/profile-manual/profile-manual-usage.xml b/documentation/profile-manual/profile-manual-usage.xml new file mode 100644 index 0000000000..65e17e24a0 --- /dev/null +++ b/documentation/profile-manual/profile-manual-usage.xml @@ -0,0 +1,1218 @@ + %poky; ] > + + + +The Yocto Project Open Source Development Environment + + + This chapter helps you understand the Yocto Project as an open source development project. + In general, working in an open source environment is very different from working in a + closed, proprietary environment. + Additionally, the Yocto Project uses specific tools and constructs as part of its development + environment. + This chapter specifically addresses open source philosophy, licensing issues, code repositories, + the open source distributed version control system Git, and best practices using the Yocto Project. + + +
+ Open Source Philosophy + + + Open source philosophy is characterized by software development directed by peer production + and collaboration through an active community of developers. + Contrast this to the more standard centralized development models used by commercial software + companies where a finite set of developers produces a product for sale using a defined set + of procedures that ultimately result in an end product whose architecture and source material + are closed to the public. + + + + Open source projects conceptually have differing concurrent agendas, approaches, and production. + These facets of the development process can come from anyone in the public (community) that has a + stake in the software project. + The open source environment contains new copyright, licensing, domain, and consumer issues + that differ from the more traditional development environment. + In an open source environment, the end product, source material, and documentation are + all available to the public at no cost. + + + + A benchmark example of an open source project is the Linux Kernel, which was initially conceived + and created by Finnish computer science student Linus Torvalds in 1991. + Conversely, a good example of a non-open source project is the + Windows family of operating + systems developed by Microsoft Corporation. + + + + Wikipedia has a good historical description of the Open Source Philosophy + here. + You can also find helpful information on how to participate in the Linux Community + here. + +
+ +
+ Using the Yocto Project in a Team Environment + + + It might not be immediately clear how you can use the Yocto Project in a team environment, + or scale it for a large team of developers. + The specifics of any situation determine the best solution. + Granted that the Yocto Project offers immense flexibility regarding this, practices do exist + that experience has shown work well. + + + + The core component of any development effort with the Yocto Project is often an + automated build and testing framework along with an image generation process. + You can use these core components to check that the metadata can be built, + highlight when commits break the build, and provide up-to-date images that + allow developers to test the end result and use it as a base platform for further + development. + Experience shows that buildbot is a good fit for this role. + What works well is to configure buildbot to make two types of builds: + incremental and full (from scratch). + See "Welcome to the buildbot for the Yocto Project" + for an example implementation that uses buildbot. + + + + You can tie an incremental build to a commit hook that triggers the build + each time a commit is made to the metadata. + This practice results in useful acid tests that determine whether a given commit + breaks the build in some serious way. + Associating a build to a commit can catch a lot of simple errors. + Furthermore, the tests are fast so developers can get quick feedback on changes. + + + + Full builds build and test everything from the ground up. + These types of builds usually happen at predetermined times like during the + night when the machine load is low. + + + + Most teams have many pieces of software undergoing active development at any given time. + You can derive large benefits by putting these pieces under the control of a source + control system that is compatible (i.e. Git or Subversion (SVN)) with the OpenEmbedded + build system that the Yocto Project uses. + You can then set the autobuilder to pull the latest revisions of the packages + and test the latest commits by the builds. + This practice quickly highlights issues. + The build system easily supports testing configurations that use both a + stable known good revision and a floating revision. + The build system can also take just the changes from specific source control branches. + This capability allows you to track and test specific changes. + + + + Perhaps the hardest part of setting this up is defining the software project or + the metadata policies that surround the different source control systems. + Of course circumstances will be different in each case. + However, this situation reveals one of the Yocto Project's advantages - + the system itself does not + force any particular policy on users, unlike a lot of build systems. + The system allows the best policies to be chosen for the given circumstances. + + + + In general, best practices exist that make your work with the Yocto + Project easier in a team environment. + This list presents some of these practices you might consider following. + Of course, you need to understand that you do not have to follow these + practices and your setup can be totally controlled and customized by + your team: + + Use Git + as the source control system. + Maintain your metadata in layers that make sense + for your situation. + See the "Understanding + and Creating Layers" section for more information on + layers. + Separate the project's metadata and code by using + separate Git repositories. + See the "Yocto Project + Source Repositories" section for information on these + repositories. + See the "Getting Set Up" section + for information on how to set up various Yocto Project related + Git repositories. + Set up the directory for the shared state cache + (SSTATE_DIR) + where they make sense. + For example, set up the sstate cache for developers using the + same office and share source directories on the developer's + machines. + Set up an autobuilder and have it populate the + sstate cache and source directories. + + +
+ +
+ Yocto Project Source Repositories + + + The Yocto Project team maintains complete source repositories for all Yocto Project files + at . + This web-based source code browser is organized into categories by function such as + IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and so forth. + From the interface, you can click on any particular item in the "Name" column and + see the URL at the bottom of the page that you need to set up a Git repository for + that particular item. + Having a local Git repository of the Source Directory (poky) allows you to + make changes, contribute to the history, and ultimately enhance the Yocto Project's + tools, Board Support Packages, and so forth. + + + + Conversely, if you are a developer that is not interested in contributing back to the + Yocto Project, you have the ability to simply download and extract release tarballs + and use them within the Yocto Project environment. + All that is required is a particular release of the Yocto Project and + your application source code. + + + + For any supported release of Yocto Project, you can go to the Yocto Project website’s + download page and get a + tarball of the release. + You can also go to this site to download any supported BSP tarballs. + Unpacking the tarball gives you a hierarchical Source Directory that lets you develop + using the Yocto Project. + + + + Once you are set up through either tarball extraction or a checkout of Git repositories, + you are ready to develop. + + + + In summary, here is where you can get the project files needed for development: + + Source Repositories: + This area contains IDE Plugins, Matchbox, Poky, Poky Support, Tools, Yocto Linux Kernel, and Yocto + Metadata Layers. + You can create local copies of Git repositories for each of these areas. + + + + Index of /releases: + This area contains index releases such as + the Eclipse + Yocto Plug-in, miscellaneous support, poky, pseudo, installers for cross-development toolchains, + and all released versions of Yocto Project in the form of images or tarballs. + Downloading and extracting these files does not produce a local copy of the + Git repository but rather a snapshot of a particular release or image. + + + + Yocto Project Download Page + This page on the Yocto Project website allows you to download any Yocto Project + release or Board Support Package (BSP) in tarball form. + The tarballs are similar to those found in the + Index of /releases: area. + + + + + +
+ +
+ Yocto Project Terms + + + Following is a list of terms and definitions users new to the Yocto Project development + environment might find helpful. + While some of these terms are universal, the list includes them just in case: + + Append Files: Files that append build information to + a recipe file. + Append files are known as BitBake append files and .bbappend files. + The OpenEmbedded build system expects every append file to have a corresponding and + underlying recipe (.bb) file. + Furthermore, the append file and the underlying recipe must have the same root filename. + The filenames can differ only in the file type suffix used (e.g. + formfactor_0.0.bb and formfactor_0.0.bbappend). + + Information in append files overrides the information in the similarly-named recipe file. + For an example of an append file in use, see the + "Using .bbappend Files" section. + + BitBake: + The task executor and scheduler used by + the OpenEmbedded build system to build images. + For more information on BitBake, see the BitBake documentation + in the bitbake/doc/manual directory of the + Source Directory. + + Build Directory: + This term refers to the area used by the OpenEmbedded build system for builds. + The area is created when you source the setup + environment script that is found in the Source Directory + (i.e. &OE_INIT_FILE;). + The TOPDIR + variable points to the Build Directory. + + You have a lot of flexibility when creating the Build Directory. + Following are some examples that show how to create the directory: + + Create the Build Directory in your current working directory + and name it build. + This is the default behavior. + + $ source &OE_INIT_PATH; + + Provide a directory path and specifically name the build + directory. + This next example creates a Build Directory named YP-&POKYVERSION; + in your home directory within the directory mybuilds. + If mybuilds does not exist, the directory is created for you: + + $ source &OE_INIT_PATH; $HOME/mybuilds/YP-&POKYVERSION; + + Provide an existing directory to use as the Build Directory. + This example uses the existing mybuilds directory + as the Build Directory. + + $ source &OE_INIT_PATH; $HOME/mybuilds/ + + + + Build System: In the context of the Yocto Project + this term refers to the OpenEmbedded build system used by the project. + This build system is based on the project known as "Poky." + For some historical information about Poky, see the + Poky term further along in this section. + + Classes: Files that provide for logic encapsulation + and inheritance allowing commonly used patterns to be defined once and easily used + in multiple recipes. + Class files end with the .bbclass filename extension. + + Configuration File: Configuration information in various + .conf files provides global definitions of variables. + The conf/local.conf configuration file in the + Build Directory + contains user-defined variables that affect each build. + The meta-yocto/conf/distro/poky.conf configuration file + defines Yocto ‘distro’ configuration + variables used only when building with this policy. + Machine configuration files, which + are located throughout the + Source Directory, define + variables for specific hardware and are only used when building for that target + (e.g. the machine/beagleboard.conf configuration file defines + variables for the Texas Instruments ARM Cortex-A8 development board). + Configuration files end with a .conf filename extension. + + Cross-Development Toolchain: + A collection of software development + tools and utilities that allow you to develop software for targeted architectures. + This toolchain contains cross-compilers, linkers, and debuggers that are specific to + an architecture. + You can use the OpenEmbedded build system to build a cross-development toolchain + installer that when run installs the toolchain that contains the development tools you + need to cross-compile and test your software. + The Yocto Project ships with images that contain installers for + toolchains for supported architectures as well. + Sometimes this toolchain is referred to as the meta-toolchain. + Image: An image is the result produced when + BitBake processes a given collection of recipes and related metadata. + Images are the binary output that run on specific hardware or QEMU + and for specific use cases. + For a list of the supported image types that the Yocto Project provides, see the + "Images" + chapter in the Yocto Project Reference Manual. + Layer: A collection of recipes representing the core, + a BSP, or an application stack. + For a discussion on BSP Layers, see the + "BSP Layers" + section in the Yocto Project Board Support Packages (BSP) Developer's Guide. + Metadata: The files that BitBake parses when + building an image. + Metadata includes recipes, classes, and configuration files. + OE-Core: A core set of metadata originating + with OpenEmbedded (OE) that is shared between OE and the Yocto Project. + This metadata is found in the meta directory of the source + directory. + Package: In the context of the Yocto Project, + this term refers to the packaged output from a baked recipe. + A package is generally the compiled binaries produced from the recipe's sources. + You ‘bake’ something by running it through BitBake. + It is worth noting that the term "package" can, in general, have subtle + meanings. For example, the packages refered to in the + "The Packages" section are + compiled binaries that when installed add functionality to your Linux + distribution. + Another point worth noting is that historically within the Yocto Project, + recipes were referred to as packages - thus, the existence of several BitBake + variables that are seemingly mis-named, + (e.g. PR, + PRINC, + PV, and + PE). + + Poky: The term "poky" can mean several things. + In its most general sense, it is an open-source project that was initially developed + by OpenedHand. With OpenedHand, poky was developed off of the existing OpenEmbedded + build system becoming a build system for embedded images. + After Intel Corporation acquired OpenedHand, the project poky became the basis for + the Yocto Project's build system. + Within the Yocto Project source repositories, poky exists as a separate Git repository + that can be cloned to yield a local copy on the host system. + Thus, "poky" can refer to the local copy of the Source Directory used to develop within + the Yocto Project. + Recipe: A set of instructions for building packages. + A recipe describes where you get source code and which patches to apply. + Recipes describe dependencies for libraries or for other recipes, and they + also contain configuration and compilation options. + Recipes contain the logical unit of execution, the software/images to build, and + use the .bb file extension. + + Source Directory: + This term refers to the directory structure created as a result of either downloading + and unpacking a Yocto Project release tarball or creating a local copy of + the poky Git repository + git://git.yoctoproject.org/poky. + Sometimes you might hear the term "poky directory" used to refer to this + directory structure. + + The OpenEmbedded build system does not support file or directory names that + contain spaces. + Be sure that the Source Directory you use does not contain these types + of names. + + The Source Directory contains BitBake, Documentation, metadata and + other files that all support the Yocto Project. + Consequently, you must have the Source Directory in place on your development + system in order to do any development using the Yocto Project. + + For tarball expansion, the name of the top-level directory of the Source Directory + is derived from the Yocto Project release tarball. + For example, downloading and unpacking &YOCTO_POKY_TARBALL; + results in a Source Directory whose top-level folder is named + &YOCTO_POKY;. + If you create a local copy of the Git repository, then you can name the repository + anything you like. + Throughout much of the documentation, poky is used as the name of + the top-level folder of the local copy of the poky Git repository. + So, for example, cloning the poky Git repository results in a + local Git repository whose top-level folder is also named poky. + + It is important to understand the differences between the Source Directory created + by unpacking a released tarball as compared to cloning + git://git.yoctoproject.org/poky. + When you unpack a tarball, you have an exact copy of the files based on the time of + release - a fixed release point. + Any changes you make to your local files in the Source Directory are on top of the release. + On the other hand, when you clone the poky Git repository, you have an + active development repository. + In this case, any local changes you make to the Source Directory can be later applied + to active development branches of the upstream poky Git + repository. + + Finally, if you want to track a set of local changes while starting from the same point + as a release tarball, you can create a local Git branch that + reflects the exact copy of the files at the time of their release. + You do this by using Git tags that are part of the repository. + + For more information on concepts related to Git repositories, branches, and tags, + see the + "Repositories, Tags, and Branches" + section. + Tasks: Arbitrary groups of software Recipes. + You simply use Tasks to hold recipes that, when built, usually accomplish a single task. + For example, a task could contain the recipes for a company’s proprietary or value-add software. + Or, the task could contain the recipes that enable graphics. + A task is really just another recipe. + Because task files are recipes, they end with the .bb filename + extension. + Upstream: A reference to source code or repositories + that are not local to the development system but located in a master area that is controlled + by the maintainer of the source code. + For example, in order for a developer to work on a particular piece of code, they need to + first get a copy of it from an "upstream" source. + + +
+ +
+ Licensing + + + Because open source projects are open to the public, they have different licensing structures in place. + License evolution for both Open Source and Free Software has an interesting history. + If you are interested in this history, you can find basic information here: + + Open source license history + + Free software license + history + + + + + In general, the Yocto Project is broadly licensed under the Massachusetts Institute of Technology + (MIT) License. + MIT licensing permits the reuse of software within proprietary software as long as the + license is distributed with that software. + MIT is also compatible with the GNU General Public License (GPL). + Patches to the Yocto Project follow the upstream licensing scheme. + You can find information on the MIT license at + here. + You can find information on the GNU GPL + here. + + + + When you build an image using the Yocto Project, the build process uses a + known list of licenses to ensure compliance. + You can find this list in the Yocto Project files directory at + meta/files/common-licenses. + Once the build completes, the list of all licenses found and used during that build are + kept in the + Build Directory at + tmp/deploy/images/licenses. + + + + If a module requires a license that is not in the base list, the build process + generates a warning during the build. + These tools make it easier for a developer to be certain of the licenses with which + their shipped products must comply. + However, even with these tools it is still up to the developer to resolve potential licensing issues. + + + + The base list of licenses used by the build process is a combination of the Software Package + Data Exchange (SPDX) list and the Open Source Initiative (OSI) projects. + SPDX Group is a working group of the Linux Foundation + that maintains a specification + for a standard format for communicating the components, licenses, and copyrights + associated with a software package. + OSI is a corporation dedicated to the Open Source + Definition and the effort for reviewing and approving licenses that are OSD-conformant. + + + + You can find a list of the combined SPDX and OSI licenses that the Yocto Project uses + here. + This wiki page discusses the license infrastructure used by the Yocto Project. + + + + For information that can help you to maintain compliance with various open source licensing + during the lifecycle of a product created using the Yocto Project, see the + "Maintaining Open Source License Compliance During Your Product's Lifecycle" section. + +
+ +
+ Git + + + The Yocto Project uses Git, which is a free, open source distributed version control system. + Git supports distributed development, non-linear development, and can handle large projects. + It is best that you have some fundamental understanding of how Git tracks projects and + how to work with Git if you are going to use Yocto Project for development. + This section provides a quick overview of how Git works and provides you with a summary + of some essential Git commands. + + + + For more information on Git, see + . + If you need to download Git, go to . + + +
+ Repositories, Tags, and Branches + + + As mentioned earlier in section + "Yocto Project Source Repositories", + the Yocto Project maintains source repositories at + . + If you look at this web-interface of the repositories, each item is a separate + Git repository. + + + + Git repositories use branching techniques that track content change (not files) + within a project (e.g. a new feature or updated documentation). + Creating a tree-like structure based on project divergence allows for excellent historical + information over the life of a project. + This methodology also allows for an environment in which you can do lots of + local experimentation on a project as you develop changes or new features. + + + + A Git repository represents all development efforts for a given project. + For example, the Git repository poky contains all changes + and developments for Poky over the course of its entire life. + That means that all changes that make up all releases are captured. + The repository maintains a complete history of changes. + + + + You can create a local copy of any repository by "cloning" it with the Git + clone command. + When you clone a Git repository, you end up with an identical copy of the + repository on your development system. + Once you have a local copy of a repository, you can take steps to develop locally. + For examples on how to clone Git repositories, see the section + "Getting Set Up" earlier in this manual. + + + + It is important to understand that Git tracks content change and not files. + Git uses "branches" to organize different development efforts. + For example, the poky repository has + bernard, + edison, denzil, danny + and master branches among others. + You can see all the branches by going to + and + clicking on the + [...] + link beneath the "Branch" heading. + + + + Each of these branches represents a specific area of development. + The master branch represents the current or most recent + development. + All other branches represent off-shoots of the master + branch. + + + + When you create a local copy of a Git repository, the copy has the same set + of branches as the original. + This means you can use Git to create a local working area (also called a branch) + that tracks a specific development branch from the source Git repository. + in other words, you can define your local Git environment to work on any development + branch in the repository. + To help illustrate, here is a set of commands that creates a local copy of the + poky Git repository and then creates and checks out a local + Git branch that tracks the Yocto Project &DISTRO; Release (&DISTRO_NAME;) development: + + $ cd ~ + $ git clone git://git.yoctoproject.org/poky + $ cd poky + $ git checkout -b &DISTRO_NAME; origin/&DISTRO_NAME; + + In this example, the name of the top-level directory of your local Yocto Project + Files Git repository is poky, + and the name of the local working area (or local branch) you have created and checked + out is &DISTRO_NAME;. + The files in your repository now reflect the same files that are in the + &DISTRO_NAME; development branch of the Yocto Project's + poky repository. + It is important to understand that when you create and checkout a + local working branch based on a branch name, + your local environment matches the "tip" of that development branch + at the time you created your local branch, which could be + different than the files at the time of a similarly named release. + In other words, creating and checking out a local branch based on the + &DISTRO_NAME; branch name is not the same as + cloning and checking out the master branch. + Keep reading to see how you create a local snapshot of a Yocto Project Release. + + + + Git uses "tags" to mark specific changes in a repository. + Typically, a tag is used to mark a special point such as the final change + before a project is released. + You can see the tags used with the poky Git repository + by going to and + clicking on the + [...] + link beneath the "Tag" heading. + + + + Some key tags are bernard-5.0, denzil-7.0, + and &DISTRO_NAME;-&POKYVERSION;. + These tags represent Yocto Project releases. + + + + When you create a local copy of the Git repository, you also have access to all the + tags. + Similar to branches, you can create and checkout a local working Git branch based + on a tag name. + When you do this, you get a snapshot of the Git repository that reflects + the state of the files when the change was made associated with that tag. + The most common use is to checkout a working branch that matches a specific + Yocto Project release. + Here is an example: + + $ cd ~ + $ git clone git://git.yoctoproject.org/poky + $ cd poky + $ git checkout -b my-&DISTRO_NAME;-&POKYVERSION; &DISTRO_NAME;-&POKYVERSION; + + In this example, the name of the top-level directory of your local Yocto Project + Files Git repository is poky. + And, the name of the local branch you have created and checked out is + my-&DISTRO_NAME;-&POKYVERSION;. + The files in your repository now exactly match the Yocto Project &DISTRO; + Release tag (&DISTRO_NAME;-&POKYVERSION;). + It is important to understand that when you create and checkout a local + working branch based on a tag, your environment matches a specific point + in time and not a development branch. + +
+ +
+ Basic Commands + + + Git has an extensive set of commands that lets you manage changes and perform + collaboration over the life of a project. + Conveniently though, you can manage with a small set of basic operations and workflows + once you understand the basic philosophy behind Git. + You do not have to be an expert in Git to be functional. + A good place to look for instruction on a minimal set of Git commands is + here. + If you need to download Git, you can do so + here. + + + + If you don’t know much about Git, we suggest you educate + yourself by visiting the links previously mentioned. + + + + The following list briefly describes some basic Git operations as a way to get started. + As with any set of commands, this list (in most cases) simply shows the base command and + omits the many arguments they support. + See the Git documentation for complete descriptions and strategies on how to use these commands: + + git init: Initializes an empty Git repository. + You cannot use Git commands unless you have a .git repository. + git clone: Creates a clone of a repository. + During collaboration, this command allows you to create a local repository that is on + equal footing with a fellow developer’s repository. + git add: Adds updated file contents + to the index that + Git uses to track changes. + You must add all files that have changed before you can commit them. + git commit: Creates a “commit” that documents + the changes you made. + Commits are used for historical purposes, for determining if a maintainer of a project + will allow the change, and for ultimately pushing the change from your local Git repository + into the project’s upstream (or master) repository. + git status: Reports any modified files that + possibly need to be added and committed. + git checkout <branch-name>: Changes + your working branch. + This command is analogous to “cd”. + git checkout –b <working-branch>: Creates + a working branch on your local machine where you can isolate work. + It is a good idea to use local branches when adding specific features or changes. + This way if you don’t like what you have done you can easily get rid of the work. + git branch: Reports + existing local branches and + tells you the branch in which you are currently working. + git branch -D <branch-name>: + Deletes an existing local branch. + You need to be in a local branch other than the one you are deleting + in order to delete <branch-name>. + git pull: Retrieves information + from an upstream Git + repository and places it in your local Git repository. + You use this command to make sure you are synchronized with the repository + from which you are basing changes (.e.g. the master branch). + git push: Sends all your local changes you + have committed to an upstream Git repository (e.g. a contribution repository). + The maintainer of the project draws from these repositories when adding your changes to the + project’s master repository. + git merge: Combines or adds changes from one + local branch of your repository with another branch. + When you create a local Git repository, the default branch is named “master”. + A typical workflow is to create a temporary branch for isolated work, make and commit your + changes, switch to your local master branch, merge the changes from the temporary branch into the + local master branch, and then delete the temporary branch. + git cherry-pick: Choose and apply specific + commits from one branch into another branch. + There are times when you might not be able to merge all the changes in one branch with + another but need to pick out certain ones. + gitk: Provides a GUI view of the branches + and changes in your local Git repository. + This command is a good way to graphically see where things have diverged in your + local repository. + git log: Reports a history of your changes to the + repository. + git diff: Displays line-by-line differences + between your local working files and the same files in the upstream Git repository that your + branch currently tracks. + + +
+
+ +
+ Workflows + + + This section provides some overview on workflows using Git. + In particular, the information covers basic practices that describe roles and actions in a + collaborative development environment. + Again, if you are familiar with this type of development environment, you might want to just + skip this section. + + + + The Yocto Project files are maintained using Git in a "master" branch whose Git history + tracks every change and whose structure provides branches for all diverging functionality. + Although there is no need to use Git, many open source projects do so. + For the Yocto Project, a key individual called the "maintainer" is responsible for the "master" + branch of the Git repository. + The "master" branch is the “upstream” repository where the final builds of the project occur. + The maintainer is responsible for allowing changes in from other developers and for + organizing the underlying branch structure to reflect release strategies and so forth. + You can see who is the maintainer for Yocto Project files by examining the + maintainers.inc file in the Yocto Project + meta-yocto/conf/distro/include directory. + + + + The project also has contribution repositories known as “contrib” areas. + These areas temporarily hold changes to the project that have been submitted or committed + by the Yocto Project development team and by community members that contribute to the project. + The maintainer determines if the changes are qualified to be moved from the "contrib" areas + into the "master" branch of the Git repository. + + + + Developers (including contributing community members) create and maintain cloned repositories + of the upstream "master" branch. + These repositories are local to their development platforms and are used to develop changes. + When a developer is satisfied with a particular feature or change, they “push” the changes + to the appropriate "contrib" repository. + + + + Developers are responsible for keeping their local repository up-to-date with "master". + They are also responsible for straightening out any conflicts that might arise within files + that are being worked on simultaneously by more than one person. + All this work is done locally on the developer’s machine before anything is pushed to a + "contrib" area and examined at the maintainer’s level. + + + + A somewhat formal method exists by which developers commit changes and push them into the + "contrib" area and subsequently request that the maintainer include them into "master" + This process is called “submitting a patch” or “submitting a change.” + For information on submitting patches and changes, see the + "How to Submit a Change" section. + + + + To summarize the environment: we have a single point of entry for changes into the project’s + "master" branch of the Git repository, which is controlled by the project’s maintainer. + And, we have a set of developers who independently develop, test, and submit changes + to "contrib" areas for the maintainer to examine. + The maintainer then chooses which changes are going to become a permanent part of the project. + + + + + + + + While each development environment is unique, there are some best practices or methods + that help development run smoothly. + The following list describes some of these practices. + For more information about Git workflows, see the workflow topics in the + Git Community Book. + + Make Small Changes: It is best to keep the changes you commit + small as compared to bundling many disparate changes into a single commit. + This practice not only keeps things manageable but also allows the maintainer + to more easily include or refuse changes. + It is also good practice to leave the repository in a state that allows you to + still successfully build your project. In other words, do not commit half of a feature, + then add the other half in a separate, later commit. + Each commit should take you from one buildable project state to another + buildable state. + Use Branches Liberally: It is very easy to create, use, and + delete local branches in your working Git repository. + You can name these branches anything you like. + It is helpful to give them names associated with the particular feature or change + on which you are working. + Once you are done with a feature or change, simply discard the branch. + Merge Changes: The git merge + command allows you to take the + changes from one branch and fold them into another branch. + This process is especially helpful when more than a single developer might be working + on different parts of the same feature. + Merging changes also automatically identifies any collisions or “conflicts” + that might happen as a result of the same lines of code being altered by two different + developers. + Manage Branches: Because branches are easy to use, you should + use a system where branches indicate varying levels of code readiness. + For example, you can have a “work” branch to develop in, a “test” branch where the code or + change is tested, a “stage” branch where changes are ready to be committed, and so forth. + As your project develops, you can merge code across the branches to reflect ever-increasing + stable states of the development. + Use Push and Pull: The push-pull workflow is based on the + concept of developers “pushing” local commits to a remote repository, which is + usually a contribution repository. + This workflow is also based on developers “pulling” known states of the project down into their + local development repositories. + The workflow easily allows you to pull changes submitted by other developers from the + upstream repository into your work area ensuring that you have the most recent software + on which to develop. + The Yocto Project has two scripts named create-pull-request and + send-pull-request that ship with the release to facilitate this + workflow. + You can find these scripts in the local Yocto Project files Git repository in + the scripts directory. + You can find more information on these scripts in the + "Using + Scripts to Push a Change Upstream and Request a Pull" section. + + Patch Workflow: This workflow allows you to notify the + maintainer through an email that you have a change (or patch) you would like considered + for the "master" branch of the Git repository. + To send this type of change you format the patch and then send the email using the Git commands + git format-patch and git send-email. + You can find information on how to submit changes + later in this chapter. + + +
+ +
+ Tracking Bugs + + + The Yocto Project uses its own implementation of + Bugzilla to track bugs. + Implementations of Bugzilla work well for group development because they track bugs and code + changes, can be used to communicate changes and problems with developers, can be used to + submit and review patches, and can be used to manage quality assurance. + The home page for the Yocto Project implementation of Bugzilla is + &YOCTO_BUGZILLA_URL;. + + + + Sometimes it is helpful to submit, investigate, or track a bug against the Yocto Project itself + such as when discovering an issue with some component of the build system that acts contrary + to the documentation or your expectations. + Following is the general procedure for submitting a new bug using the Yocto Project + Bugzilla. + You can find more information on defect management, bug tracking, and feature request + processes all accomplished through the Yocto Project Bugzilla on the wiki page + here. + + Always use the Yocto Project implementation of Bugzilla to submit + a bug. + When submitting a new bug, be sure to choose the appropriate + Classification, Product, and Component for which the issue was found. + Defects for Yocto Project fall into one of six classifications: Yocto Project + Components, Infrastructure, Build System & Metadata, Documentation, + QA/Testing, and Runtime. + Each of these Classifications break down into multiple Products and, in some + cases, multiple Components. + Use the bug form to choose the correct Hardware and Architecture + for which the bug applies. + Indicate the Yocto Project version you were using when the issue + occurred. + Be sure to indicate the Severity of the bug. + Severity communicates how the bug impacted your work. + Provide a brief summary of the issue. + Try to limit your summary to just a line or two and be sure to capture the + essence of the issue. + Provide a detailed description of the issue. + You should provide as much detail as you can about the context, behavior, output, + and so forth that surround the issue. + You can even attach supporting files for output or log by using the "Add an attachment" + button. + Submit the bug by clicking the "Submit Bug" button. + + +
+ +
+ How to Submit a Change + + + Contributions to the Yocto Project and OpenEmbedded are very welcome. + Because the system is extremely configurable and flexible, we recognize that developers + will want to extend, configure or optimize it for their specific uses. + You should send patches to the appropriate mailing list so that they + can be reviewed and merged by the appropriate maintainer. + For a list of the Yocto Project and related mailing lists, see the + "Mailing lists" section in + the Yocto Project Reference Manual. + + + + The following is some guidance on which mailing list to use for what type of change: + + For changes to the core metadata, send your patch to the + openembedded-core mailing list. + For example, a change to anything under the meta or + scripts directories + should be sent to this mailing list. + For changes to BitBake (anything under the bitbake + directory), send your patch to the + bitbake-devel mailing list. + For changes to meta-yocto, send your patch to the + poky mailing list. + For changes to other layers hosted on + yoctoproject.org (unless the + layer's documentation specifies otherwise), tools, and Yocto Project + documentation, use the + yocto mailing list. + For additional recipes that do not fit into the core metadata, + you should determine which layer the recipe should go into and submit the + change in the manner recommended by the documentation (e.g. README) supplied + with the layer. If in doubt, please ask on the + yocto or + openembedded-devel + mailing lists. + + + + + When you send a patch, be sure to include a "Signed-off-by:" + line in the same style as required by the Linux kernel. + Adding this line signifies that you, the submitter, have agreed to the Developer's Certificate of Origin 1.1 + as follows: + + Developer's Certificate of Origin 1.1 + + By making a contribution to this project, I certify that: + + (a) The contribution was created in whole or in part by me and I + have the right to submit it under the open source license + indicated in the file; or + + (b) The contribution is based upon previous work that, to the best + of my knowledge, is covered under an appropriate open source + license and I have the right under that license to submit that + work with modifications, whether created in whole or in part + by me, under the same open source license (unless I am + permitted to submit under a different license), as indicated + in the file; or + + (c) The contribution was provided directly to me by some other + person who certified (a), (b) or (c) and I have not modified + it. + + (d) I understand and agree that this project and the contribution + are public and that a record of the contribution (including all + personal information I submit with it, including my sign-off) is + maintained indefinitely and may be redistributed consistent with + this project or the open source license(s) involved. + + + + + In a collaborative environment, it is necessary to have some sort of standard + or method through which you submit changes. + Otherwise, things could get quite chaotic. + One general practice to follow is to make small, controlled changes. + Keeping changes small and isolated aids review, makes merging/rebasing easier + and keeps the change history clean when anyone needs to refer to it in future. + + + + When you make a commit, you must follow certain standards established by the + OpenEmbedded and Yocto Project development teams. + For each commit, you must provide a single-line summary of the change and you + should almost always provide a more detailed description of what you did (i.e. + the body of the commit message). + The only exceptions for not providing a detailed description would be if your + change is a simple, self-explanatory change that needs no further description + beyond the summary. + Here are the guidelines for composing a commit message: + + Provide a single-line, short summary of the change. + This summary is typically viewable in the "shortlist" of changes. + Thus, providing something short and descriptive that gives the reader + a summary of the change is useful when viewing a list of many commits. + This should be prefixed by the recipe name (if changing a recipe), or + else the short form path to the file being changed. + + For the body of the commit message, provide detailed information + that describes what you changed, why you made the change, and the approach + you used. It may also be helpful if you mention how you tested the change. + Provide as much detail as you can in the body of the commit message. + + If the change addresses a specific bug or issue that is + associated with a bug-tracking ID, include a reference to that ID in + your detailed description. + For example, the Yocto Project uses a specific convention for bug + references - any commit that addresses a specific bug should include the + bug ID in the description (typically at the beginning) as follows: + + [YOCTO #<bug-id>] + + <detailed description of change> + + Where <bug-id> is replaced with the specific bug ID from the + Yocto Project Bugzilla instance. + + + + + You can find more guidance on creating well-formed commit messages at this OpenEmbedded + wiki page: + . + + + + Following are general instructions for both pushing changes upstream and for submitting + changes as patches. + + +
+ Using Scripts to Push a Change Upstream and Request a Pull + + + The basic flow for pushing a change to an upstream "contrib" Git repository is as follows: + + Make your changes in your local Git repository. + Stage your changes by using the git add + command on each file you changed. + Commit the change by using the git commit + command and push it to the "contrib" repository. + Be sure to provide a commit message that follows the project’s commit message standards + as described earlier. + Notify the maintainer that you have pushed a change by making a pull + request. + The Yocto Project provides two scripts that conveniently let you generate and send + pull requests to the Yocto Project. + These scripts are create-pull-request and + send-pull-request. + You can find these scripts in the scripts directory + within the Source Directory. + Using these scripts correctly formats the requests without introducing any + whitespace or HTML formatting. + The maintainer that receives your patches needs to be able to save and apply them + directly from your emails. + Using these scripts is the preferred method for sending patches. + For help on using these scripts, simply provide the + -h argument as follows: + + $ ~/poky/scripts/create-pull-request -h + $ ~/poky/scripts/send-pull-request -h + + + + + + You can find general Git information on how to push a change upstream in the + Git Community Book. + +
+ +
+ Using Email to Submit a Patch + + + You can submit patches without using the create-pull-request and + send-pull-request scripts described in the previous section. + Keep in mind, the preferred method is to use the scripts, however. + + + + Depending on the components changed, you need to submit the email to a specific + mailing list. + For some guidance on which mailing list to use, see the list in the + "How to Submit a Change" section + earlier in this manual. + For a description of the available mailing lists, see + "Mailing Lists" + section in the Yocto Project Reference Manual. + + + + Here is the general procedure on how to submit a patch through email without using the + scripts: + + Make your changes in your local Git repository. + Stage your changes by using the git add + command on each file you changed. + Commit the change by using the + git commit --signoff command. + Using the --signoff option identifies you as the person + making the change and also satisfies the Developer's Certificate of + Origin (DCO) shown earlier. + When you form a commit you must follow certain standards established by the + Yocto Project development team. + See the earlier section + "How to Submit a Change" + for Yocto Project commit message standards. + Format the commit into an email message. + To format commits, use the git format-patch command. + When you provide the command, you must include a revision list or a number of patches + as part of the command. + For example, these two commands each take the most recent single commit and + format it as an email message in the current directory: + + $ git format-patch -1 + $ git format-patch HEAD~ + + After the command is run, the current directory contains a + numbered .patch file for the commit. + If you provide several commits as part of the command, + the git format-patch command produces a numbered + series of files in the current directory – one for each commit. + If you have more than one patch, you should also use the + --cover option with the command, which generates a + cover letter as the first "patch" in the series. + You can then edit the cover letter to provide a description for + the series of patches. + For information on the git format-patch command, + see GIT_FORMAT_PATCH(1) displayed using the + man git-format-patch command. + If you are or will be a frequent contributor to the Yocto Project + or to OpenEmbedded, you might consider requesting a contrib area and the + necessary associated rights. + Import the files into your mail client by using the + git send-email command. + In order to use git send-email, you must have the + the proper Git packages installed. + For Ubuntu and Fedora the package is git-email. + The git send-email command sends email by using a local + or remote Mail Transport Agent (MTA) such as + msmtp, sendmail, or through a direct + smtp configuration in your Git config + file. + If you are submitting patches through email only, it is very important + that you submit them without any whitespace or HTML formatting that + either you or your mailer introduces. + The maintainer that receives your patches needs to be able to save and + apply them directly from your emails. + A good way to verify that what you are sending will be applicable by the + maintainer is to do a dry run and send them to yourself and then + save and apply them as the maintainer would. + The git send-email command is the preferred method + for sending your patches since there is no risk of compromising whitespace + in the body of the message, which can occur when you use your own mail client. + The command also has several options that let you + specify recipients and perform further editing of the email message. + For information on how to use the git send-email command, + use the man git-send-email command. + + +
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