From f9db48724f4800e7810daad34e4a55551f29fb1c Mon Sep 17 00:00:00 2001 From: Scott Rifenbark Date: Tue, 30 Jan 2018 11:31:29 -0800 Subject: getting-started: Removed accidental tracked files I accidentally pushed a commit after building out the new getting-started manual before applying some key files to the .gitignore file. So, the HTML, TGZ, and eclipse/* stuff got tracked in Git. I don't want that. So I had to use the 'git rm' command to untrack those files. (From yocto-docs rev: 217f6db7f741cee266885a845b2b0e7faf96e537) Signed-off-by: Scott Rifenbark Signed-off-by: Richard Purdie --- .../eclipse/getting-started-toc.xml | 86 - .../automatically-added-runtime-dependencies.html | 164 - .../html/getting-started/basic-commands.html | 176 - .../getting-started/bitbake-dev-environment.html | 31 - .../eclipse/html/getting-started/bsp-layer.html | 54 - ...figuration-and-compilation-dev-environment.html | 93 - .../cross-development-toolchain-generation.html | 241 -- .../html/getting-started/development-concepts.html | 66 - .../eclipse/html/getting-started/distro-layer.html | 60 - .../html/getting-started/enable-building.html | 37 - .../enable-installation-in-an-image.html | 27 - .../enabling-commercially-licensed-recipes.html | 91 - .../enabling-wayland-in-an-image.html | 20 - .../html/getting-started/fakeroot-and-pseudo.html | 91 - .../getting-started/figures/YP-flow-diagram.png | Bin 190715 -> 0 bytes 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/documentation/getting-started/eclipse/html/getting-started/automatically-added-runtime-dependencies.html b/documentation/getting-started/eclipse/html/getting-started/automatically-added-runtime-dependencies.html deleted file mode 100644 index 885ee089e1..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/automatically-added-runtime-dependencies.html +++ /dev/null @@ -1,164 +0,0 @@ - - - -3.4.Automatically Added Runtime Dependencies - - - - - - - -
-

-3.4.Automatically Added Runtime Dependencies

-

- The OpenEmbedded build system automatically adds common types of - runtime dependencies between packages, which means that you do not - need to explicitly declare the packages using - RDEPENDS. - Three automatic mechanisms exist (shlibdeps, - pcdeps, and depchains) - that handle shared libraries, package configuration (pkg-config) - modules, and -dev and - -dbg packages, respectively. - For other types of runtime dependencies, you must manually declare - the dependencies. -

-
    -
  • -

    - shlibdeps: - During the - do_package - task of each recipe, all shared libraries installed by the - recipe are located. - For each shared library, the package that contains the - shared library is registered as providing the shared - library. - More specifically, the package is registered as providing - the - soname - of the library. - The resulting shared-library-to-package mapping - is saved globally in - PKGDATA_DIR - by the - do_packagedata - task.

    -

    Simultaneously, all executables and shared libraries - installed by the recipe are inspected to see what shared - libraries they link against. - For each shared library dependency that is found, - PKGDATA_DIR is queried to - see if some package (likely from a different recipe) - contains the shared library. - If such a package is found, a runtime dependency is added - from the package that depends on the shared library to the - package that contains the library.

    -

    The automatically added runtime dependency also - includes a version restriction. - This version restriction specifies that at least the - current version of the package that provides the shared - library must be used, as if - "package (>= version)" - had been added to - RDEPENDS. - This forces an upgrade of the package containing the shared - library when installing the package that depends on the - library, if needed.

    -

    If you want to avoid a package being registered as - providing a particular shared library (e.g. because the library - is for internal use only), then add the library to - PRIVATE_LIBS - inside the package's recipe. -

    -
  • -
  • -

    - pcdeps: - During the - do_package - task of each recipe, all pkg-config modules - (*.pc files) installed by the recipe - are located. - For each module, the package that contains the module is - registered as providing the module. - The resulting module-to-package mapping is saved globally in - PKGDATA_DIR - by the - do_packagedata - task.

    -

    Simultaneously, all pkg-config modules installed by - the recipe are inspected to see what other pkg-config - modules they depend on. - A module is seen as depending on another module if it - contains a "Requires:" line that specifies the other module. - For each module dependency, - PKGDATA_DIR is queried to see if some - package contains the module. - If such a package is found, a runtime dependency is added - from the package that depends on the module to the package - that contains the module. -

    -
    -

    Note

    - The pcdeps mechanism most often - infers dependencies between -dev - packages. -
    -

    -

    -
  • -
  • -

    - depchains: - If a package foo depends on a package - bar, then foo-dev - and foo-dbg are also made to depend on - bar-dev and - bar-dbg, respectively. - Taking the -dev packages as an - example, the bar-dev package might - provide headers and shared library symlinks needed by - foo-dev, which shows the need - for a dependency between the packages.

    -

    The dependencies added by - depchains are in the form of - RRECOMMENDS. -

    -
    -

    Note

    - By default, foo-dev also has an - RDEPENDS-style dependency on - foo, because the default value of - RDEPENDS_${PN}-dev (set in - bitbake.conf) includes - "${PN}". -
    -

    To ensure that the dependency chain is never broken, - -dev and -dbg - packages are always generated by default, even if the - packages turn out to be empty. - See the - ALLOW_EMPTY - variable for more information. -

    -
  • -
-

-

-

- The do_package task depends on the - do_packagedata - task of each recipe in - DEPENDS - through use of a - [deptask] - declaration, which guarantees that the required - shared-library/module-to-package mapping information will be available - when needed as long as DEPENDS has been - correctly set. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/basic-commands.html b/documentation/getting-started/eclipse/html/getting-started/basic-commands.html deleted file mode 100644 index b145086974..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/basic-commands.html +++ /dev/null @@ -1,176 +0,0 @@ - - - -2.4.2.Basic Commands - - - - - - - -
-

-2.4.2.Basic Commands

-

- Git has an extensive set of commands that lets you manage changes - and perform collaboration over the life of a project. - Conveniently though, you can manage with a small set of basic - operations and workflows once you understand the basic - philosophy behind Git. - You do not have to be an expert in Git to be functional. - A good place to look for instruction on a minimal set of Git - commands is - here. -

-

- If you do not know much about Git, you should educate - yourself by visiting the links previously mentioned. -

-

- The following list of Git commands briefly describes some basic - Git operations as a way to get started. - As with any set of commands, this list (in most cases) simply shows - the base command and omits the many arguments they support. - See the Git documentation for complete descriptions and strategies - on how to use these commands: -

-
    -
  • - git init: - Initializes an empty Git repository. - You cannot use Git commands unless you have a - .git repository. -

  • -
  • - git clone: - Creates a local clone of a Git repository that is on - equal footing with a fellow developer’s Git repository - or an upstream repository. -

  • -
  • - git add: - Locally stages updated file contents to the index that - Git uses to track changes. - You must stage all files that have changed before you - can commit them. -

  • -
  • - git commit: - Creates a local "commit" that documents the changes you - made. - Only changes that have been staged can be committed. - Commits are used for historical purposes, for determining - if a maintainer of a project will allow the change, - and for ultimately pushing the change from your local - Git repository into the project’s upstream repository. -

  • -
  • - git status: - Reports any modified files that possibly need to be - staged and gives you a status of where you stand regarding - local commits as compared to the upstream repository. -

  • -
  • - git checkout branch-name: - Changes your working branch. - This command is analogous to "cd". -

  • -
  • git checkout –b working-branch: - Creates and checks out a working branch on your local - machine that you can use to isolate your work. - It is a good idea to use local branches when adding - specific features or changes. - Using isolated branches facilitates easy removal of - changes if they do not work out. -

  • -
  • git branch: - Displays the existing local branches associated with your - local repository. - The branch that you have currently checked out is noted - with an asterisk character. -

  • -
  • - git branch -D branch-name: - Deletes an existing local branch. - You need to be in a local branch other than the one you - are deleting in order to delete - branch-name. -

  • -
  • - git pull: - Retrieves information from an upstream Git repository - and places it in your local Git repository. - You use this command to make sure you are synchronized with - the repository from which you are basing changes - (.e.g. the "master" branch). -

  • -
  • - git push: - Sends all your committed local changes to the upstream Git - repository that your local repository is tracking - (e.g. a contribution repository). - The maintainer of the project draws from these repositories - to merge changes (commits) into the appropriate branch - of project's upstream repository. -

  • -
  • - git merge: - Combines or adds changes from one - local branch of your repository with another branch. - When you create a local Git repository, the default branch - is named "master". - A typical workflow is to create a temporary branch that is - based off "master" that you would use for isolated work. - You would make your changes in that isolated branch, - stage and commit them locally, switch to the "master" - branch, and then use the git merge - command to apply the changes from your isolated branch - into the currently checked out branch (e.g. "master"). - After the merge is complete and if you are done with - working in that isolated branch, you can safely delete - the isolated branch. -

  • -
  • - git cherry-pick: - Choose and apply specific commits from one branch - into another branch. - There are times when you might not be able to merge - all the changes in one branch with - another but need to pick out certain ones. -

  • -
  • -

    - gitk: - Provides a GUI view of the branches and changes in your - local Git repository. - This command is a good way to graphically see where things - have diverged in your local repository. -

    -
    -

    Note

    - You need to install the gitk - package on your development system to use this - command. -
    -

    -

    -
  • -
  • - git log: - Reports a history of your commits to the repository. - This report lists all commits regardless of whether you - have pushed them upstream or not. -

  • -
  • - git diff: - Displays line-by-line differences between a local - working file and the same file as understood by Git. - This command is useful to see what you have changed - in any given file. -

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/bitbake-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/bitbake-dev-environment.html deleted file mode 100644 index eda2c3370f..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/bitbake-dev-environment.html +++ /dev/null @@ -1,31 +0,0 @@ - - - -2.8.5.BitBake - - - - - - - -
-

-2.8.5.BitBake

-

- The OpenEmbedded build system uses - BitBake - to produce images. - You can see from the - general Yocto Project Development Environment figure, - the BitBake area consists of several functional areas. - This section takes a closer look at each of those areas. -

-

- Separate documentation exists for the BitBake tool. - See the - BitBake User Manual - for reference material on BitBake. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/bsp-layer.html b/documentation/getting-started/eclipse/html/getting-started/bsp-layer.html deleted file mode 100644 index 2d009d5720..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/bsp-layer.html +++ /dev/null @@ -1,54 +0,0 @@ - - - -2.8.2.2.BSP Layer - - - - - - - -
-

-2.8.2.2.BSP Layer

-

- The BSP Layer provides machine configurations. - Everything in this layer is specific to the machine for which - you are building the image or the SDK. - A common structure or form is defined for BSP layers. - You can learn more about this structure in the - Yocto Project Board Support Package (BSP) Developer's Guide. -

-
-

Note

- In order for a BSP layer to be considered compliant with the - Yocto Project, it must meet some structural requirements. -
-

-

-

- The BSP Layer's configuration directory contains - configuration files for the machine - (conf/machine/machine.conf) and, - of course, the layer (conf/layer.conf). -

-

- The remainder of the layer is dedicated to specific recipes - by function: recipes-bsp, - recipes-core, - recipes-graphics, and - recipes-kernel. - Metadata can exist for multiple formfactors, graphics - support systems, and so forth. -

-
-

Note

- While the figure shows several recipes-* - directories, not all these directories appear in all - BSP layers. -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/configuration-and-compilation-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/configuration-and-compilation-dev-environment.html deleted file mode 100644 index 9a94cc47da..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/configuration-and-compilation-dev-environment.html +++ /dev/null @@ -1,93 +0,0 @@ - - - -2.8.5.3.Configuration and Compilation - - - - - - - -
-

-2.8.5.3.Configuration and Compilation

-

- After source code is patched, BitBake executes tasks that - configure and compile the source code: -

-
-

-

-

- This step in the build process consists of three tasks: -

-
    -
  • - do_prepare_recipe_sysroot: - This task sets up the two sysroots in - ${WORKDIR} - (i.e. recipe-sysroot and - recipe-sysroot-native) so that - the sysroots contain the contents of the - do_populate_sysroot - tasks of the recipes on which the recipe - containing the tasks depends. - A sysroot exists for both the target and for the native - binaries, which run on the host system. -

  • -
  • -

    do_configure: - This task configures the source by enabling and - disabling any build-time and configuration options for - the software being built. - Configurations can come from the recipe itself as well - as from an inherited class. - Additionally, the software itself might configure itself - depending on the target for which it is being built. -

    -

    The configurations handled by the - do_configure - task are specific - to source code configuration for the source code - being built by the recipe.

    -

    If you are using the - autotools - class, - you can add additional configuration options by using - the - EXTRA_OECONF - or - PACKAGECONFIG_CONFARGS - variables. - For information on how this variable works within - that class, see the - meta/classes/autotools.bbclass file. -

    -
  • -
  • do_compile: - Once a configuration task has been satisfied, BitBake - compiles the source using the - do_compile - task. - Compilation occurs in the directory pointed to by the - B - variable. - Realize that the B directory is, by - default, the same as the - S - directory.

  • -
  • do_install: - Once compilation is done, BitBake executes the - do_install - task. - This task copies files from the B - directory and places them in a holding area pointed to - by the - D - variable.

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/cross-development-toolchain-generation.html b/documentation/getting-started/eclipse/html/getting-started/cross-development-toolchain-generation.html deleted file mode 100644 index a1aef9119d..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/cross-development-toolchain-generation.html +++ /dev/null @@ -1,241 +0,0 @@ - - - -3.2.Cross-Development Toolchain Generation - - - - - - - -
-

-3.2.Cross-Development Toolchain Generation

-

- The Yocto Project does most of the work for you when it comes to - creating - cross-development toolchains. - This section provides some technical background on how - cross-development toolchains are created and used. - For more information on toolchains, you can also see the - Yocto Project Application Development and the Extensible Software Development Kit (eSDK) - manual. -

-

- In the Yocto Project development environment, cross-development - toolchains are used to build the image and applications that run - on the target hardware. - With just a few commands, the OpenEmbedded build system creates - these necessary toolchains for you. -

-

- The following figure shows a high-level build environment regarding - toolchain construction and use. -

-

-

-
-

-

-

- Most of the work occurs on the Build Host. - This is the machine used to build images and generally work within the - the Yocto Project environment. - When you run BitBake to create an image, the OpenEmbedded build system - uses the host gcc compiler to bootstrap a - cross-compiler named gcc-cross. - The gcc-cross compiler is what BitBake uses to - compile source files when creating the target image. - You can think of gcc-cross simply as an - automatically generated cross-compiler that is used internally within - BitBake only. -

-
-

Note

- The extensible SDK does not use - gcc-cross-canadian since this SDK - ships a copy of the OpenEmbedded build system and the sysroot - within it contains gcc-cross. -
-

-

-

- The chain of events that occurs when gcc-cross is - bootstrapped is as follows: -

-
-     gcc -> binutils-cross -> gcc-cross-initial -> linux-libc-headers -> glibc-initial -> glibc -> gcc-cross -> gcc-runtime
-            
-

-

-
    -
  • - gcc: - The build host's GNU Compiler Collection (GCC). -

  • -
  • - binutils-cross: - The bare minimum binary utilities needed in order to run - the gcc-cross-initial phase of the - bootstrap operation. -

  • -
  • - gcc-cross-initial: - An early stage of the bootstrap process for creating - the cross-compiler. - This stage builds enough of the gcc-cross, - the C library, and other pieces needed to finish building the - final cross-compiler in later stages. - This tool is a "native" package (i.e. it is designed to run on - the build host). -

  • -
  • - linux-libc-headers: - Headers needed for the cross-compiler. -

  • -
  • - glibc-initial: - An initial version of the Embedded GLIBC needed to bootstrap - glibc. -

  • -
  • -

    - gcc-cross: - The final stage of the bootstrap process for the - cross-compiler. - This stage results in the actual cross-compiler that - BitBake uses when it builds an image for a targeted - device. -

    -
    -

    Note

    - If you are replacing this cross compiler toolchain - with a custom version, you must replace - gcc-cross. -
    -

    - This tool is also a "native" package (i.e. it is - designed to run on the build host). -

    -
  • -
  • - gcc-runtime: - Runtime libraries resulting from the toolchain bootstrapping - process. - This tool produces a binary that consists of the - runtime libraries need for the targeted device. -

  • -
-

-

-

- You can use the OpenEmbedded build system to build an installer for - the relocatable SDK used to develop applications. - When you run the installer, it installs the toolchain, which contains - the development tools (e.g., the - gcc-cross-canadian), - binutils-cross-canadian, and other - nativesdk-* tools, - which are tools native to the SDK (i.e. native to - SDK_ARCH), - you need to cross-compile and test your software. - The figure shows the commands you use to easily build out this - toolchain. - This cross-development toolchain is built to execute on the - SDKMACHINE, - which might or might not be the same - machine as the Build Host. -

-
-

Note

- If your target architecture is supported by the Yocto Project, - you can take advantage of pre-built images that ship with the - Yocto Project and already contain cross-development toolchain - installers. -
-

-

-

- Here is the bootstrap process for the relocatable toolchain: -

-
-     gcc -> binutils-crosssdk -> gcc-crosssdk-initial -> linux-libc-headers ->
-        glibc-initial -> nativesdk-glibc -> gcc-crosssdk -> gcc-cross-canadian
-            
-

-

-
    -
  • - gcc: - The build host's GNU Compiler Collection (GCC). -

  • -
  • - binutils-crosssdk: - The bare minimum binary utilities needed in order to run - the gcc-crosssdk-initial phase of the - bootstrap operation. -

  • -
  • - gcc-crosssdk-initial: - An early stage of the bootstrap process for creating - the cross-compiler. - This stage builds enough of the - gcc-crosssdk and supporting pieces so that - the final stage of the bootstrap process can produce the - finished cross-compiler. - This tool is a "native" binary that runs on the build host. -

  • -
  • - linux-libc-headers: - Headers needed for the cross-compiler. -

  • -
  • - glibc-initial: - An initial version of the Embedded GLIBC needed to bootstrap - nativesdk-glibc. -

  • -
  • - nativesdk-glibc: - The Embedded GLIBC needed to bootstrap the - gcc-crosssdk. -

  • -
  • - gcc-crosssdk: - The final stage of the bootstrap process for the - relocatable cross-compiler. - The gcc-crosssdk is a transitory compiler - and never leaves the build host. - Its purpose is to help in the bootstrap process to create the - eventual relocatable gcc-cross-canadian - compiler, which is relocatable. - This tool is also a "native" package (i.e. it is - designed to run on the build host). -

  • -
  • - gcc-cross-canadian: - The final relocatable cross-compiler. - When run on the - SDKMACHINE, - this tool - produces executable code that runs on the target device. - Only one cross-canadian compiler is produced per architecture - since they can be targeted at different processor optimizations - using configurations passed to the compiler through the - compile commands. - This circumvents the need for multiple compilers and thus - reduces the size of the toolchains. -

  • -
-

-

-
-

Note

- For information on advantages gained when building a - cross-development toolchain installer, see the - "Building an SDK Installer" - section in the Yocto Project Application Development and the - Extensible Software Development Kit (eSDK) manual. -
-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/development-concepts.html b/documentation/getting-started/eclipse/html/getting-started/development-concepts.html deleted file mode 100644 index ccfb73189a..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/development-concepts.html +++ /dev/null @@ -1,66 +0,0 @@ - - - -2.8.Development Concepts - - - - - - - -
-

-2.8.Development Concepts

-

- This section takes a more detailed look inside the development - process. - The following diagram represents development at a high level. - The remainder of this chapter expands on the fundamental input, output, - process, and - Metadata) blocks - that make up development in the Yocto Project environment. -

-

-

-
-

-

-

- In general, development consists of several functional areas: -

-
    -
  • User Configuration: - Metadata you can use to control the build process. -

  • -
  • Metadata Layers: - Various layers that provide software, machine, and - distro Metadata.

  • -
  • Source Files: - Upstream releases, local projects, and SCMs.

  • -
  • Build System: - Processes under the control of - BitBake. - This block expands on how BitBake fetches source, applies - patches, completes compilation, analyzes output for package - generation, creates and tests packages, generates images, and - generates cross-development tools.

  • -
  • Package Feeds: - Directories containing output packages (RPM, DEB or IPK), - which are subsequently used in the construction of an image or - SDK, produced by the build system. - These feeds can also be copied and shared using a web server or - other means to facilitate extending or updating existing - images on devices at runtime if runtime package management is - enabled.

  • -
  • Images: - Images produced by the development process. -

  • -
  • Application Development SDK: - Cross-development tools that are produced along with an image - or separately with BitBake.

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/distro-layer.html b/documentation/getting-started/eclipse/html/getting-started/distro-layer.html deleted file mode 100644 index da6da55986..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/distro-layer.html +++ /dev/null @@ -1,60 +0,0 @@ - - - -2.8.2.1.Distro Layer - - - - - - - -
-

-2.8.2.1.Distro Layer

-

- The distribution layer provides policy configurations for your - distribution. - Best practices dictate that you isolate these types of - configurations into their own layer. - Settings you provide in - conf/distro/distro.conf override - similar - settings that BitBake finds in your - conf/local.conf file in the Build - Directory. -

-

- The following list provides some explanation and references - for what you typically find in the distribution layer: -

-
    -
  • classes: - Class files (.bbclass) hold - common functionality that can be shared among - recipes in the distribution. - When your recipes inherit a class, they take on the - settings and functions for that class. - You can read more about class files in the - "Classes" - section of the Yocto Reference Manual. -

  • -
  • conf: - This area holds configuration files for the - layer (conf/layer.conf), - the distribution - (conf/distro/distro.conf), - and any distribution-wide include files. -

  • -
  • recipes-*: - Recipes and append files that affect common - functionality across the distribution. - This area could include recipes and append files - to add distribution-specific configuration, - initialization scripts, custom image recipes, - and so forth.

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/enable-building.html b/documentation/getting-started/eclipse/html/getting-started/enable-building.html deleted file mode 100644 index af70491f97..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/enable-building.html +++ /dev/null @@ -1,37 +0,0 @@ - - - -3.6.2.1.Building - - - - - - - -
-

-3.6.2.1.Building

-

- To cause Mesa to build the wayland-egl - platform and Weston to build Wayland with Kernel Mode - Setting - (KMS) - support, include the "wayland" flag in the - DISTRO_FEATURES - statement in your local.conf file: -

-
-     DISTRO_FEATURES_append = " wayland"
-                    
-

-

-
-

Note

- If X11 has been enabled elsewhere, Weston will build - Wayland with X11 support -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/enable-installation-in-an-image.html b/documentation/getting-started/eclipse/html/getting-started/enable-installation-in-an-image.html deleted file mode 100644 index 490f1d1036..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/enable-installation-in-an-image.html +++ /dev/null @@ -1,27 +0,0 @@ - - - -3.6.2.2.Installing - - - - - - - -
-

-3.6.2.2.Installing

-

- To install the Wayland feature into an image, you must - include the following - CORE_IMAGE_EXTRA_INSTALL - statement in your local.conf file: -

-
-     CORE_IMAGE_EXTRA_INSTALL += "wayland weston"
-                    
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/enabling-commercially-licensed-recipes.html b/documentation/getting-started/eclipse/html/getting-started/enabling-commercially-licensed-recipes.html deleted file mode 100644 index 1a31d0e6b1..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/enabling-commercially-licensed-recipes.html +++ /dev/null @@ -1,91 +0,0 @@ - - - -3.7.2.Enabling Commercially Licensed Recipes - - - - - - - -
-

-3.7.2.Enabling Commercially Licensed Recipes

-

- By default, the OpenEmbedded build system disables - components that have commercial or other special licensing - requirements. - Such requirements are defined on a - recipe-by-recipe basis through the - LICENSE_FLAGS - variable definition in the affected recipe. - For instance, the - poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly - recipe contains the following statement: -

-
-     LICENSE_FLAGS = "commercial"
-                
-

- Here is a slightly more complicated example that contains both - an explicit recipe name and version (after variable expansion): -

-
-     LICENSE_FLAGS = "license_${PN}_${PV}"
-                
-

- In order for a component restricted by a - LICENSE_FLAGS definition to be enabled and - included in an image, it needs to have a matching entry in the - global - LICENSE_FLAGS_WHITELIST - variable, which is a variable typically defined in your - local.conf file. - For example, to enable the - poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly - package, you could add either the string - "commercial_gst-plugins-ugly" or the more general string - "commercial" to LICENSE_FLAGS_WHITELIST. - See the - "License Flag Matching" - section for a full - explanation of how LICENSE_FLAGS matching - works. - Here is the example: -

-
-     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
-                
-

- Likewise, to additionally enable the package built from the - recipe containing - LICENSE_FLAGS = "license_${PN}_${PV}", - and assuming that the actual recipe name was - emgd_1.10.bb, the following string would - enable that package as well as the original - gst-plugins-ugly package: -

-
-     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
-                
-

- As a convenience, you do not need to specify the complete - license string in the whitelist for every package. - You can use an abbreviated form, which consists - of just the first portion or portions of the license - string before the initial underscore character or characters. - A partial string will match any license that contains the - given string as the first portion of its license. - For example, the following whitelist string will also match - both of the packages previously mentioned as well as any other - packages that have licenses starting with "commercial" or - "license". -

-
-     LICENSE_FLAGS_WHITELIST = "commercial license"
-                
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/enabling-wayland-in-an-image.html b/documentation/getting-started/eclipse/html/getting-started/enabling-wayland-in-an-image.html deleted file mode 100644 index 6a325dbfd2..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/enabling-wayland-in-an-image.html +++ /dev/null @@ -1,20 +0,0 @@ - - - -3.6.2.Enabling Wayland in an Image - - - - - - - -
-

-3.6.2.Enabling Wayland in an Image

-

- To enable Wayland, you need to enable it to be built and enable - it to be included in the image. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/fakeroot-and-pseudo.html b/documentation/getting-started/eclipse/html/getting-started/fakeroot-and-pseudo.html deleted file mode 100644 index 8354ad6730..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/fakeroot-and-pseudo.html +++ /dev/null @@ -1,91 +0,0 @@ - - - -3.5.Fakeroot and Pseudo - - - - - - - -
-

-3.5.Fakeroot and Pseudo

-

- Some tasks are easier to implement when allowed to perform certain - operations that are normally reserved for the root user (e.g. - do_install, - do_package_write*, - do_rootfs, - and - do_image*). - For example, the do_install task benefits - from being able to set the UID and GID of installed files to - arbitrary values. -

-

- One approach to allowing tasks to perform root-only operations - would be to require BitBake to run as root. - However, this method is cumbersome and has security issues. - The approach that is actually used is to run tasks that benefit - from root privileges in a "fake" root environment. - Within this environment, the task and its child processes believe - that they are running as the root user, and see an internally - consistent view of the filesystem. - As long as generating the final output (e.g. a package or an image) - does not require root privileges, the fact that some earlier - steps ran in a fake root environment does not cause problems. -

-

- The capability to run tasks in a fake root environment is known as - "fakeroot", - which is derived from the BitBake keyword/variable - flag that requests a fake root environment for a task. -

-

- In the OpenEmbedded build system, the program that implements - fakeroot is known as Pseudo. - Pseudo overrides system calls by using the environment variable - LD_PRELOAD, which results in the illusion - of running as root. - To keep track of "fake" file ownership and permissions resulting - from operations that require root permissions, Pseudo uses - an SQLite 3 database. - This database is stored in - ${WORKDIR}/pseudo/files.db - for individual recipes. - Storing the database in a file as opposed to in memory - gives persistence between tasks and builds, which is not - accomplished using fakeroot. -

-
-

Caution

- If you add your own task that manipulates the same files or - directories as a fakeroot task, then that task also needs to - run under fakeroot. - Otherwise, the task cannot run root-only operations, and - cannot see the fake file ownership and permissions set by the - other task. - You need to also add a dependency on - virtual/fakeroot-native:do_populate_sysroot, - giving the following: -
-       fakeroot do_mytask () {
-           ...
-       }
-       do_mytask[depends] += "virtual/fakeroot-native:do_populate_sysroot"
-                
-
-

- For more information, see the - FAKEROOT* - variables in the BitBake User Manual. - You can also reference the - "Pseudo" - and - "Why Not Fakeroot?" - articles for background information on Pseudo. -

-
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-

-2.4.Git

-

- The Yocto Project makes extensive use of Git, which is a - free, open source distributed version control system. - Git supports distributed development, non-linear development, - and can handle large projects. - It is best that you have some fundamental understanding - of how Git tracks projects and how to work with Git if - you are going to use the Yocto Project for development. - This section provides a quick overview of how Git works and - provides you with a summary of some essential Git commands. -

-
-

Notes

-
    -
  • - For more information on Git, see - http://git-scm.com/documentation. -

  • -
  • - If you need to download Git, it is recommended that you add - Git to your system through your distribution's "software - store" (e.g. for Ubuntu, use the Ubuntu Software feature). - For the Git download page, see - http://git-scm.com/download. -

  • -
  • - For examples beyond the limited few in this section on how - to use Git with the Yocto Project, see the - "Working With Yocto Project Source Files" - section in the Yocto Project Development Tasks Manual. -

  • -
-
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/image-generation-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/image-generation-dev-environment.html deleted file mode 100644 index 9f682d082c..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/image-generation-dev-environment.html +++ /dev/null @@ -1,178 +0,0 @@ - - - -2.8.5.5.Image Generation - - - - - - - -
-

-2.8.5.5.Image Generation

-

- Once packages are split and stored in the Package Feeds area, - the OpenEmbedded build system uses BitBake to generate the - root filesystem image: -

-
-

-

-

- The image generation process consists of several stages and - depends on several tasks and variables. - The - do_rootfs - task creates the root filesystem (file and directory structure) - for an image. - This task uses several key variables to help create the list - of packages to actually install: -

-
    -
  • IMAGE_INSTALL: - Lists out the base set of packages to install from - the Package Feeds area.

  • -
  • PACKAGE_EXCLUDE: - Specifies packages that should not be installed. -

  • -
  • IMAGE_FEATURES: - Specifies features to include in the image. - Most of these features map to additional packages for - installation.

  • -
  • PACKAGE_CLASSES: - Specifies the package backend to use and consequently - helps determine where to locate packages within the - Package Feeds area.

  • -
  • IMAGE_LINGUAS: - Determines the language(s) for which additional - language support packages are installed. -

  • -
  • PACKAGE_INSTALL: - The final list of packages passed to the package manager - for installation into the image. -

  • -
-

-

-

- With - IMAGE_ROOTFS - pointing to the location of the filesystem under construction and - the PACKAGE_INSTALL variable providing the - final list of packages to install, the root file system is - created. -

-

- Package installation is under control of the package manager - (e.g. dnf/rpm, opkg, or apt/dpkg) regardless of whether or - not package management is enabled for the target. - At the end of the process, if package management is not - enabled for the target, the package manager's data files - are deleted from the root filesystem. - As part of the final stage of package installation, postinstall - scripts that are part of the packages are run. - Any scripts that fail to run - on the build host are run on the target when the target system - is first booted. - If you are using a - read-only root filesystem, - all the post installation scripts must succeed during the - package installation phase since the root filesystem is - read-only. -

-

- The final stages of the do_rootfs task - handle post processing. - Post processing includes creation of a manifest file and - optimizations. -

-

- The manifest file (.manifest) resides - in the same directory as the root filesystem image. - This file lists out, line-by-line, the installed packages. - The manifest file is useful for the - testimage - class, for example, to determine whether or not to run - specific tests. - See the - IMAGE_MANIFEST - variable for additional information. -

-

- Optimizing processes run across the image include - mklibs, prelink, - and any other post-processing commands as defined by the - ROOTFS_POSTPROCESS_COMMAND - variable. - The mklibs process optimizes the size - of the libraries, while the - prelink process optimizes the dynamic - linking of shared libraries to reduce start up time of - executables. -

-

- After the root filesystem is built, processing begins on - the image through the - do_image - task. - The build system runs any pre-processing commands as defined - by the - IMAGE_PREPROCESS_COMMAND - variable. - This variable specifies a list of functions to call before - the OpenEmbedded build system creates the final image output - files. -

-

- The OpenEmbedded build system dynamically creates - do_image_* tasks as needed, based - on the image types specified in the - IMAGE_FSTYPES - variable. - The process turns everything into an image file or a set of - image files and compresses the root filesystem image to reduce - the overall size of the image. - The formats used for the root filesystem depend on the - IMAGE_FSTYPES variable. -

-

- As an example, a dynamically created task when creating a - particular image type would take the - following form: -

-
-     do_image_type[depends]
-                
-

- So, if the type as specified by the - IMAGE_FSTYPES were - ext4, the dynamically generated task - would be as follows: -

-
-     do_image_ext4[depends]
-                
-

-

-

- The final task involved in image creation is the - do_image_complete - task. - This task completes the image by applying any image - post processing as defined through the - IMAGE_POSTPROCESS_COMMAND - variable. - The variable specifies a list of functions to call once the - OpenEmbedded build system has created the final image output - files. -

-
-

Note

- The entire image generation process is run under Pseudo. - Running under Pseudo ensures that the files in the root - filesystem have correct ownership. -
-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/images-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/images-dev-environment.html deleted file mode 100644 index 2561f1f4a6..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/images-dev-environment.html +++ /dev/null @@ -1,99 +0,0 @@ - - - -2.8.6.Images - - - - - - - -
-

-2.8.6.Images

-

- The images produced by the OpenEmbedded build system - are compressed forms of the - root filesystem that are ready to boot on a target device. - You can see from the - general Yocto Project Development Environment figure - that BitBake output, in part, consists of images. - This section is going to look more closely at this output: -

-
-

-

-

- For a list of example images that the Yocto Project provides, - see the - "Images" - chapter in the Yocto Project Reference Manual. -

-

- Images are written out to the - Build Directory - inside the - tmp/deploy/images/machine/ - folder as shown in the figure. - This folder contains any files expected to be loaded on the - target device. - The - DEPLOY_DIR - variable points to the deploy directory, - while the - DEPLOY_DIR_IMAGE - variable points to the appropriate directory containing images for - the current configuration. -

-
    -
  • kernel-image: - A kernel binary file. - The - KERNEL_IMAGETYPE - variable setting determines the naming scheme for the - kernel image file. - Depending on that variable, the file could begin with - a variety of naming strings. - The deploy/images/machine - directory can contain multiple image files for the - machine.

  • -
  • root-filesystem-image: - Root filesystems for the target device (e.g. - *.ext3 or *.bz2 - files). - The - IMAGE_FSTYPES - variable setting determines the root filesystem image - type. - The deploy/images/machine - directory can contain multiple root filesystems for the - machine.

  • -
  • kernel-modules: - Tarballs that contain all the modules built for the kernel. - Kernel module tarballs exist for legacy purposes and - can be suppressed by setting the - MODULE_TARBALL_DEPLOY - variable to "0". - The deploy/images/machine - directory can contain multiple kernel module tarballs - for the machine.

  • -
  • bootloaders: - Bootloaders supporting the image, if applicable to the - target machine. - The deploy/images/machine - directory can contain multiple bootloaders for the - machine.

  • -
  • symlinks: - The deploy/images/machine - folder contains - a symbolic link that points to the most recently built file - for each machine. - These links might be useful for external scripts that - need to obtain the latest version of each file. -

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/index.html b/documentation/getting-started/eclipse/html/getting-started/index.html deleted file mode 100644 index 94826ce0c6..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/index.html +++ /dev/null @@ -1,154 +0,0 @@ - - - -Getting Started With Yocto Project - - - - - -
-
-
-

- - Getting Started With Yocto Project -

-
-
-

-Scott Rifenbark -

-
- Scotty's Documentation Services, INC
-
- -
-
-
-
- -

- Permission is granted to copy, distribute and/or modify this document under - the terms of the - Creative Commons Attribution-Share Alike 2.0 UK: England & Wales as published by - Creative Commons. -

-
-

Manual Notes

-
    -
  • - This version of the - Yocto Project Overview Manual - is for the 2.5 release of the - Yocto Project. - To be sure you have the latest version of the manual - for this release, use the manual from the - Yocto Project documentation page. -

  • -
  • - For manuals associated with other releases of the Yocto - Project, go to the - Yocto Project documentation page - and use the drop-down "Active Releases" button - and choose the manual associated with the desired - Yocto Project. -

  • -
  • - To report any inaccuracies or problems with this - manual, send an email to the Yocto Project - discussion group at - yocto@yoctoproject.com or log into - the freenode #yocto channel. -

  • -
-
-
-
- - - - - - -
Revision History
Revision 2.5April 2018
The initial document released with the Yocto Project 2.5 Release.
-
-
-
- - - - - - - - - -
- diff --git a/documentation/getting-started/eclipse/html/getting-started/index.xml b/documentation/getting-started/eclipse/html/getting-started/index.xml deleted file mode 100644 index 9edb4b92ac..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/index.xml +++ /dev/null @@ -1,2 +0,0 @@ - - diff --git a/documentation/getting-started/eclipse/html/getting-started/invalidating-shared-state.html b/documentation/getting-started/eclipse/html/getting-started/invalidating-shared-state.html deleted file mode 100644 index ef4a2aac5e..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/invalidating-shared-state.html +++ /dev/null @@ -1,77 +0,0 @@ - - - -3.3.4.2.Invalidating Shared State - - - - - - - -
-

-3.3.4.2.Invalidating Shared State

-

- The OpenEmbedded build system uses checksums and shared - state cache to avoid unnecessarily rebuilding tasks. - Collectively, this scheme is known as "shared state code." -

-

- As with all schemes, this one has some drawbacks. - It is possible that you could make implicit changes to your - code that the checksum calculations do not take into - account. - These implicit changes affect a task's output but do not - trigger the shared state code into rebuilding a recipe. - Consider an example during which a tool changes its output. - Assume that the output of rpmdeps - changes. - The result of the change should be that all the - package and - package_write_rpm shared state cache - items become invalid. - However, because the change to the output is - external to the code and therefore implicit, - the associated shared state cache items do not become - invalidated. - In this case, the build process uses the cached items - rather than running the task again. - Obviously, these types of implicit changes can cause - problems. -

-

- To avoid these problems during the build, you need to - understand the effects of any changes you make. - Realize that changes you make directly to a function - are automatically factored into the checksum calculation. - Thus, these explicit changes invalidate the associated - area of shared state cache. - However, you need to be aware of any implicit changes that - are not obvious changes to the code and could affect - the output of a given task. -

-

- When you identify an implicit change, you can easily - take steps to invalidate the cache and force the tasks - to run. - The steps you can take are as simple as changing a - function's comments in the source code. - For example, to invalidate package shared state files, - change the comment statements of - do_package - or the comments of one of the functions it calls. - Even though the change is purely cosmetic, it causes the - checksum to be recalculated and forces the OpenEmbedded - build system to run the task again. -

-
-

Note

- For an example of a commit that makes a cosmetic - change to invalidate shared state, see this - commit. -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/license-flag-matching.html b/documentation/getting-started/eclipse/html/getting-started/license-flag-matching.html deleted file mode 100644 index 1e08bafad1..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/license-flag-matching.html +++ /dev/null @@ -1,126 +0,0 @@ - - - -3.7.2.1.License Flag Matching - - - - - - - -
-

-3.7.2.1.License Flag Matching

-

- License flag matching allows you to control what recipes - the OpenEmbedded build system includes in the build. - Fundamentally, the build system attempts to match - LICENSE_FLAGS - strings found in recipes against - LICENSE_FLAGS_WHITELIST - strings found in the whitelist. - A match causes the build system to include a recipe in the - build, while failure to find a match causes the build - system to exclude a recipe. -

-

- In general, license flag matching is simple. - However, understanding some concepts will help you - correctly and effectively use matching. -

-

- Before a flag - defined by a particular recipe is tested against the - contents of the whitelist, the expanded string - _${PN} is appended to the flag. - This expansion makes each - LICENSE_FLAGS value recipe-specific. - After expansion, the string is then matched against the - whitelist. - Thus, specifying - LICENSE_FLAGS = "commercial" - in recipe "foo", for example, results in the string - "commercial_foo". - And, to create a match, that string must appear in the - whitelist. -

-

- Judicious use of the LICENSE_FLAGS - strings and the contents of the - LICENSE_FLAGS_WHITELIST variable - allows you a lot of flexibility for including or excluding - recipes based on licensing. - For example, you can broaden the matching capabilities by - using license flags string subsets in the whitelist. -

-
-

Note

- When using a string subset, be sure to use the part of - the expanded string that precedes the appended - underscore character (e.g. - usethispart_1.3, - usethispart_1.4, and so forth). -
-

- For example, simply specifying the string "commercial" in - the whitelist matches any expanded - LICENSE_FLAGS definition that starts - with the string "commercial" such as "commercial_foo" and - "commercial_bar", which are the strings the build system - automatically generates for hypothetical recipes named - "foo" and "bar" assuming those recipes simply specify the - following: -

-
-     LICENSE_FLAGS = "commercial"
-                    
-

- Thus, you can choose to exhaustively - enumerate each license flag in the whitelist and - allow only specific recipes into the image, or - you can use a string subset that causes a broader range of - matches to allow a range of recipes into the image. -

-

- This scheme works even if the - LICENSE_FLAGS string already - has _${PN} appended. - For example, the build system turns the license flag - "commercial_1.2_foo" into "commercial_1.2_foo_foo" and - would match both the general "commercial" and the specific - "commercial_1.2_foo" strings found in the whitelist, as - expected. -

-

- Here are some other scenarios: -

-
    -
  • - You can specify a versioned string in the recipe - such as "commercial_foo_1.2" in a "foo" recipe. - The build system expands this string to - "commercial_foo_1.2_foo". - Combine this license flag with a whitelist that has - the string "commercial" and you match the flag - along with any other flag that starts with the - string "commercial". -

  • -
  • - Under the same circumstances, you can use - "commercial_foo" in the whitelist and the build - system not only matches "commercial_foo_1.2" but - also matches any license flag with the string - "commercial_foo", regardless of the version. -

  • -
  • - You can be very specific and use both the - package and version parts in the whitelist (e.g. - "commercial_foo_1.2") to specifically match a - versioned recipe. -

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/licensing.html b/documentation/getting-started/eclipse/html/getting-started/licensing.html deleted file mode 100644 index ade868705c..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/licensing.html +++ /dev/null @@ -1,91 +0,0 @@ - - - -2.6.Licensing - - - - - - - -
-

-2.6.Licensing

-

- Because open source projects are open to the public, they have - different licensing structures in place. - License evolution for both Open Source and Free Software has an - interesting history. - If you are interested in this history, you can find basic information - here: -

- -

-

-

- In general, the Yocto Project is broadly licensed under the - Massachusetts Institute of Technology (MIT) License. - MIT licensing permits the reuse of software within proprietary - software as long as the license is distributed with that software. - MIT is also compatible with the GNU General Public License (GPL). - Patches to the Yocto Project follow the upstream licensing scheme. - You can find information on the MIT license - here. - You can find information on the GNU GPL - here. -

-

- When you build an image using the Yocto Project, the build process - uses a known list of licenses to ensure compliance. - You can find this list in the - Source Directory - at meta/files/common-licenses. - Once the build completes, the list of all licenses found and used - during that build are kept in the - Build Directory - at tmp/deploy/licenses. -

-

- If a module requires a license that is not in the base list, the - build process generates a warning during the build. - These tools make it easier for a developer to be certain of the - licenses with which their shipped products must comply. - However, even with these tools it is still up to the developer to - resolve potential licensing issues. -

-

- The base list of licenses used by the build process is a combination - of the Software Package Data Exchange (SPDX) list and the Open - Source Initiative (OSI) projects. - SPDX Group is a working group of - the Linux Foundation that maintains a specification for a standard - format for communicating the components, licenses, and copyrights - associated with a software package. - OSI is a corporation - dedicated to the Open Source Definition and the effort for reviewing - and approving licenses that conform to the Open Source Definition - (OSD). -

-

- You can find a list of the combined SPDX and OSI licenses that the - Yocto Project uses in the - meta/files/common-licenses directory in your - Source Directory. -

-

- For information that can help you maintain compliance with various - open source licensing during the lifecycle of a product created using - the Yocto Project, see the - "Maintaining Open Source License Compliance During Your Product's Lifecycle" - section in the Yocto Project Development Tasks Manual. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/local-projects.html b/documentation/getting-started/eclipse/html/getting-started/local-projects.html deleted file mode 100644 index 9ed618701c..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/local-projects.html +++ /dev/null @@ -1,39 +0,0 @@ - - - -2.8.3.2.Local Projects - - - - - - - -
-

-2.8.3.2.Local Projects

-

- Local projects are custom bits of software the user provides. - These bits reside somewhere local to a project - perhaps - a directory into which the user checks in items (e.g. - a local directory containing a development source tree - used by the group). -

-

- The canonical method through which to include a local project - is to use the - externalsrc - class to include that local project. - You use either the local.conf or a - recipe's append file to override or set the - recipe to point to the local directory on your disk to pull - in the whole source tree. -

-

- For information on how to use the - externalsrc class, see the - "externalsrc.bbclass" - section. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/metadata-machine-configuration-and-policy-configuration.html b/documentation/getting-started/eclipse/html/getting-started/metadata-machine-configuration-and-policy-configuration.html deleted file mode 100644 index 24f32f394f..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/metadata-machine-configuration-and-policy-configuration.html +++ /dev/null @@ -1,93 +0,0 @@ - - - -2.8.2.Metadata, Machine Configuration, and Policy Configuration - - - - - - - -
-

-2.8.2.Metadata, Machine Configuration, and Policy Configuration

-

- The previous section described the user configurations that - define BitBake's global behavior. - This section takes a closer look at the layers the build system - uses to further control the build. - These layers provide Metadata for the software, machine, and - policy. -

-

- In general, three types of layer input exist: -

-
    -
  • Policy Configuration: - Distribution Layers provide top-level or general - policies for the image or SDK being built. - For example, this layer would dictate whether BitBake - produces RPM or IPK packages.

  • -
  • Machine Configuration: - Board Support Package (BSP) layers provide machine - configurations. - This type of information is specific to a particular - target architecture.

  • -
  • Metadata: - Software layers contain user-supplied recipe files, - patches, and append files. -

  • -
-

-

-

- The following figure shows an expanded representation of the - Metadata, Machine Configuration, and Policy Configuration input - (layers) boxes of the - general Yocto Project Development Environment figure: -

-

-

-
-

-

-

- In general, all layers have a similar structure. - They all contain a licensing file - (e.g. COPYING) if the layer is to be - distributed, a README file as good practice - and especially if the layer is to be distributed, a - configuration directory, and recipe directories. -

-

- The Yocto Project has many layers that can be used. - You can see a web-interface listing of them on the - Source Repositories - page. - The layers are shown at the bottom categorized under - "Yocto Metadata Layers." - These layers are fundamentally a subset of the - OpenEmbedded Metadata Index, - which lists all layers provided by the OpenEmbedded community. -

-
-

Note

- Layers exist in the Yocto Project Source Repositories that - cannot be found in the OpenEmbedded Metadata Index. - These layers are either deprecated or experimental in nature. -
-

-

-

- BitBake uses the conf/bblayers.conf file, - which is part of the user configuration, to find what layers it - should be using as part of the build. -

-

- For more information on layers, see the - "Understanding and Creating Layers" - section in the Yocto Project Development Tasks Manual. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/metadata-virtual-providers.html b/documentation/getting-started/eclipse/html/getting-started/metadata-virtual-providers.html deleted file mode 100644 index ebbae37990..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/metadata-virtual-providers.html +++ /dev/null @@ -1,74 +0,0 @@ - - - -3.1.3.Metadata (Virtual Providers) - - - - - - - -
-

-3.1.3.Metadata (Virtual Providers)

-

- Prior to the build, if you know that several different recipes - provide the same functionality, you can use a virtual provider - (i.e. virtual/*) as a placeholder for the - actual provider. - The actual provider would be determined at build time. - In this case, you should add virtual/* - to - DEPENDS, - rather than listing the specified provider. - You would select the actual provider by setting the - PREFERRED_PROVIDER - variable (i.e. - PREFERRED_PROVIDER_virtual/*) - in the build's configuration file (e.g. - poky/build/conf/local.conf). -

-
-

Note

- Any recipe that PROVIDES a virtual/* - item that is ultimately not selected through - PREFERRED_PROVIDER does not get built. - Preventing these recipes from building is usually the - desired behavior since this mechanism's purpose is to - select between mutually exclusive alternative providers. -
-

-

-

- The following lists specific examples of virtual providers: -

-
    -
  • - virtual/mesa: - Provides gbm.pc. -

  • -
  • - virtual/egl: - Provides egl.pc and possibly - wayland-egl.pc. -

  • -
  • - virtual/libgl: - Provides gl.pc (i.e. libGL). -

  • -
  • - virtual/libgles1: - Provides glesv1_cm.pc - (i.e. libGLESv1_CM). -

  • -
  • - virtual/libgles2: - Provides glesv2.pc - (i.e. libGLESv2). -

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/open-source-philosophy.html b/documentation/getting-started/eclipse/html/getting-started/open-source-philosophy.html deleted file mode 100644 index bd9467e001..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/open-source-philosophy.html +++ /dev/null @@ -1,54 +0,0 @@ - - - -2.2.Open Source Philosophy - - - - - - - -
-

-2.2.Open Source Philosophy

-

- Open source philosophy is characterized by software development - directed by peer production and collaboration through an active - community of developers. - Contrast this to the more standard centralized development models - used by commercial software companies where a finite set of developers - produces a product for sale using a defined set of procedures that - ultimately result in an end product whose architecture and source - material are closed to the public. -

-

- Open source projects conceptually have differing concurrent agendas, - approaches, and production. - These facets of the development process can come from anyone in the - public (community) that has a stake in the software project. - The open source environment contains new copyright, licensing, domain, - and consumer issues that differ from the more traditional development - environment. - In an open source environment, the end product, source material, - and documentation are all available to the public at no cost. -

-

- A benchmark example of an open source project is the Linux kernel, - which was initially conceived and created by Finnish computer science - student Linus Torvalds in 1991. - Conversely, a good example of a non-open source project is the - Windows family of operating - systems developed by - Microsoft Corporation. -

-

- Wikipedia has a good historical description of the Open Source - Philosophy - here. - You can also find helpful information on how to participate in the - Linux Community - here. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/other-variables-related-to-commercial-licenses.html b/documentation/getting-started/eclipse/html/getting-started/other-variables-related-to-commercial-licenses.html deleted file mode 100644 index 73d152bb40..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/other-variables-related-to-commercial-licenses.html +++ /dev/null @@ -1,59 +0,0 @@ - - - -3.7.2.2.Other Variables Related to Commercial Licenses - - - - - - - -
-

-3.7.2.2.Other Variables Related to Commercial Licenses

-

- Other helpful variables related to commercial - license handling exist and are defined in the - poky/meta/conf/distro/include/default-distrovars.inc file: -

-
-     COMMERCIAL_AUDIO_PLUGINS ?= ""
-     COMMERCIAL_VIDEO_PLUGINS ?= ""
-                    
-

- If you want to enable these components, you can do so by - making sure you have statements similar to the following - in your local.conf configuration file: -

-
-     COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
-        gst-plugins-ugly-mpegaudioparse"
-     COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
-        gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
-     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
-                    
-

- Of course, you could also create a matching whitelist - for those components using the more general "commercial" - in the whitelist, but that would also enable all the - other packages with - LICENSE_FLAGS - containing "commercial", which you may or may not want: -

-
-     LICENSE_FLAGS_WHITELIST = "commercial"
-                    
-

-

-

- Specifying audio and video plug-ins as part of the - COMMERCIAL_AUDIO_PLUGINS and - COMMERCIAL_VIDEO_PLUGINS statements - (along with the enabling - LICENSE_FLAGS_WHITELIST) includes the - plug-ins or components into built images, thus adding - support for media formats or components. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/overall-architecture.html b/documentation/getting-started/eclipse/html/getting-started/overall-architecture.html deleted file mode 100644 index 974b05792a..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/overall-architecture.html +++ /dev/null @@ -1,40 +0,0 @@ - - - -3.3.1.Overall Architecture - - - - - - - -
-

-3.3.1.Overall Architecture

-

- When determining what parts of the system need to be built, - BitBake works on a per-task basis rather than a per-recipe - basis. - You might wonder why using a per-task basis is preferred over - a per-recipe basis. - To help explain, consider having the IPK packaging backend - enabled and then switching to DEB. - In this case, the - do_install - and - do_package - task outputs are still valid. - However, with a per-recipe approach, the build would not - include the .deb files. - Consequently, you would have to invalidate the whole build and - rerun it. - Rerunning everything is not the best solution. - Also, in this case, the core must be "taught" much about - specific tasks. - This methodology does not scale well and does not allow users - to easily add new tasks in layers or as external recipes - without touching the packaged-staging core. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-checksums.html b/documentation/getting-started/eclipse/html/getting-started/overview-checksums.html deleted file mode 100644 index 09ad110f71..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/overview-checksums.html +++ /dev/null @@ -1,209 +0,0 @@ - - - -3.3.2.Checksums (Signatures) - - - - - - - -
-

-3.3.2.Checksums (Signatures)

-

- The shared state code uses a checksum, which is a unique - signature of a task's inputs, to determine if a task needs to - be run again. - Because it is a change in a task's inputs that triggers a - rerun, the process needs to detect all the inputs to a given - task. - For shell tasks, this turns out to be fairly easy because - the build process generates a "run" shell script for each task - and it is possible to create a checksum that gives you a good - idea of when the task's data changes. -

-

- To complicate the problem, there are things that should not be - included in the checksum. - First, there is the actual specific build path of a given - task - the - WORKDIR. - It does not matter if the work directory changes because it - should not affect the output for target packages. - Also, the build process has the objective of making native - or cross packages relocatable. -

-
-

Note

- Both native and cross packages run on the build host. - However, cross packages generate output for the target - architecture. -
-

- The checksum therefore needs to exclude - WORKDIR. - The simplistic approach for excluding the work directory is to - set WORKDIR to some fixed value and - create the checksum for the "run" script. -

-

- Another problem results from the "run" scripts containing - functions that might or might not get called. - The incremental build solution contains code that figures out - dependencies between shell functions. - This code is used to prune the "run" scripts down to the - minimum set, thereby alleviating this problem and making the - "run" scripts much more readable as a bonus. -

-

- So far we have solutions for shell scripts. - What about Python tasks? - The same approach applies even though these tasks are more - difficult. - The process needs to figure out what variables a Python - function accesses and what functions it calls. - Again, the incremental build solution contains code that first - figures out the variable and function dependencies, and then - creates a checksum for the data used as the input to the task. -

-

- Like the WORKDIR case, situations exist - where dependencies should be ignored. - For these cases, you can instruct the build process to - ignore a dependency by using a line like the following: -

-
-     PACKAGE_ARCHS[vardepsexclude] = "MACHINE"
-                
-

- This example ensures that the - PACKAGE_ARCHS - variable does not depend on the value of - MACHINE, - even if it does reference it. -

-

- Equally, there are cases where we need to add dependencies - BitBake is not able to find. - You can accomplish this by using a line like the following: -

-
-      PACKAGE_ARCHS[vardeps] = "MACHINE"
-                
-

- This example explicitly adds the MACHINE - variable as a dependency for - PACKAGE_ARCHS. -

-

- Consider a case with in-line Python, for example, where - BitBake is not able to figure out dependencies. - When running in debug mode (i.e. using - -DDD), BitBake produces output when it - discovers something for which it cannot figure out dependencies. - The Yocto Project team has currently not managed to cover - those dependencies in detail and is aware of the need to fix - this situation. -

-

- Thus far, this section has limited discussion to the direct - inputs into a task. - Information based on direct inputs is referred to as the - "basehash" in the code. - However, there is still the question of a task's indirect - inputs - the things that were already built and present in the - Build Directory. - The checksum (or signature) for a particular task needs to add - the hashes of all the tasks on which the particular task - depends. - Choosing which dependencies to add is a policy decision. - However, the effect is to generate a master checksum that - combines the basehash and the hashes of the task's - dependencies. -

-

- At the code level, there are a variety of ways both the - basehash and the dependent task hashes can be influenced. - Within the BitBake configuration file, we can give BitBake - some extra information to help it construct the basehash. - The following statement effectively results in a list of - global variable dependency excludes - variables never - included in any checksum: -

-
-     BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH DL_DIR \
-         SSTATE_DIR THISDIR FILESEXTRAPATHS FILE_DIRNAME HOME LOGNAME SHELL TERM \
-         USER FILESPATH STAGING_DIR_HOST STAGING_DIR_TARGET COREBASE PRSERV_HOST \
-         PRSERV_DUMPDIR PRSERV_DUMPFILE PRSERV_LOCKDOWN PARALLEL_MAKE \
-         CCACHE_DIR EXTERNAL_TOOLCHAIN CCACHE CCACHE_DISABLE LICENSE_PATH SDKPKGSUFFIX"
-                
-

- The previous example excludes - WORKDIR - since that variable is actually constructed as a path within - TMPDIR, - which is on the whitelist. -

-

- The rules for deciding which hashes of dependent tasks to - include through dependency chains are more complex and are - generally accomplished with a Python function. - The code in meta/lib/oe/sstatesig.py shows - two examples of this and also illustrates how you can insert - your own policy into the system if so desired. - This file defines the two basic signature generators - OE-Core - uses: "OEBasic" and "OEBasicHash". - By default, there is a dummy "noop" signature handler enabled - in BitBake. - This means that behavior is unchanged from previous versions. - OE-Core uses the "OEBasicHash" signature handler by default - through this setting in the bitbake.conf - file: -

-
-     BB_SIGNATURE_HANDLER ?= "OEBasicHash"
-                
-

- The "OEBasicHash" BB_SIGNATURE_HANDLER - is the same as the "OEBasic" version but adds the task hash to - the stamp files. - This results in any - Metadata - change that changes the task hash, automatically - causing the task to be run again. - This removes the need to bump - PR - values, and changes to Metadata automatically ripple across - the build. -

-

- It is also worth noting that the end result of these - signature generators is to make some dependency and hash - information available to the build. - This information includes: -

-
    -
  • - BB_BASEHASH_task-taskname: - The base hashes for each task in the recipe. -

  • -
  • - BB_BASEHASH_filename:taskname: - The base hashes for each dependent task. -

  • -
  • - BBHASHDEPS_filename:taskname: - The task dependencies for each task. -

  • -
  • - BB_TASKHASH: - The hash of the currently running task. -

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-concepts.html b/documentation/getting-started/eclipse/html/getting-started/overview-concepts.html deleted file mode 100644 index 855d22e109..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/overview-concepts.html +++ /dev/null @@ -1,57 +0,0 @@ - - - -Chapter3.Yocto Project Concepts - - - - - - - -
-

-Chapter3.Yocto Project Concepts

- -

- This chapter describes concepts for various areas of the Yocto Project. - Currently, topics include Yocto Project components, cross-development - generation, shared state (sstate) cache, runtime dependencies, - Pseudo and Fakeroot, x32 psABI, Wayland support, and Licenses. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-debugging.html b/documentation/getting-started/eclipse/html/getting-started/overview-debugging.html deleted file mode 100644 index b8b4c880e7..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/overview-debugging.html +++ /dev/null @@ -1,28 +0,0 @@ - - - -3.3.4.1.Debugging - - - - - - - -
-

-3.3.4.1.Debugging

-

- Seeing what metadata went into creating the input signature - of a shared state (sstate) task can be a useful debugging - aid. - This information is available in signature information - (siginfo) files in - SSTATE_DIR. - For information on how to view and interpret information in - siginfo files, see the - "Viewing Task Variable Dependencies" - section in the Yocto Project Development Tasks Manual. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-development-environment.html b/documentation/getting-started/eclipse/html/getting-started/overview-development-environment.html deleted file mode 100644 index c8030fee19..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/overview-development-environment.html +++ /dev/null @@ -1,56 +0,0 @@ - - - -Chapter2.The Yocto Project Development Environment - - - - - - - -
-

-Chapter2.The Yocto Project Development Environment

- -

- This chapter takes a look at the Yocto Project development - environment and also provides a detailed look at what goes on during - development in that environment. - The chapter provides Yocto Project Development environment concepts that - help you understand how work is accomplished in an open source environment, - which is very different as compared to work accomplished in a closed, - proprietary environment. -

-

- Specifically, this chapter addresses open source philosophy, workflows, - Git, source repositories, licensing, recipe syntax, and development - syntax. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-licenses.html b/documentation/getting-started/eclipse/html/getting-started/overview-licenses.html deleted file mode 100644 index eca1f71d2d..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/overview-licenses.html +++ /dev/null @@ -1,29 +0,0 @@ - - - -3.7.Licenses - - - - - - - -
-

-3.7.Licenses

-

- This section describes the mechanism by which the OpenEmbedded - build system tracks changes to licensing text. - The section also describes how to enable commercially licensed - recipes, which by default are disabled. -

-

- For information that can help you maintain compliance with - various open source licensing during the lifecycle of the product, - see the - "Maintaining Open Source License Compliance During Your Project's Lifecycle" - section in the Yocto Project Development Tasks Manual. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-manual-intro.html b/documentation/getting-started/eclipse/html/getting-started/overview-manual-intro.html deleted file mode 100644 index ab4e1f338f..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/overview-manual-intro.html +++ /dev/null @@ -1,23 +0,0 @@ - - - -Chapter1.The Yocto Project Overview Manual - - - - - - - -
-

-Chapter1.The Yocto Project Overview Manual

-
-

Table of Contents

-
-
1.1. Welcome
-
1.2. Other Information
-
-
-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-other-information.html b/documentation/getting-started/eclipse/html/getting-started/overview-other-information.html deleted file mode 100644 index 03210c6ebf..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/overview-other-information.html +++ /dev/null @@ -1,31 +0,0 @@ - - - -1.2.Other Information - - - - - - - -
-

-1.2.Other Information

-

- Because this manual presents information for many different - topics, supplemental information is recommended for full - comprehension. - For additional introductory information on the Yocto Project, see - the Yocto Project Website. - You can find an introductory to using the Yocto Project by working - through the - Yocto Project Quick Start. -

-

- For a comprehensive list of links and other documentation, see the - "Links and Related Documentation" - section in the Yocto Project Reference Manual. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-welcome.html b/documentation/getting-started/eclipse/html/getting-started/overview-welcome.html deleted file mode 100644 index 1bc34e081c..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/overview-welcome.html +++ /dev/null @@ -1,85 +0,0 @@ - - - -1.1.Welcome - - - - - - - -
-

-1.1.Welcome

-

- Welcome to the Yocto Project Overview Manual! - This manual introduces the Yocto Project by providing concepts, - software overviews, best-known-methods (BKMs), and any other - high-level introductory information suitable for a new Yocto - Project user. -

-

- The following list describes what you can get from this manual: -

-
    -
  • - Major Topic: - Provide a high-level description of this major topic. -

  • -
  • - Major Topic: - Provide a high-level description of this major topic. -

  • -
  • - Major Topic: - Provide a high-level description of this major topic. -

  • -
  • - Major Topic: - Provide a high-level description of this major topic. -

  • -
-

-

-

- This manual does not give you the following: -

-
    -
  • - Step-by-step Instructions for Development Tasks: - Instructional procedures reside in other manuals within - the Yocto Project documentation set. - For example, the - Yocto Project Development Tasks Manual - provides examples on how to perform various development - tasks. - As another example, the - Yocto Project Application Development and the Extensible Software Development Kit (eSDK) - manual contains detailed instructions on how to install an - SDK, which is used to develop applications for target - hardware. -

  • -
  • - Reference Material: - This type of material resides in an appropriate reference - manual. - For example, system variables are documented in the - Yocto Project Reference Manual. - As another example, the - Yocto Project Board Support Package (BSP) Developer's Guide - contains reference information on BSPs. -

  • -
  • - Detailed Public Information Not Specific to the - Yocto Project: - For example, exhaustive information on how to use the - Source Control Manager Git is better covered with Internet - searches and official Git Documentation than through the - Yocto Project documentation. -

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/package-feeds-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/package-feeds-dev-environment.html deleted file mode 100644 index ad3d67f660..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/package-feeds-dev-environment.html +++ /dev/null @@ -1,98 +0,0 @@ - - - -2.8.4.Package Feeds - - - - - - - -
-

-2.8.4.Package Feeds

-

- When the OpenEmbedded build system generates an image or an SDK, - it gets the packages from a package feed area located in the - Build Directory. - The - general Yocto Project Development Environment figure - shows this package feeds area in the upper-right corner. -

-

- This section looks a little closer into the package feeds area used - by the build system. - Here is a more detailed look at the area: -

-
-

-

-

- Package feeds are an intermediary step in the build process. - The OpenEmbedded build system provides classes to generate - different package types, and you specify which classes to enable - through the - PACKAGE_CLASSES - variable. - Before placing the packages into package feeds, - the build process validates them with generated output quality - assurance checks through the - insane - class. -

-

- The package feed area resides in the Build Directory. - The directory the build system uses to temporarily store packages - is determined by a combination of variables and the particular - package manager in use. - See the "Package Feeds" box in the illustration and note the - information to the right of that area. - In particular, the following defines where package files are - kept: -

-
    -
  • DEPLOY_DIR: - Defined as tmp/deploy in the Build - Directory. -

  • -
  • DEPLOY_DIR_*: - Depending on the package manager used, the package type - sub-folder. - Given RPM, IPK, or DEB packaging and tarball creation, the - DEPLOY_DIR_RPM, - DEPLOY_DIR_IPK, - DEPLOY_DIR_DEB, - or - DEPLOY_DIR_TAR, - variables are used, respectively. -

  • -
  • PACKAGE_ARCH: - Defines architecture-specific sub-folders. - For example, packages could exist for the i586 or qemux86 - architectures. -

  • -
-

-

-

- BitBake uses the do_package_write_* tasks to - generate packages and place them into the package holding area (e.g. - do_package_write_ipk for IPK packages). - See the - "do_package_write_deb", - "do_package_write_ipk", - "do_package_write_rpm", - and - "do_package_write_tar" - sections for additional information. - As an example, consider a scenario where an IPK packaging manager - is being used and package architecture support for both i586 - and qemux86 exist. - Packages for the i586 architecture are placed in - build/tmp/deploy/ipk/i586, while packages for - the qemux86 architecture are placed in - build/tmp/deploy/ipk/qemux86. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/package-splitting-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/package-splitting-dev-environment.html deleted file mode 100644 index 882d66c31c..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/package-splitting-dev-environment.html +++ /dev/null @@ -1,94 +0,0 @@ - - - -2.8.5.4.Package Splitting - - - - - - - -
-

-2.8.5.4.Package Splitting

-

- After source code is configured and compiled, the - OpenEmbedded build system analyzes - the results and splits the output into packages: -

-
-

-

-

- The - do_package - and - do_packagedata - tasks combine to analyze - the files found in the - D directory - and split them into subsets based on available packages and - files. - The analyzing process involves the following as well as other - items: splitting out debugging symbols, - looking at shared library dependencies between packages, - and looking at package relationships. - The do_packagedata task creates package - metadata based on the analysis such that the - OpenEmbedded build system can generate the final packages. - Working, staged, and intermediate results of the analysis - and package splitting process use these areas: -

-
    -
  • PKGD - - The destination directory for packages before they are - split. -

  • -
  • PKGDATA_DIR - - A shared, global-state directory that holds data - generated during the packaging process. -

  • -
  • PKGDESTWORK - - A temporary work area used by the - do_package task. -

  • -
  • PKGDEST - - The parent directory for packages after they have - been split. -

  • -
-

- The FILES - variable defines the files that go into each package in - PACKAGES. - If you want details on how this is accomplished, you can - look at the - package - class. -

-

- Depending on the type of packages being created (RPM, DEB, or - IPK), the do_package_write_* task - creates the actual packages and places them in the - Package Feed area, which is - ${TMPDIR}/deploy. - You can see the - "Package Feeds" - section for more detail on that part of the build process. -

-
-

Note

- Support for creating feeds directly from the - deploy/* directories does not exist. - Creating such feeds usually requires some kind of feed - maintenance mechanism that would upload the new packages - into an official package feed (e.g. the - ngstrm distribution). - This functionality is highly distribution-specific - and thus is not provided out of the box. -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/patching-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/patching-dev-environment.html deleted file mode 100644 index 60ae6b020b..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/patching-dev-environment.html +++ /dev/null @@ -1,48 +0,0 @@ - - - -2.8.5.2.Patching - - - - - - - -
-

-2.8.5.2.Patching

-

- Once source code is fetched and unpacked, BitBake locates - patch files and applies them to the source files: -

-
-

-

-

- The - do_patch - task processes recipes by - using the - SRC_URI - variable to locate applicable patch files, which by default - are *.patch or - *.diff files, or any file if - "apply=yes" is specified for the file in - SRC_URI. -

-

- BitBake finds and applies multiple patches for a single recipe - in the order in which it finds the patches. - Patches are applied to the recipe's source files located in the - S - directory. -

-

- For more information on how the source directories are - created, see the - "Source Fetching" - section. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/recipe-syntax.html b/documentation/getting-started/eclipse/html/getting-started/recipe-syntax.html deleted file mode 100644 index fcf46d9d35..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/recipe-syntax.html +++ /dev/null @@ -1,383 +0,0 @@ - - - -2.7.Recipe Syntax - - - - - - - -
-

-2.7.Recipe Syntax

-

- Understanding recipe file syntax is important for - writing recipes. - The following list overviews the basic items that make up a - BitBake recipe file. - For more complete BitBake syntax descriptions, see the - "Syntax and Operators" - chapter of the BitBake User Manual. -

-
    -
  • -

    Variable Assignments and Manipulations: - Variable assignments allow a value to be assigned to a - variable. - The assignment can be static text or might include - the contents of other variables. - In addition to the assignment, appending and prepending - operations are also supported.

    -

    The following example shows some of the ways - you can use variables in recipes: -

    -
    -     S = "${WORKDIR}/postfix-${PV}"
    -     CFLAGS += "-DNO_ASM"
    -     SRC_URI_append = " file://fixup.patch"
    -                
    -

    -

    -
  • -
  • -

    Functions: - Functions provide a series of actions to be performed. - You usually use functions to override the default - implementation of a task function or to complement - a default function (i.e. append or prepend to an - existing function). - Standard functions use sh shell - syntax, although access to OpenEmbedded variables and - internal methods are also available.

    -

    The following is an example function from the - sed recipe: -

    -
    -     do_install () {
    -         autotools_do_install
    -         install -d ${D}${base_bindir}
    -         mv ${D}${bindir}/sed ${D}${base_bindir}/sed
    -         rmdir ${D}${bindir}/
    -     }
    -                
    -

    - It is also possible to implement new functions that - are called between existing tasks as long as the - new functions are not replacing or complementing the - default functions. - You can implement functions in Python - instead of shell. - Both of these options are not seen in the majority of - recipes.

    -
  • -
  • -

    Keywords: - BitBake recipes use only a few keywords. - You use keywords to include common - functions (inherit), load parts - of a recipe from other files - (include and - require) and export variables - to the environment (export).

    -

    The following example shows the use of some of - these keywords: -

    -
    -     export POSTCONF = "${STAGING_BINDIR}/postconf"
    -     inherit autoconf
    -     require otherfile.inc
    -                
    -

    -

    -
  • -
  • -

    Comments: - Any lines that begin with the hash character - (#) are treated as comment lines - and are ignored: -

    -
    -     # This is a comment
    -                
    -

    -

    -
  • -
-

-

-

- This next list summarizes the most important and most commonly - used parts of the recipe syntax. - For more information on these parts of the syntax, you can - reference the - Syntax and Operators - chapter in the BitBake User Manual. -

-
    -
  • -

    Line Continuation: \ - - Use the backward slash (\) - character to split a statement over multiple lines. - Place the slash character at the end of the line that - is to be continued on the next line: -

    -
    -     VAR = "A really long \
    -            line"
    -                
    -

    -

    -
    -

    Note

    - You cannot have any characters including spaces - or tabs after the slash character. -
    -

    -

    -
  • -
  • -

    - Using Variables: ${...} - - Use the ${VARNAME} syntax to - access the contents of a variable: -

    -
    -     SRC_URI = "${SOURCEFORGE_MIRROR}/libpng/zlib-${PV}.tar.gz"
    -                
    -

    -

    -
    -

    Note

    - It is important to understand that the value of a - variable expressed in this form does not get - substituted automatically. - The expansion of these expressions happens - on-demand later (e.g. usually when a function that - makes reference to the variable executes). - This behavior ensures that the values are most - appropriate for the context in which they are - finally used. - On the rare occasion that you do need the variable - expression to be expanded immediately, you can use - the := operator instead of - = when you make the - assignment, but this is not generally needed. -
    -

    -

    -
  • -
  • -

    Quote All Assignments: "value" - - Use double quotes around the value in all variable - assignments. -

    -
    -     VAR1 = "${OTHERVAR}"
    -     VAR2 = "The version is ${PV}"
    -                
    -

    -

    -
  • -
  • -

    Conditional Assignment: ?= - - Conditional assignment is used to assign a value to - a variable, but only when the variable is currently - unset. - Use the question mark followed by the equal sign - (?=) to make a "soft" assignment - used for conditional assignment. - Typically, "soft" assignments are used in the - local.conf file for variables - that are allowed to come through from the external - environment. -

    -

    Here is an example where - VAR1 is set to "New value" if - it is currently empty. - However, if VAR1 has already been - set, it remains unchanged: -

    -
    -     VAR1 ?= "New value"
    -                
    -

    - In this next example, VAR1 - is left with the value "Original value": -

    -
    -     VAR1 = "Original value"
    -     VAR1 ?= "New value"
    -                
    -

    -

    -
  • -
  • -

    Appending: += - - Use the plus character followed by the equals sign - (+=) to append values to existing - variables. -

    -
    -

    Note

    - This operator adds a space between the existing - content of the variable and the new content. -
    -

    Here is an example: -

    -
    -     SRC_URI += "file://fix-makefile.patch"
    -                
    -

    -

    -
  • -
  • -

    Prepending: =+ - - Use the equals sign followed by the plus character - (=+) to prepend values to existing - variables. -

    -
    -

    Note

    - This operator adds a space between the new content - and the existing content of the variable. -
    -

    Here is an example: -

    -
    -     VAR =+ "Starts"
    -                
    -

    -

    -
  • -
  • -

    Appending: _append - - Use the _append operator to - append values to existing variables. - This operator does not add any additional space. - Also, the operator is applied after all the - +=, and - =+ operators have been applied and - after all = assignments have - occurred. -

    -

    The following example shows the space being - explicitly added to the start to ensure the appended - value is not merged with the existing value: -

    -
    -     SRC_URI_append = " file://fix-makefile.patch"
    -                
    -

    - You can also use the _append - operator with overrides, which results in the actions - only being performed for the specified target or - machine: -

    -
    -     SRC_URI_append_sh4 = " file://fix-makefile.patch"
    -                
    -

    -

    -
  • -
  • -

    Prepending: _prepend - - Use the _prepend operator to - prepend values to existing variables. - This operator does not add any additional space. - Also, the operator is applied after all the - +=, and - =+ operators have been applied and - after all = assignments have - occurred. -

    -

    The following example shows the space being - explicitly added to the end to ensure the prepended - value is not merged with the existing value: -

    -
    -     CFLAGS_prepend = "-I${S}/myincludes "
    -                
    -

    - You can also use the _prepend - operator with overrides, which results in the actions - only being performed for the specified target or - machine: -

    -
    -     CFLAGS_prepend_sh4 = "-I${S}/myincludes "
    -                
    -

    -

    -
  • -
  • -

    Overrides: - - You can use overrides to set a value conditionally, - typically based on how the recipe is being built. - For example, to set the - KBRANCH - variable's value to "standard/base" for any target - MACHINE, - except for qemuarm where it should be set to - "standard/arm-versatile-926ejs", you would do the - following: -

    -
    -     KBRANCH = "standard/base"
    -     KBRANCH_qemuarm  = "standard/arm-versatile-926ejs"
    -                
    -

    - Overrides are also used to separate alternate values - of a variable in other situations. - For example, when setting variables such as - FILES - and - RDEPENDS - that are specific to individual packages produced by - a recipe, you should always use an override that - specifies the name of the package. -

    -
  • -
  • Indentation: - Use spaces for indentation rather than than tabs. - For shell functions, both currently work. - However, it is a policy decision of the Yocto Project - to use tabs in shell functions. - Realize that some layers have a policy to use spaces - for all indentation. -

  • -
  • -

    Using Python for Complex Operations: ${@python_code} - - For more advanced processing, it is possible to use - Python code during variable assignments (e.g. - search and replacement on a variable).

    -

    You indicate Python code using the - ${@python_code} - syntax for the variable assignment: -

    -
    -     SRC_URI = "ftp://ftp.info-zip.org/pub/infozip/src/zip${@d.getVar('PV',1).replace('.', '')}.tgz
    -                
    -

    -

    -
  • -
  • Shell Function Syntax: - Write shell functions as if you were writing a shell - script when you describe a list of actions to take. - You should ensure that your script works with a generic - sh and that it does not require - any bash or other shell-specific - functionality. - The same considerations apply to various system - utilities (e.g. sed, - grep, awk, - and so forth) that you might wish to use. - If in doubt, you should check with multiple - implementations - including those from BusyBox. -

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/repositories-tags-and-branches.html b/documentation/getting-started/eclipse/html/getting-started/repositories-tags-and-branches.html deleted file mode 100644 index d813948375..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/repositories-tags-and-branches.html +++ /dev/null @@ -1,173 +0,0 @@ - - - -2.4.1.Repositories, Tags, and Branches - - - - - - - -
-

-2.4.1.Repositories, Tags, and Branches

-

- As mentioned briefly in the previous section and also in the - "Workflows" section, - the Yocto Project maintains source repositories at - http://git.yoctoproject.org/cgit.cgi. - If you look at this web-interface of the repositories, each item - is a separate Git repository. -

-

- Git repositories use branching techniques that track content - change (not files) within a project (e.g. a new feature or updated - documentation). - Creating a tree-like structure based on project divergence allows - for excellent historical information over the life of a project. - This methodology also allows for an environment from which you can - do lots of local experimentation on projects as you develop - changes or new features. -

-

- A Git repository represents all development efforts for a given - project. - For example, the Git repository poky contains - all changes and developments for Poky over the course of its - entire life. - That means that all changes that make up all releases are captured. - The repository maintains a complete history of changes. -

-

- You can create a local copy of any repository by "cloning" it - with the git clone command. - When you clone a Git repository, you end up with an identical - copy of the repository on your development system. - Once you have a local copy of a repository, you can take steps to - develop locally. - For examples on how to clone Git repositories, see the - "Working With Yocto Project Source Files" - section in the Yocto Project Development Tasks Manual. -

-

- It is important to understand that Git tracks content change and - not files. - Git uses "branches" to organize different development efforts. - For example, the poky repository has - several branches that include the current "sumo" - branch, the "master" branch, and many branches for past - Yocto Project releases. - You can see all the branches by going to - http://git.yoctoproject.org/cgit.cgi/poky/ and - clicking on the - [...] - link beneath the "Branch" heading. -

-

- Each of these branches represents a specific area of development. - The "master" branch represents the current or most recent - development. - All other branches represent offshoots of the "master" branch. -

-

- When you create a local copy of a Git repository, the copy has - the same set of branches as the original. - This means you can use Git to create a local working area - (also called a branch) that tracks a specific development branch - from the upstream source Git repository. - in other words, you can define your local Git environment to - work on any development branch in the repository. - To help illustrate, consider the following example Git commands: -

-
-     $ cd ~
-     $ git clone git://git.yoctoproject.org/poky
-     $ cd poky
-     $ git checkout -b sumo origin/sumo
-            
-

- In the previous example after moving to the home directory, the - git clone command creates a - local copy of the upstream poky Git repository. - By default, Git checks out the "master" branch for your work. - After changing the working directory to the new local repository - (i.e. poky), the - git checkout command creates - and checks out a local branch named "sumo", which - tracks the upstream "origin/sumo" branch. - Changes you make while in this branch would ultimately affect - the upstream "sumo" branch of the - poky repository. -

-

- It is important to understand that when you create and checkout a - local working branch based on a branch name, - your local environment matches the "tip" of that particular - development branch at the time you created your local branch, - which could be different from the files in the "master" branch - of the upstream repository. - In other words, creating and checking out a local branch based on - the "sumo" branch name is not the same as - cloning and checking out the "master" branch if the repository. - Keep reading to see how you create a local snapshot of a Yocto - Project Release. -

-

- Git uses "tags" to mark specific changes in a repository. - Typically, a tag is used to mark a special point such as the final - change before a project is released. - You can see the tags used with the poky Git - repository by going to - http://git.yoctoproject.org/cgit.cgi/poky/ and - clicking on the - [...] - link beneath the "Tag" heading. -

-

- Some key tags for the poky are - jethro-14.0.3, - morty-16.0.1, - pyro-17.0.0, and - sumo-20.0.0. - These tags represent Yocto Project releases. -

-

- When you create a local copy of the Git repository, you also - have access to all the tags in the upstream repository. - Similar to branches, you can create and checkout a local working - Git branch based on a tag name. - When you do this, you get a snapshot of the Git repository that - reflects the state of the files when the change was made associated - with that tag. - The most common use is to checkout a working branch that matches - a specific Yocto Project release. - Here is an example: -

-
-     $ cd ~
-     $ git clone git://git.yoctoproject.org/poky
-     $ cd poky
-     $ git fetch --all --tags --prune
-     $ git checkout tags/pyro-17.0.0 -b my-pyro-17.0.0
-            
-

- In this example, the name of the top-level directory of your - local Yocto Project repository is poky. - After moving to the poky directory, the - git fetch command makes all the upstream - tags available locally in your repository. - Finally, the git checkout command - creates and checks out a branch named "my-pyro-17.0.0" that is - based on the specific change upstream in the repository - associated with the "pyro-17.0.0" tag. - The files in your repository now exactly match that particular - Yocto Project release as it is tagged in the upstream Git - repository. - It is important to understand that when you create and - checkout a local working branch based on a tag, your environment - matches a specific point in time and not the entire development - branch (i.e. the "tip" of the branch). -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/running-weston.html b/documentation/getting-started/eclipse/html/getting-started/running-weston.html deleted file mode 100644 index b68f574134..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/running-weston.html +++ /dev/null @@ -1,53 +0,0 @@ - - - -3.6.3.Running Weston - - - - - - - -
-

-3.6.3.Running Weston

-

- To run Weston inside X11, enabling it as described earlier and - building a Sato image is sufficient. - If you are running your image under Sato, a Weston Launcher - appears in the "Utility" category. -

-

- Alternatively, you can run Weston through the command-line - interpretor (CLI), which is better suited for development work. - To run Weston under the CLI, you need to do the following after - your image is built: -

-
    -
  1. -

    - Run these commands to export - XDG_RUNTIME_DIR: -

    -
    -     mkdir -p /tmp/$USER-weston
    -     chmod 0700 /tmp/$USER-weston
    -     export XDG_RUNTIME_DIR=/tmp/$USER-weston
    -                        
    -

    -

    -
  2. -
  3. -

    - Launch Weston in the shell: -

    -
    -     weston
    -                        
    -
  4. -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/scms.html b/documentation/getting-started/eclipse/html/getting-started/scms.html deleted file mode 100644 index f2ec54340c..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/scms.html +++ /dev/null @@ -1,42 +0,0 @@ - - - -2.8.3.3.Source Control Managers (Optional) - - - - - - - -
-

-2.8.3.3.Source Control Managers (Optional)

-

- Another place the build system can get source files from is - through an SCM such as Git or Subversion. - In this case, a repository is cloned or checked out. - The - do_fetch - task inside BitBake uses - the SRC_URI - variable and the argument's prefix to determine the correct - fetcher module. -

-
-

Note

- For information on how to have the OpenEmbedded build system - generate tarballs for Git repositories and place them in the - DL_DIR - directory, see the - BB_GENERATE_MIRROR_TARBALLS - variable. -
-

- When fetching a repository, BitBake uses the - SRCREV - variable to determine the specific revision from which to - build. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/sdk-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/sdk-dev-environment.html deleted file mode 100644 index d2cd6a480e..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/sdk-dev-environment.html +++ /dev/null @@ -1,150 +0,0 @@ - - - -2.8.7.Application Development SDK - - - - - - - -
-

-2.8.7.Application Development SDK

-

- In the - general Yocto Project Development Environment figure, - the output labeled "Application Development SDK" represents an - SDK. - The SDK generation process differs depending on whether you build - a standard SDK - (e.g. bitbake -c populate_sdk imagename) - or an extensible SDK - (e.g. bitbake -c populate_sdk_ext imagename). - This section is going to take a closer look at this output: -

-
-

-

-

- The specific form of this output is a self-extracting - SDK installer (*.sh) that, when run, - installs the SDK, which consists of a cross-development - toolchain, a set of libraries and headers, and an SDK - environment setup script. - Running this installer essentially sets up your - cross-development environment. - You can think of the cross-toolchain as the "host" - part because it runs on the SDK machine. - You can think of the libraries and headers as the "target" - part because they are built for the target hardware. - The environment setup script is added so that you can initialize - the environment before using the tools. -

-
-

Notes

-
-
-

- Once built, the SDK installers are written out to the - deploy/sdk folder inside the - Build Directory - as shown in the figure at the beginning of this section. - Depending on the type of SDK, several variables exist that help - configure these files. - The following list shows the variables associated with a standard - SDK: -

-
    -
  • DEPLOY_DIR: - Points to the deploy - directory.

  • -
  • SDKMACHINE: - Specifies the architecture of the machine - on which the cross-development tools are run to - create packages for the target hardware. -

  • -
  • SDKIMAGE_FEATURES: - Lists the features to include in the "target" part - of the SDK. -

  • -
  • TOOLCHAIN_HOST_TASK: - Lists packages that make up the host - part of the SDK (i.e. the part that runs on - the SDKMACHINE). - When you use - bitbake -c populate_sdk imagename - to create the SDK, a set of default packages - apply. - This variable allows you to add more packages. -

  • -
  • TOOLCHAIN_TARGET_TASK: - Lists packages that make up the target part - of the SDK (i.e. the part built for the - target hardware). -

  • -
  • SDKPATH: - Defines the default SDK installation path offered by the - installation script. -

  • -
-

- This next list, shows the variables associated with an extensible - SDK: -

-
    -
  • DEPLOY_DIR: - Points to the deploy directory. -

  • -
  • SDK_EXT_TYPE: - Controls whether or not shared state artifacts are copied - into the extensible SDK. - By default, all required shared state artifacts are copied - into the SDK. -

  • -
  • SDK_INCLUDE_PKGDATA: - Specifies whether or not packagedata will be included in - the extensible SDK for all recipes in the "world" target. -

  • -
  • SDK_INCLUDE_TOOLCHAIN: - Specifies whether or not the toolchain will be included - when building the extensible SDK. -

  • -
  • SDK_LOCAL_CONF_WHITELIST: - A list of variables allowed through from the build system - configuration into the extensible SDK configuration. -

  • -
  • SDK_LOCAL_CONF_BLACKLIST: - A list of variables not allowed through from the build - system configuration into the extensible SDK configuration. -

  • -
  • SDK_INHERIT_BLACKLIST: - A list of classes to remove from the - INHERIT - value globally within the extensible SDK configuration. -

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/sdk-generation-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/sdk-generation-dev-environment.html deleted file mode 100644 index 1dfda5fab5..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/sdk-generation-dev-environment.html +++ /dev/null @@ -1,72 +0,0 @@ - - - -2.8.5.6.SDK Generation - - - - - - - -
-

-2.8.5.6.SDK Generation

-

- The OpenEmbedded build system uses BitBake to generate the - Software Development Kit (SDK) installer script for both the - standard and extensible SDKs: - -

-
-

Note

- For more information on the cross-development toolchain - generation, see the - "Cross-Development Toolchain Generation" - section. - For information on advantages gained when building a - cross-development toolchain using the - do_populate_sdk - task, see the - "Building an SDK Installer" - section in the Yocto Project Application Development and the - Extensible Software Development Kit (SDK) manual. -
-

- Like image generation, the SDK script process consists of - several stages and depends on many variables. - The do_populate_sdk and - do_populate_sdk_ext tasks use these - key variables to help create the list of packages to actually - install. - For information on the variables listed in the figure, see the - "Application Development SDK" - section. -

-

- The do_populate_sdk task helps create - the standard SDK and handles two parts: a target part and a - host part. - The target part is the part built for the target hardware and - includes libraries and headers. - The host part is the part of the SDK that runs on the - SDKMACHINE. -

-

- The do_populate_sdk_ext task helps create - the extensible SDK and handles host and target parts - differently than its counter part does for the standard SDK. - For the extensible SDK, the task encapsulates the build system, - which includes everything needed (host and target) for the SDK. -

-

- Regardless of the type of SDK being constructed, the - tasks perform some cleanup after which a cross-development - environment setup script and any needed configuration files - are created. - The final output is the Cross-development - toolchain installation script (.sh file), - which includes the environment setup script. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/setscene-tasks-and-shared-state.html b/documentation/getting-started/eclipse/html/getting-started/setscene-tasks-and-shared-state.html deleted file mode 100644 index 644e404b66..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/setscene-tasks-and-shared-state.html +++ /dev/null @@ -1,122 +0,0 @@ - - - -2.8.5.8.Setscene Tasks and Shared State - - - - - - - -
-

-2.8.5.8.Setscene Tasks and Shared State

-

- The description of tasks so far assumes that BitBake needs to - build everything and there are no prebuilt objects available. - BitBake does support skipping tasks if prebuilt objects are - available. - These objects are usually made available in the form of a - shared state (sstate) cache. -

-
-

Note

- For information on variables affecting sstate, see the - SSTATE_DIR - and - SSTATE_MIRRORS - variables. -
-

-

-

- The idea of a setscene task (i.e - do_taskname_setscene) - is a version of the task where - instead of building something, BitBake can skip to the end - result and simply place a set of files into specific locations - as needed. - In some cases, it makes sense to have a setscene task variant - (e.g. generating package files in the - do_package_write_* task). - In other cases, it does not make sense, (e.g. a - do_patch - task or - do_unpack - task) since the work involved would be equal to or greater than - the underlying task. -

-

- In the OpenEmbedded build system, the common tasks that have - setscene variants are - do_package, - do_package_write_*, - do_deploy, - do_packagedata, - and - do_populate_sysroot. - Notice that these are most of the tasks whose output is an - end result. -

-

- The OpenEmbedded build system has knowledge of the relationship - between these tasks and other tasks that precede them. - For example, if BitBake runs - do_populate_sysroot_setscene for - something, there is little point in running any of the - do_fetch, do_unpack, - do_patch, - do_configure, - do_compile, and - do_install tasks. - However, if do_package needs to be run, - BitBake would need to run those other tasks. -

-

- It becomes more complicated if everything can come from an - sstate cache because some objects are simply not required at - all. - For example, you do not need a compiler or native tools, such - as quilt, if there is nothing to compile or patch. - If the do_package_write_* packages are - available from sstate, BitBake does not need the - do_package task data. -

-

- To handle all these complexities, BitBake runs in two phases. - The first is the "setscene" stage. - During this stage, BitBake first checks the sstate cache for - any targets it is planning to build. - BitBake does a fast check to see if the object exists rather - than a complete download. - If nothing exists, the second phase, which is the setscene - stage, completes and the main build proceeds. -

-

- If objects are found in the sstate cache, the OpenEmbedded - build system works backwards from the end targets specified - by the user. - For example, if an image is being built, the OpenEmbedded build - system first looks for the packages needed for that image and - the tools needed to construct an image. - If those are available, the compiler is not needed. - Thus, the compiler is not even downloaded. - If something was found to be unavailable, or the download or - setscene task fails, the OpenEmbedded build system then tries - to install dependencies, such as the compiler, from the cache. -

-

- The availability of objects in the sstate cache is handled by - the function specified by the - BB_HASHCHECK_FUNCTION - variable and returns a list of the objects that are available. - The function specified by the - BB_SETSCENE_DEPVALID - variable is the function that determines whether a given - dependency needs to be followed, and whether for any given - relationship the function needs to be passed. - The function returns a True or False value. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/shared-state-cache.html b/documentation/getting-started/eclipse/html/getting-started/shared-state-cache.html deleted file mode 100644 index c5c6be04a3..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/shared-state-cache.html +++ /dev/null @@ -1,93 +0,0 @@ - - - -3.3.Shared State Cache - - - - - - - -
-

-3.3.Shared State Cache

-

- By design, the OpenEmbedded build system builds everything from - scratch unless BitBake can determine that parts do not need to be - rebuilt. - Fundamentally, building from scratch is attractive as it means all - parts are built fresh and there is no possibility of stale data - causing problems. - When developers hit problems, they typically default back to - building from scratch so they know the state of things from the - start. -

-

- Building an image from scratch is both an advantage and a - disadvantage to the process. - As mentioned in the previous paragraph, building from scratch - ensures that everything is current and starts from a known state. - However, building from scratch also takes much longer as it - generally means rebuilding things that do not necessarily need - to be rebuilt. -

-

- The Yocto Project implements shared state code that supports - incremental builds. - The implementation of the shared state code answers the following - questions that were fundamental roadblocks within the OpenEmbedded - incremental build support system: -

-
    -
  • - What pieces of the system have changed and what pieces have - not changed? -

  • -
  • - How are changed pieces of software removed and replaced? -

  • -
  • - How are pre-built components that do not need to be rebuilt - from scratch used when they are available? -

  • -
-

-

-

- For the first question, the build system detects changes in the - "inputs" to a given task by creating a checksum (or signature) of - the task's inputs. - If the checksum changes, the system assumes the inputs have changed - and the task needs to be rerun. - For the second question, the shared state (sstate) code tracks - which tasks add which output to the build process. - This means the output from a given task can be removed, upgraded - or otherwise manipulated. - The third question is partly addressed by the solution for the - second question assuming the build system can fetch the sstate - objects from remote locations and install them if they are deemed - to be valid. -

-
-

Note

- The OpenEmbedded build system does not maintain - PR - information as part of the shared state packages. - Consequently, considerations exist that affect maintaining - shared state feeds. - For information on how the OpenEmbedded build system - works with packages and can track incrementing - PR information, see the - "Automatically Incrementing a Binary Package Revision Number" - section in the Yocto Project Development Tasks Manual. -
-

-

-

- The rest of this section goes into detail about the overall - incremental build architecture, the checksums (signatures), shared - state, and some tips and tricks. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/shared-state.html b/documentation/getting-started/eclipse/html/getting-started/shared-state.html deleted file mode 100644 index 4389684f3b..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/shared-state.html +++ /dev/null @@ -1,268 +0,0 @@ - - - -3.3.3.Shared State - - - - - - - -
-

-3.3.3.Shared State

-

- Checksums and dependencies, as discussed in the previous - section, solve half the problem of supporting a shared state. - The other part of the problem is being able to use checksum - information during the build and being able to reuse or rebuild - specific components. -

-

- The - sstate - class is a relatively generic implementation of how to - "capture" a snapshot of a given task. - The idea is that the build process does not care about the - source of a task's output. - Output could be freshly built or it could be downloaded and - unpacked from somewhere - the build process does not need to - worry about its origin. -

-

- There are two types of output, one is just about creating a - directory in - WORKDIR. - A good example is the output of either - do_install - or - do_package. - The other type of output occurs when a set of data is merged - into a shared directory tree such as the sysroot. -

-

- The Yocto Project team has tried to keep the details of the - implementation hidden in sstate class. - From a user's perspective, adding shared state wrapping to a task - is as simple as this - do_deploy - example taken from the - deploy - class: -

-
-     DEPLOYDIR = "${WORKDIR}/deploy-${PN}"
-     SSTATETASKS += "do_deploy"
-     do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"
-     do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"
-
-     python do_deploy_setscene () {
-         sstate_setscene(d)
-     }
-     addtask do_deploy_setscene
-     do_deploy[dirs] = "${DEPLOYDIR} ${B}"
-                
-

- The following list explains the previous example: -

-
    -
  • - Adding "do_deploy" to SSTATETASKS - adds some required sstate-related processing, which is - implemented in the - sstate - class, to before and after the - do_deploy - task. -

  • -
  • - The - do_deploy[sstate-inputdirs] = "${DEPLOYDIR}" - declares that do_deploy places its - output in ${DEPLOYDIR} when run - normally (i.e. when not using the sstate cache). - This output becomes the input to the shared state cache. -

  • -
  • -

    - The - do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}" - line causes the contents of the shared state cache to be - copied to ${DEPLOY_DIR_IMAGE}. -

    -
    -

    Note

    - If do_deploy is not already in - the shared state cache or if its input checksum - (signature) has changed from when the output was - cached, the task will be run to populate the shared - state cache, after which the contents of the shared - state cache is copied to - ${DEPLOY_DIR_IMAGE}. - If do_deploy is in the shared - state cache and its signature indicates that the - cached output is still valid (i.e. if no - relevant task inputs have changed), then the - contents of the shared state cache will be copied - directly to - ${DEPLOY_DIR_IMAGE} by the - do_deploy_setscene task - instead, skipping the - do_deploy task. -
    -

    -

    -
  • -
  • -

    - The following task definition is glue logic needed to - make the previous settings effective: -

    -
    -     python do_deploy_setscene () {
    -         sstate_setscene(d)
    -     }
    -     addtask do_deploy_setscene
    -                        
    -

    - sstate_setscene() takes the flags - above as input and accelerates the - do_deploy task through the - shared state cache if possible. - If the task was accelerated, - sstate_setscene() returns True. - Otherwise, it returns False, and the normal - do_deploy task runs. - For more information, see the - "setscene" - section in the BitBake User Manual. -

    -
  • -
  • -

    - The do_deploy[dirs] = "${DEPLOYDIR} ${B}" - line creates ${DEPLOYDIR} and - ${B} before the - do_deploy task runs, and also sets - the current working directory of - do_deploy to - ${B}. - For more information, see the - "Variable Flags" - section in the BitBake User Manual. -

    -
    -

    Note

    - In cases where - sstate-inputdirs and - sstate-outputdirs would be the - same, you can use - sstate-plaindirs. - For example, to preserve the - ${PKGD} and - ${PKGDEST} output from the - do_package - task, use the following: -
    -     do_package[sstate-plaindirs] = "${PKGD} ${PKGDEST}"
    -                            
    -
    -

    -

    -
  • -
  • -

    - sstate-inputdirs and - sstate-outputdirs can also be used - with multiple directories. - For example, the following declares - PKGDESTWORK and - SHLIBWORK as shared state - input directories, which populates the shared state - cache, and PKGDATA_DIR and - SHLIBSDIR as the corresponding - shared state output directories: -

    -
    -     do_package[sstate-inputdirs] = "${PKGDESTWORK} ${SHLIBSWORKDIR}"
    -     do_package[sstate-outputdirs] = "${PKGDATA_DIR} ${SHLIBSDIR}"
    -                        
    -

    -

    -
  • -
  • -

    - These methods also include the ability to take a - lockfile when manipulating shared state directory - structures, for cases where file additions or removals - are sensitive: -

    -
    -     do_package[sstate-lockfile] = "${PACKAGELOCK}"
    -                        
    -

    -

    -
  • -
-

-

-

- Behind the scenes, the shared state code works by looking in - SSTATE_DIR - and - SSTATE_MIRRORS - for shared state files. - Here is an example: -

-
-     SSTATE_MIRRORS ?= "\
-     file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
-     file://.* file:///some/local/dir/sstate/PATH"
-                
-

-

-
-

Note

- The shared state directory - (SSTATE_DIR) is organized into - two-character subdirectories, where the subdirectory - names are based on the first two characters of the hash. - If the shared state directory structure for a mirror has the - same structure as SSTATE_DIR, you must - specify "PATH" as part of the URI to enable the build system - to map to the appropriate subdirectory. -
-

-

-

- The shared state package validity can be detected just by - looking at the filename since the filename contains the task - checksum (or signature) as described earlier in this section. - If a valid shared state package is found, the build process - downloads it and uses it to accelerate the task. -

-

- The build processes use the *_setscene - tasks for the task acceleration phase. - BitBake goes through this phase before the main execution - code and tries to accelerate any tasks for which it can find - shared state packages. - If a shared state package for a task is available, the - shared state package is used. - This means the task and any tasks on which it is dependent - are not executed. -

-

- As a real world example, the aim is when building an IPK-based - image, only the - do_package_write_ipk - tasks would have their shared state packages fetched and - extracted. - Since the sysroot is not used, it would never get extracted. - This is another reason why a task-based approach is preferred - over a recipe-based approach, which would have to install the - output from every task. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/software-layer.html b/documentation/getting-started/eclipse/html/getting-started/software-layer.html deleted file mode 100644 index 26e169a281..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/software-layer.html +++ /dev/null @@ -1,27 +0,0 @@ - - - -2.8.2.3.Software Layer - - - - - - - -
-

-2.8.2.3.Software Layer

-

- The software layer provides the Metadata for additional - software packages used during the build. - This layer does not include Metadata that is specific to the - distribution or the machine, which are found in their - respective layers. -

-

- This layer contains any new recipes that your project needs - in the form of recipe files. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/source-fetching-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/source-fetching-dev-environment.html deleted file mode 100644 index afcdafdc76..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/source-fetching-dev-environment.html +++ /dev/null @@ -1,93 +0,0 @@ - - - -2.8.5.1.Source Fetching - - - - - - - -
-

-2.8.5.1.Source Fetching

-

- The first stages of building a recipe are to fetch and unpack - the source code: -

-
-

-

-

- The - do_fetch - and - do_unpack - tasks fetch the source files and unpack them into the work - directory. -

-
-

Note

- For every local file (e.g. file://) - that is part of a recipe's - SRC_URI - statement, the OpenEmbedded build system takes a checksum - of the file for the recipe and inserts the checksum into - the signature for the do_fetch. - If any local file has been modified, the - do_fetch task and all tasks that - depend on it are re-executed. -
-

- By default, everything is accomplished in the - Build Directory, - which has a defined structure. - For additional general information on the Build Directory, - see the - "build/" - section in the Yocto Project Reference Manual. -

-

- Unpacked source files are pointed to by the - S - variable. - Each recipe has an area in the Build Directory where the - unpacked source code resides. - The name of that directory for any given recipe is defined from - several different variables. - You can see the variables that define these directories - by looking at the figure: -

-
    -
  • TMPDIR - - The base directory where the OpenEmbedded build system - performs all its work during the build. -

  • -
  • PACKAGE_ARCH - - The architecture of the built package or packages. -

  • -
  • TARGET_OS - - The operating system of the target device. -

  • -
  • PN - - The name of the built package. -

  • -
  • PV - - The version of the recipe used to build the package. -

  • -
  • PR - - The revision of the recipe used to build the package. -

  • -
  • WORKDIR - - The location within TMPDIR where - a specific package is built. -

  • -
  • S - - Contains the unpacked source files for a given recipe. -

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/source-mirrors.html b/documentation/getting-started/eclipse/html/getting-started/source-mirrors.html deleted file mode 100644 index 178903c96e..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/source-mirrors.html +++ /dev/null @@ -1,37 +0,0 @@ - - - -2.8.3.4.Source Mirror(s) - - - - - - - -
-

-2.8.3.4.Source Mirror(s)

-

- Two kinds of mirrors exist: pre-mirrors and regular mirrors. - The - PREMIRRORS - and - MIRRORS - variables point to these, respectively. - BitBake checks pre-mirrors before looking upstream for any - source files. - Pre-mirrors are appropriate when you have a shared directory - that is not a directory defined by the - DL_DIR - variable. - A Pre-mirror typically points to a shared directory that is - local to your organization. -

-

- Regular mirrors can be any site across the Internet that is - used as an alternative location for source code should the - primary site not be functioning for some reason or another. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/sources-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/sources-dev-environment.html deleted file mode 100644 index ab7718074f..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/sources-dev-environment.html +++ /dev/null @@ -1,80 +0,0 @@ - - - -2.8.3.Sources - - - - - - - -
-

-2.8.3.Sources

-

- In order for the OpenEmbedded build system to create an image or - any target, it must be able to access source files. - The - general Yocto Project Development Environment figure - represents source files using the "Upstream Project Releases", - "Local Projects", and "SCMs (optional)" boxes. - The figure represents mirrors, which also play a role in locating - source files, with the "Source Mirror(s)" box. -

-

- The method by which source files are ultimately organized is - a function of the project. - For example, for released software, projects tend to use tarballs - or other archived files that can capture the state of a release - guaranteeing that it is statically represented. - On the other hand, for a project that is more dynamic or - experimental in nature, a project might keep source files in a - repository controlled by a Source Control Manager (SCM) such as - Git. - Pulling source from a repository allows you to control - the point in the repository (the revision) from which you want to - build software. - Finally, a combination of the two might exist, which would give the - consumer a choice when deciding where to get source files. -

-

- BitBake uses the - SRC_URI - variable to point to source files regardless of their location. - Each recipe must have a SRC_URI variable - that points to the source. -

-

- Another area that plays a significant role in where source files - come from is pointed to by the - DL_DIR - variable. - This area is a cache that can hold previously downloaded source. - You can also instruct the OpenEmbedded build system to create - tarballs from Git repositories, which is not the default behavior, - and store them in the DL_DIR by using the - BB_GENERATE_MIRROR_TARBALLS - variable. -

-

- Judicious use of a DL_DIR directory can - save the build system a trip across the Internet when looking - for files. - A good method for using a download directory is to have - DL_DIR point to an area outside of your - Build Directory. - Doing so allows you to safely delete the Build Directory - if needed without fear of removing any downloaded source file. -

-

- The remainder of this section provides a deeper look into the - source files and the mirrors. - Here is a more detailed look at the source file area of the - base figure: -

-
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/stamp-files-and-the-rerunning-of-tasks.html b/documentation/getting-started/eclipse/html/getting-started/stamp-files-and-the-rerunning-of-tasks.html deleted file mode 100644 index b649c69b2b..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/stamp-files-and-the-rerunning-of-tasks.html +++ /dev/null @@ -1,83 +0,0 @@ - - - -2.8.5.7.Stamp Files and the Rerunning of Tasks - - - - - - - -
-

-2.8.5.7.Stamp Files and the Rerunning of Tasks

-

- For each task that completes successfully, BitBake writes a - stamp file into the - STAMPS_DIR - directory. - The beginning of the stamp file's filename is determined by the - STAMP - variable, and the end of the name consists of the task's name - and current - input checksum. -

-
-

Note

- This naming scheme assumes that - BB_SIGNATURE_HANDLER - is "OEBasicHash", which is almost always the case in - current OpenEmbedded. -
-

- To determine if a task needs to be rerun, BitBake checks if a - stamp file with a matching input checksum exists for the task. - If such a stamp file exists, the task's output is assumed to - exist and still be valid. - If the file does not exist, the task is rerun. -

-
-

Note

-

The stamp mechanism is more general than the shared - state (sstate) cache mechanism described in the - "Setscene Tasks and Shared State" - section. - BitBake avoids rerunning any task that has a valid - stamp file, not just tasks that can be accelerated through - the sstate cache.

-

However, you should realize that stamp files only - serve as a marker that some work has been done and that - these files do not record task output. - The actual task output would usually be somewhere in - TMPDIR - (e.g. in some recipe's - WORKDIR.) - What the sstate cache mechanism adds is a way to cache task - output that can then be shared between build machines. -

-
-

- Since STAMPS_DIR is usually a subdirectory - of TMPDIR, removing - TMPDIR will also remove - STAMPS_DIR, which means tasks will - properly be rerun to repopulate TMPDIR. -

-

- If you want some task to always be considered "out of date", - you can mark it with the - nostamp - varflag. - If some other task depends on such a task, then that task will - also always be considered out of date, which might not be what - you want. -

-

- For details on how to view information about a task's - signature, see the - "Viewing Task Variable Dependencies" - section in the Yocto Project Development Tasks Manual. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/tips-and-tricks.html b/documentation/getting-started/eclipse/html/getting-started/tips-and-tricks.html deleted file mode 100644 index d0c8522d95..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/tips-and-tricks.html +++ /dev/null @@ -1,22 +0,0 @@ - - - -3.3.4.Tips and Tricks - - - - - - - -
-

-3.3.4.Tips and Tricks

-

- The code in the build system that supports incremental builds - is not simple code. - This section presents some tips and tricks that help you work - around issues related to shared state code. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/upstream-project-releases.html b/documentation/getting-started/eclipse/html/getting-started/upstream-project-releases.html deleted file mode 100644 index ef9bc18dde..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/upstream-project-releases.html +++ /dev/null @@ -1,25 +0,0 @@ - - - -2.8.3.1.Upstream Project Releases - - - - - - - -
-

-2.8.3.1.Upstream Project Releases

-

- Upstream project releases exist anywhere in the form of an - archived file (e.g. tarball or zip file). - These files correspond to individual recipes. - For example, the figure uses specific releases each for - BusyBox, Qt, and Dbus. - An archive file can be for any released product that can be - built using a recipe. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/user-configuration.html b/documentation/getting-started/eclipse/html/getting-started/user-configuration.html deleted file mode 100644 index 6f10791e7a..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/user-configuration.html +++ /dev/null @@ -1,232 +0,0 @@ - - - -2.8.1.User Configuration - - - - - - - -
-

-2.8.1.User Configuration

-

- User configuration helps define the build. - Through user configuration, you can tell BitBake the - target architecture for which you are building the image, - where to store downloaded source, and other build properties. -

-

- The following figure shows an expanded representation of the - "User Configuration" box of the - general Yocto Project Development Environment figure: -

-

-

-
-

-

-

- BitBake needs some basic configuration files in order to complete - a build. - These files are *.conf files. - The minimally necessary ones reside as example files in the - Source Directory. - For simplicity, this section refers to the Source Directory as - the "Poky Directory." -

-

- When you clone the poky Git repository or you - download and unpack a Yocto Project release, you can set up the - Source Directory to be named anything you want. - For this discussion, the cloned repository uses the default - name poky. -

-
-

Note

- The Poky repository is primarily an aggregation of existing - repositories. - It is not a canonical upstream source. -
-

-

-

- The meta-poky layer inside Poky contains - a conf directory that has example - configuration files. - These example files are used as a basis for creating actual - configuration files when you source the build environment - script - (i.e. - oe-init-build-env). -

-

- Sourcing the build environment script creates a - Build Directory - if one does not already exist. - BitBake uses the Build Directory for all its work during builds. - The Build Directory has a conf directory that - contains default versions of your local.conf - and bblayers.conf configuration files. - These default configuration files are created only if versions - do not already exist in the Build Directory at the time you - source the build environment setup script. -

-

- Because the Poky repository is fundamentally an aggregation of - existing repositories, some users might be familiar with running - the oe-init-build-env script in the context - of separate OpenEmbedded-Core and BitBake repositories rather than a - single Poky repository. - This discussion assumes the script is executed from within a cloned - or unpacked version of Poky. -

-

- Depending on where the script is sourced, different sub-scripts - are called to set up the Build Directory (Yocto or OpenEmbedded). - Specifically, the script - scripts/oe-setup-builddir inside the - poky directory sets up the Build Directory and seeds the directory - (if necessary) with configuration files appropriate for the - Yocto Project development environment. -

-
-

Note

- The scripts/oe-setup-builddir script - uses the $TEMPLATECONF variable to - determine which sample configuration files to locate. -
-

-

-

- The local.conf file provides many - basic variables that define a build environment. - Here is a list of a few. - To see the default configurations in a local.conf - file created by the build environment script, see the - local.conf.sample in the - meta-poky layer: -

-
-

-

-
-

Note

- Configurations set in the conf/local.conf - file can also be set in the - conf/site.conf and - conf/auto.conf configuration files. -
-

-

-

- The bblayers.conf file tells BitBake what - layers you want considered during the build. - By default, the layers listed in this file include layers - minimally needed by the build system. - However, you must manually add any custom layers you have created. - You can find more information on working with the - bblayers.conf file in the - "Enabling Your Layer" - section in the Yocto Project Development Tasks Manual. -

-

- The files site.conf and - auto.conf are not created by the environment - initialization script. - If you want the site.conf file, you need to - create that yourself. - The auto.conf file is typically created by - an autobuilder: -

-
    -
  • -

    site.conf: - You can use the conf/site.conf - configuration file to configure multiple build directories. - For example, suppose you had several build environments and - they shared some common features. - You can set these default build properties here. - A good example is perhaps the packaging format to use - through the - PACKAGE_CLASSES - variable.

    -

    One useful scenario for using the - conf/site.conf file is to extend your - BBPATH - variable to include the path to a - conf/site.conf. - Then, when BitBake looks for Metadata using - BBPATH, it finds the - conf/site.conf file and applies your - common configurations found in the file. - To override configurations in a particular build directory, - alter the similar configurations within that build - directory's conf/local.conf file. -

    -
  • -
  • auto.conf: - The file is usually created and written to by - an autobuilder. - The settings put into the file are typically the same as - you would find in the conf/local.conf - or the conf/site.conf files. -

  • -
-

-

-

- You can edit all configuration files to further define - any particular build environment. - This process is represented by the "User Configuration Edits" - box in the figure. -

-

- When you launch your build with the - bitbake target - command, BitBake sorts out the configurations to ultimately - define your build environment. - It is important to understand that the OpenEmbedded build system - reads the configuration files in a specific order: - site.conf, auto.conf, - and local.conf. - And, the build system applies the normal assignment statement - rules. - Because the files are parsed in a specific order, variable - assignments for the same variable could be affected. - For example, if the auto.conf file and - the local.conf set - variable1 to different values, because - the build system parses local.conf after - auto.conf, - variable1 is assigned the value from - the local.conf file. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax.html deleted file mode 100644 index 7e43ebd923..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax.html +++ /dev/null @@ -1,76 +0,0 @@ - - - -3.7.1.2.Explanation of Syntax - - - - - - - -
-

-3.7.1.2.Explanation of Syntax

-

- As mentioned in the previous section, the - LIC_FILES_CHKSUM variable lists all - the important files that contain the license text for the - source code. - It is possible to specify a checksum for an entire file, - or a specific section of a file (specified by beginning and - ending line numbers with the "beginline" and "endline" - parameters, respectively). - The latter is useful for source files with a license - notice header, README documents, and so forth. - If you do not use the "beginline" parameter, then it is - assumed that the text begins on the first line of the file. - Similarly, if you do not use the "endline" parameter, - it is assumed that the license text ends with the last - line of the file. -

-

- The "md5" parameter stores the md5 checksum of the license - text. - If the license text changes in any way as compared to - this parameter then a mismatch occurs. - This mismatch triggers a build failure and notifies - the developer. - Notification allows the developer to review and address - the license text changes. - Also note that if a mismatch occurs during the build, - the correct md5 checksum is placed in the build log and - can be easily copied to the recipe. -

-

- There is no limit to how many files you can specify using - the LIC_FILES_CHKSUM variable. - Generally, however, every project requires a few - specifications for license tracking. - Many projects have a "COPYING" file that stores the - license information for all the source code files. - This practice allows you to just track the "COPYING" - file as long as it is kept up to date. -

-
-

Tips

-
    -
  • - If you specify an empty or invalid "md5" - parameter, BitBake returns an md5 mis-match - error and displays the correct "md5" parameter - value during the build. - The correct parameter is also captured in - the build log. -

  • -
  • - If the whole file contains only license text, - you do not need to use the "beginline" and - "endline" parameters. -

  • -
-
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-bitbake.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-bitbake.html deleted file mode 100644 index 39fa32b154..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-bitbake.html +++ /dev/null @@ -1,82 +0,0 @@ - - - -3.1.1.BitBake - - - - - - - -
-

-3.1.1.BitBake

-

- BitBake is the tool at the heart of the OpenEmbedded build - system and is responsible for parsing the - Metadata, - generating a list of tasks from it, and then executing those - tasks. -

-

- This section briefly introduces BitBake. - If you want more information on BitBake, see the - BitBake User Manual. -

-

- To see a list of the options BitBake supports, use either of - the following commands: -

-
-     $ bitbake -h
-     $ bitbake --help
-                
-

-

-

- The most common usage for BitBake is - bitbake packagename, - where packagename is the name of the - package you want to build (referred to as the "target" in this - manual). - The target often equates to the first part of a recipe's - filename (e.g. "foo" for a recipe named - foo_1.3.0-r0.bb). - So, to process the - matchbox-desktop_1.2.3.bb recipe file, you - might type the following: -

-
-     $ bitbake matchbox-desktop
-                
-

- Several different versions of - matchbox-desktop might exist. - BitBake chooses the one selected by the distribution - configuration. - You can get more details about how BitBake chooses between - different target versions and providers in the - "Preferences" - section of the BitBake User Manual. -

-

- BitBake also tries to execute any dependent tasks first. - So for example, before building - matchbox-desktop, BitBake would build a - cross compiler and glibc if they had not - already been built. -

-

- A useful BitBake option to consider is the - -k or --continue - option. - This option instructs BitBake to try and continue processing - the job as long as possible even after encountering an error. - When an error occurs, the target that failed and those that - depend on it cannot be remade. - However, when you use this option other dependencies can - still be processed. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-classes.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-classes.html deleted file mode 100644 index 809906c999..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-classes.html +++ /dev/null @@ -1,30 +0,0 @@ - - - -3.1.4.Classes - - - - - - - -
-

-3.1.4.Classes

-

- Class files (.bbclass) contain information - that is useful to share between - Metadata - files. - An example is the - autotools - class, which contains common settings for any application that - Autotools uses. - The - "Classes" - chapter in the Yocto Project Reference Manual provides - details about classes and how to use them. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-configuration.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-configuration.html deleted file mode 100644 index a1ca039c9b..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-configuration.html +++ /dev/null @@ -1,27 +0,0 @@ - - - -3.1.5.Configuration - - - - - - - -
-

-3.1.5.Configuration

-

- The configuration files (.conf) define - various configuration variables that govern the OpenEmbedded - build process. - These files fall into several areas that define machine - configuration options, distribution configuration options, - compiler tuning options, general common configuration options, - and user configuration options in - local.conf, which is found in the - Build Directory. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-metadata.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-metadata.html deleted file mode 100644 index b25324502e..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-metadata.html +++ /dev/null @@ -1,35 +0,0 @@ - - - -3.1.2.Metadata (Recipes) - - - - - - - -
-

-3.1.2.Metadata (Recipes)

-

- Files that have the .bb suffix are - "recipes" files. - In general, a recipe contains information about a single piece - of software. - This information includes the location from which to download - the unaltered source, any source patches to be applied to that - source (if needed), which special configuration options to - apply, how to compile the source files, and how to package the - compiled output. -

-

- The term "package" is sometimes used to refer to recipes. - However, since the word "package" is used for the packaged - output from the OpenEmbedded build system (i.e. - .ipk or .deb files), - this document avoids using the term "package" when referring - to recipes. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-configuring-LIC_FILES_CHKSUM.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-configuring-LIC_FILES_CHKSUM.html deleted file mode 100644 index ee59e3bc10..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/usingpoky-configuring-LIC_FILES_CHKSUM.html +++ /dev/null @@ -1,24 +0,0 @@ - - - -3.7.1.Tracking License Changes - - - - - - - -
-

-3.7.1.Tracking License Changes

-

- The license of an upstream project might change in the future. - In order to prevent these changes going unnoticed, the - LIC_FILES_CHKSUM - variable tracks changes to the license text. The checksums are - validated at the end of the configure step, and if the - checksums do not match, the build will fail. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-specifying-LIC_FILES_CHKSUM.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-specifying-LIC_FILES_CHKSUM.html deleted file mode 100644 index ed9a3cc501..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/usingpoky-specifying-LIC_FILES_CHKSUM.html +++ /dev/null @@ -1,82 +0,0 @@ - - - -3.7.1.1.Specifying the LIC_FILES_CHKSUM Variable - - - - - - - -
-

-3.7.1.1.Specifying the LIC_FILES_CHKSUM Variable

-

- The LIC_FILES_CHKSUM - variable contains checksums of the license text in the - source code for the recipe. - Following is an example of how to specify - LIC_FILES_CHKSUM: -

-
-     LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
-                         file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
-                         file://licfile2.txt;endline=50;md5=zzzz \
-                         ..."
-                    
-

-

-
-

Notes

-
    -
  • - When using "beginline" and "endline", realize - that line numbering begins with one and not - zero. - Also, the included lines are inclusive (i.e. - lines five through and including 29 in the - previous example for - licfile1.txt). -

  • -
  • - When a license check fails, the selected license - text is included as part of the QA message. - Using this output, you can determine the exact - start and finish for the needed license text. -

  • -
-
-

-

-

- The build system uses the - S - variable as the default directory when searching files - listed in LIC_FILES_CHKSUM. - The previous example employs the default directory. -

-

- Consider this next example: -

-
-     LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
-                                         md5=bb14ed3c4cda583abc85401304b5cd4e"
-     LIC_FILES_CHKSUM = "file://${WORKDIR}/license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
-                    
-

-

-

- The first line locates a file in - ${S}/src/ls.c and isolates lines five - through 16 as license text. - The second line refers to a file in - WORKDIR. -

-

- Note that LIC_FILES_CHKSUM variable is - mandatory for all recipes, unless the - LICENSE variable is set to "CLOSED". -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/wayland-support.html b/documentation/getting-started/eclipse/html/getting-started/wayland-support.html deleted file mode 100644 index da810a4439..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/wayland-support.html +++ /dev/null @@ -1,46 +0,0 @@ - - - -3.6.1.Support - - - - - - - -
-

-3.6.1.Support

-

- The Wayland protocol libraries and the reference Weston - compositor ship as integrated packages in the - meta layer of the - Source Directory. - Specifically, you can find the recipes that build both Wayland - and Weston at - meta/recipes-graphics/wayland. -

-

- You can build both the Wayland and Weston packages for use only - with targets that accept the - Mesa 3D and Direct Rendering Infrastructure, - which is also known as Mesa DRI. - This implies that you cannot build and use the packages if your - target uses, for example, the - Intel Embedded Media - and Graphics Driver - (Intel EMGD) that - overrides Mesa DRI. -

-
-

Note

- Due to lack of EGL support, Weston 1.0.3 will not run - directly on the emulated QEMU hardware. - However, this version of Weston will run under X emulation - without issues. -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/wayland.html b/documentation/getting-started/eclipse/html/getting-started/wayland.html deleted file mode 100644 index 0747c9238c..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/wayland.html +++ /dev/null @@ -1,34 +0,0 @@ - - - -3.6.Wayland - - - - - - - -
-

-3.6.Wayland

-

- Wayland - is a computer display server protocol that - provides a method for compositing window managers to communicate - directly with applications and video hardware and expects them to - communicate with input hardware using other libraries. - Using Wayland with supporting targets can result in better control - over graphics frame rendering than an application might otherwise - achieve. -

-

- The Yocto Project provides the Wayland protocol libraries and the - reference - Weston - compositor as part of its release. - This section describes what you need to do to implement Wayland and - use the compositor when building an image for a supporting target. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/workflows.html b/documentation/getting-started/eclipse/html/getting-started/workflows.html deleted file mode 100644 index 9d53975678..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/workflows.html +++ /dev/null @@ -1,207 +0,0 @@ - - - -2.3.Workflows - - - - - - - -
-

-2.3.Workflows

-

- This section provides workflow concepts using the Yocto Project and - Git. - In particular, the information covers basic practices that describe - roles and actions in a collaborative development environment. -

-
-

Note

- If you are familiar with this type of development environment, you - might not want to read this section. -
-

-

-

- The Yocto Project files are maintained using Git in "master" - branches whose Git histories track every change and whose structures - provides branches for all diverging functionality. - Although there is no need to use Git, many open source projects do so. -

-

- -

-

- For the Yocto Project, a key individual called the "maintainer" is - responsible for the "master" branch of a given Git repository. - The "master" branch is the “upstream” repository from which final or - most recent builds of the project occur. - The maintainer is responsible for accepting changes from other - developers and for organizing the underlying branch structure to - reflect release strategies and so forth. -

-
-

Note

For information on finding out who is responsible for (maintains) - a particular area of code, see the - "Submitting a Change to the Yocto Project" - section of the Yocto Project Development Tasks Manual. -
-

-

-

- The Yocto Project poky Git repository also has an - upstream contribution Git repository named - poky-contrib. - You can see all the branches in this repository using the web interface - of the - Source Repositories organized - within the "Poky Support" area. - These branches temporarily hold changes to the project that have been - submitted or committed by the Yocto Project development team and by - community members who contribute to the project. - The maintainer determines if the changes are qualified to be moved - from the "contrib" branches into the "master" branch of the Git - repository. -

-

- Developers (including contributing community members) create and - maintain cloned repositories of the upstream "master" branch. - The cloned repositories are local to their development platforms and - are used to develop changes. - When a developer is satisfied with a particular feature or change, - they "push" the changes to the appropriate "contrib" repository. -

-

- Developers are responsible for keeping their local repository - up-to-date with "master". - They are also responsible for straightening out any conflicts that - might arise within files that are being worked on simultaneously by - more than one person. - All this work is done locally on the developer’s machine before - anything is pushed to a "contrib" area and examined at the maintainer’s - level. -

-

- A somewhat formal method exists by which developers commit changes - and push them into the "contrib" area and subsequently request that - the maintainer include them into "master". - This process is called “submitting a patch” or "submitting a change." - For information on submitting patches and changes, see the - "Submitting a Change to the Yocto Project" - section in the Yocto Project Development Tasks Manual. -

-

- To summarize the development workflow: a single point of entry - exists for changes into the project’s "master" branch of the - Git repository, which is controlled by the project’s maintainer. - And, a set of developers exist who independently develop, test, and - submit changes to "contrib" areas for the maintainer to examine. - The maintainer then chooses which changes are going to become a - permanent part of the project. -

-

-

-
-

-

-

- While each development environment is unique, there are some best - practices or methods that help development run smoothly. - The following list describes some of these practices. - For more information about Git workflows, see the workflow topics in - the - Git Community Book. -

-
    -
  • -

    - Make Small Changes: - It is best to keep the changes you commit small as compared to - bundling many disparate changes into a single commit. - This practice not only keeps things manageable but also allows - the maintainer to more easily include or refuse changes.

    -

    It is also good practice to leave the repository in a - state that allows you to still successfully build your project. - In other words, do not commit half of a feature, - then add the other half as a separate, later commit. - Each commit should take you from one buildable project state - to another buildable state. -

    -
  • -
  • - Use Branches Liberally: - It is very easy to create, use, and delete local branches in - your working Git repository. - You can name these branches anything you like. - It is helpful to give them names associated with the particular - feature or change on which you are working. - Once you are done with a feature or change and have merged it - into your local master branch, simply discard the temporary - branch. -

  • -
  • - Merge Changes: - The git merge command allows you to take - the changes from one branch and fold them into another branch. - This process is especially helpful when more than a single - developer might be working on different parts of the same - feature. - Merging changes also automatically identifies any collisions - or "conflicts" that might happen as a result of the same lines - of code being altered by two different developers. -

  • -
  • - Manage Branches: - Because branches are easy to use, you should use a system - where branches indicate varying levels of code readiness. - For example, you can have a "work" branch to develop in, a - "test" branch where the code or change is tested, a "stage" - branch where changes are ready to be committed, and so forth. - As your project develops, you can merge code across the - branches to reflect ever-increasing stable states of the - development. -

  • -
  • - Use Push and Pull: - The push-pull workflow is based on the concept of developers - "pushing" local commits to a remote repository, which is - usually a contribution repository. - This workflow is also based on developers "pulling" known - states of the project down into their local development - repositories. - The workflow easily allows you to pull changes submitted by - other developers from the upstream repository into your - work area ensuring that you have the most recent software - on which to develop. - The Yocto Project has two scripts named - create-pull-request and - send-pull-request that ship with the - release to facilitate this workflow. - You can find these scripts in the scripts - folder of the - Source Directory. - For information on how to use these scripts, see the - "Using Scripts to Push a Change Upstream and Request a Pull" - section in the Yocto Project Development Tasks Manual. -

  • -
  • - Patch Workflow: - This workflow allows you to notify the maintainer through an - email that you have a change (or patch) you would like - considered for the "master" branch of the Git repository. - To send this type of change, you format the patch and then - send the email using the Git commands - git format-patch and - git send-email. - For information on how to use these scripts, see the - "Submitting a Change to the Yocto Project" - section in the Yocto Project Development Tasks Manual. -

  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/x32.html b/documentation/getting-started/eclipse/html/getting-started/x32.html deleted file mode 100644 index daffedbeea..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/x32.html +++ /dev/null @@ -1,75 +0,0 @@ - - - -3.8.x32 psABI - - - - - - -
-

-3.8.x32 psABI

-

- x32 processor-specific Application Binary Interface - (x32 psABI) - is a native 32-bit processor-specific ABI for - Intel 64 (x86-64) - architectures. - An ABI defines the calling conventions between functions in a - processing environment. - The interface determines what registers are used and what the sizes are - for various C data types. -

-

- Some processing environments prefer using 32-bit applications even - when running on Intel 64-bit platforms. - Consider the i386 psABI, which is a very old 32-bit ABI for Intel - 64-bit platforms. - The i386 psABI does not provide efficient use and access of the - Intel 64-bit processor resources, leaving the system underutilized. - Now consider the x86_64 psABI. - This ABI is newer and uses 64-bits for data sizes and program - pointers. - The extra bits increase the footprint size of the programs, - libraries, and also increases the memory and file system size - requirements. - Executing under the x32 psABI enables user programs to utilize CPU - and system resources more efficiently while keeping the memory - footprint of the applications low. - Extra bits are used for registers but not for addressing mechanisms. -

-

- The Yocto Project supports the final specifications of x32 psABI - as follows: -

-
    -
  • - You can create packages and images in x32 psABI format on - x86_64 architecture targets. -

  • -
  • - You can successfully build recipes with the x32 toolchain. -

  • -
  • - You can create and boot - core-image-minimal and - core-image-sato images. -

  • -
  • - RPM Package Manager (RPM) support exists for x32 binaries. -

  • -
  • - Support for large images exists. -

  • -
-

-

-

- For steps on how to use x32 psABI, see the - "Using x32 psABI" - section in the Yocto Project Development Tasks Manual. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/yocto-project-components.html b/documentation/getting-started/eclipse/html/getting-started/yocto-project-components.html deleted file mode 100644 index 0ad63b2402..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/yocto-project-components.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -3.1.Yocto Project Components - - - - - - - -
-

-3.1.Yocto Project Components

-

- The - BitBake - task executor together with various types of configuration files - form the OpenEmbedded Core. - This section overviews these components by describing their use and - how they interact. -

-

- BitBake handles the parsing and execution of the data files. - The data itself is of various types: -

-
    -
  • - Recipes: - Provides details about particular pieces of software. -

  • -
  • - Class Data: - Abstracts common build information (e.g. how to build a - Linux kernel). -

  • -
  • - Configuration Data: - Defines machine-specific settings, policy decisions, and - so forth. - Configuration data acts as the glue to bind everything - together. -

  • -
-

-

-

- BitBake knows how to combine multiple data sources together and - refers to each data source as a layer. - For information on layers, see the - "Understanding and Creating Layers" - section of the Yocto Project Development Tasks Manual. -

-

- Following are some brief details on these core components. - For additional information on how these components interact during - a build, see the - "Development Concepts" - section. -

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/yocto-project-repositories.html b/documentation/getting-started/eclipse/html/getting-started/yocto-project-repositories.html deleted file mode 100644 index 3dcc2af5eb..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/yocto-project-repositories.html +++ /dev/null @@ -1,135 +0,0 @@ - - - -2.5.Yocto Project Source Repositories - - - - - - - -
-

-2.5.Yocto Project Source Repositories

-

- The Yocto Project team maintains complete source repositories for all - Yocto Project files at - http://git.yoctoproject.org/cgit/cgit.cgi. - This web-based source code browser is organized into categories by - function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and - so forth. - From the interface, you can click on any particular item in the "Name" - column and see the URL at the bottom of the page that you need to clone - a Git repository for that particular item. - Having a local Git repository of the - Source Directory, - which is usually named "poky", allows - you to make changes, contribute to the history, and ultimately enhance - the Yocto Project's tools, Board Support Packages, and so forth. -

-

- For any supported release of Yocto Project, you can also go to the - Yocto Project Website and - select the "Downloads" tab and get a released tarball of the - poky repository or any supported BSP tarballs. - Unpacking these tarballs gives you a snapshot of the released - files. -

-
-

Notes

-
    -
  • - The recommended method for setting up the Yocto Project - Source Directory - and the files for supported BSPs - (e.g., meta-intel) is to use - Git to create a local copy of - the upstream repositories. -

  • -
  • - Be sure to always work in matching branches for both - the selected BSP repository and the - Source Directory - (i.e. poky) repository. - For example, if you have checked out the "master" branch - of poky and you are going to use - meta-intel, be sure to checkout the - "master" branch of meta-intel. -

  • -
-
-

-

-

- In summary, here is where you can get the project files needed for - development: -

-
    -
  • -

    - - Source Repositories: - - This area contains IDE Plugins, Matchbox, Poky, Poky Support, - Tools, Yocto Linux Kernel, and Yocto Metadata Layers. - You can create local copies of Git repositories for each of - these areas.

    -

    -

    -
    -

    - For steps on how to view and access these upstream Git - repositories, see the - "Accessing Source Repositories" - Section in the Yocto Project Development Tasks Manual. -

    -
  • -
  • -

    - - Index of /releases: - - This is an index of releases such as - the Eclipse™ - Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers - for cross-development toolchains, and all released versions of - Yocto Project in the form of images or tarballs. - Downloading and extracting these files does not produce a local - copy of the Git repository but rather a snapshot of a - particular release or image.

    -

    -

    -
    -

    - For steps on how to view and access these files, see the - "Accessing Index of Releases" - section in the Yocto Project Development Tasks Manual. -

    -
  • -
  • -

    - "Downloads" page for the - Yocto Project Website: -

    -

    This section will change due to - reworking of the YP Website.

    -

    The Yocto Project website includes a "Downloads" tab - that allows you to download any Yocto Project - release and Board Support Package (BSP) in tarball form. - The tarballs are similar to those found in the - Index of /releases: area.

    -

    -

    -
    -

    - For steps on how to use the "Downloads" page, see the - "Using the Downloads Page" - section in the Yocto Project Development Tasks Manual. -

    -
  • -
-

-

-
- diff --git a/documentation/getting-started/eclipse/html/getting-started/yp-intro.html b/documentation/getting-started/eclipse/html/getting-started/yp-intro.html deleted file mode 100644 index 42ad0d3088..0000000000 --- a/documentation/getting-started/eclipse/html/getting-started/yp-intro.html +++ /dev/null @@ -1,119 +0,0 @@ - - - -2.1.Introduction - - - - - - - -
-

-2.1.Introduction

-

- The Yocto Project is an open-source collaboration project whose - focus is for developers of embedded Linux systems. - Among other things, the Yocto Project uses an - OpenEmbedded build system. - The build system, which is based on the OpenEmbedded (OE) project and - uses the - BitBake tool, - constructs complete Linux images for architectures based on ARM, MIPS, - PowerPC, x86 and x86-64. -

-
-

Note

- Historically, the OpenEmbedded build system, which is the - combination of BitBake and OE components, formed a reference - build host that was known as - "Poky" - (Pah-kee). - The term "Poky", as used throughout the Yocto Project Documentation - set, can have different meanings. -
-

- The Yocto Project provides various ancillary tools for the embedded - developer and also features the Sato reference User Interface, which - is optimized for stylus-driven, low-resolution screens. -

-
-

- Here are some highlights for the Yocto Project: -

-
    -
  • - Provides a recent Linux kernel along with a set of system - commands and libraries suitable for the embedded - environment. -

  • -
  • - Makes available system components such as X11, GTK+, Qt, - Clutter, and SDL (among others) so you can create a rich user - experience on devices that have display hardware. - For devices that do not have a display or where you wish to - use alternative UI frameworks, these components need not be - installed. -

  • -
  • - Creates a focused and stable core compatible with the - OpenEmbedded project with which you can easily and reliably - build and develop. -

  • -
  • - Fully supports a wide range of hardware and device emulation - through the Quick EMUlator (QEMU). -

  • -
  • - Provides a layer mechanism that allows you to easily extend - the system, make customizations, and keep them organized. -

  • -
-

- You can use the Yocto Project to generate images for many kinds - of devices. - As mentioned earlier, the Yocto Project supports creation of - reference images that you can boot within and emulate using QEMU. - The standard example machines target QEMU full-system - emulation for 32-bit and 64-bit variants of x86, ARM, MIPS, and - PowerPC architectures. - Beyond emulation, you can use the layer mechanism to extend - support to just about any platform that Linux can run on and that - a toolchain can target. -

-

- Another Yocto Project feature is the Sato reference User - Interface. - This optional UI that is based on GTK+ is intended for devices with - restricted screen sizes and is included as part of the - OpenEmbedded Core layer so that developers can test parts of the - software stack. -

-

- While the Yocto Project does not provide a strict testing framework, - it does provide or generate for you artifacts that let you perform - target-level and emulated testing and debugging. - Additionally, if you are an - Eclipse™ IDE user, you can - install an Eclipse Yocto Plug-in to allow you to develop within that - familiar environment. -

-

- By default, using the Yocto Project to build an image creates a Poky - distribution. - However, you can create your own distribution by providing key - Metadata. - A good example is Angstrom, which has had a distribution - based on the Yocto Project since its inception. - Other examples include commercial distributions like - Wind River Linux, - Mentor Embedded Linux, - ENEA Linux - and others. - See the "Creating Your Own Distribution" - section in the Yocto Project Development Tasks Manual for more - information. -

-
- diff --git a/documentation/getting-started/getting-started.html b/documentation/getting-started/getting-started.html deleted file mode 100644 index 19c1384f8e..0000000000 --- a/documentation/getting-started/getting-started.html +++ /dev/null @@ -1,3900 +0,0 @@ - -Getting Started With Yocto Project

- Getting Started With Yocto Project -

-

Scott Rifenbark

- Scotty's Documentation Services, INC
-
-
-

- Permission is granted to copy, distribute and/or modify this document under - the terms of the - Creative Commons Attribution-Share Alike 2.0 UK: England & Wales as published by - Creative Commons. -

-

Manual Notes

-
  • - This version of the - Yocto Project Overview Manual - is for the 2.5 release of the - Yocto Project. - To be sure you have the latest version of the manual - for this release, use the manual from the - Yocto Project documentation page. -

  • - For manuals associated with other releases of the Yocto - Project, go to the - Yocto Project documentation page - and use the drop-down "Active Releases" button - and choose the manual associated with the desired - Yocto Project. -

  • - To report any inaccuracies or problems with this - manual, send an email to the Yocto Project - discussion group at - yocto@yoctoproject.com or log into - the freenode #yocto channel. -

-
-
- -
Revision History
Revision 2.5April 2018
The initial document released with the Yocto Project 2.5 Release.

- - -

Chapter 1. The Yocto Project Overview Manual

1.1. Welcome

- Welcome to the Yocto Project Overview Manual! - This manual introduces the Yocto Project by providing concepts, - software overviews, best-known-methods (BKMs), and any other - high-level introductory information suitable for a new Yocto - Project user. -

- The following list describes what you can get from this manual: -

  • - Major Topic: - Provide a high-level description of this major topic. -

  • - Major Topic: - Provide a high-level description of this major topic. -

  • - Major Topic: - Provide a high-level description of this major topic. -

  • - Major Topic: - Provide a high-level description of this major topic. -

-

- This manual does not give you the following: -

  • - Step-by-step Instructions for Development Tasks: - Instructional procedures reside in other manuals within - the Yocto Project documentation set. - For example, the - Yocto Project Development Tasks Manual - provides examples on how to perform various development - tasks. - As another example, the - Yocto Project Application Development and the Extensible Software Development Kit (eSDK) - manual contains detailed instructions on how to install an - SDK, which is used to develop applications for target - hardware. -

  • - Reference Material: - This type of material resides in an appropriate reference - manual. - For example, system variables are documented in the - Yocto Project Reference Manual. - As another example, the - Yocto Project Board Support Package (BSP) Developer's Guide - contains reference information on BSPs. -

  • - Detailed Public Information Not Specific to the - Yocto Project: - For example, exhaustive information on how to use the - Source Control Manager Git is better covered with Internet - searches and official Git Documentation than through the - Yocto Project documentation. -

-

1.2. Other Information

- Because this manual presents information for many different - topics, supplemental information is recommended for full - comprehension. - For additional introductory information on the Yocto Project, see - the Yocto Project Website. - You can find an introductory to using the Yocto Project by working - through the - Yocto Project Quick Start. -

- For a comprehensive list of links and other documentation, see the - "Links and Related Documentation" - section in the Yocto Project Reference Manual. -

- -

Chapter 2. The Yocto Project Development Environment

- This chapter takes a look at the Yocto Project development - environment and also provides a detailed look at what goes on during - development in that environment. - The chapter provides Yocto Project Development environment concepts that - help you understand how work is accomplished in an open source environment, - which is very different as compared to work accomplished in a closed, - proprietary environment. -

- Specifically, this chapter addresses open source philosophy, workflows, - Git, source repositories, licensing, recipe syntax, and development - syntax. -

2.1. Introduction

- The Yocto Project is an open-source collaboration project whose - focus is for developers of embedded Linux systems. - Among other things, the Yocto Project uses an - OpenEmbedded build system. - The build system, which is based on the OpenEmbedded (OE) project and - uses the - BitBake tool, - constructs complete Linux images for architectures based on ARM, MIPS, - PowerPC, x86 and x86-64. -

Note

- Historically, the OpenEmbedded build system, which is the - combination of BitBake and OE components, formed a reference - build host that was known as - "Poky" - (Pah-kee). - The term "Poky", as used throughout the Yocto Project Documentation - set, can have different meanings. -

- The Yocto Project provides various ancillary tools for the embedded - developer and also features the Sato reference User Interface, which - is optimized for stylus-driven, low-resolution screens. -

- Here are some highlights for the Yocto Project: -

  • - Provides a recent Linux kernel along with a set of system - commands and libraries suitable for the embedded - environment. -

  • - Makes available system components such as X11, GTK+, Qt, - Clutter, and SDL (among others) so you can create a rich user - experience on devices that have display hardware. - For devices that do not have a display or where you wish to - use alternative UI frameworks, these components need not be - installed. -

  • - Creates a focused and stable core compatible with the - OpenEmbedded project with which you can easily and reliably - build and develop. -

  • - Fully supports a wide range of hardware and device emulation - through the Quick EMUlator (QEMU). -

  • - Provides a layer mechanism that allows you to easily extend - the system, make customizations, and keep them organized. -

- You can use the Yocto Project to generate images for many kinds - of devices. - As mentioned earlier, the Yocto Project supports creation of - reference images that you can boot within and emulate using QEMU. - The standard example machines target QEMU full-system - emulation for 32-bit and 64-bit variants of x86, ARM, MIPS, and - PowerPC architectures. - Beyond emulation, you can use the layer mechanism to extend - support to just about any platform that Linux can run on and that - a toolchain can target. -

- Another Yocto Project feature is the Sato reference User - Interface. - This optional UI that is based on GTK+ is intended for devices with - restricted screen sizes and is included as part of the - OpenEmbedded Core layer so that developers can test parts of the - software stack. -

- While the Yocto Project does not provide a strict testing framework, - it does provide or generate for you artifacts that let you perform - target-level and emulated testing and debugging. - Additionally, if you are an - Eclipse™ IDE user, you can - install an Eclipse Yocto Plug-in to allow you to develop within that - familiar environment. -

- By default, using the Yocto Project to build an image creates a Poky - distribution. - However, you can create your own distribution by providing key - Metadata. - A good example is Angstrom, which has had a distribution - based on the Yocto Project since its inception. - Other examples include commercial distributions like - Wind River Linux, - Mentor Embedded Linux, - ENEA Linux - and others. - See the "Creating Your Own Distribution" - section in the Yocto Project Development Tasks Manual for more - information. -

2.2. Open Source Philosophy

- Open source philosophy is characterized by software development - directed by peer production and collaboration through an active - community of developers. - Contrast this to the more standard centralized development models - used by commercial software companies where a finite set of developers - produces a product for sale using a defined set of procedures that - ultimately result in an end product whose architecture and source - material are closed to the public. -

- Open source projects conceptually have differing concurrent agendas, - approaches, and production. - These facets of the development process can come from anyone in the - public (community) that has a stake in the software project. - The open source environment contains new copyright, licensing, domain, - and consumer issues that differ from the more traditional development - environment. - In an open source environment, the end product, source material, - and documentation are all available to the public at no cost. -

- A benchmark example of an open source project is the Linux kernel, - which was initially conceived and created by Finnish computer science - student Linus Torvalds in 1991. - Conversely, a good example of a non-open source project is the - Windows® family of operating - systems developed by - Microsoft® Corporation. -

- Wikipedia has a good historical description of the Open Source - Philosophy - here. - You can also find helpful information on how to participate in the - Linux Community - here. -

2.3. Workflows

- This section provides workflow concepts using the Yocto Project and - Git. - In particular, the information covers basic practices that describe - roles and actions in a collaborative development environment. -

Note

- If you are familiar with this type of development environment, you - might not want to read this section. -

-

- The Yocto Project files are maintained using Git in "master" - branches whose Git histories track every change and whose structures - provides branches for all diverging functionality. - Although there is no need to use Git, many open source projects do so. -

- -

- For the Yocto Project, a key individual called the "maintainer" is - responsible for the "master" branch of a given Git repository. - The "master" branch is the “upstream” repository from which final or - most recent builds of the project occur. - The maintainer is responsible for accepting changes from other - developers and for organizing the underlying branch structure to - reflect release strategies and so forth. -

Note

For information on finding out who is responsible for (maintains) - a particular area of code, see the - "Submitting a Change to the Yocto Project" - section of the Yocto Project Development Tasks Manual. -

-

- The Yocto Project poky Git repository also has an - upstream contribution Git repository named - poky-contrib. - You can see all the branches in this repository using the web interface - of the - Source Repositories organized - within the "Poky Support" area. - These branches temporarily hold changes to the project that have been - submitted or committed by the Yocto Project development team and by - community members who contribute to the project. - The maintainer determines if the changes are qualified to be moved - from the "contrib" branches into the "master" branch of the Git - repository. -

- Developers (including contributing community members) create and - maintain cloned repositories of the upstream "master" branch. - The cloned repositories are local to their development platforms and - are used to develop changes. - When a developer is satisfied with a particular feature or change, - they "push" the changes to the appropriate "contrib" repository. -

- Developers are responsible for keeping their local repository - up-to-date with "master". - They are also responsible for straightening out any conflicts that - might arise within files that are being worked on simultaneously by - more than one person. - All this work is done locally on the developer’s machine before - anything is pushed to a "contrib" area and examined at the maintainer’s - level. -

- A somewhat formal method exists by which developers commit changes - and push them into the "contrib" area and subsequently request that - the maintainer include them into "master". - This process is called “submitting a patch” or "submitting a change." - For information on submitting patches and changes, see the - "Submitting a Change to the Yocto Project" - section in the Yocto Project Development Tasks Manual. -

- To summarize the development workflow: a single point of entry - exists for changes into the project’s "master" branch of the - Git repository, which is controlled by the project’s maintainer. - And, a set of developers exist who independently develop, test, and - submit changes to "contrib" areas for the maintainer to examine. - The maintainer then chooses which changes are going to become a - permanent part of the project. -

-

-

- While each development environment is unique, there are some best - practices or methods that help development run smoothly. - The following list describes some of these practices. - For more information about Git workflows, see the workflow topics in - the - Git Community Book. -

  • - Make Small Changes: - It is best to keep the changes you commit small as compared to - bundling many disparate changes into a single commit. - This practice not only keeps things manageable but also allows - the maintainer to more easily include or refuse changes.

    It is also good practice to leave the repository in a - state that allows you to still successfully build your project. - In other words, do not commit half of a feature, - then add the other half as a separate, later commit. - Each commit should take you from one buildable project state - to another buildable state. -

  • - Use Branches Liberally: - It is very easy to create, use, and delete local branches in - your working Git repository. - You can name these branches anything you like. - It is helpful to give them names associated with the particular - feature or change on which you are working. - Once you are done with a feature or change and have merged it - into your local master branch, simply discard the temporary - branch. -

  • - Merge Changes: - The git merge command allows you to take - the changes from one branch and fold them into another branch. - This process is especially helpful when more than a single - developer might be working on different parts of the same - feature. - Merging changes also automatically identifies any collisions - or "conflicts" that might happen as a result of the same lines - of code being altered by two different developers. -

  • - Manage Branches: - Because branches are easy to use, you should use a system - where branches indicate varying levels of code readiness. - For example, you can have a "work" branch to develop in, a - "test" branch where the code or change is tested, a "stage" - branch where changes are ready to be committed, and so forth. - As your project develops, you can merge code across the - branches to reflect ever-increasing stable states of the - development. -

  • - Use Push and Pull: - The push-pull workflow is based on the concept of developers - "pushing" local commits to a remote repository, which is - usually a contribution repository. - This workflow is also based on developers "pulling" known - states of the project down into their local development - repositories. - The workflow easily allows you to pull changes submitted by - other developers from the upstream repository into your - work area ensuring that you have the most recent software - on which to develop. - The Yocto Project has two scripts named - create-pull-request and - send-pull-request that ship with the - release to facilitate this workflow. - You can find these scripts in the scripts - folder of the - Source Directory. - For information on how to use these scripts, see the - "Using Scripts to Push a Change Upstream and Request a Pull" - section in the Yocto Project Development Tasks Manual. -

  • - Patch Workflow: - This workflow allows you to notify the maintainer through an - email that you have a change (or patch) you would like - considered for the "master" branch of the Git repository. - To send this type of change, you format the patch and then - send the email using the Git commands - git format-patch and - git send-email. - For information on how to use these scripts, see the - "Submitting a Change to the Yocto Project" - section in the Yocto Project Development Tasks Manual. -

-

2.4. Git

- The Yocto Project makes extensive use of Git, which is a - free, open source distributed version control system. - Git supports distributed development, non-linear development, - and can handle large projects. - It is best that you have some fundamental understanding - of how Git tracks projects and how to work with Git if - you are going to use the Yocto Project for development. - This section provides a quick overview of how Git works and - provides you with a summary of some essential Git commands. -

Notes

  • - For more information on Git, see - http://git-scm.com/documentation. -

  • - If you need to download Git, it is recommended that you add - Git to your system through your distribution's "software - store" (e.g. for Ubuntu, use the Ubuntu Software feature). - For the Git download page, see - http://git-scm.com/download. -

  • - For examples beyond the limited few in this section on how - to use Git with the Yocto Project, see the - "Working With Yocto Project Source Files" - section in the Yocto Project Development Tasks Manual. -

-

2.4.1. Repositories, Tags, and Branches

- As mentioned briefly in the previous section and also in the - "Workflows" section, - the Yocto Project maintains source repositories at - http://git.yoctoproject.org/cgit.cgi. - If you look at this web-interface of the repositories, each item - is a separate Git repository. -

- Git repositories use branching techniques that track content - change (not files) within a project (e.g. a new feature or updated - documentation). - Creating a tree-like structure based on project divergence allows - for excellent historical information over the life of a project. - This methodology also allows for an environment from which you can - do lots of local experimentation on projects as you develop - changes or new features. -

- A Git repository represents all development efforts for a given - project. - For example, the Git repository poky contains - all changes and developments for Poky over the course of its - entire life. - That means that all changes that make up all releases are captured. - The repository maintains a complete history of changes. -

- You can create a local copy of any repository by "cloning" it - with the git clone command. - When you clone a Git repository, you end up with an identical - copy of the repository on your development system. - Once you have a local copy of a repository, you can take steps to - develop locally. - For examples on how to clone Git repositories, see the - "Working With Yocto Project Source Files" - section in the Yocto Project Development Tasks Manual. -

- It is important to understand that Git tracks content change and - not files. - Git uses "branches" to organize different development efforts. - For example, the poky repository has - several branches that include the current "sumo" - branch, the "master" branch, and many branches for past - Yocto Project releases. - You can see all the branches by going to - http://git.yoctoproject.org/cgit.cgi/poky/ and - clicking on the - [...] - link beneath the "Branch" heading. -

- Each of these branches represents a specific area of development. - The "master" branch represents the current or most recent - development. - All other branches represent offshoots of the "master" branch. -

- When you create a local copy of a Git repository, the copy has - the same set of branches as the original. - This means you can use Git to create a local working area - (also called a branch) that tracks a specific development branch - from the upstream source Git repository. - in other words, you can define your local Git environment to - work on any development branch in the repository. - To help illustrate, consider the following example Git commands: -

-     $ cd ~
-     $ git clone git://git.yoctoproject.org/poky
-     $ cd poky
-     $ git checkout -b sumo origin/sumo
-            

- In the previous example after moving to the home directory, the - git clone command creates a - local copy of the upstream poky Git repository. - By default, Git checks out the "master" branch for your work. - After changing the working directory to the new local repository - (i.e. poky), the - git checkout command creates - and checks out a local branch named "sumo", which - tracks the upstream "origin/sumo" branch. - Changes you make while in this branch would ultimately affect - the upstream "sumo" branch of the - poky repository. -

- It is important to understand that when you create and checkout a - local working branch based on a branch name, - your local environment matches the "tip" of that particular - development branch at the time you created your local branch, - which could be different from the files in the "master" branch - of the upstream repository. - In other words, creating and checking out a local branch based on - the "sumo" branch name is not the same as - cloning and checking out the "master" branch if the repository. - Keep reading to see how you create a local snapshot of a Yocto - Project Release. -

- Git uses "tags" to mark specific changes in a repository. - Typically, a tag is used to mark a special point such as the final - change before a project is released. - You can see the tags used with the poky Git - repository by going to - http://git.yoctoproject.org/cgit.cgi/poky/ and - clicking on the - [...] - link beneath the "Tag" heading. -

- Some key tags for the poky are - jethro-14.0.3, - morty-16.0.1, - pyro-17.0.0, and - sumo-20.0.0. - These tags represent Yocto Project releases. -

- When you create a local copy of the Git repository, you also - have access to all the tags in the upstream repository. - Similar to branches, you can create and checkout a local working - Git branch based on a tag name. - When you do this, you get a snapshot of the Git repository that - reflects the state of the files when the change was made associated - with that tag. - The most common use is to checkout a working branch that matches - a specific Yocto Project release. - Here is an example: -

-     $ cd ~
-     $ git clone git://git.yoctoproject.org/poky
-     $ cd poky
-     $ git fetch --all --tags --prune
-     $ git checkout tags/pyro-17.0.0 -b my-pyro-17.0.0
-            

- In this example, the name of the top-level directory of your - local Yocto Project repository is poky. - After moving to the poky directory, the - git fetch command makes all the upstream - tags available locally in your repository. - Finally, the git checkout command - creates and checks out a branch named "my-pyro-17.0.0" that is - based on the specific change upstream in the repository - associated with the "pyro-17.0.0" tag. - The files in your repository now exactly match that particular - Yocto Project release as it is tagged in the upstream Git - repository. - It is important to understand that when you create and - checkout a local working branch based on a tag, your environment - matches a specific point in time and not the entire development - branch (i.e. the "tip" of the branch). -

2.4.2. Basic Commands

- Git has an extensive set of commands that lets you manage changes - and perform collaboration over the life of a project. - Conveniently though, you can manage with a small set of basic - operations and workflows once you understand the basic - philosophy behind Git. - You do not have to be an expert in Git to be functional. - A good place to look for instruction on a minimal set of Git - commands is - here. -

- If you do not know much about Git, you should educate - yourself by visiting the links previously mentioned. -

- The following list of Git commands briefly describes some basic - Git operations as a way to get started. - As with any set of commands, this list (in most cases) simply shows - the base command and omits the many arguments they support. - See the Git documentation for complete descriptions and strategies - on how to use these commands: -

  • - git init: - Initializes an empty Git repository. - You cannot use Git commands unless you have a - .git repository. -

  • - git clone: - Creates a local clone of a Git repository that is on - equal footing with a fellow developer’s Git repository - or an upstream repository. -

  • - git add: - Locally stages updated file contents to the index that - Git uses to track changes. - You must stage all files that have changed before you - can commit them. -

  • - git commit: - Creates a local "commit" that documents the changes you - made. - Only changes that have been staged can be committed. - Commits are used for historical purposes, for determining - if a maintainer of a project will allow the change, - and for ultimately pushing the change from your local - Git repository into the project’s upstream repository. -

  • - git status: - Reports any modified files that possibly need to be - staged and gives you a status of where you stand regarding - local commits as compared to the upstream repository. -

  • - git checkout branch-name: - Changes your working branch. - This command is analogous to "cd". -

  • git checkout –b working-branch: - Creates and checks out a working branch on your local - machine that you can use to isolate your work. - It is a good idea to use local branches when adding - specific features or changes. - Using isolated branches facilitates easy removal of - changes if they do not work out. -

  • git branch: - Displays the existing local branches associated with your - local repository. - The branch that you have currently checked out is noted - with an asterisk character. -

  • - git branch -D branch-name: - Deletes an existing local branch. - You need to be in a local branch other than the one you - are deleting in order to delete - branch-name. -

  • - git pull: - Retrieves information from an upstream Git repository - and places it in your local Git repository. - You use this command to make sure you are synchronized with - the repository from which you are basing changes - (.e.g. the "master" branch). -

  • - git push: - Sends all your committed local changes to the upstream Git - repository that your local repository is tracking - (e.g. a contribution repository). - The maintainer of the project draws from these repositories - to merge changes (commits) into the appropriate branch - of project's upstream repository. -

  • - git merge: - Combines or adds changes from one - local branch of your repository with another branch. - When you create a local Git repository, the default branch - is named "master". - A typical workflow is to create a temporary branch that is - based off "master" that you would use for isolated work. - You would make your changes in that isolated branch, - stage and commit them locally, switch to the "master" - branch, and then use the git merge - command to apply the changes from your isolated branch - into the currently checked out branch (e.g. "master"). - After the merge is complete and if you are done with - working in that isolated branch, you can safely delete - the isolated branch. -

  • - git cherry-pick: - Choose and apply specific commits from one branch - into another branch. - There are times when you might not be able to merge - all the changes in one branch with - another but need to pick out certain ones. -

  • - gitk: - Provides a GUI view of the branches and changes in your - local Git repository. - This command is a good way to graphically see where things - have diverged in your local repository. -

    Note

    - You need to install the gitk - package on your development system to use this - command. -

    -

  • - git log: - Reports a history of your commits to the repository. - This report lists all commits regardless of whether you - have pushed them upstream or not. -

  • - git diff: - Displays line-by-line differences between a local - working file and the same file as understood by Git. - This command is useful to see what you have changed - in any given file. -

-

2.5. Yocto Project Source Repositories

- The Yocto Project team maintains complete source repositories for all - Yocto Project files at - http://git.yoctoproject.org/cgit/cgit.cgi. - This web-based source code browser is organized into categories by - function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and - so forth. - From the interface, you can click on any particular item in the "Name" - column and see the URL at the bottom of the page that you need to clone - a Git repository for that particular item. - Having a local Git repository of the - Source Directory, - which is usually named "poky", allows - you to make changes, contribute to the history, and ultimately enhance - the Yocto Project's tools, Board Support Packages, and so forth. -

- For any supported release of Yocto Project, you can also go to the - Yocto Project Website and - select the "Downloads" tab and get a released tarball of the - poky repository or any supported BSP tarballs. - Unpacking these tarballs gives you a snapshot of the released - files. -

Notes

  • - The recommended method for setting up the Yocto Project - Source Directory - and the files for supported BSPs - (e.g., meta-intel) is to use - Git to create a local copy of - the upstream repositories. -

  • - Be sure to always work in matching branches for both - the selected BSP repository and the - Source Directory - (i.e. poky) repository. - For example, if you have checked out the "master" branch - of poky and you are going to use - meta-intel, be sure to checkout the - "master" branch of meta-intel. -

-

- In summary, here is where you can get the project files needed for - development: -

  • - - Source Repositories: - - This area contains IDE Plugins, Matchbox, Poky, Poky Support, - Tools, Yocto Linux Kernel, and Yocto Metadata Layers. - You can create local copies of Git repositories for each of - these areas.

    -

    - For steps on how to view and access these upstream Git - repositories, see the - "Accessing Source Repositories" - Section in the Yocto Project Development Tasks Manual. -

  • - - Index of /releases: - - This is an index of releases such as - the Eclipse™ - Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers - for cross-development toolchains, and all released versions of - Yocto Project in the form of images or tarballs. - Downloading and extracting these files does not produce a local - copy of the Git repository but rather a snapshot of a - particular release or image.

    -

    - For steps on how to view and access these files, see the - "Accessing Index of Releases" - section in the Yocto Project Development Tasks Manual. -

  • - "Downloads" page for the - Yocto Project Website: -

    This section will change due to - reworking of the YP Website.

    The Yocto Project website includes a "Downloads" tab - that allows you to download any Yocto Project - release and Board Support Package (BSP) in tarball form. - The tarballs are similar to those found in the - Index of /releases: area.

    -

    - For steps on how to use the "Downloads" page, see the - "Using the Downloads Page" - section in the Yocto Project Development Tasks Manual. -

-

2.6. Licensing

- Because open source projects are open to the public, they have - different licensing structures in place. - License evolution for both Open Source and Free Software has an - interesting history. - If you are interested in this history, you can find basic information - here: -

-

- In general, the Yocto Project is broadly licensed under the - Massachusetts Institute of Technology (MIT) License. - MIT licensing permits the reuse of software within proprietary - software as long as the license is distributed with that software. - MIT is also compatible with the GNU General Public License (GPL). - Patches to the Yocto Project follow the upstream licensing scheme. - You can find information on the MIT license - here. - You can find information on the GNU GPL - here. -

- When you build an image using the Yocto Project, the build process - uses a known list of licenses to ensure compliance. - You can find this list in the - Source Directory - at meta/files/common-licenses. - Once the build completes, the list of all licenses found and used - during that build are kept in the - Build Directory - at tmp/deploy/licenses. -

- If a module requires a license that is not in the base list, the - build process generates a warning during the build. - These tools make it easier for a developer to be certain of the - licenses with which their shipped products must comply. - However, even with these tools it is still up to the developer to - resolve potential licensing issues. -

- The base list of licenses used by the build process is a combination - of the Software Package Data Exchange (SPDX) list and the Open - Source Initiative (OSI) projects. - SPDX Group is a working group of - the Linux Foundation that maintains a specification for a standard - format for communicating the components, licenses, and copyrights - associated with a software package. - OSI is a corporation - dedicated to the Open Source Definition and the effort for reviewing - and approving licenses that conform to the Open Source Definition - (OSD). -

- You can find a list of the combined SPDX and OSI licenses that the - Yocto Project uses in the - meta/files/common-licenses directory in your - Source Directory. -

- For information that can help you maintain compliance with various - open source licensing during the lifecycle of a product created using - the Yocto Project, see the - "Maintaining Open Source License Compliance During Your Product's Lifecycle" - section in the Yocto Project Development Tasks Manual. -

2.7. Recipe Syntax

- Understanding recipe file syntax is important for - writing recipes. - The following list overviews the basic items that make up a - BitBake recipe file. - For more complete BitBake syntax descriptions, see the - "Syntax and Operators" - chapter of the BitBake User Manual. -

  • Variable Assignments and Manipulations: - Variable assignments allow a value to be assigned to a - variable. - The assignment can be static text or might include - the contents of other variables. - In addition to the assignment, appending and prepending - operations are also supported.

    The following example shows some of the ways - you can use variables in recipes: -

    -     S = "${WORKDIR}/postfix-${PV}"
    -     CFLAGS += "-DNO_ASM"
    -     SRC_URI_append = " file://fixup.patch"
    -                

    -

  • Functions: - Functions provide a series of actions to be performed. - You usually use functions to override the default - implementation of a task function or to complement - a default function (i.e. append or prepend to an - existing function). - Standard functions use sh shell - syntax, although access to OpenEmbedded variables and - internal methods are also available.

    The following is an example function from the - sed recipe: -

    -     do_install () {
    -         autotools_do_install
    -         install -d ${D}${base_bindir}
    -         mv ${D}${bindir}/sed ${D}${base_bindir}/sed
    -         rmdir ${D}${bindir}/
    -     }
    -                

    - It is also possible to implement new functions that - are called between existing tasks as long as the - new functions are not replacing or complementing the - default functions. - You can implement functions in Python - instead of shell. - Both of these options are not seen in the majority of - recipes.

  • Keywords: - BitBake recipes use only a few keywords. - You use keywords to include common - functions (inherit), load parts - of a recipe from other files - (include and - require) and export variables - to the environment (export).

    The following example shows the use of some of - these keywords: -

    -     export POSTCONF = "${STAGING_BINDIR}/postconf"
    -     inherit autoconf
    -     require otherfile.inc
    -                

    -

  • Comments: - Any lines that begin with the hash character - (#) are treated as comment lines - and are ignored: -

    -     # This is a comment
    -                

    -

-

- This next list summarizes the most important and most commonly - used parts of the recipe syntax. - For more information on these parts of the syntax, you can - reference the - Syntax and Operators - chapter in the BitBake User Manual. -

  • Line Continuation: \ - - Use the backward slash (\) - character to split a statement over multiple lines. - Place the slash character at the end of the line that - is to be continued on the next line: -

    -     VAR = "A really long \
    -            line"
    -                

    -

    Note

    - You cannot have any characters including spaces - or tabs after the slash character. -

    -

  • - Using Variables: ${...} - - Use the ${VARNAME} syntax to - access the contents of a variable: -

    -     SRC_URI = "${SOURCEFORGE_MIRROR}/libpng/zlib-${PV}.tar.gz"
    -                

    -

    Note

    - It is important to understand that the value of a - variable expressed in this form does not get - substituted automatically. - The expansion of these expressions happens - on-demand later (e.g. usually when a function that - makes reference to the variable executes). - This behavior ensures that the values are most - appropriate for the context in which they are - finally used. - On the rare occasion that you do need the variable - expression to be expanded immediately, you can use - the := operator instead of - = when you make the - assignment, but this is not generally needed. -

    -

  • Quote All Assignments: "value" - - Use double quotes around the value in all variable - assignments. -

    -     VAR1 = "${OTHERVAR}"
    -     VAR2 = "The version is ${PV}"
    -                

    -

  • Conditional Assignment: ?= - - Conditional assignment is used to assign a value to - a variable, but only when the variable is currently - unset. - Use the question mark followed by the equal sign - (?=) to make a "soft" assignment - used for conditional assignment. - Typically, "soft" assignments are used in the - local.conf file for variables - that are allowed to come through from the external - environment. -

    Here is an example where - VAR1 is set to "New value" if - it is currently empty. - However, if VAR1 has already been - set, it remains unchanged: -

    -     VAR1 ?= "New value"
    -                

    - In this next example, VAR1 - is left with the value "Original value": -

    -     VAR1 = "Original value"
    -     VAR1 ?= "New value"
    -                

    -

  • Appending: += - - Use the plus character followed by the equals sign - (+=) to append values to existing - variables. -

    Note

    - This operator adds a space between the existing - content of the variable and the new content. -

    Here is an example: -

    -     SRC_URI += "file://fix-makefile.patch"
    -                

    -

  • Prepending: =+ - - Use the equals sign followed by the plus character - (=+) to prepend values to existing - variables. -

    Note

    - This operator adds a space between the new content - and the existing content of the variable. -

    Here is an example: -

    -     VAR =+ "Starts"
    -                

    -

  • Appending: _append - - Use the _append operator to - append values to existing variables. - This operator does not add any additional space. - Also, the operator is applied after all the - +=, and - =+ operators have been applied and - after all = assignments have - occurred. -

    The following example shows the space being - explicitly added to the start to ensure the appended - value is not merged with the existing value: -

    -     SRC_URI_append = " file://fix-makefile.patch"
    -                

    - You can also use the _append - operator with overrides, which results in the actions - only being performed for the specified target or - machine: -

    -     SRC_URI_append_sh4 = " file://fix-makefile.patch"
    -                

    -

  • Prepending: _prepend - - Use the _prepend operator to - prepend values to existing variables. - This operator does not add any additional space. - Also, the operator is applied after all the - +=, and - =+ operators have been applied and - after all = assignments have - occurred. -

    The following example shows the space being - explicitly added to the end to ensure the prepended - value is not merged with the existing value: -

    -     CFLAGS_prepend = "-I${S}/myincludes "
    -                

    - You can also use the _prepend - operator with overrides, which results in the actions - only being performed for the specified target or - machine: -

    -     CFLAGS_prepend_sh4 = "-I${S}/myincludes "
    -                

    -

  • Overrides: - - You can use overrides to set a value conditionally, - typically based on how the recipe is being built. - For example, to set the - KBRANCH - variable's value to "standard/base" for any target - MACHINE, - except for qemuarm where it should be set to - "standard/arm-versatile-926ejs", you would do the - following: -

    -     KBRANCH = "standard/base"
    -     KBRANCH_qemuarm  = "standard/arm-versatile-926ejs"
    -                

    - Overrides are also used to separate alternate values - of a variable in other situations. - For example, when setting variables such as - FILES - and - RDEPENDS - that are specific to individual packages produced by - a recipe, you should always use an override that - specifies the name of the package. -

  • Indentation: - Use spaces for indentation rather than than tabs. - For shell functions, both currently work. - However, it is a policy decision of the Yocto Project - to use tabs in shell functions. - Realize that some layers have a policy to use spaces - for all indentation. -

  • Using Python for Complex Operations: ${@python_code} - - For more advanced processing, it is possible to use - Python code during variable assignments (e.g. - search and replacement on a variable).

    You indicate Python code using the - ${@python_code} - syntax for the variable assignment: -

    -     SRC_URI = "ftp://ftp.info-zip.org/pub/infozip/src/zip${@d.getVar('PV',1).replace('.', '')}.tgz
    -                

    -

  • Shell Function Syntax: - Write shell functions as if you were writing a shell - script when you describe a list of actions to take. - You should ensure that your script works with a generic - sh and that it does not require - any bash or other shell-specific - functionality. - The same considerations apply to various system - utilities (e.g. sed, - grep, awk, - and so forth) that you might wish to use. - If in doubt, you should check with multiple - implementations - including those from BusyBox. -

-

2.8. Development Concepts

- This section takes a more detailed look inside the development - process. - The following diagram represents development at a high level. - The remainder of this chapter expands on the fundamental input, output, - process, and - Metadata) blocks - that make up development in the Yocto Project environment. -

-

-

- In general, development consists of several functional areas: -

  • User Configuration: - Metadata you can use to control the build process. -

  • Metadata Layers: - Various layers that provide software, machine, and - distro Metadata.

  • Source Files: - Upstream releases, local projects, and SCMs.

  • Build System: - Processes under the control of - BitBake. - This block expands on how BitBake fetches source, applies - patches, completes compilation, analyzes output for package - generation, creates and tests packages, generates images, and - generates cross-development tools.

  • Package Feeds: - Directories containing output packages (RPM, DEB or IPK), - which are subsequently used in the construction of an image or - SDK, produced by the build system. - These feeds can also be copied and shared using a web server or - other means to facilitate extending or updating existing - images on devices at runtime if runtime package management is - enabled.

  • Images: - Images produced by the development process. -

  • Application Development SDK: - Cross-development tools that are produced along with an image - or separately with BitBake.

-

2.8.1. User Configuration

- User configuration helps define the build. - Through user configuration, you can tell BitBake the - target architecture for which you are building the image, - where to store downloaded source, and other build properties. -

- The following figure shows an expanded representation of the - "User Configuration" box of the - general Yocto Project Development Environment figure: -

-

-

- BitBake needs some basic configuration files in order to complete - a build. - These files are *.conf files. - The minimally necessary ones reside as example files in the - Source Directory. - For simplicity, this section refers to the Source Directory as - the "Poky Directory." -

- When you clone the poky Git repository or you - download and unpack a Yocto Project release, you can set up the - Source Directory to be named anything you want. - For this discussion, the cloned repository uses the default - name poky. -

Note

- The Poky repository is primarily an aggregation of existing - repositories. - It is not a canonical upstream source. -

-

- The meta-poky layer inside Poky contains - a conf directory that has example - configuration files. - These example files are used as a basis for creating actual - configuration files when you source the build environment - script - (i.e. - oe-init-build-env). -

- Sourcing the build environment script creates a - Build Directory - if one does not already exist. - BitBake uses the Build Directory for all its work during builds. - The Build Directory has a conf directory that - contains default versions of your local.conf - and bblayers.conf configuration files. - These default configuration files are created only if versions - do not already exist in the Build Directory at the time you - source the build environment setup script. -

- Because the Poky repository is fundamentally an aggregation of - existing repositories, some users might be familiar with running - the oe-init-build-env script in the context - of separate OpenEmbedded-Core and BitBake repositories rather than a - single Poky repository. - This discussion assumes the script is executed from within a cloned - or unpacked version of Poky. -

- Depending on where the script is sourced, different sub-scripts - are called to set up the Build Directory (Yocto or OpenEmbedded). - Specifically, the script - scripts/oe-setup-builddir inside the - poky directory sets up the Build Directory and seeds the directory - (if necessary) with configuration files appropriate for the - Yocto Project development environment. -

Note

- The scripts/oe-setup-builddir script - uses the $TEMPLATECONF variable to - determine which sample configuration files to locate. -

-

- The local.conf file provides many - basic variables that define a build environment. - Here is a list of a few. - To see the default configurations in a local.conf - file created by the build environment script, see the - local.conf.sample in the - meta-poky layer: -

-

Note

- Configurations set in the conf/local.conf - file can also be set in the - conf/site.conf and - conf/auto.conf configuration files. -

-

- The bblayers.conf file tells BitBake what - layers you want considered during the build. - By default, the layers listed in this file include layers - minimally needed by the build system. - However, you must manually add any custom layers you have created. - You can find more information on working with the - bblayers.conf file in the - "Enabling Your Layer" - section in the Yocto Project Development Tasks Manual. -

- The files site.conf and - auto.conf are not created by the environment - initialization script. - If you want the site.conf file, you need to - create that yourself. - The auto.conf file is typically created by - an autobuilder: -

  • site.conf: - You can use the conf/site.conf - configuration file to configure multiple build directories. - For example, suppose you had several build environments and - they shared some common features. - You can set these default build properties here. - A good example is perhaps the packaging format to use - through the - PACKAGE_CLASSES - variable.

    One useful scenario for using the - conf/site.conf file is to extend your - BBPATH - variable to include the path to a - conf/site.conf. - Then, when BitBake looks for Metadata using - BBPATH, it finds the - conf/site.conf file and applies your - common configurations found in the file. - To override configurations in a particular build directory, - alter the similar configurations within that build - directory's conf/local.conf file. -

  • auto.conf: - The file is usually created and written to by - an autobuilder. - The settings put into the file are typically the same as - you would find in the conf/local.conf - or the conf/site.conf files. -

-

- You can edit all configuration files to further define - any particular build environment. - This process is represented by the "User Configuration Edits" - box in the figure. -

- When you launch your build with the - bitbake target - command, BitBake sorts out the configurations to ultimately - define your build environment. - It is important to understand that the OpenEmbedded build system - reads the configuration files in a specific order: - site.conf, auto.conf, - and local.conf. - And, the build system applies the normal assignment statement - rules. - Because the files are parsed in a specific order, variable - assignments for the same variable could be affected. - For example, if the auto.conf file and - the local.conf set - variable1 to different values, because - the build system parses local.conf after - auto.conf, - variable1 is assigned the value from - the local.conf file. -

2.8.2. Metadata, Machine Configuration, and Policy Configuration

- The previous section described the user configurations that - define BitBake's global behavior. - This section takes a closer look at the layers the build system - uses to further control the build. - These layers provide Metadata for the software, machine, and - policy. -

- In general, three types of layer input exist: -

  • Policy Configuration: - Distribution Layers provide top-level or general - policies for the image or SDK being built. - For example, this layer would dictate whether BitBake - produces RPM or IPK packages.

  • Machine Configuration: - Board Support Package (BSP) layers provide machine - configurations. - This type of information is specific to a particular - target architecture.

  • Metadata: - Software layers contain user-supplied recipe files, - patches, and append files. -

-

- The following figure shows an expanded representation of the - Metadata, Machine Configuration, and Policy Configuration input - (layers) boxes of the - general Yocto Project Development Environment figure: -

-

-

- In general, all layers have a similar structure. - They all contain a licensing file - (e.g. COPYING) if the layer is to be - distributed, a README file as good practice - and especially if the layer is to be distributed, a - configuration directory, and recipe directories. -

- The Yocto Project has many layers that can be used. - You can see a web-interface listing of them on the - Source Repositories - page. - The layers are shown at the bottom categorized under - "Yocto Metadata Layers." - These layers are fundamentally a subset of the - OpenEmbedded Metadata Index, - which lists all layers provided by the OpenEmbedded community. -

Note

- Layers exist in the Yocto Project Source Repositories that - cannot be found in the OpenEmbedded Metadata Index. - These layers are either deprecated or experimental in nature. -

-

- BitBake uses the conf/bblayers.conf file, - which is part of the user configuration, to find what layers it - should be using as part of the build. -

- For more information on layers, see the - "Understanding and Creating Layers" - section in the Yocto Project Development Tasks Manual. -

2.8.2.1. Distro Layer

- The distribution layer provides policy configurations for your - distribution. - Best practices dictate that you isolate these types of - configurations into their own layer. - Settings you provide in - conf/distro/distro.conf override - similar - settings that BitBake finds in your - conf/local.conf file in the Build - Directory. -

- The following list provides some explanation and references - for what you typically find in the distribution layer: -

  • classes: - Class files (.bbclass) hold - common functionality that can be shared among - recipes in the distribution. - When your recipes inherit a class, they take on the - settings and functions for that class. - You can read more about class files in the - "Classes" - section of the Yocto Reference Manual. -

  • conf: - This area holds configuration files for the - layer (conf/layer.conf), - the distribution - (conf/distro/distro.conf), - and any distribution-wide include files. -

  • recipes-*: - Recipes and append files that affect common - functionality across the distribution. - This area could include recipes and append files - to add distribution-specific configuration, - initialization scripts, custom image recipes, - and so forth.

-

2.8.2.2. BSP Layer

- The BSP Layer provides machine configurations. - Everything in this layer is specific to the machine for which - you are building the image or the SDK. - A common structure or form is defined for BSP layers. - You can learn more about this structure in the - Yocto Project Board Support Package (BSP) Developer's Guide. -

Note

- In order for a BSP layer to be considered compliant with the - Yocto Project, it must meet some structural requirements. -

-

- The BSP Layer's configuration directory contains - configuration files for the machine - (conf/machine/machine.conf) and, - of course, the layer (conf/layer.conf). -

- The remainder of the layer is dedicated to specific recipes - by function: recipes-bsp, - recipes-core, - recipes-graphics, and - recipes-kernel. - Metadata can exist for multiple formfactors, graphics - support systems, and so forth. -

Note

- While the figure shows several recipes-* - directories, not all these directories appear in all - BSP layers. -

-

2.8.2.3. Software Layer

- The software layer provides the Metadata for additional - software packages used during the build. - This layer does not include Metadata that is specific to the - distribution or the machine, which are found in their - respective layers. -

- This layer contains any new recipes that your project needs - in the form of recipe files. -

2.8.3. Sources

- In order for the OpenEmbedded build system to create an image or - any target, it must be able to access source files. - The - general Yocto Project Development Environment figure - represents source files using the "Upstream Project Releases", - "Local Projects", and "SCMs (optional)" boxes. - The figure represents mirrors, which also play a role in locating - source files, with the "Source Mirror(s)" box. -

- The method by which source files are ultimately organized is - a function of the project. - For example, for released software, projects tend to use tarballs - or other archived files that can capture the state of a release - guaranteeing that it is statically represented. - On the other hand, for a project that is more dynamic or - experimental in nature, a project might keep source files in a - repository controlled by a Source Control Manager (SCM) such as - Git. - Pulling source from a repository allows you to control - the point in the repository (the revision) from which you want to - build software. - Finally, a combination of the two might exist, which would give the - consumer a choice when deciding where to get source files. -

- BitBake uses the - SRC_URI - variable to point to source files regardless of their location. - Each recipe must have a SRC_URI variable - that points to the source. -

- Another area that plays a significant role in where source files - come from is pointed to by the - DL_DIR - variable. - This area is a cache that can hold previously downloaded source. - You can also instruct the OpenEmbedded build system to create - tarballs from Git repositories, which is not the default behavior, - and store them in the DL_DIR by using the - BB_GENERATE_MIRROR_TARBALLS - variable. -

- Judicious use of a DL_DIR directory can - save the build system a trip across the Internet when looking - for files. - A good method for using a download directory is to have - DL_DIR point to an area outside of your - Build Directory. - Doing so allows you to safely delete the Build Directory - if needed without fear of removing any downloaded source file. -

- The remainder of this section provides a deeper look into the - source files and the mirrors. - Here is a more detailed look at the source file area of the - base figure: -

-

2.8.3.1. Upstream Project Releases

- Upstream project releases exist anywhere in the form of an - archived file (e.g. tarball or zip file). - These files correspond to individual recipes. - For example, the figure uses specific releases each for - BusyBox, Qt, and Dbus. - An archive file can be for any released product that can be - built using a recipe. -

2.8.3.2. Local Projects

- Local projects are custom bits of software the user provides. - These bits reside somewhere local to a project - perhaps - a directory into which the user checks in items (e.g. - a local directory containing a development source tree - used by the group). -

- The canonical method through which to include a local project - is to use the - externalsrc - class to include that local project. - You use either the local.conf or a - recipe's append file to override or set the - recipe to point to the local directory on your disk to pull - in the whole source tree. -

- For information on how to use the - externalsrc class, see the - "externalsrc.bbclass" - section. -

2.8.3.3. Source Control Managers (Optional)

- Another place the build system can get source files from is - through an SCM such as Git or Subversion. - In this case, a repository is cloned or checked out. - The - do_fetch - task inside BitBake uses - the SRC_URI - variable and the argument's prefix to determine the correct - fetcher module. -

Note

- For information on how to have the OpenEmbedded build system - generate tarballs for Git repositories and place them in the - DL_DIR - directory, see the - BB_GENERATE_MIRROR_TARBALLS - variable. -

- When fetching a repository, BitBake uses the - SRCREV - variable to determine the specific revision from which to - build. -

2.8.3.4. Source Mirror(s)

- Two kinds of mirrors exist: pre-mirrors and regular mirrors. - The - PREMIRRORS - and - MIRRORS - variables point to these, respectively. - BitBake checks pre-mirrors before looking upstream for any - source files. - Pre-mirrors are appropriate when you have a shared directory - that is not a directory defined by the - DL_DIR - variable. - A Pre-mirror typically points to a shared directory that is - local to your organization. -

- Regular mirrors can be any site across the Internet that is - used as an alternative location for source code should the - primary site not be functioning for some reason or another. -

2.8.4. Package Feeds

- When the OpenEmbedded build system generates an image or an SDK, - it gets the packages from a package feed area located in the - Build Directory. - The - general Yocto Project Development Environment figure - shows this package feeds area in the upper-right corner. -

- This section looks a little closer into the package feeds area used - by the build system. - Here is a more detailed look at the area: -

-

- Package feeds are an intermediary step in the build process. - The OpenEmbedded build system provides classes to generate - different package types, and you specify which classes to enable - through the - PACKAGE_CLASSES - variable. - Before placing the packages into package feeds, - the build process validates them with generated output quality - assurance checks through the - insane - class. -

- The package feed area resides in the Build Directory. - The directory the build system uses to temporarily store packages - is determined by a combination of variables and the particular - package manager in use. - See the "Package Feeds" box in the illustration and note the - information to the right of that area. - In particular, the following defines where package files are - kept: -

  • DEPLOY_DIR: - Defined as tmp/deploy in the Build - Directory. -

  • DEPLOY_DIR_*: - Depending on the package manager used, the package type - sub-folder. - Given RPM, IPK, or DEB packaging and tarball creation, the - DEPLOY_DIR_RPM, - DEPLOY_DIR_IPK, - DEPLOY_DIR_DEB, - or - DEPLOY_DIR_TAR, - variables are used, respectively. -

  • PACKAGE_ARCH: - Defines architecture-specific sub-folders. - For example, packages could exist for the i586 or qemux86 - architectures. -

-

- BitBake uses the do_package_write_* tasks to - generate packages and place them into the package holding area (e.g. - do_package_write_ipk for IPK packages). - See the - "do_package_write_deb", - "do_package_write_ipk", - "do_package_write_rpm", - and - "do_package_write_tar" - sections for additional information. - As an example, consider a scenario where an IPK packaging manager - is being used and package architecture support for both i586 - and qemux86 exist. - Packages for the i586 architecture are placed in - build/tmp/deploy/ipk/i586, while packages for - the qemux86 architecture are placed in - build/tmp/deploy/ipk/qemux86. -

2.8.5. BitBake

- The OpenEmbedded build system uses - BitBake - to produce images. - You can see from the - general Yocto Project Development Environment figure, - the BitBake area consists of several functional areas. - This section takes a closer look at each of those areas. -

- Separate documentation exists for the BitBake tool. - See the - BitBake User Manual - for reference material on BitBake. -

2.8.5.1. Source Fetching

- The first stages of building a recipe are to fetch and unpack - the source code: -

-

- The - do_fetch - and - do_unpack - tasks fetch the source files and unpack them into the work - directory. -

Note

- For every local file (e.g. file://) - that is part of a recipe's - SRC_URI - statement, the OpenEmbedded build system takes a checksum - of the file for the recipe and inserts the checksum into - the signature for the do_fetch. - If any local file has been modified, the - do_fetch task and all tasks that - depend on it are re-executed. -

- By default, everything is accomplished in the - Build Directory, - which has a defined structure. - For additional general information on the Build Directory, - see the - "build/" - section in the Yocto Project Reference Manual. -

- Unpacked source files are pointed to by the - S - variable. - Each recipe has an area in the Build Directory where the - unpacked source code resides. - The name of that directory for any given recipe is defined from - several different variables. - You can see the variables that define these directories - by looking at the figure: -

  • TMPDIR - - The base directory where the OpenEmbedded build system - performs all its work during the build. -

  • PACKAGE_ARCH - - The architecture of the built package or packages. -

  • TARGET_OS - - The operating system of the target device. -

  • PN - - The name of the built package. -

  • PV - - The version of the recipe used to build the package. -

  • PR - - The revision of the recipe used to build the package. -

  • WORKDIR - - The location within TMPDIR where - a specific package is built. -

  • S - - Contains the unpacked source files for a given recipe. -

-

2.8.5.2. Patching

- Once source code is fetched and unpacked, BitBake locates - patch files and applies them to the source files: -

-

- The - do_patch - task processes recipes by - using the - SRC_URI - variable to locate applicable patch files, which by default - are *.patch or - *.diff files, or any file if - "apply=yes" is specified for the file in - SRC_URI. -

- BitBake finds and applies multiple patches for a single recipe - in the order in which it finds the patches. - Patches are applied to the recipe's source files located in the - S - directory. -

- For more information on how the source directories are - created, see the - "Source Fetching" - section. -

2.8.5.3. Configuration and Compilation

- After source code is patched, BitBake executes tasks that - configure and compile the source code: -

-

- This step in the build process consists of three tasks: -

  • - do_prepare_recipe_sysroot: - This task sets up the two sysroots in - ${WORKDIR} - (i.e. recipe-sysroot and - recipe-sysroot-native) so that - the sysroots contain the contents of the - do_populate_sysroot - tasks of the recipes on which the recipe - containing the tasks depends. - A sysroot exists for both the target and for the native - binaries, which run on the host system. -

  • do_configure: - This task configures the source by enabling and - disabling any build-time and configuration options for - the software being built. - Configurations can come from the recipe itself as well - as from an inherited class. - Additionally, the software itself might configure itself - depending on the target for which it is being built. -

    The configurations handled by the - do_configure - task are specific - to source code configuration for the source code - being built by the recipe.

    If you are using the - autotools - class, - you can add additional configuration options by using - the - EXTRA_OECONF - or - PACKAGECONFIG_CONFARGS - variables. - For information on how this variable works within - that class, see the - meta/classes/autotools.bbclass file. -

  • do_compile: - Once a configuration task has been satisfied, BitBake - compiles the source using the - do_compile - task. - Compilation occurs in the directory pointed to by the - B - variable. - Realize that the B directory is, by - default, the same as the - S - directory.

  • do_install: - Once compilation is done, BitBake executes the - do_install - task. - This task copies files from the B - directory and places them in a holding area pointed to - by the - D - variable.

-

2.8.5.4. Package Splitting

- After source code is configured and compiled, the - OpenEmbedded build system analyzes - the results and splits the output into packages: -

-

- The - do_package - and - do_packagedata - tasks combine to analyze - the files found in the - D directory - and split them into subsets based on available packages and - files. - The analyzing process involves the following as well as other - items: splitting out debugging symbols, - looking at shared library dependencies between packages, - and looking at package relationships. - The do_packagedata task creates package - metadata based on the analysis such that the - OpenEmbedded build system can generate the final packages. - Working, staged, and intermediate results of the analysis - and package splitting process use these areas: -

  • PKGD - - The destination directory for packages before they are - split. -

  • PKGDATA_DIR - - A shared, global-state directory that holds data - generated during the packaging process. -

  • PKGDESTWORK - - A temporary work area used by the - do_package task. -

  • PKGDEST - - The parent directory for packages after they have - been split. -

- The FILES - variable defines the files that go into each package in - PACKAGES. - If you want details on how this is accomplished, you can - look at the - package - class. -

- Depending on the type of packages being created (RPM, DEB, or - IPK), the do_package_write_* task - creates the actual packages and places them in the - Package Feed area, which is - ${TMPDIR}/deploy. - You can see the - "Package Feeds" - section for more detail on that part of the build process. -

Note

- Support for creating feeds directly from the - deploy/* directories does not exist. - Creating such feeds usually requires some kind of feed - maintenance mechanism that would upload the new packages - into an official package feed (e.g. the - Ångström distribution). - This functionality is highly distribution-specific - and thus is not provided out of the box. -

-

2.8.5.5. Image Generation

- Once packages are split and stored in the Package Feeds area, - the OpenEmbedded build system uses BitBake to generate the - root filesystem image: -

-

- The image generation process consists of several stages and - depends on several tasks and variables. - The - do_rootfs - task creates the root filesystem (file and directory structure) - for an image. - This task uses several key variables to help create the list - of packages to actually install: -

  • IMAGE_INSTALL: - Lists out the base set of packages to install from - the Package Feeds area.

  • PACKAGE_EXCLUDE: - Specifies packages that should not be installed. -

  • IMAGE_FEATURES: - Specifies features to include in the image. - Most of these features map to additional packages for - installation.

  • PACKAGE_CLASSES: - Specifies the package backend to use and consequently - helps determine where to locate packages within the - Package Feeds area.

  • IMAGE_LINGUAS: - Determines the language(s) for which additional - language support packages are installed. -

  • PACKAGE_INSTALL: - The final list of packages passed to the package manager - for installation into the image. -

-

- With - IMAGE_ROOTFS - pointing to the location of the filesystem under construction and - the PACKAGE_INSTALL variable providing the - final list of packages to install, the root file system is - created. -

- Package installation is under control of the package manager - (e.g. dnf/rpm, opkg, or apt/dpkg) regardless of whether or - not package management is enabled for the target. - At the end of the process, if package management is not - enabled for the target, the package manager's data files - are deleted from the root filesystem. - As part of the final stage of package installation, postinstall - scripts that are part of the packages are run. - Any scripts that fail to run - on the build host are run on the target when the target system - is first booted. - If you are using a - read-only root filesystem, - all the post installation scripts must succeed during the - package installation phase since the root filesystem is - read-only. -

- The final stages of the do_rootfs task - handle post processing. - Post processing includes creation of a manifest file and - optimizations. -

- The manifest file (.manifest) resides - in the same directory as the root filesystem image. - This file lists out, line-by-line, the installed packages. - The manifest file is useful for the - testimage - class, for example, to determine whether or not to run - specific tests. - See the - IMAGE_MANIFEST - variable for additional information. -

- Optimizing processes run across the image include - mklibs, prelink, - and any other post-processing commands as defined by the - ROOTFS_POSTPROCESS_COMMAND - variable. - The mklibs process optimizes the size - of the libraries, while the - prelink process optimizes the dynamic - linking of shared libraries to reduce start up time of - executables. -

- After the root filesystem is built, processing begins on - the image through the - do_image - task. - The build system runs any pre-processing commands as defined - by the - IMAGE_PREPROCESS_COMMAND - variable. - This variable specifies a list of functions to call before - the OpenEmbedded build system creates the final image output - files. -

- The OpenEmbedded build system dynamically creates - do_image_* tasks as needed, based - on the image types specified in the - IMAGE_FSTYPES - variable. - The process turns everything into an image file or a set of - image files and compresses the root filesystem image to reduce - the overall size of the image. - The formats used for the root filesystem depend on the - IMAGE_FSTYPES variable. -

- As an example, a dynamically created task when creating a - particular image type would take the - following form: -

-     do_image_type[depends]
-                

- So, if the type as specified by the - IMAGE_FSTYPES were - ext4, the dynamically generated task - would be as follows: -

-     do_image_ext4[depends]
-                

-

- The final task involved in image creation is the - do_image_complete - task. - This task completes the image by applying any image - post processing as defined through the - IMAGE_POSTPROCESS_COMMAND - variable. - The variable specifies a list of functions to call once the - OpenEmbedded build system has created the final image output - files. -

Note

- The entire image generation process is run under Pseudo. - Running under Pseudo ensures that the files in the root - filesystem have correct ownership. -

2.8.5.6. SDK Generation

- The OpenEmbedded build system uses BitBake to generate the - Software Development Kit (SDK) installer script for both the - standard and extensible SDKs: - -

Note

- For more information on the cross-development toolchain - generation, see the - "Cross-Development Toolchain Generation" - section. - For information on advantages gained when building a - cross-development toolchain using the - do_populate_sdk - task, see the - "Building an SDK Installer" - section in the Yocto Project Application Development and the - Extensible Software Development Kit (SDK) manual. -

- Like image generation, the SDK script process consists of - several stages and depends on many variables. - The do_populate_sdk and - do_populate_sdk_ext tasks use these - key variables to help create the list of packages to actually - install. - For information on the variables listed in the figure, see the - "Application Development SDK" - section. -

- The do_populate_sdk task helps create - the standard SDK and handles two parts: a target part and a - host part. - The target part is the part built for the target hardware and - includes libraries and headers. - The host part is the part of the SDK that runs on the - SDKMACHINE. -

- The do_populate_sdk_ext task helps create - the extensible SDK and handles host and target parts - differently than its counter part does for the standard SDK. - For the extensible SDK, the task encapsulates the build system, - which includes everything needed (host and target) for the SDK. -

- Regardless of the type of SDK being constructed, the - tasks perform some cleanup after which a cross-development - environment setup script and any needed configuration files - are created. - The final output is the Cross-development - toolchain installation script (.sh file), - which includes the environment setup script. -

2.8.5.7. Stamp Files and the Rerunning of Tasks

- For each task that completes successfully, BitBake writes a - stamp file into the - STAMPS_DIR - directory. - The beginning of the stamp file's filename is determined by the - STAMP - variable, and the end of the name consists of the task's name - and current - input checksum. -

Note

- This naming scheme assumes that - BB_SIGNATURE_HANDLER - is "OEBasicHash", which is almost always the case in - current OpenEmbedded. -

- To determine if a task needs to be rerun, BitBake checks if a - stamp file with a matching input checksum exists for the task. - If such a stamp file exists, the task's output is assumed to - exist and still be valid. - If the file does not exist, the task is rerun. -

Note

The stamp mechanism is more general than the shared - state (sstate) cache mechanism described in the - "Setscene Tasks and Shared State" - section. - BitBake avoids rerunning any task that has a valid - stamp file, not just tasks that can be accelerated through - the sstate cache.

However, you should realize that stamp files only - serve as a marker that some work has been done and that - these files do not record task output. - The actual task output would usually be somewhere in - TMPDIR - (e.g. in some recipe's - WORKDIR.) - What the sstate cache mechanism adds is a way to cache task - output that can then be shared between build machines. -

- Since STAMPS_DIR is usually a subdirectory - of TMPDIR, removing - TMPDIR will also remove - STAMPS_DIR, which means tasks will - properly be rerun to repopulate TMPDIR. -

- If you want some task to always be considered "out of date", - you can mark it with the - nostamp - varflag. - If some other task depends on such a task, then that task will - also always be considered out of date, which might not be what - you want. -

- For details on how to view information about a task's - signature, see the - "Viewing Task Variable Dependencies" - section in the Yocto Project Development Tasks Manual. -

2.8.5.8. Setscene Tasks and Shared State

- The description of tasks so far assumes that BitBake needs to - build everything and there are no prebuilt objects available. - BitBake does support skipping tasks if prebuilt objects are - available. - These objects are usually made available in the form of a - shared state (sstate) cache. -

Note

- For information on variables affecting sstate, see the - SSTATE_DIR - and - SSTATE_MIRRORS - variables. -

-

- The idea of a setscene task (i.e - do_taskname_setscene) - is a version of the task where - instead of building something, BitBake can skip to the end - result and simply place a set of files into specific locations - as needed. - In some cases, it makes sense to have a setscene task variant - (e.g. generating package files in the - do_package_write_* task). - In other cases, it does not make sense, (e.g. a - do_patch - task or - do_unpack - task) since the work involved would be equal to or greater than - the underlying task. -

- In the OpenEmbedded build system, the common tasks that have - setscene variants are - do_package, - do_package_write_*, - do_deploy, - do_packagedata, - and - do_populate_sysroot. - Notice that these are most of the tasks whose output is an - end result. -

- The OpenEmbedded build system has knowledge of the relationship - between these tasks and other tasks that precede them. - For example, if BitBake runs - do_populate_sysroot_setscene for - something, there is little point in running any of the - do_fetch, do_unpack, - do_patch, - do_configure, - do_compile, and - do_install tasks. - However, if do_package needs to be run, - BitBake would need to run those other tasks. -

- It becomes more complicated if everything can come from an - sstate cache because some objects are simply not required at - all. - For example, you do not need a compiler or native tools, such - as quilt, if there is nothing to compile or patch. - If the do_package_write_* packages are - available from sstate, BitBake does not need the - do_package task data. -

- To handle all these complexities, BitBake runs in two phases. - The first is the "setscene" stage. - During this stage, BitBake first checks the sstate cache for - any targets it is planning to build. - BitBake does a fast check to see if the object exists rather - than a complete download. - If nothing exists, the second phase, which is the setscene - stage, completes and the main build proceeds. -

- If objects are found in the sstate cache, the OpenEmbedded - build system works backwards from the end targets specified - by the user. - For example, if an image is being built, the OpenEmbedded build - system first looks for the packages needed for that image and - the tools needed to construct an image. - If those are available, the compiler is not needed. - Thus, the compiler is not even downloaded. - If something was found to be unavailable, or the download or - setscene task fails, the OpenEmbedded build system then tries - to install dependencies, such as the compiler, from the cache. -

- The availability of objects in the sstate cache is handled by - the function specified by the - BB_HASHCHECK_FUNCTION - variable and returns a list of the objects that are available. - The function specified by the - BB_SETSCENE_DEPVALID - variable is the function that determines whether a given - dependency needs to be followed, and whether for any given - relationship the function needs to be passed. - The function returns a True or False value. -

2.8.6. Images

- The images produced by the OpenEmbedded build system - are compressed forms of the - root filesystem that are ready to boot on a target device. - You can see from the - general Yocto Project Development Environment figure - that BitBake output, in part, consists of images. - This section is going to look more closely at this output: -

-

- For a list of example images that the Yocto Project provides, - see the - "Images" - chapter in the Yocto Project Reference Manual. -

- Images are written out to the - Build Directory - inside the - tmp/deploy/images/machine/ - folder as shown in the figure. - This folder contains any files expected to be loaded on the - target device. - The - DEPLOY_DIR - variable points to the deploy directory, - while the - DEPLOY_DIR_IMAGE - variable points to the appropriate directory containing images for - the current configuration. -

  • kernel-image: - A kernel binary file. - The - KERNEL_IMAGETYPE - variable setting determines the naming scheme for the - kernel image file. - Depending on that variable, the file could begin with - a variety of naming strings. - The deploy/images/machine - directory can contain multiple image files for the - machine.

  • root-filesystem-image: - Root filesystems for the target device (e.g. - *.ext3 or *.bz2 - files). - The - IMAGE_FSTYPES - variable setting determines the root filesystem image - type. - The deploy/images/machine - directory can contain multiple root filesystems for the - machine.

  • kernel-modules: - Tarballs that contain all the modules built for the kernel. - Kernel module tarballs exist for legacy purposes and - can be suppressed by setting the - MODULE_TARBALL_DEPLOY - variable to "0". - The deploy/images/machine - directory can contain multiple kernel module tarballs - for the machine.

  • bootloaders: - Bootloaders supporting the image, if applicable to the - target machine. - The deploy/images/machine - directory can contain multiple bootloaders for the - machine.

  • symlinks: - The deploy/images/machine - folder contains - a symbolic link that points to the most recently built file - for each machine. - These links might be useful for external scripts that - need to obtain the latest version of each file. -

-

2.8.7. Application Development SDK

- In the - general Yocto Project Development Environment figure, - the output labeled "Application Development SDK" represents an - SDK. - The SDK generation process differs depending on whether you build - a standard SDK - (e.g. bitbake -c populate_sdk imagename) - or an extensible SDK - (e.g. bitbake -c populate_sdk_ext imagename). - This section is going to take a closer look at this output: -

-

- The specific form of this output is a self-extracting - SDK installer (*.sh) that, when run, - installs the SDK, which consists of a cross-development - toolchain, a set of libraries and headers, and an SDK - environment setup script. - Running this installer essentially sets up your - cross-development environment. - You can think of the cross-toolchain as the "host" - part because it runs on the SDK machine. - You can think of the libraries and headers as the "target" - part because they are built for the target hardware. - The environment setup script is added so that you can initialize - the environment before using the tools. -

Notes

- Once built, the SDK installers are written out to the - deploy/sdk folder inside the - Build Directory - as shown in the figure at the beginning of this section. - Depending on the type of SDK, several variables exist that help - configure these files. - The following list shows the variables associated with a standard - SDK: -

  • DEPLOY_DIR: - Points to the deploy - directory.

  • SDKMACHINE: - Specifies the architecture of the machine - on which the cross-development tools are run to - create packages for the target hardware. -

  • SDKIMAGE_FEATURES: - Lists the features to include in the "target" part - of the SDK. -

  • TOOLCHAIN_HOST_TASK: - Lists packages that make up the host - part of the SDK (i.e. the part that runs on - the SDKMACHINE). - When you use - bitbake -c populate_sdk imagename - to create the SDK, a set of default packages - apply. - This variable allows you to add more packages. -

  • TOOLCHAIN_TARGET_TASK: - Lists packages that make up the target part - of the SDK (i.e. the part built for the - target hardware). -

  • SDKPATH: - Defines the default SDK installation path offered by the - installation script. -

- This next list, shows the variables associated with an extensible - SDK: -

  • DEPLOY_DIR: - Points to the deploy directory. -

  • SDK_EXT_TYPE: - Controls whether or not shared state artifacts are copied - into the extensible SDK. - By default, all required shared state artifacts are copied - into the SDK. -

  • SDK_INCLUDE_PKGDATA: - Specifies whether or not packagedata will be included in - the extensible SDK for all recipes in the "world" target. -

  • SDK_INCLUDE_TOOLCHAIN: - Specifies whether or not the toolchain will be included - when building the extensible SDK. -

  • SDK_LOCAL_CONF_WHITELIST: - A list of variables allowed through from the build system - configuration into the extensible SDK configuration. -

  • SDK_LOCAL_CONF_BLACKLIST: - A list of variables not allowed through from the build - system configuration into the extensible SDK configuration. -

  • SDK_INHERIT_BLACKLIST: - A list of classes to remove from the - INHERIT - value globally within the extensible SDK configuration. -

-

- -

Chapter 3. Yocto Project Concepts

- This chapter describes concepts for various areas of the Yocto Project. - Currently, topics include Yocto Project components, cross-development - generation, shared state (sstate) cache, runtime dependencies, - Pseudo and Fakeroot, x32 psABI, Wayland support, and Licenses. -

3.1. Yocto Project Components

- The - BitBake - task executor together with various types of configuration files - form the OpenEmbedded Core. - This section overviews these components by describing their use and - how they interact. -

- BitBake handles the parsing and execution of the data files. - The data itself is of various types: -

  • - Recipes: - Provides details about particular pieces of software. -

  • - Class Data: - Abstracts common build information (e.g. how to build a - Linux kernel). -

  • - Configuration Data: - Defines machine-specific settings, policy decisions, and - so forth. - Configuration data acts as the glue to bind everything - together. -

-

- BitBake knows how to combine multiple data sources together and - refers to each data source as a layer. - For information on layers, see the - "Understanding and Creating Layers" - section of the Yocto Project Development Tasks Manual. -

- Following are some brief details on these core components. - For additional information on how these components interact during - a build, see the - "Development Concepts" - section. -

3.1.1. BitBake

- BitBake is the tool at the heart of the OpenEmbedded build - system and is responsible for parsing the - Metadata, - generating a list of tasks from it, and then executing those - tasks. -

- This section briefly introduces BitBake. - If you want more information on BitBake, see the - BitBake User Manual. -

- To see a list of the options BitBake supports, use either of - the following commands: -

-     $ bitbake -h
-     $ bitbake --help
-                

-

- The most common usage for BitBake is - bitbake packagename, - where packagename is the name of the - package you want to build (referred to as the "target" in this - manual). - The target often equates to the first part of a recipe's - filename (e.g. "foo" for a recipe named - foo_1.3.0-r0.bb). - So, to process the - matchbox-desktop_1.2.3.bb recipe file, you - might type the following: -

-     $ bitbake matchbox-desktop
-                

- Several different versions of - matchbox-desktop might exist. - BitBake chooses the one selected by the distribution - configuration. - You can get more details about how BitBake chooses between - different target versions and providers in the - "Preferences" - section of the BitBake User Manual. -

- BitBake also tries to execute any dependent tasks first. - So for example, before building - matchbox-desktop, BitBake would build a - cross compiler and glibc if they had not - already been built. -

- A useful BitBake option to consider is the - -k or --continue - option. - This option instructs BitBake to try and continue processing - the job as long as possible even after encountering an error. - When an error occurs, the target that failed and those that - depend on it cannot be remade. - However, when you use this option other dependencies can - still be processed. -

3.1.2. Metadata (Recipes)

- Files that have the .bb suffix are - "recipes" files. - In general, a recipe contains information about a single piece - of software. - This information includes the location from which to download - the unaltered source, any source patches to be applied to that - source (if needed), which special configuration options to - apply, how to compile the source files, and how to package the - compiled output. -

- The term "package" is sometimes used to refer to recipes. - However, since the word "package" is used for the packaged - output from the OpenEmbedded build system (i.e. - .ipk or .deb files), - this document avoids using the term "package" when referring - to recipes. -

3.1.3. Metadata (Virtual Providers)

- Prior to the build, if you know that several different recipes - provide the same functionality, you can use a virtual provider - (i.e. virtual/*) as a placeholder for the - actual provider. - The actual provider would be determined at build time. - In this case, you should add virtual/* - to - DEPENDS, - rather than listing the specified provider. - You would select the actual provider by setting the - PREFERRED_PROVIDER - variable (i.e. - PREFERRED_PROVIDER_virtual/*) - in the build's configuration file (e.g. - poky/build/conf/local.conf). -

Note

- Any recipe that PROVIDES a virtual/* - item that is ultimately not selected through - PREFERRED_PROVIDER does not get built. - Preventing these recipes from building is usually the - desired behavior since this mechanism's purpose is to - select between mutually exclusive alternative providers. -

-

- The following lists specific examples of virtual providers: -

  • - virtual/mesa: - Provides gbm.pc. -

  • - virtual/egl: - Provides egl.pc and possibly - wayland-egl.pc. -

  • - virtual/libgl: - Provides gl.pc (i.e. libGL). -

  • - virtual/libgles1: - Provides glesv1_cm.pc - (i.e. libGLESv1_CM). -

  • - virtual/libgles2: - Provides glesv2.pc - (i.e. libGLESv2). -

-

3.1.4. Classes

- Class files (.bbclass) contain information - that is useful to share between - Metadata - files. - An example is the - autotools - class, which contains common settings for any application that - Autotools uses. - The - "Classes" - chapter in the Yocto Project Reference Manual provides - details about classes and how to use them. -

3.1.5. Configuration

- The configuration files (.conf) define - various configuration variables that govern the OpenEmbedded - build process. - These files fall into several areas that define machine - configuration options, distribution configuration options, - compiler tuning options, general common configuration options, - and user configuration options in - local.conf, which is found in the - Build Directory. -

3.2. Cross-Development Toolchain Generation

- The Yocto Project does most of the work for you when it comes to - creating - cross-development toolchains. - This section provides some technical background on how - cross-development toolchains are created and used. - For more information on toolchains, you can also see the - Yocto Project Application Development and the Extensible Software Development Kit (eSDK) - manual. -

- In the Yocto Project development environment, cross-development - toolchains are used to build the image and applications that run - on the target hardware. - With just a few commands, the OpenEmbedded build system creates - these necessary toolchains for you. -

- The following figure shows a high-level build environment regarding - toolchain construction and use. -

-

-

- Most of the work occurs on the Build Host. - This is the machine used to build images and generally work within the - the Yocto Project environment. - When you run BitBake to create an image, the OpenEmbedded build system - uses the host gcc compiler to bootstrap a - cross-compiler named gcc-cross. - The gcc-cross compiler is what BitBake uses to - compile source files when creating the target image. - You can think of gcc-cross simply as an - automatically generated cross-compiler that is used internally within - BitBake only. -

Note

- The extensible SDK does not use - gcc-cross-canadian since this SDK - ships a copy of the OpenEmbedded build system and the sysroot - within it contains gcc-cross. -

-

- The chain of events that occurs when gcc-cross is - bootstrapped is as follows: -

-     gcc -> binutils-cross -> gcc-cross-initial -> linux-libc-headers -> glibc-initial -> glibc -> gcc-cross -> gcc-runtime
-            

-

  • - gcc: - The build host's GNU Compiler Collection (GCC). -

  • - binutils-cross: - The bare minimum binary utilities needed in order to run - the gcc-cross-initial phase of the - bootstrap operation. -

  • - gcc-cross-initial: - An early stage of the bootstrap process for creating - the cross-compiler. - This stage builds enough of the gcc-cross, - the C library, and other pieces needed to finish building the - final cross-compiler in later stages. - This tool is a "native" package (i.e. it is designed to run on - the build host). -

  • - linux-libc-headers: - Headers needed for the cross-compiler. -

  • - glibc-initial: - An initial version of the Embedded GLIBC needed to bootstrap - glibc. -

  • - gcc-cross: - The final stage of the bootstrap process for the - cross-compiler. - This stage results in the actual cross-compiler that - BitBake uses when it builds an image for a targeted - device. -

    Note

    - If you are replacing this cross compiler toolchain - with a custom version, you must replace - gcc-cross. -

    - This tool is also a "native" package (i.e. it is - designed to run on the build host). -

  • - gcc-runtime: - Runtime libraries resulting from the toolchain bootstrapping - process. - This tool produces a binary that consists of the - runtime libraries need for the targeted device. -

-

- You can use the OpenEmbedded build system to build an installer for - the relocatable SDK used to develop applications. - When you run the installer, it installs the toolchain, which contains - the development tools (e.g., the - gcc-cross-canadian), - binutils-cross-canadian, and other - nativesdk-* tools, - which are tools native to the SDK (i.e. native to - SDK_ARCH), - you need to cross-compile and test your software. - The figure shows the commands you use to easily build out this - toolchain. - This cross-development toolchain is built to execute on the - SDKMACHINE, - which might or might not be the same - machine as the Build Host. -

Note

- If your target architecture is supported by the Yocto Project, - you can take advantage of pre-built images that ship with the - Yocto Project and already contain cross-development toolchain - installers. -

-

- Here is the bootstrap process for the relocatable toolchain: -

-     gcc -> binutils-crosssdk -> gcc-crosssdk-initial -> linux-libc-headers ->
-        glibc-initial -> nativesdk-glibc -> gcc-crosssdk -> gcc-cross-canadian
-            

-

  • - gcc: - The build host's GNU Compiler Collection (GCC). -

  • - binutils-crosssdk: - The bare minimum binary utilities needed in order to run - the gcc-crosssdk-initial phase of the - bootstrap operation. -

  • - gcc-crosssdk-initial: - An early stage of the bootstrap process for creating - the cross-compiler. - This stage builds enough of the - gcc-crosssdk and supporting pieces so that - the final stage of the bootstrap process can produce the - finished cross-compiler. - This tool is a "native" binary that runs on the build host. -

  • - linux-libc-headers: - Headers needed for the cross-compiler. -

  • - glibc-initial: - An initial version of the Embedded GLIBC needed to bootstrap - nativesdk-glibc. -

  • - nativesdk-glibc: - The Embedded GLIBC needed to bootstrap the - gcc-crosssdk. -

  • - gcc-crosssdk: - The final stage of the bootstrap process for the - relocatable cross-compiler. - The gcc-crosssdk is a transitory compiler - and never leaves the build host. - Its purpose is to help in the bootstrap process to create the - eventual relocatable gcc-cross-canadian - compiler, which is relocatable. - This tool is also a "native" package (i.e. it is - designed to run on the build host). -

  • - gcc-cross-canadian: - The final relocatable cross-compiler. - When run on the - SDKMACHINE, - this tool - produces executable code that runs on the target device. - Only one cross-canadian compiler is produced per architecture - since they can be targeted at different processor optimizations - using configurations passed to the compiler through the - compile commands. - This circumvents the need for multiple compilers and thus - reduces the size of the toolchains. -

-

Note

- For information on advantages gained when building a - cross-development toolchain installer, see the - "Building an SDK Installer" - section in the Yocto Project Application Development and the - Extensible Software Development Kit (eSDK) manual. -

3.3. Shared State Cache

- By design, the OpenEmbedded build system builds everything from - scratch unless BitBake can determine that parts do not need to be - rebuilt. - Fundamentally, building from scratch is attractive as it means all - parts are built fresh and there is no possibility of stale data - causing problems. - When developers hit problems, they typically default back to - building from scratch so they know the state of things from the - start. -

- Building an image from scratch is both an advantage and a - disadvantage to the process. - As mentioned in the previous paragraph, building from scratch - ensures that everything is current and starts from a known state. - However, building from scratch also takes much longer as it - generally means rebuilding things that do not necessarily need - to be rebuilt. -

- The Yocto Project implements shared state code that supports - incremental builds. - The implementation of the shared state code answers the following - questions that were fundamental roadblocks within the OpenEmbedded - incremental build support system: -

  • - What pieces of the system have changed and what pieces have - not changed? -

  • - How are changed pieces of software removed and replaced? -

  • - How are pre-built components that do not need to be rebuilt - from scratch used when they are available? -

-

- For the first question, the build system detects changes in the - "inputs" to a given task by creating a checksum (or signature) of - the task's inputs. - If the checksum changes, the system assumes the inputs have changed - and the task needs to be rerun. - For the second question, the shared state (sstate) code tracks - which tasks add which output to the build process. - This means the output from a given task can be removed, upgraded - or otherwise manipulated. - The third question is partly addressed by the solution for the - second question assuming the build system can fetch the sstate - objects from remote locations and install them if they are deemed - to be valid. -

Note

- The OpenEmbedded build system does not maintain - PR - information as part of the shared state packages. - Consequently, considerations exist that affect maintaining - shared state feeds. - For information on how the OpenEmbedded build system - works with packages and can track incrementing - PR information, see the - "Automatically Incrementing a Binary Package Revision Number" - section in the Yocto Project Development Tasks Manual. -

-

- The rest of this section goes into detail about the overall - incremental build architecture, the checksums (signatures), shared - state, and some tips and tricks. -

3.3.1. Overall Architecture

- When determining what parts of the system need to be built, - BitBake works on a per-task basis rather than a per-recipe - basis. - You might wonder why using a per-task basis is preferred over - a per-recipe basis. - To help explain, consider having the IPK packaging backend - enabled and then switching to DEB. - In this case, the - do_install - and - do_package - task outputs are still valid. - However, with a per-recipe approach, the build would not - include the .deb files. - Consequently, you would have to invalidate the whole build and - rerun it. - Rerunning everything is not the best solution. - Also, in this case, the core must be "taught" much about - specific tasks. - This methodology does not scale well and does not allow users - to easily add new tasks in layers or as external recipes - without touching the packaged-staging core. -

3.3.2. Checksums (Signatures)

- The shared state code uses a checksum, which is a unique - signature of a task's inputs, to determine if a task needs to - be run again. - Because it is a change in a task's inputs that triggers a - rerun, the process needs to detect all the inputs to a given - task. - For shell tasks, this turns out to be fairly easy because - the build process generates a "run" shell script for each task - and it is possible to create a checksum that gives you a good - idea of when the task's data changes. -

- To complicate the problem, there are things that should not be - included in the checksum. - First, there is the actual specific build path of a given - task - the - WORKDIR. - It does not matter if the work directory changes because it - should not affect the output for target packages. - Also, the build process has the objective of making native - or cross packages relocatable. -

Note

- Both native and cross packages run on the build host. - However, cross packages generate output for the target - architecture. -

- The checksum therefore needs to exclude - WORKDIR. - The simplistic approach for excluding the work directory is to - set WORKDIR to some fixed value and - create the checksum for the "run" script. -

- Another problem results from the "run" scripts containing - functions that might or might not get called. - The incremental build solution contains code that figures out - dependencies between shell functions. - This code is used to prune the "run" scripts down to the - minimum set, thereby alleviating this problem and making the - "run" scripts much more readable as a bonus. -

- So far we have solutions for shell scripts. - What about Python tasks? - The same approach applies even though these tasks are more - difficult. - The process needs to figure out what variables a Python - function accesses and what functions it calls. - Again, the incremental build solution contains code that first - figures out the variable and function dependencies, and then - creates a checksum for the data used as the input to the task. -

- Like the WORKDIR case, situations exist - where dependencies should be ignored. - For these cases, you can instruct the build process to - ignore a dependency by using a line like the following: -

-     PACKAGE_ARCHS[vardepsexclude] = "MACHINE"
-                

- This example ensures that the - PACKAGE_ARCHS - variable does not depend on the value of - MACHINE, - even if it does reference it. -

- Equally, there are cases where we need to add dependencies - BitBake is not able to find. - You can accomplish this by using a line like the following: -

-      PACKAGE_ARCHS[vardeps] = "MACHINE"
-                

- This example explicitly adds the MACHINE - variable as a dependency for - PACKAGE_ARCHS. -

- Consider a case with in-line Python, for example, where - BitBake is not able to figure out dependencies. - When running in debug mode (i.e. using - -DDD), BitBake produces output when it - discovers something for which it cannot figure out dependencies. - The Yocto Project team has currently not managed to cover - those dependencies in detail and is aware of the need to fix - this situation. -

- Thus far, this section has limited discussion to the direct - inputs into a task. - Information based on direct inputs is referred to as the - "basehash" in the code. - However, there is still the question of a task's indirect - inputs - the things that were already built and present in the - Build Directory. - The checksum (or signature) for a particular task needs to add - the hashes of all the tasks on which the particular task - depends. - Choosing which dependencies to add is a policy decision. - However, the effect is to generate a master checksum that - combines the basehash and the hashes of the task's - dependencies. -

- At the code level, there are a variety of ways both the - basehash and the dependent task hashes can be influenced. - Within the BitBake configuration file, we can give BitBake - some extra information to help it construct the basehash. - The following statement effectively results in a list of - global variable dependency excludes - variables never - included in any checksum: -

-     BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH DL_DIR \
-         SSTATE_DIR THISDIR FILESEXTRAPATHS FILE_DIRNAME HOME LOGNAME SHELL TERM \
-         USER FILESPATH STAGING_DIR_HOST STAGING_DIR_TARGET COREBASE PRSERV_HOST \
-         PRSERV_DUMPDIR PRSERV_DUMPFILE PRSERV_LOCKDOWN PARALLEL_MAKE \
-         CCACHE_DIR EXTERNAL_TOOLCHAIN CCACHE CCACHE_DISABLE LICENSE_PATH SDKPKGSUFFIX"
-                

- The previous example excludes - WORKDIR - since that variable is actually constructed as a path within - TMPDIR, - which is on the whitelist. -

- The rules for deciding which hashes of dependent tasks to - include through dependency chains are more complex and are - generally accomplished with a Python function. - The code in meta/lib/oe/sstatesig.py shows - two examples of this and also illustrates how you can insert - your own policy into the system if so desired. - This file defines the two basic signature generators - OE-Core - uses: "OEBasic" and "OEBasicHash". - By default, there is a dummy "noop" signature handler enabled - in BitBake. - This means that behavior is unchanged from previous versions. - OE-Core uses the "OEBasicHash" signature handler by default - through this setting in the bitbake.conf - file: -

-     BB_SIGNATURE_HANDLER ?= "OEBasicHash"
-                

- The "OEBasicHash" BB_SIGNATURE_HANDLER - is the same as the "OEBasic" version but adds the task hash to - the stamp files. - This results in any - Metadata - change that changes the task hash, automatically - causing the task to be run again. - This removes the need to bump - PR - values, and changes to Metadata automatically ripple across - the build. -

- It is also worth noting that the end result of these - signature generators is to make some dependency and hash - information available to the build. - This information includes: -

  • - BB_BASEHASH_task-taskname: - The base hashes for each task in the recipe. -

  • - BB_BASEHASH_filename:taskname: - The base hashes for each dependent task. -

  • - BBHASHDEPS_filename:taskname: - The task dependencies for each task. -

  • - BB_TASKHASH: - The hash of the currently running task. -

-

3.3.3. Shared State

- Checksums and dependencies, as discussed in the previous - section, solve half the problem of supporting a shared state. - The other part of the problem is being able to use checksum - information during the build and being able to reuse or rebuild - specific components. -

- The - sstate - class is a relatively generic implementation of how to - "capture" a snapshot of a given task. - The idea is that the build process does not care about the - source of a task's output. - Output could be freshly built or it could be downloaded and - unpacked from somewhere - the build process does not need to - worry about its origin. -

- There are two types of output, one is just about creating a - directory in - WORKDIR. - A good example is the output of either - do_install - or - do_package. - The other type of output occurs when a set of data is merged - into a shared directory tree such as the sysroot. -

- The Yocto Project team has tried to keep the details of the - implementation hidden in sstate class. - From a user's perspective, adding shared state wrapping to a task - is as simple as this - do_deploy - example taken from the - deploy - class: -

-     DEPLOYDIR = "${WORKDIR}/deploy-${PN}"
-     SSTATETASKS += "do_deploy"
-     do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"
-     do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"
-
-     python do_deploy_setscene () {
-         sstate_setscene(d)
-     }
-     addtask do_deploy_setscene
-     do_deploy[dirs] = "${DEPLOYDIR} ${B}"
-                

- The following list explains the previous example: -

  • - Adding "do_deploy" to SSTATETASKS - adds some required sstate-related processing, which is - implemented in the - sstate - class, to before and after the - do_deploy - task. -

  • - The - do_deploy[sstate-inputdirs] = "${DEPLOYDIR}" - declares that do_deploy places its - output in ${DEPLOYDIR} when run - normally (i.e. when not using the sstate cache). - This output becomes the input to the shared state cache. -

  • - The - do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}" - line causes the contents of the shared state cache to be - copied to ${DEPLOY_DIR_IMAGE}. -

    Note

    - If do_deploy is not already in - the shared state cache or if its input checksum - (signature) has changed from when the output was - cached, the task will be run to populate the shared - state cache, after which the contents of the shared - state cache is copied to - ${DEPLOY_DIR_IMAGE}. - If do_deploy is in the shared - state cache and its signature indicates that the - cached output is still valid (i.e. if no - relevant task inputs have changed), then the - contents of the shared state cache will be copied - directly to - ${DEPLOY_DIR_IMAGE} by the - do_deploy_setscene task - instead, skipping the - do_deploy task. -

    -

  • - The following task definition is glue logic needed to - make the previous settings effective: -

    -     python do_deploy_setscene () {
    -         sstate_setscene(d)
    -     }
    -     addtask do_deploy_setscene
    -                        

    - sstate_setscene() takes the flags - above as input and accelerates the - do_deploy task through the - shared state cache if possible. - If the task was accelerated, - sstate_setscene() returns True. - Otherwise, it returns False, and the normal - do_deploy task runs. - For more information, see the - "setscene" - section in the BitBake User Manual. -

  • - The do_deploy[dirs] = "${DEPLOYDIR} ${B}" - line creates ${DEPLOYDIR} and - ${B} before the - do_deploy task runs, and also sets - the current working directory of - do_deploy to - ${B}. - For more information, see the - "Variable Flags" - section in the BitBake User Manual. -

    Note

    - In cases where - sstate-inputdirs and - sstate-outputdirs would be the - same, you can use - sstate-plaindirs. - For example, to preserve the - ${PKGD} and - ${PKGDEST} output from the - do_package - task, use the following: -
    -     do_package[sstate-plaindirs] = "${PKGD} ${PKGDEST}"
    -                            

    -

  • - sstate-inputdirs and - sstate-outputdirs can also be used - with multiple directories. - For example, the following declares - PKGDESTWORK and - SHLIBWORK as shared state - input directories, which populates the shared state - cache, and PKGDATA_DIR and - SHLIBSDIR as the corresponding - shared state output directories: -

    -     do_package[sstate-inputdirs] = "${PKGDESTWORK} ${SHLIBSWORKDIR}"
    -     do_package[sstate-outputdirs] = "${PKGDATA_DIR} ${SHLIBSDIR}"
    -                        

    -

  • - These methods also include the ability to take a - lockfile when manipulating shared state directory - structures, for cases where file additions or removals - are sensitive: -

    -     do_package[sstate-lockfile] = "${PACKAGELOCK}"
    -                        

    -

-

- Behind the scenes, the shared state code works by looking in - SSTATE_DIR - and - SSTATE_MIRRORS - for shared state files. - Here is an example: -

-     SSTATE_MIRRORS ?= "\
-     file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
-     file://.* file:///some/local/dir/sstate/PATH"
-                

-

Note

- The shared state directory - (SSTATE_DIR) is organized into - two-character subdirectories, where the subdirectory - names are based on the first two characters of the hash. - If the shared state directory structure for a mirror has the - same structure as SSTATE_DIR, you must - specify "PATH" as part of the URI to enable the build system - to map to the appropriate subdirectory. -

-

- The shared state package validity can be detected just by - looking at the filename since the filename contains the task - checksum (or signature) as described earlier in this section. - If a valid shared state package is found, the build process - downloads it and uses it to accelerate the task. -

- The build processes use the *_setscene - tasks for the task acceleration phase. - BitBake goes through this phase before the main execution - code and tries to accelerate any tasks for which it can find - shared state packages. - If a shared state package for a task is available, the - shared state package is used. - This means the task and any tasks on which it is dependent - are not executed. -

- As a real world example, the aim is when building an IPK-based - image, only the - do_package_write_ipk - tasks would have their shared state packages fetched and - extracted. - Since the sysroot is not used, it would never get extracted. - This is another reason why a task-based approach is preferred - over a recipe-based approach, which would have to install the - output from every task. -

3.3.4. Tips and Tricks

- The code in the build system that supports incremental builds - is not simple code. - This section presents some tips and tricks that help you work - around issues related to shared state code. -

3.3.4.1. Debugging

- Seeing what metadata went into creating the input signature - of a shared state (sstate) task can be a useful debugging - aid. - This information is available in signature information - (siginfo) files in - SSTATE_DIR. - For information on how to view and interpret information in - siginfo files, see the - "Viewing Task Variable Dependencies" - section in the Yocto Project Development Tasks Manual. -

3.3.4.2. Invalidating Shared State

- The OpenEmbedded build system uses checksums and shared - state cache to avoid unnecessarily rebuilding tasks. - Collectively, this scheme is known as "shared state code." -

- As with all schemes, this one has some drawbacks. - It is possible that you could make implicit changes to your - code that the checksum calculations do not take into - account. - These implicit changes affect a task's output but do not - trigger the shared state code into rebuilding a recipe. - Consider an example during which a tool changes its output. - Assume that the output of rpmdeps - changes. - The result of the change should be that all the - package and - package_write_rpm shared state cache - items become invalid. - However, because the change to the output is - external to the code and therefore implicit, - the associated shared state cache items do not become - invalidated. - In this case, the build process uses the cached items - rather than running the task again. - Obviously, these types of implicit changes can cause - problems. -

- To avoid these problems during the build, you need to - understand the effects of any changes you make. - Realize that changes you make directly to a function - are automatically factored into the checksum calculation. - Thus, these explicit changes invalidate the associated - area of shared state cache. - However, you need to be aware of any implicit changes that - are not obvious changes to the code and could affect - the output of a given task. -

- When you identify an implicit change, you can easily - take steps to invalidate the cache and force the tasks - to run. - The steps you can take are as simple as changing a - function's comments in the source code. - For example, to invalidate package shared state files, - change the comment statements of - do_package - or the comments of one of the functions it calls. - Even though the change is purely cosmetic, it causes the - checksum to be recalculated and forces the OpenEmbedded - build system to run the task again. -

Note

- For an example of a commit that makes a cosmetic - change to invalidate shared state, see this - commit. -

-

3.4. Automatically Added Runtime Dependencies

- The OpenEmbedded build system automatically adds common types of - runtime dependencies between packages, which means that you do not - need to explicitly declare the packages using - RDEPENDS. - Three automatic mechanisms exist (shlibdeps, - pcdeps, and depchains) - that handle shared libraries, package configuration (pkg-config) - modules, and -dev and - -dbg packages, respectively. - For other types of runtime dependencies, you must manually declare - the dependencies. -

  • - shlibdeps: - During the - do_package - task of each recipe, all shared libraries installed by the - recipe are located. - For each shared library, the package that contains the - shared library is registered as providing the shared - library. - More specifically, the package is registered as providing - the - soname - of the library. - The resulting shared-library-to-package mapping - is saved globally in - PKGDATA_DIR - by the - do_packagedata - task.

    Simultaneously, all executables and shared libraries - installed by the recipe are inspected to see what shared - libraries they link against. - For each shared library dependency that is found, - PKGDATA_DIR is queried to - see if some package (likely from a different recipe) - contains the shared library. - If such a package is found, a runtime dependency is added - from the package that depends on the shared library to the - package that contains the library.

    The automatically added runtime dependency also - includes a version restriction. - This version restriction specifies that at least the - current version of the package that provides the shared - library must be used, as if - "package (>= version)" - had been added to - RDEPENDS. - This forces an upgrade of the package containing the shared - library when installing the package that depends on the - library, if needed.

    If you want to avoid a package being registered as - providing a particular shared library (e.g. because the library - is for internal use only), then add the library to - PRIVATE_LIBS - inside the package's recipe. -

  • - pcdeps: - During the - do_package - task of each recipe, all pkg-config modules - (*.pc files) installed by the recipe - are located. - For each module, the package that contains the module is - registered as providing the module. - The resulting module-to-package mapping is saved globally in - PKGDATA_DIR - by the - do_packagedata - task.

    Simultaneously, all pkg-config modules installed by - the recipe are inspected to see what other pkg-config - modules they depend on. - A module is seen as depending on another module if it - contains a "Requires:" line that specifies the other module. - For each module dependency, - PKGDATA_DIR is queried to see if some - package contains the module. - If such a package is found, a runtime dependency is added - from the package that depends on the module to the package - that contains the module. -

    Note

    - The pcdeps mechanism most often - infers dependencies between -dev - packages. -

    -

  • - depchains: - If a package foo depends on a package - bar, then foo-dev - and foo-dbg are also made to depend on - bar-dev and - bar-dbg, respectively. - Taking the -dev packages as an - example, the bar-dev package might - provide headers and shared library symlinks needed by - foo-dev, which shows the need - for a dependency between the packages.

    The dependencies added by - depchains are in the form of - RRECOMMENDS. -

    Note

    - By default, foo-dev also has an - RDEPENDS-style dependency on - foo, because the default value of - RDEPENDS_${PN}-dev (set in - bitbake.conf) includes - "${PN}". -

    To ensure that the dependency chain is never broken, - -dev and -dbg - packages are always generated by default, even if the - packages turn out to be empty. - See the - ALLOW_EMPTY - variable for more information. -

-

- The do_package task depends on the - do_packagedata - task of each recipe in - DEPENDS - through use of a - [deptask] - declaration, which guarantees that the required - shared-library/module-to-package mapping information will be available - when needed as long as DEPENDS has been - correctly set. -

3.5. Fakeroot and Pseudo

- Some tasks are easier to implement when allowed to perform certain - operations that are normally reserved for the root user (e.g. - do_install, - do_package_write*, - do_rootfs, - and - do_image*). - For example, the do_install task benefits - from being able to set the UID and GID of installed files to - arbitrary values. -

- One approach to allowing tasks to perform root-only operations - would be to require BitBake to run as root. - However, this method is cumbersome and has security issues. - The approach that is actually used is to run tasks that benefit - from root privileges in a "fake" root environment. - Within this environment, the task and its child processes believe - that they are running as the root user, and see an internally - consistent view of the filesystem. - As long as generating the final output (e.g. a package or an image) - does not require root privileges, the fact that some earlier - steps ran in a fake root environment does not cause problems. -

- The capability to run tasks in a fake root environment is known as - "fakeroot", - which is derived from the BitBake keyword/variable - flag that requests a fake root environment for a task. -

- In the OpenEmbedded build system, the program that implements - fakeroot is known as Pseudo. - Pseudo overrides system calls by using the environment variable - LD_PRELOAD, which results in the illusion - of running as root. - To keep track of "fake" file ownership and permissions resulting - from operations that require root permissions, Pseudo uses - an SQLite 3 database. - This database is stored in - ${WORKDIR}/pseudo/files.db - for individual recipes. - Storing the database in a file as opposed to in memory - gives persistence between tasks and builds, which is not - accomplished using fakeroot. -

Caution

- If you add your own task that manipulates the same files or - directories as a fakeroot task, then that task also needs to - run under fakeroot. - Otherwise, the task cannot run root-only operations, and - cannot see the fake file ownership and permissions set by the - other task. - You need to also add a dependency on - virtual/fakeroot-native:do_populate_sysroot, - giving the following: -
-       fakeroot do_mytask () {
-           ...
-       }
-       do_mytask[depends] += "virtual/fakeroot-native:do_populate_sysroot"
-                

- For more information, see the - FAKEROOT* - variables in the BitBake User Manual. - You can also reference the - "Pseudo" - and - "Why Not Fakeroot?" - articles for background information on Pseudo. -

3.6. Wayland

- Wayland - is a computer display server protocol that - provides a method for compositing window managers to communicate - directly with applications and video hardware and expects them to - communicate with input hardware using other libraries. - Using Wayland with supporting targets can result in better control - over graphics frame rendering than an application might otherwise - achieve. -

- The Yocto Project provides the Wayland protocol libraries and the - reference - Weston - compositor as part of its release. - This section describes what you need to do to implement Wayland and - use the compositor when building an image for a supporting target. -

3.6.1. Support

- The Wayland protocol libraries and the reference Weston - compositor ship as integrated packages in the - meta layer of the - Source Directory. - Specifically, you can find the recipes that build both Wayland - and Weston at - meta/recipes-graphics/wayland. -

- You can build both the Wayland and Weston packages for use only - with targets that accept the - Mesa 3D and Direct Rendering Infrastructure, - which is also known as Mesa DRI. - This implies that you cannot build and use the packages if your - target uses, for example, the - Intel® Embedded Media - and Graphics Driver - (Intel® EMGD) that - overrides Mesa DRI. -

Note

- Due to lack of EGL support, Weston 1.0.3 will not run - directly on the emulated QEMU hardware. - However, this version of Weston will run under X emulation - without issues. -

-

3.6.2. Enabling Wayland in an Image

- To enable Wayland, you need to enable it to be built and enable - it to be included in the image. -

3.6.2.1. Building

- To cause Mesa to build the wayland-egl - platform and Weston to build Wayland with Kernel Mode - Setting - (KMS) - support, include the "wayland" flag in the - DISTRO_FEATURES - statement in your local.conf file: -

-     DISTRO_FEATURES_append = " wayland"
-                    

-

Note

- If X11 has been enabled elsewhere, Weston will build - Wayland with X11 support -

-

3.6.2.2. Installing

- To install the Wayland feature into an image, you must - include the following - CORE_IMAGE_EXTRA_INSTALL - statement in your local.conf file: -

-     CORE_IMAGE_EXTRA_INSTALL += "wayland weston"
-                    

-

3.6.3. Running Weston

- To run Weston inside X11, enabling it as described earlier and - building a Sato image is sufficient. - If you are running your image under Sato, a Weston Launcher - appears in the "Utility" category. -

- Alternatively, you can run Weston through the command-line - interpretor (CLI), which is better suited for development work. - To run Weston under the CLI, you need to do the following after - your image is built: -

  1. - Run these commands to export - XDG_RUNTIME_DIR: -

    -     mkdir -p /tmp/$USER-weston
    -     chmod 0700 /tmp/$USER-weston
    -     export XDG_RUNTIME_DIR=/tmp/$USER-weston
    -                        

    -

  2. - Launch Weston in the shell: -

    -     weston
    -                        

-

3.7. Licenses

- This section describes the mechanism by which the OpenEmbedded - build system tracks changes to licensing text. - The section also describes how to enable commercially licensed - recipes, which by default are disabled. -

- For information that can help you maintain compliance with - various open source licensing during the lifecycle of the product, - see the - "Maintaining Open Source License Compliance During Your Project's Lifecycle" - section in the Yocto Project Development Tasks Manual. -

3.7.1. Tracking License Changes

- The license of an upstream project might change in the future. - In order to prevent these changes going unnoticed, the - LIC_FILES_CHKSUM - variable tracks changes to the license text. The checksums are - validated at the end of the configure step, and if the - checksums do not match, the build will fail. -

3.7.1.1. Specifying the LIC_FILES_CHKSUM Variable

- The LIC_FILES_CHKSUM - variable contains checksums of the license text in the - source code for the recipe. - Following is an example of how to specify - LIC_FILES_CHKSUM: -

-     LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
-                         file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
-                         file://licfile2.txt;endline=50;md5=zzzz \
-                         ..."
-                    

-

Notes

  • - When using "beginline" and "endline", realize - that line numbering begins with one and not - zero. - Also, the included lines are inclusive (i.e. - lines five through and including 29 in the - previous example for - licfile1.txt). -

  • - When a license check fails, the selected license - text is included as part of the QA message. - Using this output, you can determine the exact - start and finish for the needed license text. -

-

- The build system uses the - S - variable as the default directory when searching files - listed in LIC_FILES_CHKSUM. - The previous example employs the default directory. -

- Consider this next example: -

-     LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
-                                         md5=bb14ed3c4cda583abc85401304b5cd4e"
-     LIC_FILES_CHKSUM = "file://${WORKDIR}/license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
-                    

-

- The first line locates a file in - ${S}/src/ls.c and isolates lines five - through 16 as license text. - The second line refers to a file in - WORKDIR. -

- Note that LIC_FILES_CHKSUM variable is - mandatory for all recipes, unless the - LICENSE variable is set to "CLOSED". -

3.7.1.2. Explanation of Syntax

- As mentioned in the previous section, the - LIC_FILES_CHKSUM variable lists all - the important files that contain the license text for the - source code. - It is possible to specify a checksum for an entire file, - or a specific section of a file (specified by beginning and - ending line numbers with the "beginline" and "endline" - parameters, respectively). - The latter is useful for source files with a license - notice header, README documents, and so forth. - If you do not use the "beginline" parameter, then it is - assumed that the text begins on the first line of the file. - Similarly, if you do not use the "endline" parameter, - it is assumed that the license text ends with the last - line of the file. -

- The "md5" parameter stores the md5 checksum of the license - text. - If the license text changes in any way as compared to - this parameter then a mismatch occurs. - This mismatch triggers a build failure and notifies - the developer. - Notification allows the developer to review and address - the license text changes. - Also note that if a mismatch occurs during the build, - the correct md5 checksum is placed in the build log and - can be easily copied to the recipe. -

- There is no limit to how many files you can specify using - the LIC_FILES_CHKSUM variable. - Generally, however, every project requires a few - specifications for license tracking. - Many projects have a "COPYING" file that stores the - license information for all the source code files. - This practice allows you to just track the "COPYING" - file as long as it is kept up to date. -

Tips

  • - If you specify an empty or invalid "md5" - parameter, BitBake returns an md5 mis-match - error and displays the correct "md5" parameter - value during the build. - The correct parameter is also captured in - the build log. -

  • - If the whole file contains only license text, - you do not need to use the "beginline" and - "endline" parameters. -

-

3.7.2. Enabling Commercially Licensed Recipes

- By default, the OpenEmbedded build system disables - components that have commercial or other special licensing - requirements. - Such requirements are defined on a - recipe-by-recipe basis through the - LICENSE_FLAGS - variable definition in the affected recipe. - For instance, the - poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly - recipe contains the following statement: -

-     LICENSE_FLAGS = "commercial"
-                

- Here is a slightly more complicated example that contains both - an explicit recipe name and version (after variable expansion): -

-     LICENSE_FLAGS = "license_${PN}_${PV}"
-                

- In order for a component restricted by a - LICENSE_FLAGS definition to be enabled and - included in an image, it needs to have a matching entry in the - global - LICENSE_FLAGS_WHITELIST - variable, which is a variable typically defined in your - local.conf file. - For example, to enable the - poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly - package, you could add either the string - "commercial_gst-plugins-ugly" or the more general string - "commercial" to LICENSE_FLAGS_WHITELIST. - See the - "License Flag Matching" - section for a full - explanation of how LICENSE_FLAGS matching - works. - Here is the example: -

-     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
-                

- Likewise, to additionally enable the package built from the - recipe containing - LICENSE_FLAGS = "license_${PN}_${PV}", - and assuming that the actual recipe name was - emgd_1.10.bb, the following string would - enable that package as well as the original - gst-plugins-ugly package: -

-     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
-                

- As a convenience, you do not need to specify the complete - license string in the whitelist for every package. - You can use an abbreviated form, which consists - of just the first portion or portions of the license - string before the initial underscore character or characters. - A partial string will match any license that contains the - given string as the first portion of its license. - For example, the following whitelist string will also match - both of the packages previously mentioned as well as any other - packages that have licenses starting with "commercial" or - "license". -

-     LICENSE_FLAGS_WHITELIST = "commercial license"
-                

-

3.7.2.1. License Flag Matching

- License flag matching allows you to control what recipes - the OpenEmbedded build system includes in the build. - Fundamentally, the build system attempts to match - LICENSE_FLAGS - strings found in recipes against - LICENSE_FLAGS_WHITELIST - strings found in the whitelist. - A match causes the build system to include a recipe in the - build, while failure to find a match causes the build - system to exclude a recipe. -

- In general, license flag matching is simple. - However, understanding some concepts will help you - correctly and effectively use matching. -

- Before a flag - defined by a particular recipe is tested against the - contents of the whitelist, the expanded string - _${PN} is appended to the flag. - This expansion makes each - LICENSE_FLAGS value recipe-specific. - After expansion, the string is then matched against the - whitelist. - Thus, specifying - LICENSE_FLAGS = "commercial" - in recipe "foo", for example, results in the string - "commercial_foo". - And, to create a match, that string must appear in the - whitelist. -

- Judicious use of the LICENSE_FLAGS - strings and the contents of the - LICENSE_FLAGS_WHITELIST variable - allows you a lot of flexibility for including or excluding - recipes based on licensing. - For example, you can broaden the matching capabilities by - using license flags string subsets in the whitelist. -

Note

- When using a string subset, be sure to use the part of - the expanded string that precedes the appended - underscore character (e.g. - usethispart_1.3, - usethispart_1.4, and so forth). -

- For example, simply specifying the string "commercial" in - the whitelist matches any expanded - LICENSE_FLAGS definition that starts - with the string "commercial" such as "commercial_foo" and - "commercial_bar", which are the strings the build system - automatically generates for hypothetical recipes named - "foo" and "bar" assuming those recipes simply specify the - following: -

-     LICENSE_FLAGS = "commercial"
-                    

- Thus, you can choose to exhaustively - enumerate each license flag in the whitelist and - allow only specific recipes into the image, or - you can use a string subset that causes a broader range of - matches to allow a range of recipes into the image. -

- This scheme works even if the - LICENSE_FLAGS string already - has _${PN} appended. - For example, the build system turns the license flag - "commercial_1.2_foo" into "commercial_1.2_foo_foo" and - would match both the general "commercial" and the specific - "commercial_1.2_foo" strings found in the whitelist, as - expected. -

- Here are some other scenarios: -

  • - You can specify a versioned string in the recipe - such as "commercial_foo_1.2" in a "foo" recipe. - The build system expands this string to - "commercial_foo_1.2_foo". - Combine this license flag with a whitelist that has - the string "commercial" and you match the flag - along with any other flag that starts with the - string "commercial". -

  • - Under the same circumstances, you can use - "commercial_foo" in the whitelist and the build - system not only matches "commercial_foo_1.2" but - also matches any license flag with the string - "commercial_foo", regardless of the version. -

  • - You can be very specific and use both the - package and version parts in the whitelist (e.g. - "commercial_foo_1.2") to specifically match a - versioned recipe. -

-

- Other helpful variables related to commercial - license handling exist and are defined in the - poky/meta/conf/distro/include/default-distrovars.inc file: -

-     COMMERCIAL_AUDIO_PLUGINS ?= ""
-     COMMERCIAL_VIDEO_PLUGINS ?= ""
-                    

- If you want to enable these components, you can do so by - making sure you have statements similar to the following - in your local.conf configuration file: -

-     COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
-        gst-plugins-ugly-mpegaudioparse"
-     COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
-        gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
-     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
-                    

- Of course, you could also create a matching whitelist - for those components using the more general "commercial" - in the whitelist, but that would also enable all the - other packages with - LICENSE_FLAGS - containing "commercial", which you may or may not want: -

-     LICENSE_FLAGS_WHITELIST = "commercial"
-                    

-

- Specifying audio and video plug-ins as part of the - COMMERCIAL_AUDIO_PLUGINS and - COMMERCIAL_VIDEO_PLUGINS statements - (along with the enabling - LICENSE_FLAGS_WHITELIST) includes the - plug-ins or components into built images, thus adding - support for media formats or components. -

3.8. x32 psABI

- x32 processor-specific Application Binary Interface - (x32 psABI) - is a native 32-bit processor-specific ABI for - Intel® 64 (x86-64) - architectures. - An ABI defines the calling conventions between functions in a - processing environment. - The interface determines what registers are used and what the sizes are - for various C data types. -

- Some processing environments prefer using 32-bit applications even - when running on Intel 64-bit platforms. - Consider the i386 psABI, which is a very old 32-bit ABI for Intel - 64-bit platforms. - The i386 psABI does not provide efficient use and access of the - Intel 64-bit processor resources, leaving the system underutilized. - Now consider the x86_64 psABI. - This ABI is newer and uses 64-bits for data sizes and program - pointers. - The extra bits increase the footprint size of the programs, - libraries, and also increases the memory and file system size - requirements. - Executing under the x32 psABI enables user programs to utilize CPU - and system resources more efficiently while keeping the memory - footprint of the applications low. - Extra bits are used for registers but not for addressing mechanisms. -

- The Yocto Project supports the final specifications of x32 psABI - as follows: -

  • - You can create packages and images in x32 psABI format on - x86_64 architecture targets. -

  • - You can successfully build recipes with the x32 toolchain. -

  • - You can create and boot - core-image-minimal and - core-image-sato images. -

  • - RPM Package Manager (RPM) support exists for x32 binaries. -

  • - Support for large images exists. -

-

- For steps on how to use x32 psABI, see the - "Using x32 psABI" - section in the Yocto Project Development Tasks Manual. -

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