From 313f932aaac55229e3e14209b18abe4d28bc8b46 Mon Sep 17 00:00:00 2001 From: Scott Rifenbark Date: Wed, 27 Jul 2011 07:03:00 -0700 Subject: documentation/dev-manual/dev-manual-bsp-appendix.xml: New appendix for BSP I decided to take the long detailed example of the BSP creation and make it an appendix. This commit represents a simple copy of the existing dev-manual-cases chapter. Further commits will change the text to make it suitable as an appendix. (From yocto-docs rev: 8c1308c4361f48ce7f7aa104cde7e6f6a820faa4) Signed-off-by: Scott Rifenbark Signed-off-by: Richard Purdie --- .../dev-manual/dev-manual-bsp-appendix.xml | 1192 ++++++++++++++++++++ 1 file changed, 1192 insertions(+) create mode 100644 documentation/dev-manual/dev-manual-bsp-appendix.xml (limited to 'documentation/dev-manual/dev-manual-bsp-appendix.xml') diff --git a/documentation/dev-manual/dev-manual-bsp-appendix.xml b/documentation/dev-manual/dev-manual-bsp-appendix.xml new file mode 100644 index 0000000000..cf1033e530 --- /dev/null +++ b/documentation/dev-manual/dev-manual-bsp-appendix.xml @@ -0,0 +1,1192 @@ + + + + +Development Cases + + + Many development cases exist for which you can use the Yocto Project. + However, for the purposes of this manual we are going to focus on two common development cases or groupings: + System Development and User Application Development. + System Development covers Board Support Package (BSP) development and kernel modification. + User Application Development covers development of applications that you intend to run on some + target hardware. + + + + [WRITERS NOTE: What is undetermined at this point is how much of the entire development process + we include in this particular chapter. + In other words, do we cover debugging and emulation steps here on a case-specific basis? + Or, do we capture that information in the appropriate subsequent chapter by case?] + + +
+ System Development + + + System development involves modification or creation of an image that you want to run on + a specific hardware target. + Usually when you want to create an image that runs on embedded hardware the image does + not require the same amount of features that a full-fledged Linux distribution provides. + Thus, you can create a much smaller image that is designed to just use the hardware + features for your particular hardware. + + + + To help you understand how system development works in the Yocto Project, this section + covers two types of image development: BSP creation and kernel modification. + + +
+ Developing a Board Support Package (BSP) + + + A BSP is a package of recipes that when applied while building an image results in + an image you can run on a particular board. + Thus, the package, when compiled into the new image, supports the operation of the board. + + + + For a brief list of terms used when describing the development process in the Yocto Project, + see Yocto Project Terms in this manual. + + + + Here are the basic steps involved in creating a BSP: + + Be sure your host development system is set up to support + development using the Yocto Project. + See + + The Linux Distributions section and + + The Packages section both + in the Yocto Project Quick Start for requirements. + You will also need a release of Yocto Project installed on the host. + Choose a BSP available with Yocto Project that most closely represents + your hardware. + Get set up with a base BSP. + Make a copy of the existing BSP and isolate your work by creating a layer + for your recipes. + Make configuration and recipe changes to your new BSP layer. + Prepare for the build. + Select and configure the kernel. + Identify the machine branch. + Build the image. + + You can view a video presentation of the BSP creation process + here. + You can also find supplemental information in the + + Board Support Package (BSP) Development Guide. + Finally, there is wiki page write up of the example located + + here you might find helpful. + + +
+ Setting Up Yocto Project + + + You need to have the Yocto Project files available on your host system. + You can get files through tarball extraction or by cloning the poky + Git repository. + Typically, cloning the Git repository is the method to use. + This allows you to maintain a complete history of changes and facilitates you + contributing back to the Yocto Project. + However, if you just want a hierarchical file structure that contains the recipes + and metadata that let you develop you can download tarballs from the + download page. + + + + Regardless of the method you use this manual will refer to the resulting + hierarchical set of files as "the local Yocto Project files." + + + + [WRITER'S NOTE: I need to substitute correct and actual filenames for the + 1.1 release throughout this example once they become available.] + + + + If you download a tarball you can extract it into any directory you want using the + tar command. + For example, the following command extracts the Yocto Project 1.1 release tarball + into the current working directory and sets up a file structure whose top-level + directory is named poky-1.1: + + $ tar xfj poky-1.1.tar.bz2 + + + + + The following transcript shows how to clone the poky Git repository + into the current working directory. + The command creates the repository in a directory named poky: + + $ git clone git://git.yoctoproject.org/poky + Initialized empty Git repository in /home/scottrif/poky/.git/ + remote: Counting objects: 107624, done. + remote: Compressing objects: 100% (37128/37128), done. + remote: Total 107624 (delta 73393), reused 99851 (delta 67287) + Receiving objects: 100% (107624/107624), 69.74 MiB | 483 KiB/s, done. + Resolving deltas: 100% (73393/73393), done. + + + + + Once you have the local poky Git repository set up, + you have many development branches from which you can work. + From inside the repository you can see the branch names and the tag names used + in the Git repository using either of the following two commands: + + $ git branch -a + $ git tag -l + + For this example we are going to use the Yocto Project 1.1 Release, + which maps to the 1.1 branch in the repository. + These commands create a local branch named 1.1 + that tracks the remote branch of the same name. + + + $ cd poky + $ git checkout -b 1.1 origin/1.1 + Switched to a new branch '1.1' + + +
+ +
+ Choosing a Base BSP + + + The Yocto Project ships with several BSPs that support various hardware. + It is best to base your new BSP on an existing BSP rather than create all the + recipes and configuration files from scratch. + While it is possible to create everything from scratch, basing your new BSP + on something that is close is much easier. + Or, at a minimum, it gives you some structure with which to start. + + + + At this point you need to understand your target hardware well enough to determine which + existing BSP it most closely matches. + Things to consider are your hardware’s on-board features such as CPU type and graphics support. + You should look at the README files for supported BSPs to get an idea of which one + you could use. + A generic Atom-based BSP to consider is the Crown Bay that does not support + the Intel® Embedded Media Graphics Driver (EMGD). + The remainder of this example uses that base BSP. + + + + To see the supported BSPs, go to the Yocto Project + download page and click + on “BSP Downloads.” + +
+ +
+ Getting Your Base BSP + + + You need to have the base BSP layer on your development system. + Like the local Yocto Project files, you can get the BSP + layer one of two ways: + download the BSP tarball and extract it, or set up a local Git repository that + has the Yocto Project BSP layers. + You should use the same method that you used to get the local Yocto Project files earlier. + + + + If you are using tarball extraction, simply download the tarball for the base + BSP you chose in the previous step and then extract it into any directory + you choose using the tar command. + Upon extraction, the BSP source directory (layer) will be named + meta-<BSP_name>. + The following command extracts the Crown Bay BSP into the current directory and names it + meta-crownbay: + + $ tar xjf crownbay-noemgd-1.1.tar.bz2 + + + + + If you cloned a poky Git repository + then you need to set up a different local Git repository + (meta-intel) for the BSP. + The meta-intel Git repository contains all the metadata + that supports BSP creation. + When you set up the meta-intel Git repository you can + set it up anywhere you want. + We will set up the repository inside the + poky Git repository in this example. + + + + The following transcript shows the steps to clone the meta-intel + Git repository inside the poky Git repository created earlier in this + example. + + $cd poky + $ git clone git://git.yoctoproject.org/meta-intel.git + Initialized empty Git repository in /home/scottrif/poky/meta-intel/.git/ + remote: Counting objects: 1325, done. + remote: Compressing objects: 100% (1078/1078), done. + remote: Total 1325 (delta 546), reused 85 (delta 27) + Receiving objects: 100% (1325/1325), 1.56 MiB | 330 KiB/s, done. + Resolving deltas: 100% (546/546), done. + + + + + Because meta-intel is its own Git repository you will want + to be sure you are in the appropriate branch for your work. + For this example we are going to use the 1.1 branch. + + $ cd meta-intel + $ git checkout -b 1.1 origin/1.1 + Switched to a new branch 'bernard' + + +
+ +
+ Making a Copy of the Base BSP to Create Your New BSP Layer + + + Now that you have the local Yocto Project files and the base BSP files you need to create a + new layer for your BSP. + + + + Layers are ideal for isolating and storing work for a given piece of hardware. + A layer is really just a location or area in which you place the recipes for your BSP. + In fact, a BSP is, in itself, a special type of layer. + Consider an application as another example that illustrates a layer. + Suppose you are creating an application that has library or other dependencies in + order for it to compile and run. + The layer, in this case, would be where all the recipes that define those dependencies + are kept. The key point for a layer is that it is an isolated area that contains + all the relevant information for the project that the Yocto Project build system knows about. + + + + The Yocto Project supports four BSPs that are part of the + Yocto Project release: atom-pc, beagleboard, + mpc8315e, and routerstationpro. + The recipes and configurations for these four BSPs are located and dispersed + within local Yocto Project files. + Consequently, they are not totally isolated in the spirit of layers unless you think + of meta-yocto as a layer itself. + On the other hand, BSP layers for Crown Bay, Emenlow, Jasper Forest, + N450, and Sugar Bay are isolated. + + + + When you set up a layer for a new BSP you should follow a standard layout. + This layout is described in the + + Example Filesystem Layout section of the Board Support Package (BSP) Development + Guide. + In the standard layout you will notice a suggested structure for recipes and + configuration information. + You can see the standard layout for the Crown Bay BSP in this example by examining the + directory structure of the meta-crownbay layer inside the + local Yocto Project files. + + + + To create your BSP layer you simply copy the meta-crownbay + layer to a new layer. + For this example the new layer will be named meta-mymachine. + The name must follow the BSP layer naming convention, which is + meta-<name>. + The following example assumes your working directory is meta-intel + inside the local Yocto Project files. + If you downloaded and expanded a Crown Bay tarball then you simply copy the resulting + meta-crownbay directory structure to a location of your choice. + Good practice for a Git repository, however, is to just copy the new layer alongside + the existing + BSP layers in the meta-intel Git repository: + + $ cp -a meta-crownbay/ meta-mymachine + + +
+ +
+ Making Changes to Your BSP + + + Right now you have two identical BSP layers with different names: + meta-crownbay and meta-mymachine. + You need to change your configurations so that they work for your new BSP and + your particular hardware. + We will look first at the configurations, which are all done in the layer’s + conf directory. + + + + First, since in this example the new BSP will not support EMGD we will get rid of the + crownbay.conf file and then rename the + crownbay-noemgd.conf file to mymachine.conf. + Much of what we do in the configuration directory is designed to help the Yocto Project + build system work with the new layer and to be able to find and use the right software. + The following two commands result in a single machine configuration file named + mymachine.conf. + + $ rm meta-mymachine/conf/machine/crownbay.conf + $ mv meta-mymachine/conf/machine/crownbay-noemgd.conf \ + meta-mymachine/conf/machine/mymachine.conf + + + + + The next step makes changes to mymachine.conf itself. + The only changes needed for this example are changes to the comment lines. + Here we simply substitute the Crown Bay name with an appropriate name. + + + + Note that inside the mymachine.conf is the + PREFERRED_PROVIDER_virtual/kernel statement. + This statement identifies the kernel that the BSP is going to use. + In this case the BSP is using linux-yocto, which is the + current Linux Yocto kernel based on the Linux 2.6.37 release. + + + + The next configuration file in the new BSP layer we need to edit is layer.conf. + This file identifies build information needed for the new layer. + You can see the + + Layer Configuration File section in the Board Support Packages (BSP) Development Guide + for more information on this configuration file. + Basically, we are changing the existing statements to work with our BSP. + + + + The file contains these statements that reference the Crown Bay BSP: + + BBFILE_COLLECTIONS += "crownbay" + BBFILE_PATTERN_crownbay := "^${LAYERDIR}/" + BBFILE_PRIORITY_crownbay = "6" + + + + + Simply substitute the machine string name crownbay + with the new machine name mymachine to get the following: + + BBFILE_COLLECTIONS_mymachine += "mymachine" + BBFILE_PATTERN_mymachine := "^${LAYERDIR}/" + BBFILE_PRIORITY_mymachine = "6" + + + + + Now we will take a look at the recipes in your new layer. + The standard BSP structure has areas for BSP, graphics, core, and kernel recipes. + When you create a BSP you use these areas for appropriate recipes and append files. + Recipes take the form of .bb files. + If you want to leverage the existing recipes the Yocto Project build system uses + but change those recipes you can use .bbappend files. + All new recipes and append files for your layer must go in the layer’s + recipes-bsp, recipes-kernel, + recipes-core, and + recipes-graphics directories. + + + + First, let's look at recipes-bsp. + For this example we are not adding any new BSP recipes. + And, we only need to remove the formfactor we do not want and change the name of + the remaining one that doesn't support EMGD. + These commands take care of the recipes-bsp recipes: + + $ rm ‐rf meta-mymachine/recipes-graphics/xorg-xserver/*emgd* + $ mv meta-mymachine/recipes-bsp/formfactor/formfactor/crownbay-noemgd/ \ + meta-mymachine/recipes-bsp/formfactor/formfactor/mymachine + + + + + Now let's look at recipes-graphics. + For this example we want to remove anything that supports EMGD and + be sure to rename remaining directories appropriately. + The following commands clean up the recipes-graphics directory: + + $ rm ‐rf meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-emgd* + $ rm ‐rf meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay + $ mv meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay-noemgd \ + meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-config/mymachine + + + + + At this point the recipes-graphics directory just has files that + support Video Electronics Standards Association (VESA) graphics modes and not EMGD. + + + + Now let's look at changes in recipes-core. + The file task-core-tools.bbappend in + recipes-core/tasks appends the similarly named recipe + located in the local Yocto Project files at + meta/recipes-core/tasks. + The "append" file in our layer right now is Crown Bay-specific and supports + EMGD and non-EMGD. + Here are the contents of the file: + + RRECOMMENDS_task-core-tools-profile_append_crownbay = " systemtap" + RRECOMMENDS_task-core-tools-profile_append_crownbay-noemgd = " systemtap" + + + + + The RRECOMMENDS statements list packages that + extend usability. + The first RRECOMMENDS statement can be removed, while the + second one can be changed to reflect meta-mymachine: + + RRECOMMENDS_task-core-tools-profile_append_mymachine = " systemtap" + + + + + Finally, let's look at recipes-kernel changes. + Recall that the BSP uses the linux-yocto kernel as determined + earlier in the mymachine.conf. + The recipe for that kernel is not located in the + BSP layer but rather in the local Yocto Project files at + meta/recipes-kernel/linux and is + named linux-yocto-2.6.37.bb. + The SRCREV_machine and SRCREV_meta + statements point to the exact commits used by the Yocto Project development team + in their source repositories that identify the right kernel for our hardware. + + + + However, in the meta-mymachine layer in + recipes-kernel/linux resides a .bbappend + file named linux-yocto-2.6.37.bbappend that + is appended to the recipe of the same name in meta/recipes-kernel/link. + Thus, the SRCREV statements in the "append" file override + the more general statements found in meta. + + + + The SRCREV statements in the "append" file currently identify + the kernel that supports the Crown Bay BSP with and without EMGD support. + Here are the statements: + + SRCREV_machine_pn-linux-yocto_crownbay ?= \ + "372c0ab135978bd8ca3a77c88816a25c5ed8f303" + SRCREV_meta_pn-linux-yocto_crownbay ?= \ + "d5d3c6480d61f83503ccef7fbcd765f7aca8b71b" + + SRCREV_machine_pn-linux-yocto_crownbay-noemgd ?= \ + "372c0ab135978bd8ca3a77c88816a25c5ed8f303" + SRCREV_meta_pn-linux-yocto_crownbay-noemgd ?= \ + "d5d3c6480d61f83503ccef7fbcd765f7aca8b71b" + + + + + You will notice that there are two pairs of SRCREV statements. + The top pair identifies the kernel that supports + EMGD, which we don’t care about in this example. + The bottom pair identifies the kernel that we will use: + linux-yocto. + At this point though, the unique commit strings all are still associated with + Crown Bay and not meta-mymachine. + + + + To fix this situation in linux-yocto-2.6.37.bbappend + we delete the two SRCREV statements that support + EMGD (the top pair). + We also change the remaining pair to specify mymachine + and insert the commit identifiers to identify the kernel in which we + are interested, which will be based on the atom-pc-standard + kernel. + Here are the final SRCREV statements: + + SRCREV_machine_pn-linux-yocto-_mymachine ?= \ + "fce17f046d3756045e4dfb49221d1cf60fcae329" + SRCREV_meta_pn-linux-yocto-stable_mymachine ?= \ + "84f1a422d7e21fbc23a687035bdf9d42471f19e0" + + + + + If you are familiar with Git repositories you probably won’t have trouble locating the + exact commit strings in the Yocto Project source repositories you need to change + the SRCREV statements. + You can find all the machine and meta + branch points (commits) for the linux-yocto-2.6.37 kernel + here. + + + + If you need a little more assistance after going to the link then do the following: + + Expand the list of branches by clicking […] + Click on the yocto/standard/common-pc/atom-pc + branch + Click on the commit column header to view the top commit + Copy the commit string for use in the + linux-yocto-2.6.37.bbappend file + + + + + For the SRCREV statement that points to the meta + branch use the same procedure except expand the meta + branch in step 2 above. + + + + Also in the linux-yocto-2.6.37.bbappend file are + COMPATIBLE_MACHINE, KMACHINE, + and KERNEL_FEATURES statements. + Two sets of these exist: one set supports EMGD and one set does not. + Because we are not interested in supporting EMGD those three can be deleted. + The remaining three must be changed so that mymachine replaces + crownbay-noemgd and crownbay. + Here is the final linux-yocto-2.6.37.bbappend file after all + the edits: + + FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:" + + COMPATIBLE_MACHINE_mymachine = "mymachine" + KMACHINE_mymachine = "yocto/standard/mymachine" + KERNEL_FEATURES_append_mymachine += " cfg/smp.scc" + + SRCREV_machine_pn-linux-yocto_mymachine ?= \ + "fce17f046d3756045e4dfb49221d1cf60fcae329" + SRCREV_meta_pn-linux-yocto_mymachine ?= \ + "84f1a422d7e21fbc23a687035bdf9d42471f19e0" + + + + + In summary, the edits to the layer’s recipe files result in removal of any files and + statements that do not support your targeted hardware in addition to the inclusion + of any new recipes you might need. + In this example, it was simply a matter of ridding the new layer + meta-machine of any code that supported the EMGD features + and making sure we were identifying the kernel that supports our example, which + is the atom-pc-standard kernel. + We did not introduce any new recipes to the layer. + + + + Finally, it is also important to update the layer’s README + file so that the information in it reflects your BSP. + +
+ +
+ Preparing for the Build + + + Once you have made all the changes to your BSP layer there remains a few things + you need to do for the Yocto Project build system in order for it to create your image. + You need to get the build environment ready by sourcing an environment setup script + and you need to be sure two key configuration files are configured appropriately. + + + + The entire process for building an image is overviewed in the + + Building an Image section of the Yocto Project Quick Start. + You might want to reference this information. + The remainder of this section will apply to our example of the + meta-mymachine layer. + + + + To get ready to build your image that uses the new layer you need to do the following: + + Get the environment ready for the build by sourcing the environment + script. + The environment script is in the top-level of the local Yocto Project files + directory structure. + The script has the string + init-build-env in the file’s name. + For this example, the following command gets the build environment ready: + + $ source oe-init-build-env yocto-build + + When you source the script a build directory is created in the current + working directory. + In our example we were in the poky directory. + Thus, entering the previous command created the yocto-build directory. + If you do not provide a name for the build directory it defaults to + build. + The yocot-build directory contains a + conf directory that has + two configuration files you will need to check: bblayers.conf + and local.conf. + Check and edit the resulting local.conf file. + This file minimally identifies the machine for which to build the image by + configuring the MACHINE variable. + For this example you must set the variable to mymachine as follows: + + MACHINE ??= “mymachine” + + You should also be sure any other variables in which you are interested are set. + Some variables to consider are BB_NUMBER_THREADS + and PARALLEL_MAKE, both of which can greatly reduce your build time + if you are using a multi-threaded development system (e.g. values of + 8 and j 6, respectively are optimal + for a development machine that has four available cores). + Update the bblayers.conf file so that it includes + the path to your new BSP layer. + In this example you need to include the pathname to meta-mymachine. + For this example the + BBLAYERS variable in the file would need to include the following path: + + $HOME/poky/meta-intel/meta-mymachine + + + + + + The appendix + + Reference: Variables Glossary in the Yocto Project Reference Manual has more information + on configuration variables. + +
+ +
+ Building the Image + + + The Yocto Project uses the BitBake tool to build images based on the type of image + you want to create. + You can find more information on BitBake + here. + + + + The build process supports several types of images to satisfy different needs. + When you issue the BitBake command you provide a “top-level” recipe that essentially + starts the process off of building the type of image you want. + + + + [WRITER'S NOTE: Consider moving this to the Poky Reference Manual.] + + + + You can find these recipes in the meta/recipes-core/images and + meta/recipes-sato/images directories of your local Yocto Project + file structure (Git repository or extracted release tarball). + Although the recipe names are somewhat explanatory, here is a list that describes them: + + Base – A foundational basic image without support + for X that can be reasonably used for customization. + Core – A foundational basic image with support for + X that can be reasonably used for customization. + Direct Disk – An image that you can copy directory to + the disk of the target device. + Live – An image you can run from a USB device or from + a CD without having to first install something. + Minimal – A small image without a GUI. + This image is not much more than a kernel with a shell. + Minimal Development – A Minimal image suitable for + development work. + Minimal Direct Disk – A Minimal Direct Disk image. + Minimal RAM-based Initial Root Filesystem – A minimal image + that has the initramfs as part of the kernel, which allows the + system to find the first “init” program more efficiently. + Minimal Live – A Minimal Live image. + Minimal MTD Utilities – A minimal image that has support + for the MTD utilities, which let the user interact with the MTD subsystem in + the kernel to perform operations on flash devices. + Sato – An image with Sato support, a mobile environment + and visual style that works well with mobile devices. + Sato Development – A Sato image suitable for + development work. + Sato Direct Disk – A Sato Direct Disk image. + Sato Live – A Sato Live image. + Sato SDK – A Sato image that includes the Yocto Project + toolchain and development libraries. + Sato SDK Direct Disk – A Sato SDK Direct + Disk image. + Sato SDK Live – A Sato SDK Live image. + + + + + The remainder of this section applies to our example of the meta-mymachine layer. + + + + To build the image for our meta-mymachine BSP enter the following command + from the same shell from which you ran the setup script. + You should run the bitbake command without any intervening shell commands. + For example, moving your working directory around could cause problems. + Here is the command for this example: + + $ bitbake –k core-image-sato-live + + + + + This command specifies an image that has Sato support and that can be run from a USB device or + from a CD without having to first install anything. + The build process takes significant time and includes thousands of tasks, which are reported + at the console. + If the build results in any type of error you should check for misspellings in the + files you changed or problems with your host development environment such as missing packages. + +
+
+ +
+ Modifying a Kernel + + + Kernel modification involves changing or adding configurations to an existing kernel, or + adding recipes to the kernel that are needed to support specific hardware features. + The process is similar to creating a Board Support Package (BSP) except that it does not + involve a BSP layer. + + + + This section presents a brief overview of the kernel structure and then provides a simple + example that shows how to modify the kernel. + + +
+ Yocto Project Kernel Overview + + + When one thinks of the source files for a kernel they usually think of a fixed structure + of files that contain kernel patches. + The Yocto Project, however, employs mechanisims that in a sense result in a kernel source + generator. + + + + The Yocto Project uses the source code management (SCM) tool Git to manage and track Yocto + Project files. + Git employs branching strategies that effectively produce a tree-like structure whose + branches represent diversions from more general code. + For example, suppose two kernels are basically identical with the exception of a couple + different features in each. + In the Yocto Project source repositories managed by Git a main branch can contain the + common or shared + parts of the kernel source and two branches that diverge from that common branch can + each contain the features specific to the respective kernel. + The result is a managed tree whose "leaves" represent the end of a specific path that yields + a set of kernel source files necessary for a specific piece of hardware and its features. + + + + A big advantage to this scheme is the sharing of common features by keeping them in + "larger" branches that are further up the tree. + This practice eliminates redundant storage of similar features shared among kernels. + + + + When you build the kernel on your development system all files needed for the build + are taken from the Yocto Project source repositories pointed to by the + SRC_URI variable and gathered in a temporary work area + where they are subsequently used to create the unique kernel. + Thus, in a sense, the process constructs a local source tree specific to your + kernel to generate the new kernel image - a source generator if you will. + + + + For a complete discussion of the Yocto Project kernel's architcture and its branching strategy, + see the + The Yocto Project Kernel Architecture and Use Manual. + + + + You can find a web interface to the Yocto Project source repository at + . + Within the interface you will see groups of related source code, each of which can + be cloned using Git to result in a working Git repository on your local system + (referred to as the "local Yocto Project files" in this manual). + The Yocto Project supports four types of kernels in its source repositories at + : + + linux-yocto-2.6.34 - The + stable Linux Yocto kernel that is based on the Linux 2.6.34 release. + linux-yocto-2.6.37 - The current + Linux Yocto kernel that is based on the Linux 2.6.37 release. + linux-yocto-dev - A development + kernel based on the Linux 2.6.39-rc1 release. + linux-2.6 - A kernel based on + minimal Linux mainline tracking. + [WRITER'S NOTE: I don't know which Git repository the user needs to clone to get this + repository on their development system.] + + +
+ +
+ Modifying a Kernel Example + + + This section presents a simple example that illustrates kernel modification + based on the linux-yocto-2.6.37 kernel. + The example uses the audio and mixer capabilities supported by the + Advanced Linux + Sound Architecture (ALSA) Project. + As the example progresses you will see how to do the following: + + Iteratively modify a base kernel locally. + Provide a recipe-based solution for your modified kernel. + + Proved an "in-tree" solution for your modified kernel + (i.e. make the modifcations part of the Yocto Project). + + + + + The example flows as follows: + + + + + Be sure your host development system is set up to support + development using the Yocto Project. + See + + The Linux Distributions section and + + The Packages section both + in the Yocto Project Quick Start for requirements. + You will also need a release of Yocto Project installed on the host. + Set up your environment for optimal local kernel development. + + Create a layer to isolate your kernel work. + Next item. + Next item. + Next item. + Next item. + + + +
+ Setting Up Yocto Project + + + You need to have the Yocto Project files available on your host system. + The process is identical to that described in getting the files in section + "Setting Up Yocto Project" for + the BSP development case. + Be sure to either set up a local Git repository for poky + or download and unpack the Yocto Project release tarball. + +
+ +
+ Create a Git Repository of <filename>poky-extras</filename> + + + Everytime you change a configuration or add a recipe to the kernel you need to + do a fetch from the Linux Yocto kernel source repositories. + This can get tedious and time consuming if you need to fetch the entire + Linux Yocto 2.6.37 Git repository down from the Internet everytime you make a change + to the kernel. + + + + You can get around this by setting up a meta-kernel-dev + area on your local system. + This area contains "append" files for every kernel recipe, which also include + a KSRC statement that points to the kernel source files. + You can set up the environment so that the KSRC points to the + meta-kernel-dev, thus pulling source from a local area. + This setup can speed up development time. + + + + To get set up you need to do two things: create a local Git repository + of the poky-extras repository, and create a bare clone of the + Linux Yocto 2.6.37 kernel Git repository. + + + + The following transcript shows how to clone the poky-extras + Git repository into the current working directory, which is poky + in this example. + The command creates the repository in a directory named poky-extras: + + $ git clone git://git.yoctoproject.org/poky-extras + Initialized empty Git repository in /home/scottrif/poky/poky-extras/.git/ + remote: Counting objects: 532, done. + remote: Compressing objects: 100% (472/472), done. + remote: Total 532 (delta 138), reused 307 (delta 39) + Receiving objects: 100% (532/532), 534.28 KiB | 362 KiB/s, done. + Resolving deltas: 100% (138/138), done. + + + + + This transcript shows how to clone a bare Git repository of the Linux Yocto + 2.6.37 kernel: + + $ git clone --bare git://git.yoctoproject.org/linux-yocto-2.6.37 + Initialized empty Git repository in /home/scottrif/linux-yocto-2.6.37.git/ + remote: Counting objects: 1886034, done. + remote: Compressing objects: 100% (314326/314326), done. + remote: Total 1886034 (delta 1570202), reused 1870335 (delta 1554798) + Receiving objects: 100% (1886034/1886034), 401.51 MiB | 714 KiB/s, done. + Resolving deltas: 100% (1570202/1570202), done. + + + + + The bare clone of the Linux Yocto 2.6.37 kernel on your local system mirrors + the upstream repository of the kernel. + You can effectively point to this local clone now during development to avoid + having to fetch the entire Linux Yocto 2.6.37 kernel every time you make a + kernel change. + +
+ +
+ Create a Layer for Your Kernel Work + + + It is always good to isolate your work using your own layer. + Doing so allows you to experiment and easily start over should things go wrong. + This example uses a layer named meta-amixer. + + + + When you set up a layer for kernel work you should follow the general layout + guidelines as described for BSP layers. + This layout is described in the + + Example Filesystem Layout section of the Board Support Package (BSP) Development + Guide. + In the standard layout you will notice a suggested structure for recipes and + configuration information. + [WRITER'S NOTE: The meta-elc example uses an + images directory. + Currently, images is not part of the standard BSP layout. + I need to find out from Darren if this directory is required for kernel work.] + + + + [WRITER'S NOTE: I need a paragraph here describing how to set up the layer. + I am not sure if you should copy an existing BSP layer and modify from there. + Or, if you should just look at a BSP layer and then create your own files. + Email to Darren on this but no answer yet.] + +
+ +
+ Making Changes to Your Kernel Layer + + + In the standard layer structure you have several areas that you need to examine or + modify. + For this example the layer contains four areas: + + conf - Contains the + layer.conf that identifies the location of the recipe files. + + images - Contains the + image recipe file. + This recipe includes the base image you will be using and specifies other + packages the image might need. + recipes-bsp - Contains + recipes specific to the hardware for which you are developing the kernel. + + recipes-kernel - Contains the + "append" files that add information to the main recipe kernel. + + + + + + Let's take a look at the layer.conf in the + conf directory first. + This configuration file enables the Yocto Project build system to locate and + use the information in your new layer. + + + + The variable BBPATH needs to include the path to your layer + as follows: + + BBPATH := "${BBPATH}:${LAYERDIR}" + + And, the variable BBFILES needs to be modified to include your + recipe and append files: + + BBFILES := "${BBFILES} ${LAYERDIR}/images/*.bb \ + ${LAYERDIR}/images/*.bbappend \ + ${LAYERDIR}/recipes-*/*/*.bb \ + ${LAYERDIR}/recipes-*/*/*.bbappend" + + Finally, you need to be sure to use your layer name in these variables at the + end of the file: + + BBFILE_COLLECTIONS += "elc" + BBFILE_PATTERN_elc := "^${LAYERDIR}/" + BBFILE_PRIORITY_elc = "9" + + + + + The images directory contains an append file that helps + further define the image. + In our example, the base image is core-image-minimal. + The image does, however, need some additional modules that we are using + for this example. + These modules support the amixer functionality. + Here is the append file: + + require recipes-core/images/poky-image-minimal.bb + + IMAGE_INSTALL += "dropbear alsa-utils-aplay alsa-utils-alsamixer" + IMAGE_INSTALL_append_qemux86 += " kernel-module-snd-ens1370 \ + kernel-module-snd-rawmidi kernel-module-loop kernel-module-nls-cp437 \ + kernel-module-nls-iso8859-1 qemux86-audio alsa-utils-amixer" + + LICENSE = "MIT" + + + + + While the focus of this example is not on the BSP, it is worth mentioning that the + recipes-bsp directory has the recipes and append files for + features that the hardware requires. + In this example, there is a script and a recipe to support the + amixer functionality in QEMU. + It is beyond the scope of this manual to go too deeply into the script. + Suffice it to say that the script tests for the presence of the mixer, sets up + default mixer values, enables the mixer, unmutes master and then + sets the volume to 100. + + + + The recipe qemu86-audio.bb installs and runs the + amixer when the system boots. + Here is the recipe: + + SUMMARY = "Provide a basic init script to enable audio" + DESCRIPTION = "Set the volume and unmute the Front mixer setting during boot." + SECTION = "base" + LICENSE = "MIT" + LIC_FILES_CHKSUM = "file://${POKYBASE}/LICENSE;md5=3f40d7994397109285ec7b81fdeb3b58" + + PR = "r4" + + inherit update-rc.d + + RDEPENDS = "alsa-utils-amixer" + + SRC_URI = "file://qemux86-audio" + + INITSCRIPT_NAME = "qemux86-audio" + INITSCRIPT_PARAMS = "defaults 90" + + do_install() { + install -d ${D}${sysconfdir} \ + ${D}${sysconfdir}/init.d + install -m 0755 ${WORKDIR}/qemux86-audio ${D}${sysconfdir}/init.d + cat ${WORKDIR}/${INITSCRIPT_NAME} | \ + sed -e 's,/etc,${sysconfdir},g' \ + -e 's,/usr/sbin,${sbindir},g' \ + -e 's,/var,${localstatedir},g' \ + -e 's,/usr/bin,${bindir},g' \ + -e 's,/usr,${prefix},g' > ${D}${sysconfdir}/init.d/${INITSCRIPT_NAME} + chmod 755 ${D}${sysconfdir}/init.d/${INITSCRIPT_NAME} + } + + + + + The last area to look at is recipes-kernel. + This area holds configuration fragments and kernel append files. + The append file must have the same name as the kernel recipe, which is + linux-yocto-2.6.37 in this example. + The file can SRC_URI statements to point to configuration + fragments you might have in the layer. + The file can also contain KERNEL_FEATURES statements that specify + included kernel configurations that ship with the Yocto Project. + +
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