From fdd79ab4cb37993b6d94cfcae470a1ce0f0517e1 Mon Sep 17 00:00:00 2001 From: Scott Rifenbark Date: Fri, 9 Mar 2018 13:11:53 -0800 Subject: bsp-guide: Removed deprecated tool sections I took out the sections at the end of the manual that talked about the yocto-kernel tool. This tool is no longer maintained and there is no equivalent tool. I also fixed the yocto-bsp tool to be the bitbake-layers tool. This involved some consolidation of sections. I fixed some links in the kernel-dev and toaster-manual. (From yocto-docs rev: 20cda99b301b6327d816c4a4cfb3511ad25c987c) Signed-off-by: Scott Rifenbark Signed-off-by: Richard Purdie --- documentation/bsp-guide/bsp.xml | 3312 ++++++++++++++++++--------------------- 1 file changed, 1491 insertions(+), 1821 deletions(-) (limited to 'documentation/bsp-guide/bsp.xml') diff --git a/documentation/bsp-guide/bsp.xml b/documentation/bsp-guide/bsp.xml index 1edbc049de..a93ac50f6f 100644 --- a/documentation/bsp-guide/bsp.xml +++ b/documentation/bsp-guide/bsp.xml @@ -4,230 +4,231 @@ - Board Support Packages (BSP) - Developer's Guide - - - A Board Support Package (BSP) is a collection of information that - defines how to support a particular hardware device, set of devices, or - hardware platform. - The BSP includes information about the hardware features - present on the device and kernel configuration information along with any - additional hardware drivers required. - The BSP also lists any additional software - components required in addition to a generic Linux software stack for both - essential and optional platform features. - - - - This guide presents information about BSP Layers, defines a structure for components - so that BSPs follow a commonly understood layout, discusses how to customize - a recipe for a BSP, addresses BSP licensing, and provides information that - shows you how to create and manage a - BSP Layer using two Yocto Project - BSP Tools. - - -
- BSP Layers - - - A BSP consists of a file structure inside a base directory. - Collectively, you can think of the base directory, its file structure, - and the contents as a BSP Layer. - Although not a strict requirement, BSP layers in the Yocto Project - use the following well-established naming convention: - +Board Support Packages (BSP) - Developer's Guide + + + A Board Support Package (BSP) is a collection of information that + defines how to support a particular hardware device, set of devices, or + hardware platform. + The BSP includes information about the hardware features + present on the device and kernel configuration information along with any + additional hardware drivers required. + The BSP also lists any additional software + components required in addition to a generic Linux software stack for both + essential and optional platform features. + + + + This guide presents information about BSP Layers, defines a structure for components + so that BSPs follow a commonly understood layout, discusses how to customize + a recipe for a BSP, addresses BSP licensing, and provides information that + shows you how to create a + BSP Layer using the + bitbake-layers + tool. + + +
+ BSP Layers + + + A BSP consists of a file structure inside a base directory. + Collectively, you can think of the base directory, its file structure, + and the contents as a BSP Layer. + Although not a strict requirement, BSP layers in the Yocto Project + use the following well-established naming convention: + meta-bsp_name - - The string "meta-" is prepended to the machine or platform name, which is - bsp_name in the above form. - Tip - Because the BSP layer naming convention is well-established, - it is advisable to follow it when creating layers. - Technically speaking, a BSP layer name does not need to - start with meta-. - However, various scripts and tools in the Yocto Project - development environment assume this convention. - - - - - To help understand the BSP layer concept, consider the BSPs that the - Yocto Project supports and provides with each release. - You can see the layers in the - Yocto Project Source Repositories - through a web interface at - . - If you go to that interface, you will find a list of repositories - under "Yocto Metadata Layers". - - Layers that are no longer actively supported as part of the - Yocto Project appear under the heading "Yocto Metadata Layer - Archive." - - Each repository is a BSP layer supported by the Yocto Project - (e.g. meta-raspberrypi and - meta-intel). - Each of these layers is a repository unto itself and clicking on a - layer reveals information that includes two links from which you can choose - to set up a clone of the layer's repository on your local host system. - Here is an example that clones the Raspberry Pi BSP layer: - + + The string "meta-" is prepended to the machine or platform name, which is + bsp_name in the above form. + Tip + Because the BSP layer naming convention is well-established, + it is advisable to follow it when creating layers. + Technically speaking, a BSP layer name does not need to + start with meta-. + However, various scripts and tools in the Yocto Project + development environment assume this convention. + + + + + To help understand the BSP layer concept, consider the BSPs that the + Yocto Project supports and provides with each release. + You can see the layers in the + Yocto Project Source Repositories + through a web interface at + . + If you go to that interface, you will find a list of repositories + under "Yocto Metadata Layers". + + Layers that are no longer actively supported as part of the + Yocto Project appear under the heading "Yocto Metadata Layer + Archive." + + Each repository is a BSP layer supported by the Yocto Project + (e.g. meta-raspberrypi and + meta-intel). + Each of these layers is a repository unto itself and clicking on a + layer reveals information that includes two links from which you can choose + to set up a clone of the layer's repository on your local host system. + Here is an example that clones the Raspberry Pi BSP layer: + $ git clone git://git.yoctoproject.org/meta-raspberrypi - - - - - In addition to BSP layers, the - meta-yocto-bsp layer is part of the - shipped poky repository. - The meta-yocto-bsp layer maintains several - BSPs such as the Beaglebone, EdgeRouter, and generic versions of - both 32-bit and 64-bit IA machines. - - - - For information on the BSP development workflow, see the - "Developing a Board Support Package (BSP)" - section. - For more information on how to set up a local copy of source files - from a Git repository, see the - "Working With Yocto Project Source Files" - section also in the Yocto Project Development Tasks Manual. - - - - The layer's base directory - (meta-bsp_name) - is the root of the BSP Layer. - This root is what you add to the - BBLAYERS - variable in the conf/bblayers.conf file found in the - Build Directory, - which is established after you run the OpenEmbedded build environment - setup script (i.e. - &OE_INIT_FILE;). - Adding the root allows the - OpenEmbedded build system - to recognize the BSP layer and from it build an image. - Here is an example: - + + + + + In addition to BSP layers, the + meta-yocto-bsp layer is part of the + shipped poky repository. + The meta-yocto-bsp layer maintains several + BSPs such as the Beaglebone, EdgeRouter, and generic versions of + both 32-bit and 64-bit IA machines. + + + + For information on the BSP development workflow, see the + "Developing a Board Support Package (BSP)" + section. + For more information on how to set up a local copy of source files + from a Git repository, see the + "Working With Yocto Project Source Files" + section also in the Yocto Project Development Tasks Manual. + + + + The layer's base directory + (meta-bsp_name) + is the root of the BSP Layer. + This root is what you add to the + BBLAYERS + variable in the conf/bblayers.conf file found in the + Build Directory, + which is established after you run the OpenEmbedded build environment + setup script (i.e. + &OE_INIT_FILE;). + Adding the root allows the + OpenEmbedded build system + to recognize the BSP layer and from it build an image. + Here is an example: + BBLAYERS ?= " \ /usr/local/src/yocto/meta \ /usr/local/src/yocto/meta-poky \ /usr/local/src/yocto/meta-yocto-bsp \ /usr/local/src/yocto/meta-mylayer \ " - - - - - Some BSPs require additional layers on - top of the BSP's root layer in order to be functional. - For these cases, you also need to add those layers to the - BBLAYERS variable in order to build the BSP. - You must also specify in the "Dependencies" section of the BSP's - README file any requirements for additional - layers and, preferably, any - build instructions that might be contained elsewhere - in the README file. - - - - Some layers function as a layer to hold other BSP layers. - An example of this type of layer is the - meta-intel layer. - This layer contains BSP layers for the Intel-core2-32 - Intel Common Core - (Intel-core2-32) and the Intel-corei7-64 - Intel Common Core - (Intel-corei7-64). - the meta-intel layer also contains - the common/ directory, which contains - common content across those layers. - - - - For more information on layers, see the - "Understanding and Creating Layers" - section of the Yocto Project Development Tasks Manual. - -
- -
- Preparing Your Build Host to Work With BSP Layers - - - This section describes how to get your build host ready - to work with BSP layers. - Once you have the host set up, you can create the layer - as described in the - "Creating a new BSP Layer Using the bitbake-layers Script" - section. - - For structural information on BSPs, see the - Example Filesystem Layout - section. - + + + + + Some BSPs require additional layers on + top of the BSP's root layer in order to be functional. + For these cases, you also need to add those layers to the + BBLAYERS variable in order to build the BSP. + You must also specify in the "Dependencies" section of the BSP's + README file any requirements for additional + layers and, preferably, any + build instructions that might be contained elsewhere + in the README file. + + + + Some layers function as a layer to hold other BSP layers. + An example of this type of layer is the + meta-intel layer. + This layer contains BSP layers for the Intel-core2-32 + Intel Common Core + (Intel-core2-32) and the Intel-corei7-64 + Intel Common Core + (Intel-corei7-64). + the meta-intel layer also contains + the common/ directory, which contains + common content across those layers. + + + + For more information on layers, see the + "Understanding and Creating Layers" + section of the Yocto Project Development Tasks Manual. + +
+ +
+ Preparing Your Build Host to Work With BSP Layers + + + This section describes how to get your build host ready + to work with BSP layers. + Once you have the host set up, you can create the layer + as described in the + "Creating a new BSP Layer Using the bitbake-layers Script" + section. + + For structural information on BSPs, see the + Example Filesystem Layout + section. + + + + Set Up the Build Environment: + Be sure you are set up to use BitBake in a shell. + See the + "Setting Up the Development Host to Use the Yocto Project" + section in the Yocto Project Development Tasks Manual for information + on how to get a build host ready that is either a native + Linux machine or a machine that uses CROPS. + + + Clone the poky Repository: + You need to have a local copy of the Yocto Project + Source Directory + (i.e. a local poky repository). + See the + "Cloning the poky Repository" + and possibly the + "Checking Out by Branch in Poky" + or + "Checking Out by Tag in Poky" + sections all in the Yocto Project Development Tasks Manual for + information on how to clone the poky + repository and check out the appropriate branch for your work. + + + Determine the BSP Layer You Want: + The Yocto Project supports many BSPs, which are maintained in + their own layers or in layers designed to contain several + BSPs. + To get an idea of machine support through BSP layers, you can + look at the + index of machines + for the release. + + + Optionally Clone the + meta-intel BSP Layer: + If your hardware is based on current Intel CPUs and devices, + you can leverage this BSP layer. + For details on the meta-intel BSP layer, + see the layer's + README + file. - Set Up the Build Environment: - Be sure you are set up to use BitBake in a shell. - See the - "Setting Up the Development Host to Use the Yocto Project" - section in the Yocto Project Development Tasks Manual for information - on how to get a build host ready that is either a native - Linux machine or a machine that uses CROPS. - - - Clone the poky Repository: - You need to have a local copy of the Yocto Project + Navigate to Your Source Directory: + Typically, you set up the + meta-intel Git repository + inside the Source Directory - (i.e. a local poky repository). - See the - "Cloning the poky Repository" - and possibly the - "Checking Out by Branch in Poky" - or - "Checking Out by Tag in Poky" - sections all in the Yocto Project Development Tasks Manual for - information on how to clone the poky - repository and check out the appropriate branch for your work. - - - Determine the BSP Layer You Want: - The Yocto Project supports many BSPs, which are maintained in - their own layers or in layers designed to contain several - BSPs. - To get an idea of machine support through BSP layers, you can - look at the - index of machines - for the release. + (e.g. poky). + + $ cd /home/you/poky + - Optionally Clone the - meta-intel BSP Layer: - If your hardware is based on current Intel CPUs and devices, - you can leverage this BSP layer. - For details on the meta-intel BSP layer, - see the layer's - README - file. - - - Navigate to Your Source Directory: - Typically, you set up the - meta-intel Git repository - inside the - Source Directory - (e.g. poky). - - $ cd /home/you/poky - - - - Clone the Layer: - + Clone the Layer: + $ git clone git://git.yoctoproject.org/meta-intel.git Cloning into 'meta-intel'... remote: Counting objects: 15585, done. @@ -236,44 +237,44 @@ Receiving objects: 100% (15585/15585), 4.51 MiB | 3.19 MiB/s, done. Resolving deltas: 100% (9123/9123), done. Checking connectivity... done. - - - - Check Out the Proper Branch: - The branch you check out for - meta-intel must match the same - branch you are using for the Yocto Project release - (e.g. &DISTRO_NAME_NO_CAP;): - + + + + Check Out the Proper Branch: + The branch you check out for + meta-intel must match the same + branch you are using for the Yocto Project release + (e.g. &DISTRO_NAME_NO_CAP;): + $ cd meta-intel $ git checkout -b &DISTRO_NAME_NO_CAP; remotes/origin/&DISTRO_NAME_NO_CAP; Branch &DISTRO_NAME_NO_CAP; set up to track remote branch &DISTRO_NAME_NO_CAP; from origin. Switched to a new branch '&DISTRO_NAME_NO_CAP;' - - - To see the available branch names in a cloned repository, - use the git branch -al command. - See the - "Checking Out By Branch in Poky" - section in the Yocto Project Development Tasks - Manual for more information. - - - + + + To see the available branch names in a cloned repository, + use the git branch -al command. + See the + "Checking Out By Branch in Poky" + section in the Yocto Project Development Tasks + Manual for more information. + - - Optionally Set Up an Alternative BSP Layer: - If your hardware can be more closely leveraged to an - existing BSP not within the meta-intel - BSP layer, you can clone that BSP layer. - - The process is identical to the process used for the - meta-intel layer except for the layer's - name. - For example, if you determine that your hardware most - closely matches the meta-raspberrypi, - clone that layer: - + + + + Optionally Set Up an Alternative BSP Layer: + If your hardware can be more closely leveraged to an + existing BSP not within the meta-intel + BSP layer, you can clone that BSP layer. + + The process is identical to the process used for the + meta-intel layer except for the layer's + name. + For example, if you determine that your hardware most + closely matches the meta-raspberrypi, + clone that layer: + $ git clone git://git.yoctoproject.org/meta-raspberrypi Cloning into 'meta-raspberrypi'... remote: Counting objects: 4743, done. @@ -282,88 +283,88 @@ Receiving objects: 100% (4743/4743), 1.18 MiB | 0 bytes/s, done. Resolving deltas: 100% (2447/2447), done. Checking connectivity... done. - - - - Initialize the Build Environment: - While in the root directory of the Source Directory (i.e. - poky), run the - &OE_INIT_FILE; - environment setup script to define the OpenEmbedded - build environment on your build host. - - $ source &OE_INIT_FILE; - - Among other things, the script creates the - Build Directory, - which is build in this case - and is located in the - Source Directory. - After the script runs, your current working directory - is set to the build directory. - - - -
- -
- Example Filesystem Layout - - - Defining a common BSP directory structure allows - end-users to understand and become familiar with - that standard. - A common format also encourages standardization - of software support for hardware. - - - - The proposed form described in this section does - have elements that are specific to the OpenEmbedded - build system. - It is intended that developers can use this structure - with other build systems besides the OpenEmbedded build - system. - It is also intended that it will be be simple to extract - information and convert it to other formats if required. - The OpenEmbedded build system, through its standard - layers mechanism, - can directly accept the format described as a layer. - The BSP layer captures all the hardware-specific details - in one place using a standard format, which is useful - for any person wishing to use the hardware platform - regardless of the build system they are using. - - - - The BSP specification does not include a build system - or other tools - the specification is concerned with - the hardware-specific components only. - At the end-distribution point, you can ship the BSP - layer combined with a build system and other tools. - Realize that it is important to maintain the distinction - that the BSP layer, a build system, and tools are - separate components that could to be combined in - certain end products. - - - - Before looking at the common form for the file structure - inside a BSP Layer, you should be aware that some - requirements do exist in order for a BSP layer to - be considered compliant with the Yocto Project. - For that list of requirements, see the - "Released BSP Requirements" - section. - - - - Below is the common form for the file structure - inside a BSP Layer. - While this basic form represents the standard, - realize that the actual file structures for specific - BSPs could differ. + + + + Initialize the Build Environment: + While in the root directory of the Source Directory (i.e. + poky), run the + &OE_INIT_FILE; + environment setup script to define the OpenEmbedded + build environment on your build host. + $ source &OE_INIT_FILE; + + Among other things, the script creates the + Build Directory, + which is build in this case + and is located in the + Source Directory. + After the script runs, your current working directory + is set to the build directory. + + + +
+ +
+ Example Filesystem Layout + + + Defining a common BSP directory structure allows + end-users to understand and become familiar with + that standard. + A common format also encourages standardization + of software support for hardware. + + + + The proposed form described in this section does + have elements that are specific to the OpenEmbedded + build system. + It is intended that developers can use this structure + with other build systems besides the OpenEmbedded build + system. + It is also intended that it will be be simple to extract + information and convert it to other formats if required. + The OpenEmbedded build system, through its standard + layers mechanism, + can directly accept the format described as a layer. + The BSP layer captures all the hardware-specific details + in one place using a standard format, which is useful + for any person wishing to use the hardware platform + regardless of the build system they are using. + + + + The BSP specification does not include a build system + or other tools - the specification is concerned with + the hardware-specific components only. + At the end-distribution point, you can ship the BSP + layer combined with a build system and other tools. + Realize that it is important to maintain the distinction + that the BSP layer, a build system, and tools are + separate components that could to be combined in + certain end products. + + + + Before looking at the common form for the file structure + inside a BSP Layer, you should be aware that some + requirements do exist in order for a BSP layer to + be considered compliant with the Yocto Project. + For that list of requirements, see the + "Released BSP Requirements" + section. + + + + Below is the common form for the file structure + inside a BSP Layer. + While this basic form represents the standard, + realize that the actual file structures for specific + BSPs could differ. + meta-bsp_name/ meta-bsp_name/bsp_license_file meta-bsp_name/README @@ -375,13 +376,13 @@ meta-bsp_name/recipes-core/* meta-bsp_name/recipes-graphics/* meta-bsp_name/recipes-kernel/linux/linux-yocto_kernel_rev.bbappend - - + + - - Below is an example of the Raspberry Pi BSP - layer that ships with the Yocto Project: - + + Below is an example of the Raspberry Pi BSP + layer that ships with the Yocto Project: + meta-raspberrypi/COPYING.MIT meta-raspberrypi/README.md meta-raspberrypi/classes @@ -535,167 +536,167 @@ meta-raspberrypi/recipes-multimedia/x264/x264_git.bbappend meta-raspberrypi/wic meta-raspberrypi/wic/sdimage-raspberrypi.wks - - + + - - The following sections describe each part of the proposed - BSP format. - + + The following sections describe each part of the proposed + BSP format. + -
- License Files +
+ License Files - - You can find these files in the BSP Layer at: - + + You can find these files in the BSP Layer at: + meta-bsp_name/bsp_license_file - - + + - - These optional files satisfy licensing requirements - for the BSP. - The type or types of files here can vary depending - on the licensing requirements. - For example, in the Raspberry Pi BSP all licensing - requirements are handled with the - COPYING.MIT file. - + + These optional files satisfy licensing requirements + for the BSP. + The type or types of files here can vary depending + on the licensing requirements. + For example, in the Raspberry Pi BSP all licensing + requirements are handled with the + COPYING.MIT file. + - - Licensing files can be MIT, BSD, GPLv*, and so forth. - These files are recommended for the BSP but are - optional and totally up to the BSP developer. - For information on how to maintain license - compliance, see the - "Maintaining Open Source License Compliance During Your Product's Lifecycle" - section in the Yocto Project Development Tasks - Manual. - -
+ + Licensing files can be MIT, BSD, GPLv*, and so forth. + These files are recommended for the BSP but are + optional and totally up to the BSP developer. + For information on how to maintain license + compliance, see the + "Maintaining Open Source License Compliance During Your Product's Lifecycle" + section in the Yocto Project Development Tasks + Manual. + +
-
- README File +
+ README File - - You can find this file in the BSP Layer at: - + + You can find this file in the BSP Layer at: + meta-bsp_name/README - - + + - - This file provides information on how to boot the live - images that are optionally included in the - binary/ directory. - The README file also provides - information needed for building the image. - + + This file provides information on how to boot the live + images that are optionally included in the + binary/ directory. + The README file also provides + information needed for building the image. + - - At a minimum, the README file must - contain a list of dependencies, such as the names of - any other layers on which the BSP depends and the name of - the BSP maintainer with his or her contact information. - -
+ + At a minimum, the README file must + contain a list of dependencies, such as the names of + any other layers on which the BSP depends and the name of + the BSP maintainer with his or her contact information. + +
-
- README.sources File +
+ README.sources File - - You can find this file in the BSP Layer at: - + + You can find this file in the BSP Layer at: + meta-bsp_name/README.sources - - + + - - This file provides information on where to locate the BSP - source files used to build the images (if any) that - reside in - meta-bsp_name/binary. - Images in the binary would be images - released with the BSP. - The information in the README.sources - file also helps you find the - Metadata - used to generate the images that ship with the BSP. - - If the BSP's binary directory is - missing or the directory has no images, an existing - README.sources file is - meaningless and usually does not exist. - - -
+ + This file provides information on where to locate the BSP + source files used to build the images (if any) that + reside in + meta-bsp_name/binary. + Images in the binary would be images + released with the BSP. + The information in the README.sources + file also helps you find the + Metadata + used to generate the images that ship with the BSP. + + If the BSP's binary directory is + missing or the directory has no images, an existing + README.sources file is + meaningless and usually does not exist. + + +
-
- Pre-built User Binaries +
+ Pre-built User Binaries - - You can find these files in the BSP Layer at: - + + You can find these files in the BSP Layer at: + meta-bsp_name/binary/bootable_images - - + + - - This optional area contains useful pre-built kernels - and user-space filesystem images released with the - BSP that are appropriate to the target system. - This directory typically contains graphical (e.g. Sato) - and minimal live images when the BSP tarball has been - created and made available in the - Yocto Project - website. - You can use these kernels and images to get a system - running and quickly get started on development tasks. - + + This optional area contains useful pre-built kernels + and user-space filesystem images released with the + BSP that are appropriate to the target system. + This directory typically contains graphical (e.g. Sato) + and minimal live images when the BSP tarball has been + created and made available in the + Yocto Project + website. + You can use these kernels and images to get a system + running and quickly get started on development tasks. + - - The exact types of binaries present are highly - hardware-dependent. - The - README - file should be present in the BSP Layer and it - explains how to use the images with the target hardware. - Additionally, the - README.sources - file should be present to locate the sources used to - build the images and provide information on the - Metadata. - -
+ + The exact types of binaries present are highly + hardware-dependent. + The + README + file should be present in the BSP Layer and it + explains how to use the images with the target hardware. + Additionally, the + README.sources + file should be present to locate the sources used to + build the images and provide information on the + Metadata. + +
-
- Layer Configuration File +
+ Layer Configuration File - - You can find this file in the BSP Layer at: - + + You can find this file in the BSP Layer at: + meta-bsp_name/conf/layer.conf - - + + - - The conf/layer.conf file - identifies the file structure as a layer, - identifies the contents of the layer, and - contains information about how the build system should - use it. - Generally, a standard boilerplate file such as the - following works. - In the following example, you would replace - bsp with the actual - name of the BSP (i.e. - bsp_name from the example - template). - + + The conf/layer.conf file + identifies the file structure as a layer, + identifies the contents of the layer, and + contains information about how the build system should + use it. + Generally, a standard boilerplate file such as the + following works. + In the following example, you would replace + bsp with the actual + name of the BSP (i.e. + bsp_name from the example + template). + - - + + # We have a conf and classes directory, add to BBPATH BBPATH .= ":${LAYERDIR}" @@ -708,14 +709,14 @@ BBFILE_PRIORITY_bsp = "6" LAYERDEPENDS_bsp = "intel" - - + + - - To illustrate the string substitutions, here are - the corresponding statements from the Raspberry - Pi conf/layer.conf file: - + + To illustrate the string substitutions, here are + the corresponding statements from the Raspberry + Pi conf/layer.conf file: + # We have a conf and classes directory, append to BBPATH BBPATH .= ":${LAYERDIR}" @@ -732,1429 +733,1098 @@ . . . - - + + - - This file simply makes - BitBake - aware of the recipes and configuration directories. - The file must exist so that the OpenEmbedded build system - can recognize the BSP. - -
+ + This file simply makes + BitBake + aware of the recipes and configuration directories. + The file must exist so that the OpenEmbedded build system + can recognize the BSP. + +
-
- Hardware Configuration Options +
+ Hardware Configuration Options - - You can find these files in the BSP Layer at: - + + You can find these files in the BSP Layer at: + meta-bsp_name/conf/machine/*.conf - - + + - - The machine files bind together all the information - contained elsewhere in the BSP into a format that - the build system can understand. - Each BSP Layer requires at least one machine file. - If the BSP supports multiple machines, multiple - machine configuration files can exist. - These filenames correspond to the values to which - users have set the - MACHINE variable. - + + The machine files bind together all the information + contained elsewhere in the BSP into a format that + the build system can understand. + Each BSP Layer requires at least one machine file. + If the BSP supports multiple machines, multiple + machine configuration files can exist. + These filenames correspond to the values to which + users have set the + MACHINE variable. + - - These files define things such as the kernel package - to use - (PREFERRED_PROVIDER - of - virtual/kernel), - the hardware drivers to include in different types - of images, any special software components that are - needed, any bootloader information, and also any - special image format requirements. - + + These files define things such as the kernel package + to use + (PREFERRED_PROVIDER + of + virtual/kernel), + the hardware drivers to include in different types + of images, any special software components that are + needed, any bootloader information, and also any + special image format requirements. + - - This configuration file could also include a hardware - "tuning" file that is commonly used to define the - package architecture and specify optimization flags, - which are carefully chosen to give best performance - on a given processor. - + + This configuration file could also include a hardware + "tuning" file that is commonly used to define the + package architecture and specify optimization flags, + which are carefully chosen to give best performance + on a given processor. + - - Tuning files are found in the - meta/conf/machine/include - directory within the - Source Directory. - For example, many tune-* files - (e.g. tune-arm1136jf-s.inc, - tun-1586-nlp.inc, and so forth) - reside in the - poky/meta/conf/machine/include - directory. - + + Tuning files are found in the + meta/conf/machine/include + directory within the + Source Directory. + For example, many tune-* files + (e.g. tune-arm1136jf-s.inc, + tun-1586-nlp.inc, and so forth) + reside in the + poky/meta/conf/machine/include + directory. + - - To use an include file, you simply include them in the - machine configuration file. - For example, the Raspberry Pi BSP - raspberrypi3.conf contains the - following statement: - + + To use an include file, you simply include them in the + machine configuration file. + For example, the Raspberry Pi BSP + raspberrypi3.conf contains the + following statement: + include conf/machine/include/rpi-base.inc - - -
+ + +
-
- Miscellaneous BSP-Specific Recipe Files +
+ Miscellaneous BSP-Specific Recipe Files - - You can find these files in the BSP Layer at: - + + You can find these files in the BSP Layer at: + meta-bsp_name/recipes-bsp/* - - + + - - This optional directory contains miscellaneous recipe - files for the BSP. - Most notably would be the formfactor files. - For example, in the Raspberry Pi BSP there is the - formfactor_0.0.bbappend file, - which is an append file used to augment the recipe - that starts the build. - Furthermore, there are machine-specific settings used - during the build that are defined by the - machconfig file further down in - the directory. - Here is the machconfig file for - the Raspberry Pi BSP: - + + This optional directory contains miscellaneous recipe + files for the BSP. + Most notably would be the formfactor files. + For example, in the Raspberry Pi BSP there is the + formfactor_0.0.bbappend file, + which is an append file used to augment the recipe + that starts the build. + Furthermore, there are machine-specific settings used + during the build that are defined by the + machconfig file further down in + the directory. + Here is the machconfig file for + the Raspberry Pi BSP: + HAVE_TOUCHSCREEN=0 HAVE_KEYBOARD=1 DISPLAY_CAN_ROTATE=0 DISPLAY_ORIENTATION=0 DISPLAY_DPI=133 - - + + - - If a BSP does not have a formfactor entry, defaults - are established according to the formfactor - configuration file that is installed by the main - formfactor recipe - meta/recipes-bsp/formfactor/formfactor_0.0.bb, - which is found in the - Source Directory. - -
- -
- Display Support Files - - - You can find these files in the BSP Layer at: - + + If a BSP does not have a formfactor entry, defaults + are established according to the formfactor + configuration file that is installed by the main + formfactor recipe + meta/recipes-bsp/formfactor/formfactor_0.0.bb, + which is found in the + Source Directory. + +
+ +
+ Display Support Files + + + You can find these files in the BSP Layer at: + meta-bsp_name/recipes-graphics/* - - + + - - This optional directory contains recipes for the - BSP if it has special requirements for graphics - support. - All files that are needed for the BSP to support - a display are kept here. - -
+ + This optional directory contains recipes for the + BSP if it has special requirements for graphics + support. + All files that are needed for the BSP to support + a display are kept here. + +
-
- Linux Kernel Configuration +
+ Linux Kernel Configuration - - You can find these files in the BSP Layer at: - + + You can find these files in the BSP Layer at: + meta-bsp_name/recipes-kernel/linux/linux-yocto*.bbappend - - + meta-bsp_name/recipes-kernel/linux/*.bb + + - - These files append machine-specific changes to the main - kernel recipe you are using. - + + Append files (*.bbappend modify + the main kernel recipe being used to build the image. + The *.bb files would be a + developer-supplied recipe. + This area of the BSP hierarchy can contain both these + types of files. + - - For your BSP, you typically want to use an existing Yocto - Project kernel recipe found in the - Source Directory - at meta/recipes-kernel/linux. - You can append machine-specific changes to the - kernel recipe by using a similarly named append - file, which is located in the BSP Layer for your - target device (e.g. the - meta-bsp_name/recipes-kernel/linux directory). - + + For your BSP, you typically want to use an existing Yocto + Project kernel recipe found in the + Source Directory + at meta/recipes-kernel/linux. + You can append machine-specific changes to the + kernel recipe by using a similarly named append + file, which is located in the BSP Layer for your + target device (e.g. the + meta-bsp_name/recipes-kernel/linux directory). + - - Suppose you are using the - linux-yocto_4.4.bb recipe to - build the kernel. - In other words, you have selected the kernel in your - bsp_name.conf - file by adding - PREFERRED_PROVIDER - and - PREFERRED_VERSION - statements as follows: - + + Suppose you are using the + linux-yocto_4.4.bb recipe to + build the kernel. + In other words, you have selected the kernel in your + bsp_name.conf + file by adding + PREFERRED_PROVIDER + and + PREFERRED_VERSION + statements as follows: + PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto" PREFERRED_VERSION_linux-yocto ?= "4.4%" - - - When the preferred provider is assumed by - default, the - PREFERRED_PROVIDER - statement does not appear in the - bsp_name.conf file. - - You would use the - linux-yocto_4.4.bbappend - file to append specific BSP settings to the kernel, - thus configuring the kernel for your particular BSP. - - - - You can find more information on what your append file - should contain in the - "Creating the Append File" - section in the Yocto Project Linux Kernel Development - Manual. - -
-
- -
- Developing a Board Support Package (BSP) - - - This section contains the high-level procedure you can - follow to create a BSP using the Yocto Project's - BSP Tools. - Although not required for BSP creation, the - meta-intel repository, which - contains many BSPs supported by the Yocto Project, - is part of the example. - - - - For an example that shows how to create a new - layer using the tools, see the - "Creating a New BSP Layer Using the bitbake-layers Script" - section. - - - - The following illustration and list summarize the BSP - creation general workflow. - - - - - + + + When the preferred provider is assumed by + default, the + PREFERRED_PROVIDER + statement does not appear in the + bsp_name.conf file. + + You would use the + linux-yocto_4.4.bbappend + file to append specific BSP settings to the kernel, + thus configuring the kernel for your particular BSP. + - - - - Set up Your Host Development System - to Support Development Using the Yocto - Project: - See the - "Setting Up the Development Host to Use the Yocto Project" - section in the Yocto Project Development Tasks - Manual for options on how to get a system ready - to use the Yocto Project. - - - Establish the - meta-intel - Repository on Your System: - Having local copies of these supported BSP layers - on your system gives you access to layers you - might be able to leverage when creating your BSP. - For information on how to get these files, see the - "Preparing Your Build Host to Work with BSP Layers" - section. - - - Create Your Own BSP Layer Using the - bitbake-layers - Script: - Layers are ideal for isolating and storing work - for a given piece of hardware. - A layer is really just a location or area in which you - place the recipes and configurations for your BSP. - In fact, a BSP is, in itself, a special type of layer. - The simplest way to create a new BSP layer that is - compliant with the Yocto Project is to use the - bitbake-layers script. - For information about that script, see the - "Creating a New BSP Layer Using the bitbake-layers Script" - section. - - Another example that illustrates a layer - is an application. - Suppose you are creating an application that has - library or other dependencies in order for it to - compile and run. - The layer, in this case, would be where all the - recipes that define those dependencies are kept. - The key point for a layer is that it is an - isolated area that contains all the relevant - information for the project that the - OpenEmbedded build system knows about. - For more information on layers, see the - "The Yocto Project Layer Model" - section in the Getting Started With Yocto Project - Manual. - You can also reference the - "Understanding and Creating Layers" - section in the Yocto Project Development Tasks - Manual. - For more information on BSP layers, see the - "BSP Layers" - section. - Notes - - - Five hardware reference BSPs exist - that are part of the Yocto Project release - and are located in the - poky/meta-yocto-bsp BSP - layer: - - - Texas Instruments Beaglebone - (beaglebone-yocto - - - Freescale MPC8315E-RDB - (mpc8315e-rdb) - - - Ubiquiti Networks EdgeRouter Lite - (edgerouter) - - - Two general IA platforms - (genericx86 and - genericx86-64) - - - - - Three core Intel BSPs exist as part of - the Yocto Project release in the - meta-intel layer: - - - intel-core2-32, - which is a BSP optimized for the Core2 - family of CPUs as well as all CPUs - prior to the Silvermont core. - - - intel-corei7-64, - which is a BSP optimized for Nehalem - and later Core and Xeon CPUs as well - as Silvermont and later Atom CPUs, - such as the Baytrail SoCs. - - - intel-quark, - which is a BSP optimized for the - Intel Galileo gen1 & gen2 - development boards. - - - - - - - When you set up a layer for a new BSP, - you should follow a standard layout. - This layout is described in the - "Example Filesystem Layout" - section. - In the standard layout, notice the suggested - structure for recipes and configuration - information. - You can see the standard layout for a BSP - by examining any supported BSP found in the - meta-intel layer inside - the Source Directory. - - - Make Configuration Changes to Your New - BSP Layer: - The standard BSP layer structure organizes the - files you need to edit in - conf and several - recipes-* directories - within the BSP layer. - Configuration changes identify where your new - layer is on the local system and identifies the - kernel you are going to use. - When you run the - bitbake-layers script, - you are able to interactively configure many - things for the BSP (e.g. keyboard, touchscreen, - and so forth). - - - Make Recipe Changes to Your New BSP - Layer: - Recipe changes include altering recipes - (*.bb files), removing - recipes you do not use, and adding new recipes - or append files (.bbappend) - that support your hardware. - - - Prepare for the Build: - Once you have made all the changes to your BSP - layer, there remains a few things you need to - do for the OpenEmbedded build system in order - for it to create your image. - You need to get the build environment ready by - sourcing an environment setup script - (i.e. oe-init-build-env) - and you need to be sure two key configuration - files are configured appropriately: the - conf/local.conf and the - conf/bblayers.conf file. - You must make the OpenEmbedded build system aware - of your new layer. - See the - "Enabling Your Layer" - section in the Yocto Project Development Tasks Manual - for information on how to let the build system - know about your new layer. - - - Build the Image: - The OpenEmbedded build system uses the BitBake tool - to build images based on the type of image you want to - create. - You can find more information about BitBake in the - BitBake User Manual. - - - The build process supports several types of - images to satisfy different needs. - See the - "Images" - chapter in the Yocto Project Reference Manual for - information on supported images. - - - -
- -
- Requirements and Recommendations for Released BSPs - - - Certain requirements exist for a released BSP to be - considered compliant with the Yocto Project. - Additionally, recommendations also exist. - This section describes the requirements and - recommendations for released BSPs. - - -
- Released BSP Requirements - - - Before looking at BSP requirements, you should consider - the following: - - - The requirements here assume the BSP layer - is a well-formed, "legal" layer that can be - added to the Yocto Project. - For guidelines on creating a layer that meets - these base requirements, see the - "BSP Layers" - section in this manual and the - "Understanding and Creating Layers"" - section in the Yocto Project Development Tasks - Manual. - - - The requirements in this section apply - regardless of how you package a BSP. - You should consult the packaging and distribution - guidelines for your specific release process. - For an example of packaging and distribution - requirements, see the - "Third Party BSP Release Process" - wiki page. - - - The requirements for the BSP as it is made - available to a developer are completely - independent of the released form of the BSP. - For example, the BSP Metadata can be contained - within a Git repository and could have a directory - structure completely different from what appears - in the officially released BSP layer. - - - It is not required that specific packages or - package modifications exist in the BSP layer, - beyond the requirements for general - compliance with the Yocto Project. - For example, no requirement exists dictating - that a specific kernel or kernel version be - used in a given BSP. - - - + + You can find more information on what your append file + should contain in the + "Creating the Append File" + section in the Yocto Project Linux Kernel Development + Manual. + - - Following are the requirements for a released BSP - that conform to the Yocto Project: + + An alternate scenario is when you create your own + kernel recipe for the BSP. + A good example of this is the Raspberry Pi BSP. + If you examine the + recipes-kernel/linux directory + you see the following: + + linux-raspberrypi-dev.bb + linux-raspberrypi.inc + linux-raspberrypi_4.14.bb + linux-raspberrypi_4.9.bb + + The directory contains three kernel recipes and an + include file. + +
+
+ +
+ Developing a Board Support Package (BSP) + + + This section contains the high-level procedure you can + follow to create a BSP. + Although not required for BSP creation, the + meta-intel repository, which + contains many BSPs supported by the Yocto Project, + is part of the example. + + + + For an example that shows how to create a new + layer using the tools, see the + "Creating a New BSP Layer Using the bitbake-layers Script" + section. + + + + The following illustration and list summarize the BSP + creation general workflow. + + + + + + + + + + Set up Your Host Development System + to Support Development Using the Yocto + Project: + See the + "Setting Up the Development Host to Use the Yocto Project" + section in the Yocto Project Development Tasks + Manual for options on how to get a system ready + to use the Yocto Project. + + + Establish the + meta-intel + Repository on Your System: + Having local copies of these supported BSP layers + on your system gives you access to layers you + might be able to leverage when creating your BSP. + For information on how to get these files, see the + "Preparing Your Build Host to Work with BSP Layers" + section. + + + Create Your Own BSP Layer Using the + bitbake-layers + Script: + Layers are ideal for isolating and storing work + for a given piece of hardware. + A layer is really just a location or area in which you + place the recipes and configurations for your BSP. + In fact, a BSP is, in itself, a special type of layer. + The simplest way to create a new BSP layer that is + compliant with the Yocto Project is to use the + bitbake-layers script. + For information about that script, see the + "Creating a New BSP Layer Using the bitbake-layers Script" + section. + + Another example that illustrates a layer + is an application. + Suppose you are creating an application that has + library or other dependencies in order for it to + compile and run. + The layer, in this case, would be where all the + recipes that define those dependencies are kept. + The key point for a layer is that it is an + isolated area that contains all the relevant + information for the project that the + OpenEmbedded build system knows about. + For more information on layers, see the + "The Yocto Project Layer Model" + section in the Getting Started With Yocto Project + Manual. + You can also reference the + "Understanding and Creating Layers" + section in the Yocto Project Development Tasks + Manual. + For more information on BSP layers, see the + "BSP Layers" + section. + Notes - Layer Name: - The BSP must have a layer name that follows - the Yocto Project standards. - For information on BSP layer names, see the - "BSP Layers" section. - - - File System Layout: - When possible, use the same directory names - in your BSP layer as listed in the - recipes.txt file, which - is found in poky/meta - directory of the - Source Directory - or in the OpenEmbedded Core Layer - (openembedded-core) at - . - - - You should place recipes - (*.bb files) and recipe - modifications (*.bbappend - files) into recipes-* - subdirectories by functional area as outlined - in recipes.txt. - If you cannot find a category in - recipes.txt to fit a - particular recipe, you can make up your own - recipes-* subdirectory. - - - Within any particular - recipes-* category, the - layout should match what is found in the - OpenEmbedded Core Git repository - (openembedded-core) - or the Source Directory (poky). - In other words, make sure you place related - files in appropriately related - recipes-* subdirectories - specific to the recipe's function, or within - a subdirectory containing a set of closely-related - recipes. - The recipes themselves should follow the general - guidelines for recipes used in the Yocto Project - found in the - "OpenEmbedded Style Guide". - - - License File: - You must include a license file in the - meta-bsp_name - directory. - This license covers the BSP Metadata as a whole. - You must specify which license to use since no - default license exists when one not specified. - See the - COPYING.MIT - file for the Raspberry Pi BSP in the - meta-raspberrypi BSP layer - as an example. - - - README File: - You must include a README - file in the - meta-bsp_name - directory. - See the - README - file for the Raspberry Pi BSP in the - meta-raspberrypi BSP layer - as an example. - - At a minimum, the README - file should contain the following: + Five hardware reference BSPs exist + that are part of the Yocto Project release + and are located in the + poky/meta-yocto-bsp BSP + layer: - A brief description about the hardware the BSP - targets. + Texas Instruments Beaglebone + (beaglebone-yocto - A list of all the dependencies - on which a BSP layer depends. - These dependencies are typically a list - of required layers needed to build the - BSP. - However, the dependencies should also - contain information regarding any other - dependencies the BSP might have. + Freescale MPC8315E-RDB + (mpc8315e-rdb) - Any required special licensing information. - For example, this information includes - information on special variables needed - to satisfy a EULA, or instructions on - information needed to build or distribute - binaries built from the BSP Metadata. - + Ubiquiti Networks EdgeRouter Lite + (edgerouter) + - The name and contact information for the - BSP layer maintainer. - This is the person to whom patches and - questions should be sent. - For information on how to find the right - person, see the - "Submitting a Change to the Yocto Project" - section in the Yocto Project Development - Tasks Manual. - - - Instructions on how to build the BSP using - the BSP layer. + Two general IA platforms + (genericx86 and + genericx86-64) + + + + Three core Intel BSPs exist as part of + the Yocto Project release in the + meta-intel layer: + - Instructions on how to boot the BSP build - from the BSP layer. + intel-core2-32, + which is a BSP optimized for the Core2 + family of CPUs as well as all CPUs + prior to the Silvermont core. - Instructions on how to boot the binary - images contained in the - binary directory, - if present. + intel-corei7-64, + which is a BSP optimized for Nehalem + and later Core and Xeon CPUs as well + as Silvermont and later Atom CPUs, + such as the Baytrail SoCs. - Information on any known bugs or issues - that users should know about when either - building or booting the BSP binaries. + intel-quark, + which is a BSP optimized for the + Intel Galileo gen1 & gen2 + development boards. + + + + When you set up a layer for a new BSP, + you should follow a standard layout. + This layout is described in the + "Example Filesystem Layout" + section. + In the standard layout, notice the suggested + structure for recipes and configuration + information. + You can see the standard layout for a BSP + by examining any supported BSP found in the + meta-intel layer inside + the Source Directory. + + + Make Configuration Changes to Your New + BSP Layer: + The standard BSP layer structure organizes the + files you need to edit in + conf and several + recipes-* directories + within the BSP layer. + Configuration changes identify where your new + layer is on the local system and identifies the + kernel you are going to use. + When you run the + bitbake-layers script, + you are able to interactively configure many + things for the BSP (e.g. keyboard, touchscreen, + and so forth). + + + Make Recipe Changes to Your New BSP + Layer: + Recipe changes include altering recipes + (*.bb files), removing + recipes you do not use, and adding new recipes + or append files (.bbappend) + that support your hardware. + + + Prepare for the Build: + Once you have made all the changes to your BSP + layer, there remains a few things you need to + do for the OpenEmbedded build system in order + for it to create your image. + You need to get the build environment ready by + sourcing an environment setup script + (i.e. oe-init-build-env) + and you need to be sure two key configuration + files are configured appropriately: the + conf/local.conf and the + conf/bblayers.conf file. + You must make the OpenEmbedded build system aware + of your new layer. + See the + "Enabling Your Layer" + section in the Yocto Project Development Tasks Manual + for information on how to let the build system + know about your new layer. + + + Build the Image: + The OpenEmbedded build system uses the BitBake tool + to build images based on the type of image you want to + create. + You can find more information about BitBake in the + BitBake User Manual. + + + The build process supports several types of + images to satisfy different needs. + See the + "Images" + chapter in the Yocto Project Reference Manual for + information on supported images. + + + +
+ +
+ Requirements and Recommendations for Released BSPs + + + Certain requirements exist for a released BSP to be + considered compliant with the Yocto Project. + Additionally, recommendations also exist. + This section describes the requirements and + recommendations for released BSPs. + + +
+ Released BSP Requirements + + + Before looking at BSP requirements, you should consider + the following: + + + The requirements here assume the BSP layer + is a well-formed, "legal" layer that can be + added to the Yocto Project. + For guidelines on creating a layer that meets + these base requirements, see the + "BSP Layers" + section in this manual and the + "Understanding and Creating Layers"" + section in the Yocto Project Development Tasks + Manual. + + + The requirements in this section apply + regardless of how you package a BSP. + You should consult the packaging and distribution + guidelines for your specific release process. + For an example of packaging and distribution + requirements, see the + "Third Party BSP Release Process" + wiki page. + + + The requirements for the BSP as it is made + available to a developer are completely + independent of the released form of the BSP. + For example, the BSP Metadata can be contained + within a Git repository and could have a directory + structure completely different from what appears + in the officially released BSP layer. + + + It is not required that specific packages or + package modifications exist in the BSP layer, + beyond the requirements for general + compliance with the Yocto Project. + For example, no requirement exists dictating + that a specific kernel or kernel version be + used in a given BSP. + + + + + + Following are the requirements for a released BSP + that conform to the Yocto Project: + + + Layer Name: + The BSP must have a layer name that follows + the Yocto Project standards. + For information on BSP layer names, see the + "BSP Layers" section. + + + File System Layout: + When possible, use the same directory names + in your BSP layer as listed in the + recipes.txt file, which + is found in poky/meta + directory of the + Source Directory + or in the OpenEmbedded Core Layer + (openembedded-core) at + . + + + You should place recipes + (*.bb files) and recipe + modifications (*.bbappend + files) into recipes-* + subdirectories by functional area as outlined + in recipes.txt. + If you cannot find a category in + recipes.txt to fit a + particular recipe, you can make up your own + recipes-* subdirectory. + + + Within any particular + recipes-* category, the + layout should match what is found in the + OpenEmbedded Core Git repository + (openembedded-core) + or the Source Directory (poky). + In other words, make sure you place related + files in appropriately related + recipes-* subdirectories + specific to the recipe's function, or within + a subdirectory containing a set of closely-related + recipes. + The recipes themselves should follow the general + guidelines for recipes used in the Yocto Project + found in the + "OpenEmbedded Style Guide". + + + License File: + You must include a license file in the + meta-bsp_name + directory. + This license covers the BSP Metadata as a whole. + You must specify which license to use since no + default license exists when one not specified. + See the + COPYING.MIT + file for the Raspberry Pi BSP in the + meta-raspberrypi BSP layer + as an example. + + + README File: + You must include a README + file in the + meta-bsp_name + directory. + See the + README + file for the Raspberry Pi BSP in the + meta-raspberrypi BSP layer + as an example. + + At a minimum, the README + file should contain the following: + - README.sources File: - If you BSP contains binary images in the - binary directory, you must - include a README.sources - file in the - meta-bsp_name - directory. - This file specifies exactly where you can find - the sources used to generate the binary images. + A brief description about the hardware the BSP + targets. - Layer Configuration File: - You must include a - conf/layer.conf file in - the - meta-bsp_name - directory. - This file identifies the - meta-bsp_name - BSP layer as a layer to the build system. + A list of all the dependencies + on which a BSP layer depends. + These dependencies are typically a list + of required layers needed to build the + BSP. + However, the dependencies should also + contain information regarding any other + dependencies the BSP might have. - Machine Configuration File: - You must include one or more - conf/machine/bsp_name.conf - files in the - meta-bsp_name - directory. - These configuration files define machine targets - that can be built using the BSP layer. - Multiple machine configuration files define - variations of machine configurations that the - BSP supports. - If a BSP supports multiple machine variations, - you need to adequately describe each variation - in the BSP README file. - Do not use multiple machine configuration files - to describe disparate hardware. - If you do have very different targets, you should - create separate BSP layers for each target. - - It is completely possible for a developer to - structure the working repository as a - conglomeration of unrelated BSP files, and to - possibly generate BSPs targeted for release - from that directory using scripts or some - other mechanism - (e.g. meta-yocto-bsp layer). - Such considerations are outside the scope of - this document. - + Any required special licensing information. + For example, this information includes + information on special variables needed + to satisfy a EULA, or instructions on + information needed to build or distribute + binaries built from the BSP Metadata. - - -
- -
- Released BSP Recommendations - - - Following are recommendations for released BSPs that - conform to the Yocto Project: - - Bootable Images: - Released BSPs can contain one or more bootable - images. - Including bootable images allows users to easily - try out the BSP using their own hardware. - - In some cases, it might not be convenient - to include a bootable image. - If so, you might want to make two versions of the - BSP available: one that contains binary images, and - one that does not. - The version that does not contain bootable images - avoids unnecessary download times for users not - interested in the images. - - If you need to distribute a BSP and include - bootable images or build kernel and filesystems - meant to allow users to boot the BSP for evaluation - purposes, you should put the images and artifacts - within a - binary/ subdirectory located - in the - meta-bsp_name - directory. - - If you do include a bootable image as part - of the BSP and the image was built by software - covered by the GPL or other open source licenses, - it is your responsibility to understand - and meet all licensing requirements, which could - include distribution of source files. - + The name and contact information for the + BSP layer maintainer. + This is the person to whom patches and + questions should be sent. + For information on how to find the right + person, see the + "Submitting a Change to the Yocto Project" + section in the Yocto Project Development + Tasks Manual. - Use a Yocto Linux Kernel: - Kernel recipes in the BSP should be based on a - Yocto Linux kernel. - Basing your recipes on these kernels reduces - the costs for maintaining the BSP and increases - its scalability. - See the Yocto Linux Kernel - category in the - Source Repositories - for these kernels. + Instructions on how to build the BSP using + the BSP layer. - - -
-
- -
- Customizing a Recipe for a BSP - - - If you plan on customizing a recipe for a particular BSP, - you need to do the following: - - - Create a *.bbappend file for - the modified recipe. - For information on using append files, see the - "Using .bbappend Files in Your Layer" - section in the Yocto Project Development Tasks - Manual. - - - Ensure your directory structure in the BSP layer - that supports your machine is such that the - OpenEmbedded build system can find it. - See the example later in this section for more - information. - - - Put the append file in a directory whose name matches - the machine's name and is located in an appropriate - sub-directory inside the BSP layer (i.e. - recipes-bsp, - recipes-graphics, - recipes-core, and so forth). - - - Place the BSP-specific files in the proper - directory inside the BSP layer. - How expansive the layer is affects where you must - place these files. - For example, if your layer supports several - different machine types, you need to be sure your - layer's directory structure includes hierarchy - that separates the files according to machine. - If your layer does not support multiple machines, - the layer would not have that additional hierarchy - and the files would obviously not be able to reside - in a machine-specific directory. - - - - - - Following is a specific example to help you better understand - the process. - This example customizes customizes a recipe by adding a - BSP-specific configuration file named - interfaces to the - init-ifupdown_1.0.bb recipe for machine - "xyz" where the BSP layer also supports several other - machines: - - - Edit the - init-ifupdown_1.0.bbappend file - so that it contains the following: - - FILESEXTRAPATHS_prepend := "${THISDIR}/files:" - - The append file needs to be in the - meta-xyz/recipes-core/init-ifupdown - directory. - - - Create and place the new - interfaces configuration file in - the BSP's layer here: - - meta-xyz/recipes-core/init-ifupdown/files/xyz-machine-one/interfaces - - - If the meta-xyz layer did - not support multiple machines, you would place - the interfaces configuration - file in the layer here: - - meta-xyz/recipes-core/init-ifupdown/files/interfaces - - - The - FILESEXTRAPATHS - variable in the append files extends the search path - the build system uses to find files during the build. - Consequently, for this example you need to have the - files directory in the same - location as your append file. - - - -
- -
- BSP Licensing Considerations - - - In some cases, a BSP contains separately licensed - Intellectual Property (IP) for a component or components. - For these cases, you are required to accept the terms - of a commercial or other type of license that requires - some kind of explicit End User License Agreement (EULA). - Once you accept the license, the OpenEmbedded build system - can then build and include the corresponding component - in the final BSP image. - If the BSP is available as a pre-built image, you can - download the image after agreeing to the license or EULA. - - - - You could find that some separately licensed components - that are essential for normal operation of the system might - not have an unencumbered (or free) substitute. - Without these essential components, the system would be - non-functional. - Then again, you might find that other licensed components - that are simply 'good-to-have' or purely elective do have - an unencumbered, free replacement component that you can - use rather than agreeing to the separately licensed - component. - Even for components essential to the system, you might - find an unencumbered component that is not identical but - will work as a less-capable version of the licensed version - in the BSP recipe. - - - - For cases where you can substitute a free component and - still maintain the system's functionality, the "DOWNLOADS" - selection from the "SOFTWARE" tab on the - Yocto Project website - makes available de-featured BSPs that are completely free - of any IP encumbrances. - For these cases, you can use the substitution directly and - without any further licensing requirements. - If present, these fully de-featured BSPs are named - appropriately different as compared to the names of their - respective encumbered BSPs. - If available, these substitutions are your simplest and - most preferred options. - Obviously, use of these substitutions assumes the resulting - functionality meets system requirements. - - If however, a non-encumbered version is unavailable or - it provides unsuitable functionality or quality, you can - use an encumbered version. - - - - - A couple different methods exist within the OpenEmbedded - build system to satisfy the licensing requirements for an - encumbered BSP. - The following list describes them in order of preference: - - - Use the - LICENSE_FLAGS - Variable to Define the Recipes that Have Commercial - or Other Types of Specially-Licensed Packages: - For each of those recipes, you can specify a - matching license string in a - local.conf variable named - LICENSE_FLAGS_WHITELIST. - Specifying the matching license string signifies - that you agree to the license. - Thus, the build system can build the corresponding - recipe and include the component in the image. - See the - "Enabling Commercially Licensed Recipes" - section in the Yocto Project Concepts Manual for - details on how to use these variables. - - If you build as you normally would, without - specifying any recipes in the - LICENSE_FLAGS_WHITELIST, the - build stops and provides you with the list of recipes - that you have tried to include in the image that - need entries in the - LICENSE_FLAGS_WHITELIST. - Once you enter the appropriate license flags into - the whitelist, restart the build to continue where - it left off. - During the build, the prompt will not appear again - since you have satisfied the requirement. - - Once the appropriate license flags are on the - white list in the - LICENSE_FLAGS_WHITELIST variable, - you can build the encumbered image with no change - at all to the normal build process. - - - Get a Pre-Built Version of the BSP: - You can get this type of BSP by selecting the - "DOWNLOADS" item from the "SOFTWARE" tab on the - Yocto Project website. - You can download BSP tarballs that contain - proprietary components after agreeing to the - licensing requirements of each of the individually - encumbered packages as part of the download process. - Obtaining the BSP this way allows you to access an - encumbered image immediately after agreeing to the - click-through license agreements presented by the - website. - If you want to build the image yourself using - the recipes contained within the BSP tarball, - you will still need to create an appropriate - LICENSE_FLAGS_WHITELIST - to match the encumbered recipes in the BSP. - - - - Pre-compiled images are bundled with a time-limited - kernel that runs for a predetermined amount of time - (10 days) before it forces the system to reboot. - This limitation is meant to discourage direct - redistribution of the image. - You must eventually rebuild the image if you want - to remove this restriction. - - -
- -
- Using the Yocto Project's BSP Tools - - - The Yocto Project includes a couple of tools that enable - you to create a BSP layer - from scratch and do basic configuration and maintenance - of the kernel without ever looking at a Metadata file. - These tools are yocto-bsp and yocto-kernel, - respectively. - - - - The following sections describe the common location and help features as well - as provide details for the - yocto-bsp and yocto-kernel tools. - - -
- Common Features - - - Designed to have a command interface somewhat like - Git, each - tool is structured as a set of sub-commands under a - top-level command. - The top-level command (yocto-bsp - or yocto-kernel) itself does - nothing but invoke or provide help on the sub-commands - it supports. - - - - Both tools reside in the scripts/ subdirectory - of the Source Directory. - Consequently, to use the scripts, you must source the - environment just as you would when invoking a build: - - $ source oe-init-build-env build_dir - - - - - The most immediately useful function is to get help on both tools. - The built-in help system makes it easy to drill down at - any time and view the syntax required for any specific command. - Simply enter the name of the command with the help - switch: - - $ yocto-bsp help - Usage: - - Create a customized Yocto BSP layer. - - usage: yocto-bsp [--version] [--help] COMMAND [ARGS] - - Current 'yocto-bsp' commands are: - create Create a new Yocto BSP - list List available values for options and BSP properties - - See 'yocto-bsp help COMMAND' for more information on a specific command. - - - Options: - --version show program's version number and exit - -h, --help show this help message and exit - -D, --debug output debug information - - - - - Similarly, entering just the name of a sub-command shows the detailed usage - for that sub-command: - - $ yocto-bsp create - ERROR:root:Wrong number of arguments, exiting - - Usage: - - Create a new Yocto BSP - - usage: yocto-bsp create <bsp-name> <karch> [-o <DIRNAME> | --outdir <DIRNAME>] - [-i <JSON PROPERTY FILE> | --infile <JSON PROPERTY_FILE>] - - This command creates a Yocto BSP based on the specified parameters. - The new BSP will be a new Yocto BSP layer contained by default within - the top-level directory specified as 'meta-bsp-name'. The -o option - can be used to place the BSP layer in a directory with a different - name and location. - - The value of the 'karch' parameter determines the set of files that - will be generated for the BSP, along with the specific set of - 'properties' that will be used to fill out the BSP-specific portions - of the BSP. The possible values for the 'karch' parameter can be - listed via 'yocto-bsp list karch'. - - ... - - - - - For any sub-command, you can use the word "help" option just before the - sub-command to get more extensive documentation: - - $ yocto-bsp help create - - NAME - yocto-bsp create - Create a new Yocto BSP - - SYNOPSIS - yocto-bsp create <bsp-name> <karch> [-o <DIRNAME> | --outdir <DIRNAME>] - [-i <JSON PROPERTY FILE> | --infile <JSON PROPERTY_FILE>] - - DESCRIPTION - This command creates a Yocto BSP based on the specified - parameters. The new BSP will be a new Yocto BSP layer contained - by default within the top-level directory specified as - 'meta-bsp-name'. The -o option can be used to place the BSP layer - in a directory with a different name and location. - - ... - - - - - Now that you know where these two commands reside and how to access information - on them, you should find it relatively straightforward to discover the commands - necessary to create a BSP and perform basic kernel maintenance on that BSP using - the tools. - - You can also use the bitbake-layers script to create - a "generic" layer. - For information on using this script to create a layer, see the - "Creating a General Layer Using the bitbake-layers Script" - section in the Yocto Project Development Tasks Manual. - - - - - The next sections provide a concrete starting point to expand on a few points that - might not be immediately obvious or that could use further explanation. - -
- - -
- Creating a new BSP Layer Using the <filename>bitbake-layers</filename> Script - - - I have put in information that will be the basis of this section, - but it is missing a lot at this point. - This whole section needs reviewed and filled in with proper - information. - - - - [INTRODUCE THE PROCEDURE AND LINK BACK TO BSP layer. - IF THERE IS A LAUNDRY LIST OF ITEMS THAT NEED DEFINITION OR GET SET - UP AS A RESULT OF THIS PROCEDURE, LIST THEM HERE.] - - [PARAMETER 1] - [PARAMETER 2] - [PARAMETER 3] - [PARAMETER 4] - [PARAMETER 5] - [PARAMETER 6] - [PARAMETER 7] - - - - - The following procedure creates a BSP layer: - - Create General Layer: - Use the bitbake-layers script with the - create-layer subcommand to create a - new general layer. - For instructions on how to create a general layer using the - bitbake-layers script, see the - "Creating a General Layer Using the bitbake-layers Script" - section in the Yocto Project Development Tasks Manual. + Instructions on how to boot the BSP build + from the BSP layer. - Create a Machine Configuration File: - Create a conf/machine/>machine<.conf - file. - See meta-yocto-bsp/conf/machine for sample - >machine.conf< files. - Other samples exist from other vendors such as - meta-intel, meta-ti, - and meta-freescale that have more specific machine - and tuning examples. + Instructions on how to boot the binary + images contained in the + binary directory, + if present. - Create a Kernel Recipe: - Create a kernel recipe in recipes-kernel/linux - either using a linux-yocto kernel with a .bbappend - file or a new custom kernel recipe file (i.e. .bb - file). - The BSP layers mentioned in the previous step also contain different - kernel examples. - You can start with the linux-yocto or use a custom kernel. - See the - "Modifying an Existing Recipe" - section in the Yocto Project Linux Kernel Development Manual - for information on how to create a custom kernel. + Information on any known bugs or issues + that users should know about when either + building or booting the BSP binaries. - - - - [THERE IS MORE INFORMATION THAT NEEDS TO BE FILLED IN HERE. THIS NEEDS TO - BE PROVIDED BY ENGINEERS.] - - - - The remainder of this section presents an example that uses - myarm as the machine name and qemu - as the machine architecture. - Of the available architectures, qemu is the only architecture - that causes the script to prompt you further for an actual architecture. - In every other way, this architecture is representative of how creating a BSP for - an actual machine would work. - The reason the example uses this architecture is because it is an emulated architecture - and can easily be followed without requiring actual hardware. - + + + README.sources File: + If you BSP contains binary images in the + binary directory, you must + include a README.sources + file in the + meta-bsp_name + directory. + This file specifies exactly where you can find + the sources used to generate the binary images. + + + Layer Configuration File: + You must include a + conf/layer.conf file in + the + meta-bsp_name + directory. + This file identifies the + meta-bsp_name + BSP layer as a layer to the build system. + + + Machine Configuration File: + You must include one or more + conf/machine/bsp_name.conf + files in the + meta-bsp_name + directory. + These configuration files define machine targets + that can be built using the BSP layer. + Multiple machine configuration files define + variations of machine configurations that the + BSP supports. + If a BSP supports multiple machine variations, + you need to adequately describe each variation + in the BSP README file. + Do not use multiple machine configuration files + to describe disparate hardware. + If you do have very different targets, you should + create separate BSP layers for each target. + + It is completely possible for a developer to + structure the working repository as a + conglomeration of unrelated BSP files, and to + possibly generate BSPs targeted for release + from that directory using scripts or some + other mechanism + (e.g. meta-yocto-bsp layer). + Such considerations are outside the scope of + this document. + + + + +
- +
+ Released BSP Recommendations - - Following is a complete example: + + Following are recommendations for released BSPs that + conform to the Yocto Project: + + + Bootable Images: + Released BSPs can contain one or more bootable + images. + Including bootable images allows users to easily + try out the BSP using their own hardware. + + In some cases, it might not be convenient + to include a bootable image. + If so, you might want to make two versions of the + BSP available: one that contains binary images, and + one that does not. + The version that does not contain bootable images + avoids unnecessary download times for users not + interested in the images. + + If you need to distribute a BSP and include + bootable images or build kernel and filesystems + meant to allow users to boot the BSP for evaluation + purposes, you should put the images and artifacts + within a + binary/ subdirectory located + in the + meta-bsp_name + directory. + + If you do include a bootable image as part + of the BSP and the image was built by software + covered by the GPL or other open source licenses, + it is your responsibility to understand + and meet all licensing requirements, which could + include distribution of source files. + + + + Use a Yocto Linux Kernel: + Kernel recipes in the BSP should be based on a + Yocto Linux kernel. + Basing your recipes on these kernels reduces + the costs for maintaining the BSP and increases + its scalability. + See the Yocto Linux Kernel + category in the + Source Repositories + for these kernels. + + + +
+
+ +
+ Customizing a Recipe for a BSP + + + If you plan on customizing a recipe for a particular BSP, + you need to do the following: + + + Create a *.bbappend file for + the modified recipe. + For information on using append files, see the + "Using .bbappend Files in Your Layer" + section in the Yocto Project Development Tasks + Manual. + + + Ensure your directory structure in the BSP layer + that supports your machine is such that the + OpenEmbedded build system can find it. + See the example later in this section for more + information. + + + Put the append file in a directory whose name matches + the machine's name and is located in an appropriate + sub-directory inside the BSP layer (i.e. + recipes-bsp, + recipes-graphics, + recipes-core, and so forth). + + + Place the BSP-specific files in the proper + directory inside the BSP layer. + How expansive the layer is affects where you must + place these files. + For example, if your layer supports several + different machine types, you need to be sure your + layer's directory structure includes hierarchy + that separates the files according to machine. + If your layer does not support multiple machines, + the layer would not have that additional hierarchy + and the files would obviously not be able to reside + in a machine-specific directory. + + + + + + Following is a specific example to help you better understand + the process. + This example customizes customizes a recipe by adding a + BSP-specific configuration file named + interfaces to the + init-ifupdown_1.0.bb recipe for machine + "xyz" where the BSP layer also supports several other + machines: + + + Edit the + init-ifupdown_1.0.bbappend file + so that it contains the following: + + FILESEXTRAPATHS_prepend := "${THISDIR}/files:" + + The append file needs to be in the + meta-xyz/recipes-core/init-ifupdown + directory. + + + Create and place the new + interfaces configuration file in + the BSP's layer here: + + meta-xyz/recipes-core/init-ifupdown/files/xyz-machine-one/interfaces + + + If the meta-xyz layer did + not support multiple machines, you would place + the interfaces configuration + file in the layer here: - [INSERT EXAMPLE - NEED EXAMPLE] + meta-xyz/recipes-core/init-ifupdown/files/interfaces - - - - - Once the BSP Layer is created, you must add it to your - bblayers.conf file. - Here is an example: - + + The + FILESEXTRAPATHS + variable in the append files extends the search path + the build system uses to find files during the build. + Consequently, for this example you need to have the + files directory in the same + location as your append file. + + + +
+ +
+ BSP Licensing Considerations + + + In some cases, a BSP contains separately licensed + Intellectual Property (IP) for a component or components. + For these cases, you are required to accept the terms + of a commercial or other type of license that requires + some kind of explicit End User License Agreement (EULA). + Once you accept the license, the OpenEmbedded build system + can then build and include the corresponding component + in the final BSP image. + If the BSP is available as a pre-built image, you can + download the image after agreeing to the license or EULA. + + + + You could find that some separately licensed components + that are essential for normal operation of the system might + not have an unencumbered (or free) substitute. + Without these essential components, the system would be + non-functional. + Then again, you might find that other licensed components + that are simply 'good-to-have' or purely elective do have + an unencumbered, free replacement component that you can + use rather than agreeing to the separately licensed + component. + Even for components essential to the system, you might + find an unencumbered component that is not identical but + will work as a less-capable version of the licensed version + in the BSP recipe. + + + + For cases where you can substitute a free component and + still maintain the system's functionality, the "DOWNLOADS" + selection from the "SOFTWARE" tab on the + Yocto Project website + makes available de-featured BSPs that are completely free + of any IP encumbrances. + For these cases, you can use the substitution directly and + without any further licensing requirements. + If present, these fully de-featured BSPs are named + appropriately different as compared to the names of their + respective encumbered BSPs. + If available, these substitutions are your simplest and + most preferred options. + Obviously, use of these substitutions assumes the resulting + functionality meets system requirements. + + If however, a non-encumbered version is unavailable or + it provides unsuitable functionality or quality, you can + use an encumbered version. + + + + + A couple different methods exist within the OpenEmbedded + build system to satisfy the licensing requirements for an + encumbered BSP. + The following list describes them in order of preference: + + + Use the + LICENSE_FLAGS + Variable to Define the Recipes that Have Commercial + or Other Types of Specially-Licensed Packages: + For each of those recipes, you can specify a + matching license string in a + local.conf variable named + LICENSE_FLAGS_WHITELIST. + Specifying the matching license string signifies + that you agree to the license. + Thus, the build system can build the corresponding + recipe and include the component in the image. + See the + "Enabling Commercially Licensed Recipes" + section in the Yocto Project Concepts Manual for + details on how to use these variables. + + If you build as you normally would, without + specifying any recipes in the + LICENSE_FLAGS_WHITELIST, the + build stops and provides you with the list of recipes + that you have tried to include in the image that + need entries in the + LICENSE_FLAGS_WHITELIST. + Once you enter the appropriate license flags into + the whitelist, restart the build to continue where + it left off. + During the build, the prompt will not appear again + since you have satisfied the requirement. + + Once the appropriate license flags are on the + white list in the + LICENSE_FLAGS_WHITELIST variable, + you can build the encumbered image with no change + at all to the normal build process. + + + Get a Pre-Built Version of the BSP: + You can get this type of BSP by selecting the + "DOWNLOADS" item from the "SOFTWARE" tab on the + Yocto Project website. + You can download BSP tarballs that contain + proprietary components after agreeing to the + licensing requirements of each of the individually + encumbered packages as part of the download process. + Obtaining the BSP this way allows you to access an + encumbered image immediately after agreeing to the + click-through license agreements presented by the + website. + If you want to build the image yourself using + the recipes contained within the BSP tarball, + you will still need to create an appropriate + LICENSE_FLAGS_WHITELIST + to match the encumbered recipes in the BSP. + + + + Pre-compiled images are bundled with a time-limited + kernel that runs for a predetermined amount of time + (10 days) before it forces the system to reboot. + This limitation is meant to discourage direct + redistribution of the image. + You must eventually rebuild the image if you want + to remove this restriction. + + +
+ +
+ Creating a new BSP Layer Using the <filename>bitbake-layers</filename> Script + + + [INTRODUCE THE PROCEDURE AND LINK BACK TO BSP layer. + IF THERE IS A LAUNDRY LIST OF ITEMS THAT NEED DEFINITION OR GET SET + UP AS A RESULT OF THIS PROCEDURE, LIST THEM HERE.] + + [PARAMETER 1] + [PARAMETER 2] + [PARAMETER 3] + [PARAMETER 4] + [PARAMETER 5] + [PARAMETER 6] + [PARAMETER 7] + + + + + The following procedure creates a BSP layer: + + + Create General Layer: + Use the bitbake-layers script with the + create-layer subcommand to create a + new general layer. + For instructions on how to create a general layer using the + bitbake-layers script, see the + "Creating a General Layer Using the bitbake-layers Script" + section in the Yocto Project Development Tasks Manual. + + + Create a Machine Configuration File: + Create a conf/machine/>machine<.conf + file. + See meta-yocto-bsp/conf/machine for sample + >machine.conf< files. + Other samples exist from other vendors such as + meta-intel, meta-ti, + and meta-freescale that have more specific machine + and tuning examples. + + + Create a Kernel Recipe: + Create a kernel recipe in recipes-kernel/linux + either using a linux-yocto kernel with a .bbappend + file or a new custom kernel recipe file (i.e. .bb + file). + The BSP layers mentioned in the previous step also contain different + kernel examples. + You can start with the linux-yocto or use a custom kernel. + See the + "Modifying an Existing Recipe" + section in the Yocto Project Linux Kernel Development Manual + for information on how to create a custom kernel. + + + + + + [THERE IS MORE INFORMATION THAT NEEDS TO BE FILLED IN HERE. THIS NEEDS TO + BE PROVIDED BY ENGINEERS.] + + + + The remainder of this section presents an example that uses + myarm as the machine name and qemu + as the machine architecture. + Of the available architectures, qemu is the only architecture + that causes the script to prompt you further for an actual architecture. + In every other way, this architecture is representative of how creating a BSP for + an actual machine would work. + The reason the example uses this architecture is because it is an emulated architecture + and can easily be followed without requiring actual hardware. + + + + Following is a complete example: + + [INSERT EXAMPLE - NEED EXAMPLE] + + + + + Once the BSP Layer is created, you must add it to your + bblayers.conf file. + Here is an example: + BBLAYERS = ? " \ /usr/local/src/yocto/meta \ /usr/local/src/yocto/meta-poky \ /usr/local/src/yocto/meta-yocto-bsp \ /usr/local/src/yocto/meta-myarm \ " - - Adding the layer to this file allows the build system to build the BSP and - find the layer along with other Metadata it needs. - -
- -
- Managing Kernel Patches and Config Items with yocto-kernel - - - Assuming you have created a BSP Layer using - - yocto-bsp and you added it to your - BBLAYERS - variable in the bblayers.conf file, you can now use - the yocto-kernel script to add patches and configuration - items to the BSP's kernel. - - - - The yocto-kernel script allows you to add, remove, and list patches - and kernel config settings to a BSP's kernel - .bbappend file. - All you need to do is use the appropriate sub-command. - Recall that the easiest way to see exactly what sub-commands are available - is to use the yocto-kernel built-in help as follows: - - $ yocto-kernel --help - Usage: - - Modify and list Yocto BSP kernel config items and patches. - - usage: yocto-kernel [--version] [--help] COMMAND [ARGS] - - Current 'yocto-kernel' commands are: - config list List the modifiable set of bare kernel config options for a BSP - config add Add or modify bare kernel config options for a BSP - config rm Remove bare kernel config options from a BSP - patch list List the patches associated with a BSP - patch add Patch the Yocto kernel for a BSP - patch rm Remove patches from a BSP - feature list List the features used by a BSP - feature add Have a BSP use a feature - feature rm Have a BSP stop using a feature - features list List the features available to BSPs - feature describe Describe a particular feature - feature create Create a new BSP-local feature - feature destroy Remove a BSP-local feature - - See 'yocto-kernel help COMMAND' for more information on a specific command. - - - - Options: - --version show program's version number and exit - -h, --help show this help message and exit - -D, --debug output debug information - - - - - The yocto-kernel patch add sub-command allows you to add a - patch to a BSP. - The following example adds two patches to the myarm BSP: - - $ yocto-kernel patch add myarm ~/test.patch - Added patches: - test.patch - - $ yocto-kernel patch add myarm ~/yocto-testmod.patch - Added patches: - yocto-testmod.patch - - Although the previous example adds patches one at a time, it is possible - to add multiple patches at the same time. - - - - You can verify patches have been added by using the - yocto-kernel patch list sub-command. - Here is an example: - - $ yocto-kernel patch list myarm - The current set of machine-specific patches for myarm is: - 1) test.patch - 2) yocto-testmod.patch - - - - - You can also use the yocto-kernel script to - remove a patch using the yocto-kernel patch rm sub-command. - Here is an example: - - $ yocto-kernel patch rm myarm - Specify the patches to remove: - 1) test.patch - 2) yocto-testmod.patch - 1 - Removed patches: - test.patch - - - - - Again, using the yocto-kernel patch list sub-command, - you can verify that the patch was in fact removed: - - $ yocto-kernel patch list myarm - The current set of machine-specific patches for myarm is: - 1) yocto-testmod.patch - - - - - In a completely similar way, you can use the yocto-kernel config add - sub-command to add one or more kernel config item settings to a BSP. - The following commands add a couple of config items to the - myarm BSP: - - $ yocto-kernel config add myarm CONFIG_MISC_DEVICES=y - Added item: - CONFIG_MISC_DEVICES=y - - $ yocto-kernel config add myarm CONFIG_YOCTO_TESTMOD=y - Added item: - CONFIG_YOCTO_TESTMOD=y - - - Although the previous example adds config items one at a time, it is possible - to add multiple config items at the same time. - - - - - You can list the config items now associated with the BSP. - Doing so shows you the config items you added as well as others associated - with the BSP: - - $ yocto-kernel config list myarm - The current set of machine-specific kernel config items for myarm is: - 1) CONFIG_MISC_DEVICES=y - 2) CONFIG_YOCTO_TESTMOD=y - - - - - Finally, you can remove one or more config items using the - yocto-kernel config rm sub-command in a manner - completely analogous to yocto-kernel patch rm. - -
-
+
+ Adding the layer to this file allows the build system to build the BSP and + find the layer along with other Metadata it needs. +
+
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