From c527fd1f14c27855a37f2e8ac5346ce8d940ced2 Mon Sep 17 00:00:00 2001 From: Tudor Florea Date: Thu, 16 Oct 2014 03:05:19 +0200 Subject: initial commit for Enea Linux 4.0-140929 Migrated from the internal git server on the daisy-enea-point-release branch Signed-off-by: Tudor Florea --- documentation/bsp-guide/bsp.xml | 1493 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 1493 insertions(+) create mode 100644 documentation/bsp-guide/bsp.xml (limited to 'documentation/bsp-guide/bsp.xml') diff --git a/documentation/bsp-guide/bsp.xml b/documentation/bsp-guide/bsp.xml new file mode 100644 index 0000000000..eef36cbc3f --- /dev/null +++ b/documentation/bsp-guide/bsp.xml @@ -0,0 +1,1493 @@ + %poky; ] > + + + + Board Support Packages (BSP) - Developer's Guide + + + A Board Support Package (BSP) is a collection of information that + defines how to support a particular hardware device, set of devices, or + hardware platform. + The BSP includes information about the hardware features + present on the device and kernel configuration information along with any + additional hardware drivers required. + The BSP also lists any additional software + components required in addition to a generic Linux software stack for both + essential and optional platform features. + + + + This guide presents information about BSP Layers, defines a structure for components + so that BSPs follow a commonly understood layout, discusses how to customize + a recipe for a BSP, addresses BSP licensing, and provides information that + shows you how to create and manage a + BSP Layer using two Yocto Project + BSP Tools. + + +
+ BSP Layers + + + The BSP consists of a file structure inside a base directory. + Collectively, you can think of the base directory and the file structure + as a BSP Layer. + Although not a strict requirement, layers in the Yocto Project use the + following well established naming convention: + + meta-<bsp_name> + + The string "meta-" is prepended to the machine or platform name, which is + "bsp_name" in the above form. + + + + The layer's base directory (meta-<bsp_name>) is the root + of the BSP Layer. + This root is what you add to the + BBLAYERS + variable in the conf/bblayers.conf file found in the + Build Directory. + Adding the root allows the OpenEmbedded build system to recognize the BSP + definition and from it build an image. + Here is an example: + + BBLAYERS ?= " \ + /usr/local/src/yocto/meta \ + /usr/local/src/yocto/meta-yocto \ + /usr/local/src/yocto/meta-yocto-bsp \ + /usr/local/src/yocto/meta-mylayer \ + " + + BBLAYERS_NON_REMOVABLE ?= " \ + /usr/local/src/yocto/meta \ + /usr/local/src/yocto/meta-yocto \ + " + + + + + Some BSPs require additional layers on + top of the BSP's root layer in order to be functional. + For these cases, you also need to add those layers to the + BBLAYERS variable in order to build the BSP. + You must also specify in the "Dependencies" section of the BSP's + README file any requirements for additional + layers and, preferably, any + build instructions that might be contained elsewhere + in the README file. + + + + Some layers function as a layer to hold other BSP layers. + An example of this type of layer is the meta-intel layer. + The meta-intel layer contains many individual BSP layers. + + + + For more detailed information on layers, see the + "Understanding and Creating Layers" + section of the Yocto Project Development Manual. + +
+ + +
+ Example Filesystem Layout + + + Providing a common form allows end-users to understand and become familiar + with the layout. + A common format also encourages standardization of software support of hardware. + + + + The proposed form does have elements that are specific to the + OpenEmbedded build system. + It is intended that this information can be + used by other build systems besides the OpenEmbedded build system + and that it will be simple + to extract information and convert it to other formats if required. + The OpenEmbedded build system, through its standard layers mechanism, can directly + accept the format described as a layer. + The BSP captures all + the hardware-specific details in one place in a standard format, which is + useful for any person wishing to use the hardware platform regardless of + the build system they are using. + + + + The BSP specification does not include a build system or other tools - + it is concerned with the hardware-specific components only. + At the end-distribution point, you can ship the BSP combined with a build system + and other tools. + However, it is important to maintain the distinction that these + are separate components that happen to be combined in certain end products. + + + + Before looking at the common form for the file structure inside a BSP Layer, + you should be aware that some requirements do exist in order for a BSP to + be considered compliant with the Yocto Project. + For that list of requirements, see the + "Released BSP Requirements" + section. + + + + Below is the common form for the file structure inside a BSP Layer. + While you can use this basic form for the standard, realize that the actual structures + for specific BSPs could differ. + + + meta-<bsp_name>/ + meta-<bsp_name>/<bsp_license_file> + meta-<bsp_name>/README + meta-<bsp_name>/README.sources + meta-<bsp_name>/binary/<bootable_images> + meta-<bsp_name>/conf/layer.conf + meta-<bsp_name>/conf/machine/*.conf + meta-<bsp_name>/recipes-bsp/* + meta-<bsp_name>/recipes-core/* + meta-<bsp_name>/recipes-graphics/* + meta-<bsp_name>/recipes-kernel/linux/linux-yocto_<kernel_rev>.bbappend + + + + + Below is an example of the Crown Bay BSP: + + + meta-crownbay/COPYING.MIT + meta-crownbay/README + meta-crownbay/README.sources + meta-crownbay/binary/ + meta-crownbay/conf/ + meta-crownbay/conf/layer.conf + meta-crownbay/conf/machine/ + meta-crownbay/conf/machine/crownbay.conf + meta-crownbay/conf/machine/crownbay-noemgd.conf + meta-crownbay/recipes-bsp/ + meta-crownbay/recipes-bsp/formfactor/ + meta-crownbay/recipes-bsp/formfactor/formfactor_0.0.bbappend + meta-crownbay/recipes-bsp/formfactor/formfactor/ + meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay/ + meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay/machconfig + meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay-noemgd/ + meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay-noemgd/machconfig + meta-crownbay/recipes-graphics/ + meta-crownbay/recipes-graphics/xorg-xserver/ + meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config_0.1.bbappend + meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/ + meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay/ + meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay/xorg.conf + meta-crownbay/recipes-kernel/ + meta-crownbay/recipes-kernel/linux/ + meta-crownbay/recipes-kernel/linux/linux-yocto-dev.bbappend + meta-crownbay/recipes-kernel/linux/linux-yocto-rt_3.10.bbappend + meta-crownbay/recipes-kernel/linux/linux-yocto_3.10.bbappend + meta-crownbay/recipes-kernel/linux/linux-yocto_3.14.bbappend + + + + + The following sections describe each part of the proposed BSP format. + + +
+ License Files + + + You can find these files in the BSP Layer at: + + meta-<bsp_name>/<bsp_license_file> + + + + + These optional files satisfy licensing requirements for the BSP. + The type or types of files here can vary depending on the licensing requirements. + For example, in the Crown Bay BSP all licensing requirements are handled with the + COPYING.MIT file. + + + + Licensing files can be MIT, BSD, GPLv*, and so forth. + These files are recommended for the BSP but are optional and totally up to the BSP developer. + +
+ +
+ README File + + You can find this file in the BSP Layer at: + + meta-<bsp_name>/README + + + + + This file provides information on how to boot the live images that are optionally + included in the binary/ directory. + The README file also provides special information needed for + building the image. + + + + At a minimum, the README file must + contain a list of dependencies, such as the names of + any other layers on which the BSP depends and the name of + the BSP maintainer with his or her contact information. + +
+ +
+ README.sources File + + You can find this file in the BSP Layer at: + + meta-<bsp_name>/README.sources + + + + + This file provides information on where to locate the BSP source files. + For example, information provides where to find the sources that comprise + the images shipped with the BSP. + Information is also included to help you find the + Metadata + used to generate the images that ship with the BSP. + +
+ +
+ Pre-built User Binaries + + You can find these files in the BSP Layer at: + + meta-<bsp_name>/binary/<bootable_images> + + + + + This optional area contains useful pre-built kernels and user-space filesystem + images appropriate to the target system. + This directory typically contains graphical (e.g. Sato) and minimal live images + when the BSP tarball has been created and made available in the + Yocto Project website. + You can use these kernels and images to get a system running and quickly get started + on development tasks. + + + + The exact types of binaries present are highly hardware-dependent. + However, a README file should be present in the BSP Layer that explains how to use + the kernels and images with the target hardware. + If pre-built binaries are present, source code to meet licensing requirements must also + exist in some form. + +
+ +
+ Layer Configuration File + + You can find this file in the BSP Layer at: + + meta-<bsp_name>/conf/layer.conf + + + + + The conf/layer.conf file identifies the file structure as a + layer, identifies the + contents of the layer, and contains information about how the build + system should use it. + Generally, a standard boilerplate file such as the following works. + In the following example, you would replace "bsp" and + "_bsp" with the actual name + of the BSP (i.e. <bsp_name> from the example template). + + + + + # We have a conf and classes directory, add to BBPATH + BBPATH .= ":${LAYERDIR}" + + # We have a recipes directory, add to BBFILES + BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \ + ${LAYERDIR}/recipes-*/*/*.bbappend" + + BBFILE_COLLECTIONS += "bsp" + BBFILE_PATTERN_bsp = "^${LAYERDIR}/" + BBFILE_PRIORITY_bsp = "6" + + + + + To illustrate the string substitutions, here are the corresponding statements + from the Crown Bay conf/layer.conf file: + + BBFILE_COLLECTIONS += "crownbay" + BBFILE_PATTERN_crownbay = "^${LAYERDIR}/" + BBFILE_PRIORITY_crownbay = "6" + + + + + This file simply makes + BitBake + aware of the recipes and configuration directories. + The file must exist so that the OpenEmbedded build system can recognize the BSP. + +
+ +
+ Hardware Configuration Options + + You can find these files in the BSP Layer at: + + meta-<bsp_name>/conf/machine/*.conf + + + + + The machine files bind together all the information contained elsewhere + in the BSP into a format that the build system can understand. + If the BSP supports multiple machines, multiple machine configuration files + can be present. + These filenames correspond to the values to which users have set the + MACHINE variable. + + + + These files define things such as the kernel package to use + (PREFERRED_PROVIDER + of virtual/kernel), the hardware drivers to + include in different types of images, any special software components + that are needed, any bootloader information, and also any special image + format requirements. + + + + Each BSP Layer requires at least one machine file. + However, you can supply more than one file. + + + + This crownbay.conf file could also include + a hardware "tuning" file that is commonly used to + define the package architecture and specify + optimization flags, which are carefully chosen to give best + performance on a given processor. + + + + Tuning files are found in the meta/conf/machine/include + directory within the + Source Directory. + For example, the ia32-base.inc file resides in the + meta/conf/machine/include directory. + + + + To use an include file, you simply include them in the machine configuration file. + For example, the Crown Bay BSP crownbay.conf contains the + following statements: + + require conf/machine/include/intel-core2-32-common.inc + require conf/machine/include/meta-intel.inc + require conf/machine/include/meta-intel-emgd.inc + + +
+ +
+ Miscellaneous BSP-Specific Recipe Files + + You can find these files in the BSP Layer at: + + meta-<bsp_name>/recipes-bsp/* + + + + + This optional directory contains miscellaneous recipe files for the BSP. + Most notably would be the formfactor files. + For example, in the Crown Bay BSP there is the + formfactor_0.0.bbappend file, which is an + append file used to augment the recipe that starts the build. + Furthermore, there are machine-specific settings used during the + build that are defined by the machconfig file. + In the Crown Bay example, two machconfig files + exist: one that supports the Intel® Embedded Media and Graphics + Driver (Intel® EMGD) and one that does not: + + meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay/machconfig + meta-crownbay/recipes-bsp/formfactor/formfactor/crownbay-noemgd/machconfig + meta-crownbay/recipes-bsp/formfactor/formfactor_0.0.bbappend + + + + + If a BSP does not have a formfactor entry, defaults are established according to + the formfactor configuration file that is installed by the main + formfactor recipe + meta/recipes-bsp/formfactor/formfactor_0.0.bb, + which is found in the + Source Directory. + +
+ +
+ Display Support Files + + You can find these files in the BSP Layer at: + + meta-<bsp_name>/recipes-graphics/* + + + + + This optional directory contains recipes for the BSP if it has + special requirements for graphics support. + All files that are needed for the BSP to support a display are kept here. + For example, the Crown Bay BSP's xorg.conf file + detects the graphics support needed (i.e. the Intel® Embedded Media + Graphics Driver (EMGD) or the Video Electronics Standards Association + (VESA) graphics): + + meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config_0.1.bbappend + meta-crownbay/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay/xorg.conf + + +
+ +
+ Linux Kernel Configuration + + You can find these files in the BSP Layer at: + + meta-<bsp_name>/recipes-kernel/linux/linux-yocto_*.bbappend + + + + + These files append your specific changes to the main kernel recipe you are using. + + + For your BSP, you typically want to use an existing Yocto Project kernel recipe found in the + Source Directory + at meta/recipes-kernel/linux. + You can append your specific changes to the kernel recipe by using a + similarly named append file, which is located in the BSP Layer (e.g. + the meta-<bsp_name>/recipes-kernel/linux directory). + + + Suppose you are using the linux-yocto_3.10.bb recipe to build + the kernel. + In other words, you have selected the kernel in your + <bsp_name>.conf file by adding these types + of statements: + + PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto" + PREFERRED_VERSION_linux-yocto ?= "3.10%" + + + When the preferred provider is assumed by default, the + PREFERRED_PROVIDER statement does not appear in the + <bsp_name>.conf file. + + You would use the linux-yocto_3.10.bbappend file to append + specific BSP settings to the kernel, thus configuring the kernel for your particular BSP. + + + As an example, look at the existing Crown Bay BSP. + The append file used is: + + meta-crownbay/recipes-kernel/linux/linux-yocto_3.10.bbappend + + The following listing shows the file. + Be aware that the actual commit ID strings in this example listing might be different + than the actual strings in the file from the meta-intel + Git source repository. + + FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:" + + + COMPATIBLE_MACHINE_crownbay = "crownbay" + KMACHINE_crownbay = "crownbay" + KBRANCH_crownbay = "standard/crownbay" + KERNEL_FEATURES_append_crownbay = " features/drm-emgd/drm-emgd-1.18 cfg/vesafb" + + COMPATIBLE_MACHINE_crownbay-noemgd = "crownbay-noemgd" + KMACHINE_crownbay-noemgd = "crownbay" + KBRANCH_crownbay-noemgd = "standard/crownbay" + KERNEL_FEATURES_append_crownbay-noemgd = " cfg/vesafb" + + LINUX_VERSION_crownbay = "3.10.35" + SRCREV_meta_crownbay = "b6e58b33dd427fe471f8827c83e311acdf4558a4" + SRCREV_machine_crownbay = "cee957655fe67826b2e827e2db41f156fa8f0cc4" + SRCREV_emgd_crownbay = "42d5e4548e8e79e094fa8697949eed4cf6af00a3" + + LINUX_VERSION_crownbay-noemgd = "3.10.35" + SRCREV_meta_crownbay-noemgd = "b6e58b33dd427fe471f8827c83e311acdf4558a4" + SRCREV_machine_crownbay-noemgd = "cee957655fe67826b2e827e2db41f156fa8f0cc4" + + SRC_URI_crownbay = "git://git.yoctoproject.org/linux-yocto-3.10.git;protocol=git;nocheckout=1;branch=${KBRANCH},${KMETA},emgd-1.18;name=machine,meta,emgd" + + This append file contains statements used to support the Crown Bay BSP. + The file defines machines using the + COMPATIBLE_MACHINE + variable and uses the + KMACHINE variable to + ensure the machine name used by the OpenEmbedded build system maps to the + machine name used by the Linux Yocto kernel. + The file also uses the optional + KBRANCH variable + to ensure the build process uses the standard/crownbay + kernel branch. + The + KERNEL_FEATURES + variable enables features specific to the kernel + (e.g. graphics support in this case). + The append file points to specific commits in the + Source Directory Git + repository and the meta Git repository branches to identify the + exact kernel needed to build the Crown Bay BSP. + Finally, the file includes the + SRC_URI + statement to locate the source files. + + + + One thing missing in this particular BSP, which you will typically need when + developing a BSP, is the kernel configuration file (.config) for your BSP. + When developing a BSP, you probably have a kernel configuration file or a set of kernel + configuration files that, when taken together, define the kernel configuration for your BSP. + You can accomplish this definition by putting the configurations in a file or a set of files + inside a directory located at the same level as your kernel's append file and having the same + name as the kernel's main recipe file. + With all these conditions met, simply reference those files in the + SRC_URI + statement in the append file. + + + + For example, suppose you had some configuration options in a file called + network_configs.cfg. + You can place that file inside a directory named linux-yocto and then add + a SRC_URI statement such as the following to the append file. + When the OpenEmbedded build system builds the kernel, the configuration options are + picked up and applied. + + SRC_URI += "file://network_configs.cfg" + + + + + To group related configurations into multiple files, you perform a similar procedure. + Here is an example that groups separate configurations specifically for Ethernet and graphics + into their own files and adds the configurations + by using a SRC_URI statement like the following in your append file: + + SRC_URI += "file://myconfig.cfg \ + file://eth.cfg \ + file://gfx.cfg" + + + + + The FILESEXTRAPATHS + variable is in boilerplate form in the + previous example in order to make it easy to do that. + This variable must be in your layer or BitBake will not find the patches or + configurations even if you have them in your SRC_URI. + The FILESEXTRAPATHS variable enables the build process to + find those configuration files. + + + + + Other methods exist to accomplish grouping and defining configuration options. + For example, if you are working with a local clone of the kernel repository, + you could checkout the kernel's meta branch, make your changes, + and then push the changes to the local bare clone of the kernel. + The result is that you directly add configuration options to the + meta branch for your BSP. + The configuration options will likely end up in that location anyway if the BSP gets + added to the Yocto Project. + + + + In general, however, the Yocto Project maintainers take care of moving the + SRC_URI-specified + configuration options to the kernel's meta branch. + Not only is it easier for BSP developers to not have to worry about putting those + configurations in the branch, but having the maintainers do it allows them to apply + 'global' knowledge about the kinds of common configuration options multiple BSPs in + the tree are typically using. + This allows for promotion of common configurations into common features. + + +
+
+ +
+ Requirements and Recommendations for Released BSPs + + + Certain requirements exist for a released BSP to be considered + compliant with the Yocto Project. + Additionally, recommendations also exist. + This section describes the requirements and recommendations for + released BSPs. + + +
+ Released BSP Requirements + + + Before looking at BSP requirements, you should consider the following: + + The requirements here assume the BSP layer is a well-formed, "legal" + layer that can be added to the Yocto Project. + For guidelines on creating a layer that meets these base requirements, see the + "BSP Layers" and the + "Understanding + and Creating Layers" in the Yocto Project Development Manual. + The requirements in this section apply regardless of how you + ultimately package a BSP. + You should consult the packaging and distribution guidelines for your + specific release process. + For an example of packaging and distribution requirements, see the + "Third Party BSP Release Process" + wiki page. + The requirements for the BSP as it is made available to a developer + are completely independent of the released form of the BSP. + For example, the BSP Metadata can be contained within a Git repository + and could have a directory structure completely different from what appears + in the officially released BSP layer. + It is not required that specific packages or package + modifications exist in the BSP layer, beyond the requirements for general + compliance with the Yocto Project. + For example, no requirement exists dictating that a specific kernel or + kernel version be used in a given BSP. + + + + + Following are the requirements for a released BSP that conforms to the + Yocto Project: + + Layer Name: + The BSP must have a layer name that follows the Yocto + Project standards. + For information on BSP layer names, see the + "BSP Layers" section. + + File System Layout: + When possible, use the same directory names in your + BSP layer as listed in the recipes.txt file. + In particular, you should place recipes + (.bb files) and recipe + modifications (.bbappend files) into + recipes-* subdirectories by functional area + as outlined in recipes.txt. + If you cannot find a category in recipes.txt + to fit a particular recipe, you can make up your own + recipes-* subdirectory. + You can find recipes.txt in the + meta directory of the + Source Directory, + or in the OpenEmbedded Core Layer + (openembedded-core) found at + . + + Within any particular recipes-* category, the layout + should match what is found in the OpenEmbedded Core + Git repository (openembedded-core) + or the Source Directory (poky). + In other words, make sure you place related files in appropriately + related recipes-* subdirectories specific to the + recipe's function, or within a subdirectory containing a set of closely-related + recipes. + The recipes themselves should follow the general guidelines + for recipes used in the Yocto Project found in the + "Yocto Recipe and Patch Style Guide". + + License File: + You must include a license file in the + meta-<bsp_name> directory. + This license covers the BSP Metadata as a whole. + You must specify which license to use since there is no + default license if one is not specified. + See the + COPYING.MIT + file for the Fish River Island 2 BSP in the meta-fri2 BSP layer + as an example. + README File: + You must include a README file in the + meta-<bsp_name> directory. + See the + README + file for the Fish River Island 2 BSP in the meta-fri2 BSP layer + as an example. + At a minimum, the README file should + contain the following: + + A brief description about the hardware the BSP + targets. + A list of all the dependencies + on which a BSP layer depends. + These dependencies are typically a list of required layers needed + to build the BSP. + However, the dependencies should also contain information regarding + any other dependencies the BSP might have. + Any required special licensing information. + For example, this information includes information on + special variables needed to satisfy a EULA, + or instructions on information needed to build or distribute + binaries built from the BSP Metadata. + The name and contact information for the + BSP layer maintainer. + This is the person to whom patches and questions should + be sent. + For information on how to find the right person, see the + "How to Submit a Change" + section in the Yocto Project Development Manual. + + Instructions on how to build the BSP using the BSP + layer. + Instructions on how to boot the BSP build from + the BSP layer. + Instructions on how to boot the binary images + contained in the binary directory, + if present. + Information on any known bugs or issues that users + should know about when either building or booting the BSP + binaries. + + README.sources File: + You must include a README.sources in the + meta-<bsp_name> directory. + This file specifies exactly where you can find the sources used to + generate the binary images contained in the + binary directory, if present. + See the + README.sources + file for the Fish River Island 2 BSP in the meta-fri2 BSP layer + as an example. + Layer Configuration File: + You must include a conf/layer.conf in the + meta-<bsp_name> directory. + This file identifies the meta-<bsp_name> + BSP layer as a layer to the build system. + Machine Configuration File: + You must include one or more conf/machine/<bsp_name>.conf + files in the meta-<bsp_name> directory. + These configuration files define machine targets that can be built + using the BSP layer. + Multiple machine configuration files define variations of machine + configurations that are supported by the BSP. + If a BSP supports multiple machine variations, you need to + adequately describe each variation in the BSP + README file. + Do not use multiple machine configuration files to describe disparate + hardware. + If you do have very different targets, you should create separate + BSP layers for each target. + It is completely possible for a developer to structure the + working repository as a conglomeration of unrelated BSP + files, and to possibly generate BSPs targeted for release + from that directory using scripts or some other mechanism + (e.g. meta-yocto-bsp layer). + Such considerations are outside the scope of this document. + + + +
+ +
+ Released BSP Recommendations + + + Following are recommendations for a released BSP that conforms to the + Yocto Project: + + Bootable Images: + BSP releases + can contain one or more bootable images. + Including bootable images allows users to easily try out the BSP + on their own hardware. + In some cases, it might not be convenient to include a + bootable image. + In this case, you might want to make two versions of the + BSP available: one that contains binary images, and one + that does not. + The version that does not contain bootable images avoids + unnecessary download times for users not interested in the images. + + If you need to distribute a BSP and include bootable images or build kernel and + filesystems meant to allow users to boot the BSP for evaluation + purposes, you should put the images and artifacts within a + binary/ subdirectory located in the + meta-<bsp_name> directory. + If you do include a bootable image as part of the BSP and the image + was built by software covered by the GPL or other open source licenses, + it is your responsibility to understand + and meet all licensing requirements, which could include distribution + of source files. + Use a Yocto Linux Kernel: + Kernel recipes in the BSP should be based on a Yocto Linux kernel. + Basing your recipes on these kernels reduces the costs for maintaining + the BSP and increases its scalability. + See the Yocto Linux Kernel category in the + Source Repositories + for these kernels. + + +
+
+ +
+ Customizing a Recipe for a BSP + + + If you plan on customizing a recipe for a particular BSP, you need to do the + following: + + Create a .bbappend + file for the modified recipe. + For information on using append files, see the + "Using .bbappend Files" + section in the Yocto Project Development Manual. + + + Ensure your directory structure in the BSP layer + that supports your machine is such that it can be found + by the build system. + See the example later in this section for more information. + + + Put the append file in a directory whose name matches + the machine's name and is located in an appropriate + sub-directory inside the BSP layer (i.e. + recipes-bsp, recipes-graphics, + recipes-core, and so forth). + + Place the BSP-specific files in the directory named for + your machine inside the BSP layer. + + + + + + Following is a specific example to help you better understand the process. + Consider an example that customizes a recipe by adding + a BSP-specific configuration file named interfaces to the + init-ifupdown_1.0.bb recipe for machine "xyz". + Do the following: + + Edit the init-ifupdown_1.0.bbappend file so that it + contains the following: + + FILESEXTRAPATHS_prepend := "${THISDIR}/files:" + + The append file needs to be in the + meta-xyz/recipes-core/init-ifupdown directory. + + Create and place the new interfaces + configuration file in the BSP's layer here: + + meta-xyz/recipes-core/init-ifupdown/files/xyz/interfaces + + The + FILESEXTRAPATHS + variable in the append files extends the search path + the build system uses to find files during the build. + Consequently, for this example you need to have the + files directory in the same location + as your append file. + + +
+ +
+ BSP Licensing Considerations + + + In some cases, a BSP contains separately licensed Intellectual Property (IP) + for a component or components. + For these cases, you are required to accept the terms of a commercial or other + type of license that requires some kind of explicit End User License Agreement (EULA). + Once the license is accepted, the OpenEmbedded build system can then build and + include the corresponding component in the final BSP image. + If the BSP is available as a pre-built image, you can download the image after + agreeing to the license or EULA. + + + + You could find that some separately licensed components that are essential + for normal operation of the system might not have an unencumbered (or free) + substitute. + Without these essential components, the system would be non-functional. + Then again, you might find that other licensed components that are simply + 'good-to-have' or purely elective do have an unencumbered, free replacement + component that you can use rather than agreeing to the separately licensed component. + Even for components essential to the system, you might find an unencumbered component + that is not identical but will work as a less-capable version of the + licensed version in the BSP recipe. + + + + For cases where you can substitute a free component and still + maintain the system's functionality, the "Downloads" page from the + Yocto Project website's + makes available de-featured BSPs + that are completely free of any IP encumbrances. + For these cases, you can use the substitution directly and + without any further licensing requirements. + If present, these fully de-featured BSPs are named appropriately + different as compared to the names of the respective + encumbered BSPs. + If available, these substitutions are your + simplest and most preferred options. + Use of these substitutions of course assumes the resulting functionality meets + system requirements. + + + + If however, a non-encumbered version is unavailable or + it provides unsuitable functionality or quality, you can use an encumbered + version. + + + + A couple different methods exist within the OpenEmbedded build system to + satisfy the licensing requirements for an encumbered BSP. + The following list describes them in order of preference: + + Use the LICENSE_FLAGS variable + to define the recipes that have commercial or other types of + specially-licensed packages: + For each of those recipes, you can + specify a matching license string in a + local.conf variable named + LICENSE_FLAGS_WHITELIST. + Specifying the matching license string signifies that you agree to the license. + Thus, the build system can build the corresponding recipe and include + the component in the image. + See the + "Enabling + Commercially Licensed Recipes" section in the Yocto Project Reference + Manual for details on how to use these variables. + If you build as you normally would, without + specifying any recipes in the + LICENSE_FLAGS_WHITELIST, the build stops and + provides you with the list of recipes that you have + tried to include in the image that need entries in + the LICENSE_FLAGS_WHITELIST. + Once you enter the appropriate license flags into the whitelist, + restart the build to continue where it left off. + During the build, the prompt will not appear again + since you have satisfied the requirement. + Once the appropriate license flags are on the white list + in the LICENSE_FLAGS_WHITELIST variable, you + can build the encumbered image with no change at all + to the normal build process. + Get a pre-built version of the BSP: + You can get this type of BSP by visiting the + "Downloads" page of the + Yocto Project website. + You can download BSP tarballs that contain proprietary components + after agreeing to the licensing + requirements of each of the individually encumbered + packages as part of the download process. + Obtaining the BSP this way allows you to access an encumbered + image immediately after agreeing to the + click-through license agreements presented by the + website. + Note that if you want to build the image + yourself using the recipes contained within the BSP + tarball, you will still need to create an + appropriate LICENSE_FLAGS_WHITELIST to match the + encumbered recipes in the BSP. + + + + + Pre-compiled images are bundled with + a time-limited kernel that runs for a + predetermined amount of time (10 days) before it forces + the system to reboot. + This limitation is meant to discourage direct redistribution + of the image. + You must eventually rebuild the image if you want to remove this restriction. + +
+ +
+ Using the Yocto Project's BSP Tools + + + The Yocto Project includes a couple of tools that enable + you to create a BSP layer + from scratch and do basic configuration and maintenance + of the kernel without ever looking at a Metadata file. + These tools are yocto-bsp and yocto-kernel, + respectively. + + + + The following sections describe the common location and help features as well + as provide details for the + yocto-bsp and yocto-kernel tools. + + +
+ Common Features + + + Designed to have a command interface somewhat like + Git, each + tool is structured as a set of sub-commands under a + top-level command. + The top-level command (yocto-bsp + or yocto-kernel) itself does + nothing but invoke or provide help on the sub-commands + it supports. + + + + Both tools reside in the scripts/ subdirectory + of the Source Directory. + Consequently, to use the scripts, you must source the + environment just as you would when invoking a build: + + $ source oe-init-build-env [build_dir] + + + + + The most immediately useful function is to get help on both tools. + The built-in help system makes it easy to drill down at + any time and view the syntax required for any specific command. + Simply enter the name of the command with the help + switch: + + $ yocto-bsp help + Usage: + + Create a customized Yocto BSP layer. + + usage: yocto-bsp [--version] [--help] COMMAND [ARGS] + + Current 'yocto-bsp' commands are: + create Create a new Yocto BSP + list List available values for options and BSP properties + + See 'yocto-bsp help COMMAND' for more information on a specific command. + + + Options: + --version show program's version number and exit + -h, --help show this help message and exit + -D, --debug output debug information + + + + + Similarly, entering just the name of a sub-command shows the detailed usage + for that sub-command: + + $ yocto-bsp create + + Usage: + + Create a new Yocto BSP + + usage: yocto-bsp create <bsp-name> <karch> [-o <DIRNAME> | --outdir <DIRNAME>] + [-i <JSON PROPERTY FILE> | --infile <JSON PROPERTY_FILE>] + + This command creates a Yocto BSP based on the specified parameters. + The new BSP will be a new Yocto BSP layer contained by default within + the top-level directory specified as 'meta-bsp-name'. The -o option + can be used to place the BSP layer in a directory with a different + name and location. + + ... + + + + + For any sub-command, you can use the word "help" option just before the + sub-command to get more extensive documentation: + + $ yocto-bsp help create + + NAME + yocto-bsp create - Create a new Yocto BSP + + SYNOPSIS + yocto-bsp create <bsp-name> <karch> [-o <DIRNAME> | --outdir <DIRNAME>] + [-i <JSON PROPERTY FILE> | --infile <JSON PROPERTY_FILE>] + + DESCRIPTION + This command creates a Yocto BSP based on the specified + parameters. The new BSP will be a new Yocto BSP layer contained + by default within the top-level directory specified as + 'meta-bsp-name'. The -o option can be used to place the BSP layer + in a directory with a different name and location. + + The value of the 'karch' parameter determines the set of files + that will be generated for the BSP, along with the specific set of + 'properties' that will be used to fill out the BSP-specific + portions of the BSP. The possible values for the 'karch' parameter + can be listed via 'yocto-bsp list karch'. + + ... + + + + + Now that you know where these two commands reside and how to access information + on them, you should find it relatively straightforward to discover the commands + necessary to create a BSP and perform basic kernel maintenance on that BSP using + the tools. + + You can also use the yocto-layer tool to create + a "generic" layer. + For information on this tool, see the + "Creating a General Layer Using the yocto-layer Script" + section in the Yocto Project Development Guide. + + + + + The next sections provide a concrete starting point to expand on a few points that + might not be immediately obvious or that could use further explanation. + +
+ + +
+ Creating a new BSP Layer Using the yocto-bsp Script + + + The yocto-bsp script creates a new + BSP layer for any architecture supported + by the Yocto Project, as well as QEMU versions of the same. + The default mode of the script's operation is to prompt you for information needed + to generate the BSP layer. + + + + For the current set of BSPs, the script prompts you for various important + parameters such as: + + The kernel to use + The branch of that kernel to use (or re-use) + Whether or not to use X, and if so, which drivers to use + Whether to turn on SMP + Whether the BSP has a keyboard + Whether the BSP has a touchscreen + Remaining configurable items associated with the BSP + + + + + You use the yocto-bsp create sub-command to create + a new BSP layer. + This command requires you to specify a particular kernel architecture + (karch) on which to base the BSP. + Assuming you have sourced the environment, you can use the + yocto-bsp list karch sub-command to list the + architectures available for BSP creation as follows: + + $ yocto-bsp list karch + Architectures available: + powerpc + i386 + x86_64 + arm + qemu + mips + + + + + The remainder of this section presents an example that uses + myarm as the machine name and qemu + as the machine architecture. + Of the available architectures, qemu is the only architecture + that causes the script to prompt you further for an actual architecture. + In every other way, this architecture is representative of how creating a BSP for + an actual machine would work. + The reason the example uses this architecture is because it is an emulated architecture + and can easily be followed without requiring actual hardware. + + + + As the yocto-bsp create command runs, default values for + the prompts appear in brackets. + Pressing enter without supplying anything on the command line or pressing enter + with an invalid response causes the script to accept the default value. + Once the script completes, the new meta-myarm BSP layer + is created in the current working directory. + This example assumes you have sourced the + &OE_INIT_FILE; + setup script. + + + + Following is the complete example: + + $ yocto-bsp create myarm qemu + Checking basic git connectivity... + Done. + + Which qemu architecture would you like to use? [default: i386] + 1) i386 (32-bit) + 2) x86_64 (64-bit) + 3) ARM (32-bit) + 4) PowerPC (32-bit) + 5) MIPS (32-bit) + 3 + Would you like to use the default (3.10) kernel? (y/n) [default: y] y + Do you need a new machine branch for this BSP (the alternative is to re-use an existing branch)? [y/n] [default: y] + Getting branches from remote repo git://git.yoctoproject.org/linux-yocto-3.10.git... + Please choose a machine branch to base your new BSP branch on: [default: standard/base] + 1) standard/arm-versatile-926ejs + 2) standard/base + 3) standard/beagleboard + 4) standard/beaglebone + 5) standard/ck + 6) standard/crownbay + 7) standard/edgerouter + 8) standard/emenlow + 9) standard/fri2 + 10) standard/fsl-mpc8315e-rdb + 11) standard/mti-malta32 + 12) standard/mti-malta64 + 13) standard/qemuppc + 14) standard/routerstationpro + 15) standard/sys940x + 1 + Would you like SMP support? (y/n) [default: y] + Does your BSP have a touchscreen? (y/n) [default: n] + Does your BSP have a keyboard? (y/n) [default: y] + + New qemu BSP created in meta-myarm + + Take a closer look at the example now: + + For the QEMU architecture, + the script first prompts you for which emulated architecture to use. + In the example, we use the ARM architecture. + + The script then prompts you for the kernel. + The default 3.14 kernel is acceptable. + So, the example accepts the default. + If you enter 'n', the script prompts you to further enter the kernel + you do want to use. + Next, the script asks whether you would like to have a new + branch created especially for your BSP in the local + Linux Yocto Kernel + Git repository . + If not, then the script re-uses an existing branch. + In this example, the default (or "yes") is accepted. + Thus, a new branch is created for the BSP rather than using a common, shared + branch. + The new branch is the branch committed to for any patches you might later add. + The reason a new branch is the default is that typically + new BSPs do require BSP-specific patches. + The tool thus assumes that most of time a new branch is required. + + Regardless of which choice you make in the previous step, + you are now given the opportunity to select a particular machine branch on + which to base your new BSP-specific machine branch + (or to re-use if you had elected to not create a new branch). + Because this example is generating an ARM-based BSP, the example + uses #1 at the prompt, which selects the ARM-versatile branch. + + The remainder of the prompts are routine. + Defaults are accepted for each. + By default, the script creates the new BSP Layer in the + current working directory of the + Source Directory, + which is poky in this case. + + + + + + Once the BSP Layer is created, you must add it to your + bblayers.conf file. + Here is an example: + + BBLAYERS = ? " \ + /usr/local/src/yocto/meta \ + /usr/local/src/yocto/meta-yocto \ + /usr/local/src/yocto/meta-yocto-bsp \ + /usr/local/src/yocto/meta-myarm \ + " + + BBLAYERS_NON_REMOVABLE ?= " \ + /usr/local/src/yocto/meta \ + /usr/local/src/yocto/meta-yocto \ + " + + Adding the layer to this file allows the build system to build the BSP and + the yocto-kernel tool to be able to find the layer and + other Metadata it needs on which to operate. + +
+ +
+ Managing Kernel Patches and Config Items with yocto-kernel + + + Assuming you have created a BSP Layer using + + yocto-bsp and you added it to your + BBLAYERS + variable in the bblayers.conf file, you can now use + the yocto-kernel script to add patches and configuration + items to the BSP's kernel. + + + + The yocto-kernel script allows you to add, remove, and list patches + and kernel config settings to a BSP's kernel + .bbappend file. + All you need to do is use the appropriate sub-command. + Recall that the easiest way to see exactly what sub-commands are available + is to use the yocto-kernel built-in help as follows: + + $ yocto-kernel + Usage: + + Modify and list Yocto BSP kernel config items and patches. + + usage: yocto-kernel [--version] [--help] COMMAND [ARGS] + + Current 'yocto-kernel' commands are: + config list List the modifiable set of bare kernel config options for a BSP + config add Add or modify bare kernel config options for a BSP + config rm Remove bare kernel config options from a BSP + patch list List the patches associated with a BSP + patch add Patch the Yocto kernel for a BSP + patch rm Remove patches from a BSP + feature list List the features used by a BSP + feature add Have a BSP use a feature + feature rm Have a BSP stop using a feature + features list List the features available to BSPs + feature describe Describe a particular feature + feature create Create a new BSP-local feature + feature destroy Remove a BSP-local feature + + See 'yocto-kernel help COMMAND' for more information on a specific command. + + + + Options: + --version show program's version number and exit + -h, --help show this help message and exit + -D, --debug output debug information + + + + + The yocto-kernel patch add sub-command allows you to add a + patch to a BSP. + The following example adds two patches to the myarm BSP: + + $ yocto-kernel patch add myarm ~/test.patch + Added patches: + test.patch + + $ yocto-kernel patch add myarm ~/yocto-testmod.patch + Added patches: + yocto-testmod.patch + + Although the previous example adds patches one at a time, it is possible + to add multiple patches at the same time. + + + + You can verify patches have been added by using the + yocto-kernel patch list sub-command. + Here is an example: + + $ yocto-kernel patch list myarm + The current set of machine-specific patches for myarm is: + 1) test.patch + 2) yocto-testmod.patch + + + + + You can also use the yocto-kernel script to + remove a patch using the yocto-kernel patch rm sub-command. + Here is an example: + + $ yocto-kernel patch rm myarm + Specify the patches to remove: + 1) test.patch + 2) yocto-testmod.patch + 1 + Removed patches: + test.patch + + + + + Again, using the yocto-kernel patch list sub-command, + you can verify that the patch was in fact removed: + + $ yocto-kernel patch list myarm + The current set of machine-specific patches for myarm is: + 1) yocto-testmod.patch + + + + + In a completely similar way, you can use the yocto-kernel config add + sub-command to add one or more kernel config item settings to a BSP. + The following commands add a couple of config items to the + myarm BSP: + + $ yocto-kernel config add myarm CONFIG_MISC_DEVICES=y + Added items: + CONFIG_MISC_DEVICES=y + + $ yocto-kernel config add myarm CONFIG_YOCTO_TESTMOD=y + Added items: + CONFIG_YOCTO_TESTMOD=y + + Although the previous example adds config items one at a time, it is possible + to add multiple config items at the same time. + + + + You can list the config items now associated with the BSP. + Doing so shows you the config items you added as well as others associated + with the BSP: + + $ yocto-kernel config list myarm + The current set of machine-specific kernel config items for myarm is: + 1) CONFIG_MISC_DEVICES=y + 2) CONFIG_YOCTO_TESTMOD=y + + + + + Finally, you can remove one or more config items using the + yocto-kernel config rm sub-command in a manner + completely analogous to yocto-kernel patch rm. + +
+
+
-- cgit v1.2.3-54-g00ecf