From 890a794e38f2d11ec0dd6e39e5ab77a929cb51d9 Mon Sep 17 00:00:00 2001 From: Scott Rifenbark Date: Thu, 4 Nov 2010 13:01:19 -0700 Subject: Created a new folder to hold the BSP Guide I created a new sub folder to hold the BSP Guide by itself so there are three folders now for each of the Yocto manuals: BSP Guide, quick start and poky ref manual. The new folder for the BSP guide is 'bsp-guide'. It contains the bsp.xml file, its own Makefile, a bsp-guide.xml file, and its own 'Figures' directory. The 'bsp-guide.xml' file that was in the poky reference folder was deleted. Signed-off-by: Scott Rifenbark --- documentation/bsp-guide/bsp.xml | 459 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 459 insertions(+) create mode 100644 documentation/bsp-guide/bsp.xml (limited to 'documentation/bsp-guide/bsp.xml') diff --git a/documentation/bsp-guide/bsp.xml b/documentation/bsp-guide/bsp.xml new file mode 100644 index 0000000000..3b4b4818fa --- /dev/null +++ b/documentation/bsp-guide/bsp.xml @@ -0,0 +1,459 @@ + + + + + Board Support Packages (BSP) - Developers Guide + + + A Board Support Package (BSP) is a collection of information that + defines how to support a particular hardware device, set of devices, or + hardware platform. + The BSP includes information about the hardware features + present on the device and kernel configuration information along with any + additional hardware drivers required. + The BSP also lists any additional software + components required in addition to a generic Linux software stack for both + essential and optional platform features. + + + + The intent of this document is to define a structure for these components + so that BSPs follow a commonly understood layout. + Providing a common form allows end-users to understand and become familiar + with the layout. + A common form also encourages standardization + of software support of hardware. + + + + The proposed format does have elements that are specific to the Poky and + OpenEmbedded build systems. + It is intended that this information can be + used by other systems besides Poky and OpenEmbedded and thatspecified it will be simple + to extract information and convert it to other formats if required. + Poky, through its standard slyers mechanism, can directly accept The format + described as a layer. + The BSP captures all + the hardware specific details in one place in a standard format, which is + useful for any person wishing to use the hardware platform regardless of + the build system being used. + + + + The BSP specification does not include a build system or other tools - + it is concerned with the hardware-specific components only. + At the end + distribution point you can shipt the BSP combined with a build system + and other tools. + However, it is important to maintain the distinction that these + are separate components that happen to be combined in certain end products. + + +
+ Example Filesystem Layout + + + The BSP consists of a file structure inside a base directory, meta-bsp in this example, + where "bsp" is a placeholder for the machine or platform name. + Examples of some files that it could contain are: + + + + meta-bsp/ + meta-bsp/binary/zImage + meta-bsp/binary/poky-image-minimal.directdisk + meta-bsp/conf/layer.conf + meta-bsp/conf/machine/*.conf + meta-bsp/conf/machine/include/tune-*.inc + meta-bsp/packages/bootloader/bootloader_0.1.bb + meta-bsp/packages/linux/linux-bsp-2.6.50/*.patch + meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp + meta-bsp/packages/linux/linux-bsp_2.6.50.bb + meta-bsp/packages/modem/modem-driver_0.1.bb + meta-bsp/packages/modem/modem-daemon_0.1.bb + meta-bsp/packages/image-creator/image-creator-native_0.1.bb + meta-bsp/prebuilds/ + + + + + The following sections detail what these files and directories could contain. + + +
+ +
+ Prebuilt User Binaries (meta-bsp/binary/*) + + + This optional area contains useful prebuilt kernels and userspace filesystem + images appropriate to the target system. + Users could use these to get a system + running and quickly get started on development tasks. + The exact types of binaries + present will be highly hardware-dependent but a README file should be present + explaining how to use them with the target hardware. + If prebuilt binaries are + present, source code to meet licensing requirements must also be provided in + some form. + + +
+ +
+ Layer Configuration (meta-bsp/conf/layer.conf) + + + This file identifies the structure as a Poky layer by identifying the + contents of the layer and containing information about how Poky should use + it. + Generally, a standard boilerplate file consisting of the following works. + + + + + # We have a conf directory, add to BBPATH + BBPATH := "${BBPATH}${LAYERDIR}" + + # We have a recipes directory containing .bb and .bbappend files, add to BBFILES + BBFILES := "${BBFILES} ${LAYERDIR}/recipes/*/*.bb \ ${LAYERDIR}/recipes/*/*.bbappend" + + BBFILE_COLLECTIONS += "bsp" + BBFILE_PATTERN_bsp := "^${LAYERDIR}/" + BBFILE_PRIORITY_bsp = "5" + + + + + This file simply makes bitbake aware of the recipes and conf directories and is required + for recognition of the BSP by Poky. + + +
+ +
+ Hardware Configuration Options (meta-bsp/conf/machine/*.conf) + + + The machine files bind together all the information contained elsewhere + in the BSP into a format that Poky/OpenEmbedded can understand. + If the BSP supports multiple machines, multiple machine configuration files + can be present. + These filenames correspond to the values to which users have set the MACHINE variable. + + + + These files define things such as what kernel package to use + (PREFERRED_PROVIDER of virtual/kernel), what hardware drivers to + include in different types of images, any special software components + that are needed, any bootloader information, and also any special image + format requirements. + + + + At least one machine file is required for a Poky BSP layer. + However, you can supply more than one file. + + +
+ +
+ Hardware Optimization Options (meta-bsp/conf/machine/include/tune-*.inc) + + + These are shared hardware "tuning" definitions and are commonly used to + pass specific optimization flags to the compiler. + An example is tune-atom.inc: + + + + BASE_PACKAGE_ARCH = "core2" + TARGET_CC_ARCH = "-m32 -march=core2 -msse3 -mtune=generic -mfpmath=sse" + + + + This example defines a new package architecture called "core2" and uses the + specified optimization flags, which are carefully chosen to give best + performance on atom processors. + + + The tune file would be included by the machine definition and can be + contained in the BSP or referenced from one of the standard core set of + files included with Poky itself. + + + Both the base package architecuture file and the tune file are optional for a Poky BSP layer. + +
+ +
+ Linux Kernel Configuration (meta-bsp/packages/linux/*) + + + These files make up the definition of a kernel to use with this + hardware. + In this case it is a complete self-contained kernel with its own + configuration and patches but kernels can be shared between many + machines as well. + Following is an example: + + meta-bsp/packages/linux/linux-bsp_2.6.50.bb + + This example file is the core kernel recipe that details from where to get the kernel + source. + All standard source code locations are supported so this could + be a release tarball, some git repository, or source included in + the directory within the BSP itself. + + + The file then contains information about what patches to apply and how to configure and build them. + It can reuse the main Poky kernel build class, so the definitions here can remain very simple. + + + + linux-bsp-2.6.50/*.patch + + + + The above example file contains patches you can apply against the base kernel, wherever + they may have been obtained from. + + + + meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp + + + + Finally, this last example file contains configuration information to use to configure the kernel. + + + Examples of kernel recipes are available in Poky itself. + These files are optional since a kernel from Poky itself could be selected, although it + would be unusual not to have a kernel configuration. + +
+ +
+ Other Software (meta-bsp/packages/*) + + + This section describes other pieces of software that the hardware might need for best + operation. + These are examples of the kinds of things that you could encounter. + The examples used in this section are standard .bb file recipes in the + usual Poky format. + You can include the source directly by referring to it in the source control system or + the released tarballs of external software projects. + You only need to provide these types of files if the platform requires them. + + + The following file is a bootloader recipe that can be used to generate a new + bootloader binary. + Sometimes these files are included in the final image format and are needed to reflash hardware. + + + + meta-bsp/packages/bootloader/bootloader_0.1.bb + + + + These next two files are examples of a hardware driver and a hardware daemon that might need + to be included in images to make the hardware useful. + Although the example uses "modem" there may be other components needed, such as firmware. + + + + meta-bsp/packages/modem/modem-driver_0.1.bb + meta-bsp/packages/modem/modem-daemon_0.1.bb + + + + Sometimes the device needs an image in a very specific format so that the update + mechanism can accept and reflash it. + Recipes to build the tools needed to do this can be included with the BSP. + Following is an example. + + + + meta-bsp/packages/image-creator/image-creator-native_0.1.bb + + +
+ +
+ Append BSP-Specific Information to Existing Recipes + + Suppose you have a recipe such as 'pointercal' that requires machine-specific information. + At the same time, you have your new BSP code nicely partitioned into a layer, which is where + you would also like to specify any machine-specific information associated with your new machine. + Before the .bbappend extension was introduced, you would have to copy the whole + pointercal recipe and files into your layer, and then add the single file for your machine. + + + With the .bbappend extension, however, your work becomes much easier. + It allows you to easily merge BSP-specific information with the original recipe. + Whenever bitbake finds any .bbappend files, they will be + included after bitbake loads the associated .bb but before any finalize + or anonymous methods run. + This allows the BSP layer to do whatever it might want to do to customize the original recipe. + + + If your recipe needs to reference extra files it can use the FILESEXTRAPATH variable + to specify their location. + The example below shows extra files contained in a folder called ${PN} (the package name). + + + FILESEXTRAPATHS := "${THISDIR}/${PN}" + + + This technique allows the BSP to add machine-specific configuration files to the layer directory, + which will be picked up by bitbake. + For an example see meta-emenlow/packages/formfactor. + +
+ +
+ Prebuild Data (meta-bsp/prebuilds/*) + + This location can contain precompiled representations of the source code + contained elsewhere in the BSP layer. + Assuming a compatible configuration is used, Poky can process and use these optional precompiled + representations to provide much faster build times. + +
+ +
+ BSP 'Click-Through' Licensing Procedure + + This section is here as a description of how + click-through licensing is expected to work, and is + not yet not impemented. + + + + In some cases, a BSP may contain separately licensed IP + (Intellectual Property) for a component, which imposes + upon the user a requirement to accept the terms of a + 'click-through' license. Once the license is accepted + (in whatever form that may be, see details below) the + Poky build system can then build and include the + corresponding component in the final BSP image. Some + affected components may be essential to the normal + functioning of the system and have no 'free' replacement + i.e. the resulting system would be non-functional + without them. Other components may be simply + 'good-to-have' or purely elective, or if essential + nonetheless have a 'free' (possibly less-capable) + version which may substituted for in the BSP recipe. + + + + For the latter cases, where it is possible to do so from + a functionality perspective, the Poky website will make + available a 'de-featured' BSP completely free of + encumbered IP, which can be used directly and without + any further licensing requirements. If present, this + fully 'de-featured' BSP will be named meta-bsp (i.e. the + normal default naming convention). This is the simplest + and therefore preferred option if available, assuming + the resulting functionality meets requirements. + + + + If however, a non-encumbered version is unavailable or + the 'free' version would provide unsuitable + functionality or quality, an encumbered version can be + used. Encumbered versions of a BSP are given names of + the form meta-bsp-nonfree. There are several ways + within the Poky build system to satisfy the licensing + requirements for an encumbered BSP, in roughly the + following order of preference: + + + + + + + Get a license key (or keys) for the encumbered BSP + by visiting + https://pokylinux.org/bsp-keys.html + and give the web form there the name of the BSP and your e-mail address. + + + + [screenshot of dialog box] + + + + After agreeing to any applicable license terms, the + BSP key(s) will be immediately sent to the address + given and can be used by specifying BSPKEY_<keydomain> + environment variables when building the image: + + + + $ BSPKEY_<keydomain>=<key> bitbake poky-image-sato + + + + This will allow the encumbered image to be built + with no change at all to the normal build process. + + + + Equivalently and probably more conveniently, a line + for each key can instead be put into the user's + local.conf file. + + + + The <keydomain> component of the + BSPKEY_<keydomain> is required because there + may be multiple licenses in effect for a give BSP; a + given <keydomain> in such cases corresponds to + a particular license. In order for an encumbered + BSP encompassing multiple key domains to be built + successfully, a <keydomain> entry for each + applicable license must be present in local.conf or + supplied on the command-line. + + + + + Do nothing - build as you normally would, and follow + any license prompts that originate from the + encumbered BSP (the build will cleanly stop at this + point). These usually take the form of instructions + needed to manually fetch the encumbered package(s) + and md5 sums into e.g. the poky/build/downloads + directory. Once the manual package fetch has been + completed, restarting the build will continue where + it left off, this time without the prompt since the + license requirements will have been satisfied. + + + + + Get a full-featured BSP recipe rather than a key, by + visiting + https://pokylinux.org/bsps.html. + Accepting the license agreement(s) presented will + subsequently allow you to download a tarball + containing a full-featured BSP legally cleared for + your use by the just-given license agreement(s). + This method will also allow the encumbered image to + be built with no change at all to the normal build + process. + + + + + Note that method 3 is also the only option available + when downloading pre-compiled images generated from + non-free BSPs. Those images are likewise available at + https://pokylinux.org/bsps.html. + +
+ +
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