From 43d07a285181e64c30d98d10ff93ef50391efe59 Mon Sep 17 00:00:00 2001 From: Nicolas Dechesne Date: Mon, 5 Oct 2020 16:30:32 +0200 Subject: sphinx: remove DocBook files The Yocto Project documentation was migrated to Sphinx. Let's remove the deprecated DocBook files. (From yocto-docs rev: 28fb0e63b2fbfd6426b00498bf2682bb53fdd862) Signed-off-by: Nicolas Dechesne Signed-off-by: Richard Purdie --- documentation/bsp-guide/bsp.xml | 2259 --------------------------------------- 1 file changed, 2259 deletions(-) delete mode 100644 documentation/bsp-guide/bsp.xml (limited to 'documentation/bsp-guide/bsp.xml') diff --git a/documentation/bsp-guide/bsp.xml b/documentation/bsp-guide/bsp.xml deleted file mode 100644 index f5c3f31faf..0000000000 --- a/documentation/bsp-guide/bsp.xml +++ /dev/null @@ -1,2259 +0,0 @@ - %poky; ] > - - - - -Board Support Packages (BSP) - Developer's Guide - - - A Board Support Package (BSP) is a collection of information that - defines how to support a particular hardware device, set of devices, or - hardware platform. - The BSP includes information about the hardware features - present on the device and kernel configuration information along with any - additional hardware drivers required. - The BSP also lists any additional software - components required in addition to a generic Linux software stack for both - essential and optional platform features. - - - - This guide presents information about BSP layers, defines a structure for components - so that BSPs follow a commonly understood layout, discusses how to customize - a recipe for a BSP, addresses BSP licensing, and provides information that - shows you how to create a - BSP Layer using the - bitbake-layers - tool. - - -
- BSP Layers - - - A BSP consists of a file structure inside a base directory. - Collectively, you can think of the base directory, its file structure, - and the contents as a BSP layer. - Although not a strict requirement, BSP layers in the Yocto Project - use the following well-established naming convention: - - meta-bsp_root_name - - The string "meta-" is prepended to the machine or platform name, which is - bsp_root_name in the above form. - Tip - Because the BSP layer naming convention is well-established, - it is advisable to follow it when creating layers. - Technically speaking, a BSP layer name does not need to - start with meta-. - However, various scripts and tools in the Yocto Project - development environment assume this convention. - - - - - To help understand the BSP layer concept, consider the BSPs that the - Yocto Project supports and provides with each release. - You can see the layers in the - Yocto Project Source Repositories - through a web interface at - . - If you go to that interface, you will find a list of repositories - under "Yocto Metadata Layers". - - Layers that are no longer actively supported as part of the - Yocto Project appear under the heading "Yocto Metadata Layer - Archive." - - Each repository is a BSP layer supported by the Yocto Project - (e.g. meta-raspberrypi and - meta-intel). - Each of these layers is a repository unto itself and clicking on - the layer name displays two URLs from which you can - clone the layer's repository to your local system. - Here is an example that clones the Raspberry Pi BSP layer: - - $ git clone git://git.yoctoproject.org/meta-raspberrypi - - - - - In addition to BSP layers, the - meta-yocto-bsp layer is part of the - shipped poky repository. - The meta-yocto-bsp layer maintains several - "reference" BSPs including the ARM-based Beaglebone, MIPS-based - EdgeRouter, and generic versions of - both 32-bit and 64-bit IA machines. - - - - For information on typical BSP development workflow, see the - "Developing a Board Support Package (BSP)" - section. - For more information on how to set up a local copy of source files - from a Git repository, see the - "Locating Yocto Project Source Files" - section in the Yocto Project Development Tasks Manual. - - - - The BSP layer's base directory - (meta-bsp_root_name) - is the root directory of that Layer. - This directory is what you add to the - BBLAYERS - variable in the conf/bblayers.conf file found in your - Build Directory, - which is established after you run the OpenEmbedded build environment - setup script (i.e. - &OE_INIT_FILE;). - Adding the root directory allows the - OpenEmbedded build system - to recognize the BSP layer and from it build an image. - Here is an example: - - BBLAYERS ?= " \ - /usr/local/src/yocto/meta \ - /usr/local/src/yocto/meta-poky \ - /usr/local/src/yocto/meta-yocto-bsp \ - /usr/local/src/yocto/meta-mylayer \ - " - - Tip - Ordering and - BBFILE_PRIORITY - for the layers listed in BBLAYERS - matter. - For example, if multiple layers define a machine - configuration, the OpenEmbedded build system uses - the last layer searched given similar layer - priorities. - The build system works from the top-down through - the layers listed in BBLAYERS. - - - - - Some BSPs require or depend on additional layers - beyond the BSP's root layer in order to be functional. - In this case, you need to specify these layers in the - README "Dependencies" section of the - BSP's root layer. - Additionally, if any build instructions exist for the - BSP, you must add them to the "Dependencies" section. - - - - Some layers function as a layer to hold other BSP layers. - These layers are knows as - "container layers". - An example of this type of layer is OpenEmbedded's - meta-openembedded - layer. - The meta-openembedded layer contains - many meta-* layers. - In cases like this, you need to include the names of the actual - layers you want to work with, such as: - - BBLAYERS ?= " \ - /usr/local/src/yocto/meta \ - /usr/local/src/yocto/meta-poky \ - /usr/local/src/yocto/meta-yocto-bsp \ - /usr/local/src/yocto/meta-mylayer \ - .../meta-openembedded/meta-oe \ - .../meta-openembedded/meta-perl \ - .../meta-openembedded/meta-networking \ - " - - and so on. - - - - For more information on layers, see the - "Understanding and Creating Layers" - section of the Yocto Project Development Tasks Manual. - -
- -
- Preparing Your Build Host to Work With BSP Layers - - - This section describes how to get your build host ready - to work with BSP layers. - Once you have the host set up, you can create the layer - as described in the - "Creating a new BSP Layer Using the bitbake-layers Script" - section. - - For structural information on BSPs, see the - Example Filesystem Layout - section. - - - - Set Up the Build Environment: - Be sure you are set up to use BitBake in a shell. - See the - "Preparing the Build Host" - section in the Yocto Project Development Tasks Manual for information - on how to get a build host ready that is either a native - Linux machine or a machine that uses CROPS. - - - Clone the poky Repository: - You need to have a local copy of the Yocto Project - Source Directory - (i.e. a local poky repository). - See the - "Cloning the poky Repository" - and possibly the - "Checking Out by Branch in Poky" - or - "Checking Out by Tag in Poky" - sections all in the Yocto Project Development Tasks Manual for - information on how to clone the poky - repository and check out the appropriate branch for your work. - - - Determine the BSP Layer You Want: - The Yocto Project supports many BSPs, which are maintained in - their own layers or in layers designed to contain several - BSPs. - To get an idea of machine support through BSP layers, you can - look at the - index of machines - for the release. - - - Optionally Clone the - meta-intel BSP Layer: - If your hardware is based on current Intel CPUs and devices, - you can leverage this BSP layer. - For details on the meta-intel BSP layer, - see the layer's - README - file. - - - Navigate to Your Source Directory: - Typically, you set up the - meta-intel Git repository - inside the - Source Directory - (e.g. poky). - - $ cd /home/you/poky - - - - Clone the Layer: - - $ git clone git://git.yoctoproject.org/meta-intel.git - Cloning into 'meta-intel'... - remote: Counting objects: 15585, done. - remote: Compressing objects: 100% (5056/5056), done. - remote: Total 15585 (delta 9123), reused 15329 (delta 8867) - Receiving objects: 100% (15585/15585), 4.51 MiB | 3.19 MiB/s, done. - Resolving deltas: 100% (9123/9123), done. - Checking connectivity... done. - - - - Check Out the Proper Branch: - The branch you check out for - meta-intel must match the same - branch you are using for the Yocto Project release - (e.g. &DISTRO_NAME_NO_CAP;): - - $ cd meta-intel - $ git checkout -b &DISTRO_NAME_NO_CAP; remotes/origin/&DISTRO_NAME_NO_CAP; - Branch &DISTRO_NAME_NO_CAP; set up to track remote branch &DISTRO_NAME_NO_CAP; from origin. - Switched to a new branch '&DISTRO_NAME_NO_CAP;' - - - To see the available branch names in a cloned repository, - use the git branch -al command. - See the - "Checking Out By Branch in Poky" - section in the Yocto Project Development Tasks - Manual for more information. - - - - - - Optionally Set Up an Alternative BSP Layer: - If your hardware can be more closely leveraged to an - existing BSP not within the meta-intel - BSP layer, you can clone that BSP layer. - - The process is identical to the process used for the - meta-intel layer except for the layer's - name. - For example, if you determine that your hardware most - closely matches the meta-raspberrypi, - clone that layer: - - $ git clone git://git.yoctoproject.org/meta-raspberrypi - Cloning into 'meta-raspberrypi'... - remote: Counting objects: 4743, done. - remote: Compressing objects: 100% (2185/2185), done. - remote: Total 4743 (delta 2447), reused 4496 (delta 2258) - Receiving objects: 100% (4743/4743), 1.18 MiB | 0 bytes/s, done. - Resolving deltas: 100% (2447/2447), done. - Checking connectivity... done. - - - - Initialize the Build Environment: - While in the root directory of the Source Directory (i.e. - poky), run the - &OE_INIT_FILE; - environment setup script to define the OpenEmbedded - build environment on your build host. - - $ source &OE_INIT_FILE; - - Among other things, the script creates the - Build Directory, - which is build in this case - and is located in the - Source Directory. - After the script runs, your current working directory - is set to the build directory. - - - -
- -
- Example Filesystem Layout - - - Defining a common BSP directory structure allows - end-users to understand and become familiar with - that standard. - A common format also encourages standardization - of software support for hardware. - - - - The proposed form described in this section does - have elements that are specific to the OpenEmbedded - build system. - It is intended that developers can use this structure - with other build systems besides the OpenEmbedded build - system. - It is also intended that it will be be simple to extract - information and convert it to other formats if required. - The OpenEmbedded build system, through its standard - layers mechanism, - can directly accept the format described as a layer. - The BSP layer captures all the hardware-specific details - in one place using a standard format, which is useful - for any person wishing to use the hardware platform - regardless of the build system they are using. - - - - The BSP specification does not include a build system - or other tools - the specification is concerned with - the hardware-specific components only. - At the end-distribution point, you can ship the BSP - layer combined with a build system and other tools. - Realize that it is important to maintain the distinction - that the BSP layer, a build system, and tools are - separate components that could be combined in - certain end products. - - - - Before looking at the recommended form for the directory structure - inside a BSP layer, you should be aware that some - requirements do exist in order for a BSP layer to - be considered compliant with the Yocto Project. - For that list of requirements, see the - "Released BSP Requirements" - section. - - - - Below is the typical directory structure for a BSP layer. - While this basic form represents the standard, - realize that the actual layout for individual - BSPs could differ. - - meta-bsp_root_name/ - meta-bsp_root_name/bsp_license_file - meta-bsp_root_name/README - meta-bsp_root_name/README.sources - meta-bsp_root_name/binary/bootable_images - meta-bsp_root_name/conf/layer.conf - meta-bsp_root_name/conf/machine/*.conf - meta-bsp_root_name/recipes-bsp/* - meta-bsp_root_name/recipes-core/* - meta-bsp_root_name/recipes-graphics/* - meta-bsp_root_name/recipes-kernel/linux/linux-yocto_kernel_rev.bbappend - - - - - Below is an example of the Raspberry Pi BSP - layer that is available from the - Source Respositories: - - meta-raspberrypi/COPYING.MIT - meta-raspberrypi/README.md - meta-raspberrypi/classes - meta-raspberrypi/classes/sdcard_image-rpi.bbclass - meta-raspberrypi/conf/ - meta-raspberrypi/conf/layer.conf - meta-raspberrypi/conf/machine/ - meta-raspberrypi/conf/machine/raspberrypi-cm.conf - meta-raspberrypi/conf/machine/raspberrypi-cm3.conf - meta-raspberrypi/conf/machine/raspberrypi.conf - meta-raspberrypi/conf/machine/raspberrypi0-wifi.conf - meta-raspberrypi/conf/machine/raspberrypi0.conf - meta-raspberrypi/conf/machine/raspberrypi2.conf - meta-raspberrypi/conf/machine/raspberrypi3-64.conf - meta-raspberrypi/conf/machine/raspberrypi3.conf - meta-raspberrypi/conf/machine/include - meta-raspberrypi/conf/machine/include/rpi-base.inc - meta-raspberrypi/conf/machine/include/rpi-default-providers.inc - meta-raspberrypi/conf/machine/include/rpi-default-settings.inc - meta-raspberrypi/conf/machine/include/rpi-default-versions.inc - meta-raspberrypi/conf/machine/include/tune-arm1176jzf-s.inc - meta-raspberrypi/docs - meta-raspberrypi/docs/Makefile - meta-raspberrypi/docs/conf.py - meta-raspberrypi/docs/contributing.md - meta-raspberrypi/docs/extra-apps.md - meta-raspberrypi/docs/extra-build-config.md - meta-raspberrypi/docs/index.rst - meta-raspberrypi/docs/layer-contents.md - meta-raspberrypi/docs/readme.md - meta-raspberrypi/files - meta-raspberrypi/files/custom-licenses - meta-raspberrypi/files/custom-licenses/Broadcom - meta-raspberrypi/recipes-bsp - meta-raspberrypi/recipes-bsp/bootfiles - meta-raspberrypi/recipes-bsp/bootfiles/bcm2835-bootfiles.bb - meta-raspberrypi/recipes-bsp/bootfiles/rpi-config_git.bb - meta-raspberrypi/recipes-bsp/common - meta-raspberrypi/recipes-bsp/common/firmware.inc - meta-raspberrypi/recipes-bsp/formfactor - meta-raspberrypi/recipes-bsp/formfactor/formfactor - meta-raspberrypi/recipes-bsp/formfactor/formfactor/raspberrypi - meta-raspberrypi/recipes-bsp/formfactor/formfactor/raspberrypi/machconfig - meta-raspberrypi/recipes-bsp/formfactor/formfactor_0.0.bbappend - meta-raspberrypi/recipes-bsp/rpi-u-boot-src - meta-raspberrypi/recipes-bsp/rpi-u-boot-src/files - meta-raspberrypi/recipes-bsp/rpi-u-boot-src/files/boot.cmd.in - meta-raspberrypi/recipes-bsp/rpi-u-boot-src/rpi-u-boot-scr.bb - meta-raspberrypi/recipes-bsp/u-boot - meta-raspberrypi/recipes-bsp/u-boot/u-boot - meta-raspberrypi/recipes-bsp/u-boot/u-boot/*.patch - meta-raspberrypi/recipes-bsp/u-boot/u-boot_%.bbappend - meta-raspberrypi/recipes-connectivity - meta-raspberrypi/recipes-connectivity/bluez5 - meta-raspberrypi/recipes-connectivity/bluez5/bluez5 - meta-raspberrypi/recipes-connectivity/bluez5/bluez5/*.patch - meta-raspberrypi/recipes-connectivity/bluez5/bluez5/BCM43430A1.hcd - meta-raspberrypi/recipes-connectivity/bluez5/bluez5brcm43438.service - meta-raspberrypi/recipes-connectivity/bluez5/bluez5_%.bbappend - meta-raspberrypi/recipes-core - meta-raspberrypi/recipes-core/images - meta-raspberrypi/recipes-core/images/rpi-basic-image.bb - meta-raspberrypi/recipes-core/images/rpi-hwup-image.bb - meta-raspberrypi/recipes-core/images/rpi-test-image.bb - meta-raspberrypi/recipes-core/packagegroups - meta-raspberrypi/recipes-core/packagegroups/packagegroup-rpi-test.bb - meta-raspberrypi/recipes-core/psplash - meta-raspberrypi/recipes-core/psplash/files - meta-raspberrypi/recipes-core/psplash/files/psplash-raspberrypi-img.h - meta-raspberrypi/recipes-core/psplash/psplash_git.bbappend - meta-raspberrypi/recipes-core/udev - meta-raspberrypi/recipes-core/udev/udev-rules-rpi - meta-raspberrypi/recipes-core/udev/udev-rules-rpi/99-com.rules - meta-raspberrypi/recipes-core/udev/udev-rules-rpi.bb - meta-raspberrypi/recipes-devtools - meta-raspberrypi/recipes-devtools/bcm2835 - meta-raspberrypi/recipes-devtools/bcm2835/bcm2835_1.52.bb - meta-raspberrypi/recipes-devtools/pi-blaster - meta-raspberrypi/recipes-devtools/pi-blaster/files - meta-raspberrypi/recipes-devtools/pi-blaster/files/*.patch - meta-raspberrypi/recipes-devtools/pi-blaster/pi-blaster_git.bb - meta-raspberrypi/recipes-devtools/python - meta-raspberrypi/recipes-devtools/python/python-rtimu - meta-raspberrypi/recipes-devtools/python/python-rtimu/*.patch - meta-raspberrypi/recipes-devtools/python/python-rtimu_git.bb - meta-raspberrypi/recipes-devtools/python/python-sense-hat_2.2.0.bb - meta-raspberrypi/recipes-devtools/python/rpi-gpio - meta-raspberrypi/recipes-devtools/python/rpi-gpio/*.patch - meta-raspberrypi/recipes-devtools/python/rpi-gpio_0.6.3.bb - meta-raspberrypi/recipes-devtools/python/rpio - meta-raspberrypi/recipes-devtools/python/rpio/*.patch - meta-raspberrypi/recipes-devtools/python/rpio_0.10.0.bb - meta-raspberrypi/recipes-devtools/wiringPi - meta-raspberrypi/recipes-devtools/wiringPi/files - meta-raspberrypi/recipes-devtools/wiringPi/files/*.patch - meta-raspberrypi/recipes-devtools/wiringPi/wiringpi_git.bb - meta-raspberrypi/recipes-graphics - meta-raspberrypi/recipes-graphics/eglinfo - meta-raspberrypi/recipes-graphics/eglinfo/eglinfo-fb_%.bbappend - meta-raspberrypi/recipes-graphics/eglinfo/eglinfo-x11_%.bbappend - meta-raspberrypi/recipes-graphics/mesa - meta-raspberrypi/recipes-graphics/mesa/mesa-gl_%.bbappend - meta-raspberrypi/recipes-graphics/mesa/mesa_%.bbappend - meta-raspberrypi/recipes-graphics/userland - meta-raspberrypi/recipes-graphics/userland/userland - meta-raspberrypi/recipes-graphics/userland/userland/*.patch - meta-raspberrypi/recipes-graphics/userland/userland_git.bb - meta-raspberrypi/recipes-graphics/vc-graphics - meta-raspberrypi/recipes-graphics/vc-graphics/files - meta-raspberrypi/recipes-graphics/vc-graphics/files/egl.pc - meta-raspberrypi/recipes-graphics/vc-graphics/files/vchiq.sh - meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics-hardfp.bb - meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics.bb - meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics.inc - meta-raspberrypi/recipes-graphics/wayland - meta-raspberrypi/recipes-graphics/wayland/weston_%.bbappend - meta-raspberrypi/recipes-graphics/xorg-xserver - meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config - meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi - meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf - meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d - meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/10-evdev.conf - meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/98-pitft.conf - meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/99-calibration.conf - meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config_0.1.bbappend - meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xorg_%.bbappend - meta-raspberrypi/recipes-kernel - meta-raspberrypi/recipes-kernel/linux-firmware - meta-raspberrypi/recipes-kernel/linux-firmware/files - meta-raspberrypi/recipes-kernel/linux-firmware/files/brcmfmac43430-sdio.bin - meta-raspberrypi/recipes-kernel/linux-firmware/files/brcfmac43430-sdio.txt - meta-raspberrypi/recipes-kernel/linux-firmware/linux-firmware_%.bbappend - meta-raspberrypi/recipes-kernel/linux - meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi-dev.bb - meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi.inc - meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi_4.14.bb - meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi_4.9.bb - meta-raspberrypi/recipes-multimedia - meta-raspberrypi/recipes-multimedia/gstreamer - meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx - meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx/*.patch - meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx_%.bbappend - meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad_%.bbappend - meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx-1.12 - meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx-1.12/*.patch - meta-raspberrypi/recipes-multimedia/omxplayer - meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer - meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer/*.patch - meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer_git.bb - meta-raspberrypi/recipes-multimedia/x264 - meta-raspberrypi/recipes-multimedia/x264/x264_git.bbappend - meta-raspberrypi/wic - meta-raspberrypi/wic/sdimage-raspberrypi.wks - - - - - The following sections describe each part of the proposed - BSP format. - - -
- License Files - - - You can find these files in the BSP Layer at: - - meta-bsp_root_name/bsp_license_file - - - - - These optional files satisfy licensing requirements - for the BSP. - The type or types of files here can vary depending - on the licensing requirements. - For example, in the Raspberry Pi BSP, all licensing - requirements are handled with the - COPYING.MIT file. - - - - Licensing files can be MIT, BSD, GPLv*, and so forth. - These files are recommended for the BSP but are - optional and totally up to the BSP developer. - For information on how to maintain license - compliance, see the - "Maintaining Open Source License Compliance During Your Product's Lifecycle" - section in the Yocto Project Development Tasks - Manual. - -
- -
- README File - - - You can find this file in the BSP Layer at: - - meta-bsp_root_name/README - - - - - This file provides information on how to boot the live - images that are optionally included in the - binary/ directory. - The README file also provides - information needed for building the image. - - - - At a minimum, the README file must - contain a list of dependencies, such as the names of - any other layers on which the BSP depends and the name of - the BSP maintainer with his or her contact information. - -
- -
- README.sources File - - - You can find this file in the BSP Layer at: - - meta-bsp_root_name/README.sources - - - - - This file provides information on where to locate the BSP - source files used to build the images (if any) that - reside in - meta-bsp_root_name/binary. - Images in the binary would be images - released with the BSP. - The information in the README.sources - file also helps you find the - Metadata - used to generate the images that ship with the BSP. - - If the BSP's binary directory is - missing or the directory has no images, an existing - README.sources file is - meaningless and usually does not exist. - - -
- -
- Pre-built User Binaries - - - You can find these files in the BSP Layer at: - - meta-bsp_root_name/binary/bootable_images - - - - - This optional area contains useful pre-built kernels - and user-space filesystem images released with the - BSP that are appropriate to the target system. - This directory typically contains graphical (e.g. Sato) - and minimal live images when the BSP tarball has been - created and made available in the - Yocto Project - website. - You can use these kernels and images to get a system - running and quickly get started on development tasks. - - - - The exact types of binaries present are highly - hardware-dependent. - The - README - file should be present in the BSP Layer and it - explains how to use the images with the target hardware. - Additionally, the - README.sources - file should be present to locate the sources used to - build the images and provide information on the - Metadata. - -
- -
- Layer Configuration File - - - You can find this file in the BSP Layer at: - - meta-bsp_root_name/conf/layer.conf - - - - - The conf/layer.conf file - identifies the file structure as a layer, - identifies the contents of the layer, and - contains information about how the build system should - use it. - Generally, a standard boilerplate file such as the - following works. - In the following example, you would replace - bsp with the actual - name of the BSP (i.e. - bsp_root_name from the example - template). - - - - - # We have a conf and classes directory, add to BBPATH - BBPATH .= ":${LAYERDIR}" - - # We have a recipes directory, add to BBFILES - BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \ - ${LAYERDIR}/recipes-*/*/*.bbappend" - - BBFILE_COLLECTIONS += "bsp" - BBFILE_PATTERN_bsp = "^${LAYERDIR}/" - BBFILE_PRIORITY_bsp = "6" - - LAYERDEPENDS_bsp = "intel" - - - - - To illustrate the string substitutions, here are - the corresponding statements from the Raspberry - Pi conf/layer.conf file: - - # We have a conf and classes directory, append to BBPATH - BBPATH .= ":${LAYERDIR}" - - # We have a recipes directory containing .bb and .bbappend files, add to BBFILES - BBFILES += "${LAYERDIR}/recipes*/*/*.bb \ - ${LAYERDIR}/recipes*/*/*.bbappend" - - BBFILE_COLLECTIONS += "raspberrypi" - BBFILE_PATTERN_raspberrypi := "^${LAYERDIR}/" - BBFILE_PRIORITY_raspberrypi = "9" - - # Additional license directories. - LICENSE_PATH += "${LAYERDIR}/files/custom-licenses" - . - . - . - - - - - This file simply makes - BitBake - aware of the recipes and configuration directories. - The file must exist so that the OpenEmbedded build system - can recognize the BSP. - -
- -
- Hardware Configuration Options - - - You can find these files in the BSP Layer at: - - meta-bsp_root_name/conf/machine/*.conf - - - - - The machine files bind together all the information - contained elsewhere in the BSP into a format that - the build system can understand. - Each BSP Layer requires at least one machine file. - If the BSP supports multiple machines, multiple - machine configuration files can exist. - These filenames correspond to the values to which - users have set the - MACHINE variable. - - - - These files define things such as the kernel package - to use - (PREFERRED_PROVIDER - of - virtual/kernel), - the hardware drivers to include in different types - of images, any special software components that are - needed, any bootloader information, and also any - special image format requirements. - - - - This configuration file could also include a hardware - "tuning" file that is commonly used to define the - package architecture and specify optimization flags, - which are carefully chosen to give best performance - on a given processor. - - - - Tuning files are found in the - meta/conf/machine/include - directory within the - Source Directory. - For example, many tune-* files - (e.g. tune-arm1136jf-s.inc, - tune-1586-nlp.inc, and so forth) - reside in the - poky/meta/conf/machine/include - directory. - - - - To use an include file, you simply include them in the - machine configuration file. - For example, the Raspberry Pi BSP - raspberrypi3.conf contains the - following statement: - - include conf/machine/include/rpi-base.inc - - -
- -
- Miscellaneous BSP-Specific Recipe Files - - - You can find these files in the BSP Layer at: - - meta-bsp_root_name/recipes-bsp/* - - - - - This optional directory contains miscellaneous recipe - files for the BSP. - Most notably would be the formfactor files. - For example, in the Raspberry Pi BSP, there is the - formfactor_0.0.bbappend file, - which is an append file used to augment the recipe - that starts the build. - Furthermore, there are machine-specific settings used - during the build that are defined by the - machconfig file further down in - the directory. - Here is the machconfig file for - the Raspberry Pi BSP: - - HAVE_TOUCHSCREEN=0 - HAVE_KEYBOARD=1 - - DISPLAY_CAN_ROTATE=0 - DISPLAY_ORIENTATION=0 - DISPLAY_DPI=133 - - - - - If a BSP does not have a formfactor entry, defaults - are established according to the formfactor - configuration file that is installed by the main - formfactor recipe - meta/recipes-bsp/formfactor/formfactor_0.0.bb, - which is found in the - Source Directory. - -
- -
- Display Support Files - - - You can find these files in the BSP Layer at: - - meta-bsp_root_name/recipes-graphics/* - - - - - This optional directory contains recipes for the - BSP if it has special requirements for graphics - support. - All files that are needed for the BSP to support - a display are kept here. - -
- -
- Linux Kernel Configuration - - - You can find these files in the BSP Layer at: - - meta-bsp_root_name/recipes-kernel/linux/linux*.bbappend - meta-bsp_root_name/recipes-kernel/linux/*.bb - - - - - Append files (*.bbappend) modify - the main kernel recipe being used to build the image. - The *.bb files would be a - developer-supplied kernel recipe. - This area of the BSP hierarchy can contain both these - types of files although, in practice, it is likely that - you would have one or the other. - - - - For your BSP, you typically want to use an existing Yocto - Project kernel recipe found in the - Source Directory - at meta/recipes-kernel/linux. - You can append machine-specific changes to the - kernel recipe by using a similarly named append - file, which is located in the BSP Layer for your - target device (e.g. the - meta-bsp_root_name/recipes-kernel/linux directory). - - - - Suppose you are using the - linux-yocto_4.4.bb recipe to - build the kernel. - In other words, you have selected the kernel in your - bsp_root_name.conf - file by adding - PREFERRED_PROVIDER - and - PREFERRED_VERSION - statements as follows: - - PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto" - PREFERRED_VERSION_linux-yocto ?= "4.4%" - - - When the preferred provider is assumed by - default, the - PREFERRED_PROVIDER - statement does not appear in the - bsp_root_name.conf file. - - You would use the - linux-yocto_4.4.bbappend - file to append specific BSP settings to the kernel, - thus configuring the kernel for your particular BSP. - - - - You can find more information on what your append file - should contain in the - "Creating the Append File" - section in the Yocto Project Linux Kernel Development - Manual. - - - - An alternate scenario is when you create your own - kernel recipe for the BSP. - A good example of this is the Raspberry Pi BSP. - If you examine the - recipes-kernel/linux directory - you see the following: - - linux-raspberrypi-dev.bb - linux-raspberrypi.inc - linux-raspberrypi_4.14.bb - linux-raspberrypi_4.9.bb - - The directory contains three kernel recipes and a - common include file. - -
-
- -
- Developing a Board Support Package (BSP) - - - This section describes the high-level procedure you can - follow to create a BSP. - Although not required for BSP creation, the - meta-intel repository, which - contains many BSPs supported by the Yocto Project, - is part of the example. - - - - For an example that shows how to create a new - layer using the tools, see the - "Creating a New BSP Layer Using the bitbake-layers Script" - section. - - - - The following illustration and list summarize the BSP - creation general workflow. - - - - - - - - - - Set up Your Host Development System - to Support Development Using the Yocto - Project: - See the - "Preparing the Build Host" - section in the Yocto Project Development Tasks - Manual for options on how to get a system ready - to use the Yocto Project. - - - Establish the - meta-intel - Repository on Your System: - Having local copies of these supported BSP layers - on your system gives you access to layers you - might be able to leverage when creating your BSP. - For information on how to get these files, see the - "Preparing Your Build Host to Work with BSP Layers" - section. - - - Create Your Own BSP Layer Using the - bitbake-layers - Script: - Layers are ideal for isolating and storing work - for a given piece of hardware. - A layer is really just a location or area in which you - place the recipes and configurations for your BSP. - In fact, a BSP is, in itself, a special type of layer. - The simplest way to create a new BSP layer that is - compliant with the Yocto Project is to use the - bitbake-layers script. - For information about that script, see the - "Creating a New BSP Layer Using the bitbake-layers Script" - section. - - Another example that illustrates a layer - is an application. - Suppose you are creating an application that has - library or other dependencies in order for it to - compile and run. - The layer, in this case, would be where all the - recipes that define those dependencies are kept. - The key point for a layer is that it is an - isolated area that contains all the relevant - information for the project that the - OpenEmbedded build system knows about. - For more information on layers, see the - "The Yocto Project Layer Model" - section in the Yocto Project Overview and Concepts - Manual. - You can also reference the - "Understanding and Creating Layers" - section in the Yocto Project Development Tasks - Manual. - For more information on BSP layers, see the - "BSP Layers" - section. - Notes - - - Five hardware reference BSPs exist - that are part of the Yocto Project release - and are located in the - poky/meta-yocto-bsp BSP - layer: - - - Texas Instruments Beaglebone - (beaglebone-yocto) - - - Ubiquiti Networks EdgeRouter Lite - (edgerouter) - - - Two general IA platforms - (genericx86 and - genericx86-64) - - - - - Three core Intel BSPs exist as part of - the Yocto Project release in the - meta-intel layer: - - - intel-core2-32, - which is a BSP optimized for the Core2 - family of CPUs as well as all CPUs - prior to the Silvermont core. - - - intel-corei7-64, - which is a BSP optimized for Nehalem - and later Core and Xeon CPUs as well - as Silvermont and later Atom CPUs, - such as the Baytrail SoCs. - - - intel-quark, - which is a BSP optimized for the - Intel Galileo gen1 & gen2 - development boards. - - - - - - - When you set up a layer for a new BSP, - you should follow a standard layout. - This layout is described in the - "Example Filesystem Layout" - section. - In the standard layout, notice the suggested - structure for recipes and configuration - information. - You can see the standard layout for a BSP - by examining any supported BSP found in the - meta-intel layer inside - the Source Directory. - - - Make Configuration Changes to Your New - BSP Layer: - The standard BSP layer structure organizes the - files you need to edit in - conf and several - recipes-* directories - within the BSP layer. - Configuration changes identify where your new - layer is on the local system and identifies the - kernel you are going to use. - When you run the - bitbake-layers script, - you are able to interactively configure many - things for the BSP (e.g. keyboard, touchscreen, - and so forth). - - - Make Recipe Changes to Your New BSP - Layer: - Recipe changes include altering recipes - (*.bb files), removing - recipes you do not use, and adding new recipes - or append files (.bbappend) - that support your hardware. - - - Prepare for the Build: - Once you have made all the changes to your BSP - layer, there remains a few things you need to - do for the OpenEmbedded build system in order - for it to create your image. - You need to get the build environment ready by - sourcing an environment setup script - (i.e. oe-init-build-env) - and you need to be sure two key configuration - files are configured appropriately: the - conf/local.conf and the - conf/bblayers.conf file. - You must make the OpenEmbedded build system aware - of your new layer. - See the - "Enabling Your Layer" - section in the Yocto Project Development Tasks Manual - for information on how to let the build system - know about your new layer. - - - Build the Image: - The OpenEmbedded build system uses the BitBake tool - to build images based on the type of image you want to - create. - You can find more information about BitBake in the - BitBake User Manual. - - - The build process supports several types of - images to satisfy different needs. - See the - "Images" - chapter in the Yocto Project Reference Manual for - information on supported images. - - - -
- -
- Requirements and Recommendations for Released BSPs - - - Certain requirements exist for a released BSP to be - considered compliant with the Yocto Project. - Additionally, recommendations also exist. - This section describes the requirements and - recommendations for released BSPs. - - -
- Released BSP Requirements - - - Before looking at BSP requirements, you should consider - the following: - - - The requirements here assume the BSP layer - is a well-formed, "legal" layer that can be - added to the Yocto Project. - For guidelines on creating a layer that meets - these base requirements, see the - "BSP Layers" - section in this manual and the - "Understanding and Creating Layers"" - section in the Yocto Project Development Tasks - Manual. - - - The requirements in this section apply - regardless of how you package a BSP. - You should consult the packaging and distribution - guidelines for your specific release process. - For an example of packaging and distribution - requirements, see the - "Third Party BSP Release Process" - wiki page. - - - The requirements for the BSP as it is made - available to a developer are completely - independent of the released form of the BSP. - For example, the BSP Metadata can be contained - within a Git repository and could have a directory - structure completely different from what appears - in the officially released BSP layer. - - - It is not required that specific packages or - package modifications exist in the BSP layer, - beyond the requirements for general - compliance with the Yocto Project. - For example, no requirement exists dictating - that a specific kernel or kernel version be - used in a given BSP. - - - - - - Following are the requirements for a released BSP - that conform to the Yocto Project: - - - Layer Name: - The BSP must have a layer name that follows - the Yocto Project standards. - For information on BSP layer names, see the - "BSP Layers" section. - - - File System Layout: - When possible, use the same directory names - in your BSP layer as listed in the - recipes.txt file, which - is found in poky/meta - directory of the - Source Directory - or in the OpenEmbedded-Core Layer - (openembedded-core) at - . - - - You should place recipes - (*.bb files) and recipe - modifications (*.bbappend - files) into recipes-* - subdirectories by functional area as outlined - in recipes.txt. - If you cannot find a category in - recipes.txt to fit a - particular recipe, you can make up your own - recipes-* subdirectory. - - - Within any particular - recipes-* category, the - layout should match what is found in the - OpenEmbedded-Core Git repository - (openembedded-core) - or the Source Directory (poky). - In other words, make sure you place related - files in appropriately-related - recipes-* subdirectories - specific to the recipe's function, or within - a subdirectory containing a set of closely-related - recipes. - The recipes themselves should follow the general - guidelines for recipes used in the Yocto Project - found in the - "OpenEmbedded Style Guide". - - - License File: - You must include a license file in the - meta-bsp_root_name - directory. - This license covers the BSP Metadata as a whole. - You must specify which license to use since no - default license exists when one is not specified. - See the - COPYING.MIT - file for the Raspberry Pi BSP in the - meta-raspberrypi BSP layer - as an example. - - - README File: - You must include a README - file in the - meta-bsp_root_name - directory. - See the - README.md - file for the Raspberry Pi BSP in the - meta-raspberrypi BSP layer - as an example. - - At a minimum, the README - file should contain the following: - - - A brief description of the target hardware. - - - A list of all the dependencies of the BSP. - These dependencies are typically a list - of required layers needed to build the - BSP. - However, the dependencies should also - contain information regarding any other - dependencies the BSP might have. - - - Any required special licensing information. - For example, this information includes - information on special variables needed - to satisfy a EULA, or instructions on - information needed to build or distribute - binaries built from the BSP Metadata. - - - The name and contact information for the - BSP layer maintainer. - This is the person to whom patches and - questions should be sent. - For information on how to find the right - person, see the - "Submitting a Change to the Yocto Project" - section in the Yocto Project Development - Tasks Manual. - - - Instructions on how to build the BSP using - the BSP layer. - - - Instructions on how to boot the BSP build - from the BSP layer. - - - Instructions on how to boot the binary - images contained in the - binary directory, - if present. - - - Information on any known bugs or issues - that users should know about when either - building or booting the BSP binaries. - - - - - README.sources File: - If you BSP contains binary images in the - binary directory, you must - include a README.sources - file in the - meta-bsp_root_name - directory. - This file specifies exactly where you can find - the sources used to generate the binary images. - - - Layer Configuration File: - You must include a - conf/layer.conf file in - the - meta-bsp_root_name - directory. - This file identifies the - meta-bsp_root_name - BSP layer as a layer to the build system. - - - Machine Configuration File: - You must include one or more - conf/machine/bsp_root_name.conf - files in the - meta-bsp_root_name - directory. - These configuration files define machine targets - that can be built using the BSP layer. - Multiple machine configuration files define - variations of machine configurations that the - BSP supports. - If a BSP supports multiple machine variations, - you need to adequately describe each variation - in the BSP README file. - Do not use multiple machine configuration files - to describe disparate hardware. - If you do have very different targets, you should - create separate BSP layers for each target. - - It is completely possible for a developer to - structure the working repository as a - conglomeration of unrelated BSP files, and to - possibly generate BSPs targeted for release - from that directory using scripts or some - other mechanism - (e.g. meta-yocto-bsp layer). - Such considerations are outside the scope of - this document. - - - - -
- -
- Released BSP Recommendations - - - Following are recommendations for released BSPs that - conform to the Yocto Project: - - - Bootable Images: - Released BSPs can contain one or more bootable - images. - Including bootable images allows users to easily - try out the BSP using their own hardware. - - In some cases, it might not be convenient - to include a bootable image. - If so, you might want to make two versions of the - BSP available: one that contains binary images, and - one that does not. - The version that does not contain bootable images - avoids unnecessary download times for users not - interested in the images. - - If you need to distribute a BSP and include - bootable images or build kernel and filesystems - meant to allow users to boot the BSP for evaluation - purposes, you should put the images and artifacts - within a - binary/ subdirectory located - in the - meta-bsp_root_name - directory. - - If you do include a bootable image as part - of the BSP and the image was built by software - covered by the GPL or other open source licenses, - it is your responsibility to understand - and meet all licensing requirements, which could - include distribution of source files. - - - - Use a Yocto Linux Kernel: - Kernel recipes in the BSP should be based on a - Yocto Linux kernel. - Basing your recipes on these kernels reduces - the costs for maintaining the BSP and increases - its scalability. - See the Yocto Linux Kernel - category in the - Source Repositories - for these kernels. - - - -
-
- -
- Customizing a Recipe for a BSP - - - If you plan on customizing a recipe for a particular BSP, - you need to do the following: - - - Create a *.bbappend file for - the modified recipe. - For information on using append files, see the - "Using .bbappend Files in Your Layer" - section in the Yocto Project Development Tasks - Manual. - - - Ensure your directory structure in the BSP layer - that supports your machine is such that the - OpenEmbedded build system can find it. - See the example later in this section for more - information. - - - Put the append file in a directory whose name matches - the machine's name and is located in an appropriate - sub-directory inside the BSP layer (i.e. - recipes-bsp, - recipes-graphics, - recipes-core, and so forth). - - - Place the BSP-specific files in the proper - directory inside the BSP layer. - How expansive the layer is affects where you must - place these files. - For example, if your layer supports several - different machine types, you need to be sure your - layer's directory structure includes hierarchy - that separates the files according to machine. - If your layer does not support multiple machines, - the layer would not have that additional hierarchy - and the files would obviously not be able to reside - in a machine-specific directory. - - - - - - Following is a specific example to help you better understand - the process. - This example customizes customizes a recipe by adding a - BSP-specific configuration file named - interfaces to the - init-ifupdown_1.0.bb recipe for machine - "xyz" where the BSP layer also supports several other - machines: - - - Edit the - init-ifupdown_1.0.bbappend file - so that it contains the following: - - FILESEXTRAPATHS_prepend := "${THISDIR}/files:" - - The append file needs to be in the - meta-xyz/recipes-core/init-ifupdown - directory. - - - Create and place the new - interfaces configuration file in - the BSP's layer here: - - meta-xyz/recipes-core/init-ifupdown/files/xyz-machine-one/interfaces - - - If the meta-xyz layer did - not support multiple machines, you would place - the interfaces configuration - file in the layer here: - - meta-xyz/recipes-core/init-ifupdown/files/interfaces - - - The - FILESEXTRAPATHS - variable in the append files extends the search path - the build system uses to find files during the build. - Consequently, for this example you need to have the - files directory in the same - location as your append file. - - - -
- -
- BSP Licensing Considerations - - - In some cases, a BSP contains separately-licensed - Intellectual Property (IP) for a component or components. - For these cases, you are required to accept the terms - of a commercial or other type of license that requires - some kind of explicit End User License Agreement (EULA). - Once you accept the license, the OpenEmbedded build system - can then build and include the corresponding component - in the final BSP image. - If the BSP is available as a pre-built image, you can - download the image after agreeing to the license or EULA. - - - - You could find that some separately-licensed components - that are essential for normal operation of the system might - not have an unencumbered (or free) substitute. - Without these essential components, the system would be - non-functional. - Then again, you might find that other licensed components - that are simply 'good-to-have' or purely elective do have - an unencumbered, free replacement component that you can - use rather than agreeing to the separately-licensed - component. - Even for components essential to the system, you might - find an unencumbered component that is not identical but - will work as a less-capable version of the licensed version - in the BSP recipe. - - - - For cases where you can substitute a free component and - still maintain the system's functionality, the "DOWNLOADS" - selection from the "SOFTWARE" tab on the - Yocto Project website - makes available de-featured BSPs that are completely free - of any IP encumbrances. - For these cases, you can use the substitution directly and - without any further licensing requirements. - If present, these fully de-featured BSPs are named - appropriately different as compared to the names of their - respective encumbered BSPs. - If available, these substitutions are your simplest and - most preferred options. - Obviously, use of these substitutions assumes the resulting - functionality meets system requirements. - - If however, a non-encumbered version is unavailable or - it provides unsuitable functionality or quality, you can - use an encumbered version. - - - - - A couple different methods exist within the OpenEmbedded - build system to satisfy the licensing requirements for an - encumbered BSP. - The following list describes them in order of preference: - - - Use the - LICENSE_FLAGS - Variable to Define the Recipes that Have Commercial - or Other Types of Specially-Licensed Packages: - For each of those recipes, you can specify a - matching license string in a - local.conf variable named - LICENSE_FLAGS_WHITELIST. - Specifying the matching license string signifies - that you agree to the license. - Thus, the build system can build the corresponding - recipe and include the component in the image. - See the - "Enabling Commercially Licensed Recipes" - section in the Yocto Project Development Tasks - Manual for details on how to use these variables. - - - If you build as you normally would, without - specifying any recipes in the - LICENSE_FLAGS_WHITELIST, the - build stops and provides you with the list of recipes - that you have tried to include in the image that - need entries in the - LICENSE_FLAGS_WHITELIST. - Once you enter the appropriate license flags into - the whitelist, restart the build to continue where - it left off. - During the build, the prompt will not appear again - since you have satisfied the requirement. - - Once the appropriate license flags are on the - white list in the - LICENSE_FLAGS_WHITELIST variable, - you can build the encumbered image with no change - at all to the normal build process. - - - Get a Pre-Built Version of the BSP: - You can get this type of BSP by selecting the - "DOWNLOADS" item from the "SOFTWARE" tab on the - Yocto Project website. - You can download BSP tarballs that contain - proprietary components after agreeing to the - licensing requirements of each of the individually - encumbered packages as part of the download process. - Obtaining the BSP this way allows you to access an - encumbered image immediately after agreeing to the - click-through license agreements presented by the - website. - If you want to build the image yourself using - the recipes contained within the BSP tarball, - you will still need to create an appropriate - LICENSE_FLAGS_WHITELIST - to match the encumbered recipes in the BSP. - - - - Pre-compiled images are bundled with a time-limited - kernel that runs for a predetermined amount of time - (10 days) before it forces the system to reboot. - This limitation is meant to discourage direct - redistribution of the image. - You must eventually rebuild the image if you want - to remove this restriction. - - -
- -
- Creating a new BSP Layer Using the <filename>bitbake-layers</filename> Script - - - The bitbake-layers create-layer script - automates creating a BSP layer. - What makes a layer a "BSP layer" is the presence of at least one machine - configuration file. - Additionally, a BSP layer usually has a kernel recipe - or an append file that leverages off an existing kernel recipe. - The primary requirement, however, is the machine configuration. - - - - Use these steps to create a BSP layer: - - - Create a General Layer: - Use the bitbake-layers script with the - create-layer subcommand to create a - new general layer. - For instructions on how to create a general layer using the - bitbake-layers script, see the - "Creating a General Layer Using the bitbake-layers Script" - section in the Yocto Project Development Tasks Manual. - - - Create a Layer Configuration File: - Every layer needs a layer configuration file. - This configuration file establishes locations for the - layer's recipes, priorities for the layer, and so forth. - You can find examples of layer.conf - files in the Yocto Project - Source Repositories. - To get examples of what you need in your configuration - file, locate a layer (e.g. "meta-ti") and examine the - - file. - - - Create a Machine Configuration File: - Create a conf/machine/bsp_root_name.conf - file. - See - meta-yocto-bsp/conf/machine - for sample - bsp_root_name.conf - files. - Other samples such as - meta-ti - and - meta-freescale - exist from other vendors that have more specific machine - and tuning examples. - - - Create a Kernel Recipe: - Create a kernel recipe in recipes-kernel/linux - by either using a kernel append file or a new custom kernel - recipe file (e.g. yocto-linux_4.12.bb). - The BSP layers mentioned in the previous step also contain different - kernel examples. - See the - "Modifying an Existing Recipe" - section in the Yocto Project Linux Kernel Development Manual - for information on how to create a custom kernel. - - - - - - The remainder of this section provides a description of - the Yocto Project reference BSP for Beaglebone, which - resides in the - meta-yocto-bsp - layer. - - -
- BSP Layer Configuration Example - - - The layer's conf directory - contains the layer.conf - configuration file. - In this example, the - conf/layer.conf is the - following: - - # We have a conf and classes directory, add to BBPATH - BBPATH .= ":${LAYERDIR}" - - # We have recipes-* directories, add to BBFILES - BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \ - ${LAYERDIR}/recipes-*/*/*.bbappend" - - BBFILE_COLLECTIONS += "yoctobsp" - BBFILE_PATTERN_yoctobsp = "^${LAYERDIR}/" - BBFILE_PRIORITY_yoctobsp = "5" - LAYERVERSION_yoctobsp = "4" - LAYERSERIES_COMPAT_yoctobsp = "&DISTRO_NAME_NO_CAP;" - - The variables used in this file configure the - layer. - A good way to learn about layer configuration - files is to examine various files for BSP from - the - Source Repositories. - - - - For a detailed description of this particular - layer configuration file, see - "step 3 - in the discussion that describes how to create - layers in the Yocto Project Development Tasks Manual. - -
- -
- BSP Machine Configuration Example - - - As mentioned earlier in this section, the existence - of a machine configuration file is what makes a - layer a BSP layer as compared to a general or - kernel layer. - - - - One or more machine configuration files exist in the - bsp_layer/conf/machine/ - directory of the layer: - - bsp_layer/conf/machine/machine1.conf - bsp_layer/conf/machine/machine2.conf - bsp_layer/conf/machine/machine3.conf - ... more ... - - For example, the machine configuration file for the - BeagleBone and BeagleBone Black development boards - is located in the layer - poky/meta-yocto-bsp/conf/machine - and is named beaglebone-yocto.conf: - - #@TYPE: Machine - #@NAME: Beaglebone-yocto machine - #@DESCRIPTION: Reference machine configuration for http://beagleboard.org/bone and http://beagleboard.org/black boards - - PREFERRED_PROVIDER_virtual/xserver ?= "xserver-xorg" - XSERVER ?= "xserver-xorg \ - xf86-video-modesetting \ - " - - MACHINE_EXTRA_RRECOMMENDS = "kernel-modules kernel-devicetree" - - EXTRA_IMAGEDEPENDS += "u-boot" - - DEFAULTTUNE ?= "cortexa8hf-neon" - include conf/machine/include/tune-cortexa8.inc - - IMAGE_FSTYPES += "tar.bz2 jffs2 wic wic.bmap" - EXTRA_IMAGECMD_jffs2 = "-lnp " - WKS_FILE ?= "beaglebone-yocto.wks" - IMAGE_INSTALL_append = " kernel-devicetree kernel-image-zimage" - do_image_wic[depends] += "mtools-native:do_populate_sysroot dosfstools-native:do_populate_sysroot" - - SERIAL_CONSOLES ?= "115200;ttyS0 115200;ttyO0" - SERIAL_CONSOLES_CHECK = "${SERIAL_CONSOLES}" - - PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto" - PREFERRED_VERSION_linux-yocto ?= "5.0%" - - KERNEL_IMAGETYPE = "zImage" - KERNEL_DEVICETREE = "am335x-bone.dtb am335x-boneblack.dtb am335x-bonegreen.dtb" - KERNEL_EXTRA_ARGS += "LOADADDR=${UBOOT_ENTRYPOINT}" - - SPL_BINARY = "MLO" - UBOOT_SUFFIX = "img" - UBOOT_MACHINE = "am335x_evm_defconfig" - UBOOT_ENTRYPOINT = "0x80008000" - UBOOT_LOADADDRESS = "0x80008000" - - MACHINE_FEATURES = "usbgadget usbhost vfat alsa" - - IMAGE_BOOT_FILES ?= "u-boot.${UBOOT_SUFFIX} MLO zImage am335x-bone.dtb am335x-boneblack.dtb am335x-bonegreen.dtb" - - The variables used to configure the machine define - machine-specific properties; - for example, machine-dependent packages, machine - tunings, the type of kernel to build, and - U-Boot configurations. - - - - The following list provides some explanation - for the statements found in the example reference - machine configuration file for the BeagleBone - development boards. - Realize that much more can be defined as part of - a machine's configuration file. - In general, you can learn about related variables - that this example does not have by locating the - variables in the - "Yocto Project Variables Glossary" - in the Yocto Project Reference Manual. - - - PREFERRED_PROVIDER_virtual/xserver: - The recipe that provides "virtual/xserver" when - more than one provider is found. - In this case, the recipe that provides - "virtual/xserver" is "xserver-xorg", which - exists in - poky/meta/recipes-graphics/xorg-xserver. - - - XSERVER: - The packages that should be installed to provide - an X server and drivers for the machine. - In this example, the "xserver-xorg" and - "xf86-video-modesetting" are installed. - - - MACHINE_EXTRA_RRECOMMENDS: - A list of machine-dependent packages - not essential for booting the image. - Thus, the build does not fail if the packages - do not exist. - However, the packages are required for a - fully-featured image. - Tip - Many MACHINE* variables - exist that help you configure a particular - piece of hardware. - - - - EXTRA_IMAGEDEPENDS: - Recipes to build that do not provide packages - for installing into the root filesystem - but building the image depends on the - recipes. - Sometimes a recipe is required to build - the final image but is not needed in the - root filesystem. - In this case, the U-Boot recipe must be - built for the image. - - - DEFAULTTUNE: - Machines use tunings to optimize machine, - CPU, and application performance. - These features, which are collectively known - as "tuning features", exist in the - OpenEmbedded-Core (OE-Core) - layer (e.g. - poky/meta/conf/machine/include). - In this example, the default tunning file is - "cortexa8hf-neon". - - The include statement - that pulls in the - conf/machine/include/tune-cortexa8.inc - file provides many tuning possibilities. - - - - IMAGE_FSTYPES: - The formats the OpenEmbedded build system - uses during the build when creating the - root filesystem. - In this example, four types of images are - supported. - - - EXTRA_IMAGECMD: - Specifies additional options for image - creation commands. - In this example, the "-lnp " option is used - when creating the - JFFS2 - image. - - - WKS_FILE: - The location of the - Wic kickstart - file used by the OpenEmbedded build system to - create a partitioned image (image.wic). - - - IMAGE_INSTALL: - Specifies packages to install into an image - through the - image - class. - Recipes use the IMAGE_INSTALL - variable. - - - do_image_wic[depends]: - A task that is constructed during the build. - In this example, the task depends on specific tools - in order to create the sysroot when buiding a Wic - image. - - - SERIAL_CONSOLES: - Defines a serial console (TTY) to enable using - getty. - In this case, the baud rate is "115200" and the - device name is "ttyO0". - - - PREFERRED_PROVIDER_virtual/kernel: - Specifies the recipe that provides - "virtual/kernel" when more than one provider - is found. - In this case, the recipe that provides - "virtual/kernel" is "linux-yocto", which - exists in the layer's - recipes-kernel/linux directory. - - - PREFERRED_VERSION_linux-yocto: - Defines the version of the recipe used - to build the kernel, which is "5.0" in this - case. - - - KERNEL_IMAGETYPE: - The type of kernel to build for the device. - In this case, the OpenEmbedded build system - creates a "zImage" image type. - - - KERNEL_DEVICETREE: - The names of the generated Linux kernel device - trees (i.e. the *.dtb) files. - All the device trees for the various BeagleBone - devices are included. - - - - KERNEL_EXTRA_ARGS: - Additional make - command-line arguments the OpenEmbedded build - system passes on when compiling the kernel. - In this example, "LOADADDR=${UBOOT_ENTRYPOINT}" - is passed as a command-line argument. - - - SPL_BINARY: - Defines the Secondary Program Loader (SPL) binary - type. - In this case, the SPL binary is set to - "MLO", which stands for Multimedia card LOader. - - - The BeagleBone development board requires an - SPL to boot and that SPL file type must be MLO. - Consequently, the machine configuration needs to - define SPL_BINARY as "MLO". - - For more information on how the SPL variables - are used, see the - u-boot.inc - include file. - - - - UBOOT_*: - Defines various U-Boot configurations needed - to build a U-Boot image. - In this example, a U-Boot image is required - to boot the BeagleBone device. - See the following variables for more information: - - - UBOOT_SUFFIX: - Points to the generated U-Boot extension. - - - UBOOT_MACHINE: - Specifies the value passed on the make command line when building a U-Boot image. - - - UBOOT_ENTRYPOINT: - Specifies the entry point for the U-Boot image. - - - UBOOT_LOADADDRESS: - Specifies the load address for the U-Boot image. - - - - - MACHINE_FEATURES: - Specifies the list of hardware features the - BeagleBone device is capable of supporting. - In this case, the device supports - "usbgadget usbhost vfat alsa". - - - IMAGE_BOOT_FILES: - Files installed into the device's boot partition - when preparing the image using the Wic tool - with the bootimg-partition or bootimg-efi - source plugin. - - - -
- -
- BSP Kernel Recipe Example - - - The kernel recipe used to build the kernel image - for the BeagleBone device was established in the - machine configuration: - - PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto" - PREFERRED_VERSION_linux-yocto ?= "5.0%" - - The meta-yocto-bsp/recipes-kernel/linux - directory in the layer contains metadata used - to build the kernel. - In this case, a kernel append file (i.e. - linux-yocto_5.0.bbappend) is used to - override an established kernel recipe (i.e. - linux-yocto_5.0.bb), which is - located in - . - - - - Following is the contents of the append file: - - KBRANCH_genericx86 = "v5.0/standard/base" - KBRANCH_genericx86-64 = "v5.0/standard/base" - KBRANCH_edgerouter = "v5.0/standard/edgerouter" - KBRANCH_beaglebone-yocto = "v5.0/standard/beaglebone" - - KMACHINE_genericx86 ?= "common-pc" - KMACHINE_genericx86-64 ?= "common-pc-64" - KMACHINE_beaglebone-yocto ?= "beaglebone" - - SRCREV_machine_genericx86 ?= "3df4aae6074e94e794e27fe7f17451d9353cdf3d" - SRCREV_machine_genericx86-64 ?= "3df4aae6074e94e794e27fe7f17451d9353cdf3d" - SRCREV_machine_edgerouter ?= "3df4aae6074e94e794e27fe7f17451d9353cdf3d" - SRCREV_machine_beaglebone-yocto ?= "3df4aae6074e94e794e27fe7f17451d9353cdf3d" - - COMPATIBLE_MACHINE_genericx86 = "genericx86" - COMPATIBLE_MACHINE_genericx86-64 = "genericx86-64" - COMPATIBLE_MACHINE_edgerouter = "edgerouter" - COMPATIBLE_MACHINE_beaglebone-yocto = "beaglebone-yocto" - - LINUX_VERSION_genericx86 = "5.0.3" - LINUX_VERSION_genericx86-64 = "5.0.3" - LINUX_VERSION_edgerouter = "5.0.3" - LINUX_VERSION_beaglebone-yocto = "5.0.3" - - This particular append file works for all the - machines that are part of the - meta-yocto-bsp layer. - The relevant statements are appended with - the "beaglebone-yocto" string. - The OpenEmbedded build system uses these - statements to override similar statements - in the kernel recipe: - - - KBRANCH: - Identifies the kernel branch that is validated, - patched, and configured during the build. - - - KMACHINE: - Identifies the machine name as known by the - kernel, which is sometimes a different name - than what is known by the OpenEmbedded build - system. - - - SRCREV: - Identifies the revision of the source code used - to build the image. - - - COMPATIBLE_MACHINE: - A regular expression that resolves to one or - more target machines with which the recipe - is compatible. - - - LINUX_VERSION: - The Linux version from kernel.org used by - the OpenEmbedded build system to build the - kernel image. - - - -
-
-
-- cgit v1.2.3-54-g00ecf