From ca354ba5361230c39f84c2b8b5f7b60be23b21e8 Mon Sep 17 00:00:00 2001 From: Scott Rifenbark Date: Tue, 30 Jan 2018 17:18:42 -0800 Subject: concepts-manual: Removed redundant chapter This chapter appears in the getting-started manual. (From yocto-docs rev: 3f4c2fc211189e59e45bef6b379dc1f6ebfb7391) Signed-off-by: Scott Rifenbark Signed-off-by: Richard Purdie --- .../concepts-manual-development-environment.xml | 2890 -------------------- 1 file changed, 2890 deletions(-) delete mode 100644 documentation/concepts-manual/concepts-manual-development-environment.xml diff --git a/documentation/concepts-manual/concepts-manual-development-environment.xml b/documentation/concepts-manual/concepts-manual-development-environment.xml deleted file mode 100644 index 7d177cecca..0000000000 --- a/documentation/concepts-manual/concepts-manual-development-environment.xml +++ /dev/null @@ -1,2890 +0,0 @@ - %poky; ] > - - -The Yocto Project Development Environment - - - This chapter takes a look at the Yocto Project development - environment and also provides a detailed look at what goes on during - development in that environment. - The chapter provides Yocto Project Development environment concepts that - help you understand how work is accomplished in an open source environment, - which is very different as compared to work accomplished in a closed, - proprietary environment. - - - - Specifically, this chapter addresses open source philosophy, workflows, - Git, source repositories, licensing, recipe syntax, and development - syntax. - - -
- Introduction - - - The Yocto Project is an open-source collaboration project whose - focus is for developers of embedded Linux systems. - Among other things, the Yocto Project uses an - OpenEmbedded build system. - The build system, which is based on the OpenEmbedded (OE) project and - uses the - BitBake tool, - constructs complete Linux images for architectures based on ARM, MIPS, - PowerPC, x86 and x86-64. - - Historically, the OpenEmbedded build system, which is the - combination of BitBake and OE components, formed a reference - build host that was known as - "Poky" - (Pah-kee). - The term "Poky", as used throughout the Yocto Project Documentation - set, can have different meanings. - - The Yocto Project provides various ancillary tools for the embedded - developer and also features the Sato reference User Interface, which - is optimized for stylus-driven, low-resolution screens. - - - - - - - - - - Here are some highlights for the Yocto Project: - - - - - Provides a recent Linux kernel along with a set of system - commands and libraries suitable for the embedded - environment. - - - Makes available system components such as X11, GTK+, Qt, - Clutter, and SDL (among others) so you can create a rich user - experience on devices that have display hardware. - For devices that do not have a display or where you wish to - use alternative UI frameworks, these components need not be - installed. - - - Creates a focused and stable core compatible with the - OpenEmbedded project with which you can easily and reliably - build and develop. - - - Fully supports a wide range of hardware and device emulation - through the Quick EMUlator (QEMU). - - - Provides a layer mechanism that allows you to easily extend - the system, make customizations, and keep them organized. - - - - - You can use the Yocto Project to generate images for many kinds - of devices. - As mentioned earlier, the Yocto Project supports creation of - reference images that you can boot within and emulate using QEMU. - The standard example machines target QEMU full-system - emulation for 32-bit and 64-bit variants of x86, ARM, MIPS, and - PowerPC architectures. - Beyond emulation, you can use the layer mechanism to extend - support to just about any platform that Linux can run on and that - a toolchain can target. - - - - Another Yocto Project feature is the Sato reference User - Interface. - This optional UI that is based on GTK+ is intended for devices with - restricted screen sizes and is included as part of the - OpenEmbedded Core layer so that developers can test parts of the - software stack. - - - - While the Yocto Project does not provide a strict testing framework, - it does provide or generate for you artifacts that let you perform - target-level and emulated testing and debugging. - Additionally, if you are an - Eclipse IDE user, you can - install an Eclipse Yocto Plug-in to allow you to develop within that - familiar environment. - - - - By default, using the Yocto Project to build an image creates a Poky - distribution. - However, you can create your own distribution by providing key - Metadata. - A good example is Angstrom, which has had a distribution - based on the Yocto Project since its inception. - Other examples include commercial distributions like - Wind River Linux, - Mentor Embedded Linux, - ENEA Linux - and others. - See the "Creating Your Own Distribution" - section in the Yocto Project Development Tasks Manual for more - information. - -
- -
- Open Source Philosophy - - - Open source philosophy is characterized by software development - directed by peer production and collaboration through an active - community of developers. - Contrast this to the more standard centralized development models - used by commercial software companies where a finite set of developers - produces a product for sale using a defined set of procedures that - ultimately result in an end product whose architecture and source - material are closed to the public. - - - - Open source projects conceptually have differing concurrent agendas, - approaches, and production. - These facets of the development process can come from anyone in the - public (community) that has a stake in the software project. - The open source environment contains new copyright, licensing, domain, - and consumer issues that differ from the more traditional development - environment. - In an open source environment, the end product, source material, - and documentation are all available to the public at no cost. - - - - A benchmark example of an open source project is the Linux kernel, - which was initially conceived and created by Finnish computer science - student Linus Torvalds in 1991. - Conversely, a good example of a non-open source project is the - Windows family of operating - systems developed by - Microsoft Corporation. - - - - Wikipedia has a good historical description of the Open Source - Philosophy - here. - You can also find helpful information on how to participate in the - Linux Community - here. - -
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- Workflows - - - This section provides workflow concepts using the Yocto Project and - Git. - In particular, the information covers basic practices that describe - roles and actions in a collaborative development environment. - - If you are familiar with this type of development environment, you - might not want to read this section. - - - - - The Yocto Project files are maintained using Git in "master" - branches whose Git histories track every change and whose structures - provides branches for all diverging functionality. - Although there is no need to use Git, many open source projects do so. - - - - For the Yocto Project, a key individual called the "maintainer" is - responsible for the "master" branch of a given Git repository. - The "master" branch is the “upstream” repository from which final or - most recent builds of the project occur. - The maintainer is responsible for accepting changes from other - developers and for organizing the underlying branch structure to - reflect release strategies and so forth. - For information on finding out who is responsible for (maintains) - a particular area of code, see the - "Submitting a Change to the Yocto Project" - section of the Yocto Project Development Tasks Manual. - - - - - The Yocto Project poky Git repository also has an - upstream contribution Git repository named - poky-contrib. - You can see all the branches in this repository using the web interface - of the - Source Repositories organized - within the "Poky Support" area. - These branches temporarily hold changes to the project that have been - submitted or committed by the Yocto Project development team and by - community members who contribute to the project. - The maintainer determines if the changes are qualified to be moved - from the "contrib" branches into the "master" branch of the Git - repository. - - - - Developers (including contributing community members) create and - maintain cloned repositories of the upstream "master" branch. - The cloned repositories are local to their development platforms and - are used to develop changes. - When a developer is satisfied with a particular feature or change, - they "push" the changes to the appropriate "contrib" repository. - - - - Developers are responsible for keeping their local repository - up-to-date with "master". - They are also responsible for straightening out any conflicts that - might arise within files that are being worked on simultaneously by - more than one person. - All this work is done locally on the developer’s machine before - anything is pushed to a "contrib" area and examined at the maintainer’s - level. - - - - A somewhat formal method exists by which developers commit changes - and push them into the "contrib" area and subsequently request that - the maintainer include them into "master". - This process is called “submitting a patch” or "submitting a change." - For information on submitting patches and changes, see the - "Submitting a Change to the Yocto Project" - section in the Yocto Project Development Tasks Manual. - - - - To summarize the development workflow: a single point of entry - exists for changes into the project’s "master" branch of the - Git repository, which is controlled by the project’s maintainer. - And, a set of developers exist who independently develop, test, and - submit changes to "contrib" areas for the maintainer to examine. - The maintainer then chooses which changes are going to become a - permanent part of the project. - - - - - - - - While each development environment is unique, there are some best - practices or methods that help development run smoothly. - The following list describes some of these practices. - For more information about Git workflows, see the workflow topics in - the - Git Community Book. - - - Make Small Changes: - It is best to keep the changes you commit small as compared to - bundling many disparate changes into a single commit. - This practice not only keeps things manageable but also allows - the maintainer to more easily include or refuse changes. - - It is also good practice to leave the repository in a - state that allows you to still successfully build your project. - In other words, do not commit half of a feature, - then add the other half as a separate, later commit. - Each commit should take you from one buildable project state - to another buildable state. - - - Use Branches Liberally: - It is very easy to create, use, and delete local branches in - your working Git repository. - You can name these branches anything you like. - It is helpful to give them names associated with the particular - feature or change on which you are working. - Once you are done with a feature or change and have merged it - into your local master branch, simply discard the temporary - branch. - - - Merge Changes: - The git merge command allows you to take - the changes from one branch and fold them into another branch. - This process is especially helpful when more than a single - developer might be working on different parts of the same - feature. - Merging changes also automatically identifies any collisions - or "conflicts" that might happen as a result of the same lines - of code being altered by two different developers. - - - Manage Branches: - Because branches are easy to use, you should use a system - where branches indicate varying levels of code readiness. - For example, you can have a "work" branch to develop in, a - "test" branch where the code or change is tested, a "stage" - branch where changes are ready to be committed, and so forth. - As your project develops, you can merge code across the - branches to reflect ever-increasing stable states of the - development. - - - Use Push and Pull: - The push-pull workflow is based on the concept of developers - "pushing" local commits to a remote repository, which is - usually a contribution repository. - This workflow is also based on developers "pulling" known - states of the project down into their local development - repositories. - The workflow easily allows you to pull changes submitted by - other developers from the upstream repository into your - work area ensuring that you have the most recent software - on which to develop. - The Yocto Project has two scripts named - create-pull-request and - send-pull-request that ship with the - release to facilitate this workflow. - You can find these scripts in the scripts - folder of the - Source Directory. - For information on how to use these scripts, see the - "Using Scripts to Push a Change Upstream and Request a Pull" - section in the Yocto Project Development Tasks Manual. - - - Patch Workflow: - This workflow allows you to notify the maintainer through an - email that you have a change (or patch) you would like - considered for the "master" branch of the Git repository. - To send this type of change, you format the patch and then - send the email using the Git commands - git format-patch and - git send-email. - For information on how to use these scripts, see the - "Submitting a Change to the Yocto Project" - section in the Yocto Project Development Tasks Manual. - - - -
- -
- Git - - - The Yocto Project makes extensive use of Git, which is a - free, open source distributed version control system. - Git supports distributed development, non-linear development, - and can handle large projects. - It is best that you have some fundamental understanding - of how Git tracks projects and how to work with Git if - you are going to use the Yocto Project for development. - This section provides a quick overview of how Git works and - provides you with a summary of some essential Git commands. - Notes - - - For more information on Git, see - . - - - If you need to download Git, it is recommended that you add - Git to your system through your distribution's "software - store" (e.g. for Ubuntu, use the Ubuntu Software feature). - For the Git download page, see - . - - - For examples beyond the limited few in this section on how - to use Git with the Yocto Project, see the - "Working With Yocto Project Source Files" - section in the Yocto Project Development Tasks Manual. - - - - - -
- Repositories, Tags, and Branches - - - As mentioned briefly in the previous section and also in the - "Workflows" section, - the Yocto Project maintains source repositories at - . - If you look at this web-interface of the repositories, each item - is a separate Git repository. - - - - Git repositories use branching techniques that track content - change (not files) within a project (e.g. a new feature or updated - documentation). - Creating a tree-like structure based on project divergence allows - for excellent historical information over the life of a project. - This methodology also allows for an environment from which you can - do lots of local experimentation on projects as you develop - changes or new features. - - - - A Git repository represents all development efforts for a given - project. - For example, the Git repository poky contains - all changes and developments for Poky over the course of its - entire life. - That means that all changes that make up all releases are captured. - The repository maintains a complete history of changes. - - - - You can create a local copy of any repository by "cloning" it - with the git clone command. - When you clone a Git repository, you end up with an identical - copy of the repository on your development system. - Once you have a local copy of a repository, you can take steps to - develop locally. - For examples on how to clone Git repositories, see the - "Working With Yocto Project Source Files" - section in the Yocto Project Development Tasks Manual. - - - - It is important to understand that Git tracks content change and - not files. - Git uses "branches" to organize different development efforts. - For example, the poky repository has - several branches that include the current "&DISTRO_NAME_NO_CAP;" - branch, the "master" branch, and many branches for past - Yocto Project releases. - You can see all the branches by going to - and - clicking on the - [...] - link beneath the "Branch" heading. - - - - Each of these branches represents a specific area of development. - The "master" branch represents the current or most recent - development. - All other branches represent offshoots of the "master" branch. - - - - When you create a local copy of a Git repository, the copy has - the same set of branches as the original. - This means you can use Git to create a local working area - (also called a branch) that tracks a specific development branch - from the upstream source Git repository. - in other words, you can define your local Git environment to - work on any development branch in the repository. - To help illustrate, consider the following example Git commands: - - $ cd ~ - $ git clone git://git.yoctoproject.org/poky - $ cd poky - $ git checkout -b &DISTRO_NAME_NO_CAP; origin/&DISTRO_NAME_NO_CAP; - - In the previous example after moving to the home directory, the - git clone command creates a - local copy of the upstream poky Git repository. - By default, Git checks out the "master" branch for your work. - After changing the working directory to the new local repository - (i.e. poky), the - git checkout command creates - and checks out a local branch named "&DISTRO_NAME_NO_CAP;", which - tracks the upstream "origin/&DISTRO_NAME_NO_CAP;" branch. - Changes you make while in this branch would ultimately affect - the upstream "&DISTRO_NAME_NO_CAP;" branch of the - poky repository. - - - - It is important to understand that when you create and checkout a - local working branch based on a branch name, - your local environment matches the "tip" of that particular - development branch at the time you created your local branch, - which could be different from the files in the "master" branch - of the upstream repository. - In other words, creating and checking out a local branch based on - the "&DISTRO_NAME_NO_CAP;" branch name is not the same as - cloning and checking out the "master" branch if the repository. - Keep reading to see how you create a local snapshot of a Yocto - Project Release. - - - - Git uses "tags" to mark specific changes in a repository. - Typically, a tag is used to mark a special point such as the final - change before a project is released. - You can see the tags used with the poky Git - repository by going to - and - clicking on the - [...] - link beneath the "Tag" heading. - - - - Some key tags for the poky are - jethro-14.0.3, - morty-16.0.1, - pyro-17.0.0, and - &DISTRO_NAME_NO_CAP;-&POKYVERSION;. - These tags represent Yocto Project releases. - - - - When you create a local copy of the Git repository, you also - have access to all the tags in the upstream repository. - Similar to branches, you can create and checkout a local working - Git branch based on a tag name. - When you do this, you get a snapshot of the Git repository that - reflects the state of the files when the change was made associated - with that tag. - The most common use is to checkout a working branch that matches - a specific Yocto Project release. - Here is an example: - - $ cd ~ - $ git clone git://git.yoctoproject.org/poky - $ cd poky - $ git fetch --all --tags --prune - $ git checkout tags/pyro-17.0.0 -b my-pyro-17.0.0 - - In this example, the name of the top-level directory of your - local Yocto Project repository is poky. - After moving to the poky directory, the - git fetch command makes all the upstream - tags available locally in your repository. - Finally, the git checkout command - creates and checks out a branch named "my-pyro-17.0.0" that is - based on the specific change upstream in the repository - associated with the "pyro-17.0.0" tag. - The files in your repository now exactly match that particular - Yocto Project release as it is tagged in the upstream Git - repository. - It is important to understand that when you create and - checkout a local working branch based on a tag, your environment - matches a specific point in time and not the entire development - branch (i.e. the "tip" of the branch). - -
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- Basic Commands - - - Git has an extensive set of commands that lets you manage changes - and perform collaboration over the life of a project. - Conveniently though, you can manage with a small set of basic - operations and workflows once you understand the basic - philosophy behind Git. - You do not have to be an expert in Git to be functional. - A good place to look for instruction on a minimal set of Git - commands is - here. - - - - If you do not know much about Git, you should educate - yourself by visiting the links previously mentioned. - - - - The following list of Git commands briefly describes some basic - Git operations as a way to get started. - As with any set of commands, this list (in most cases) simply shows - the base command and omits the many arguments they support. - See the Git documentation for complete descriptions and strategies - on how to use these commands: - - - git init: - Initializes an empty Git repository. - You cannot use Git commands unless you have a - .git repository. - - - git clone: - Creates a local clone of a Git repository that is on - equal footing with a fellow developer’s Git repository - or an upstream repository. - - - git add: - Locally stages updated file contents to the index that - Git uses to track changes. - You must stage all files that have changed before you - can commit them. - - - git commit: - Creates a local "commit" that documents the changes you - made. - Only changes that have been staged can be committed. - Commits are used for historical purposes, for determining - if a maintainer of a project will allow the change, - and for ultimately pushing the change from your local - Git repository into the project’s upstream repository. - - - git status: - Reports any modified files that possibly need to be - staged and gives you a status of where you stand regarding - local commits as compared to the upstream repository. - - - git checkout branch-name: - Changes your working branch. - This command is analogous to "cd". - - git checkout –b working-branch: - Creates and checks out a working branch on your local - machine that you can use to isolate your work. - It is a good idea to use local branches when adding - specific features or changes. - Using isolated branches facilitates easy removal of - changes if they do not work out. - - git branch: - Displays the existing local branches associated with your - local repository. - The branch that you have currently checked out is noted - with an asterisk character. - - - git branch -D branch-name: - Deletes an existing local branch. - You need to be in a local branch other than the one you - are deleting in order to delete - branch-name. - - - git pull: - Retrieves information from an upstream Git repository - and places it in your local Git repository. - You use this command to make sure you are synchronized with - the repository from which you are basing changes - (.e.g. the "master" branch). - - - git push: - Sends all your committed local changes to the upstream Git - repository that your local repository is tracking - (e.g. a contribution repository). - The maintainer of the project draws from these repositories - to merge changes (commits) into the appropriate branch - of project's upstream repository. - - - git merge: - Combines or adds changes from one - local branch of your repository with another branch. - When you create a local Git repository, the default branch - is named "master". - A typical workflow is to create a temporary branch that is - based off "master" that you would use for isolated work. - You would make your changes in that isolated branch, - stage and commit them locally, switch to the "master" - branch, and then use the git merge - command to apply the changes from your isolated branch - into the currently checked out branch (e.g. "master"). - After the merge is complete and if you are done with - working in that isolated branch, you can safely delete - the isolated branch. - - - git cherry-pick: - Choose and apply specific commits from one branch - into another branch. - There are times when you might not be able to merge - all the changes in one branch with - another but need to pick out certain ones. - - - gitk: - Provides a GUI view of the branches and changes in your - local Git repository. - This command is a good way to graphically see where things - have diverged in your local repository. - - You need to install the gitk - package on your development system to use this - command. - - - - git log: - Reports a history of your commits to the repository. - This report lists all commits regardless of whether you - have pushed them upstream or not. - - - git diff: - Displays line-by-line differences between a local - working file and the same file as understood by Git. - This command is useful to see what you have changed - in any given file. - - - -
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- Yocto Project Source Repositories - - - The Yocto Project team maintains complete source repositories for all - Yocto Project files at - . - This web-based source code browser is organized into categories by - function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and - so forth. - From the interface, you can click on any particular item in the "Name" - column and see the URL at the bottom of the page that you need to clone - a Git repository for that particular item. - Having a local Git repository of the - Source Directory, - which is usually named "poky", allows - you to make changes, contribute to the history, and ultimately enhance - the Yocto Project's tools, Board Support Packages, and so forth. - - - - For any supported release of Yocto Project, you can also go to the - Yocto Project Website and - select the "Downloads" tab and get a released tarball of the - poky repository or any supported BSP tarballs. - Unpacking these tarballs gives you a snapshot of the released - files. - Notes - - - The recommended method for setting up the Yocto Project - Source Directory - and the files for supported BSPs - (e.g., meta-intel) is to use - Git to create a local copy of - the upstream repositories. - - - Be sure to always work in matching branches for both - the selected BSP repository and the - Source Directory - (i.e. poky) repository. - For example, if you have checked out the "master" branch - of poky and you are going to use - meta-intel, be sure to checkout the - "master" branch of meta-intel. - - - - - - - In summary, here is where you can get the project files needed for - development: - - - - Source Repositories: - - This area contains IDE Plugins, Matchbox, Poky, Poky Support, - Tools, Yocto Linux Kernel, and Yocto Metadata Layers. - You can create local copies of Git repositories for each of - these areas. - - - - For steps on how to view and access these upstream Git - repositories, see the - "Accessing Source Repositories" - Section in the Yocto Project Development Tasks Manual. - - - - Index of /releases: - - This is an index of releases such as - the Eclipse - Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers - for cross-development toolchains, and all released versions of - Yocto Project in the form of images or tarballs. - Downloading and extracting these files does not produce a local - copy of the Git repository but rather a snapshot of a - particular release or image. - - - - For steps on how to view and access these files, see the - "Accessing Index of Releases" - section in the Yocto Project Development Tasks Manual. - - - "Downloads" page for the - Yocto Project Website: - - - This section will change due to - reworking of the YP Website. - - The Yocto Project website includes a "Downloads" tab - that allows you to download any Yocto Project - release and Board Support Package (BSP) in tarball form. - The tarballs are similar to those found in the - Index of /releases: area. - - - - For steps on how to use the "Downloads" page, see the - "Using the Downloads Page" - section in the Yocto Project Development Tasks Manual. - - - -
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- Licensing - - - Because open source projects are open to the public, they have - different licensing structures in place. - License evolution for both Open Source and Free Software has an - interesting history. - If you are interested in this history, you can find basic information - here: - - - Open source license history - - - Free software license history - - - - - - In general, the Yocto Project is broadly licensed under the - Massachusetts Institute of Technology (MIT) License. - MIT licensing permits the reuse of software within proprietary - software as long as the license is distributed with that software. - MIT is also compatible with the GNU General Public License (GPL). - Patches to the Yocto Project follow the upstream licensing scheme. - You can find information on the MIT license - here. - You can find information on the GNU GPL - here. - - - - When you build an image using the Yocto Project, the build process - uses a known list of licenses to ensure compliance. - You can find this list in the - Source Directory - at meta/files/common-licenses. - Once the build completes, the list of all licenses found and used - during that build are kept in the - Build Directory - at tmp/deploy/licenses. - - - - If a module requires a license that is not in the base list, the - build process generates a warning during the build. - These tools make it easier for a developer to be certain of the - licenses with which their shipped products must comply. - However, even with these tools it is still up to the developer to - resolve potential licensing issues. - - - - The base list of licenses used by the build process is a combination - of the Software Package Data Exchange (SPDX) list and the Open - Source Initiative (OSI) projects. - SPDX Group is a working group of - the Linux Foundation that maintains a specification for a standard - format for communicating the components, licenses, and copyrights - associated with a software package. - OSI is a corporation - dedicated to the Open Source Definition and the effort for reviewing - and approving licenses that conform to the Open Source Definition - (OSD). - - - - You can find a list of the combined SPDX and OSI licenses that the - Yocto Project uses in the - meta/files/common-licenses directory in your - Source Directory. - - - - For information that can help you maintain compliance with various - open source licensing during the lifecycle of a product created using - the Yocto Project, see the - "Maintaining Open Source License Compliance During Your Product's Lifecycle" - section in the Yocto Project Development Tasks Manual. - -
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- Recipe Syntax - - - Understanding recipe file syntax is important for - writing recipes. - The following list overviews the basic items that make up a - BitBake recipe file. - For more complete BitBake syntax descriptions, see the - "Syntax and Operators" - chapter of the BitBake User Manual. - - Variable Assignments and Manipulations: - Variable assignments allow a value to be assigned to a - variable. - The assignment can be static text or might include - the contents of other variables. - In addition to the assignment, appending and prepending - operations are also supported. - The following example shows some of the ways - you can use variables in recipes: - - S = "${WORKDIR}/postfix-${PV}" - CFLAGS += "-DNO_ASM" - SRC_URI_append = " file://fixup.patch" - - - Functions: - Functions provide a series of actions to be performed. - You usually use functions to override the default - implementation of a task function or to complement - a default function (i.e. append or prepend to an - existing function). - Standard functions use sh shell - syntax, although access to OpenEmbedded variables and - internal methods are also available. - The following is an example function from the - sed recipe: - - do_install () { - autotools_do_install - install -d ${D}${base_bindir} - mv ${D}${bindir}/sed ${D}${base_bindir}/sed - rmdir ${D}${bindir}/ - } - - It is also possible to implement new functions that - are called between existing tasks as long as the - new functions are not replacing or complementing the - default functions. - You can implement functions in Python - instead of shell. - Both of these options are not seen in the majority of - recipes. - Keywords: - BitBake recipes use only a few keywords. - You use keywords to include common - functions (inherit), load parts - of a recipe from other files - (include and - require) and export variables - to the environment (export). - The following example shows the use of some of - these keywords: - - export POSTCONF = "${STAGING_BINDIR}/postconf" - inherit autoconf - require otherfile.inc - - - Comments: - Any lines that begin with the hash character - (#) are treated as comment lines - and are ignored: - - # This is a comment - - - - - - - This next list summarizes the most important and most commonly - used parts of the recipe syntax. - For more information on these parts of the syntax, you can - reference the - Syntax and Operators - chapter in the BitBake User Manual. - - Line Continuation: \ - - Use the backward slash (\) - character to split a statement over multiple lines. - Place the slash character at the end of the line that - is to be continued on the next line: - - VAR = "A really long \ - line" - - - You cannot have any characters including spaces - or tabs after the slash character. - - - - Using Variables: ${...} - - Use the ${VARNAME} syntax to - access the contents of a variable: - - SRC_URI = "${SOURCEFORGE_MIRROR}/libpng/zlib-${PV}.tar.gz" - - - It is important to understand that the value of a - variable expressed in this form does not get - substituted automatically. - The expansion of these expressions happens - on-demand later (e.g. usually when a function that - makes reference to the variable executes). - This behavior ensures that the values are most - appropriate for the context in which they are - finally used. - On the rare occasion that you do need the variable - expression to be expanded immediately, you can use - the := operator instead of - = when you make the - assignment, but this is not generally needed. - - - Quote All Assignments: "value" - - Use double quotes around the value in all variable - assignments. - - VAR1 = "${OTHERVAR}" - VAR2 = "The version is ${PV}" - - - Conditional Assignment: ?= - - Conditional assignment is used to assign a value to - a variable, but only when the variable is currently - unset. - Use the question mark followed by the equal sign - (?=) to make a "soft" assignment - used for conditional assignment. - Typically, "soft" assignments are used in the - local.conf file for variables - that are allowed to come through from the external - environment. - - Here is an example where - VAR1 is set to "New value" if - it is currently empty. - However, if VAR1 has already been - set, it remains unchanged: - - VAR1 ?= "New value" - - In this next example, VAR1 - is left with the value "Original value": - - VAR1 = "Original value" - VAR1 ?= "New value" - - - Appending: += - - Use the plus character followed by the equals sign - (+=) to append values to existing - variables. - - This operator adds a space between the existing - content of the variable and the new content. - - Here is an example: - - SRC_URI += "file://fix-makefile.patch" - - - Prepending: =+ - - Use the equals sign followed by the plus character - (=+) to prepend values to existing - variables. - - This operator adds a space between the new content - and the existing content of the variable. - - Here is an example: - - VAR =+ "Starts" - - - Appending: _append - - Use the _append operator to - append values to existing variables. - This operator does not add any additional space. - Also, the operator is applied after all the - +=, and - =+ operators have been applied and - after all = assignments have - occurred. - - The following example shows the space being - explicitly added to the start to ensure the appended - value is not merged with the existing value: - - SRC_URI_append = " file://fix-makefile.patch" - - You can also use the _append - operator with overrides, which results in the actions - only being performed for the specified target or - machine: - - SRC_URI_append_sh4 = " file://fix-makefile.patch" - - - Prepending: _prepend - - Use the _prepend operator to - prepend values to existing variables. - This operator does not add any additional space. - Also, the operator is applied after all the - +=, and - =+ operators have been applied and - after all = assignments have - occurred. - - The following example shows the space being - explicitly added to the end to ensure the prepended - value is not merged with the existing value: - - CFLAGS_prepend = "-I${S}/myincludes " - - You can also use the _prepend - operator with overrides, which results in the actions - only being performed for the specified target or - machine: - - CFLAGS_prepend_sh4 = "-I${S}/myincludes " - - - Overrides: - - You can use overrides to set a value conditionally, - typically based on how the recipe is being built. - For example, to set the - KBRANCH - variable's value to "standard/base" for any target - MACHINE, - except for qemuarm where it should be set to - "standard/arm-versatile-926ejs", you would do the - following: - - KBRANCH = "standard/base" - KBRANCH_qemuarm = "standard/arm-versatile-926ejs" - - Overrides are also used to separate alternate values - of a variable in other situations. - For example, when setting variables such as - FILES - and - RDEPENDS - that are specific to individual packages produced by - a recipe, you should always use an override that - specifies the name of the package. - - Indentation: - Use spaces for indentation rather than than tabs. - For shell functions, both currently work. - However, it is a policy decision of the Yocto Project - to use tabs in shell functions. - Realize that some layers have a policy to use spaces - for all indentation. - - Using Python for Complex Operations: ${@python_code} - - For more advanced processing, it is possible to use - Python code during variable assignments (e.g. - search and replacement on a variable). - You indicate Python code using the - ${@python_code} - syntax for the variable assignment: - - SRC_URI = "ftp://ftp.info-zip.org/pub/infozip/src/zip${@d.getVar('PV',1).replace('.', '')}.tgz - - - Shell Function Syntax: - Write shell functions as if you were writing a shell - script when you describe a list of actions to take. - You should ensure that your script works with a generic - sh and that it does not require - any bash or other shell-specific - functionality. - The same considerations apply to various system - utilities (e.g. sed, - grep, awk, - and so forth) that you might wish to use. - If in doubt, you should check with multiple - implementations - including those from BusyBox. - - - -
- -
- Development Concepts - - - This section takes a more detailed look inside the development - process. - The following diagram represents development at a high level. - The remainder of this chapter expands on the fundamental input, output, - process, and - Metadata) blocks - that make up development in the Yocto Project environment. - - - - - - - - In general, development consists of several functional areas: - - User Configuration: - Metadata you can use to control the build process. - - Metadata Layers: - Various layers that provide software, machine, and - distro Metadata. - Source Files: - Upstream releases, local projects, and SCMs. - Build System: - Processes under the control of - BitBake. - This block expands on how BitBake fetches source, applies - patches, completes compilation, analyzes output for package - generation, creates and tests packages, generates images, and - generates cross-development tools. - Package Feeds: - Directories containing output packages (RPM, DEB or IPK), - which are subsequently used in the construction of an image or - SDK, produced by the build system. - These feeds can also be copied and shared using a web server or - other means to facilitate extending or updating existing - images on devices at runtime if runtime package management is - enabled. - Images: - Images produced by the development process. - - Application Development SDK: - Cross-development tools that are produced along with an image - or separately with BitBake. - - - -
- User Configuration - - - User configuration helps define the build. - Through user configuration, you can tell BitBake the - target architecture for which you are building the image, - where to store downloaded source, and other build properties. - - - - The following figure shows an expanded representation of the - "User Configuration" box of the - general Yocto Project Development Environment figure: - - - - - - - - BitBake needs some basic configuration files in order to complete - a build. - These files are *.conf files. - The minimally necessary ones reside as example files in the - Source Directory. - For simplicity, this section refers to the Source Directory as - the "Poky Directory." - - - - When you clone the poky Git repository or you - download and unpack a Yocto Project release, you can set up the - Source Directory to be named anything you want. - For this discussion, the cloned repository uses the default - name poky. - - The Poky repository is primarily an aggregation of existing - repositories. - It is not a canonical upstream source. - - - - - The meta-poky layer inside Poky contains - a conf directory that has example - configuration files. - These example files are used as a basis for creating actual - configuration files when you source the build environment - script - (i.e. - &OE_INIT_FILE;). - - - - Sourcing the build environment script creates a - Build Directory - if one does not already exist. - BitBake uses the Build Directory for all its work during builds. - The Build Directory has a conf directory that - contains default versions of your local.conf - and bblayers.conf configuration files. - These default configuration files are created only if versions - do not already exist in the Build Directory at the time you - source the build environment setup script. - - - - Because the Poky repository is fundamentally an aggregation of - existing repositories, some users might be familiar with running - the &OE_INIT_FILE; script in the context - of separate OpenEmbedded-Core and BitBake repositories rather than a - single Poky repository. - This discussion assumes the script is executed from within a cloned - or unpacked version of Poky. - - - - Depending on where the script is sourced, different sub-scripts - are called to set up the Build Directory (Yocto or OpenEmbedded). - Specifically, the script - scripts/oe-setup-builddir inside the - poky directory sets up the Build Directory and seeds the directory - (if necessary) with configuration files appropriate for the - Yocto Project development environment. - - The scripts/oe-setup-builddir script - uses the $TEMPLATECONF variable to - determine which sample configuration files to locate. - - - - - The local.conf file provides many - basic variables that define a build environment. - Here is a list of a few. - To see the default configurations in a local.conf - file created by the build environment script, see the - local.conf.sample in the - meta-poky layer: - - Parallelism Options: - Controlled by the - BB_NUMBER_THREADS, - PARALLEL_MAKE, - and - BB_NUMBER_PARSE_THREADS - variables. - Target Machine Selection: - Controlled by the - MACHINE - variable. - Download Directory: - Controlled by the - DL_DIR - variable. - Shared State Directory: - Controlled by the - SSTATE_DIR - variable. - Build Output: - Controlled by the - TMPDIR - variable. - - - Configurations set in the conf/local.conf - file can also be set in the - conf/site.conf and - conf/auto.conf configuration files. - - - - - The bblayers.conf file tells BitBake what - layers you want considered during the build. - By default, the layers listed in this file include layers - minimally needed by the build system. - However, you must manually add any custom layers you have created. - You can find more information on working with the - bblayers.conf file in the - "Enabling Your Layer" - section in the Yocto Project Development Tasks Manual. - - - - The files site.conf and - auto.conf are not created by the environment - initialization script. - If you want the site.conf file, you need to - create that yourself. - The auto.conf file is typically created by - an autobuilder: - - site.conf: - You can use the conf/site.conf - configuration file to configure multiple build directories. - For example, suppose you had several build environments and - they shared some common features. - You can set these default build properties here. - A good example is perhaps the packaging format to use - through the - PACKAGE_CLASSES - variable. - One useful scenario for using the - conf/site.conf file is to extend your - BBPATH - variable to include the path to a - conf/site.conf. - Then, when BitBake looks for Metadata using - BBPATH, it finds the - conf/site.conf file and applies your - common configurations found in the file. - To override configurations in a particular build directory, - alter the similar configurations within that build - directory's conf/local.conf file. - - auto.conf: - The file is usually created and written to by - an autobuilder. - The settings put into the file are typically the same as - you would find in the conf/local.conf - or the conf/site.conf files. - - - - - - You can edit all configuration files to further define - any particular build environment. - This process is represented by the "User Configuration Edits" - box in the figure. - - - - When you launch your build with the - bitbake target - command, BitBake sorts out the configurations to ultimately - define your build environment. - It is important to understand that the OpenEmbedded build system - reads the configuration files in a specific order: - site.conf, auto.conf, - and local.conf. - And, the build system applies the normal assignment statement - rules. - Because the files are parsed in a specific order, variable - assignments for the same variable could be affected. - For example, if the auto.conf file and - the local.conf set - variable1 to different values, because - the build system parses local.conf after - auto.conf, - variable1 is assigned the value from - the local.conf file. - -
- -
- Metadata, Machine Configuration, and Policy Configuration - - - The previous section described the user configurations that - define BitBake's global behavior. - This section takes a closer look at the layers the build system - uses to further control the build. - These layers provide Metadata for the software, machine, and - policy. - - - - In general, three types of layer input exist: - - Policy Configuration: - Distribution Layers provide top-level or general - policies for the image or SDK being built. - For example, this layer would dictate whether BitBake - produces RPM or IPK packages. - Machine Configuration: - Board Support Package (BSP) layers provide machine - configurations. - This type of information is specific to a particular - target architecture. - Metadata: - Software layers contain user-supplied recipe files, - patches, and append files. - - - - - - The following figure shows an expanded representation of the - Metadata, Machine Configuration, and Policy Configuration input - (layers) boxes of the - general Yocto Project Development Environment figure: - - - - - - - - In general, all layers have a similar structure. - They all contain a licensing file - (e.g. COPYING) if the layer is to be - distributed, a README file as good practice - and especially if the layer is to be distributed, a - configuration directory, and recipe directories. - - - - The Yocto Project has many layers that can be used. - You can see a web-interface listing of them on the - Source Repositories - page. - The layers are shown at the bottom categorized under - "Yocto Metadata Layers." - These layers are fundamentally a subset of the - OpenEmbedded Metadata Index, - which lists all layers provided by the OpenEmbedded community. - - Layers exist in the Yocto Project Source Repositories that - cannot be found in the OpenEmbedded Metadata Index. - These layers are either deprecated or experimental in nature. - - - - - BitBake uses the conf/bblayers.conf file, - which is part of the user configuration, to find what layers it - should be using as part of the build. - - - - For more information on layers, see the - "Understanding and Creating Layers" - section in the Yocto Project Development Tasks Manual. - - -
- Distro Layer - - - The distribution layer provides policy configurations for your - distribution. - Best practices dictate that you isolate these types of - configurations into their own layer. - Settings you provide in - conf/distro/distro.conf override - similar - settings that BitBake finds in your - conf/local.conf file in the Build - Directory. - - - - The following list provides some explanation and references - for what you typically find in the distribution layer: - - classes: - Class files (.bbclass) hold - common functionality that can be shared among - recipes in the distribution. - When your recipes inherit a class, they take on the - settings and functions for that class. - You can read more about class files in the - "Classes" - section of the Yocto Reference Manual. - - conf: - This area holds configuration files for the - layer (conf/layer.conf), - the distribution - (conf/distro/distro.conf), - and any distribution-wide include files. - - recipes-*: - Recipes and append files that affect common - functionality across the distribution. - This area could include recipes and append files - to add distribution-specific configuration, - initialization scripts, custom image recipes, - and so forth. - - -
- -
- BSP Layer - - - The BSP Layer provides machine configurations. - Everything in this layer is specific to the machine for which - you are building the image or the SDK. - A common structure or form is defined for BSP layers. - You can learn more about this structure in the - Yocto Project Board Support Package (BSP) Developer's Guide. - - In order for a BSP layer to be considered compliant with the - Yocto Project, it must meet some structural requirements. - - - - - The BSP Layer's configuration directory contains - configuration files for the machine - (conf/machine/machine.conf) and, - of course, the layer (conf/layer.conf). - - - - The remainder of the layer is dedicated to specific recipes - by function: recipes-bsp, - recipes-core, - recipes-graphics, and - recipes-kernel. - Metadata can exist for multiple formfactors, graphics - support systems, and so forth. - - While the figure shows several recipes-* - directories, not all these directories appear in all - BSP layers. - - -
- -
- Software Layer - - - The software layer provides the Metadata for additional - software packages used during the build. - This layer does not include Metadata that is specific to the - distribution or the machine, which are found in their - respective layers. - - - - This layer contains any new recipes that your project needs - in the form of recipe files. - -
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- -
- Sources - - - In order for the OpenEmbedded build system to create an image or - any target, it must be able to access source files. - The - general Yocto Project Development Environment figure - represents source files using the "Upstream Project Releases", - "Local Projects", and "SCMs (optional)" boxes. - The figure represents mirrors, which also play a role in locating - source files, with the "Source Mirror(s)" box. - - - - The method by which source files are ultimately organized is - a function of the project. - For example, for released software, projects tend to use tarballs - or other archived files that can capture the state of a release - guaranteeing that it is statically represented. - On the other hand, for a project that is more dynamic or - experimental in nature, a project might keep source files in a - repository controlled by a Source Control Manager (SCM) such as - Git. - Pulling source from a repository allows you to control - the point in the repository (the revision) from which you want to - build software. - Finally, a combination of the two might exist, which would give the - consumer a choice when deciding where to get source files. - - - - BitBake uses the - SRC_URI - variable to point to source files regardless of their location. - Each recipe must have a SRC_URI variable - that points to the source. - - - - Another area that plays a significant role in where source files - come from is pointed to by the - DL_DIR - variable. - This area is a cache that can hold previously downloaded source. - You can also instruct the OpenEmbedded build system to create - tarballs from Git repositories, which is not the default behavior, - and store them in the DL_DIR by using the - BB_GENERATE_MIRROR_TARBALLS - variable. - - - - Judicious use of a DL_DIR directory can - save the build system a trip across the Internet when looking - for files. - A good method for using a download directory is to have - DL_DIR point to an area outside of your - Build Directory. - Doing so allows you to safely delete the Build Directory - if needed without fear of removing any downloaded source file. - - - - The remainder of this section provides a deeper look into the - source files and the mirrors. - Here is a more detailed look at the source file area of the - base figure: - - - -
- Upstream Project Releases - - - Upstream project releases exist anywhere in the form of an - archived file (e.g. tarball or zip file). - These files correspond to individual recipes. - For example, the figure uses specific releases each for - BusyBox, Qt, and Dbus. - An archive file can be for any released product that can be - built using a recipe. - -
- -
- Local Projects - - - Local projects are custom bits of software the user provides. - These bits reside somewhere local to a project - perhaps - a directory into which the user checks in items (e.g. - a local directory containing a development source tree - used by the group). - - - - The canonical method through which to include a local project - is to use the - externalsrc - class to include that local project. - You use either the local.conf or a - recipe's append file to override or set the - recipe to point to the local directory on your disk to pull - in the whole source tree. - - - - For information on how to use the - externalsrc class, see the - "externalsrc.bbclass" - section. - -
- -
- Source Control Managers (Optional) - - - Another place the build system can get source files from is - through an SCM such as Git or Subversion. - In this case, a repository is cloned or checked out. - The - do_fetch - task inside BitBake uses - the SRC_URI - variable and the argument's prefix to determine the correct - fetcher module. - - - - For information on how to have the OpenEmbedded build system - generate tarballs for Git repositories and place them in the - DL_DIR - directory, see the - BB_GENERATE_MIRROR_TARBALLS - variable. - - - - When fetching a repository, BitBake uses the - SRCREV - variable to determine the specific revision from which to - build. - -
- -
- Source Mirror(s) - - - Two kinds of mirrors exist: pre-mirrors and regular mirrors. - The - PREMIRRORS - and - MIRRORS - variables point to these, respectively. - BitBake checks pre-mirrors before looking upstream for any - source files. - Pre-mirrors are appropriate when you have a shared directory - that is not a directory defined by the - DL_DIR - variable. - A Pre-mirror typically points to a shared directory that is - local to your organization. - - - - Regular mirrors can be any site across the Internet that is - used as an alternative location for source code should the - primary site not be functioning for some reason or another. - -
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- -
- Package Feeds - - - When the OpenEmbedded build system generates an image or an SDK, - it gets the packages from a package feed area located in the - Build Directory. - The - general Yocto Project Development Environment figure - shows this package feeds area in the upper-right corner. - - - - This section looks a little closer into the package feeds area used - by the build system. - Here is a more detailed look at the area: - - - - - Package feeds are an intermediary step in the build process. - The OpenEmbedded build system provides classes to generate - different package types, and you specify which classes to enable - through the - PACKAGE_CLASSES - variable. - Before placing the packages into package feeds, - the build process validates them with generated output quality - assurance checks through the - insane - class. - - - - The package feed area resides in the Build Directory. - The directory the build system uses to temporarily store packages - is determined by a combination of variables and the particular - package manager in use. - See the "Package Feeds" box in the illustration and note the - information to the right of that area. - In particular, the following defines where package files are - kept: - - DEPLOY_DIR: - Defined as tmp/deploy in the Build - Directory. - - DEPLOY_DIR_*: - Depending on the package manager used, the package type - sub-folder. - Given RPM, IPK, or DEB packaging and tarball creation, the - DEPLOY_DIR_RPM, - DEPLOY_DIR_IPK, - DEPLOY_DIR_DEB, - or - DEPLOY_DIR_TAR, - variables are used, respectively. - - PACKAGE_ARCH: - Defines architecture-specific sub-folders. - For example, packages could exist for the i586 or qemux86 - architectures. - - - - - - BitBake uses the do_package_write_* tasks to - generate packages and place them into the package holding area (e.g. - do_package_write_ipk for IPK packages). - See the - "do_package_write_deb", - "do_package_write_ipk", - "do_package_write_rpm", - and - "do_package_write_tar" - sections for additional information. - As an example, consider a scenario where an IPK packaging manager - is being used and package architecture support for both i586 - and qemux86 exist. - Packages for the i586 architecture are placed in - build/tmp/deploy/ipk/i586, while packages for - the qemux86 architecture are placed in - build/tmp/deploy/ipk/qemux86. - -
- -
- BitBake - - - The OpenEmbedded build system uses - BitBake - to produce images. - You can see from the - general Yocto Project Development Environment figure, - the BitBake area consists of several functional areas. - This section takes a closer look at each of those areas. - - - - Separate documentation exists for the BitBake tool. - See the - BitBake User Manual - for reference material on BitBake. - - -
- Source Fetching - - - The first stages of building a recipe are to fetch and unpack - the source code: - - - - - The - do_fetch - and - do_unpack - tasks fetch the source files and unpack them into the work - directory. - - For every local file (e.g. file://) - that is part of a recipe's - SRC_URI - statement, the OpenEmbedded build system takes a checksum - of the file for the recipe and inserts the checksum into - the signature for the do_fetch. - If any local file has been modified, the - do_fetch task and all tasks that - depend on it are re-executed. - - By default, everything is accomplished in the - Build Directory, - which has a defined structure. - For additional general information on the Build Directory, - see the - "build/" - section in the Yocto Project Reference Manual. - - - - Unpacked source files are pointed to by the - S - variable. - Each recipe has an area in the Build Directory where the - unpacked source code resides. - The name of that directory for any given recipe is defined from - several different variables. - You can see the variables that define these directories - by looking at the figure: - - TMPDIR - - The base directory where the OpenEmbedded build system - performs all its work during the build. - - PACKAGE_ARCH - - The architecture of the built package or packages. - - TARGET_OS - - The operating system of the target device. - - PN - - The name of the built package. - - PV - - The version of the recipe used to build the package. - - PR - - The revision of the recipe used to build the package. - - WORKDIR - - The location within TMPDIR where - a specific package is built. - - S - - Contains the unpacked source files for a given recipe. - - - -
- -
- Patching - - - Once source code is fetched and unpacked, BitBake locates - patch files and applies them to the source files: - - - - - The - do_patch - task processes recipes by - using the - SRC_URI - variable to locate applicable patch files, which by default - are *.patch or - *.diff files, or any file if - "apply=yes" is specified for the file in - SRC_URI. - - - - BitBake finds and applies multiple patches for a single recipe - in the order in which it finds the patches. - Patches are applied to the recipe's source files located in the - S - directory. - - - - For more information on how the source directories are - created, see the - "Source Fetching" - section. - -
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- Configuration and Compilation - - - After source code is patched, BitBake executes tasks that - configure and compile the source code: - - - - - This step in the build process consists of three tasks: - - - do_prepare_recipe_sysroot: - This task sets up the two sysroots in - ${WORKDIR} - (i.e. recipe-sysroot and - recipe-sysroot-native) so that - the sysroots contain the contents of the - do_populate_sysroot - tasks of the recipes on which the recipe - containing the tasks depends. - A sysroot exists for both the target and for the native - binaries, which run on the host system. - - do_configure: - This task configures the source by enabling and - disabling any build-time and configuration options for - the software being built. - Configurations can come from the recipe itself as well - as from an inherited class. - Additionally, the software itself might configure itself - depending on the target for which it is being built. - - - The configurations handled by the - do_configure - task are specific - to source code configuration for the source code - being built by the recipe. - - If you are using the - autotools - class, - you can add additional configuration options by using - the - EXTRA_OECONF - or - PACKAGECONFIG_CONFARGS - variables. - For information on how this variable works within - that class, see the - meta/classes/autotools.bbclass file. - - do_compile: - Once a configuration task has been satisfied, BitBake - compiles the source using the - do_compile - task. - Compilation occurs in the directory pointed to by the - B - variable. - Realize that the B directory is, by - default, the same as the - S - directory. - do_install: - Once compilation is done, BitBake executes the - do_install - task. - This task copies files from the B - directory and places them in a holding area pointed to - by the - D - variable. - - -
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- Package Splitting - - - After source code is configured and compiled, the - OpenEmbedded build system analyzes - the results and splits the output into packages: - - - - - The - do_package - and - do_packagedata - tasks combine to analyze - the files found in the - D directory - and split them into subsets based on available packages and - files. - The analyzing process involves the following as well as other - items: splitting out debugging symbols, - looking at shared library dependencies between packages, - and looking at package relationships. - The do_packagedata task creates package - metadata based on the analysis such that the - OpenEmbedded build system can generate the final packages. - Working, staged, and intermediate results of the analysis - and package splitting process use these areas: - - PKGD - - The destination directory for packages before they are - split. - - PKGDATA_DIR - - A shared, global-state directory that holds data - generated during the packaging process. - - PKGDESTWORK - - A temporary work area used by the - do_package task. - - PKGDEST - - The parent directory for packages after they have - been split. - - - The FILES - variable defines the files that go into each package in - PACKAGES. - If you want details on how this is accomplished, you can - look at the - package - class. - - - - Depending on the type of packages being created (RPM, DEB, or - IPK), the do_package_write_* task - creates the actual packages and places them in the - Package Feed area, which is - ${TMPDIR}/deploy. - You can see the - "Package Feeds" - section for more detail on that part of the build process. - - Support for creating feeds directly from the - deploy/* directories does not exist. - Creating such feeds usually requires some kind of feed - maintenance mechanism that would upload the new packages - into an official package feed (e.g. the - Ångström distribution). - This functionality is highly distribution-specific - and thus is not provided out of the box. - - -
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- Image Generation - - - Once packages are split and stored in the Package Feeds area, - the OpenEmbedded build system uses BitBake to generate the - root filesystem image: - - - - - The image generation process consists of several stages and - depends on several tasks and variables. - The - do_rootfs - task creates the root filesystem (file and directory structure) - for an image. - This task uses several key variables to help create the list - of packages to actually install: - - IMAGE_INSTALL: - Lists out the base set of packages to install from - the Package Feeds area. - PACKAGE_EXCLUDE: - Specifies packages that should not be installed. - - IMAGE_FEATURES: - Specifies features to include in the image. - Most of these features map to additional packages for - installation. - PACKAGE_CLASSES: - Specifies the package backend to use and consequently - helps determine where to locate packages within the - Package Feeds area. - IMAGE_LINGUAS: - Determines the language(s) for which additional - language support packages are installed. - - PACKAGE_INSTALL: - The final list of packages passed to the package manager - for installation into the image. - - - - - - With - IMAGE_ROOTFS - pointing to the location of the filesystem under construction and - the PACKAGE_INSTALL variable providing the - final list of packages to install, the root file system is - created. - - - - Package installation is under control of the package manager - (e.g. dnf/rpm, opkg, or apt/dpkg) regardless of whether or - not package management is enabled for the target. - At the end of the process, if package management is not - enabled for the target, the package manager's data files - are deleted from the root filesystem. - As part of the final stage of package installation, postinstall - scripts that are part of the packages are run. - Any scripts that fail to run - on the build host are run on the target when the target system - is first booted. - If you are using a - read-only root filesystem, - all the post installation scripts must succeed during the - package installation phase since the root filesystem is - read-only. - - - - The final stages of the do_rootfs task - handle post processing. - Post processing includes creation of a manifest file and - optimizations. - - - - The manifest file (.manifest) resides - in the same directory as the root filesystem image. - This file lists out, line-by-line, the installed packages. - The manifest file is useful for the - testimage - class, for example, to determine whether or not to run - specific tests. - See the - IMAGE_MANIFEST - variable for additional information. - - - - Optimizing processes run across the image include - mklibs, prelink, - and any other post-processing commands as defined by the - ROOTFS_POSTPROCESS_COMMAND - variable. - The mklibs process optimizes the size - of the libraries, while the - prelink process optimizes the dynamic - linking of shared libraries to reduce start up time of - executables. - - - - After the root filesystem is built, processing begins on - the image through the - do_image - task. - The build system runs any pre-processing commands as defined - by the - IMAGE_PREPROCESS_COMMAND - variable. - This variable specifies a list of functions to call before - the OpenEmbedded build system creates the final image output - files. - - - - The OpenEmbedded build system dynamically creates - do_image_* tasks as needed, based - on the image types specified in the - IMAGE_FSTYPES - variable. - The process turns everything into an image file or a set of - image files and compresses the root filesystem image to reduce - the overall size of the image. - The formats used for the root filesystem depend on the - IMAGE_FSTYPES variable. - - - - As an example, a dynamically created task when creating a - particular image type would take the - following form: - - do_image_type[depends] - - So, if the type as specified by the - IMAGE_FSTYPES were - ext4, the dynamically generated task - would be as follows: - - do_image_ext4[depends] - - - - - The final task involved in image creation is the - do_image_complete - task. - This task completes the image by applying any image - post processing as defined through the - IMAGE_POSTPROCESS_COMMAND - variable. - The variable specifies a list of functions to call once the - OpenEmbedded build system has created the final image output - files. - - - - The entire image generation process is run under Pseudo. - Running under Pseudo ensures that the files in the root - filesystem have correct ownership. - -
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- SDK Generation - - - The OpenEmbedded build system uses BitBake to generate the - Software Development Kit (SDK) installer script for both the - standard and extensible SDKs: - - - - - For more information on the cross-development toolchain - generation, see the - "Cross-Development Toolchain Generation" - section. - For information on advantages gained when building a - cross-development toolchain using the - do_populate_sdk - task, see the - "Building an SDK Installer" - section in the Yocto Project Application Development and the - Extensible Software Development Kit (SDK) manual. - - - - Like image generation, the SDK script process consists of - several stages and depends on many variables. - The do_populate_sdk and - do_populate_sdk_ext tasks use these - key variables to help create the list of packages to actually - install. - For information on the variables listed in the figure, see the - "Application Development SDK" - section. - - - - The do_populate_sdk task helps create - the standard SDK and handles two parts: a target part and a - host part. - The target part is the part built for the target hardware and - includes libraries and headers. - The host part is the part of the SDK that runs on the - SDKMACHINE. - - - - The do_populate_sdk_ext task helps create - the extensible SDK and handles host and target parts - differently than its counter part does for the standard SDK. - For the extensible SDK, the task encapsulates the build system, - which includes everything needed (host and target) for the SDK. - - - - Regardless of the type of SDK being constructed, the - tasks perform some cleanup after which a cross-development - environment setup script and any needed configuration files - are created. - The final output is the Cross-development - toolchain installation script (.sh file), - which includes the environment setup script. - -
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- Stamp Files and the Rerunning of Tasks - - - For each task that completes successfully, BitBake writes a - stamp file into the - STAMPS_DIR - directory. - The beginning of the stamp file's filename is determined by the - STAMP - variable, and the end of the name consists of the task's name - and current - input checksum. - - This naming scheme assumes that - BB_SIGNATURE_HANDLER - is "OEBasicHash", which is almost always the case in - current OpenEmbedded. - - To determine if a task needs to be rerun, BitBake checks if a - stamp file with a matching input checksum exists for the task. - If such a stamp file exists, the task's output is assumed to - exist and still be valid. - If the file does not exist, the task is rerun. - - The stamp mechanism is more general than the shared - state (sstate) cache mechanism described in the - "Setscene Tasks and Shared State" - section. - BitBake avoids rerunning any task that has a valid - stamp file, not just tasks that can be accelerated through - the sstate cache. - However, you should realize that stamp files only - serve as a marker that some work has been done and that - these files do not record task output. - The actual task output would usually be somewhere in - TMPDIR - (e.g. in some recipe's - WORKDIR.) - What the sstate cache mechanism adds is a way to cache task - output that can then be shared between build machines. - - - Since STAMPS_DIR is usually a subdirectory - of TMPDIR, removing - TMPDIR will also remove - STAMPS_DIR, which means tasks will - properly be rerun to repopulate TMPDIR. - - - - If you want some task to always be considered "out of date", - you can mark it with the - nostamp - varflag. - If some other task depends on such a task, then that task will - also always be considered out of date, which might not be what - you want. - - - - For details on how to view information about a task's - signature, see the - "Viewing Task Variable Dependencies" - section in the Yocto Project Development Tasks Manual. - -
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- Setscene Tasks and Shared State - - - The description of tasks so far assumes that BitBake needs to - build everything and there are no prebuilt objects available. - BitBake does support skipping tasks if prebuilt objects are - available. - These objects are usually made available in the form of a - shared state (sstate) cache. - - For information on variables affecting sstate, see the - SSTATE_DIR - and - SSTATE_MIRRORS - variables. - - - - - The idea of a setscene task (i.e - do_taskname_setscene) - is a version of the task where - instead of building something, BitBake can skip to the end - result and simply place a set of files into specific locations - as needed. - In some cases, it makes sense to have a setscene task variant - (e.g. generating package files in the - do_package_write_* task). - In other cases, it does not make sense, (e.g. a - do_patch - task or - do_unpack - task) since the work involved would be equal to or greater than - the underlying task. - - - - In the OpenEmbedded build system, the common tasks that have - setscene variants are - do_package, - do_package_write_*, - do_deploy, - do_packagedata, - and - do_populate_sysroot. - Notice that these are most of the tasks whose output is an - end result. - - - - The OpenEmbedded build system has knowledge of the relationship - between these tasks and other tasks that precede them. - For example, if BitBake runs - do_populate_sysroot_setscene for - something, there is little point in running any of the - do_fetch, do_unpack, - do_patch, - do_configure, - do_compile, and - do_install tasks. - However, if do_package needs to be run, - BitBake would need to run those other tasks. - - - - It becomes more complicated if everything can come from an - sstate cache because some objects are simply not required at - all. - For example, you do not need a compiler or native tools, such - as quilt, if there is nothing to compile or patch. - If the do_package_write_* packages are - available from sstate, BitBake does not need the - do_package task data. - - - - To handle all these complexities, BitBake runs in two phases. - The first is the "setscene" stage. - During this stage, BitBake first checks the sstate cache for - any targets it is planning to build. - BitBake does a fast check to see if the object exists rather - than a complete download. - If nothing exists, the second phase, which is the setscene - stage, completes and the main build proceeds. - - - - If objects are found in the sstate cache, the OpenEmbedded - build system works backwards from the end targets specified - by the user. - For example, if an image is being built, the OpenEmbedded build - system first looks for the packages needed for that image and - the tools needed to construct an image. - If those are available, the compiler is not needed. - Thus, the compiler is not even downloaded. - If something was found to be unavailable, or the download or - setscene task fails, the OpenEmbedded build system then tries - to install dependencies, such as the compiler, from the cache. - - - - The availability of objects in the sstate cache is handled by - the function specified by the - BB_HASHCHECK_FUNCTION - variable and returns a list of the objects that are available. - The function specified by the - BB_SETSCENE_DEPVALID - variable is the function that determines whether a given - dependency needs to be followed, and whether for any given - relationship the function needs to be passed. - The function returns a True or False value. - -
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- Images - - - The images produced by the OpenEmbedded build system - are compressed forms of the - root filesystem that are ready to boot on a target device. - You can see from the - general Yocto Project Development Environment figure - that BitBake output, in part, consists of images. - This section is going to look more closely at this output: - - - - - For a list of example images that the Yocto Project provides, - see the - "Images" - chapter in the Yocto Project Reference Manual. - - - - Images are written out to the - Build Directory - inside the - tmp/deploy/images/machine/ - folder as shown in the figure. - This folder contains any files expected to be loaded on the - target device. - The - DEPLOY_DIR - variable points to the deploy directory, - while the - DEPLOY_DIR_IMAGE - variable points to the appropriate directory containing images for - the current configuration. - - kernel-image: - A kernel binary file. - The - KERNEL_IMAGETYPE - variable setting determines the naming scheme for the - kernel image file. - Depending on that variable, the file could begin with - a variety of naming strings. - The deploy/images/machine - directory can contain multiple image files for the - machine. - root-filesystem-image: - Root filesystems for the target device (e.g. - *.ext3 or *.bz2 - files). - The - IMAGE_FSTYPES - variable setting determines the root filesystem image - type. - The deploy/images/machine - directory can contain multiple root filesystems for the - machine. - kernel-modules: - Tarballs that contain all the modules built for the kernel. - Kernel module tarballs exist for legacy purposes and - can be suppressed by setting the - MODULE_TARBALL_DEPLOY - variable to "0". - The deploy/images/machine - directory can contain multiple kernel module tarballs - for the machine. - bootloaders: - Bootloaders supporting the image, if applicable to the - target machine. - The deploy/images/machine - directory can contain multiple bootloaders for the - machine. - symlinks: - The deploy/images/machine - folder contains - a symbolic link that points to the most recently built file - for each machine. - These links might be useful for external scripts that - need to obtain the latest version of each file. - - - -
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- Application Development SDK - - - In the - general Yocto Project Development Environment figure, - the output labeled "Application Development SDK" represents an - SDK. - The SDK generation process differs depending on whether you build - a standard SDK - (e.g. bitbake -c populate_sdk imagename) - or an extensible SDK - (e.g. bitbake -c populate_sdk_ext imagename). - This section is going to take a closer look at this output: - - - - - The specific form of this output is a self-extracting - SDK installer (*.sh) that, when run, - installs the SDK, which consists of a cross-development - toolchain, a set of libraries and headers, and an SDK - environment setup script. - Running this installer essentially sets up your - cross-development environment. - You can think of the cross-toolchain as the "host" - part because it runs on the SDK machine. - You can think of the libraries and headers as the "target" - part because they are built for the target hardware. - The environment setup script is added so that you can initialize - the environment before using the tools. - - - Notes - - - The Yocto Project supports several methods by which you can - set up this cross-development environment. - These methods include downloading pre-built SDK installers - or building and installing your own SDK installer. - - - For background information on cross-development toolchains - in the Yocto Project development environment, see the - "Cross-Development Toolchain Generation" - section. - - - For information on setting up a cross-development - environment, see the - Yocto Project Application Development and the Extensible Software Development Kit (eSDK) - manual. - - - - - - Once built, the SDK installers are written out to the - deploy/sdk folder inside the - Build Directory - as shown in the figure at the beginning of this section. - Depending on the type of SDK, several variables exist that help - configure these files. - The following list shows the variables associated with a standard - SDK: - - DEPLOY_DIR: - Points to the deploy - directory. - SDKMACHINE: - Specifies the architecture of the machine - on which the cross-development tools are run to - create packages for the target hardware. - - SDKIMAGE_FEATURES: - Lists the features to include in the "target" part - of the SDK. - - TOOLCHAIN_HOST_TASK: - Lists packages that make up the host - part of the SDK (i.e. the part that runs on - the SDKMACHINE). - When you use - bitbake -c populate_sdk imagename - to create the SDK, a set of default packages - apply. - This variable allows you to add more packages. - - TOOLCHAIN_TARGET_TASK: - Lists packages that make up the target part - of the SDK (i.e. the part built for the - target hardware). - - SDKPATH: - Defines the default SDK installation path offered by the - installation script. - - - This next list, shows the variables associated with an extensible - SDK: - - DEPLOY_DIR: - Points to the deploy directory. - - SDK_EXT_TYPE: - Controls whether or not shared state artifacts are copied - into the extensible SDK. - By default, all required shared state artifacts are copied - into the SDK. - - SDK_INCLUDE_PKGDATA: - Specifies whether or not packagedata will be included in - the extensible SDK for all recipes in the "world" target. - - SDK_INCLUDE_TOOLCHAIN: - Specifies whether or not the toolchain will be included - when building the extensible SDK. - - SDK_LOCAL_CONF_WHITELIST: - A list of variables allowed through from the build system - configuration into the extensible SDK configuration. - - SDK_LOCAL_CONF_BLACKLIST: - A list of variables not allowed through from the build - system configuration into the extensible SDK configuration. - - SDK_INHERIT_BLACKLIST: - A list of classes to remove from the - INHERIT - value globally within the extensible SDK configuration. - - - -
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