From 6b7ae329462115ef1d5ec70a212d1728f6c7acc4 Mon Sep 17 00:00:00 2001
From: Scott Rifenbark <scott.m.rifenbark@intel.com>
Date: Thu, 10 Jan 2013 17:25:18 -0600
Subject: profile-manual: Added basic XML files and updated the .gitignore

Added four chapters to the directory.  I based these chapters off
of an existing YP manual.  I also updated the .gitignore file
so that it will support ingnoring profile-manual make operations.

(From yocto-docs rev: f9658f627fe9d8d6868ce74e9550ea16d23c4156)

Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
---
 .../profile-manual/profile-manual-arch.xml         |  391 ++++
 .../profile-manual-customization.xsl               |    8 +
 .../profile-manual/profile-manual-examples.xml     | 1915 ++++++++++++++++++++
 .../profile-manual/profile-manual-intro.xml        |  190 ++
 .../profile-manual/profile-manual-style.css        |  979 ++++++++++
 .../profile-manual/profile-manual-usage.xml        | 1218 +++++++++++++
 documentation/profile-manual/profile-manual.xml    |   91 +
 7 files changed, 4792 insertions(+)
 create mode 100644 documentation/profile-manual/profile-manual-arch.xml
 create mode 100644 documentation/profile-manual/profile-manual-customization.xsl
 create mode 100644 documentation/profile-manual/profile-manual-examples.xml
 create mode 100644 documentation/profile-manual/profile-manual-intro.xml
 create mode 100644 documentation/profile-manual/profile-manual-style.css
 create mode 100644 documentation/profile-manual/profile-manual-usage.xml
 create mode 100644 documentation/profile-manual/profile-manual.xml

diff --git a/documentation/profile-manual/profile-manual-arch.xml b/documentation/profile-manual/profile-manual-arch.xml
new file mode 100644
index 0000000000..b9401e9017
--- /dev/null
+++ b/documentation/profile-manual/profile-manual-arch.xml
@@ -0,0 +1,391 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-start'>
+
+<title>Getting Started with the Yocto Project</title>
+
+<para>
+    This chapter introduces the Yocto Project and gives you an idea of what you need to get started.
+    You can find enough information to set up your development host and build or use images for
+    hardware supported by the Yocto Project by reading the
+    <ulink url='&YOCTO_DOCS_QS_URL;'>Yocto Project Quick Start</ulink>.
+</para>
+
+<para>
+    The remainder of this chapter summarizes what is in the Yocto Project Quick Start and provides
+    some higher-level concepts you might want to consider.
+</para>
+
+<section id='introducing-the-yocto-project'>
+    <title>Introducing the Yocto Project</title>
+
+    <para>
+        The Yocto Project is an open-source collaboration project focused on embedded Linux development.
+        The project currently provides a build system, which is
+        referred to as the OpenEmbedded build system in the Yocto Project documentation.
+        The Yocto Project provides various ancillary tools suitable for the embedded developer
+        and also features the Sato reference User Interface, which is optimized for
+        stylus driven, low-resolution screens.
+    </para>
+
+    <para>
+        You can use the OpenEmbedded build system, which uses
+        BitBake to develop complete Linux
+        images and associated user-space applications for architectures based on ARM, MIPS, PowerPC,
+        x86 and x86-64.
+        While the Yocto Project does not provide a strict testing framework,
+        it does provide or generate for you artifacts that let you perform target-level and
+        emulated testing and debugging.
+        Additionally, if you are an <trademark class='trade'>Eclipse</trademark>
+        IDE user, you can install an Eclipse Yocto Plug-in to allow you to
+        develop within that familiar environment.
+    </para>
+</section>
+
+<section id='getting-setup'>
+    <title>Getting Set Up</title>
+
+    <para>
+        Here is what you need to get set up to use the Yocto Project:
+        <itemizedlist>
+            <listitem><para><emphasis>Host System:</emphasis>  You should have a reasonably current
+                Linux-based host system.
+                You will have the best results with a recent release of Fedora,
+                OpenSUSE, Debian, Ubuntu, or CentOS as these releases are frequently tested against the Yocto Project
+                and officially supported.
+                For a list of the distributions under validation and their status, see the
+                "<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>" section
+                in the Yocto Project Reference Manual and the wiki page at
+                <ulink url='&YOCTO_WIKI_URL;/wiki/Distribution_Support'>Distribution Support</ulink>.</para>
+                <para>
+                You should also have about 100 gigabytes of free disk space for building images.
+                </para></listitem>
+            <listitem><para><emphasis>Packages:</emphasis>  The OpenEmbedded build system
+                requires certain packages exist on your development system (e.g. Python 2.6 or 2.7).
+                See "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>"
+                section in the Yocto Project Quick Start for the exact package
+                requirements and the installation commands to install them
+                for the supported distributions.</para></listitem>
+            <listitem id='local-yp-release'><para><emphasis>Yocto Project Release:</emphasis>
+                You need a release of the Yocto Project.
+                You set that up with a local <link linkend='source-directory'>Source Directory</link>
+                one of two ways depending on whether you
+                are going to contribute back into the Yocto Project or not.
+                <note>
+                    Regardless of the method you use, this manual refers to the resulting local
+                    hierarchical set of files as the "Source Directory."
+                </note>
+                <itemizedlist>
+                    <listitem><para><emphasis>Tarball Extraction:</emphasis>  If you are not going to contribute
+                        back into the Yocto Project, you can simply download a Yocto Project release you want
+                        from the website’s <ulink url='&YOCTO_HOME_URL;/download'>download page</ulink>.
+                        Once you have the tarball, just extract it into a directory of your choice.</para>
+                        <para>For example, the following command extracts the Yocto Project &DISTRO;
+                        release tarball
+                        into the current working directory and sets up the local Source Directory
+                        with a top-level folder named <filename>&YOCTO_POKY;</filename>:
+                        <literallayout class='monospaced'>
+     $ tar xfj &YOCTO_POKY_TARBALL;
+                        </literallayout></para>
+                        <para>This method does not produce a local Git repository.
+                        Instead, you simply end up with a snapshot of the release.</para></listitem>
+                    <listitem><para><emphasis>Git Repository Method:</emphasis>  If you are going to be contributing
+                        back into the Yocto Project or you simply want to keep up
+                        with the latest developments, you should use Git commands to set up a local
+                        Git repository of the upstream <filename>poky</filename> source repository.
+                        Doing so creates a repository with a complete history of changes and allows
+                        you to easily submit your changes upstream to the project.
+                        Because you cloned the repository, you have access to all the Yocto Project development
+                        branches and tag names used in the upstream repository.</para>
+                        <para>The following transcript shows how to clone the <filename>poky</filename>
+                        Git repository into the current working directory.
+                        <note>You can view the Yocto Project Source Repositories at
+                        <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink></note>
+                        The command creates the local repository in a directory named <filename>poky</filename>.
+                        For information on Git used within the Yocto Project, see the
+                        "<link linkend='git'>Git</link>" section.
+                        <literallayout class='monospaced'>
+     $ git clone git://git.yoctoproject.org/poky
+     Initialized empty Git repository in /home/scottrif/poky/.git/
+     remote: Counting objects: 141863, done.
+     remote: Compressing objects: 100% (38624/38624), done.
+     remote: Total 141863 (delta 99661), reused 141816 (delta 99614)
+     Receiving objects: 100% (141863/141863), 76.64 MiB | 126 KiB/s, done.
+     Resolving deltas: 100% (99661/99661), done.
+                        </literallayout></para>
+                        <para>For another example of how to set up your own local Git repositories, see this
+                        <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_from_git_checkout_to_meta-intel_BSP'>
+                        wiki page</ulink>, which describes how to create both <filename>poky</filename>
+                        and <filename>meta-intel</filename> Git repositories.</para></listitem>
+                </itemizedlist></para></listitem>
+            <listitem id='local-kernel-files'><para><emphasis>Yocto Project Kernel:</emphasis>
+                If you are going to be making modifications to a supported Yocto Project kernel, you
+                need to establish local copies of the source.
+                You can find Git repositories of supported Yocto Project Kernels organized under
+                "Yocto Linux Kernel" in the Yocto Project Source Repositories at
+                <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.</para>
+                <para>This setup can involve creating a bare clone of the Yocto Project kernel and then
+                copying that cloned repository.
+                You can create the bare clone and the copy of the bare clone anywhere you like.
+                For simplicity, it is recommended that you create these structures outside of the
+                Source Directory (usually <filename>poky</filename>).</para>
+                <para>As an example, the following transcript shows how to create the bare clone
+                of the <filename>linux-yocto-3.4</filename> kernel and then create a copy of
+                that clone.
+                <note>When you have a local Yocto Project kernel Git repository, you can
+                reference that repository rather than the upstream Git repository as
+                part of the <filename>clone</filename> command.
+                Doing so can speed up the process.</note></para>
+                <para>In the following example, the bare clone is named
+                <filename>linux-yocto-3.4.git</filename>, while the
+                copy is named <filename>my-linux-yocto-3.4-work</filename>:
+                <literallayout class='monospaced'>
+     $ git clone --bare git://git.yoctoproject.org/linux-yocto-3.4 linux-yocto-3.4.git
+     Initialized empty Git repository in /home/scottrif/linux-yocto-3.4.git/
+     remote: Counting objects: 2468027, done.
+     remote: Compressing objects: 100% (392255/392255), done.
+     remote: Total 2468027 (delta 2071693), reused 2448773 (delta 2052498)
+     Receiving objects: 100% (2468027/2468027), 530.46 MiB | 129 KiB/s, done.
+     Resolving deltas: 100% (2071693/2071693), done.
+                </literallayout></para>
+                <para>Now create a clone of the bare clone just created:
+                <literallayout class='monospaced'>
+     $ git clone linux-yocto-3.4.git my-linux-yocto-3.4-work
+     Cloning into 'my-linux-yocto-3.4-work'...
+     done.
+                </literallayout></para></listitem>
+            <listitem id='poky-extras-repo'><para><emphasis>
+                The <filename>poky-extras</filename> Git Repository</emphasis>:
+                The <filename>poky-extras</filename> Git repository contains metadata needed
+                only if you are modifying and building the kernel image.
+                In particular, it contains the kernel BitBake append (<filename>.bbappend</filename>)
+                files that you
+                edit to point to your locally modified kernel source files and to build the kernel
+                image.
+                Pointing to these local files is much more efficient than requiring a download of the
+                kernel's source files from upstream each time you make changes to the kernel.</para>
+                <para>You can find the <filename>poky-extras</filename> Git Repository in the
+                "Yocto Metadata Layers" area of the Yocto Project Source Repositories at
+                <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.
+                It is good practice to create this Git repository inside the Source Directory.</para>
+                <para>Following is an example that creates the <filename>poky-extras</filename> Git
+                repository inside the Source Directory, which is named <filename>poky</filename>
+                in this case:
+                <literallayout class='monospaced'>
+     $ cd ~/poky
+     $ git clone git://git.yoctoproject.org/poky-extras poky-extras
+     Initialized empty Git repository in /home/scottrif/poky/poky-extras/.git/
+     remote: Counting objects: 618, done.
+     remote: Compressing objects: 100% (558/558), done.
+     remote: Total 618 (delta 192), reused 307 (delta 39)
+     Receiving objects: 100% (618/618), 526.26 KiB | 111 KiB/s, done.
+     Resolving deltas: 100% (192/192), done.
+                </literallayout></para></listitem>
+           <listitem><para id='supported-board-support-packages-(bsps)'><emphasis>Supported Board
+                Support Packages (BSPs):</emphasis>
+                The Yocto Project provides a layer called <filename>meta-intel</filename> and
+                it is maintained in its own separate Git repository.
+                The <filename>meta-intel</filename> layer contains many supported
+                <ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>.</para>
+                <para>Similar considerations exist for setting up the <filename>meta-intel</filename>
+                layer.
+                You can get set up for BSP development one of two ways: tarball extraction or
+                with a local Git repository.
+                It is a good idea to use the same method that you used to set up the Source Directory.
+                Regardless of the method you use, the Yocto Project uses the following BSP layer
+                naming scheme:
+                <literallayout class='monospaced'>
+     meta-&lt;BSP_name&gt;
+                </literallayout>
+                where <filename>&lt;BSP_name&gt;</filename> is the recognized BSP name.
+                Here are some examples:
+                <literallayout class='monospaced'>
+     meta-crownbay
+     meta-emenlow
+     meta-n450
+                </literallayout>
+                See the
+                "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
+                section in the Yocto Project Board Support Package (BSP) Developer's Guide for more
+                information on BSP Layers.
+                <itemizedlist>
+                    <listitem><para><emphasis>Tarball Extraction:</emphasis>  You can download any released
+                        BSP tarball from the same
+                        <ulink url='&YOCTO_HOME_URL;/download'>download site</ulink> used
+                        to get the Yocto Project release.
+                        Once you have the tarball, just extract it into a directory of your choice.
+                        Again, this method just produces a snapshot of the BSP layer in the form
+                        of a hierarchical directory structure.</para></listitem>
+                    <listitem><para><emphasis>Git Repository Method:</emphasis>  If you are working
+                        with a local Git repository for your Source Directory, you should also use this method
+                        to set up the <filename>meta-intel</filename> Git repository.
+                        You can locate the <filename>meta-intel</filename> Git repository in the
+                        "Yocto Metadata Layers" area of the Yocto Project Source Repositories at
+                        <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.</para>
+                        <para>Typically, you set up the <filename>meta-intel</filename> Git repository inside
+                        the Source Directory.
+                        For example, the following transcript shows the steps to clone the
+                        <filename>meta-intel</filename>
+                        Git repository inside the local <filename>poky</filename> Git repository.
+                        <literallayout class='monospaced'>
+     $ cd ~/poky
+     $ git clone git://git.yoctoproject.org/meta-intel.git
+     Initialized empty Git repository in /home/scottrif/poky/meta-intel/.git/
+     remote: Counting objects: 3380, done.
+     remote: Compressing objects: 100% (2750/2750), done.
+     remote: Total 3380 (delta 1689), reused 227 (delta 113)
+     Receiving objects: 100% (3380/3380), 1.77 MiB | 128 KiB/s, done.
+     Resolving deltas: 100% (1689/1689), done.
+                        </literallayout></para>
+                        <para>The same
+                        <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_from_git_checkout_to_meta-intel_BSP'>
+                        wiki page</ulink> referenced earlier covers how to
+                        set up the <filename>meta-intel</filename> Git repository.</para></listitem>
+                </itemizedlist></para></listitem>
+            <listitem><para><emphasis>Eclipse Yocto Plug-in:</emphasis>  If you are developing
+                applications using the Eclipse Integrated Development Environment (IDE),
+                you will need this plug-in.
+                See the
+                "<link linkend='setting-up-the-eclipse-ide'>Setting up the Eclipse IDE</link>"
+                section for more information.</para></listitem>
+        </itemizedlist>
+    </para>
+</section>
+
+<section id='building-images'>
+    <title>Building Images</title>
+
+    <para>
+        The build process creates an entire Linux distribution, including the toolchain, from source.
+        For more information on this topic, see the
+        "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
+        section in the Yocto Project Quick Start.
+    </para>
+
+    <para>
+        The build process is as follows:
+        <orderedlist>
+            <listitem><para>Make sure you have set up the Source Directory described in the
+                previous section.</para></listitem>
+            <listitem><para>Initialize the build environment by sourcing a build environment
+                script.</para></listitem>
+            <listitem><para>Optionally ensure the <filename>conf/local.conf</filename> configuration file,
+                which is found in the
+                <link linkend='build-directory'>Build Directory</link>,
+                is set up how you want it.
+                This file defines many aspects of the build environment including
+                the target machine architecture through the
+                <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'>MACHINE</ulink></filename> variable,
+                the development machine's processor use through the
+                <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-BB_NUMBER_THREADS'>BB_NUMBER_THREADS</ulink></filename> and
+                <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PARALLEL_MAKE'>PARALLEL_MAKE</ulink></filename> variables, and
+                a centralized tarball download directory through the
+                <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-DL_DIR'>DL_DIR</ulink></filename> variable.</para></listitem>
+            <listitem><para>Build the image using the <filename>bitbake</filename> command.
+                If you want information on BitBake, see the user manual inculded in the
+                <filename>bitbake/doc/manual</filename> directory of the
+                <link linkend='source-directory'>Source Directory</link>.</para></listitem>
+            <listitem><para>Run the image either on the actual hardware or using the QEMU
+                emulator.</para></listitem>
+        </orderedlist>
+    </para>
+</section>
+
+<section id='using-pre-built-binaries-and-qemu'>
+    <title>Using Pre-Built Binaries and QEMU</title>
+
+    <para>
+        Another option you have to get started is to use pre-built binaries.
+        The Yocto Project provides many types of binaries with each release.
+        See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>"
+        chapter in the Yocto Project Reference Manual
+        for descriptions of the types of binaries that ship with a Yocto Project
+        release.
+    </para>
+
+    <para>
+        Using a pre-built binary is ideal for developing software applications to run on your
+        target hardware.
+        To do this, you need to be able to access the appropriate cross-toolchain tarball for
+        the architecture on which you are developing.
+        If you are using an SDK type image, the image ships with the complete toolchain native to
+        the architecture.
+        If you are not using an SDK type image, you need to separately download and
+        install the stand-alone Yocto Project cross-toolchain tarball.
+    </para>
+
+    <para>
+        Regardless of the type of image you are using, you need to download the pre-built kernel
+        that you will boot in the QEMU emulator and then download and extract the target root
+        filesystem for your target machine’s architecture.
+        You can get architecture-specific binaries and filesystems from
+        <ulink url='&YOCTO_MACHINES_DL_URL;'>machines</ulink>.
+        You can get installation scripts for stand-alone toolchains from
+        <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchains</ulink>.
+        Once you have all your files, you set up the environment to emulate the hardware
+        by sourcing an environment setup script.
+        Finally, you start the QEMU emulator.
+        You can find details on all these steps in the
+        "<ulink url='&YOCTO_DOCS_QS_URL;#using-pre-built'>Using Pre-Built Binaries and QEMU</ulink>"
+        section of the Yocto Project Quick Start.
+    </para>
+
+    <para>
+        Using QEMU to emulate your hardware can result in speed issues
+        depending on the target and host architecture mix.
+        For example, using the <filename>qemux86</filename> image in the emulator
+        on an Intel-based 32-bit (x86) host machine is fast because the target and
+        host architectures match.
+        On the other hand, using the <filename>qemuarm</filename> image on the same Intel-based
+        host can be slower.
+        But, you still achieve faithful emulation of ARM-specific issues.
+    </para>
+
+    <para>
+        To speed things up, the QEMU images support using <filename>distcc</filename>
+        to call a cross-compiler outside the emulated system.
+        If you used <filename>runqemu</filename> to start QEMU, and the
+        <filename>distccd</filename> application is present on the host system, any
+        BitBake cross-compiling toolchain available from the build system is automatically
+        used from within QEMU simply by calling <filename>distcc</filename>.
+        You can accomplish this by defining the cross-compiler variable
+        (e.g. <filename>export CC="distcc"</filename>).
+        Alternatively, if you are using a suitable SDK image or the appropriate
+        stand-alone toolchain is present in <filename>/opt/poky</filename>,
+        the toolchain is also automatically used.
+    </para>
+
+    <note>
+        Several mechanisms exist that let you connect to the system running on the
+        QEMU emulator:
+        <itemizedlist>
+            <listitem><para>QEMU provides a framebuffer interface that makes standard
+                consoles available.</para></listitem>
+            <listitem><para>Generally, headless embedded devices have a serial port.
+                If so, you can configure the operating system of the running image
+                to use that port to run a console.
+                The connection uses standard IP networking.</para></listitem>
+            <listitem><para>SSH servers exist in some QEMU images.
+                The <filename>core-image-sato</filename> QEMU image has a Dropbear secure
+                shell (ssh) server that runs with the root password disabled.
+                The <filename>core-image-basic</filename> and <filename>core-image-lsb</filename> QEMU images
+                have OpenSSH instead of Dropbear.
+                Including these SSH servers allow you to use standard <filename>ssh</filename> and
+                <filename>scp</filename> commands.
+                The <filename>core-image-minimal</filename> QEMU image, however, contains no ssh
+                server.</para></listitem>
+            <listitem><para>You can use a provided, user-space NFS server to boot the QEMU session
+                using a local copy of the root filesystem on the host.
+                In order to make this connection, you must extract a root filesystem tarball by using the
+                <filename>runqemu-extract-sdk</filename> command.
+                After running the command, you must then point the <filename>runqemu</filename>
+                script to the extracted directory instead of a root filesystem image file.</para></listitem>
+        </itemizedlist>
+    </note>
+</section>
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/documentation/profile-manual/profile-manual-customization.xsl b/documentation/profile-manual/profile-manual-customization.xsl
new file mode 100644
index 0000000000..8eb69050ba
--- /dev/null
+++ b/documentation/profile-manual/profile-manual-customization.xsl
@@ -0,0 +1,8 @@
+<?xml version='1.0'?>
+<xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns="http://www.w3.org/1999/xhtml" xmlns:fo="http://www.w3.org/1999/XSL/Format" version="1.0">
+  
+  <xsl:import href="http://docbook.sourceforge.net/release/xsl/current/xhtml/docbook.xsl" />
+
+<!--  <xsl:param name="generate.toc" select="'article nop'"></xsl:param>  -->
+
+</xsl:stylesheet>
diff --git a/documentation/profile-manual/profile-manual-examples.xml b/documentation/profile-manual/profile-manual-examples.xml
new file mode 100644
index 0000000000..442cab3036
--- /dev/null
+++ b/documentation/profile-manual/profile-manual-examples.xml
@@ -0,0 +1,1915 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-model'>
+
+<title>Common Development Models</title>
+
+<para>
+    Many development models exist for which you can use the Yocto Project.
+    This chapter overviews simple methods that use tools provided by the
+    Yocto Project:
+    <itemizedlist>
+        <listitem><para><emphasis>System Development:</emphasis>
+             System Development covers Board Support Package (BSP) development and kernel
+             modification or configuration.
+             For an example on how to create a BSP, see the
+             "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+             section in the Yocto Project Board Support Package (BSP) Developer's Guide.
+             </para></listitem>
+         <listitem><para><emphasis>User Application Development:</emphasis>
+             User Application Development covers development of applications that you intend
+             to run on some target hardware.
+             For information on how to set up your host development system for user-space
+             application development, see the
+             <ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project Application Developer's Guide</ulink>.
+             For a simple example of user-space application development using the
+             <trademark class='trade'>Eclipse</trademark> IDE, see the
+             "<link linkend='application-development-workflow'>Application
+             Development Workflow</link>" section.
+             </para></listitem>
+         <listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
+             Direct modification of temporary source code is a convenient development model
+             to quickly iterate and develop towards a solution.
+             Once the solution has been implemented, you should of course take steps to
+             get the changes upstream and applied in the affected recipes.</para></listitem>
+         <listitem><para><emphasis>Image Development using Hob:</emphasis>
+             You can use the <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> to build
+             custom operating system images within the build environment.
+             Hob provides an efficient interface to the OpenEmbedded build system.</para></listitem>
+         <listitem><para><emphasis>Using a Development Shell:</emphasis>
+             You can use a <filename>devshell</filename> to efficiently debug commands or simply
+             edit packages.
+             Working inside a development shell is a quick way to set up the OpenEmbedded build
+             environment to work on parts of a project.</para></listitem>
+     </itemizedlist>
+</para>
+
+<section id='system-development-model'>
+    <title>System Development Workflow</title>
+
+    <para>
+        System development involves modification or creation of an image that you want to run on
+        a specific hardware target.
+        Usually, when you want to create an image that runs on embedded hardware, the image does
+        not require the same number of features that a full-fledged Linux distribution provides.
+        Thus, you can create a much smaller image that is designed to use only the
+        features for your particular hardware.
+    </para>
+
+    <para>
+        To help you understand how system development works in the Yocto Project, this section
+        covers two types of image development:  BSP creation and kernel modification or
+        configuration.
+    </para>
+
+    <section id='developing-a-board-support-package-bsp'>
+        <title>Developing a Board Support Package (BSP)</title>
+
+        <para>
+            A BSP is a package of recipes that, when applied during a build, results in
+            an image that you can run on a particular board.
+            Thus, the package when compiled into the new image, supports the operation of the board.
+        </para>
+
+        <note>
+            For a brief list of terms used when describing the development process in the Yocto Project,
+            see the "<link linkend='yocto-project-terms'>Yocto Project Terms</link>" section.
+        </note>
+
+        <para>
+            The remainder of this section presents the basic steps used to create a BSP
+            using the Yocto Project's
+            <ulink url='&YOCTO_DOCS_BSP_URL;#using-the-yocto-projects-bsp-tools'>BSP Tools</ulink>.
+            For an example that shows how to create a new layer using the tools, see the
+            "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+             section in the Yocto Project Board Support Package (BSP) Developer's Guide.
+        </para>
+
+        <para>
+            The following illustration and list summarize the BSP creation general workflow.
+        </para>
+
+        <para>
+            <imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" />
+        </para>
+
+        <para>
+            <orderedlist>
+                <listitem><para><emphasis>Set up your host development system to support
+                    development using the Yocto Project</emphasis>:  See the
+                    "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distributions</ulink>"
+                    and the
+                    "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
+                    in the Yocto Project Quick Start for requirements.</para></listitem>
+                <listitem><para><emphasis>Establish a local copy of the project files on your
+                    system</emphasis>:  You need this <link linkend='source-directory'>Source
+                    Directory</link> available on your host system.
+                    Having these files on your system gives you access to the build
+                    process and to the tools you need.
+                    For information on how to set up the
+                    <link linkend='source-directory'>Source Directory</link>, see the
+                    "<link linkend='getting-setup'>Getting Setup</link>" section.</para></listitem>
+                <listitem><para><emphasis>Establish the <filename>meta-intel</filename>
+                    repository on your system</emphasis>:  Having local copies of the
+                    supported BSP layers on your system gives you access to the build
+                    process and to the tools you need for creating a BSP.
+                    For information on how to get these files, see the
+                    "<link linkend='getting-setup'>Getting Setup</link>" section.</para></listitem>
+                <listitem><para><emphasis>Create your own BSP layer using the
+                    <ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></ulink> script</emphasis>:
+                    Layers are ideal for
+                    isolating and storing work for a given piece of hardware.
+                    A layer is really just a location or area in which you place the recipes for your BSP.
+                    In fact, a BSP is, in itself, a special type of layer.
+                    The simplest way to create a new BSP layer that is compliant with the
+                    Yocto Project is to use the <filename>yocto-bsp</filename> script.
+                    For information about that script, see the
+                    "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
+                    section in the Yocto Project Board Support (BSP) Developer's Guide.
+                    </para>
+                    <para>
+                    Another example that illustrates a layer is an application.
+                    Suppose you are creating an application that has library or other dependencies in
+                    order for it to compile and run.
+                    The layer, in this case, would be where all the recipes that define those dependencies
+                    are kept.
+                    The key point for a layer is that it is an isolated area that contains
+                    all the relevant information for the project that the OpenEmbedded build
+                    system knows about.
+                    For more information on layers, see the
+                    "<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>"
+                    section.
+                    For more information on BSP layers, see the
+                    "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>" section in the
+                    Yocto Project Board Support Package (BSP) Developer's Guide.</para>
+                    <note>Four BSPs exist that are part of the
+                    Yocto Project release: <filename>atom-pc</filename>, <filename>beagleboard</filename>,
+                    <filename>mpc8315e</filename>, and <filename>routerstationpro</filename>.
+                    The recipes and configurations for these four BSPs are located and dispersed
+                    within the <link linkend='source-directory'>Source Directory</link>.
+                    On the other hand, BSP layers for Cedar Trail, Chief River, Crown Bay,
+                    Crystal Forest, Emenlow, Fish River, Fish River 2, Jasper Forest, N450,
+                    Romley, sys940x, Sugar Bay, and tlk exist in their own separate layers
+                    within the larger <filename>meta-intel</filename> layer.</note>
+                    <para>When you set up a layer for a new BSP, you should follow a standard layout.
+                    This layout is described in the section
+                    "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-filelayout'>Example Filesystem Layout</ulink>"
+                    section of the Board Support Package (BSP) Development Guide.
+                    In the standard layout, you will notice a suggested structure for recipes and
+                    configuration information.
+                    You can see the standard layout for a BSP by examining
+                    any supported BSP found in the <filename>meta-intel</filename> layer inside
+                    the Source Directory.</para></listitem>
+                <listitem><para><emphasis>Make configuration changes to your new BSP
+                    layer</emphasis>:  The standard BSP layer structure organizes the files you need
+                    to edit in <filename>conf</filename> and several <filename>recipes-*</filename>
+                    directories within the BSP layer.
+                    Configuration changes identify where your new layer is on the local system
+                    and identify which kernel you are going to use.
+                    When you run the <filename>yocto-bsp</filename> script you are able to interactively
+                    configure many things for the BSP (e.g. keyboard, touchscreen, and so forth).
+                    </para></listitem>
+                <listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>:  Recipe
+                    changes include altering recipes (<filename>.bb</filename> files), removing
+                    recipes you don't use, and adding new recipes or append files
+                    (<filename>.bbappend</filename>) that you need to support your hardware.
+                    </para></listitem>
+                <listitem><para><emphasis>Prepare for the build</emphasis>:  Once you have made all the
+                    changes to your BSP layer, there remains a few things
+                    you need to do for the OpenEmbedded build system in order for it to create your image.
+                    You need to get the build environment ready by sourcing an environment setup script
+                    and you need to be sure two key configuration files are configured appropriately:
+                    the <filename>conf/local.conf</filename> and the
+                    <filename>conf/bblayers.conf</filename> file.
+                    You must make the OpenEmbedded build system aware of your new layer.
+                    See the
+                    "<link linkend='enabling-your-layer'>Enabling Your Layer</link>" section
+                    for information on how to let the build system know about your new layer.</para>
+                    <para>The entire process for building an image is overviewed in the section
+                    "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>" section
+                    of the Yocto Project Quick Start.
+                    You might want to reference this information.</para></listitem>
+                <listitem><para><emphasis>Build the image</emphasis>:  The OpenEmbedded build system
+                    uses the BitBake tool to build images based on the type of image you want to create.
+                    You can find more information about BitBake in the user manual, which is found in the
+                    <filename>bitbake/doc/manual</filename> directory of the
+                    <link linkend='source-directory'>Source Directory</link>.</para>
+                    <para>The build process supports several types of images to satisfy different needs.
+                    See the
+                    "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter
+                    in the Yocto Project Reference Manual for information on
+                    supported images.</para></listitem>
+            </orderedlist>
+        </para>
+
+        <para>
+            You can view a video presentation on "Building Custom Embedded Images with Yocto"
+            at <ulink url='http://free-electrons.com/blog/elc-2011-videos'>Free Electrons</ulink>.
+            You can also find supplemental information in
+            <ulink url='&YOCTO_DOCS_BSP_URL;'>
+            The Board Support Package (BSP) Development Guide</ulink>.
+            Finally, there is wiki page write up of the example also located
+            <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
+            here</ulink> that you might find helpful.
+       </para>
+    </section>
+
+    <section id='modifying-the-kernel'>
+        <title><anchor id='kernel-spot' />Modifying the Kernel</title>
+
+        <para>
+            Kernel modification involves changing the Yocto Project kernel, which could involve changing
+            configuration options as well as adding new kernel recipes.
+            Configuration changes can be added in the form of configuration fragments, while recipe
+            modification comes through the kernel's <filename>recipes-kernel</filename> area
+            in a kernel layer you create.
+        </para>
+
+        <para>
+            The remainder of this section presents a high-level overview of the Yocto Project
+            kernel architecture and the steps to modify the kernel.
+            For a complete discussion of the kernel, see the
+            <ulink url='&YOCTO_DOCS_KERNEL_URL;'>Yocto Project Kernel Architecture and Use Manual</ulink>.
+            You can reference the
+            "<link linkend='patching-the-kernel'>Patching the Kernel</link>" section
+            for an example that changes the source code of the kernel.
+            For information on how to configure the kernel, see the
+            "<link linkend='configuring-the-kernel'>Configuring the Kernel</link>" section.
+        </para>
+
+        <section id='kernel-overview'>
+            <title>Kernel Overview</title>
+
+            <para>
+                Traditionally, when one thinks of a patched kernel, they think of a base kernel
+                source tree and a fixed structure that contains kernel patches.
+                The Yocto Project, however, employs mechanisms, that in a sense, result in a kernel source
+                generator.
+                By the end of this section, this analogy will become clearer.
+            </para>
+
+            <para>
+                You can find a web interface to the Yocto Project kernel source repositories at
+                <ulink url='&YOCTO_GIT_URL;'></ulink>.
+                If you look at the interface, you will see to the left a grouping of
+                Git repositories titled "Yocto Linux Kernel."
+                Within this group, you will find several kernels supported by
+                the Yocto Project:
+                <itemizedlist>
+                    <listitem><para><emphasis><filename>linux-yocto-2.6.34</filename></emphasis> - The
+                    stable Yocto Project kernel that is based on the Linux 2.6.34 released kernel.</para></listitem>
+                    <listitem><para><emphasis><filename>linux-yocto-2.6.37</filename></emphasis> - The
+                    stable Yocto Project kernel that is based on the Linux 2.6.37 released kernel.</para></listitem>
+                    <listitem><para><emphasis><filename>linux-yocto-3.0</filename></emphasis> - The stable
+                    Yocto Project kernel that is based on the Linux 3.0 released kernel.</para></listitem>
+                    <listitem><para><emphasis><filename>linux-yocto-3.0-1.1.x</filename></emphasis> - The
+                    stable Yocto Project kernel to use with the Yocto Project Release 1.1.x. This kernel
+                    is based on the Linux 3.0 released kernel.</para></listitem>
+                    <listitem><para><emphasis><filename>linux-yocto-3.2</filename></emphasis> - The
+                    stable Yocto Project kernel to use with the Yocto Project Release 1.2. This kernel
+                    is based on the Linux 3.2 released kernel.</para></listitem>
+                    <listitem><para><emphasis><filename>linux-yocto-3.4</filename></emphasis> - The
+                    stable Yocto Project kernel to use with the Yocto Project Release 1.3. This kernel
+                    is based on the Linux 3.4 released kernel.</para></listitem>
+                    <listitem><para><emphasis><filename>linux-yocto-dev</filename></emphasis> - A development
+                    kernel based on the latest upstream release candidate available.</para></listitem>
+                </itemizedlist>
+            </para>
+
+            <para>
+                The kernels are maintained using the Git revision control system
+                that structures them using the familiar "tree", "branch", and "leaf" scheme.
+                Branches represent diversions from general code to more specific code, while leaves
+                represent the end-points for a complete and unique kernel whose source files
+                when gathered from the root of the tree to the leaf accumulate to create the files
+                necessary for a specific piece of hardware and its features.
+                The following figure displays this concept:
+            <para>
+                <imagedata fileref="figures/kernel-overview-1.png"
+                    width="6in" depth="6in" align="center" scale="100" />
+            </para>
+
+            <para>
+                Within the figure, the "Kernel.org Branch Point" represents the point in the tree
+                where a supported base kernel is modified from the Linux kernel.
+                For example, this could be the branch point for the <filename>linux-yocto-3.0</filename>
+                kernel.
+                Thus, everything further to the right in the structure is based on the
+                <filename>linux-yocto-3.0</filename> kernel.
+                Branch points to right in the figure represent where the
+                <filename>linux-yocto-3.0</filename> kernel is modified for specific hardware
+                or types of kernels, such as real-time kernels.
+                Each leaf thus represents the end-point for a kernel designed to run on a specific
+                targeted device.
+            </para>
+
+            <para>
+                The overall result is a Git-maintained repository from which all the supported
+                kernel types can be derived for all the supported devices.
+                A big advantage to this scheme is the sharing of common features by keeping them in
+                "larger" branches within the tree.
+                This practice eliminates redundant storage of similar features shared among kernels.
+            </para>
+
+            <note>
+                Keep in mind the figure does not take into account all the supported Yocto
+                Project kernel types, but rather shows a single generic kernel just for conceptual purposes.
+                Also keep in mind that this structure represents the Yocto Project source repositories
+                that are either pulled from during the build or established on the host development system
+                prior to the build by either cloning a particular kernel's Git repository or by
+                downloading and unpacking a tarball.
+            </note>
+
+            <para>
+                Upstream storage of all the available kernel source code is one thing, while
+                representing and using the code on your host development system is another.
+                Conceptually, you can think of the kernel source repositories as all the
+                source files necessary for all the supported kernels.
+                As a developer, you are just interested in the source files for the kernel on
+                on which you are working.
+                And, furthermore, you need them available on your host system.
+            </para>
+
+            <para>
+                Kernel source code is available on your host system a couple of different
+                ways.
+                If you are working in the kernel all the time, you probably would want
+                to set up your own local Git repository of the kernel tree.
+                If you just need to make some patches to the kernel, you can get at
+                temporary kernel source files extracted and used during the OpenEmbedded
+                build system.
+                We will just talk about working with the temporary source code.
+            </para>
+
+            <para>
+                What happens during the build?
+                When you build the kernel on your development system, all files needed for the build
+                are taken from the source repositories pointed to by the
+                <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> variable
+                and gathered in a temporary work area
+                where they are subsequently used to create the unique kernel.
+                Thus, in a sense, the process constructs a local source tree specific to your
+                kernel to generate the new kernel image - a source generator if you will.
+            </para>
+                The following figure shows the temporary file structure
+                created on your host system when the build occurs.
+                This
+                <link linkend='build-directory'>Build Directory</link> contains all the
+                source files used during the build.
+            </para>
+
+            <para>
+                <imagedata fileref="figures/kernel-overview-2-generic.png"
+                    width="6in" depth="5in" align="center" scale="100" />
+            </para>
+
+            <para>
+                Again, for a complete discussion of the Yocto Project kernel's architecture and its
+                branching strategy, see the
+                <ulink url='&YOCTO_DOCS_KERNEL_URL;'>Yocto Project Kernel Architecture and Use Manual</ulink>.
+                You can also reference the
+                "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
+                section for a detailed example that modifies the kernel.
+            </para>
+        </section>
+
+        <section id='kernel-modification-workflow'>
+            <title>Kernel Modification Workflow</title>
+
+            <para>
+                This illustration and the following list summarizes the kernel modification general workflow.
+            </para>
+
+            <para>
+                <imagedata fileref="figures/kernel-dev-flow.png"
+                    width="6in" depth="5in" align="center" scalefit="1" />
+            </para>
+
+            <para>
+                <orderedlist>
+                    <listitem><para><emphasis>Set up your host development system to support
+                        development using the Yocto Project</emphasis>:  See
+                        "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distributions</ulink>" and
+                        "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
+                        in the Yocto Project Quick Start for requirements.</para></listitem>
+                    <listitem><para><emphasis>Establish a local copy of project files on your
+                        system</emphasis>:  Having the <link linkend='source-directory'>Source
+                        Directory</link> on your system gives you access to the build process and tools
+                        you need.
+                        For information on how to get these files, see the bulleted item
+                        "<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual.
+                        </para></listitem>
+                    <listitem><para><emphasis>Establish the temporary kernel source files</emphasis>:
+                        Temporary kernel source files are kept in the Build Directory created by the
+                        OpenEmbedded build system when you run BitBake.
+                        If you have never built the kernel you are interested in, you need to run
+                        an initial build to establish local kernel source files.</para>
+                        <para>If you are building an image for the first time, you need to get the build
+                        environment ready by sourcing
+                        the environment setup script.
+                        You also need to be sure two key configuration files
+                        (<filename>local.conf</filename> and <filename>bblayers.conf</filename>)
+                        are configured appropriately.</para>
+                        <para>The entire process for building an image is overviewed in the
+                        "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
+                        section of the Yocto Project Quick Start.
+                        You might want to reference this information.
+                        You can find more information on BitBake in the user manual, which is found in the
+                        <filename>bitbake/doc/manual</filename> directory of the
+                        <link linkend='source-directory'>Source Directory</link>.</para>
+                        <para>The build process supports several types of images to satisfy different needs.
+                        See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in
+                        the Yocto Project Reference Manual for information on supported images.
+                        </para></listitem>
+                    <listitem><para><emphasis>Make changes to the kernel source code if
+                        applicable</emphasis>:  Modifying the kernel does not always mean directly
+                        changing source files.
+                        However, if you have to do this, you make the changes to the files in the
+                        Build directory.</para></listitem>
+                    <listitem><para><emphasis>Make kernel configuration changes
+                        if applicable</emphasis>:
+                        If your situation calls for changing the kernel's configuration, you can
+                        use the <filename>yocto-kernel</filename> script or <filename>menuconfig</filename>
+                        to enable and disable kernel configurations.
+                        Using the script lets you interactively set up kernel configurations.
+                        Using <filename>menuconfig</filename> allows you to interactively develop and test the
+                        configuration changes you are making to the kernel.
+                        When saved, changes using <filename>menuconfig</filename> update the kernel's
+                        <filename>.config</filename>.
+                        Try to resist the temptation of directly editing the <filename>.config</filename>
+                        file found in the
+                        <link linkend='build-directory'>Build Directory</link> at
+                        <filename>tmp/sysroots/&lt;machine-name&gt;/kernel</filename>.
+                        Doing so, can produce unexpected results when the OpenEmbedded build system
+                        regenerates the configuration file.</para>
+                        <para>Once you are satisfied with the configuration changes made using
+                        <filename>menuconfig</filename>, you can directly examine the
+                        <filename>.config</filename> file against a saved original and gather those
+                        changes into a config fragment to be referenced from within the kernel's
+                        <filename>.bbappend</filename> file.</para></listitem>
+                    <listitem><para><emphasis>Rebuild the kernel image with your changes</emphasis>:
+                        Rebuilding the kernel image applies your changes.</para></listitem>
+                </orderedlist>
+            </para>
+        </section>
+    </section>
+</section>
+
+<section id='application-development-workflow'>
+    <title>Application Development Workflow</title>
+
+    <para>
+        Application development involves creating an application that you want
+        to run on your target hardware, which is running a kernel image created using the
+        OpenEmbedded build system.
+        The Yocto Project provides an Application Development Toolkit (ADT) and
+        stand-alone cross-development toolchains that
+        facilitate quick development and integration of your application into its run-time environment.
+        Using the ADT and toolchains, you can compile and link your application.
+        You can then deploy your application to the actual hardware or to the QEMU emulator for testing.
+        If you are familiar with the popular <trademark class='trade'>Eclipse</trademark> IDE,
+        you can use an Eclipse Yocto Plug-in to
+        allow you to develop, deploy, and test your application all from within Eclipse.
+    </para>
+
+    <para>
+        While we strongly suggest using the ADT to develop your application, this option might not
+        be best for you.
+        If this is the case, you can still use pieces of the Yocto Project for your development process.
+        However, because the process can vary greatly, this manual does not provide detail on the process.
+    </para>
+
+    <section id='workflow-using-the-adt-and-eclipse'>
+        <title>Workflow Using the ADT and <trademark class='trade'>Eclipse</trademark></title>
+
+        <para>
+            To help you understand how application development works using the ADT, this section
+            provides an overview of the general development process and a detailed example of the process
+            as it is used from within the Eclipse IDE.
+        </para>
+
+        <para>
+            The following illustration and list summarize the application development general workflow.
+        </para>
+
+        <para>
+            <imagedata fileref="figures/app-dev-flow.png"
+                width="7in" depth="8in" align="center" scale="100" />
+        </para>
+
+        <para>
+            <orderedlist>
+                <listitem><para><emphasis>Prepare the Host System for the Yocto Project</emphasis>:
+                    See
+                    "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distributions</ulink>" and
+                    "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
+                    in the Yocto Project Quick Start for requirements.</para></listitem>
+                <listitem><para><emphasis>Secure the Yocto Project Kernel Target Image</emphasis>:
+                    You must have a target kernel image that has been built using the OpenEmbeded
+                    build system.</para>
+                    <para>Depending on whether the Yocto Project has a pre-built image that matches your target
+                    architecture and where you are going to run the image while you develop your application
+                    (QEMU or real hardware), the area from which you get the image differs.
+                        <itemizedlist>
+                            <listitem><para>Download the image from
+                                <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
+                                if your target architecture is supported and you are going to develop
+                                and test your application on actual hardware.</para></listitem>
+                            <listitem><para>Download the image from the
+                                <ulink url='&YOCTO_QEMU_DL_URL;'>
+                                <filename>machines/qemu</filename></ulink> if your target architecture is supported
+                                and you are going to develop and test your application using the QEMU
+                                emulator.</para></listitem>
+                            <listitem><para>Build your image if you cannot find a pre-built image that matches
+                                your target architecture.
+                                If your target architecture is similar to a supported architecture, you can
+                                modify the kernel image before you build it.
+                                See the
+                                "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
+                                section for an example.</para></listitem>
+                        </itemizedlist></para>
+                    <para>For information on pre-built kernel image naming schemes for images
+                    that can run on the QEMU emulator, see the
+                    "<ulink url='&YOCTO_DOCS_QS_URL;#downloading-the-pre-built-linux-kernel'>Downloading the Pre-Built Linux Kernel</ulink>"
+                    section in the Yocto Project Quick Start.</para></listitem>
+                <listitem><para><emphasis>Install the ADT</emphasis>:
+                    The ADT provides a target-specific cross-development toolchain, the root filesystem,
+                    the QEMU emulator, and other tools that can help you develop your application.
+                    While it is possible to get these pieces separately, the ADT Installer provides an
+                    easy method.
+                    You can get these pieces by running an ADT installer script, which is configurable.
+                    For information on how to install the ADT, see the
+                    "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-adt-installer'>Using the ADT Installer</ulink>"
+                    section
+                    in the Yocto Project Application Developer's Guide.</para></listitem>
+                <listitem><para><emphasis>If Applicable, Secure the Target Root Filesystem
+                    and the Cross-development Toolchain</emphasis>:
+                    If you choose not to install the ADT using the ADT Installer,
+                    you need to find and download the appropriate root filesystem and
+                    the cross-development toolchain.</para>
+                    <para>You can find the tarballs for the root filesystem in the same area used
+                    for the kernel image.
+                    Depending on the type of image you are running, the root filesystem you need differs.
+                    For example, if you are developing an application that runs on an image that
+                    supports Sato, you need to get root filesystem that supports Sato.</para>
+                    <para>You can find the cross-development toolchains at
+                    <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>.
+                    Be sure to get the correct toolchain for your development host and your
+                    target architecture.
+                    See the "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
+                    section in the Yocto Project Application Developer's Guide for information
+                    and the
+                    "<ulink url='&YOCTO_DOCS_QS_URL;#installing-the-toolchain'>Installing the Toolchain</ulink>"
+                    in the Yocto Project Quick Start for information on finding and installing
+                    the correct toolchain based on your host development system and your target
+                    architecture.
+                    </para></listitem>
+                <listitem><para><emphasis>Create and Build your Application</emphasis>:
+                    At this point, you need to have source files for your application.
+                    Once you have the files, you can use the Eclipse IDE to import them and build the
+                    project.
+                    If you are not using Eclipse, you need to use the cross-development tools you have
+                    installed to create the image.</para></listitem>
+                <listitem><para><emphasis>Deploy the Image with the Application</emphasis>:
+                    If you are using the Eclipse IDE, you can deploy your image to the hardware or to
+                    QEMU through the project's preferences.
+                    If you are not using the Eclipse IDE, then you need to deploy the application
+                    to the hardware using other methods.
+                    Or, if you are using QEMU, you need to use that tool and load your image in for testing.
+                    </para></listitem>
+                <listitem><para><emphasis>Test and Debug the Application</emphasis>:
+                    Once your application is deployed, you need to test it.
+                    Within the Eclipse IDE, you can use the debugging environment along with the
+                    set of user-space tools installed along with the ADT to debug your application.
+                    Of course, the same user-space tools are available separately if you choose
+                    not to use the Eclipse IDE.</para></listitem>
+           </orderedlist>
+        </para>
+    </section>
+
+    <section id='adt-eclipse'>
+        <title>Working Within Eclipse</title>
+
+        <para>
+            The Eclipse IDE is a popular development environment and it fully supports
+            development using the Yocto Project.
+            <note>This release of the Yocto Project supports both the Juno and Indigo versions
+                of the Eclipse IDE.
+                Thus, the following information provides setup information for both versions.
+            </note>
+        </para>
+
+        <para>
+            When you install and configure the Eclipse Yocto Project Plug-in into
+            the Eclipse IDE, you maximize your Yocto Project experience.
+            Installing and configuring the Plug-in results in an environment that
+            has extensions specifically designed to let you more easily develop software.
+            These extensions allow for cross-compilation, deployment, and execution of
+            your output into a QEMU emulation session.
+            You can also perform cross-debugging and profiling.
+            The environment also supports a suite of tools that allows you to perform
+            remote profiling, tracing, collection of power data, collection of
+            latency data, and collection of performance data.
+        </para>
+
+        <para>
+            This section describes how to install and configure the Eclipse IDE
+            Yocto Plug-in and how to use it to develop your application.
+        </para>
+
+        <section id='setting-up-the-eclipse-ide'>
+            <title>Setting Up the Eclipse IDE</title>
+
+            <para>
+                To develop within the Eclipse IDE, you need to do the following:
+                <orderedlist>
+                    <listitem><para>Install the optimal version of the Eclipse IDE.</para></listitem>
+                    <listitem><para>Configure the Eclipse IDE.</para></listitem>
+                    <listitem><para>Install the Eclipse Yocto Plug-in.</para></listitem>
+                    <listitem><para>Configure the Eclipse Yocto Plug-in.</para></listitem>
+                </orderedlist>
+                <note>
+                    Do not install Eclipse from your distribution's package repository.
+                    Be sure to install Eclipse from the official Eclipse download site as directed
+                    in the next section.
+                </note>
+            </para>
+
+            <section id='installing-eclipse-ide'>
+                <title>Installing the Eclipse IDE</title>
+
+                <para>
+                    It is recommended that you have the Juno 4.2 version of the
+                    Eclipse IDE installed on your development system.
+                    However, if you currently have the Indigo 3.7.2 version installed and you do
+                    not want to upgrade the IDE, you can configure Indigo to work with the
+                    Yocto Project.
+                    See the
+                    "<link linkend='configuring-the-eclipse-ide-indigo'>Configuring the Eclipse IDE (Indigo)</link>"
+                    section.
+                </para>
+
+                <para>
+                    If you don’t have the Juno 4.2 Eclipse IDE installed, you can find the tarball at
+                    <ulink url='&ECLIPSE_MAIN_URL;'></ulink>.
+                    From that site, choose the Eclipse Classic version particular to your development
+                    host.
+                    This version contains the Eclipse Platform, the Java Development
+                    Tools (JDT), and the Plug-in Development Environment.
+                </para>
+
+                <para>
+                    Once you have downloaded the tarball, extract it into a clean
+                    directory.
+                    For example, the following commands unpack and install the
+                    downloaded Eclipse IDE tarball into a clean directory
+                    using the default name <filename>eclipse</filename>:
+                    <literallayout class='monospaced'>
+     $ cd ~
+     $ tar -xzvf ~/Downloads/eclipse-SDK-4.2-linux-gtk-x86_64.tar.gz
+                    </literallayout>
+                </para>
+
+                <para>
+                    If you have the Indigo 3.7.2 Eclipse IDE already installed and you want to use that
+                    version, one issue exists that you need to be aware of regarding the Java
+                    Virtual machine’s garbage collection (GC) process.
+                    The GC process does not clean up the permanent generation
+                    space (PermGen).
+                    This space stores metadata descriptions of classes.
+                    The default value is set too small and it could trigger an
+                    out-of-memory error such as the following:
+                    <literallayout class='monospaced'>
+     Java.lang.OutOfMemoryError: PermGen space
+                    </literallayout>
+                </para>
+
+                <para>
+                    This error causes the application to hang.
+                </para>
+
+                <para>
+                    To fix this issue, you can use the <filename>--vmargs</filename>
+                    option when you start the Indigo 3.7.2 Eclipse IDE
+                    to increase the size of the permanent generation space:
+                    <literallayout class='monospaced'>
+     eclipse --vmargs --XX:PermSize=256M
+                    </literallayout>
+                </para>
+            </section>
+
+            <section id='configuring-the-eclipse-ide-juno'>
+                <title>Configuring the Eclipse IDE (Juno)</title>
+
+                <para>
+                    This section presents the steps needed to configure the Juno 4.2 Eclipse IDE.
+                    If you are using Indigo 3.7.2, see the
+                    "<link linkend='configuring-the-eclipse-ide-indigo'>Configuring the Eclipse IDE (Indigo)</link>".
+                </para>
+
+                <para>
+                    Before installing and configuring the Eclipse Yocto Plug-in, you need to configure
+                    the Juno 4.2 Eclipse IDE.
+                    Follow these general steps:
+                    <orderedlist>
+                        <listitem><para>Start the Eclipse IDE.</para></listitem>
+                        <listitem><para>Make sure you are in your Workbench and select
+                            "Install New Software" from the "Help" pull-down menu.
+                            </para></listitem>
+                        <listitem><para>Select <filename>Juno - &ECLIPSE_JUNO_URL;</filename>
+                            from the "Work with:" pull-down menu.</para></listitem>
+                        <listitem><para>Expand the box next to "Linux Tools" and select the
+                            "LTTng - Linux Tracing Toolkit" boxes.</para></listitem>
+                        <listitem><para>Expand the box next to "Mobile and Device Development" and select the
+                            following boxes:
+                            <itemizedlist>
+                                <listitem><para><filename>C/C++ Remote Launch</filename></para></listitem>
+                                <listitem><para><filename>Remote System Explorer End-user Runtime</filename></para></listitem>
+                                <listitem><para><filename>Remote System Explorer User Actions</filename></para></listitem>
+                                <listitem><para><filename>Target Management Terminal</filename></para></listitem>
+                                <listitem><para><filename>TCF Remote System Explorer add-in</filename></para></listitem>
+                                <listitem><para><filename>TCF Target Explorer</filename></para></listitem>
+                            </itemizedlist></para></listitem>
+                        <listitem><para>Expand the box next to <filename>Programming Languages</filename>
+                            and select the <filename>Autotools Support for CDT</filename>
+                            and <filename>C/C++ Development Tools</filename> boxes.</para></listitem>
+                        <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
+                    </orderedlist>
+                </para>
+            </section>
+
+            <section id='configuring-the-eclipse-ide-indigo'>
+                <title>Configuring the Eclipse IDE (Indigo)</title>
+
+                <para>
+                    This section presents the steps needed to configure the Indigo 3.7.2 Eclipse IDE.
+                    If you are using Juno 4.2, see the
+                    "<link linkend='configuring-the-eclipse-ide-juno'>Configuring the Eclipse IDE (Juno)</link>".
+                </para>
+
+                <para>
+                    Before installing and configuring the Eclipse Yocto Plug-in, you need to configure
+                    the Indigo 3.7.2 Eclipse IDE.
+                    Follow these general steps:
+                    <orderedlist>
+                        <listitem><para>Start the Eclipse IDE.</para></listitem>
+                        <listitem><para>Make sure you are in your Workbench and select
+                            "Install New Software" from the "Help" pull-down menu.
+                            </para></listitem>
+                        <listitem><para>Select <filename>indigo - &ECLIPSE_INDIGO_URL;</filename>
+                            from the "Work with:" pull-down menu.</para></listitem>
+                        <listitem><para>Expand the box next to <filename>Programming Languages</filename>
+                            and select the <filename>Autotools Support for CDT (incubation)</filename>
+                            and <filename>C/C++ Development Tools</filename> boxes.</para></listitem>
+                        <listitem><para>Expand the box next to "Linux Tools" and select the
+                            "LTTng - Linux Tracing Toolkit(incubation)" boxes.</para></listitem>
+                        <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
+                        <listitem><para>After the Eclipse IDE restarts and from the Workbench, select
+                            "Install New Software" from the "Help" pull-down menu.</para></listitem>
+                        <listitem><para>Click the
+                            "Available Software Sites" link.</para></listitem>
+                        <listitem><para>Check the box next to
+                            <filename>&ECLIPSE_UPDATES_URL;</filename>
+                            and click "OK".</para></listitem>
+                        <listitem><para>Select <filename>&ECLIPSE_UPDATES_URL;</filename>
+                            from the "Work with:" pull-down menu.</para></listitem>
+                        <listitem><para>Check the box next to <filename>TM and RSE Main Features</filename>.
+                            </para></listitem>
+                        <listitem><para>Expand the box next to <filename>TM and RSE Optional Add-ons</filename>
+                            and select every item except <filename>RSE Unit Tests</filename> and
+                            <filename>RSE WinCE Services (incubation)</filename>.</para></listitem>
+                        <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
+                        <listitem><para>If necessary, select
+                            "Install New Software" from the "Help" pull-down menu so you can click the
+                            "Available Software Sites" link again.</para></listitem>
+                        <listitem><para>After clicking "Available Software Sites", check the box next to
+                            <filename>http://download.eclipse.org/tools/cdt/releases/indigo</filename>
+                           and click "OK".</para></listitem>
+                        <listitem><para>Select <filename>&ECLIPSE_INDIGO_CDT_URL;</filename>
+                            from the "Work with:" pull-down menu.</para></listitem>
+                        <listitem><para>Check the box next to <filename>CDT Main Features</filename>.
+                            </para></listitem>
+                        <listitem><para>Expand the box next to <filename>CDT Optional Features</filename>
+                            and select <filename>C/C++ Remote Launch</filename> and
+                            <filename>Target Communication Framework (incubation)</filename>.</para></listitem>
+                        <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
+                    </orderedlist>
+                </para>
+            </section>
+
+            <section id='installing-the-eclipse-yocto-plug-in'>
+                <title>Installing or Accessing the Eclipse Yocto Plug-in</title>
+
+                <para>
+                    You can install the Eclipse Yocto Plug-in into the Eclipse IDE
+                    one of two ways:  use the Yocto Project's Eclipse Update site to install the pre-built plug-in,
+                    or build and install the plug-in from the latest source code.
+                    If you don't want to permanently install the plug-in but just want to try it out
+                    within the Eclipse environment, you can import the plug-in project from the
+                    Yocto Project's Source Repositories.
+                </para>
+
+                <section id='new-software'>
+                    <title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title>
+
+                    <para>
+                        To install the Eclipse Yocto Plug-in from the update site,
+                        follow these steps:
+                        <orderedlist>
+                            <listitem><para>Start up the Eclipse IDE.</para></listitem>
+                            <listitem><para>In Eclipse, select "Install New Software" from the "Help" menu.</para></listitem>
+                            <listitem><para>Click "Add..." in the "Work with:" area.</para></listitem>
+                           <listitem><para>Enter
+                                <filename>&ECLIPSE_DL_PLUGIN_URL;</filename>
+                                in the URL field and provide a meaningful name in the "Name" field.</para></listitem>
+                            <listitem><para>Click "OK" to have the entry added to the "Work with:"
+                                drop-down list.</para></listitem>
+                            <listitem><para>Select the entry for the plug-in from the "Work with:" drop-down
+                                list.</para></listitem>
+                            <listitem><para>Check the box next to <filename>Development tools and SDKs for Yocto Linux</filename>.
+                                </para></listitem>
+                            <listitem><para>Complete the remaining software installation steps and
+                                then restart the Eclipse IDE to finish the installation of the plug-in.
+                                </para></listitem>
+                        </orderedlist>
+                    </para>
+                </section>
+
+               <section id='zip-file-method'>
+                   <title>Installing the Plug-in Using the Latest Source Code</title>
+
+                   <para>
+                        To install the Eclipse Yocto Plug-in from the latest source code, follow these steps:
+                        <orderedlist>
+                            <listitem><para>Open a shell and create a Git repository with:
+                                <literallayout class='monospaced'>
+     $ git clone git://git.yoctoproject.org/eclipse-poky yocto-eclipse
+                                </literallayout>
+                                For this example, the repository is named
+                                <filename>~/yocto-eclipse</filename>.</para></listitem>
+                            <listitem><para>Change to the directory where you set up
+                                the Git repository:
+                                <literallayout class='monospaced'>
+     $ cd ~/yocto-eclipse
+                                </literallayout></para></listitem>
+                            <listitem><para>Be sure you are in the right branch for your Git repository.
+                                For this release set the branch to <filename>&DISTRO_NAME;</filename>:
+                                <literallayout class='monospaced'>
+     $ git checkout -b &DISTRO_NAME; origin/&DISTRO_NAME;
+                                </literallayout></para></listitem>
+                            <listitem><para>Change to the <filename>scripts</filename>
+                                directory within the Git repository:
+                                <literallayout class='monospaced'>
+     $ cd scripts
+                                </literallayout></para></listitem>
+                            <listitem><para>Set up the local build environment by running the
+                                setup script:
+                                <literallayout class='monospaced'>
+     $ ./setup.sh
+                                </literallayout></para></listitem>
+                            <listitem><para>When the script finishes execution, it prompts
+                                you with instructions on how to run the
+                                <filename>build.sh</filename> script, which is also in
+                                the <filename>scripts</filename> of the
+                                Git repository created earlier.
+                                </para></listitem>
+                            <listitem><para>Run the <filename>build.sh</filename> script
+                                as directed.
+                                Be sure to provide the name of the Git branch along with the
+                                Yocto Project release you are using.
+                                Here is an example that uses the <filename>&DISTRO_NAME;</filename> branches:
+                                <literallayout class='monospaced'>
+     $ ECLIPSE_HOME=/home/scottrif/yocto-eclipse/scripts/eclipse ./build.sh &DISTRO_NAME; &DISTRO_NAME;
+                                </literallayout>
+                                After running the script, the file
+                                <filename>org.yocto.sdk-&lt;release&gt;-&lt;date&gt;-archive.zip</filename>
+                                is in the current directory.</para></listitem>
+                            <listitem><para>If necessary, start the Eclipse IDE and be sure you are in the
+                                Workbench.</para></listitem>
+                            <listitem><para>Select "Install New Software" from the "Help" pull-down menu.
+                                </para></listitem>
+                            <listitem><para>Click "Add".</para></listitem>
+                            <listitem><para>Provide anything you want in the "Name" field.</para></listitem>
+                            <listitem><para>Click "Archive" and browse to the ZIP file you built
+                                in step seven.
+                                This ZIP file should not be "unzipped", and must be the
+                                <filename>*archive.zip</filename> file created by running the
+                                <filename>build.sh</filename> script.</para></listitem>
+                            <listitem><para>Click through the "Okay" buttons.</para></listitem>
+                            <listitem><para>Check the box next to the new entry in the installation window and complete
+                        the installation.</para></listitem>
+                            <listitem><para>Restart the Eclipse IDE if necessary.</para></listitem>
+                        </orderedlist>
+                    </para>
+
+                    <para>
+                        At this point you should be able to configure the Eclipse Yocto Plug-in as described in the
+                        "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>"
+                        section.</para>
+                </section>
+
+                <section id='yocto-project-source'>
+                    <title>Importing the Plug-in Project into the Eclipse Environment</title>
+
+                    <para>
+                        Importing the Eclipse Yocto Plug-in project from the Yocto Project source repositories
+                        is useful when you want to try out the latest plug-in from the tip of plug-in's
+                        development tree.
+                        It is important to understand when you import the plug-in you are not installing
+                        it into the Eclipse application.
+                        Rather, you are importing the project and just using it.
+                        To import the plug-in project, follow these steps:
+                        <orderedlist>
+                            <listitem><para>Open a shell and create a Git repository with:
+                                <literallayout class='monospaced'>
+     $ git clone git://git.yoctoproject.org/eclipse-poky yocto-eclipse
+                                </literallayout>
+                                For this example, the repository is named
+                                <filename>~/yocto-eclipse</filename>.</para></listitem>
+                            <listitem><para>In Eclipse, select "Import" from the "File" menu.</para></listitem>
+                            <listitem><para>Expand the "General" box and select "existing projects into workspace"
+                                and then click "Next".</para></listitem>
+                            <listitem><para>Select the root directory and browse to
+                                <filename>~/yocto-eclipse/plugins</filename>.</para></listitem>
+                            <listitem><para>Three plug-ins exist: "org.yocto.bc.ui", "org.yocto.sdk.ide", and
+                                "org.yocto.sdk.remotetools".
+                                Select and import all of them.</para></listitem>
+                        </orderedlist>
+                    </para>
+
+                    <para>
+                        The left navigation pane in the Eclipse application shows the default projects.
+                        Right-click on one of these projects and run it as an Eclipse application.
+                        This brings up a second instance of Eclipse IDE that has the Yocto Plug-in.
+                    </para>
+                </section>
+            </section>
+
+            <section id='configuring-the-eclipse-yocto-plug-in'>
+                <title>Configuring the Eclipse Yocto Plug-in</title>
+
+                <para>
+                    Configuring the Eclipse Yocto Plug-in involves setting the Cross
+                    Compiler options and the Target options.
+                    The configurations you choose become the default settings for all projects.
+                    You do have opportunities to change them later when
+                    you configure the project (see the following section).
+                </para>
+
+                <para>
+                    To start, you need to do the following from within the Eclipse IDE:
+                    <itemizedlist>
+                        <listitem><para>Choose <filename>Windows -&gt; Preferences</filename> to display
+                            the <filename>Preferences</filename> Dialog</para></listitem>
+                        <listitem><para>Click <filename>Yocto Project ADT</filename></para></listitem>
+                    </itemizedlist>
+                </para>
+
+                <section id='configuring-the-cross-compiler-options'>
+                    <title>Configuring the Cross-Compiler Options</title>
+
+                    <para>
+                        To configure the Cross Compiler Options, you must select the type of toolchain,
+                        point to the toolchain, specify the sysroot location, and select the target architecture.
+                        <itemizedlist>
+                            <listitem><para><emphasis>Selecting the Toolchain Type:</emphasis>
+                                Choose between <filename>Standalone pre-built toolchain</filename>
+                                and <filename>Build system derived toolchain</filename> for Cross
+                                Compiler Options.
+                                    <itemizedlist>
+                                        <listitem><para><emphasis>
+                                            <filename>Standalone Pre-built Toolchain:</filename></emphasis>
+                                            Select this mode when you are using a stand-alone cross-toolchain.
+                                            For example, suppose you are an application developer and do not
+                                            need to build a target image.
+                                            Instead, you just want to use an architecture-specific toolchain on an
+                                            existing kernel and target root filesystem.
+                                            </para></listitem>
+                                       <listitem><para><emphasis>
+                                            <filename>Build System Derived Toolchain:</filename></emphasis>
+                                            Select this mode if the cross-toolchain has been installed and built
+                                            as part of the Build Directory.
+                                            When you select <filename>Build system derived toolchain</filename>,
+                                            you are using the toolchain bundled
+                                            inside the Build Directory.
+                                            </para></listitem>
+                                    </itemizedlist>
+                                </para></listitem>
+                            <listitem><para><emphasis>Point to the Toolchain:</emphasis>
+                                If you are using a stand-alone pre-built toolchain, you should be pointing to the
+                                <filename>&YOCTO_ADTPATH_DIR;</filename> directory.
+                                This is the location for toolchains installed by the ADT Installer or by hand.
+                                Sections "<ulink url='&YOCTO_DOCS_ADT_URL;#configuring-and-running-the-adt-installer-script'>Configuring
+                                and Running the ADT Installer Script</ulink>" and
+                                "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
+                                in the Yocto Project Application Developer's Guide
+                                describe two ways to install a stand-alone cross-toolchain in the
+                                <filename>/opt/poky</filename> directory.
+                                <note>It is possible to install a stand-alone cross-toolchain in a directory
+                                other than <filename>/opt/poky</filename>.
+                                However, doing so is discouraged.</note></para>
+                                <para>If you are using a system-derived toolchain, the path you provide
+                                for the <filename>Toolchain Root Location</filename>
+                                field is the Build Directory.
+                                See the "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-toolchain-from-within-the-build-tree'>Using
+                                BitBake and the Build Directory</ulink>" section in the Yocto Project Application
+                                Developer's Guide for information on how to install the toolchain into the build
+directory.</para></listitem>
+                            <listitem><para><emphasis>Specify the Sysroot Location:</emphasis>
+                                This location is where the root filesystem for the target hardware resides.
+                                If you used the ADT Installer, then the location is
+                                <filename>/opt/poky/&lt;release&gt;</filename>.
+                                Additionally, when you use the ADT Installer, the same location is used for
+                                the QEMU user-space tools and the NFS boot process.</para>
+                                <para>If you used either of the other two methods to install the toolchain, then the
+                                location of the sysroot filesystem depends on where you separately
+                                extracted and intalled the filesystem.</para>
+                                <para>For information on how to install the toolchain and on how to extract
+                                and install the sysroot filesystem, see the
+                                "<ulink url='&YOCTO_DOCS_ADT_URL;#installing-the-adt'>Installing the ADT and Toolchains</ulink>" section.
+                                </para></listitem>
+                            <listitem><para><emphasis>Select the Target Architecture:</emphasis>
+                                The target architecture is the type of hardware you are
+                                going to use or emulate.
+                                Use the pull-down <filename>Target Architecture</filename> menu to make
+                                your selection.
+                                The pull-down menu should have the supported architectures.
+                                If the architecture you need is not listed in the menu, you
+                                will need to build the image.
+                                See the "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>" section
+                                of the Yocto Project Quick Start for more information.</para></listitem>
+                        </itemizedlist>
+                    </para>
+                </section>
+
+                <section id='configuring-the-target-options'>
+                    <title>Configuring the Target Options</title>
+
+                    <para>
+                        You can choose to emulate hardware using the QEMU emulator, or you
+                        can choose to run your image on actual hardware.
+                        <itemizedlist>
+                            <listitem><para><emphasis><filename>QEMU:</filename></emphasis> Select this option if
+                                you will be using the QEMU emulator.
+                                If you are using the emulator, you also need to locate the kernel
+                                and specify any custom options.</para>
+                                <para>If you selected <filename>Build system derived toolchain</filename>,
+                                the target kernel you built will be located in the
+                                Build Directory in <filename>tmp/deploy/images</filename> directory.
+                                If you selected <filename>Standalone pre-built toolchain</filename>, the
+                                pre-built image you downloaded is located
+                                in the directory you specified when you downloaded the image.</para>
+                                <para>Most custom options are for advanced QEMU users to further
+                                customize their QEMU instance.
+                                These options are specified between paired angled brackets.
+                                Some options must be specified outside the brackets.
+                               In particular, the options <filename>serial</filename>,
+                                <filename>nographic</filename>, and <filename>kvm</filename> must all
+                                be outside the brackets.
+                                Use the <filename>man qemu</filename> command to get help on all the options
+                                and their use.
+                                The following is an example:
+                               <literallayout class='monospaced'>
+    serial ‘&lt;-m 256 -full-screen&gt;’
+                                </literallayout></para>
+                                <para>
+                                Regardless of the mode, Sysroot is already defined as part of the
+                                Cross Compiler Options configuration in the
+                                <filename>Sysroot Location:</filename> field.</para></listitem>
+                            <listitem><para><emphasis><filename>External HW:</filename></emphasis> Select this option
+                                if you will be using actual hardware.</para></listitem>
+                        </itemizedlist>
+                    </para>
+
+                    <para>
+                        Click the <filename>OK</filename> button to save your plug-in configurations.
+                    </para>
+                </section>
+            </section>
+        </section>
+
+        <section id='creating-the-project'>
+            <title>Creating the Project</title>
+
+            <para>
+                You can create two types of projects:  Autotools-based, or Makefile-based.
+                This section describes how to create Autotools-based projects from within
+                the Eclipse IDE.
+                For information on creating Makefile-based projects in a terminal window, see the section
+                "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-command-line'>Using the Command Line</ulink>"
+                in the Yocto Project Application Developer's Guide.
+            </para>
+
+            <para>
+                To create a project based on a Yocto template and then display the source code,
+                follow these steps:
+                <orderedlist>
+                    <listitem><para>Select <filename>File -&gt; New -&gt; Project</filename>.</para></listitem>
+                    <listitem><para>Double click <filename>CC++</filename>.</para></listitem>
+                    <listitem><para>Double click <filename>C Project</filename> to create the project.</para></listitem>
+                    <listitem><para>Expand <filename>Yocto Project ADT Project</filename>.</para></listitem>
+                    <listitem><para>Select <filename>Hello World ANSI C Autotools Project</filename>.
+                        This is an Autotools-based project based on a Yocto template.</para></listitem>
+                    <listitem><para>Put a name in the <filename>Project name:</filename> field.
+                        Do not use hyphens as part of the name.</para></listitem>
+                    <listitem><para>Click <filename>Next</filename>.</para></listitem>
+                    <listitem><para>Add information in the <filename>Author</filename> and
+                        <filename>Copyright notice</filename> fields.</para></listitem>
+                    <listitem><para>Be sure the <filename>License</filename> field is correct.</para></listitem>
+                    <listitem><para>Click <filename>Finish</filename>.</para></listitem>
+                    <listitem><para>If the "open perspective" prompt appears, click "Yes" so that you
+                        in the C/C++ perspective.</para></listitem>
+                    <listitem><para>The left-hand navigation pane shows your project.
+                        You can display your source by double clicking the project's source file.
+                        </para></listitem>
+                </orderedlist>
+            </para>
+        </section>
+
+        <section id='configuring-the-cross-toolchains'>
+            <title>Configuring the Cross-Toolchains</title>
+
+            <para>
+                The earlier section, "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring
+                the Eclipse Yocto Plug-in</link>", sets up the default project
+                configurations.
+                You can override these settings for a given project by following these steps:
+                <orderedlist>
+                    <listitem><para>Select <filename>Project -&gt; Change Yocto Project Settings</filename>:
+                        This selection brings up the <filename>Yocot Project Settings</filename> Dialog
+                        and allows you to make changes specific to an individual project.
+                        </para>
+                        <para>By default, the Cross Compiler Options and Target Options for a project
+                        are inherited from settings you provide using the <filename>Preferences</filename>
+                        Dialog as described earlier
+                        in the "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse
+                        Yocto Plug-in</link>" section.
+                        The <filename>Yocto Project Settings</filename>
+                        Dialog allows you to override those default settings
+                        for a given project.</para></listitem>
+                    <listitem><para>Make your configurations for the project and click "OK".
+                        If you are running the Juno version of Eclipse, you can skip down to the next
+                        section where you build the project.
+                        If you are not working with Juno, you need to reconfigure the project as
+                        described in the next step.</para></listitem>
+                    <listitem><para>Select <filename>Project -&gt; Reconfigure Project</filename>:
+                        This selection reconfigures the project by running
+                       <filename>autogen.sh</filename> in the workspace for your project.
+                        The script also runs <filename>libtoolize</filename>, <filename>aclocal</filename>,
+                        <filename>autoconf</filename>, <filename>autoheader</filename>,
+                        <filename>automake --a</filename>, and
+                        <filename>./configure</filename>.
+                        Click on the <filename>Console</filename> tab beneath your source code to
+                        see the results of reconfiguring your project.</para></listitem>
+                </orderedlist>
+            </para>
+        </section>
+
+        <section id='building-the-project'>
+            <title>Building the Project</title>
+
+            <para>
+                To build the project in Juno, right click on the project in the navigator pane and select
+                <filename>Build Project</filename>.
+                If you are not running Juno, select <filename>Project -&gt; Build Project</filename>.
+                The console should update and you can note the cross-compiler you are using.
+            </para>
+        </section>
+
+        <section id='starting-qemu-in-user-space-nfs-mode'>
+            <title>Starting QEMU in User Space NFS Mode</title>
+
+            <para>
+                To start the QEMU emulator from within Eclipse, follow these steps:
+                <orderedlist>
+                    <listitem><para>Expose the <filename>Run -&gt; External Tools</filename> menu.
+                        Your image should appear as a selectable menu item.
+                        </para></listitem>
+                    <listitem><para>Select your image from the menu to launch the
+                        emulator in a new window.</para></listitem>
+                    <listitem><para>If needed, enter your host root password in the shell window at the prompt.
+                        This sets up a <filename>Tap 0</filename> connection needed for running in user-space
+                        NFS mode.</para></listitem>
+                    <listitem><para>Wait for QEMU to launch.</para></listitem>
+                    <listitem><para>Once QEMU launches, you can begin operating within that
+                        environment.
+                        For example, you could determine the IP Address
+                       for the user-space NFS by using the <filename>ifconfig</filename> command.
+                        </para></listitem>
+                </orderedlist>
+            </para>
+        </section>
+
+        <section id='deploying-and-debugging-the-application'>
+            <title>Deploying and Debugging the Application</title>
+
+            <para>
+                Once the QEMU emulator is running the image, using the Eclipse IDE
+                you can deploy your application and use the emulator to perform debugging.
+                Follow these steps to deploy the application.
+                <orderedlist>
+                    <listitem><para>Select <filename>Run -&gt; Debug Configurations...</filename></para></listitem>
+                    <listitem><para>In the left area, expand <filename>C/C++Remote Application</filename>.</para></listitem>
+                    <listitem><para>Locate your project and select it to bring up a new
+                        tabbed view in the <filename>Debug Configurations</filename> Dialog.</para></listitem>
+                    <listitem><para>Enter the absolute path into which you want to deploy
+                        the application.
+                        Use the <filename>Remote Absolute File Path for C/C++Application:</filename> field.
+                        For example, enter <filename>/usr/bin/&lt;programname&gt;</filename>.</para></listitem>
+                    <listitem><para>Click on the <filename>Debugger</filename> tab to see the cross-tool debugger
+                        you are using.</para></listitem>
+                    <listitem><para>Click on the <filename>Main</filename> tab.</para></listitem>
+                    <listitem><para>Create a new connection to the QEMU instance
+                        by clicking on <filename>new</filename>.</para></listitem>
+                    <listitem><para>Select <filename>TCF</filename>, which means Target Communication
+                        Framework.</para></listitem>
+                    <listitem><para>Click <filename>Next</filename>.</para></listitem>
+                    <listitem><para>Clear out the <filename>host name</filename> field and enter the IP Address
+                        determined earlier.</para></listitem>
+                    <listitem><para>Click <filename>Finish</filename> to close the
+                        <filename>New Connections</filename> Dialog.</para></listitem>
+                    <listitem><para>Use the drop-down menu now in the <filename>Connection</filename> field and pick
+                        the IP Address you entered.</para></listitem>
+                    <listitem><para>Click <filename>Run</filename> to bring up a login screen
+                        and login.</para></listitem>
+                    <listitem><para>Accept the debug perspective.</para></listitem>
+                </orderedlist>
+            </para>
+        </section>
+
+        <section id='running-user-space-tools'>
+            <title>Running User-Space Tools</title>
+
+            <para>
+                As mentioned earlier in the manual, several tools exist that enhance
+                your development experience.
+                These tools are aids in developing and debugging applications and images.
+                You can run these user-space tools from within the Eclipse IDE through the
+                <filename>YoctoTools</filename> menu.
+            </para>
+
+            <para>
+                Once you pick a tool, you need to configure it for the remote target.
+                Every tool needs to have the connection configured.
+                You must select an existing TCF-based RSE connection to the remote target.
+                If one does not exist, click <filename>New</filename> to create one.
+            </para>
+
+            <para>
+                Here are some specifics about the remote tools:
+                <itemizedlist>
+                    <listitem><para><emphasis><filename>OProfile</filename>:</emphasis>  Selecting this tool causes
+                        the <filename>oprofile-server</filename> on the remote target to launch on
+                        the local host machine.
+                        The <filename>oprofile-viewer</filename> must be installed on the local host machine and the
+                        <filename>oprofile-server</filename> must be installed on the remote target,
+                        respectively, in order to use.
+                        You must compile and install the <filename>oprofile-viewer</filename> from the source code
+                        on your local host machine.
+                        Furthermore, in order to convert the target's sample format data into a form that the
+                        host can use, you must have <filename>oprofile</filename> version 0.9.4 or
+                        greater installed on the host.</para>
+                        <para>You can locate both the viewer and server from
+                        <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/oprofileui/'></ulink>.
+                        <note>The <filename>oprofile-server</filename> is installed by default on
+                        the <filename>core-image-sato-sdk</filename> image.</note></para></listitem>
+                    <listitem><para><emphasis><filename>Lttng2.0 ust trace import</filename>:</emphasis>
+                        Selecting this tool transfers the remote target's
+                        <filename>Lttng</filename> tracing data back to the local host machine
+                        and uses the <filename>Lttng</filename> Eclipse plug-in to graphically
+                        display the output.
+                        For information on how to use <filename>Lttng</filename> to trace an application,
+                        see <ulink url='http://lttng.org/documentation'></ulink>.
+                        <note>Do not use <filename>Lttng-user space (legacy)</filename> tool.
+                            This tool no longer has any upstream support.</note>
+                        </para>
+                        <para>Before you use the <filename>Lttng2.0 ust trace import</filename> tool,
+                        you need to setup the <filename>Lttng</filename> Eclipse plug-in and create a
+                        <filename>Tracing</filename> project.
+                        Do the following:
+                        <orderedlist>
+                            <listitem><para>Select <filename>Window -> Open Perspective -> Other</filename>
+                                and then select <filename>Tracing</filename>.</para></listitem>
+                            <listitem><para>Click <filename>OK</filename> to change the Eclipse perspective
+                                into the <filename>Tracing</filename> perspective.</para></listitem>
+                            <listitem><para>Create a new <filename>Tracing</filename> project by selecting
+                                <filename>File -> New -> Project</filename>.</para></listitem>
+                            <listitem><para>Choose <filename>Tracing -> Tracing Project</filename>.
+                                </para></listitem>
+                            <listitem><para>Generate your tracing data on the remote target.
+                                </para></listitem>
+                            <listitem><para>Click
+                                <filename>Yocto Project Tools -> Lttng2.0 ust trace import</filename>
+                                to start the data import process.</para></listitem>
+                            <listitem><para>Specify your remote connection name.</para></listitem>
+                            <listitem><para>For the Ust directory path, specify the location of
+                                your remote tracing data.
+                                Make sure the location ends with <filename>ust</filename> (e.g.
+                                <filename>/usr/mysession/ust</filename>.</para></listitem>
+                            <listitem><para>Click <filename>OK</filename> to complete the import process.
+                                The data is now in the local tracing project you created.</para></listitem>
+                            <listitem><para>Right click on the data and then use the menu to
+                                <filename>Select Trace Type... -> Common Trace Format -> Generic CTF Trace</filename>
+                                to map the tracing type.</para></listitem>
+                            <listitem><para>Right click the mouse and select <filename>Open</filename>
+                                to bring up the Eclipse <filename>Lttng</filename> Trace Viewer so you
+                                view the tracing data.</para></listitem>
+                        </orderedlist></para></listitem>
+                    <listitem><para><emphasis><filename>PowerTOP</filename>:</emphasis> Selecting this tool runs
+                        <filename>powertop</filename> on the remote target machine and displays the results in a
+                        new view called <filename>powertop</filename>.</para>
+                        <para><filename>Time to gather data(sec):</filename> is the time passed in seconds before data
+                        is gathered from the remote target for analysis.</para>
+                        <para><filename>show pids in wakeups list:</filename> corresponds to the
+                        <filename>-p</filename> argument
+                        passed to <filename>powertop</filename>.</para></listitem>
+                        <listitem><para><emphasis><filename>LatencyTOP and Perf</filename>:</emphasis>
+                        <filename>latencytop</filename> identifies system latency, while
+                        <filename>perf</filename> monitors the system's
+                        performance counter registers.
+                        Selecting either of these tools causes an RSE terminal view to appear
+                        from which you can run the tools.
+                        Both tools refresh the entire screen to display results while they run.</para></listitem>
+                </itemizedlist>
+            </para>
+        </section>
+
+        <section id='customizing-an-image-using-a-bitbake-commander-project-and-hob'>
+            <title>Customizing an Image Using a BitBake Commander Project and Hob</title>
+
+            <para>
+                Within Eclipse, you can create a Yocto BitBake Commander project,
+                edit the metadata, and then use the
+                <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> to build a customized
+                image all within one IDE.
+            </para>
+
+            <section id='creating-the-yocto-bitbake-commander-project'>
+                <title>Creating the Yocto BitBake Commander Project</title>
+
+                <para>
+                    To create a Yocto BitBake Commander project, follow these steps:
+                    <orderedlist>
+                        <listitem><para>Select <filename>Window -> Open Perspective -> Other</filename>
+                            and then choose <filename>Bitbake Commander</filename>.</para></listitem>
+                        <listitem><para>Click <filename>OK</filename> to change the Eclipse perspective into the
+                            Bitbake Commander perspective.</para></listitem>
+                        <listitem><para>Select <filename>File -> New -> Project</filename> to create a new Yocto
+                            Bitbake Commander project.</para></listitem>
+                        <listitem><para>Choose <filename>Yocto Project Bitbake Commander -> New Yocto Project</filename>
+                            and click <filename>Next</filename>.</para></listitem>
+                        <listitem><para>Enter the Project Name and choose the Project Location.
+                            The Yocto project's metadata files will be put under the directory
+                            <filename>&lt;project_location&gt;/&lt;project_name&gt;</filename>.
+                            If that directory does not exist, you need to check
+                            the "Clone from Yocto Git Repository" box, which would execute a
+                            <filename>git clone</filename> command to get the project's metadata files.
+                            </para></listitem>
+                        <listitem><para>Select <filename>Finish</filename> to create the project.</para></listitem>
+                    </orderedlist>
+                </para>
+            </section>
+
+            <section id='editing-the-metadata-files'>
+                <title>Editing the Metadata Files</title>
+
+                <para>
+                    After you create the Yocto Bitbake Commander project, you can modify the metadata files
+                    by opening them in the project.
+                    When editing recipe files (<filename>.bb</filename> files), you can view BitBake
+                    variable values and information by hovering the mouse pointer over the variable name and
+                    waiting a few seconds.
+                </para>
+
+                <para>
+                    To edit the metadata, follow these steps:
+                    <orderedlist>
+                        <listitem><para>Select your Yocto Bitbake Commander project.</para></listitem>
+                        <listitem><para>Select <filename>File -> New -> Yocto BitBake Commander -> BitBake Recipe</filename>
+                            to open a new recipe wizard.</para></listitem>
+                        <listitem><para>Point to your source by filling in the "SRC_URL" field.
+                            For example, you can add a recipe to your
+                            <link linkend='source-directory'>Source Directory</link>
+                            by defining "SRC_URL" as follows:
+                            <literallayout class='monospaced'>
+     ftp://ftp.gnu.org/gnu/m4/m4-1.4.9.tar.gz
+                            </literallayout></para></listitem>
+                        <listitem><para>Click "Populate" to calculate the archive md5, sha256,
+                            license checksum values and to auto-generate the recipe filename.</para></listitem>
+                        <listitem><para>Fill in the "Description" field.</para></listitem>
+                        <listitem><para>Be sure values for all required fields exist.</para></listitem>
+                        <listitem><para>Click <filename>Finish</filename>.</para></listitem>
+                    </orderedlist>
+                </para>
+            </section>
+
+            <section id='buiding-and-customizing-the-image'>
+                <title>Building and Customizing the Image</title>
+
+                <para>
+                    To build and customize the image in Eclipse, follow these steps:
+                    <orderedlist>
+                        <listitem><para>Select your Yocto Bitbake Commander project.</para></listitem>
+                        <listitem><para>Select <filename>Project -> Launch HOB</filename>.</para></listitem>
+                        <listitem><para>Enter the Build Directory where you want to put your final images.</para></listitem>
+                        <listitem><para>Click <filename>OK</filename> to launch Hob.</para></listitem>
+                        <listitem><para>Use Hob to customize and build your own images.
+                            For information on Hob, see the
+                            <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob Project Page</ulink> on the
+                            Yocto Project website.</para></listitem>
+                    </orderedlist>
+                </para>
+            </section>
+        </section>
+    </section>
+
+    <section id='workflow-using-stand-alone-cross-development-toolchains'>
+        <title>Workflow Using Stand-alone Cross-development Toolchains</title>
+
+        <para>
+            If you want to develop an application without prior installation of the ADT, you
+            still can employ the cross-development toolchain, the QEMU emulator, and a number of supported
+            target image files.
+            You just need to follow these general steps:
+            <orderedlist>
+                <listitem><para><emphasis>Install the cross-development toolchain for your target hardware:</emphasis>
+                    For information on how to install the toolchain, see the
+                    "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
+                    section
+                    in the Yocto Project Application Developer's Guide.</para></listitem>
+                <listitem><para><emphasis>Download the Target Image:</emphasis>  The Yocto Project supports
+                    several target architectures and has many pre-built kernel images and root filesystem
+                    images.</para>
+                    <para>If you are going to develop your application on hardware, go to the
+                    <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
+                    download area and choose a target machine area
+                    from which to download the kernel image and root filesystem.
+                    This download area could have several files in it that support development using
+                    actual hardware.
+                    For example, the area might contain <filename>.hddimg</filename> files that combine the
+                    kernel image with the filesystem, boot loaders, etc.
+                    Be sure to get the files you need for your particular development process.</para>
+                    <para>If you are going to develop your application and then run and test it using the QEMU
+                    emulator, go to the
+                    <ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink>
+                    download area.
+                    From this area, go down into the directory for your target architecture
+                    (e.g. <filename>qemux86_64</filename> for an
+                    <trademark class='registered'>Intel</trademark>-based 64-bit architecture).
+                    Download kernel, root filesystem, and any other files you need for your process.
+                    <note>In order to use the root filesystem in QEMU, you need to extract it.
+                    See the
+                    "<ulink url='&YOCTO_DOCS_ADT_URL;#extracting-the-root-filesystem'>Extracting the Root Filesystem</ulink>"
+                    section for information on how to extract the root filesystem.</note></para></listitem>
+                <listitem><para><emphasis>Develop and Test your Application:</emphasis>  At this point,
+                    you have the tools to develop your application.
+                    If you need to separately install and use the QEMU emulator, you can go to
+                    <ulink url='http://www.qemu.org'>QEMU Home Page</ulink> to download and learn about the
+                    emulator.</para></listitem>
+            </orderedlist>
+        </para>
+    </section>
+</section>
+
+<section id="modifying-temporary-source-code">
+    <title>Modifying Temporary Source Code</title>
+
+    <para>
+        You might
+        find it helpful during development to modify the temporary source code used by recipes
+        to build packages.
+        For example, suppose you are developing a patch and you need to experiment a bit
+        to figure out your solution.
+        After you have initially built the package, you can iteratively tweak the
+        source code, which is located in the
+        <link linkend='build-directory'>Build Directory</link>, and then
+        you can force a re-compile and quickly test your altered code.
+        Once you settle on a solution, you can then preserve your changes in the form of
+        patches.
+        You can accomplish these steps all within either a
+        <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink> or
+        <link linkend='git'>Git</link> workflow.
+    </para>
+
+    <section id='finding-the-temporary-source-code'>
+        <title>Finding the Temporary Source Code</title>
+
+        <para>
+            During a build, the unpacked temporary source code used by recipes
+            to build packages is available in the Build Directory as
+            defined by the
+            <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename> variable.
+            Below is the default value for the <filename>S</filename> variable as defined in the
+            <filename>meta/conf/bitbake.conf</filename> configuration file in the
+            <link linkend='source-directory'>Source Directory</link>:
+            <literallayout class='monospaced'>
+     S = ${WORKDIR}/${BP}
+            </literallayout>
+            You should be aware that many recipes override the <filename>S</filename> variable.
+            For example, recipes that fetch their source from Git usually set
+            <filename>S</filename> to <filename>${WORKDIR}/git</filename>.
+            <note>
+                The
+                <ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink>
+                represents the base recipe name, which consists of the name and version:
+                <literallayout class='monospaced'>
+     BP = ${BPN}-${PV}
+                </literallayout>
+            </note>
+        </para>
+
+        <para>
+            The path to the work directory for the recipe
+            (<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>) depends
+            on the recipe name and the architecture of the target device.
+            For example, here is the work directory for recipes and resulting packages that are
+            not device-dependent:
+            <literallayout class='monospaced'>
+     ${TMPDIR}/work/${PACKAGE_ARCH}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
+            </literallayout>
+            Let's look at an example without variables.
+            Assuming a top-level <link linkend='source-directory'>Source Directory</link>
+            named <filename>poky</filename>
+            and a default Build Directory of <filename>poky/build</filename>,
+            the following is the work directory for the <filename>acl</filename> recipe that
+            creates the <filename>acl</filename> package:
+            <literallayout class='monospaced'>
+     ~/poky/build/tmp/work/i586-poky-linux/acl-2.2.51-r3
+            </literallayout>
+        </para>
+
+        <para>
+            If your resulting package is dependent on the target device,
+            the work directory varies slightly:
+            <literallayout class='monospaced'>
+     ${TMPDIR}/work/${MACHINE}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
+            </literallayout>
+            Again, assuming top-level Source Directory named <filename>poky</filename>
+            and a default Build Directory of <filename>poky/build</filename>, the
+            following are the work and temporary source directories, respectively,
+            for the <filename>acl</filename> package that is being
+            built for a MIPS-based device:
+            <literallayout class='monospaced'>
+     ~/poky/build/tmp/work/mips-poky-linux/acl-2.2.51-r2
+     ~/poky/build/tmp/work/mips-poky-linux/acl-2.2.51-r2/acl-2.2.51
+            </literallayout>
+        </para>
+
+        <note>
+            To better understand how the OpenEmbedded build system resolves directories during the
+            build process, see the glossary entries for the
+            <ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>,
+            <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>,
+            <ulink url='&YOCTO_DOCS_REF_URL;#var-TOPDIR'><filename>TOPDIR</filename></ulink>,
+            <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></ulink>,
+            <ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_OS'><filename>TARGET_OS</filename></ulink>,
+            <ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>,
+            <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>,
+            and
+            <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>
+            variables in the Yocto Project Reference Manual.
+        </note>
+
+        <para>
+            Now that you know where to locate the directory that has the temporary source code,
+            you can use a Quilt or Git workflow to make your edits, test the changes,
+            and preserve the changes in the form of patches.
+        </para>
+    </section>
+
+    <section id="using-a-quilt-workflow">
+        <title>Using a Quilt Workflow</title>
+
+        <para>
+            <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>
+            is a powerful tool that allows you to capture source code changes without having
+            a clean source tree.
+            This section outlines the typical workflow you can use to modify temporary source code,
+            test changes, and then preserve the changes in the form of a patch all using Quilt.
+        </para>
+
+        <para>
+            Follow these general steps:
+            <orderedlist>
+                <listitem><para><emphasis>Find the Source Code:</emphasis>
+                    The temporary source code used by the OpenEmbedded build system is kept in the
+                    Build Directory.
+                    See the
+                    "<link linkend='finding-the-temporary-source-code'>Finding the Temporary Source Code</link>"
+                    section to learn how to locate the directory that has the temporary source code for a
+                    particular package.</para></listitem>
+                <listitem><para><emphasis>Change Your Working Directory:</emphasis>
+                    You need to be in the directory that has the temporary source code.
+                    That directory is defined by the
+                    <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
+                    variable.</para></listitem>
+                <listitem><para><emphasis>Create a New Patch:</emphasis>
+                    Before modifying source code, you need to create a new patch.
+                    To create a new patch file, use <filename>quilt new</filename> as below:
+                    <literallayout class='monospaced'>
+     $ quilt new my_changes.patch
+                    </literallayout></para></listitem>
+                <listitem><para><emphasis>Notify Quilt and Add Files:</emphasis>
+                    After creating the patch, you need to notify Quilt about the files
+                    you plan to edit.
+                    You notify Quilt by adding the files to the patch you just created:
+                    <literallayout class='monospaced'>
+     $ quilt add file1.c file2.c file3.c
+                    </literallayout>
+                    </para></listitem>
+                <listitem><para><emphasis>Edit the Files:</emphasis>
+                    Make your changes in the temporary source code to the files you added
+                    to the patch.</para></listitem>
+                <listitem><para><emphasis>Test Your Changes:</emphasis>
+                    Once you have modified the source code, the easiest way to test your changes
+                    is by calling the <filename>compile</filename> task as shown in the following example:
+                    <literallayout class='monospaced'>
+     $ bitbake -c compile -f &lt;name_of_package&gt;
+                    </literallayout>
+                    The <filename>-f</filename> or <filename>--force</filename>
+                    option forces re-execution of the specified task.
+                    If you find problems with your code, you can just keep editing and
+                    re-testing iteratively until things work as expected.
+                    <note>All the modifications you make to the temporary source code
+                    disappear once you <filename>-c clean</filename> or
+                    <filename>-c cleanall</filename> with BitBake for the package.
+                    Modifications will also disappear if you use the <filename>rm_work</filename>
+                    feature as described in the
+                    "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
+                    section of the Yocto Project Quick Start.
+                    </note></para></listitem>
+                <listitem><para><emphasis>Generate the Patch:</emphasis>
+                    Once your changes work as expected, you need to use Quilt to generate the final patch that
+                    contains all your modifications.
+                    <literallayout class='monospaced'>
+     $ quilt refresh
+                    </literallayout>
+                    At this point the <filename>my_changes.patch</filename> file has all your edits made
+                    to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
+                    <filename>file3.c</filename> files.</para>
+                    <para>You can find the resulting patch file in the <filename>patches/</filename>
+                    subdirectory of the source (<filename>S</filename>) directory.</para></listitem>
+                <listitem><para><emphasis>Copy the Patch File:</emphasis>
+                    For simplicity, copy the patch file into a directory named <filename>files</filename>,
+                    which you can create in the same directory that holds the recipe
+                    (<filename>.bb</filename>) file or the
+                    append (<filename>.bbappend</filename>) file.
+                    Placing the patch here guarantees that the OpenEmbedded build system will find
+                    the patch.
+                    Next, add the patch into the
+                    <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
+                    of the recipe.
+                    Here is an example:
+                    <literallayout class='monospaced'>
+     SRC_URI += "file://my_changes.patch"
+                    </literallayout></para></listitem>
+                <listitem><para><emphasis>Increment the Recipe Revision Number:</emphasis>
+                    Finally, don't forget to 'bump' the
+                    <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink></filename>
+                    value in the recipe since the resulting packages have changed.</para></listitem>
+            </orderedlist>
+        </para>     </section>
+
+    <section id='using-a-git-workflow'>
+        <title>Using a Git Workflow</title>
+        <para>
+            Git is an even more powerful tool that allows you to capture source code changes without having
+            a clean source tree.
+            This section outlines the typical workflow you can use to modify temporary source code,
+            test changes, and then preserve the changes in the form of a patch all using Git.
+            For general information on Git as it is used in the Yocto Project, see the
+            "<link linkend='git'>Git</link>" section.
+        </para>
+
+        <note>
+            This workflow uses Git only for its ability to manage local changes to the source code
+            and produce patches independent of any version control system used with the Yocto Project.
+        </note>
+
+        <para>
+            Follow these general steps:
+            <orderedlist>
+                <listitem><para><emphasis>Find the Source Code:</emphasis>
+                    The temporary source code used by the OpenEmbedded build system is kept in the
+                    Build Directory.
+                    See the
+                    "<link linkend='finding-the-temporary-source-code'>Finding the Temporary Source Code</link>"
+                    section to learn how to locate the directory that has the temporary source code for a
+                    particular package.</para></listitem>
+                <listitem><para><emphasis>Change Your Working Directory:</emphasis>
+                    You need to be in the directory that has the temporary source code.
+                    That directory is defined by the
+                    <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
+                    variable.</para></listitem>
+                <listitem><para><emphasis>If needed, initialize a Git Repository:</emphasis>
+                    If the recipe you are working with does not use a Git fetcher,
+                    you need to set up a Git repository as follows:
+                    <literallayout class='monospaced'>
+     $ git init
+     $ git add *
+     $ git commit -m "initial revision"
+                    </literallayout>
+                    The above Git commands initialize a Git repository that is based on the
+                    files in your current working directory, stage all the files, and commit
+                    the files.
+                    At this point, your Git repository is aware of all the source code files.
+                    Any edits you now make to files can be committed later and will be tracked by
+                    Git.</para></listitem>
+                <listitem><para><emphasis>Edit the Files:</emphasis>
+                    Make your changes to the temporary source code.</para></listitem>
+                <listitem><para><emphasis>Test Your Changes:</emphasis>
+                    Once you have modified the source code, the easiest way to test your changes
+                    is by calling the <filename>compile</filename> task as shown in the following example:
+                    <literallayout class='monospaced'>
+     $ bitbake -c compile -f &lt;name_of_package&gt;
+                    </literallayout>
+                    The <filename>-f</filename> or <filename>--force</filename>
+                    option forces re-execution of the specified task.
+                    If you find problems with your code, you can just keep editing and
+                    re-testing iteratively until things work as expected.
+                    <note>All the modifications you make to the temporary source code
+                    disappear once you <filename>-c clean</filename>, <filename>-c cleansstate</filename>,
+                    or <filename>-c cleanall</filename> with BitBake for the package.
+                    Modifications will also disappear if you use the <filename>rm_work</filename>
+                    feature as described in the
+                    "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
+                    section of the Yocto Project Quick Start.
+                    </note></para></listitem>
+                <listitem><para><emphasis>See the List of Files You Changed:</emphasis>
+                    Use the <filename>git status</filename> command to see what files you have actually edited.
+                    The ability to have Git track the files you have changed is an advantage that this
+                    workflow has over the Quilt workflow.
+                    Here is the Git command to list your changed files:
+                    <literallayout class='monospaced'>
+     $ git status
+                    </literallayout></para></listitem>
+                <listitem><para><emphasis>Stage the Modified Files:</emphasis>
+                    Use the <filename>git add</filename> command to stage the changed files so they
+                    can be committed as follows:
+                    <literallayout class='monospaced'>
+     $ git add file1.c file2.c file3.c
+                    </literallayout></para></listitem>
+                <listitem><para><emphasis>Commit the Staged Files and View Your Changes:</emphasis>
+                    Use the <filename>git commit</filename> command to commit the changes to the
+                    local repository.
+                    Once you have committed the files, you can use the <filename>git log</filename>
+                    command to see your changes:
+                    <literallayout class='monospaced'>
+     $ git commit -m "&lt;commit-summary-message&gt;"
+     $ git log
+                    </literallayout>
+                    <note>The name of the patch file created in the next step is based on your
+                        <filename>commit-summary-message</filename>.</note></para></listitem>
+                <listitem><para><emphasis>Generate the Patch:</emphasis>
+                    Once the changes are committed, use the <filename>git format-patch</filename>
+                    command to generate a patch file:
+                    <literallayout class='monospaced'>
+     $ git format-patch -1
+                    </literallayout>
+                    Specifying "-1" causes Git to generate the
+                    patch file for the most recent commit.</para>
+                    <para>At this point, the patch file has all your edits made
+                    to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
+                    <filename>file3.c</filename> files.
+                    You can find the resulting patch file in the current directory and it
+                    is named according to the <filename>git commit</filename> summary line.
+                    The patch file ends with <filename>.patch</filename>.</para></listitem>
+                <listitem><para><emphasis>Copy the Patch File:</emphasis>
+                    For simplicity, copy the patch file into a directory named <filename>files</filename>,
+                    which you can create in the same directory that holds the recipe
+                    (<filename>.bb</filename>) file or the
+                    append (<filename>.bbappend</filename>) file.
+                    Placing the patch here guarantees that the OpenEmbedded build system will find
+                    the patch.
+                    Next, add the patch into the
+                    <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
+                    of the recipe.
+                    Here is an example:
+                    <literallayout class='monospaced'>
+     SRC_URI += "file://0001-&lt;commit-summary-message&gt;.patch"
+                    </literallayout></para></listitem>
+                <listitem><para><emphasis>Increment the Recipe Revision Number:</emphasis>
+                    Finally, don't forget to 'bump' the
+                    <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink></filename>
+                    value in the recipe since the resulting packages have changed.</para></listitem>
+            </orderedlist>
+        </para>
+    </section>
+</section>
+
+<section id='image-development-using-hob'>
+    <title>Image Development Using Hob</title>
+
+    <para>
+        The <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> is a graphical user interface for the
+        OpenEmbedded build system, which is based on BitBake.
+        You can use the Hob to build custom operating system images within the Yocto Project build environment.
+        Hob simply provides a friendly interface over the build system used during system development.
+        In other words, building images with the Hob lets you take care of common build tasks more easily.
+    </para>
+
+    <para>
+        For a better understanding of Hob, see the project page at
+        <ulink url='&YOCTO_HOME_URL;/projects/hob'></ulink> on the Yocto Project website.
+        The page has a short introductory training video on Hob.
+        The following lists some features of Hob:
+        <itemizedlist>
+            <listitem><para>You can setup and run Hob using these commands:
+            <literallayout class='monospaced'>
+     $ source oe-init-build-env
+     $ hob
+            </literallayout></para></listitem>
+            <listitem><para>You can set the
+                <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
+                for which you are building the image.</para></listitem>
+            <listitem><para>You can modify various policy settings such as the package format used to build with,
+                the parrallelism BitBake uses, whether or not to build an external toolchain, and which host
+                to build against.</para></listitem>
+            <listitem><para>You can manage
+                <link linkend='understanding-and-creating-layers'>layers</link>.</para></listitem>
+            <listitem><para>You can select a base image and then add extra packages for your custom build.
+                </para></listitem>
+            <listitem><para>You can launch and monitor the build from within Hob.</para></listitem>
+        </itemizedlist>
+    </para>
+</section>
+
+<section id="platdev-appdev-devshell">
+    <title>Using a Development Shell</title>
+
+    <para>
+        When debugging certain commands or even when just editing packages,
+        <filename>devshell</filename> can be a useful tool.
+        When you invoke <filename>devshell</filename>, source files are
+        extracted into your working directory and patches are applied.
+        Then, a new terminal is opened and you are placed in the working directory.
+        In the new terminal, all the OpenEmbedded build-related environment variables are
+        still defined so you can use commands such as <filename>configure</filename> and
+        <filename>make</filename>.
+        The commands execute just as if the OpenEmbedded build system were executing them.
+        Consequently, working this way can be helpful when debugging a build or preparing
+        software to be used with the OpenEmbedded build system.
+    </para>
+
+    <para>
+        Following is an example that uses <filename>devshell</filename> on a target named
+        <filename>matchbox-desktop</filename>:
+        <literallayout class='monospaced'>
+     $ bitbake matchbox-desktop -c devshell
+        </literallayout>
+    </para>
+
+    <para>
+        This command spawns a terminal with a shell prompt within the OpenEmbedded build environment.
+        The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
+        controls what type of shell is opened.
+    </para>
+
+    <para>
+        For spawned terminals, the following occurs:
+        <itemizedlist>
+            <listitem><para>The <filename>PATH</filename> variable includes the
+                cross-toolchain.</para></listitem>
+            <listitem><para>The <filename>pkgconfig</filename> variables find the correct
+                <filename>.pc</filename> files.</para></listitem>
+                <listitem><para>The <filename>configure</filename> command finds the
+                Yocto Project site files as well as any other necessary files.</para></listitem>
+        </itemizedlist>
+    </para>
+
+    <para>
+        Within this environment, you can run configure or compile
+        commands as if they were being run by
+        the OpenEmbedded build system itself.
+        As noted earlier, the working directory also automatically changes to the
+        Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>).
+    </para>
+
+    <para>
+        When you are finished, you just exit the shell or close the terminal window.
+    </para>
+
+    <note>
+        <para>
+            It is worth remembering that when using <filename>devshell</filename>
+            you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename>
+            instead of just using <filename>gcc</filename>.
+            The same applies to other applications such as <filename>binutils</filename>,
+            <filename>libtool</filename> and so forth.
+            BitBake sets up environment variables such as <filename>CC</filename>
+            to assist applications, such as <filename>make</filename> to find the correct tools.
+        </para>
+
+        <para>
+            It is also worth noting that <filename>devshell</filename> still works over
+            X11 forwarding and similar situations
+        </para>
+    </note>
+</section>
+
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/documentation/profile-manual/profile-manual-intro.xml b/documentation/profile-manual/profile-manual-intro.xml
new file mode 100644
index 0000000000..dca24602ed
--- /dev/null
+++ b/documentation/profile-manual/profile-manual-intro.xml
@@ -0,0 +1,190 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-intro'>
+
+<title>The Yocto Project Development Manual</title>
+    <section id='intro'>
+        <title>Introduction</title>
+
+        <para>
+            Welcome to the Yocto Project Development Manual!
+            This manual gives you an idea of how to use the Yocto Project to develop embedded Linux
+            images and user-space applications to run on targeted devices.
+            Reading this manual gives you an overview of image, kernel, and user-space application development
+            using the Yocto Project.
+            Because much of the information in this manual is general, it contains many references to other
+            sources where you can find more detail.
+            For example, detailed information on Git, repositories and open source in general
+            can be found in many places.
+            Another example is how to get set up to use the Yocto Project, which our Yocto Project
+            Quick Start covers.
+        </para>
+
+        <para>
+            The Yocto Project Development Manual, however, does provide detailed examples
+            on how to change the kernel source code, reconfigure the kernel, and develop
+            an application using the popular <trademark class='trade'>Eclipse</trademark> IDE.
+        </para>
+    </section>
+
+    <section id='what-this-manual-provides'>
+        <title>What this Manual Provides</title>
+
+        <para>
+            The following list describes what you can get from this guide:
+            <itemizedlist>
+                <listitem><para>Information that lets you get set
+                    up to develop using the Yocto Project.</para></listitem>
+                <listitem><para>Information to help developers who are new to the open source environment
+                    and to the distributed revision control system Git, which the Yocto Project
+                    uses.</para></listitem>
+                <listitem><para>An understanding of common end-to-end development models and tasks.</para></listitem>
+                <listitem><para>Development case overviews for both system development and user-space
+                    applications.</para></listitem>
+                <listitem><para>An overview and understanding of the emulation environment used with
+                    the Yocto Project - the Quick EMUlator (QEMU).</para></listitem>
+                <listitem><para>An understanding of basic kernel architecture and concepts.</para></listitem>
+                <listitem><para>Many references to other sources of related information.</para></listitem>
+            </itemizedlist>
+        </para>
+    </section>
+
+    <section id='what-this-manual-does-not-provide'>
+        <title>What this Manual Does Not Provide</title>
+
+        <para>
+            This manual will not give you the following:
+            <itemizedlist>
+                <listitem><para>Step-by-step instructions if those instructions exist in other Yocto
+                    Project documentation.
+                    For example, the Yocto Project Application Developer's Guide contains detailed
+                    instruction on how to run the
+                    <ulink url='&YOCTO_DOCS_ADT_URL;#installing-the-adt'>Installing the ADT and Toolchains</ulink>,
+                    which is used to set up a cross-development environment.</para></listitem>
+                <listitem><para>Reference material.
+                    This type of material resides in an appropriate reference manual.
+                    For example, system variables are documented in the
+                    <ulink url='&YOCTO_DOCS_REF_URL;'>Yocto Project Reference Manual</ulink>.</para></listitem>
+                <listitem><para>Detailed public information that is not specific to the Yocto Project.
+                    For example, exhaustive information on how to use Git is covered better through the
+                    Internet than in this manual.</para></listitem>
+            </itemizedlist>
+        </para>
+    </section>
+
+    <section id='other-information'>
+        <title>Other Information</title>
+
+        <para>
+            Because this manual presents overview information for many different topics, you will
+            need to supplement it with other information.
+            The following list presents other sources of information you might find helpful:
+            <itemizedlist>
+                <listitem><para><emphasis>The <ulink url='&YOCTO_HOME_URL;'>Yocto Project Website</ulink>:
+                    </emphasis> The home page for the Yocto Project provides lots of information on the project
+                    as well as links to software and documentation.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&YOCTO_DOCS_QS_URL;'>Yocto Project Quick Start</ulink>:</emphasis> This short document lets you get started
+                    with the Yocto Project quickly and start building an image.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&YOCTO_DOCS_REF_URL;'>Yocto Project Reference Manual</ulink>:</emphasis> This manual is a reference
+                    guide to the OpenEmbedded build system known as "Poky."
+                    The manual also contains a reference chapter on Board Support Package (BSP)
+                    layout.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project Application Developer's Guide</ulink>:</emphasis>
+                    This guide provides information that lets you get going with the Application
+                    Development Toolkit (ADT) and stand-alone cross-development toolchains to
+                    develop projects using the Yocto Project.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&YOCTO_DOCS_BSP_URL;'>Yocto Project Board Support Package (BSP) Developer's Guide</ulink>:</emphasis>
+                    This guide defines the structure for BSP components.
+                    Having a commonly understood structure encourages standardization.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&YOCTO_DOCS_KERNEL_URL;'>Yocto Project Kernel Architecture and Use Manual</ulink>:</emphasis>
+                    This manual describes the architecture of the Yocto Project kernel and provides
+                    some work flow examples.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='http://www.youtube.com/watch?v=3ZlOu-gLsh0'>
+                    Eclipse IDE Yocto Plug-in</ulink>:</emphasis> A step-by-step instructional video that
+                    demonstrates how an application developer uses Yocto Plug-in features within
+                    the Eclipse IDE.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&YOCTO_WIKI_URL;/wiki/FAQ'>FAQ</ulink>:</emphasis>
+                    A list of commonly asked questions and their answers.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&YOCTO_HOME_URL;/download/yocto/yocto-project-&DISTRO;-release-notes-poky-&POKYVERSION;'>
+                    Release Notes</ulink>:</emphasis> Features, updates and known issues for the current
+                    release of the Yocto Project.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'>
+                    Hob</ulink>:</emphasis> A graphical user interface for BitBake.
+                    Hob's primary goal is to enable a user to perform common tasks more easily.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&YOCTO_HOME_URL;/download/build-appliance-0'>
+                    Build Appliance</ulink>:</emphasis> A bootable custom embedded Linux image you can
+                    either build using a non-Linux development system (VMware applications) or download
+                    from the Yocto Project website.
+                    See the <ulink url='&YOCTO_HOME_URL;/documentation/build-appliance-manual'>Build Appliance</ulink>
+                    page for more information.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&YOCTO_BUGZILLA_URL;'>Bugzilla</ulink>:</emphasis>
+                    The bug tracking application the Yocto Project uses.
+                    If you find problems with the Yocto Project, you should report them using this
+                    application.</para></listitem>
+                <listitem><para><emphasis>
+                    Yocto Project Mailing Lists:</emphasis> To subscribe to the Yocto Project mailing
+                    lists, click on the following URLs and follow the instructions:
+                    <itemizedlist>
+                        <listitem><para><ulink url='&YOCTO_LISTS_URL;/listinfo/yocto'></ulink> for a
+                            Yocto Project Discussions mailing list.</para></listitem>
+                        <listitem><para><ulink url='&YOCTO_LISTS_URL;/listinfo/poky'></ulink> for a
+                            Yocto Project Discussions mailing list about the Poky build system.</para></listitem>
+                        <listitem><para><ulink url='&YOCTO_LISTS_URL;/listinfo/yocto-announce'></ulink>
+                            for a mailing list to receive official Yocto Project announcements for developments and
+                            as well as Yocto Project milestones.</para></listitem>
+                        <listitem><para><ulink url='&YOCTO_LISTS_URL;/listinfo'></ulink> for a
+                            listing of all public mailing lists on <filename>lists.yoctoproject.org</filename>.
+                            </para></listitem>
+                    </itemizedlist></para></listitem>
+                <listitem><para><emphasis>Internet Relay Chat (IRC):</emphasis>
+                    Two IRC channels on freenode are available
+                    for Yocto Project and Poky discussions: <filename>#yocto</filename> and
+                    <filename>#poky</filename>, respectively.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&OH_HOME_URL;'>OpenedHand</ulink>:</emphasis>
+                    The company that initially developed the Poky project, which is the basis
+                    for the OpenEmbedded build system used by the Yocto Project.
+                    OpenedHand was acquired by Intel Corporation in 2008.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='http://www.intel.com/'>Intel Corporation</ulink>:</emphasis>
+                    A multinational semiconductor chip manufacturer company whose Software and
+                    Services Group created and supports the Yocto Project.
+                    Intel acquired OpenedHand in 2008.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='&OE_HOME_URL;'>OpenEmbedded</ulink>:</emphasis>
+                    The build system used by the Yocto Project.
+                    This project is the upstream, generic, embedded distribution from which the Yocto
+                    Project derives its build system (Poky) from and to which it contributes.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='http://developer.berlios.de/projects/bitbake/'>
+                    BitBake</ulink>:</emphasis> The tool used by the OpenEmbedded build system
+                    to process project metadata.</para></listitem>
+                <listitem><para><emphasis>
+                    BitBake User Manual:</emphasis>
+                    A comprehensive guide to the BitBake tool.
+                    If you want information on BitBake, see the user manual inculded in the
+                    <filename>bitbake/doc/manual</filename> directory of the
+                    <link linkend='source-directory'>Source Directory</link>.</para></listitem>
+                <listitem><para><emphasis>
+                    <ulink url='http://wiki.qemu.org/Index.html'>Quick EMUlator (QEMU)</ulink>:
+                    </emphasis> An open-source machine emulator and virtualizer.</para></listitem>
+            </itemizedlist>
+        </para>
+    </section>
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/documentation/profile-manual/profile-manual-style.css b/documentation/profile-manual/profile-manual-style.css
new file mode 100644
index 0000000000..23c8e74c1e
--- /dev/null
+++ b/documentation/profile-manual/profile-manual-style.css
@@ -0,0 +1,979 @@
+/* 
+   Generic XHTML / DocBook XHTML CSS Stylesheet.
+   
+   Browser wrangling and typographic design by
+      Oyvind Kolas / pippin@gimp.org
+
+   Customised for Poky by
+      Matthew Allum / mallum@o-hand.com
+
+   Thanks to:
+     Liam R. E. Quin
+     William Skaggs
+     Jakub Steiner
+
+   Structure
+   ---------
+
+   The stylesheet is divided into the following sections:
+
+       Positioning
+          Margins, paddings, width, font-size, clearing.
+       Decorations
+          Borders, style
+       Colors
+          Colors
+       Graphics
+          Graphical backgrounds
+       Nasty IE tweaks
+          Workarounds needed to make it work in internet explorer,
+          currently makes the stylesheet non validating, but up until
+          this point it is validating.
+       Mozilla extensions
+          Transparency for footer
+	  Rounded corners on boxes
+
+*/
+
+
+  /*************** /
+ /  Positioning   /
+/ ***************/
+
+body {
+  font-family: Verdana, Sans, sans-serif;
+ 
+  min-width: 640px;
+  width: 80%;
+  margin:  0em auto;
+  padding: 2em 5em 5em 5em;
+  color: #333;
+}
+
+h1,h2,h3,h4,h5,h6,h7 {
+  font-family: Arial, Sans;
+  color: #00557D;
+  clear: both;
+}
+
+h1 {
+  font-size: 2em;
+  text-align: left;
+  padding: 0em 0em 0em 0em;
+  margin: 2em 0em 0em 0em;
+}
+
+h2.subtitle {
+  margin: 0.10em 0em 3.0em 0em;
+  padding: 0em 0em 0em 0em;
+  font-size: 1.8em;
+  padding-left: 20%;
+  font-weight: normal;
+  font-style: italic;
+}
+
+h2 {
+  margin: 2em 0em 0.66em 0em;
+  padding: 0.5em 0em 0em 0em;
+  font-size: 1.5em;
+  font-weight: bold;
+}
+
+h3.subtitle {
+  margin: 0em 0em 1em 0em;
+  padding: 0em 0em 0em 0em;
+  font-size: 142.14%;
+  text-align: right;
+}
+
+h3 {
+  margin: 1em 0em 0.5em 0em;
+  padding: 1em 0em 0em 0em;
+  font-size: 140%;
+  font-weight: bold;
+}
+
+h4 {
+  margin: 1em 0em 0.5em 0em;
+  padding: 1em 0em 0em 0em;
+  font-size: 120%;
+  font-weight: bold;
+}
+
+h5 {
+  margin: 1em 0em 0.5em 0em;
+  padding: 1em 0em 0em 0em;
+  font-size: 110%;
+  font-weight: bold;
+}
+
+h6 {
+  margin: 1em 0em 0em 0em;
+  padding: 1em 0em 0em 0em;
+  font-size: 110%;
+  font-weight: bold;
+}
+
+.authorgroup {
+  background-color: transparent;
+  background-repeat: no-repeat;
+  padding-top: 256px;
+  background-image: url("figures/dev-title.png");
+  background-position: left top;
+  margin-top: -256px;
+  padding-right: 50px;
+  margin-left: 0px;
+  text-align: right;
+  width: 740px;
+}
+
+h3.author {
+  margin: 0em 0me 0em 0em;
+  padding: 0em 0em 0em 0em;
+  font-weight: normal;
+  font-size: 100%;
+  color: #333;
+  clear: both;
+}
+
+.author tt.email {
+  font-size: 66%;
+}
+
+.titlepage hr {
+  width: 0em;
+  clear: both;
+}
+
+.revhistory {
+  padding-top: 2em;
+  clear: both;
+}
+
+.toc,
+.list-of-tables,
+.list-of-examples,
+.list-of-figures {
+  padding: 1.33em 0em 2.5em 0em;
+  color: #00557D;
+}
+
+.toc p,
+.list-of-tables p,
+.list-of-figures p,
+.list-of-examples p {
+  padding: 0em 0em 0em 0em;
+  padding: 0em 0em 0.3em;
+  margin: 1.5em 0em 0em 0em;
+}
+
+.toc p b,
+.list-of-tables p b,
+.list-of-figures p b,
+.list-of-examples p b{
+  font-size: 100.0%;
+  font-weight: bold;
+}
+
+.toc dl,
+.list-of-tables dl,
+.list-of-figures dl,
+.list-of-examples dl {
+  margin: 0em 0em 0.5em 0em;
+  padding: 0em 0em 0em 0em;
+}
+
+.toc dt {
+  margin: 0em 0em 0em 0em;
+  padding: 0em 0em 0em 0em;
+}
+
+.toc dd {
+  margin: 0em 0em 0em 2.6em;
+  padding: 0em 0em 0em 0em;
+}
+
+div.glossary dl,
+div.variablelist dl {
+}
+
+.glossary dl dt,
+.variablelist dl dt,
+.variablelist dl dt span.term {
+  font-weight: normal;
+  width: 20em;
+  text-align: right;
+}
+
+.variablelist dl dt {
+  margin-top: 0.5em;
+}
+
+.glossary dl dd,
+.variablelist dl dd {
+  margin-top: -1em;
+  margin-left: 25.5em;
+}
+
+.glossary dd p,
+.variablelist dd p {
+  margin-top: 0em;
+  margin-bottom: 1em;
+}
+
+
+div.calloutlist table td {
+  padding: 0em 0em 0em 0em;
+  margin: 0em 0em 0em 0em;
+}
+
+div.calloutlist table td p {
+  margin-top: 0em;
+  margin-bottom: 1em;
+}
+
+div p.copyright {
+  text-align: left;
+}
+
+div.legalnotice p.legalnotice-title {
+  margin-bottom: 0em;
+}
+
+p {
+  line-height: 1.5em;
+  margin-top: 0em;
+  
+}
+
+dl {
+  padding-top: 0em;
+}
+
+hr {
+  border: solid 1px;
+}
+
+
+.mediaobject,
+.mediaobjectco {
+  text-align: center;
+}
+
+img {
+  border: none;
+}
+
+ul {
+  padding: 0em 0em 0em 1.5em;
+}
+
+ul li {
+  padding: 0em 0em 0em 0em;
+}
+
+ul li p {
+  text-align: left;
+}
+
+table {
+  width :100%;
+}
+
+th {
+  padding: 0.25em;
+  text-align: left;
+  font-weight: normal;
+  vertical-align: top;
+}
+
+td {
+  padding: 0.25em;
+  vertical-align: top;
+}
+
+p a[id] {
+  margin: 0px;
+  padding: 0px;
+  display: inline;
+  background-image: none;
+} 
+
+a {
+  text-decoration: underline;
+  color: #444;
+}
+
+pre {
+    overflow: auto;
+}
+
+a:hover {
+  text-decoration: underline;
+  /*font-weight: bold;*/
+}
+
+
+div.informalfigure,
+div.informalexample,
+div.informaltable,
+div.figure,
+div.table,
+div.example {
+  margin: 1em 0em;
+  padding: 1em;
+  page-break-inside: avoid;
+}
+
+
+div.informalfigure p.title b,
+div.informalexample p.title b,
+div.informaltable p.title b,
+div.figure p.title b,
+div.example p.title b,
+div.table p.title b{
+    padding-top: 0em;
+    margin-top: 0em;
+    font-size: 100%;
+    font-weight: normal;
+}
+
+.mediaobject .caption, 
+.mediaobject .caption p  {
+  text-align: center;
+  font-size: 80%;  
+  padding-top: 0.5em;
+  padding-bottom: 0.5em;
+}
+
+.epigraph {
+  padding-left: 55%;
+  margin-bottom: 1em;
+}
+
+.epigraph p {
+  text-align: left;
+}
+
+.epigraph .quote {
+  font-style: italic;
+}
+.epigraph .attribution {
+  font-style: normal;
+  text-align: right;
+}
+
+span.application {
+  font-style: italic;
+}
+
+.programlisting {
+  font-family: monospace;
+  font-size: 80%;
+  white-space: pre;
+  margin: 1.33em 0em;
+  padding: 1.33em;
+}
+
+.tip,
+.warning,
+.caution,
+.note {
+  margin-top: 1em;
+  margin-bottom: 1em;
+
+}
+
+/* force full width of table within div */
+.tip table,
+.warning table,
+.caution table,
+.note table {
+  border: none;
+  width: 100%;
+}
+
+
+.tip table th,
+.warning table th,
+.caution table th,
+.note table th {
+  padding: 0.8em 0.0em 0.0em 0.0em;
+  margin : 0em 0em 0em 0em;
+}
+
+.tip p,
+.warning p,
+.caution p,
+.note p {
+  margin-top: 0.5em;
+  margin-bottom: 0.5em;
+  padding-right: 1em;
+  text-align: left;
+}
+
+.acronym {
+  text-transform: uppercase;
+}
+
+b.keycap,
+.keycap {
+  padding: 0.09em 0.3em;
+  margin: 0em;
+}
+
+.itemizedlist li {
+  clear: none;
+}
+
+.filename {
+  font-size: medium;
+  font-family: Courier, monospace;
+}
+
+
+div.navheader, div.heading{
+  position: absolute;
+  left: 0em;
+  top: 0em;
+  width: 100%;
+  background-color: #cdf;
+  width: 100%;
+}
+
+div.navfooter, div.footing{
+  position: fixed;
+  left: 0em;
+  bottom: 0em;
+  background-color: #eee;
+  width: 100%;
+}
+
+
+div.navheader td,
+div.navfooter td {
+  font-size: 66%;
+}
+
+div.navheader table th {
+  /*font-family: Georgia, Times, serif;*/
+  /*font-size: x-large;*/
+  font-size: 80%;
+}
+
+div.navheader table {
+  border-left: 0em;
+  border-right: 0em;
+  border-top: 0em;
+  width: 100%;
+}
+
+div.navfooter table {
+  border-left: 0em;
+  border-right: 0em;
+  border-bottom: 0em;
+  width: 100%;
+}
+
+div.navheader table td a,
+div.navfooter table td a {
+  color: #777;
+  text-decoration: none;
+}
+
+/* normal text in the footer */
+div.navfooter table td {
+  color: black;
+}
+
+div.navheader table td a:visited,
+div.navfooter table td a:visited {
+  color: #444;
+}
+
+
+/* links in header and footer */
+div.navheader table td a:hover,
+div.navfooter table td a:hover {
+  text-decoration: underline;
+  background-color: transparent;
+  color: #33a;
+}
+
+div.navheader hr,
+div.navfooter hr {
+  display: none;
+}
+
+
+.qandaset tr.question td p {
+  margin: 0em 0em 1em 0em;
+  padding: 0em 0em 0em 0em;
+}
+
+.qandaset tr.answer td p {
+  margin: 0em 0em 1em 0em;
+  padding: 0em 0em 0em 0em;
+}
+.answer td {
+  padding-bottom: 1.5em;
+}
+
+.emphasis {
+  font-weight: bold;
+}
+
+
+  /************* /
+ / decorations  /
+/ *************/
+
+.titlepage {
+}
+
+.part .title {
+}
+
+.subtitle {
+    border: none;
+}
+
+/*
+h1 {
+  border: none;
+}
+
+h2 {
+  border-top: solid 0.2em;
+  border-bottom: solid 0.06em;
+}
+
+h3 {
+  border-top: 0em;
+  border-bottom: solid 0.06em;
+}
+
+h4 {
+  border: 0em;
+  border-bottom: solid 0.06em;
+}
+
+h5 {
+  border: 0em;
+}
+*/
+
+.programlisting {
+  border: solid 1px;
+}
+
+div.figure,
+div.table,
+div.informalfigure,
+div.informaltable,
+div.informalexample,
+div.example {
+  border: 1px solid;
+}
+
+
+
+.tip,
+.warning,
+.caution,
+.note {
+  border: 1px solid;
+}
+
+.tip table th,
+.warning table th,
+.caution table th,
+.note table th {
+  border-bottom: 1px solid;
+}
+
+.question td {
+  border-top: 1px solid black;
+}
+
+.answer {
+}
+
+
+b.keycap,
+.keycap {
+  border: 1px solid;
+}
+  
+
+div.navheader, div.heading{
+  border-bottom: 1px solid;
+}
+
+
+div.navfooter, div.footing{
+  border-top: 1px solid;
+}
+
+  /********* /
+ /  colors  /
+/ *********/
+
+body {
+  color: #333;
+  background: white;
+}
+
+a {
+  background: transparent;
+}
+
+a:hover {
+  background-color: #dedede;
+}
+
+
+h1,
+h2,
+h3,
+h4,
+h5,
+h6,
+h7,
+h8 {
+  background-color: transparent;
+}
+
+hr {
+  border-color: #aaa;
+}
+
+
+.tip, .warning, .caution, .note {
+  border-color: #fff;
+}
+
+
+.tip table th,
+.warning table th,
+.caution table th,
+.note table th {
+  border-bottom-color: #fff;
+}
+
+
+.warning {
+  background-color: #f0f0f2;
+}
+
+.caution {
+  background-color: #f0f0f2;
+}
+
+.tip {
+  background-color: #f0f0f2;
+}
+
+.note {
+  background-color: #f0f0f2; 
+}
+
+.glossary dl dt, 
+.variablelist dl dt,
+.variablelist dl dt span.term {
+  color: #044;
+}
+
+div.figure,
+div.table,
+div.example,
+div.informalfigure,
+div.informaltable,
+div.informalexample {
+  border-color: #aaa;
+}
+
+pre.programlisting {
+  color: black;
+  background-color: #fff;
+  border-color: #aaa;
+  border-width: 2px;
+}
+
+.guimenu,
+.guilabel,
+.guimenuitem {
+  background-color: #eee;
+}
+
+
+b.keycap,
+.keycap {
+  background-color: #eee;
+  border-color: #999;
+}
+
+
+div.navheader {
+  border-color: black;
+}
+
+
+div.navfooter {
+  border-color: black;
+}
+
+
+  /*********** /
+ /  graphics  /
+/ ***********/
+
+/*
+body {
+  background-image: url("images/body_bg.jpg");
+  background-attachment: fixed;
+}
+
+.navheader,
+.note,
+.tip {
+  background-image: url("images/note_bg.jpg");
+  background-attachment: fixed;
+}
+
+.warning,
+.caution {
+  background-image: url("images/warning_bg.jpg");
+  background-attachment: fixed;
+}
+
+.figure,
+.informalfigure,
+.example,
+.informalexample,
+.table,
+.informaltable {
+  background-image: url("images/figure_bg.jpg");
+  background-attachment: fixed;
+}
+
+*/
+h1,
+h2,
+h3,
+h4,
+h5,
+h6,
+h7{
+}
+
+/*
+Example of how to stick an image as part of the title.
+
+div.article .titlepage .title
+{
+  background-image: url("figures/white-on-black.png");
+  background-position: center;
+  background-repeat: repeat-x;
+}
+*/
+
+div.preface .titlepage .title, 
+div.colophon .title, 
+div.chapter .titlepage .title,
+div.article .titlepage .title 
+{
+}
+
+div.section div.section .titlepage .title,
+div.sect2 .titlepage .title {
+    background: none;
+}
+
+
+h1.title {
+  background-color: transparent;
+  background-image: url("figures/yocto-project-bw.png");
+  background-repeat: no-repeat;
+  height: 256px;
+  text-indent: -9000px;
+  overflow:hidden;
+}
+
+h2.subtitle {
+  background-color: transparent;
+  text-indent: -9000px;
+  overflow:hidden;
+  width: 0px;
+  display: none;
+}
+
+  /*************************************** /
+ /  pippin.gimp.org specific alterations  /
+/ ***************************************/
+
+/*
+div.heading, div.navheader {
+  color: #777;
+  font-size: 80%;
+  padding: 0;
+  margin: 0;
+  text-align: left;
+  position: absolute;
+  top: 0px;
+  left: 0px;
+  width: 100%;
+  height: 50px;
+  background: url('/gfx/heading_bg.png') transparent;
+  background-repeat: repeat-x;
+  background-attachment: fixed;
+  border: none;
+}
+
+div.heading a {
+  color: #444;
+}
+
+div.footing, div.navfooter {
+  border: none;
+  color: #ddd;
+  font-size: 80%;
+  text-align:right;
+
+  width: 100%;
+  padding-top: 10px;
+  position: absolute;
+  bottom: 0px;
+  left: 0px;
+
+  background: url('/gfx/footing_bg.png') transparent;
+}
+*/
+
+
+
+  /****************** /
+ /  nasty ie tweaks  /
+/ ******************/
+
+/*
+div.heading, div.navheader {
+  width:expression(document.body.clientWidth + "px");
+}
+
+div.footing, div.navfooter {
+  width:expression(document.body.clientWidth + "px");
+  margin-left:expression("-5em");
+}
+body {
+  padding:expression("4em 5em 0em 5em");
+}
+*/
+
+  /**************************************** /
+ / mozilla vendor specific css extensions  /
+/ ****************************************/
+/*
+div.navfooter, div.footing{
+  -moz-opacity: 0.8em;
+}
+
+div.figure,
+div.table,
+div.informalfigure,
+div.informaltable,
+div.informalexample,
+div.example,
+.tip,
+.warning,
+.caution,
+.note {
+  -moz-border-radius: 0.5em;
+}
+
+b.keycap,
+.keycap {
+  -moz-border-radius: 0.3em;
+}
+*/
+
+table tr td table tr td {
+  display: none;
+}
+
+
+hr {
+  display: none;
+}
+
+table {
+  border: 0em;
+}
+
+ .photo {
+  float: right;
+  margin-left:   1.5em;
+  margin-bottom: 1.5em;
+  margin-top: 0em;
+  max-width:      17em;
+  border:     1px solid gray;
+  padding:    3px;
+  background: white;
+}
+ .seperator {
+   padding-top: 2em;
+   clear: both;
+  }
+
+  #validators {
+      margin-top: 5em;
+      text-align: right;
+      color: #777;
+  }
+  @media print {
+      body {
+          font-size: 8pt;
+      }
+      .noprint {
+          display: none;
+      }
+  }
+
+
+.tip,
+.note {
+   background: #f0f0f2; 
+   color: #333;   
+   padding: 20px;
+   margin: 20px;
+}
+
+.tip h3,
+.note h3 {
+   padding: 0em;
+   margin: 0em;
+   font-size: 2em;
+   font-weight: bold;
+   color: #333;   
+}
+
+.tip a,
+.note a {
+   color: #333;   
+   text-decoration: underline;
+}
+
+.footnote {
+   font-size: small;
+   color: #333;
+}
+
+/* Changes the announcement text */
+.tip h3,
+.warning h3,
+.caution h3,
+.note h3 {
+   font-size:large;
+   color: #00557D;
+}
+
diff --git a/documentation/profile-manual/profile-manual-usage.xml b/documentation/profile-manual/profile-manual-usage.xml
new file mode 100644
index 0000000000..65e17e24a0
--- /dev/null
+++ b/documentation/profile-manual/profile-manual-usage.xml
@@ -0,0 +1,1218 @@
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='dev-manual-newbie'>
+
+<title>The Yocto Project Open Source Development Environment</title>
+
+<para>
+    This chapter helps you understand the Yocto Project as an open source development project.
+    In general, working in an open source environment is very different from working in a
+    closed, proprietary environment.
+    Additionally, the Yocto Project uses specific tools and constructs as part of its development
+    environment.
+    This chapter specifically addresses open source philosophy, licensing issues, code repositories,
+    the open source distributed version control system Git, and best practices using the Yocto Project.
+</para>
+
+<section id='open-source-philosophy'>
+    <title>Open Source Philosophy</title>
+
+    <para>
+        Open source philosophy is characterized by software development directed by peer production
+        and collaboration through an active community of developers.
+        Contrast this to the more standard centralized development models used by commercial software
+        companies where a finite set of developers produces a product for sale using a defined set
+        of procedures that ultimately result in an end product whose architecture and source material
+        are closed to the public.
+    </para>
+
+    <para>
+        Open source projects conceptually have differing concurrent agendas, approaches, and production.
+        These facets of the development process can come from anyone in the public (community) that has a
+        stake in the software project.
+        The open source environment contains new copyright, licensing, domain, and consumer issues
+        that differ from the more traditional development environment.
+        In an open source environment, the end product, source material, and documentation are
+        all available to the public at no cost.
+    </para>
+
+    <para>
+        A benchmark example of an open source project is the Linux Kernel, which was initially conceived
+        and created by Finnish computer science student Linus Torvalds in 1991.
+        Conversely, a good example of a non-open source project is the
+        <trademark class='registered'>Windows</trademark> family of operating
+        systems developed by <trademark class='registered'>Microsoft</trademark> Corporation.
+    </para>
+
+    <para>
+        Wikipedia has a good historical description of the Open Source Philosophy
+        <ulink url='http://en.wikipedia.org/wiki/Open_source'>here</ulink>.
+        You can also find helpful information on how to participate in the Linux Community
+        <ulink url='http://ldn.linuxfoundation.org/book/how-participate-linux-community'>here</ulink>.
+    </para>
+</section>
+
+<section id="usingpoky-changes-collaborate">
+    <title>Using the Yocto Project in a Team Environment</title>
+
+    <para>
+        It might not be immediately clear how you can use the Yocto Project in a team environment,
+        or scale it for a large team of developers.
+        The specifics of any situation determine the best solution.
+        Granted that the Yocto Project offers immense flexibility regarding this, practices do exist
+        that experience has shown work well.
+    </para>
+
+    <para>
+        The core component of any development effort with the Yocto Project is often an
+        automated build and testing framework along with an image generation process.
+        You can use these core components to check that the metadata can be built,
+        highlight when commits break the build, and provide up-to-date images that
+        allow developers to test the end result and use it as a base platform for further
+        development.
+        Experience shows that buildbot is a good fit for this role.
+        What works well is to configure buildbot to make two types of builds:
+        incremental and full (from scratch).
+        See "<ulink url='http://autobuilder.yoctoproject.org:8010/'>Welcome to the buildbot for the Yocto Project</ulink>"
+        for an example implementation that uses buildbot.
+    </para>
+
+    <para>
+        You can tie an incremental build to a commit hook that triggers the build
+        each time a commit is made to the metadata.
+        This practice results in useful acid tests that determine whether a given commit
+        breaks the build in some serious way.
+        Associating a build to a commit can catch a lot of simple errors.
+        Furthermore, the tests are fast so developers can get quick feedback on changes.
+    </para>
+
+    <para>
+        Full builds build and test everything from the ground up.
+        These types of builds usually happen at predetermined times like during the
+        night when the machine load is low.
+    </para>
+
+    <para>
+        Most teams have many pieces of software undergoing active development at any given time.
+        You can derive large benefits by putting these pieces under the control of a source
+        control system that is compatible (i.e. Git or Subversion (SVN)) with the OpenEmbedded
+        build system that the Yocto Project uses.
+        You can then set the autobuilder to pull the latest revisions of the packages
+        and test the latest commits by the builds.
+        This practice quickly highlights issues.
+        The build system easily supports testing configurations that use both a
+        stable known good revision and a floating revision.
+        The build system can also take just the changes from specific source control branches.
+        This capability allows you to track and test specific changes.
+    </para>
+
+    <para>
+        Perhaps the hardest part of setting this up is defining the software project or
+        the metadata policies that surround the different source control systems.
+        Of course circumstances will be different in each case.
+        However, this situation reveals one of the Yocto Project's advantages -
+        the system itself does not
+        force any particular policy on users, unlike a lot of build systems.
+        The system allows the best policies to be chosen for the given circumstances.
+    </para>
+
+    <para>
+        In general, best practices exist that make your work with the Yocto
+        Project easier in a team environment.
+        This list presents some of these practices you might consider following.
+        Of course, you need to understand that you do not have to follow these
+        practices and your setup can be totally controlled and customized by
+        your team:
+        <itemizedlist>
+            <listitem><para>Use <link linkend='git'>Git</link>
+                as the source control system.</para></listitem>
+            <listitem><para>Maintain your metadata in layers that make sense
+                for your situation.
+                See the "<link linkend='understanding-and-creating-layers'>Understanding
+                and Creating Layers</link>" section for more information on
+                layers.</para></listitem>
+            <listitem><para>Separate the project's metadata and code by using
+                separate Git repositories.
+                See the "<link linkend='yocto-project-repositories'>Yocto Project
+                Source Repositories</link>" section for information on these
+                repositories.
+                See the "<link linkend='getting-setup'>Getting Set Up</link>" section
+                for information on how to set up various Yocto Project related
+                Git repositories.</para></listitem>
+            <listitem><para>Set up the directory for the shared state cache
+                (<ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_DIR'><filename>SSTATE_DIR</filename></ulink>)
+                where they make sense.
+                For example, set up the sstate cache for developers using the
+                same office and share source directories on the developer's
+                machines.</para></listitem>
+            <listitem><para>Set up an autobuilder and have it populate the
+                sstate cache and source directories.</para></listitem>
+        </itemizedlist>
+    </para>
+</section>
+
+<section id='yocto-project-repositories'>
+    <title>Yocto Project Source Repositories</title>
+
+    <para>
+        The Yocto Project team maintains complete source repositories for all Yocto Project files
+        at <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'></ulink>.
+        This web-based source code browser is organized into categories by function such as
+        IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and so forth.
+        From the interface, you can click on any particular item in the "Name" column and
+        see the URL at the bottom of the page that you need to set up a Git repository for
+        that particular item.
+        Having a local Git repository of the Source Directory (poky) allows you to
+        make changes, contribute to the history, and ultimately enhance the Yocto Project's
+        tools, Board Support Packages, and so forth.
+    </para>
+
+    <para>
+        Conversely, if you are a developer that is not interested in contributing back to the
+        Yocto Project, you have the ability to simply download and extract release tarballs
+        and use them within the Yocto Project environment.
+        All that is required is a particular release of the Yocto Project and
+        your application source code.
+    </para>
+
+    <para>
+        For any supported release of Yocto Project, you can go to the Yocto Project website’s
+        <ulink url='&YOCTO_HOME_URL;/download'>download page</ulink> and get a
+        tarball of the release.
+        You can also go to this site to download any supported BSP tarballs.
+        Unpacking the tarball gives you a hierarchical Source Directory that lets you develop
+        using the Yocto Project.
+    </para>
+
+    <para>
+        Once you are set up through either tarball extraction or a checkout of Git repositories,
+        you are ready to develop.
+    </para>
+
+    <para>
+        In summary, here is where you can get the project files needed for development:
+        <itemizedlist>
+            <listitem><para id='source-repositories'><emphasis><ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'>Source Repositories:</ulink></emphasis>
+                This area contains IDE Plugins, Matchbox, Poky, Poky Support, Tools, Yocto Linux Kernel, and Yocto
+                Metadata Layers.
+                You can create local copies of Git repositories for each of these areas.</para>
+                <para>
+                <imagedata fileref="figures/source-repos.png" align="center" width="6in" depth="4in" />
+                </para></listitem>
+            <listitem><para><anchor id='index-downloads' /><emphasis><ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink></emphasis>
+                This area contains index releases such as
+                the <trademark class='trade'>Eclipse</trademark>
+                Yocto Plug-in, miscellaneous support, poky, pseudo, installers for cross-development toolchains,
+                and all released versions of Yocto Project in the form of images or tarballs.
+                Downloading and extracting these files does not produce a local copy of the
+                Git repository but rather a snapshot of a particular release or image.</para>
+                <para>
+                <imagedata fileref="figures/index-downloads.png" align="center" width="6in" depth="4in" />
+                </para></listitem>
+            <listitem><para><emphasis><ulink url='&YOCTO_HOME_URL;/download'>Yocto Project Download Page</ulink></emphasis>
+                This page on the Yocto Project website allows you to download any Yocto Project
+                release or Board Support Package (BSP) in tarball form.
+                The tarballs are similar to those found in the
+                <ulink url='&YOCTO_DL_URL;/releases/'>Index of /releases:</ulink> area.</para>
+                <para>
+                <imagedata fileref="figures/yp-download.png" align="center" width="6in" depth="4in" />
+            </para></listitem>
+        </itemizedlist>
+    </para>
+</section>
+
+<section id='yocto-project-terms'>
+    <title>Yocto Project Terms</title>
+
+    <para>
+        Following is a list of terms and definitions users new to the Yocto Project development
+        environment might find helpful.
+        While some of these terms are universal, the list includes them just in case:
+        <itemizedlist>
+            <listitem><para><emphasis>Append Files:</emphasis> Files that append build information to
+                a recipe file.
+                Append files are known as BitBake append files and <filename>.bbappend</filename> files.
+                The OpenEmbedded build system expects every append file to have a corresponding and
+                underlying recipe (<filename>.bb</filename>) file.
+                Furthermore, the append file and the underlying recipe must have the same root filename.
+                The filenames can differ only in the file type suffix used (e.g.
+                <filename>formfactor_0.0.bb</filename> and <filename>formfactor_0.0.bbappend</filename>).
+                </para>
+                <para>Information in append files overrides the information in the similarly-named recipe file.
+                For an example of an append file in use, see the
+                "<link linkend='using-bbappend-files'>Using .bbappend Files</link>" section.
+                </para></listitem>
+            <listitem><para id='bitbake-term'><emphasis>BitBake:</emphasis>
+                The task executor and scheduler used by
+                the OpenEmbedded build system to build images.
+                For more information on BitBake, see the BitBake documentation
+                in the <filename>bitbake/doc/manual</filename> directory of the
+                <link linkend='source-directory'>Source Directory</link>.</para></listitem>
+            <listitem>
+                <para id='build-directory'><emphasis>Build Directory:</emphasis>
+                This term refers to the area used by the OpenEmbedded build system for builds.
+                The area is created when you <filename>source</filename> the setup
+                environment script that is found in the Source Directory
+                (i.e. <filename>&OE_INIT_FILE;</filename>).
+                The <ulink url='&YOCTO_DOCS_REF_URL;#var-TOPDIR'><filename>TOPDIR</filename></ulink>
+                variable points to the Build Directory.</para>
+
+                <para>You have a lot of flexibility when creating the Build Directory.
+                Following are some examples that show how to create the directory:
+                   <itemizedlist>
+                        <listitem><para>Create the Build Directory in your current working directory
+                            and name it <filename>build</filename>.
+                            This is the default behavior.
+                            <literallayout class='monospaced'>
+     $ source &OE_INIT_PATH;
+                            </literallayout></para></listitem>
+                        <listitem><para>Provide a directory path and specifically name the build
+                            directory.
+                            This next example creates a Build Directory named <filename>YP-&POKYVERSION;</filename>
+                            in your home directory within the directory <filename>mybuilds</filename>.
+                            If <filename>mybuilds</filename> does not exist, the directory is created for you:
+                            <literallayout class='monospaced'>
+     $ source &OE_INIT_PATH; $HOME/mybuilds/YP-&POKYVERSION;
+                            </literallayout></para></listitem>
+                        <listitem><para>Provide an existing directory to use as the Build Directory.
+                            This example uses the existing <filename>mybuilds</filename> directory
+                            as the Build Directory.
+                            <literallayout class='monospaced'>
+     $ source &OE_INIT_PATH; $HOME/mybuilds/
+                            </literallayout></para></listitem>
+                    </itemizedlist>
+                </para></listitem>
+            <listitem><para><emphasis>Build System:</emphasis> In the context of the Yocto Project
+                this term refers to the OpenEmbedded build system used by the project.
+                This build system is based on the project known as "Poky."
+                For some historical information about Poky, see the
+                <link linkend='poky'>Poky</link> term further along in this section.
+                </para></listitem>
+            <listitem><para><emphasis>Classes:</emphasis> Files that provide for logic encapsulation
+                and inheritance allowing commonly used patterns to be defined once and easily used
+                in multiple recipes.
+                Class files end with the <filename>.bbclass</filename> filename extension.
+                </para></listitem>
+            <listitem><para><emphasis>Configuration File:</emphasis>  Configuration information in various
+                <filename>.conf</filename> files provides global definitions of variables.
+                The <filename>conf/local.conf</filename> configuration file in the
+                <link linkend='build-directory'>Build Directory</link>
+                contains user-defined variables that affect each build.
+                The <filename>meta-yocto/conf/distro/poky.conf</filename> configuration file
+                defines Yocto ‘distro’ configuration
+                variables used only when building with this policy.
+                Machine configuration files, which
+                are located throughout the
+                <link linkend='source-directory'>Source Directory</link>, define
+                variables for specific hardware and are only used when building for that target
+                (e.g. the <filename>machine/beagleboard.conf</filename> configuration file defines
+                variables for the Texas Instruments ARM Cortex-A8 development board).
+                Configuration files end with a <filename>.conf</filename> filename extension.
+                </para></listitem>
+            <listitem><para><emphasis>Cross-Development Toolchain:</emphasis>
+                A collection of software development
+                tools and utilities that allow you to develop software for targeted architectures.
+                This toolchain contains cross-compilers, linkers, and debuggers that are specific to
+                an architecture.
+                You can use the OpenEmbedded build system to build a cross-development toolchain
+                installer that when run installs the toolchain that contains the development tools you
+                need to cross-compile and test your software.
+                The Yocto Project ships with images that contain installers for
+                toolchains for supported architectures as well.
+                Sometimes this toolchain is referred to as the meta-toolchain.</para></listitem>
+            <listitem><para><emphasis>Image:</emphasis> An image is the result produced when
+                BitBake processes a given collection of recipes and related metadata.
+                Images are the binary output that run on specific hardware or QEMU
+                and for specific use cases.
+                For a list of the supported image types that the Yocto Project provides, see the
+                "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>"
+                chapter in the Yocto Project Reference Manual.</para></listitem>
+            <listitem><para id='layer'><emphasis>Layer:</emphasis> A collection of recipes representing the core,
+                a BSP, or an application stack.
+                For a discussion on BSP Layers, see the
+                "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
+                section in the Yocto Project Board Support Packages (BSP) Developer's Guide.</para></listitem>
+            <listitem><para id='metadata'><emphasis>Metadata:</emphasis> The files that BitBake parses when
+                building an image.
+                Metadata includes recipes, classes, and configuration files.</para></listitem>
+            <listitem><para id='oe-core'><emphasis>OE-Core:</emphasis> A core set of metadata originating
+                with OpenEmbedded (OE) that is shared between OE and the Yocto Project.
+                This metadata is found in the <filename>meta</filename> directory of the source
+                directory.</para></listitem>
+            <listitem><para><emphasis>Package:</emphasis> In the context of the Yocto Project,
+                this term refers to the packaged output from a baked recipe.
+                A package is generally the compiled binaries produced from the recipe's sources.
+                You ‘bake’ something by running it through BitBake.</para>
+                <para>It is worth noting that the term "package" can, in general, have subtle
+                meanings.  For example, the packages refered to in the
+                "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" section are
+                compiled binaries that when installed add functionality to your Linux
+                distribution.</para>
+                <para>Another point worth noting is that historically within the Yocto Project,
+                recipes were referred to as packages - thus, the existence of several BitBake
+                variables that are seemingly mis-named,
+                (e.g. <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>,
+                <ulink url='&YOCTO_DOCS_REF_URL;#var-PRINC'><filename>PRINC</filename></ulink>,
+                <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>, and
+                <ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>).
+                </para></listitem>
+            <listitem><para id='poky'><emphasis>Poky:</emphasis> The term "poky" can mean several things.
+                In its most general sense, it is an open-source project that was initially developed
+                by OpenedHand.  With OpenedHand, poky was developed off of the existing OpenEmbedded
+                build system becoming a build system for embedded images.
+                After Intel Corporation acquired OpenedHand, the project poky became the basis for
+                the Yocto Project's build system.
+                Within the Yocto Project source repositories, poky exists as a separate Git repository
+                that can be cloned to yield a local copy on the host system.
+                Thus, "poky" can refer to the local copy of the Source Directory used to develop within
+                the Yocto Project.</para></listitem>
+            <listitem><para><emphasis>Recipe:</emphasis> A set of instructions for building packages.
+                A recipe describes where you get source code and which patches to apply.
+                Recipes describe dependencies for libraries or for other recipes, and they
+                also contain configuration and compilation options.
+                Recipes contain the logical unit of execution, the software/images to build, and
+                use the <filename>.bb</filename> file extension.</para></listitem>
+            <listitem>
+                <para id='source-directory'><emphasis>Source Directory:</emphasis>
+                This term refers to the directory structure created as a result of either downloading
+                and unpacking a Yocto Project release tarball or creating a local copy of
+                the <filename>poky</filename> Git repository
+                <filename>git://git.yoctoproject.org/poky</filename>.
+                Sometimes you might hear the term "poky directory" used to refer to this
+                directory structure.
+                <note>
+                    The OpenEmbedded build system does not support file or directory names that
+                    contain spaces.
+                    Be sure that the Source Directory you use does not contain these types
+                    of names.
+                </note></para>
+                <para>The Source Directory contains BitBake, Documentation, metadata and
+                other files that all support the Yocto Project.
+                Consequently, you must have the Source Directory in place on your development
+                system in order to do any development using the Yocto Project.</para>
+
+                <para>For tarball expansion, the name of the top-level directory of the Source Directory
+                is derived from the Yocto Project release tarball.
+                For example, downloading and unpacking <filename>&YOCTO_POKY_TARBALL;</filename>
+                results in a Source Directory whose top-level folder is named
+                <filename>&YOCTO_POKY;</filename>.
+                If you create a local copy of the Git repository, then you can name the repository
+                anything you like.
+                Throughout much of the documentation, <filename>poky</filename> is used as the name of
+                the top-level folder of the local copy of the poky Git repository.
+                So, for example, cloning the <filename>poky</filename> Git repository results in a
+                local Git repository whose top-level folder is also named <filename>poky</filename>.</para>
+
+                <para>It is important to understand the differences between the Source Directory created
+                by unpacking a released tarball as compared to cloning
+                <filename>git://git.yoctoproject.org/poky</filename>.
+                When you unpack a tarball, you have an exact copy of the files based on the time of
+                release - a fixed release point.
+                Any changes you make to your local files in the Source Directory are on top of the release.
+                On the other hand, when you clone the <filename>poky</filename> Git repository, you have an
+                active development repository.
+                In this case, any local changes you make to the Source Directory can be later applied
+                to active development branches of the upstream <filename>poky</filename> Git
+                repository.</para>
+
+                <para>Finally, if you want to track a set of local changes while starting from the same point
+                as a release tarball, you can create a local Git branch that
+                reflects the exact copy of the files at the time of their release.
+                You do this by using Git tags that are part of the repository.</para>
+
+                <para>For more information on concepts related to Git repositories, branches, and tags,
+                see the
+                "<link linkend='repositories-tags-and-branches'>Repositories, Tags, and Branches</link>"
+                section.</para></listitem>
+            <listitem><para><emphasis>Tasks:</emphasis> Arbitrary groups of software Recipes.
+                You simply use Tasks to hold recipes that, when built, usually accomplish a single task.
+                For example, a task could contain the recipes for a company’s proprietary or value-add software.
+                Or, the task could contain the recipes that enable graphics.
+                A task is really just another recipe.
+                Because task files are recipes, they end with the <filename>.bb</filename> filename
+                extension.</para></listitem>
+            <listitem><para><emphasis>Upstream:</emphasis> A reference to source code or repositories
+                that are not local to the development system but located in a master area that is controlled
+                by the maintainer of the source code.
+                For example, in order for a developer to work on a particular piece of code, they need to
+                first get a copy of it from an "upstream" source.</para></listitem>
+        </itemizedlist>
+    </para>
+</section>
+
+<section id='licensing'>
+    <title>Licensing</title>
+
+    <para>
+        Because open source projects are open to the public, they have different licensing structures in place.
+        License evolution for both Open Source and Free Software has an interesting history.
+        If you are interested in this history, you can find basic information here:
+    <itemizedlist>
+        <listitem><para><ulink url='http://en.wikipedia.org/wiki/Open-source_license'>Open source license history</ulink>
+            </para></listitem>
+        <listitem><para><ulink url='http://en.wikipedia.org/wiki/Free_software_license'>Free software license
+            history</ulink></para></listitem>
+    </itemizedlist>
+    </para>
+
+    <para>
+        In general, the Yocto Project is broadly licensed under the Massachusetts Institute of Technology
+        (MIT) License.
+        MIT licensing permits the reuse of software within proprietary software as long as the
+        license is distributed with that software.
+        MIT is also compatible with the GNU General Public License (GPL).
+        Patches to the Yocto Project follow the upstream licensing scheme.
+        You can find information on the MIT license at
+        <ulink url='http://www.opensource.org/licenses/mit-license.php'>here</ulink>.
+        You can find information on the GNU GPL <ulink url='http://www.opensource.org/licenses/LGPL-3.0'>
+        here</ulink>.
+    </para>
+
+    <para>
+        When you build an image using the Yocto Project, the build process uses a
+        known list of licenses to ensure compliance.
+        You can find this list in the Yocto Project files directory at
+        <filename>meta/files/common-licenses</filename>.
+        Once the build completes, the list of all licenses found and used during that build are
+        kept in the
+        <link linkend='build-directory'>Build Directory</link> at
+        <filename>tmp/deploy/images/licenses</filename>.
+    </para>
+
+    <para>
+        If a module requires a license that is not in the base list, the build process
+        generates a warning during the build.
+        These tools make it easier for a developer to be certain of the licenses with which
+        their shipped products must comply.
+        However, even with these tools it is still up to the developer to resolve potential licensing issues.
+    </para>
+
+    <para>
+        The base list of licenses used by the build process is a combination of the Software Package
+        Data Exchange (SPDX) list and the Open Source Initiative (OSI) projects.
+        <ulink url='http://spdx.org'>SPDX Group</ulink> is a working group of the Linux Foundation
+        that maintains a specification
+        for a standard format for communicating the components, licenses, and copyrights
+        associated with a software package.
+        <ulink url='http://opensource.org'>OSI</ulink> is a corporation dedicated to the Open Source
+        Definition and the effort for reviewing and approving licenses that are OSD-conformant.
+    </para>
+
+    <para>
+        You can find a list of the combined SPDX and OSI licenses that the Yocto Project uses
+        <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/poky/tree/meta/files/common-licenses'>here</ulink>.
+        This wiki page discusses the license infrastructure used by the Yocto Project.
+    </para>
+
+    <para>
+        For information that can help you to maintain compliance with various open source licensing
+        during the lifecycle of a product created using the Yocto Project, see the
+        "<link linkend='maintaining-open-source-license-compliance-during-your-products-lifecycle'>Maintaining Open Source License Compliance During Your Product's Lifecycle</link>" section.
+    </para>
+</section>
+
+<section id='git'>
+    <title>Git</title>
+
+    <para>
+        The Yocto Project uses Git, which is a free, open source distributed version control system.
+        Git supports distributed development, non-linear development, and can handle large projects.
+        It is best that you have some fundamental understanding of how Git tracks projects and
+        how to work with Git if you are going to use Yocto Project for development.
+        This section provides a quick overview of how Git works and provides you with a summary
+        of some essential Git commands.
+    </para>
+
+    <para>
+        For more information on Git, see
+        <ulink url='http://git-scm.com/documentation'></ulink>.
+        If you need to download Git, go to <ulink url='http://git-scm.com/download'></ulink>.
+    </para>
+
+    <section id='repositories-tags-and-branches'>
+        <title>Repositories, Tags, and Branches</title>
+
+        <para>
+            As mentioned earlier in section
+            "<link linkend='yocto-project-repositories'>Yocto Project Source Repositories</link>",
+            the Yocto Project maintains source repositories at
+            <ulink url='&YOCTO_GIT_URL;/cgit.cgi'></ulink>.
+            If you look at this web-interface of the repositories, each item is a separate
+            Git repository.
+        </para>
+
+        <para>
+            Git repositories use branching techniques that track content change (not files)
+            within a project (e.g. a new feature or updated documentation).
+            Creating a tree-like structure based on project divergence allows for excellent historical
+            information over the life of a project.
+            This methodology also allows for an environment in which you can do lots of
+            local experimentation on a project as you develop changes or new features.
+        </para>
+
+        <para>
+            A Git repository represents all development efforts for a given project.
+            For example, the Git repository <filename>poky</filename> contains all changes
+            and developments for Poky over the course of its entire life.
+            That means that all changes that make up all releases are captured.
+            The repository maintains a complete history of changes.
+        </para>
+
+        <para>
+            You can create a local copy of any repository by "cloning" it with the Git
+            <filename>clone</filename> command.
+            When you clone a Git repository, you end up with an identical copy of the
+            repository on your development system.
+            Once you have a local copy of a repository, you can take steps to develop locally.
+            For examples on how to clone Git repositories, see the section
+            "<link linkend='getting-setup'>Getting Set Up</link>" earlier in this manual.
+        </para>
+
+        <para>
+            It is important to understand that Git tracks content change and not files.
+            Git uses "branches" to organize different development efforts.
+            For example, the <filename>poky</filename> repository has
+            <filename>bernard</filename>,
+            <filename>edison</filename>, <filename>denzil</filename>, <filename>danny</filename>
+            and <filename>master</filename> branches among others.
+            You can see all the branches by going to
+            <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and
+            clicking on the
+            <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/heads'>[...]</ulink></filename>
+            link beneath the "Branch" heading.
+        </para>
+
+        <para>
+            Each of these branches represents a specific area of development.
+            The <filename>master</filename> branch represents the current or most recent
+            development.
+            All other branches represent off-shoots of the <filename>master</filename>
+            branch.
+        </para>
+
+        <para>
+            When you create a local copy of a Git repository, the copy has the same set
+            of branches as the original.
+            This means you can use Git to create a local working area (also called a branch)
+            that tracks a specific development branch from the source Git repository.
+            in other words, you can define your local Git environment to work on any development
+            branch in the repository.
+            To help illustrate, here is a set of commands that creates a local copy of the
+            <filename>poky</filename> Git repository and then creates and checks out a local
+            Git branch that tracks the Yocto Project &DISTRO; Release (&DISTRO_NAME;) development:
+            <literallayout class='monospaced'>
+     $ cd ~
+     $ git clone git://git.yoctoproject.org/poky
+     $ cd poky
+     $ git checkout -b &DISTRO_NAME; origin/&DISTRO_NAME;
+            </literallayout>
+            In this example, the name of the top-level directory of your local Yocto Project
+            Files Git repository is <filename>poky</filename>,
+            and the name of the local working area (or local branch) you have created and checked
+            out is <filename>&DISTRO_NAME;</filename>.
+            The files in your repository now reflect the same files that are in the
+            <filename>&DISTRO_NAME;</filename> development branch of the Yocto Project's
+            <filename>poky</filename> repository.
+            It is important to understand that when you create and checkout a
+            local working branch based on a branch name,
+            your local environment matches the "tip" of that development branch
+            at the time you created your local branch, which could be
+            different than the files at the time of a similarly named release.
+            In other words, creating and checking out a local branch based on the
+            <filename>&DISTRO_NAME;</filename> branch name is not the same as
+            cloning and checking out the <filename>master</filename> branch.
+            Keep reading to see how you create a local snapshot of a Yocto Project Release.
+        </para>
+
+        <para>
+            Git uses "tags" to mark specific changes in a repository.
+            Typically, a tag is used to mark a special point such as the final change
+            before a project is released.
+            You can see the tags used with the <filename>poky</filename> Git repository
+            by going to <ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/'></ulink> and
+            clicking on the
+            <filename><ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/refs/tags'>[...]</ulink></filename>
+            link beneath the "Tag" heading.
+        </para>
+
+        <para>
+            Some key tags are <filename>bernard-5.0</filename>, <filename>denzil-7.0</filename>,
+            and <filename>&DISTRO_NAME;-&POKYVERSION;</filename>.
+            These tags represent Yocto Project releases.
+        </para>
+
+        <para>
+            When you create a local copy of the Git repository, you also have access to all the
+            tags.
+            Similar to branches, you can create and checkout a local working Git branch based
+            on a tag name.
+            When you do this, you get a snapshot of the Git repository that reflects
+            the state of the files when the change was made associated with that tag.
+            The most common use is to checkout a working branch that matches a specific
+            Yocto Project release.
+            Here is an example:
+            <literallayout class='monospaced'>
+     $ cd ~
+     $ git clone git://git.yoctoproject.org/poky
+     $ cd poky
+     $ git checkout -b my-&DISTRO_NAME;-&POKYVERSION; &DISTRO_NAME;-&POKYVERSION;
+            </literallayout>
+            In this example, the name of the top-level directory of your local Yocto Project
+            Files Git repository is <filename>poky</filename>.
+            And, the name of the local branch you have created and checked out is
+            <filename>my-&DISTRO_NAME;-&POKYVERSION;</filename>.
+            The files in your repository now exactly match the Yocto Project &DISTRO;
+            Release tag (<filename>&DISTRO_NAME;-&POKYVERSION;</filename>).
+            It is important to understand that when you create and checkout a local
+            working branch based on a tag, your environment matches a specific point
+            in time and not a development branch.
+        </para>
+    </section>
+
+    <section id='basic-commands'>
+        <title>Basic Commands</title>
+
+        <para>
+            Git has an extensive set of commands that lets you manage changes and perform
+            collaboration over the life of a project.
+            Conveniently though, you can manage with a small set of basic operations and workflows
+            once you understand the basic philosophy behind Git.
+            You do not have to be an expert in Git to be functional.
+            A good place to look for instruction on a minimal set of Git commands is
+            <ulink url='http://git-scm.com/documentation'>here</ulink>.
+            If you need to download Git, you can do so
+            <ulink url='http://git-scm.com/download'>here</ulink>.
+        </para>
+
+        <para>
+            If you don’t know much about Git, we suggest you educate
+            yourself by visiting the links previously mentioned.
+        </para>
+
+        <para>
+            The following list briefly describes some basic Git operations as a way to get started.
+            As with any set of commands, this list (in most cases) simply shows the base command and
+            omits the many arguments they support.
+            See the Git documentation for complete descriptions and strategies on how to use these commands:
+            <itemizedlist>
+                <listitem><para><emphasis><filename>git init</filename>:</emphasis> Initializes an empty Git repository.
+                    You cannot use Git commands unless you have a <filename>.git</filename> repository.</para></listitem>
+                <listitem><para><emphasis><filename>git clone</filename>:</emphasis> Creates a clone of a repository.
+                    During collaboration, this command allows you to create a local repository that is on
+                    equal footing with a fellow developer’s repository.</para></listitem>
+                <listitem><para><emphasis><filename>git add</filename>:</emphasis> Adds updated file contents
+                    to the index that
+                    Git uses to track changes.
+                    You must add all files that have changed before you can commit them.</para></listitem>
+                <listitem><para><emphasis><filename>git commit</filename>:</emphasis> Creates a “commit” that documents
+                    the changes you made.
+                    Commits are used for historical purposes, for determining if a maintainer of a project
+                    will allow the change, and for ultimately pushing the change from your local Git repository
+                    into the project’s upstream (or master) repository.</para></listitem>
+                <listitem><para><emphasis><filename>git status</filename>:</emphasis> Reports any modified files that
+                    possibly need to be added and committed.</para></listitem>
+                <listitem><para><emphasis><filename>git checkout &lt;branch-name&gt;</filename>:</emphasis> Changes
+                    your working branch.
+                    This command is analogous to “cd”.</para></listitem>
+                <listitem><para><emphasis><filename>git checkout –b &lt;working-branch&gt;</filename>:</emphasis> Creates
+                    a working branch on your local machine where you can isolate work.
+                    It is a good idea to use local branches when adding specific features or changes.
+                    This way if you don’t like what you have done you can easily get rid of the work.</para></listitem>
+                <listitem><para><emphasis><filename>git branch</filename>:</emphasis> Reports
+                    existing local branches and
+                    tells you the branch in which you are currently working.</para></listitem>
+                <listitem><para><emphasis><filename>git branch -D &lt;branch-name&gt;</filename>:</emphasis>
+                    Deletes an existing local branch.
+                    You need to be in a local branch other than the one you are deleting
+                    in order to delete <filename>&lt;branch-name&gt;</filename>.</para></listitem>
+                <listitem><para><emphasis><filename>git pull</filename>:</emphasis> Retrieves information
+                    from an upstream Git
+                    repository and places it in your local Git repository.
+                    You use this command to make sure you are synchronized with the repository
+                    from which you are basing changes (.e.g. the master branch).</para></listitem>
+                <listitem><para><emphasis><filename>git push</filename>:</emphasis> Sends all your local changes you
+                    have committed to an upstream Git repository (e.g. a contribution repository).
+                    The maintainer of the project draws from these repositories when adding your changes to the
+                    project’s master repository.</para></listitem>
+                <listitem><para><emphasis><filename>git merge</filename>:</emphasis> Combines or adds changes from one
+                    local branch of your repository with another branch.
+                    When you create a local Git repository, the default branch is named “master”.
+                    A typical workflow is to create a temporary branch for isolated work, make and commit your
+                    changes, switch to your local master branch, merge the changes from the temporary branch into the
+                    local master branch, and then delete the temporary branch.</para></listitem>
+                <listitem><para><emphasis><filename>git cherry-pick</filename>:</emphasis> Choose and apply specific
+                    commits from one branch into another branch.
+                    There are times when you might not be able to merge all the changes in one branch with
+                    another but need to pick out certain ones.</para></listitem>
+                <listitem><para><emphasis><filename>gitk</filename>:</emphasis> Provides a GUI view of the branches
+                    and changes in your local Git repository.
+                    This command is a good way to graphically see where things have diverged in your
+                    local repository.</para></listitem>
+                <listitem><para><emphasis><filename>git log</filename>:</emphasis> Reports a history of your changes to the
+                    repository.</para></listitem>
+                <listitem><para><emphasis><filename>git diff</filename>:</emphasis> Displays line-by-line differences
+                    between your local working files and the same files in the upstream Git repository that your
+                    branch currently tracks.</para></listitem>
+            </itemizedlist>
+        </para>
+    </section>
+</section>
+
+<section id='workflows'>
+    <title>Workflows</title>
+
+    <para>
+        This section provides some overview on workflows using Git.
+        In particular, the information covers basic practices that describe roles and actions in a
+        collaborative development environment.
+        Again, if you are familiar with this type of development environment, you might want to just
+        skip this section.
+    </para>
+
+    <para>
+        The Yocto Project files are maintained using Git in a "master" branch whose Git history
+        tracks every change and whose structure provides branches for all diverging functionality.
+        Although there is no need to use Git, many open source projects do so.
+        For the Yocto Project, a key individual called the "maintainer" is responsible for the "master"
+        branch of the Git repository.
+        The "master" branch is the “upstream” repository where the final builds of the project occur.
+        The maintainer is responsible for allowing changes in from other developers and for
+        organizing the underlying branch structure to reflect release strategies and so forth.
+        <note>You can see who is the maintainer for Yocto Project files by examining the
+        <filename>maintainers.inc</filename> file in the Yocto Project
+        <filename>meta-yocto/conf/distro/include</filename> directory.</note>
+    </para>
+
+    <para>
+        The project also has contribution repositories known as “contrib” areas.
+        These areas temporarily hold changes to the project that have been submitted or committed
+        by the Yocto Project development team and by community members that contribute to the project.
+        The maintainer determines if the changes are qualified to be moved from the "contrib" areas
+        into the "master" branch of the Git repository.
+    </para>
+
+    <para>
+        Developers (including contributing community members) create and maintain cloned repositories
+        of the upstream "master" branch.
+        These repositories are local to their development platforms and are used to develop changes.
+        When a developer is satisfied with a particular feature or change, they “push” the changes
+        to the appropriate "contrib" repository.
+    </para>
+
+    <para>
+        Developers are responsible for keeping their local repository up-to-date with "master".
+        They are also responsible for straightening out any conflicts that might arise within files
+        that are being worked on simultaneously by more than one person.
+        All this work is done locally on the developer’s machine before anything is pushed to a
+        "contrib" area and examined at the maintainer’s level.
+    </para>
+
+    <para>
+        A somewhat formal method exists by which developers commit changes and push them into the
+        "contrib" area and subsequently request that the maintainer include them into "master"
+        This process is called “submitting a patch” or “submitting a change.”
+        For information on submitting patches and changes, see the
+        "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" section.
+    </para>
+
+    <para>
+        To summarize the environment:  we have a single point of entry for changes into the project’s
+        "master" branch of the Git repository, which is controlled by the project’s maintainer.
+        And, we have a set of developers who independently develop, test, and submit changes
+        to "contrib" areas for the maintainer to examine.
+        The maintainer then chooses which changes are going to become a permanent part of the project.
+    </para>
+
+    <para>
+        <imagedata fileref="figures/git-workflow.png" width="6in" depth="3in" align="left" scalefit="1" />
+    </para>
+
+    <para>
+        While each development environment is unique, there are some best practices or methods
+        that help development run smoothly.
+        The following list describes some of these practices.
+        For more information about Git workflows, see the workflow topics in the
+        <ulink url='http://book.git-scm.com'>Git Community Book</ulink>.
+        <itemizedlist>
+            <listitem><para><emphasis>Make Small Changes:</emphasis> It is best to keep the changes you commit
+                small as compared to bundling many disparate changes into a single commit.
+                This practice not only keeps things manageable but also allows the maintainer
+                to more easily include or refuse changes.</para>
+                <para>It is also good practice to leave the repository in a state that allows you to
+                still successfully build your project.  In other words, do not commit half of a feature,
+                then add the other half in a separate, later commit.
+                Each commit should take you from one buildable project state to another
+                buildable state.</para></listitem>
+            <listitem><para><emphasis>Use Branches Liberally:</emphasis> It is very easy to create, use, and
+                delete local branches in your working Git repository.
+                You can name these branches anything you like.
+                It is helpful to give them names associated with the particular feature or change
+                on which you are working.
+                Once you are done with a feature or change, simply discard the branch.</para></listitem>
+            <listitem><para><emphasis>Merge Changes:</emphasis> The <filename>git merge</filename>
+                command allows you to take the
+                changes from one branch and fold them into another branch.
+                This process is especially helpful when more than a single developer might be working
+                on different parts of the same feature.
+                Merging changes also automatically identifies any collisions or “conflicts”
+                that might happen as a result of the same lines of code being altered by two different
+                developers.</para></listitem>
+            <listitem><para><emphasis>Manage Branches:</emphasis> Because branches are easy to use, you should
+                use a system where branches indicate varying levels of code readiness.
+                For example, you can have a “work” branch to develop in, a “test” branch where the code or
+                change is tested, a “stage” branch where changes are ready to be committed, and so forth.
+                As your project develops, you can merge code across the branches to reflect ever-increasing
+                stable states of the development.</para></listitem>
+            <listitem><para><emphasis>Use Push and Pull:</emphasis> The push-pull workflow is based on the
+                concept of developers “pushing” local commits to a remote repository, which is
+                usually a contribution repository.
+                This workflow is also based on developers “pulling” known states of the project down into their
+                local development repositories.
+                The workflow easily allows you to pull changes submitted by other developers from the
+                upstream repository into your work area ensuring that you have the most recent software
+                on which to develop.
+                The Yocto Project has two scripts named <filename>create-pull-request</filename> and
+                <filename>send-pull-request</filename> that ship with the release to facilitate this
+                workflow.
+                You can find these scripts in the local Yocto Project files Git repository in
+                the <filename>scripts</filename> directory.</para>
+                <para>You can find more information on these scripts in the
+                "<link linkend='pushing-a-change-upstream'>Using
+                Scripts to Push a Change Upstream and Request a Pull</link>" section.
+                </para></listitem>
+            <listitem><para><emphasis>Patch Workflow:</emphasis> This workflow allows you to notify the
+                maintainer through an email that you have a change (or patch) you would like considered
+                for the "master" branch of the Git repository.
+                To send this type of change you format the patch and then send the email using the Git commands
+                <filename>git format-patch</filename> and <filename>git send-email</filename>.
+                You can find information on how to submit changes
+                later in this chapter.</para></listitem>
+        </itemizedlist>
+    </para>
+</section>
+
+<section id='tracking-bugs'>
+    <title>Tracking Bugs</title>
+
+    <para>
+        The Yocto Project uses its own implementation of
+        <ulink url='http://www.bugzilla.org/about/'>Bugzilla</ulink> to track bugs.
+        Implementations of Bugzilla work well for group development because they track bugs and code
+        changes, can be used to communicate changes and problems with developers, can be used to
+        submit and review patches, and can be used to manage quality assurance.
+        The home page for the Yocto Project implementation of Bugzilla is
+        <ulink url='&YOCTO_BUGZILLA_URL;'>&YOCTO_BUGZILLA_URL;</ulink>.
+    </para>
+
+    <para>
+        Sometimes it is helpful to submit, investigate, or track a bug against the Yocto Project itself
+        such as when discovering an issue with some component of the build system that acts contrary
+        to the documentation or your expectations.
+        Following is the general procedure for submitting a new bug using the Yocto Project
+        Bugzilla.
+        You can find more information on defect management, bug tracking, and feature request
+        processes all accomplished through the Yocto Project Bugzilla on the wiki page
+        <ulink url='&YOCTO_WIKI_URL;/wiki/Bugzilla_Configuration_and_Bug_Tracking'>here</ulink>.
+        <orderedlist>
+            <listitem><para>Always use the Yocto Project implementation of Bugzilla to submit
+                a bug.</para></listitem>
+            <listitem><para>When submitting a new bug, be sure to choose the appropriate
+                Classification, Product, and Component for which the issue was found.
+                Defects for Yocto Project fall into one of six classifications:  Yocto Project
+                Components, Infrastructure, Build System &amp; Metadata, Documentation,
+                QA/Testing, and Runtime.
+                Each of these Classifications break down into multiple Products and, in some
+                cases, multiple Components.</para></listitem>
+            <listitem><para>Use the bug form to choose the correct Hardware and Architecture
+                for which the bug applies.</para></listitem>
+            <listitem><para>Indicate the Yocto Project version you were using when the issue
+                occurred.</para></listitem>
+            <listitem><para>Be sure to indicate the Severity of the bug.
+                Severity communicates how the bug impacted your work.</para></listitem>
+            <listitem><para>Provide a brief summary of the issue.
+                Try to limit your summary to just a line or two and be sure to capture the
+                essence of the issue.</para></listitem>
+            <listitem><para>Provide a detailed description of the issue.
+                You should provide as much detail as you can about the context, behavior, output,
+                and so forth that surround the issue.
+                You can even attach supporting files for output or log by using the "Add an attachment"
+                button.</para></listitem>
+            <listitem><para>Submit the bug by clicking the "Submit Bug" button.</para></listitem>
+        </orderedlist>
+    </para>
+</section>
+
+<section id='how-to-submit-a-change'>
+    <title>How to Submit a Change</title>
+
+    <para>
+        Contributions to the Yocto Project and OpenEmbedded are very welcome.
+        Because the system is extremely configurable and flexible, we recognize that developers
+        will want to extend, configure or optimize it for their specific uses.
+        You should send patches to the appropriate mailing list so that they
+        can be reviewed and merged by the appropriate maintainer.
+        For a list of the Yocto Project and related mailing lists, see the
+        "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing lists</ulink>" section in
+        the Yocto Project Reference Manual.
+    </para>
+
+    <para>
+        The following is some guidance on which mailing list to use for what type of change:
+        <itemizedlist>
+            <listitem><para>For changes to the core metadata, send your patch to the
+                <ulink url='&OE_LISTS_URL;/listinfo/openembedded-core'>openembedded-core</ulink> mailing list.
+                For example, a change to anything under the <filename>meta</filename> or
+                <filename>scripts</filename> directories
+                should be sent to this mailing list.</para></listitem>
+            <listitem><para>For changes to BitBake (anything under the <filename>bitbake</filename>
+                directory), send your patch to the
+                <ulink url='&OE_LISTS_URL;/listinfo/bitbake-devel'>bitbake-devel</ulink> mailing list.</para></listitem>
+            <listitem><para>For changes to <filename>meta-yocto</filename>, send your patch to the
+                <ulink url='&YOCTO_LISTS_URL;/listinfo/poky'>poky</ulink> mailing list.</para></listitem>
+            <listitem><para>For changes to other layers hosted on
+                <filename>yoctoproject.org</filename> (unless the
+                layer's documentation specifies otherwise), tools, and Yocto Project
+                documentation, use the
+                <ulink url='&YOCTO_LISTS_URL;/listinfo/yocto'>yocto</ulink> mailing list.</para></listitem>
+            <listitem><para>For additional recipes that do not fit into the core metadata,
+                you should determine which layer the recipe should go into and submit the
+                change in the manner recommended by the documentation (e.g. README) supplied
+                with the layer. If in doubt, please ask on the
+                <ulink url='&YOCTO_LISTS_URL;/listinfo/yocto'>yocto</ulink> or
+                <ulink url='&OE_LISTS_URL;/listinfo/openembedded-devel'>openembedded-devel</ulink>
+                mailing lists.</para></listitem>
+        </itemizedlist>
+    </para>
+
+    <para>
+        When you send a patch, be sure to include a "Signed-off-by:"
+        line in the same style as required by the Linux kernel.
+        Adding this line signifies that you, the submitter, have agreed to the Developer's Certificate of Origin 1.1
+        as follows:
+        <literallayout class='monospaced'>
+     Developer's Certificate of Origin 1.1
+
+     By making a contribution to this project, I certify that:
+
+     (a) The contribution was created in whole or in part by me and I
+         have the right to submit it under the open source license
+         indicated in the file; or
+
+     (b) The contribution is based upon previous work that, to the best
+         of my knowledge, is covered under an appropriate open source
+         license and I have the right under that license to submit that
+         work with modifications, whether created in whole or in part
+         by me, under the same open source license (unless I am
+         permitted to submit under a different license), as indicated
+         in the file; or
+
+     (c) The contribution was provided directly to me by some other
+         person who certified (a), (b) or (c) and I have not modified
+         it.
+
+     (d) I understand and agree that this project and the contribution
+         are public and that a record of the contribution (including all
+         personal information I submit with it, including my sign-off) is
+         maintained indefinitely and may be redistributed consistent with
+         this project or the open source license(s) involved.
+        </literallayout>
+    </para>
+
+    <para>
+        In a collaborative environment, it is necessary to have some sort of standard
+        or method through which you submit changes.
+        Otherwise, things could get quite chaotic.
+        One general practice to follow is to make small, controlled changes.
+        Keeping changes small and isolated aids review, makes merging/rebasing easier
+        and keeps the change history clean when anyone needs to refer to it in future.
+    </para>
+
+    <para>
+        When you make a commit, you must follow certain standards established by the
+        OpenEmbedded and Yocto Project development teams.
+        For each commit, you must provide a single-line summary of the change and you
+        should almost always provide a more detailed description of what you did (i.e.
+        the body of the commit message).
+        The only exceptions for not providing a detailed description would be if your
+        change is a simple, self-explanatory change that needs no further description
+        beyond the summary.
+        Here are the guidelines for composing a commit message:
+        <itemizedlist>
+            <listitem><para>Provide a single-line, short summary of the change.
+                This summary is typically viewable in the "shortlist" of changes.
+                Thus, providing something short and descriptive that gives the reader
+                a summary of the change is useful when viewing a list of many commits.
+                This should be prefixed by the recipe name (if changing a recipe), or
+                else the short form path to the file being changed.
+                </para></listitem>
+            <listitem><para>For the body of the commit message, provide detailed information
+                that describes what you changed, why you made the change, and the approach
+                you used. It may also be helpful if you mention how you tested the change.
+                Provide as much detail as you can in the body of the commit message.
+                </para></listitem>
+            <listitem><para>If the change addresses a specific bug or issue that is
+                associated with a bug-tracking ID, include a reference to that ID in
+                your detailed description.
+                For example, the Yocto Project uses a specific convention for bug
+                references - any commit that addresses a specific bug should include the
+                bug ID in the description (typically at the beginning) as follows:
+                <literallayout class='monospaced'>
+     [YOCTO #&lt;bug-id&gt;]
+
+     &lt;detailed description of change&gt;
+                </literallayout></para></listitem>
+                Where &lt;bug-id&gt; is replaced with the specific bug ID from the
+                Yocto Project Bugzilla instance.
+        </itemizedlist>
+    </para>
+
+    <para>
+        You can find more guidance on creating well-formed commit messages at this OpenEmbedded
+        wiki page:
+        <ulink url='&OE_HOME_URL;/wiki/Commit_Patch_Message_Guidelines'></ulink>.
+    </para>
+
+    <para>
+        Following are general instructions for both pushing changes upstream and for submitting
+        changes as patches.
+    </para>
+
+    <section id='pushing-a-change-upstream'>
+        <title>Using Scripts to Push a Change Upstream and Request a Pull</title>
+
+        <para>
+            The basic flow for pushing a change to an upstream "contrib" Git repository is as follows:
+            <itemizedlist>
+                <listitem><para>Make your changes in your local Git repository.</para></listitem>
+                <listitem><para>Stage your changes by using the <filename>git add</filename>
+                    command on each file you changed.</para></listitem>
+                <listitem><para>Commit the change by using the <filename>git commit</filename>
+                    command and push it to the "contrib" repository.
+                    Be sure to provide a commit message that follows the project’s commit message standards
+                    as described earlier.</para></listitem>
+                <listitem><para>Notify the maintainer that you have pushed a change by making a pull
+                    request.
+                    The Yocto Project provides two scripts that conveniently let you generate and send
+                    pull requests to the Yocto Project.
+                    These scripts are <filename>create-pull-request</filename> and
+                    <filename>send-pull-request</filename>.
+                    You can find these scripts in the <filename>scripts</filename> directory
+                    within the <link linkend='source-directory'>Source Directory</link>.</para>
+                    <para>Using these scripts correctly formats the requests without introducing any
+                    whitespace or HTML formatting.
+                    The maintainer that receives your patches needs to be able to save and apply them
+                    directly from your emails.
+                    Using these scripts is the preferred method for sending patches.</para>
+                    <para>For help on using these scripts, simply provide the
+                    <filename>-h</filename> argument as follows:
+                    <literallayout class='monospaced'>
+     $ ~/poky/scripts/create-pull-request -h
+     $ ~/poky/scripts/send-pull-request -h
+                    </literallayout></para></listitem>
+            </itemizedlist>
+        </para>
+
+        <para>
+            You can find general Git information on how to push a change upstream in the
+            <ulink url='http://book.git-scm.com/3_distributed_workflows.html'>Git Community Book</ulink>.
+        </para>
+    </section>
+
+    <section id='submitting-a-patch'>
+        <title>Using Email to Submit a Patch</title>
+
+        <para>
+            You can submit patches without using the <filename>create-pull-request</filename> and
+            <filename>send-pull-request</filename> scripts described in the previous section.
+            Keep in mind, the preferred method is to use the scripts, however.
+        </para>
+
+        <para>
+            Depending on the components changed, you need to submit the email to a specific
+            mailing list.
+            For some guidance on which mailing list to use, see the list in the
+            "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>" section
+            earlier in this manual.
+            For a description of the available mailing lists, see
+            "<ulink url='&YOCTO_DOCS_REF_URL;#resources-mailinglist'>Mailing Lists</ulink>"
+            section in the Yocto Project Reference Manual.
+        </para>
+
+        <para>
+            Here is the general procedure on how to submit a patch through email without using the
+            scripts:
+            <itemizedlist>
+                <listitem><para>Make your changes in your local Git repository.</para></listitem>
+                <listitem><para>Stage your changes by using the <filename>git add</filename>
+                    command on each file you changed.</para></listitem>
+                <listitem><para>Commit the change by using the
+                    <filename>git commit --signoff</filename> command.
+                    Using the <filename>--signoff</filename> option identifies you as the person
+                    making the change and also satisfies the Developer's Certificate of
+                    Origin (DCO) shown earlier.</para>
+                    <para>When you form a commit you must follow certain standards established by the
+                    Yocto Project development team.
+                    See the earlier section
+                    "<link linkend='how-to-submit-a-change'>How to Submit a Change</link>"
+                    for Yocto Project commit message standards.</para></listitem>
+                <listitem><para>Format the commit into an email message.
+                    To format commits, use the <filename>git format-patch</filename> command.
+                    When you provide the command, you must include a revision list or a number of patches
+                    as part of the command.
+                    For example, these two commands each take the most recent single commit and
+                    format it as an email message in the current directory:
+                    <literallayout class='monospaced'>
+     $ git format-patch -1
+     $ git format-patch HEAD~
+                    </literallayout></para>
+                    <para>After the command is run, the current directory contains a
+                    numbered <filename>.patch</filename> file for the commit.</para>
+                    <para>If you provide several commits as part of the command,
+                    the <filename>git format-patch</filename> command produces a numbered
+                    series of files in the current directory – one for each commit.
+                    If you have more than one patch, you should also use the
+                    <filename>--cover</filename> option with the command, which generates a
+                    cover letter as the first "patch" in the series.
+                    You can then edit the cover letter to provide a description for
+                    the series of patches.
+                    For information on the <filename>git format-patch</filename> command,
+                    see <filename>GIT_FORMAT_PATCH(1)</filename> displayed using the
+                    <filename>man git-format-patch</filename> command.</para>
+                    <note>If you are or will be a frequent contributor to the Yocto Project
+                    or to OpenEmbedded, you might consider requesting a contrib area and the
+                    necessary associated rights.</note></listitem>
+                <listitem><para>Import the files into your mail client by using the
+                    <filename>git send-email</filename> command.
+                    <note>In order to use <filename>git send-email</filename>, you must have the
+                    the proper Git packages installed.
+                    For Ubuntu and Fedora the package is <filename>git-email</filename>.</note></para>
+                    <para>The <filename>git send-email</filename> command sends email by using a local
+                    or remote Mail Transport Agent (MTA) such as
+                    <filename>msmtp</filename>, <filename>sendmail</filename>, or through a direct
+                    <filename>smtp</filename> configuration in your Git <filename>config</filename>
+                    file.
+                    If you are submitting patches through email only, it is very important
+                    that you submit them without any whitespace or HTML formatting that
+                    either you or your mailer introduces.
+                    The maintainer that receives your patches needs to be able to save and
+                    apply them directly from your emails.
+                    A good way to verify that what you are sending will be applicable by the
+                    maintainer is to do a dry run and send them to yourself and then
+                    save and apply them as the maintainer would.</para>
+                    <para>The <filename>git send-email</filename> command is the preferred method
+                    for sending your patches since there is no risk of compromising whitespace
+                    in the body of the message, which can occur when you use your own mail client.
+                    The command also has several options that let you
+                    specify recipients and perform further editing of the email message.
+                    For information on how to use the <filename>git send-email</filename> command,
+                    use the <filename>man git-send-email</filename> command.</para></listitem>
+            </itemizedlist>
+        </para>
+    </section>
+</section>
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->
diff --git a/documentation/profile-manual/profile-manual.xml b/documentation/profile-manual/profile-manual.xml
new file mode 100644
index 0000000000..5eea2e22aa
--- /dev/null
+++ b/documentation/profile-manual/profile-manual.xml
@@ -0,0 +1,91 @@
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<book id='dev-manual' lang='en'
+      xmlns:xi="http://www.w3.org/2003/XInclude"
+      xmlns="http://docbook.org/ns/docbook"
+      >
+    <bookinfo>
+
+        <mediaobject>
+            <imageobject>
+                <imagedata fileref='figures/dev-title.png'
+                    format='SVG'
+                    align='left' scalefit='1' width='100%'/>
+            </imageobject>
+        </mediaobject>
+
+        <title></title>
+
+        <authorgroup>
+            <author>
+                <firstname>Scott</firstname> <surname>Rifenbark</surname>
+                <affiliation>
+                    <orgname>Intel Corporation</orgname>
+                </affiliation>
+                <email>scott.m.rifenbark@intel.com</email>
+            </author>
+        </authorgroup>
+
+        <revhistory>
+            <revision>
+                <revnumber>1.1</revnumber>
+                <date>6 October 2011</date>
+                <revremark>The initial document released with the Yocto Project 1.1 Release.</revremark>
+            </revision>
+            <revision>
+                <revnumber>1.2</revnumber>
+                <date>April 2012</date>
+                <revremark>Released with the Yocto Project 1.2 Release.</revremark>
+            </revision>
+            <revision>
+                <revnumber>1.3</revnumber>
+                <date>October 2012</date>
+                <revremark>Released with the Yocto Project 1.3 Release.</revremark>
+            </revision>
+            <revision>
+                <revnumber>1.4</revnumber>
+                <date>Sometime in 2013</date>
+                <revremark>Released with the Yocto Project 1.4 Release.</revremark>
+            </revision>
+        </revhistory>
+
+    <copyright>
+     <year>&COPYRIGHT_YEAR;</year>
+      <holder>Linux Foundation</holder>
+    </copyright>
+
+    <legalnotice>
+      <para>
+          Permission is granted to copy, distribute and/or modify this document under
+          the terms of the <ulink type="http" url="http://creativecommons.org/licenses/by-sa/2.0/uk/">
+          Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales</ulink> as published by
+          Creative Commons.
+      </para>
+
+      <note>
+          Due to production processes, there could be differences between the Yocto Project
+          documentation bundled in the release tarball and the
+          <ulink url='&YOCTO_DOCS_DEV_URL;'>Yocto Project Development Manual</ulink> on
+          the <ulink url='&YOCTO_HOME_URL;'>Yocto Project</ulink> website.
+          For the latest version of this manual, see the manual on the website.
+      </note>
+    </legalnotice>
+
+    </bookinfo>
+
+    <xi:include href="dev-manual-intro.xml"/>
+
+    <xi:include href="dev-manual-start.xml"/>
+
+    <xi:include href="dev-manual-newbie.xml"/>
+
+    <xi:include href="dev-manual-model.xml"/>
+
+    <xi:include href="dev-manual-common-tasks.xml"/>
+
+</book>
+<!--
+vim: expandtab tw=80 ts=4
+-->
-- 
cgit v1.2.3-54-g00ecf