| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
| |
Instead of skipping the build system preparation step within the
extensible SDK install process when SDK_EXT_TYPE is "minimal", run
bitbake -p so that the cache is populated ready for the first time
devtool is run.
(From OE-Core rev: 6b38a991a3475fb82889428b94563968c7570473)
Signed-off-by: Paul Eggleton <paul.eggleton@linux.intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
|
|
|
|
|
|
|
|
|
|
|
|
| |
When installing the eSDK, if setscene task fail for some reason, the tests
would ignore this. This is bad since we assume they're working.
This adds some sanity test code which detects if setscene tasks are
needing to run and errors if there are any.
(From OE-Core rev: 7ea670c3b00439ca5eeb6ae1efd475f0954268b7)
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
|
|
After the change to use --setscene-only when running bitbake to prepare
the SDK at the end of installation, add a check that the SDK got
prepared correctly by doing a dry-run and looking at the output for any
real tasks that we don't expect. In order to make this easier, the
preparation shell script was rewritten in python.
(From OE-Core rev: 2306683634435b990e63020fc5cf91753bbaf7b6)
Signed-off-by: Paul Eggleton <paul.eggleton@linux.intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
|