diff options
Diffstat (limited to 'meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad')
-rwxr-xr-x | meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch | 634 |
1 files changed, 634 insertions, 0 deletions
diff --git a/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch b/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch new file mode 100755 index 0000000000..51f4eb4b39 --- /dev/null +++ b/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch | |||
@@ -0,0 +1,634 @@ | |||
1 | From 8a0e97f7e672301cc76e394855e8c7a3448b0249 Mon Sep 17 00:00:00 2001 | ||
2 | From: Haihua Hu <jared.hu@nxp.com> | ||
3 | Date: Fri, 8 Apr 2016 16:47:15 +0800 | ||
4 | Subject: [PATCH 4/6] [glplugin] enable gldeinterlace on OpenGL ES | ||
5 | MIME-Version: 1.0 | ||
6 | Content-Type: text/plain; charset=UTF-8 | ||
7 | Content-Transfer-Encoding: 8bit | ||
8 | |||
9 | 1.Porting the exist deinterlace shader and OpenGL callback | ||
10 | to be compatible with OpenGL ES. | ||
11 | 2.Add a our blur vertical shader to gldeinterlace. | ||
12 | 3.Add a property named “method” to let user choose which | ||
13 | deinterlace function to use. Default to choose blur vertical | ||
14 | method for better performance. | ||
15 | |||
16 | Upstream-Status: Backport [1.9.1] | ||
17 | |||
18 | https://bugzilla.gnome.org/show_bug.cgi?id=764873 | ||
19 | |||
20 | Signed-off-by: Haihua Hu <jared.hu@nxp.com> | ||
21 | --- | ||
22 | ext/gl/Makefile.am | 4 +- | ||
23 | ext/gl/gstgldeinterlace.c | 344 +++++++++++++++++++++++++++++++++++----------- | ||
24 | ext/gl/gstgldeinterlace.h | 6 +- | ||
25 | ext/gl/gstopengl.c | 13 +- | ||
26 | 4 files changed, 275 insertions(+), 92 deletions(-) | ||
27 | |||
28 | diff --git a/ext/gl/Makefile.am b/ext/gl/Makefile.am | ||
29 | index 5d55f54..46419a7 100644 | ||
30 | --- a/ext/gl/Makefile.am | ||
31 | +++ b/ext/gl/Makefile.am | ||
32 | @@ -40,6 +40,7 @@ libgstopengl_la_SOURCES = \ | ||
33 | gstglfilterapp.c \ | ||
34 | gstglviewconvert.c \ | ||
35 | gstglstereosplit.c \ | ||
36 | + gstgldeinterlace.c \ | ||
37 | gstglstereomix.c | ||
38 | |||
39 | noinst_HEADERS = \ | ||
40 | @@ -63,20 +64,19 @@ noinst_HEADERS = \ | ||
41 | gstglfilterapp.h \ | ||
42 | gstglstereosplit.h \ | ||
43 | gstglstereomix.h \ | ||
44 | + gstgldeinterlace.h \ | ||
45 | gstglviewconvert.h | ||
46 | |||
47 | # full opengl required | ||
48 | if USE_OPENGL | ||
49 | libgstopengl_la_SOURCES += \ | ||
50 | gstglfilterglass.c \ | ||
51 | - gstgldeinterlace.c \ | ||
52 | gltestsrc.c \ | ||
53 | gstgltestsrc.c \ | ||
54 | gstglmosaic.c | ||
55 | |||
56 | noinst_HEADERS += \ | ||
57 | gstglfilterglass.h \ | ||
58 | - gstgldeinterlace.h \ | ||
59 | gltestsrc.h \ | ||
60 | gstgltestsrc.h \ | ||
61 | gstglmosaic.h \ | ||
62 | diff --git a/ext/gl/gstgldeinterlace.c b/ext/gl/gstgldeinterlace.c | ||
63 | index bd0eff0..c1250dc 100644 | ||
64 | --- a/ext/gl/gstgldeinterlace.c | ||
65 | +++ b/ext/gl/gstgldeinterlace.c | ||
66 | @@ -43,7 +43,8 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); | ||
67 | |||
68 | enum | ||
69 | { | ||
70 | - PROP_0 | ||
71 | + PROP_0, | ||
72 | + PROP_METHOD | ||
73 | }; | ||
74 | |||
75 | #define DEBUG_INIT \ | ||
76 | @@ -57,17 +58,23 @@ static void gst_gl_deinterlace_set_property (GObject * object, | ||
77 | static void gst_gl_deinterlace_get_property (GObject * object, | ||
78 | guint prop_id, GValue * value, GParamSpec * pspec); | ||
79 | |||
80 | +static gboolean gst_gl_deinterlace_start (GstBaseTransform * trans); | ||
81 | static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans); | ||
82 | -static gboolean gst_gl_deinterlace_init_shader (GstGLFilter * filter); | ||
83 | +static gboolean gst_gl_deinterlace_init_fbo (GstGLFilter * filter); | ||
84 | static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter, | ||
85 | GstBuffer * inbuf, GstBuffer * outbuf); | ||
86 | static gboolean gst_gl_deinterlace_filter_texture (GstGLFilter * filter, | ||
87 | guint in_tex, guint out_tex); | ||
88 | -static void gst_gl_deinterlace_callback (gint width, gint height, | ||
89 | +static void gst_gl_deinterlace_vfir_callback (gint width, gint height, | ||
90 | + guint texture, gpointer stuff); | ||
91 | +static void gst_gl_deinterlace_greedyh_callback (gint width, gint height, | ||
92 | guint texture, gpointer stuff); | ||
93 | |||
94 | /* *INDENT-OFF* */ | ||
95 | static const gchar *greedyh_fragment_source = | ||
96 | + "#ifdef GL_ES\n" | ||
97 | + "precision mediump float;\n" | ||
98 | + "#endif\n" | ||
99 | "uniform sampler2D tex;\n" | ||
100 | "uniform sampler2D tex_prev;\n" | ||
101 | "uniform float max_comb;\n" | ||
102 | @@ -75,35 +82,35 @@ static const gchar *greedyh_fragment_source = | ||
103 | "uniform float motion_sense;\n" | ||
104 | "uniform float width;\n" | ||
105 | "uniform float height;\n" | ||
106 | + "varying vec2 v_texcoord;\n" | ||
107 | |||
108 | "void main () {\n" | ||
109 | - " vec2 texcoord = gl_TexCoord[0].xy;\n" | ||
110 | - " if (int(mod(texcoord.y * height, 2.0)) == 0) {\n" | ||
111 | - " gl_FragColor = vec4(texture2D(tex_prev, texcoord).rgb, 1.0);\n" | ||
112 | + " if (int(mod(v_texcoord.y * height, 2.0)) == 0) {\n" | ||
113 | + " gl_FragColor = vec4(texture2D(tex_prev, v_texcoord).rgb, 1.0);\n" | ||
114 | " } else {\n" | ||
115 | " vec2 texcoord_L1_a1, texcoord_L3_a1, texcoord_L1, texcoord_L3, texcoord_L1_1, texcoord_L3_1;\n" | ||
116 | " vec3 L1_a1, L3_a1, L1, L3, L1_1, L3_1;\n" | ||
117 | |||
118 | - " texcoord_L1 = vec2(texcoord.x, texcoord.y - 1.0 / height);\n" | ||
119 | - " texcoord_L3 = vec2(texcoord.x, texcoord.y + 1.0 / height);\n" | ||
120 | + " texcoord_L1 = vec2(v_texcoord.x, v_texcoord.y - 1.0 / height);\n" | ||
121 | + " texcoord_L3 = vec2(v_texcoord.x, v_texcoord.y + 1.0 / height);\n" | ||
122 | " L1 = texture2D(tex_prev, texcoord_L1).rgb;\n" | ||
123 | " L3 = texture2D(tex_prev, texcoord_L3).rgb;\n" | ||
124 | - " if (texcoord.x == 1.0 && texcoord.y == 1.0) {\n" | ||
125 | + " if (v_texcoord.x == 1.0 && v_texcoord.y == 1.0) {\n" | ||
126 | " L1_1 = L1;\n" | ||
127 | " L3_1 = L3;\n" | ||
128 | " } else {\n" | ||
129 | - " texcoord_L1_1 = vec2(texcoord.x + 1.0 / width, texcoord.y - 1.0 / height);\n" | ||
130 | - " texcoord_L3_1 = vec2(texcoord.x + 1.0 / width, texcoord.y + 1.0 / height);\n" | ||
131 | + " texcoord_L1_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y - 1.0 / height);\n" | ||
132 | + " texcoord_L3_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y + 1.0 / height);\n" | ||
133 | " L1_1 = texture2D(tex_prev, texcoord_L1_1).rgb;\n" | ||
134 | " L3_1 = texture2D(tex_prev, texcoord_L3_1).rgb;\n" | ||
135 | " }\n" | ||
136 | |||
137 | - " if (int(ceil(texcoord.x + texcoord.y)) == 0) {\n" | ||
138 | + " if (int(ceil(v_texcoord.x + v_texcoord.y)) == 0) {\n" | ||
139 | " L1_a1 = L1;\n" | ||
140 | " L3_a1 = L3;\n" | ||
141 | " } else {\n" | ||
142 | - " texcoord_L1_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y - 1.0 / height);\n" | ||
143 | - " texcoord_L3_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y + 1.0 / height);\n" | ||
144 | + " texcoord_L1_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y - 1.0 / height);\n" | ||
145 | + " texcoord_L3_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y + 1.0 / height);\n" | ||
146 | " L1_a1 = texture2D(tex_prev, texcoord_L1_a1).rgb;\n" | ||
147 | " L3_a1 = texture2D(tex_prev, texcoord_L3_a1).rgb;\n" | ||
148 | " }\n" | ||
149 | @@ -113,8 +120,8 @@ static const gchar *greedyh_fragment_source = | ||
150 | " vec3 avg_1 = (L1_1 + L3_1) / 2.0;\n" | ||
151 | " vec3 avg_s = (avg_a1 + avg_1) / 2.0;\n" | ||
152 | " vec3 avg_sc = (avg_s + avg) / 2.0;\n" | ||
153 | - " vec3 L2 = texture2D(tex, texcoord).rgb;\n" | ||
154 | - " vec3 LP2 = texture2D(tex_prev, texcoord).rgb;\n" | ||
155 | + " vec3 L2 = texture2D(tex, v_texcoord).rgb;\n" | ||
156 | + " vec3 LP2 = texture2D(tex_prev, v_texcoord).rgb;\n" | ||
157 | " vec3 best;\n" | ||
158 | " if (abs(L2.r - avg_sc.r) < abs(LP2.r - avg_sc.r)) {\n" | ||
159 | " best.r = L2.r;\n" " } else {\n" | ||
160 | @@ -144,8 +151,87 @@ static const gchar *greedyh_fragment_source = | ||
161 | " gl_FragColor = vec4(last, 1.0);\n" | ||
162 | " }\n" | ||
163 | "}\n"; | ||
164 | + | ||
165 | +const gchar *vfir_fragment_source = | ||
166 | + "#ifdef GL_ES\n" | ||
167 | + "precision mediump float;\n" | ||
168 | + "#endif\n" | ||
169 | + "uniform sampler2D tex;\n" | ||
170 | + "uniform float width;\n" | ||
171 | + "uniform float height;\n" | ||
172 | + "varying vec2 v_texcoord;\n" | ||
173 | + "void main()\n" | ||
174 | + "{\n" | ||
175 | + " vec2 topcoord, botcoord;\n" | ||
176 | + " vec4 cur_color, top_color, bot_color;\n" | ||
177 | + " topcoord.x = v_texcoord.x;\n" | ||
178 | + " botcoord.x = v_texcoord.x;\n" | ||
179 | + " if (v_texcoord.y == 0.0 || v_texcoord.y == 1.0) {\n" | ||
180 | + " topcoord.y = v_texcoord.y ;\n" | ||
181 | + " botcoord.y = v_texcoord.y ;\n" | ||
182 | + " }\n" | ||
183 | + " else {\n" | ||
184 | + " topcoord.y = v_texcoord.y - 1.0/height;\n" | ||
185 | + " botcoord.y = v_texcoord.y + 1.0/height;\n" | ||
186 | + " }\n" | ||
187 | + " cur_color = texture2D(tex, v_texcoord);\n" | ||
188 | + " top_color = texture2D(tex, topcoord);\n" | ||
189 | + " bot_color = texture2D(tex, botcoord);\n" | ||
190 | + " gl_FragColor = 0.5*cur_color + 0.25*top_color + 0.25*bot_color;\n" | ||
191 | + "}"; | ||
192 | /* *INDENT-ON* */ | ||
193 | |||
194 | +/* dont' forget to edit the following when a new method is added */ | ||
195 | +typedef enum | ||
196 | +{ | ||
197 | + GST_GL_DEINTERLACE_VFIR, | ||
198 | + GST_GL_DEINTERLACE_GREEDYH | ||
199 | +} GstGLDeinterlaceMethod; | ||
200 | + | ||
201 | +static const GEnumValue * | ||
202 | +gst_gl_deinterlace_get_methods (void) | ||
203 | +{ | ||
204 | + static const GEnumValue method_types[] = { | ||
205 | + {GST_GL_DEINTERLACE_VFIR, "Blur Vertical", "vfir"}, | ||
206 | + {GST_GL_DEINTERLACE_GREEDYH, "Motion Adaptive: Advanced Detection", | ||
207 | + "greedhy"}, | ||
208 | + {0, NULL, NULL} | ||
209 | + }; | ||
210 | + return method_types; | ||
211 | +} | ||
212 | + | ||
213 | +#define GST_TYPE_GL_DEINTERLACE_METHODS (gst_gl_deinterlace_method_get_type ()) | ||
214 | +static GType | ||
215 | +gst_gl_deinterlace_method_get_type (void) | ||
216 | +{ | ||
217 | + static GType gl_deinterlace_method_type = 0; | ||
218 | + if (!gl_deinterlace_method_type) { | ||
219 | + gl_deinterlace_method_type = | ||
220 | + g_enum_register_static ("GstGLDeinterlaceMethod", | ||
221 | + gst_gl_deinterlace_get_methods ()); | ||
222 | + } | ||
223 | + return gl_deinterlace_method_type; | ||
224 | +} | ||
225 | + | ||
226 | +static void | ||
227 | +gst_gl_deinterlace_set_method (GstGLDeinterlace * deinterlace, | ||
228 | + guint method_types) | ||
229 | +{ | ||
230 | + switch (method_types) { | ||
231 | + case GST_GL_DEINTERLACE_VFIR: | ||
232 | + deinterlace->deinterlacefunc = gst_gl_deinterlace_vfir_callback; | ||
233 | + deinterlace->current_method = method_types; | ||
234 | + break; | ||
235 | + case GST_GL_DEINTERLACE_GREEDYH: | ||
236 | + deinterlace->deinterlacefunc = gst_gl_deinterlace_greedyh_callback; | ||
237 | + deinterlace->current_method = method_types; | ||
238 | + break; | ||
239 | + default: | ||
240 | + g_assert_not_reached (); | ||
241 | + break; | ||
242 | + } | ||
243 | +} | ||
244 | + | ||
245 | static void | ||
246 | gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass) | ||
247 | { | ||
248 | @@ -163,25 +249,60 @@ gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass) | ||
249 | "Deinterlacing based on fragment shaders", | ||
250 | "Julien Isorce <julien.isorce@mail.com>"); | ||
251 | |||
252 | + g_object_class_install_property (gobject_class, | ||
253 | + PROP_METHOD, | ||
254 | + g_param_spec_enum ("method", | ||
255 | + "Deinterlace Method", | ||
256 | + "Select which deinterlace method apply to GL video texture", | ||
257 | + GST_TYPE_GL_DEINTERLACE_METHODS, | ||
258 | + GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); | ||
259 | + | ||
260 | + GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start; | ||
261 | GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset; | ||
262 | |||
263 | GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter; | ||
264 | GST_GL_FILTER_CLASS (klass)->filter_texture = | ||
265 | gst_gl_deinterlace_filter_texture; | ||
266 | - GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_shader; | ||
267 | + GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo; | ||
268 | |||
269 | - GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL; | ||
270 | + GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = | ||
271 | + GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3; | ||
272 | } | ||
273 | |||
274 | static void | ||
275 | gst_gl_deinterlace_init (GstGLDeinterlace * filter) | ||
276 | { | ||
277 | - filter->shader = NULL; | ||
278 | + filter->shaderstable = NULL; | ||
279 | + filter->deinterlacefunc = gst_gl_deinterlace_vfir_callback; | ||
280 | + filter->current_method = GST_GL_DEINTERLACE_VFIR; | ||
281 | filter->prev_buffer = NULL; | ||
282 | filter->prev_tex = 0; | ||
283 | } | ||
284 | |||
285 | static gboolean | ||
286 | +gst_gl_deinterlace_start (GstBaseTransform * trans) | ||
287 | +{ | ||
288 | + GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans); | ||
289 | + | ||
290 | + deinterlace_filter->shaderstable = g_hash_table_new (g_str_hash, g_str_equal); | ||
291 | + | ||
292 | + return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans); | ||
293 | +} | ||
294 | + | ||
295 | +static void | ||
296 | +gst_gl_deinterlace_ghash_func_clean (gpointer key, gpointer value, | ||
297 | + gpointer data) | ||
298 | +{ | ||
299 | + GstGLShader *shader = (GstGLShader *) value; | ||
300 | + GstGLFilter *filter = (GstGLFilter *) data; | ||
301 | + | ||
302 | + //blocking call, wait the opengl thread has destroyed the shader | ||
303 | + gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context, shader); | ||
304 | + | ||
305 | + value = NULL; | ||
306 | +} | ||
307 | + | ||
308 | +static gboolean | ||
309 | gst_gl_deinterlace_reset (GstBaseTransform * trans) | ||
310 | { | ||
311 | GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans); | ||
312 | @@ -189,10 +310,17 @@ gst_gl_deinterlace_reset (GstBaseTransform * trans) | ||
313 | gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL); | ||
314 | |||
315 | //blocking call, wait the opengl thread has destroyed the shader | ||
316 | - if (deinterlace_filter->shader) | ||
317 | - gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context, | ||
318 | - deinterlace_filter->shader); | ||
319 | - deinterlace_filter->shader = NULL; | ||
320 | + if (deinterlace_filter->shaderstable) { | ||
321 | + /* release shaders in the gl thread */ | ||
322 | + g_hash_table_foreach (deinterlace_filter->shaderstable, | ||
323 | + gst_gl_deinterlace_ghash_func_clean, deinterlace_filter); | ||
324 | + | ||
325 | + /* clean the htable without calling values destructors | ||
326 | + * because shaders have been released in the glthread | ||
327 | + * through the foreach func */ | ||
328 | + g_hash_table_unref (deinterlace_filter->shaderstable); | ||
329 | + deinterlace_filter->shaderstable = NULL; | ||
330 | + } | ||
331 | |||
332 | return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans); | ||
333 | } | ||
334 | @@ -201,9 +329,12 @@ static void | ||
335 | gst_gl_deinterlace_set_property (GObject * object, guint prop_id, | ||
336 | const GValue * value, GParamSpec * pspec) | ||
337 | { | ||
338 | - //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); | ||
339 | + GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); | ||
340 | |||
341 | switch (prop_id) { | ||
342 | + case PROP_METHOD: | ||
343 | + gst_gl_deinterlace_set_method (filter, g_value_get_enum (value)); | ||
344 | + break; | ||
345 | default: | ||
346 | G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); | ||
347 | break; | ||
348 | @@ -214,9 +345,12 @@ static void | ||
349 | gst_gl_deinterlace_get_property (GObject * object, guint prop_id, | ||
350 | GValue * value, GParamSpec * pspec) | ||
351 | { | ||
352 | - //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); | ||
353 | + GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); | ||
354 | |||
355 | switch (prop_id) { | ||
356 | + case PROP_METHOD: | ||
357 | + g_value_set_enum (value, filter->current_method); | ||
358 | + break; | ||
359 | default: | ||
360 | G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); | ||
361 | break; | ||
362 | @@ -224,13 +358,9 @@ gst_gl_deinterlace_get_property (GObject * object, guint prop_id, | ||
363 | } | ||
364 | |||
365 | static gboolean | ||
366 | -gst_gl_deinterlace_init_shader (GstGLFilter * filter) | ||
367 | +gst_gl_deinterlace_init_fbo (GstGLFilter * filter) | ||
368 | { | ||
369 | - GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); | ||
370 | - | ||
371 | - //blocking call, wait the opengl thread has compiled the shader | ||
372 | - return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0, | ||
373 | - greedyh_fragment_source, &deinterlace_filter->shader); | ||
374 | + return TRUE; | ||
375 | } | ||
376 | |||
377 | static gboolean | ||
378 | @@ -241,7 +371,7 @@ gst_gl_deinterlace_filter_texture (GstGLFilter * filter, guint in_tex, | ||
379 | |||
380 | //blocking call, use a FBO | ||
381 | gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, | ||
382 | - gst_gl_deinterlace_callback, deinterlace_filter); | ||
383 | + deinterlace_filter->deinterlacefunc, deinterlace_filter); | ||
384 | |||
385 | return TRUE; | ||
386 | } | ||
387 | @@ -259,36 +389,104 @@ gst_gl_deinterlace_filter (GstGLFilter * filter, GstBuffer * inbuf, | ||
388 | return TRUE; | ||
389 | } | ||
390 | |||
391 | -//opengl scene, params: input texture (not the output filter->texture) | ||
392 | +static GstGLShader * | ||
393 | +gst_gl_deinterlace_get_fragment_shader (GstGLFilter * filter, | ||
394 | + const gchar * shader_name, const gchar * shader_source) | ||
395 | +{ | ||
396 | + GstGLShader *shader = NULL; | ||
397 | + GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); | ||
398 | + GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; | ||
399 | + | ||
400 | + shader = g_hash_table_lookup (deinterlace_filter->shaderstable, shader_name); | ||
401 | + | ||
402 | + if (!shader) { | ||
403 | + GError *error = NULL; | ||
404 | + | ||
405 | + if (!(shader = gst_gl_shader_new_link_with_stages (context, &error, | ||
406 | + gst_glsl_stage_new_default_vertex (context), | ||
407 | + gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, | ||
408 | + GST_GLSL_VERSION_NONE, | ||
409 | + GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, | ||
410 | + shader_source), NULL))) { | ||
411 | + GST_ELEMENT_ERROR (deinterlace_filter, RESOURCE, NOT_FOUND, | ||
412 | + ("Failed to initialize %s shader", shader_name), (NULL)); | ||
413 | + } | ||
414 | + | ||
415 | + filter->draw_attr_position_loc = | ||
416 | + gst_gl_shader_get_attribute_location (shader, "a_position"); | ||
417 | + filter->draw_attr_texture_loc = | ||
418 | + gst_gl_shader_get_attribute_location (shader, "a_texcoord"); | ||
419 | + } | ||
420 | + | ||
421 | + g_hash_table_insert (deinterlace_filter->shaderstable, (gchar *) shader_name, | ||
422 | + shader); | ||
423 | + | ||
424 | + return shader; | ||
425 | +} | ||
426 | + | ||
427 | static void | ||
428 | -gst_gl_deinterlace_callback (gint width, gint height, guint texture, | ||
429 | +gst_gl_deinterlace_vfir_callback (gint width, gint height, guint texture, | ||
430 | gpointer stuff) | ||
431 | { | ||
432 | - GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (stuff); | ||
433 | + GstGLShader *shader; | ||
434 | GstGLFilter *filter = GST_GL_FILTER (stuff); | ||
435 | - GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; | ||
436 | + GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); | ||
437 | + GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; | ||
438 | + GstGLFuncs *gl = context->gl_vtable; | ||
439 | + | ||
440 | + shader = gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "vfir", | ||
441 | + vfir_fragment_source); | ||
442 | + | ||
443 | + if (!shader) | ||
444 | + return; | ||
445 | + | ||
446 | +#if GST_GL_HAVE_OPENGL | ||
447 | + if (USING_OPENGL (context)) { | ||
448 | + gl->MatrixMode (GL_PROJECTION); | ||
449 | + gl->LoadIdentity (); | ||
450 | + } | ||
451 | +#endif | ||
452 | + | ||
453 | + gst_gl_shader_use (shader); | ||
454 | + | ||
455 | + gl->ActiveTexture (GL_TEXTURE0); | ||
456 | + gl->BindTexture (GL_TEXTURE_2D, texture); | ||
457 | + | ||
458 | + gst_gl_shader_set_uniform_1i (shader, "tex", 0); | ||
459 | + gst_gl_shader_set_uniform_1f (shader, "width", | ||
460 | + GST_VIDEO_INFO_WIDTH (&filter->out_info)); | ||
461 | + gst_gl_shader_set_uniform_1f (shader, "height", | ||
462 | + GST_VIDEO_INFO_HEIGHT (&filter->out_info)); | ||
463 | + | ||
464 | + gst_gl_filter_draw_texture (filter, texture, width, height); | ||
465 | +} | ||
466 | + | ||
467 | +static void | ||
468 | +gst_gl_deinterlace_greedyh_callback (gint width, gint height, guint texture, | ||
469 | + gpointer stuff) | ||
470 | +{ | ||
471 | + GstGLShader *shader; | ||
472 | + GstGLFilter *filter = GST_GL_FILTER (stuff); | ||
473 | + GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); | ||
474 | + GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; | ||
475 | + GstGLFuncs *gl = context->gl_vtable; | ||
476 | guint temp; | ||
477 | |||
478 | - GLfloat verts[] = { -1.0, -1.0, | ||
479 | - 1.0, -1.0, | ||
480 | - 1.0, 1.0, | ||
481 | - -1.0, 1.0 | ||
482 | - }; | ||
483 | - GLfloat texcoords0[] = { 0.0f, 0.0f, | ||
484 | - 1.0f, 0.0f, | ||
485 | - 1.0f, 1.0f, | ||
486 | - 0.0f, 1.0f | ||
487 | - }; | ||
488 | - GLfloat texcoords1[] = { 0.0f, 0.0f, | ||
489 | - 1.0f, 0.0f, | ||
490 | - 1.0f, 1.0f, | ||
491 | - 0.0f, 1.0f | ||
492 | - }; | ||
493 | + shader = | ||
494 | + gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "greedhy", | ||
495 | + greedyh_fragment_source); | ||
496 | |||
497 | - gl->MatrixMode (GL_PROJECTION); | ||
498 | - gl->LoadIdentity (); | ||
499 | + if (!shader) | ||
500 | + return; | ||
501 | |||
502 | - gst_gl_shader_use (deinterlace_filter->shader); | ||
503 | +#if GST_GL_HAVE_OPENGL | ||
504 | + if (USING_OPENGL (context)) { | ||
505 | + gl->MatrixMode (GL_PROJECTION); | ||
506 | + gl->LoadIdentity (); | ||
507 | + } | ||
508 | +#endif | ||
509 | + | ||
510 | + gst_gl_shader_use (shader); | ||
511 | |||
512 | if (G_UNLIKELY (deinterlace_filter->prev_tex == 0)) { | ||
513 | gst_gl_context_gen_texture (GST_GL_BASE_FILTER (filter)->context, | ||
514 | @@ -298,44 +496,24 @@ gst_gl_deinterlace_callback (gint width, gint height, guint texture, | ||
515 | GST_VIDEO_INFO_HEIGHT (&filter->out_info)); | ||
516 | } else { | ||
517 | gl->ActiveTexture (GL_TEXTURE1); | ||
518 | - gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex_prev", 1); | ||
519 | + gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1); | ||
520 | gl->BindTexture (GL_TEXTURE_2D, deinterlace_filter->prev_tex); | ||
521 | } | ||
522 | |||
523 | gl->ActiveTexture (GL_TEXTURE0); | ||
524 | - gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex", 0); | ||
525 | + gl->BindTexture (GL_TEXTURE_2D, texture); | ||
526 | |||
527 | - gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "max_comb", | ||
528 | - 5.0f / 255.0f); | ||
529 | - gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_threshold", | ||
530 | - 25.0f / 255.0f); | ||
531 | - gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_sense", | ||
532 | - 30.0f / 255.0f); | ||
533 | + gst_gl_shader_set_uniform_1i (shader, "tex", 0); | ||
534 | + gst_gl_shader_set_uniform_1f (shader, "max_comb", 5.0f / 255.0f); | ||
535 | + gst_gl_shader_set_uniform_1f (shader, "motion_threshold", 25.0f / 255.0f); | ||
536 | + gst_gl_shader_set_uniform_1f (shader, "motion_sense", 30.0f / 255.0f); | ||
537 | |||
538 | - gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "width", | ||
539 | + gst_gl_shader_set_uniform_1f (shader, "width", | ||
540 | GST_VIDEO_INFO_WIDTH (&filter->out_info)); | ||
541 | - gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "height", | ||
542 | + gst_gl_shader_set_uniform_1f (shader, "height", | ||
543 | GST_VIDEO_INFO_HEIGHT (&filter->out_info)); | ||
544 | |||
545 | - gl->ClientActiveTexture (GL_TEXTURE0); | ||
546 | - | ||
547 | - gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); | ||
548 | - gl->EnableClientState (GL_VERTEX_ARRAY); | ||
549 | - | ||
550 | - gl->VertexPointer (2, GL_FLOAT, 0, &verts); | ||
551 | - gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords0); | ||
552 | - | ||
553 | - gl->ClientActiveTexture (GL_TEXTURE1); | ||
554 | - gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); | ||
555 | - gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords1); | ||
556 | - | ||
557 | - gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4); | ||
558 | - | ||
559 | - gl->DisableClientState (GL_VERTEX_ARRAY); | ||
560 | - gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); | ||
561 | - | ||
562 | - gl->ClientActiveTexture (GL_TEXTURE0); | ||
563 | - gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); | ||
564 | + gst_gl_filter_draw_texture (filter, texture, width, height); | ||
565 | |||
566 | if (texture == filter->in_tex_id) { | ||
567 | temp = filter->in_tex_id; | ||
568 | diff --git a/ext/gl/gstgldeinterlace.h b/ext/gl/gstgldeinterlace.h | ||
569 | index a81a2e7..58a9c0c 100644 | ||
570 | --- a/ext/gl/gstgldeinterlace.h | ||
571 | +++ b/ext/gl/gstgldeinterlace.h | ||
572 | @@ -38,9 +38,13 @@ typedef struct _GstGLDeinterlaceClass GstGLDeinterlaceClass; | ||
573 | struct _GstGLDeinterlace | ||
574 | { | ||
575 | GstGLFilter filter; | ||
576 | - GstGLShader *shader; | ||
577 | + | ||
578 | + GLCB deinterlacefunc; | ||
579 | + GHashTable *shaderstable; | ||
580 | GstBuffer *prev_buffer; | ||
581 | guint prev_tex; | ||
582 | + | ||
583 | + gint current_method; | ||
584 | }; | ||
585 | |||
586 | struct _GstGLDeinterlaceClass | ||
587 | diff --git a/ext/gl/gstopengl.c b/ext/gl/gstopengl.c | ||
588 | index 50676c4..135862a 100644 | ||
589 | --- a/ext/gl/gstopengl.c | ||
590 | +++ b/ext/gl/gstopengl.c | ||
591 | @@ -62,6 +62,7 @@ | ||
592 | #include "gstglstereosplit.h" | ||
593 | #include "gstglstereomix.h" | ||
594 | #include "gstglviewconvert.h" | ||
595 | +#include "gstgldeinterlace.h" | ||
596 | |||
597 | #if HAVE_GRAPHENE | ||
598 | #include "gstgltransformation.h" | ||
599 | @@ -77,7 +78,6 @@ | ||
600 | #include "gstgltestsrc.h" | ||
601 | #include "gstglfilterglass.h" | ||
602 | /* #include "gstglfilterreflectedscreen.h" */ | ||
603 | -#include "gstgldeinterlace.h" | ||
604 | #include "gstglmosaic.h" | ||
605 | #if HAVE_PNG | ||
606 | #include "gstgldifferencematte.h" | ||
607 | @@ -226,6 +226,12 @@ plugin_init (GstPlugin * plugin) | ||
608 | GST_RANK_NONE, GST_TYPE_GL_STEREO_MIX)) { | ||
609 | return FALSE; | ||
610 | } | ||
611 | + | ||
612 | + if (!gst_element_register (plugin, "gldeinterlace", | ||
613 | + GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) { | ||
614 | + return FALSE; | ||
615 | + } | ||
616 | + | ||
617 | #if HAVE_JPEG | ||
618 | #if HAVE_PNG | ||
619 | if (!gst_element_register (plugin, "gloverlay", | ||
620 | @@ -250,11 +256,6 @@ plugin_init (GstPlugin * plugin) | ||
621 | return FALSE; | ||
622 | } | ||
623 | #endif | ||
624 | - if (!gst_element_register (plugin, "gldeinterlace", | ||
625 | - GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) { | ||
626 | - return FALSE; | ||
627 | - } | ||
628 | - | ||
629 | if (!gst_element_register (plugin, "glmosaic", | ||
630 | GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) { | ||
631 | return FALSE; | ||
632 | -- | ||
633 | 1.9.1 | ||
634 | |||