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-rwxr-xr-xmeta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch634
1 files changed, 634 insertions, 0 deletions
diff --git a/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch b/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch
new file mode 100755
index 0000000000..51f4eb4b39
--- /dev/null
+++ b/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch
@@ -0,0 +1,634 @@
1From 8a0e97f7e672301cc76e394855e8c7a3448b0249 Mon Sep 17 00:00:00 2001
2From: Haihua Hu <jared.hu@nxp.com>
3Date: Fri, 8 Apr 2016 16:47:15 +0800
4Subject: [PATCH 4/6] [glplugin] enable gldeinterlace on OpenGL ES
5MIME-Version: 1.0
6Content-Type: text/plain; charset=UTF-8
7Content-Transfer-Encoding: 8bit
8
91.Porting the exist deinterlace shader and OpenGL callback
10 to be compatible with OpenGL ES.
112.Add a our blur vertical shader to gldeinterlace.
123.Add a property named “method” to let user choose which
13 deinterlace function to use. Default to choose blur vertical
14 method for better performance.
15
16Upstream-Status: Backport [1.9.1]
17
18https://bugzilla.gnome.org/show_bug.cgi?id=764873
19
20Signed-off-by: Haihua Hu <jared.hu@nxp.com>
21---
22 ext/gl/Makefile.am | 4 +-
23 ext/gl/gstgldeinterlace.c | 344 +++++++++++++++++++++++++++++++++++-----------
24 ext/gl/gstgldeinterlace.h | 6 +-
25 ext/gl/gstopengl.c | 13 +-
26 4 files changed, 275 insertions(+), 92 deletions(-)
27
28diff --git a/ext/gl/Makefile.am b/ext/gl/Makefile.am
29index 5d55f54..46419a7 100644
30--- a/ext/gl/Makefile.am
31+++ b/ext/gl/Makefile.am
32@@ -40,6 +40,7 @@ libgstopengl_la_SOURCES = \
33 gstglfilterapp.c \
34 gstglviewconvert.c \
35 gstglstereosplit.c \
36+ gstgldeinterlace.c \
37 gstglstereomix.c
38
39 noinst_HEADERS = \
40@@ -63,20 +64,19 @@ noinst_HEADERS = \
41 gstglfilterapp.h \
42 gstglstereosplit.h \
43 gstglstereomix.h \
44+ gstgldeinterlace.h \
45 gstglviewconvert.h
46
47 # full opengl required
48 if USE_OPENGL
49 libgstopengl_la_SOURCES += \
50 gstglfilterglass.c \
51- gstgldeinterlace.c \
52 gltestsrc.c \
53 gstgltestsrc.c \
54 gstglmosaic.c
55
56 noinst_HEADERS += \
57 gstglfilterglass.h \
58- gstgldeinterlace.h \
59 gltestsrc.h \
60 gstgltestsrc.h \
61 gstglmosaic.h \
62diff --git a/ext/gl/gstgldeinterlace.c b/ext/gl/gstgldeinterlace.c
63index bd0eff0..c1250dc 100644
64--- a/ext/gl/gstgldeinterlace.c
65+++ b/ext/gl/gstgldeinterlace.c
66@@ -43,7 +43,8 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
67
68 enum
69 {
70- PROP_0
71+ PROP_0,
72+ PROP_METHOD
73 };
74
75 #define DEBUG_INIT \
76@@ -57,17 +58,23 @@ static void gst_gl_deinterlace_set_property (GObject * object,
77 static void gst_gl_deinterlace_get_property (GObject * object,
78 guint prop_id, GValue * value, GParamSpec * pspec);
79
80+static gboolean gst_gl_deinterlace_start (GstBaseTransform * trans);
81 static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans);
82-static gboolean gst_gl_deinterlace_init_shader (GstGLFilter * filter);
83+static gboolean gst_gl_deinterlace_init_fbo (GstGLFilter * filter);
84 static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter,
85 GstBuffer * inbuf, GstBuffer * outbuf);
86 static gboolean gst_gl_deinterlace_filter_texture (GstGLFilter * filter,
87 guint in_tex, guint out_tex);
88-static void gst_gl_deinterlace_callback (gint width, gint height,
89+static void gst_gl_deinterlace_vfir_callback (gint width, gint height,
90+ guint texture, gpointer stuff);
91+static void gst_gl_deinterlace_greedyh_callback (gint width, gint height,
92 guint texture, gpointer stuff);
93
94 /* *INDENT-OFF* */
95 static const gchar *greedyh_fragment_source =
96+ "#ifdef GL_ES\n"
97+ "precision mediump float;\n"
98+ "#endif\n"
99 "uniform sampler2D tex;\n"
100 "uniform sampler2D tex_prev;\n"
101 "uniform float max_comb;\n"
102@@ -75,35 +82,35 @@ static const gchar *greedyh_fragment_source =
103 "uniform float motion_sense;\n"
104 "uniform float width;\n"
105 "uniform float height;\n"
106+ "varying vec2 v_texcoord;\n"
107
108 "void main () {\n"
109- " vec2 texcoord = gl_TexCoord[0].xy;\n"
110- " if (int(mod(texcoord.y * height, 2.0)) == 0) {\n"
111- " gl_FragColor = vec4(texture2D(tex_prev, texcoord).rgb, 1.0);\n"
112+ " if (int(mod(v_texcoord.y * height, 2.0)) == 0) {\n"
113+ " gl_FragColor = vec4(texture2D(tex_prev, v_texcoord).rgb, 1.0);\n"
114 " } else {\n"
115 " vec2 texcoord_L1_a1, texcoord_L3_a1, texcoord_L1, texcoord_L3, texcoord_L1_1, texcoord_L3_1;\n"
116 " vec3 L1_a1, L3_a1, L1, L3, L1_1, L3_1;\n"
117
118- " texcoord_L1 = vec2(texcoord.x, texcoord.y - 1.0 / height);\n"
119- " texcoord_L3 = vec2(texcoord.x, texcoord.y + 1.0 / height);\n"
120+ " texcoord_L1 = vec2(v_texcoord.x, v_texcoord.y - 1.0 / height);\n"
121+ " texcoord_L3 = vec2(v_texcoord.x, v_texcoord.y + 1.0 / height);\n"
122 " L1 = texture2D(tex_prev, texcoord_L1).rgb;\n"
123 " L3 = texture2D(tex_prev, texcoord_L3).rgb;\n"
124- " if (texcoord.x == 1.0 && texcoord.y == 1.0) {\n"
125+ " if (v_texcoord.x == 1.0 && v_texcoord.y == 1.0) {\n"
126 " L1_1 = L1;\n"
127 " L3_1 = L3;\n"
128 " } else {\n"
129- " texcoord_L1_1 = vec2(texcoord.x + 1.0 / width, texcoord.y - 1.0 / height);\n"
130- " texcoord_L3_1 = vec2(texcoord.x + 1.0 / width, texcoord.y + 1.0 / height);\n"
131+ " texcoord_L1_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y - 1.0 / height);\n"
132+ " texcoord_L3_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y + 1.0 / height);\n"
133 " L1_1 = texture2D(tex_prev, texcoord_L1_1).rgb;\n"
134 " L3_1 = texture2D(tex_prev, texcoord_L3_1).rgb;\n"
135 " }\n"
136
137- " if (int(ceil(texcoord.x + texcoord.y)) == 0) {\n"
138+ " if (int(ceil(v_texcoord.x + v_texcoord.y)) == 0) {\n"
139 " L1_a1 = L1;\n"
140 " L3_a1 = L3;\n"
141 " } else {\n"
142- " texcoord_L1_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y - 1.0 / height);\n"
143- " texcoord_L3_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y + 1.0 / height);\n"
144+ " texcoord_L1_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y - 1.0 / height);\n"
145+ " texcoord_L3_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y + 1.0 / height);\n"
146 " L1_a1 = texture2D(tex_prev, texcoord_L1_a1).rgb;\n"
147 " L3_a1 = texture2D(tex_prev, texcoord_L3_a1).rgb;\n"
148 " }\n"
149@@ -113,8 +120,8 @@ static const gchar *greedyh_fragment_source =
150 " vec3 avg_1 = (L1_1 + L3_1) / 2.0;\n"
151 " vec3 avg_s = (avg_a1 + avg_1) / 2.0;\n"
152 " vec3 avg_sc = (avg_s + avg) / 2.0;\n"
153- " vec3 L2 = texture2D(tex, texcoord).rgb;\n"
154- " vec3 LP2 = texture2D(tex_prev, texcoord).rgb;\n"
155+ " vec3 L2 = texture2D(tex, v_texcoord).rgb;\n"
156+ " vec3 LP2 = texture2D(tex_prev, v_texcoord).rgb;\n"
157 " vec3 best;\n"
158 " if (abs(L2.r - avg_sc.r) < abs(LP2.r - avg_sc.r)) {\n"
159 " best.r = L2.r;\n" " } else {\n"
160@@ -144,8 +151,87 @@ static const gchar *greedyh_fragment_source =
161 " gl_FragColor = vec4(last, 1.0);\n"
162 " }\n"
163 "}\n";
164+
165+const gchar *vfir_fragment_source =
166+ "#ifdef GL_ES\n"
167+ "precision mediump float;\n"
168+ "#endif\n"
169+ "uniform sampler2D tex;\n"
170+ "uniform float width;\n"
171+ "uniform float height;\n"
172+ "varying vec2 v_texcoord;\n"
173+ "void main()\n"
174+ "{\n"
175+ " vec2 topcoord, botcoord;\n"
176+ " vec4 cur_color, top_color, bot_color;\n"
177+ " topcoord.x = v_texcoord.x;\n"
178+ " botcoord.x = v_texcoord.x;\n"
179+ " if (v_texcoord.y == 0.0 || v_texcoord.y == 1.0) {\n"
180+ " topcoord.y = v_texcoord.y ;\n"
181+ " botcoord.y = v_texcoord.y ;\n"
182+ " }\n"
183+ " else {\n"
184+ " topcoord.y = v_texcoord.y - 1.0/height;\n"
185+ " botcoord.y = v_texcoord.y + 1.0/height;\n"
186+ " }\n"
187+ " cur_color = texture2D(tex, v_texcoord);\n"
188+ " top_color = texture2D(tex, topcoord);\n"
189+ " bot_color = texture2D(tex, botcoord);\n"
190+ " gl_FragColor = 0.5*cur_color + 0.25*top_color + 0.25*bot_color;\n"
191+ "}";
192 /* *INDENT-ON* */
193
194+/* dont' forget to edit the following when a new method is added */
195+typedef enum
196+{
197+ GST_GL_DEINTERLACE_VFIR,
198+ GST_GL_DEINTERLACE_GREEDYH
199+} GstGLDeinterlaceMethod;
200+
201+static const GEnumValue *
202+gst_gl_deinterlace_get_methods (void)
203+{
204+ static const GEnumValue method_types[] = {
205+ {GST_GL_DEINTERLACE_VFIR, "Blur Vertical", "vfir"},
206+ {GST_GL_DEINTERLACE_GREEDYH, "Motion Adaptive: Advanced Detection",
207+ "greedhy"},
208+ {0, NULL, NULL}
209+ };
210+ return method_types;
211+}
212+
213+#define GST_TYPE_GL_DEINTERLACE_METHODS (gst_gl_deinterlace_method_get_type ())
214+static GType
215+gst_gl_deinterlace_method_get_type (void)
216+{
217+ static GType gl_deinterlace_method_type = 0;
218+ if (!gl_deinterlace_method_type) {
219+ gl_deinterlace_method_type =
220+ g_enum_register_static ("GstGLDeinterlaceMethod",
221+ gst_gl_deinterlace_get_methods ());
222+ }
223+ return gl_deinterlace_method_type;
224+}
225+
226+static void
227+gst_gl_deinterlace_set_method (GstGLDeinterlace * deinterlace,
228+ guint method_types)
229+{
230+ switch (method_types) {
231+ case GST_GL_DEINTERLACE_VFIR:
232+ deinterlace->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
233+ deinterlace->current_method = method_types;
234+ break;
235+ case GST_GL_DEINTERLACE_GREEDYH:
236+ deinterlace->deinterlacefunc = gst_gl_deinterlace_greedyh_callback;
237+ deinterlace->current_method = method_types;
238+ break;
239+ default:
240+ g_assert_not_reached ();
241+ break;
242+ }
243+}
244+
245 static void
246 gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
247 {
248@@ -163,25 +249,60 @@ gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
249 "Deinterlacing based on fragment shaders",
250 "Julien Isorce <julien.isorce@mail.com>");
251
252+ g_object_class_install_property (gobject_class,
253+ PROP_METHOD,
254+ g_param_spec_enum ("method",
255+ "Deinterlace Method",
256+ "Select which deinterlace method apply to GL video texture",
257+ GST_TYPE_GL_DEINTERLACE_METHODS,
258+ GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
259+
260+ GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start;
261 GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset;
262
263 GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter;
264 GST_GL_FILTER_CLASS (klass)->filter_texture =
265 gst_gl_deinterlace_filter_texture;
266- GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_shader;
267+ GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo;
268
269- GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
270+ GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
271+ GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
272 }
273
274 static void
275 gst_gl_deinterlace_init (GstGLDeinterlace * filter)
276 {
277- filter->shader = NULL;
278+ filter->shaderstable = NULL;
279+ filter->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
280+ filter->current_method = GST_GL_DEINTERLACE_VFIR;
281 filter->prev_buffer = NULL;
282 filter->prev_tex = 0;
283 }
284
285 static gboolean
286+gst_gl_deinterlace_start (GstBaseTransform * trans)
287+{
288+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
289+
290+ deinterlace_filter->shaderstable = g_hash_table_new (g_str_hash, g_str_equal);
291+
292+ return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans);
293+}
294+
295+static void
296+gst_gl_deinterlace_ghash_func_clean (gpointer key, gpointer value,
297+ gpointer data)
298+{
299+ GstGLShader *shader = (GstGLShader *) value;
300+ GstGLFilter *filter = (GstGLFilter *) data;
301+
302+ //blocking call, wait the opengl thread has destroyed the shader
303+ gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context, shader);
304+
305+ value = NULL;
306+}
307+
308+static gboolean
309 gst_gl_deinterlace_reset (GstBaseTransform * trans)
310 {
311 GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
312@@ -189,10 +310,17 @@ gst_gl_deinterlace_reset (GstBaseTransform * trans)
313 gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL);
314
315 //blocking call, wait the opengl thread has destroyed the shader
316- if (deinterlace_filter->shader)
317- gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
318- deinterlace_filter->shader);
319- deinterlace_filter->shader = NULL;
320+ if (deinterlace_filter->shaderstable) {
321+ /* release shaders in the gl thread */
322+ g_hash_table_foreach (deinterlace_filter->shaderstable,
323+ gst_gl_deinterlace_ghash_func_clean, deinterlace_filter);
324+
325+ /* clean the htable without calling values destructors
326+ * because shaders have been released in the glthread
327+ * through the foreach func */
328+ g_hash_table_unref (deinterlace_filter->shaderstable);
329+ deinterlace_filter->shaderstable = NULL;
330+ }
331
332 return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
333 }
334@@ -201,9 +329,12 @@ static void
335 gst_gl_deinterlace_set_property (GObject * object, guint prop_id,
336 const GValue * value, GParamSpec * pspec)
337 {
338- //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
339+ GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
340
341 switch (prop_id) {
342+ case PROP_METHOD:
343+ gst_gl_deinterlace_set_method (filter, g_value_get_enum (value));
344+ break;
345 default:
346 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
347 break;
348@@ -214,9 +345,12 @@ static void
349 gst_gl_deinterlace_get_property (GObject * object, guint prop_id,
350 GValue * value, GParamSpec * pspec)
351 {
352- //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
353+ GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
354
355 switch (prop_id) {
356+ case PROP_METHOD:
357+ g_value_set_enum (value, filter->current_method);
358+ break;
359 default:
360 G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
361 break;
362@@ -224,13 +358,9 @@ gst_gl_deinterlace_get_property (GObject * object, guint prop_id,
363 }
364
365 static gboolean
366-gst_gl_deinterlace_init_shader (GstGLFilter * filter)
367+gst_gl_deinterlace_init_fbo (GstGLFilter * filter)
368 {
369- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
370-
371- //blocking call, wait the opengl thread has compiled the shader
372- return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0,
373- greedyh_fragment_source, &deinterlace_filter->shader);
374+ return TRUE;
375 }
376
377 static gboolean
378@@ -241,7 +371,7 @@ gst_gl_deinterlace_filter_texture (GstGLFilter * filter, guint in_tex,
379
380 //blocking call, use a FBO
381 gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex,
382- gst_gl_deinterlace_callback, deinterlace_filter);
383+ deinterlace_filter->deinterlacefunc, deinterlace_filter);
384
385 return TRUE;
386 }
387@@ -259,36 +389,104 @@ gst_gl_deinterlace_filter (GstGLFilter * filter, GstBuffer * inbuf,
388 return TRUE;
389 }
390
391-//opengl scene, params: input texture (not the output filter->texture)
392+static GstGLShader *
393+gst_gl_deinterlace_get_fragment_shader (GstGLFilter * filter,
394+ const gchar * shader_name, const gchar * shader_source)
395+{
396+ GstGLShader *shader = NULL;
397+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
398+ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
399+
400+ shader = g_hash_table_lookup (deinterlace_filter->shaderstable, shader_name);
401+
402+ if (!shader) {
403+ GError *error = NULL;
404+
405+ if (!(shader = gst_gl_shader_new_link_with_stages (context, &error,
406+ gst_glsl_stage_new_default_vertex (context),
407+ gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
408+ GST_GLSL_VERSION_NONE,
409+ GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
410+ shader_source), NULL))) {
411+ GST_ELEMENT_ERROR (deinterlace_filter, RESOURCE, NOT_FOUND,
412+ ("Failed to initialize %s shader", shader_name), (NULL));
413+ }
414+
415+ filter->draw_attr_position_loc =
416+ gst_gl_shader_get_attribute_location (shader, "a_position");
417+ filter->draw_attr_texture_loc =
418+ gst_gl_shader_get_attribute_location (shader, "a_texcoord");
419+ }
420+
421+ g_hash_table_insert (deinterlace_filter->shaderstable, (gchar *) shader_name,
422+ shader);
423+
424+ return shader;
425+}
426+
427 static void
428-gst_gl_deinterlace_callback (gint width, gint height, guint texture,
429+gst_gl_deinterlace_vfir_callback (gint width, gint height, guint texture,
430 gpointer stuff)
431 {
432- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (stuff);
433+ GstGLShader *shader;
434 GstGLFilter *filter = GST_GL_FILTER (stuff);
435- GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
436+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
437+ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
438+ GstGLFuncs *gl = context->gl_vtable;
439+
440+ shader = gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "vfir",
441+ vfir_fragment_source);
442+
443+ if (!shader)
444+ return;
445+
446+#if GST_GL_HAVE_OPENGL
447+ if (USING_OPENGL (context)) {
448+ gl->MatrixMode (GL_PROJECTION);
449+ gl->LoadIdentity ();
450+ }
451+#endif
452+
453+ gst_gl_shader_use (shader);
454+
455+ gl->ActiveTexture (GL_TEXTURE0);
456+ gl->BindTexture (GL_TEXTURE_2D, texture);
457+
458+ gst_gl_shader_set_uniform_1i (shader, "tex", 0);
459+ gst_gl_shader_set_uniform_1f (shader, "width",
460+ GST_VIDEO_INFO_WIDTH (&filter->out_info));
461+ gst_gl_shader_set_uniform_1f (shader, "height",
462+ GST_VIDEO_INFO_HEIGHT (&filter->out_info));
463+
464+ gst_gl_filter_draw_texture (filter, texture, width, height);
465+}
466+
467+static void
468+gst_gl_deinterlace_greedyh_callback (gint width, gint height, guint texture,
469+ gpointer stuff)
470+{
471+ GstGLShader *shader;
472+ GstGLFilter *filter = GST_GL_FILTER (stuff);
473+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
474+ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
475+ GstGLFuncs *gl = context->gl_vtable;
476 guint temp;
477
478- GLfloat verts[] = { -1.0, -1.0,
479- 1.0, -1.0,
480- 1.0, 1.0,
481- -1.0, 1.0
482- };
483- GLfloat texcoords0[] = { 0.0f, 0.0f,
484- 1.0f, 0.0f,
485- 1.0f, 1.0f,
486- 0.0f, 1.0f
487- };
488- GLfloat texcoords1[] = { 0.0f, 0.0f,
489- 1.0f, 0.0f,
490- 1.0f, 1.0f,
491- 0.0f, 1.0f
492- };
493+ shader =
494+ gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "greedhy",
495+ greedyh_fragment_source);
496
497- gl->MatrixMode (GL_PROJECTION);
498- gl->LoadIdentity ();
499+ if (!shader)
500+ return;
501
502- gst_gl_shader_use (deinterlace_filter->shader);
503+#if GST_GL_HAVE_OPENGL
504+ if (USING_OPENGL (context)) {
505+ gl->MatrixMode (GL_PROJECTION);
506+ gl->LoadIdentity ();
507+ }
508+#endif
509+
510+ gst_gl_shader_use (shader);
511
512 if (G_UNLIKELY (deinterlace_filter->prev_tex == 0)) {
513 gst_gl_context_gen_texture (GST_GL_BASE_FILTER (filter)->context,
514@@ -298,44 +496,24 @@ gst_gl_deinterlace_callback (gint width, gint height, guint texture,
515 GST_VIDEO_INFO_HEIGHT (&filter->out_info));
516 } else {
517 gl->ActiveTexture (GL_TEXTURE1);
518- gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex_prev", 1);
519+ gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1);
520 gl->BindTexture (GL_TEXTURE_2D, deinterlace_filter->prev_tex);
521 }
522
523 gl->ActiveTexture (GL_TEXTURE0);
524- gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex", 0);
525+ gl->BindTexture (GL_TEXTURE_2D, texture);
526
527- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "max_comb",
528- 5.0f / 255.0f);
529- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_threshold",
530- 25.0f / 255.0f);
531- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_sense",
532- 30.0f / 255.0f);
533+ gst_gl_shader_set_uniform_1i (shader, "tex", 0);
534+ gst_gl_shader_set_uniform_1f (shader, "max_comb", 5.0f / 255.0f);
535+ gst_gl_shader_set_uniform_1f (shader, "motion_threshold", 25.0f / 255.0f);
536+ gst_gl_shader_set_uniform_1f (shader, "motion_sense", 30.0f / 255.0f);
537
538- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "width",
539+ gst_gl_shader_set_uniform_1f (shader, "width",
540 GST_VIDEO_INFO_WIDTH (&filter->out_info));
541- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "height",
542+ gst_gl_shader_set_uniform_1f (shader, "height",
543 GST_VIDEO_INFO_HEIGHT (&filter->out_info));
544
545- gl->ClientActiveTexture (GL_TEXTURE0);
546-
547- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
548- gl->EnableClientState (GL_VERTEX_ARRAY);
549-
550- gl->VertexPointer (2, GL_FLOAT, 0, &verts);
551- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords0);
552-
553- gl->ClientActiveTexture (GL_TEXTURE1);
554- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
555- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords1);
556-
557- gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
558-
559- gl->DisableClientState (GL_VERTEX_ARRAY);
560- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
561-
562- gl->ClientActiveTexture (GL_TEXTURE0);
563- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
564+ gst_gl_filter_draw_texture (filter, texture, width, height);
565
566 if (texture == filter->in_tex_id) {
567 temp = filter->in_tex_id;
568diff --git a/ext/gl/gstgldeinterlace.h b/ext/gl/gstgldeinterlace.h
569index a81a2e7..58a9c0c 100644
570--- a/ext/gl/gstgldeinterlace.h
571+++ b/ext/gl/gstgldeinterlace.h
572@@ -38,9 +38,13 @@ typedef struct _GstGLDeinterlaceClass GstGLDeinterlaceClass;
573 struct _GstGLDeinterlace
574 {
575 GstGLFilter filter;
576- GstGLShader *shader;
577+
578+ GLCB deinterlacefunc;
579+ GHashTable *shaderstable;
580 GstBuffer *prev_buffer;
581 guint prev_tex;
582+
583+ gint current_method;
584 };
585
586 struct _GstGLDeinterlaceClass
587diff --git a/ext/gl/gstopengl.c b/ext/gl/gstopengl.c
588index 50676c4..135862a 100644
589--- a/ext/gl/gstopengl.c
590+++ b/ext/gl/gstopengl.c
591@@ -62,6 +62,7 @@
592 #include "gstglstereosplit.h"
593 #include "gstglstereomix.h"
594 #include "gstglviewconvert.h"
595+#include "gstgldeinterlace.h"
596
597 #if HAVE_GRAPHENE
598 #include "gstgltransformation.h"
599@@ -77,7 +78,6 @@
600 #include "gstgltestsrc.h"
601 #include "gstglfilterglass.h"
602 /* #include "gstglfilterreflectedscreen.h" */
603-#include "gstgldeinterlace.h"
604 #include "gstglmosaic.h"
605 #if HAVE_PNG
606 #include "gstgldifferencematte.h"
607@@ -226,6 +226,12 @@ plugin_init (GstPlugin * plugin)
608 GST_RANK_NONE, GST_TYPE_GL_STEREO_MIX)) {
609 return FALSE;
610 }
611+
612+ if (!gst_element_register (plugin, "gldeinterlace",
613+ GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
614+ return FALSE;
615+ }
616+
617 #if HAVE_JPEG
618 #if HAVE_PNG
619 if (!gst_element_register (plugin, "gloverlay",
620@@ -250,11 +256,6 @@ plugin_init (GstPlugin * plugin)
621 return FALSE;
622 }
623 #endif
624- if (!gst_element_register (plugin, "gldeinterlace",
625- GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
626- return FALSE;
627- }
628-
629 if (!gst_element_register (plugin, "glmosaic",
630 GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) {
631 return FALSE;
632--
6331.9.1
634