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authorRichard Purdie <rpurdie@linux.intel.com>2010-08-27 15:14:24 +0100
committerRichard Purdie <rpurdie@linux.intel.com>2010-08-27 15:29:45 +0100
commit29d6678fd546377459ef75cf54abeef5b969b5cf (patch)
tree8edd65790e37a00d01c3f203f773fe4b5012db18 /meta/recipes-graphics/mesa/mesa-dri/i586/matypes.h
parentda49de6885ee1bc424e70bc02f21f6ab920efb55 (diff)
downloadpoky-29d6678fd546377459ef75cf54abeef5b969b5cf.tar.gz
Major layout change to the packages directory
Having one monolithic packages directory makes it hard to find things and is generally overwhelming. This commit splits it into several logical sections roughly based on function, recipes.txt gives more information about the classifications used. The opportunity is also used to switch from "packages" to "recipes" as used in OpenEmbedded as the term "packages" can be confusing to people and has many different meanings. Not all recipes have been classified yet, this is just a first pass at separating things out. Some packages are moved to meta-extras as they're no longer actively used or maintained. Signed-off-by: Richard Purdie <rpurdie@linux.intel.com>
Diffstat (limited to 'meta/recipes-graphics/mesa/mesa-dri/i586/matypes.h')
-rw-r--r--meta/recipes-graphics/mesa/mesa-dri/i586/matypes.h162
1 files changed, 162 insertions, 0 deletions
diff --git a/meta/recipes-graphics/mesa/mesa-dri/i586/matypes.h b/meta/recipes-graphics/mesa/mesa-dri/i586/matypes.h
new file mode 100644
index 0000000000..98d2188e75
--- /dev/null
+++ b/meta/recipes-graphics/mesa/mesa-dri/i586/matypes.h
@@ -0,0 +1,162 @@
1/*
2 * This file is automatically generated from the Mesa internal type
3 * definitions. Do not edit directly.
4 */
5
6#ifndef __ASM_TYPES_H__
7#define __ASM_TYPES_H__
8
9
10
11/* =============================================================
12 * Offsets for GLcontext
13 */
14
15#define CTX_DRIVER_CTX 996
16
17#define CTX_LIGHT_ENABLED 39404
18#define CTX_LIGHT_SHADE_MODEL 39408
19#define CTX_LIGHT_COLOR_MAT_FACE 39412
20#define CTX_LIGHT_COLOR_MAT_MODE 39416
21#define CTX_LIGHT_COLOR_MAT_MASK 39420
22#define CTX_LIGHT_COLOR_MAT_ENABLED 39424
23#define CTX_LIGHT_ENABLED_LIST 39432
24#define CTX_LIGHT_NEED_VERTS 43793
25#define CTX_LIGHT_FLAGS 43796
26#define CTX_LIGHT_BASE_COLOR 43800
27
28
29/* =============================================================
30 * Offsets for struct vertex_buffer
31 */
32
33#define VB_SIZE 0
34#define VB_COUNT 4
35
36#define VB_ELTS 8
37#define VB_OBJ_PTR 12
38#define VB_EYE_PTR 16
39#define VB_CLIP_PTR 20
40#define VB_PROJ_CLIP_PTR 24
41#define VB_CLIP_OR_MASK 28
42#define VB_CLIP_MASK 32
43#define VB_NORMAL_PTR 36
44#define VB_EDGE_FLAG 44
45#define VB_TEX0_COORD_PTR 48
46#define VB_TEX1_COORD_PTR 52
47#define VB_TEX2_COORD_PTR 56
48#define VB_TEX3_COORD_PTR 60
49#define VB_INDEX_PTR 80
50#define VB_COLOR_PTR 88
51#define VB_SECONDARY_COLOR_PTR 96
52#define VB_FOG_COORD_PTR 104
53#define VB_PRIMITIVE 108
54
55
56/*
57 * Flags for struct vertex_buffer
58 */
59
60#define VERT_BIT_OBJ 0x1
61#define VERT_BIT_NORM 0x4
62#define VERT_BIT_RGBA 0x8
63#define VERT_BIT_SPEC_RGB 0x10
64#define VERT_BIT_FOG_COORD 0x20
65#define VERT_BIT_TEX0 0x100
66#define VERT_BIT_TEX1 0x200
67#define VERT_BIT_TEX2 0x400
68#define VERT_BIT_TEX3 0x800
69
70
71/* =============================================================
72 * Offsets for GLvector4f
73 */
74
75#define V4F_DATA 0
76#define V4F_START 4
77#define V4F_COUNT 8
78#define V4F_STRIDE 12
79#define V4F_SIZE 16
80#define V4F_FLAGS 20
81
82/*
83 * Flags for GLvector4f
84 */
85
86#define VEC_MALLOC 0x10
87#define VEC_NOT_WRITEABLE 0x40
88#define VEC_BAD_STRIDE 0x100
89
90#define VEC_SIZE_1 0x1
91#define VEC_SIZE_2 0x3
92#define VEC_SIZE_3 0x7
93#define VEC_SIZE_4 0xf
94
95
96/* =============================================================
97 * Offsets for GLmatrix
98 */
99
100#define MATRIX_DATA 0
101#define MATRIX_INV 4
102#define MATRIX_FLAGS 8
103#define MATRIX_TYPE 12
104
105
106/* =============================================================
107 * Offsets for struct gl_light
108 */
109
110#define LIGHT_NEXT 0
111#define LIGHT_PREV 4
112
113#define LIGHT_AMBIENT 8
114#define LIGHT_DIFFUSE 24
115#define LIGHT_SPECULAR 40
116#define LIGHT_EYE_POSITION 56
117#define LIGHT_SPOT_DIRECTION 72
118#define LIGHT_SPOT_EXPONENT 88
119#define LIGHT_SPOT_CUTOFF 92
120#define LIGHT_COS_CUTOFF 100
121#define LIGHT_CONST_ATTEN 104
122#define LIGHT_LINEAR_ATTEN 108
123#define LIGHT_QUADRATIC_ATTEN 112
124#define LIGHT_ENABLED 116
125
126#define LIGHT_FLAGS 120
127
128#define LIGHT_POSITION 124
129#define LIGHT_VP_INF_NORM 140
130#define LIGHT_H_INF_NORM 152
131#define LIGHT_NORM_DIRECTION 164
132#define LIGHT_VP_INF_SPOT_ATTEN 180
133
134#define LIGHT_SPOT_EXP_TABLE 184
135#define LIGHT_MAT_AMBIENT 4280
136#define LIGHT_MAT_DIFFUSE 4304
137#define LIGHT_MAT_SPECULAR 4328
138
139#define SIZEOF_GL_LIGHT 4360
140
141/*
142 * Flags for struct gl_light
143 */
144
145#define LIGHT_SPOT 0x1
146#define LIGHT_LOCAL_VIEWER 0x2
147#define LIGHT_POSITIONAL 0x4
148
149#define LIGHT_NEED_VERTICES 0x6
150
151
152/* =============================================================
153 * Offsets for struct gl_lightmodel
154 */
155
156#define LIGHT_MODEL_AMBIENT 0
157#define LIGHT_MODEL_LOCAL_VIEWER 16
158#define LIGHT_MODEL_TWO_SIDE 17
159#define LIGHT_MODEL_COLOR_CONTROL 20
160
161
162#endif /* __ASM_TYPES_H__ */