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authorKevin Tian <kevin.tian@intel.com>2010-08-02 20:24:09 +0800
committerRichard Purdie <rpurdie@linux.intel.com>2010-08-02 16:33:51 +0100
commitd9b1d4312cf1f981c5201b027b18594e9ad5a861 (patch)
treedf639a4e0a4cf031777c04477ddcf523e4b03a4f /meta/packages/libidn
parenta235e4195eed3e5c21f458c24f0964c8d5abb740 (diff)
downloadpoky-d9b1d4312cf1f981c5201b027b18594e9ad5a861.tar.gz
mesa-dri: fix x86-64 target compilation
mesa-dri first generates glsl compiler and then use it to compile GL shader sources. Target glsl compiler can't run on build system, and thus port from openembedded by introducing a native recipe dedicated to creating a native glsl-compiler. This has to be an explicit -native recipe since its un-native sibling is already part of mesa-dri Signed-off-by: Kevin Tian <kevin.tian@intel.com>
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