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-rw-r--r--recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch31
1 files changed, 31 insertions, 0 deletions
diff --git a/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch b/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch
new file mode 100644
index 00000000..47ea65fd
--- /dev/null
+++ b/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch
@@ -0,0 +1,31 @@
1From 5c70644070803b665f64c2d3212b55a4a3270765 Mon Sep 17 00:00:00 2001
2From: Daniel Stone <daniel@fooishbar.org>
3Date: Sun, 10 Mar 2013 11:29:38 -0700
4Subject: [PATCH 4/4] EGL: Specify vec2d precision qualifier in fragment shader
5
6GLSL does not specify a default precision qualifier here, so we have to
7explicitly define it. Use highp, as it gets redefined to mediump by
8QGLShaderProgram when not available.
9
10Signed-off-by: Daniel Stone <daniel@fooishbar.org>
11Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com>
12---
13 src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp | 2 +-
14 1 file changed, 1 insertion(+), 1 deletion(-)
15
16diff --git a/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp b/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp
17index 4d8017d..a0ac6d9 100644
18--- a/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp
19+++ b/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp
20@@ -124,7 +124,7 @@ void QWaylandGLContext::swapBuffers(QPlatformSurface *surface)
21 gl_Position = position;\n\
22 outTexCoords = texCoords.xy;\n\
23 }");
24- m_blitProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, "varying vec2 outTexCoords;\n\
25+ m_blitProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, "varying highp vec2 outTexCoords;\n\
26 uniform sampler2D texture;\n\
27 void main()\n\
28 {\n\
29--
301.8.2.1
31