From 751505501e0db31cf766ec0ae95a6968b4d1eb93 Mon Sep 17 00:00:00 2001 From: Alban Browaeys Date: Wed, 5 Sep 2012 02:58:26 +0000 Subject: [PATCH] always use position as percent and define a 1 seconds tolerance. Fix "reverb" effect: ie loop between setting the slider to match the position and handling slider to position (seek). --- data/themes/default.edc | 8 +++----- src/bin/win.c | 28 ++++++++++++++++++++++------ 2 files changed, 25 insertions(+), 11 deletions(-) diff --git a/data/themes/default.edc b/data/themes/default.edc index ebf8ba4..7a906b1 100644 --- a/data/themes/default.edc +++ b/data/themes/default.edc @@ -186,7 +186,6 @@ collections { group { name: "nowplaying"; script { - public cur_length; public mute; public get_time_str(Float:time, time_str[6]) @@ -201,16 +200,15 @@ collections { new Float:position = getfarg(2); new Float:length = getfarg(3); if (length > 0) - external_param_set_float(PART:"progress.slider", "value", position / length * 100); + external_param_set_float(PART:"progress.slider", "value", position * 100); else external_param_set_float(PART:"progress.slider", "value", 0); new time_str[6]; - get_time_str(position, time_str); + get_time_str(position * length, time_str); set_text(PART:"ejy.text.current_time", time_str); get_time_str(length, time_str); set_text(PART:"ejy.text.total_time", time_str); - set_float(cur_length, length); } else if (type == MSG_INT && id == MSG_SHUFFLE) { external_param_set_bool(PART:"buttons.shuffle", "state", getarg(2)); } else if (type == MSG_INT && id == MSG_LOOP) { @@ -689,7 +687,7 @@ collections { source: "progress.slider"; signal: "changed"; script { - send_message(MSG_FLOAT, MSG_POSITION, (external_param_get_float(PART:"progress.slider", "value") * get_float(cur_length) / 100)); + send_message(MSG_FLOAT, MSG_POSITION, (external_param_get_float(PART:"progress.slider", "value") / 100)); } } program { diff --git a/src/bin/win.c b/src/bin/win.c index 2f65953..428e268 100644 --- a/src/bin/win.c +++ b/src/bin/win.c @@ -194,8 +194,8 @@ _win_play_eval(Win *w) { Edje_Message_Float_Set *mf; - w->play.position = emotion_object_position_get(w->emotion); w->play.length = emotion_object_play_length_get(w->emotion); + w->play.position = emotion_object_position_get(w->emotion) / w->play.length; if ((w->song) && (w->song->length != (int)w->play.length)) db_song_length_set(w->db, w->song, w->play.length); @@ -542,8 +542,14 @@ _win_edje_msg(void *data, Evas_Object *o __UNUSED__, Edje_Message_Type type, int else { Edje_Message_Float *m = msg; + + if ((((m->val - w->play.position) * w->play.length) < 1.0) + && (((w->play.position - m->val) * w->play.length) < 1.0)) + return; + w->play.position = m->val; - emotion_object_position_set(w->emotion, w->play.position); + emotion_object_position_set(w->emotion, w->play.position + * w->play.length); ecore_event_add(ENJOY_EVENT_POSITION_CHANGE, NULL, NULL, NULL); } break; @@ -617,16 +623,21 @@ enjoy_control_seek(uint64_t position) { Win *w = &_win; double seek_to; + double new_pos = w->play.length / ((double)position / 1e6); if (!w->db) return; - seek_to = w->play.position + w->play.length / ((double)position / 1e6); + + if ((((new_pos - w->play.position) * w->play.length) < 1.0) + && (((w->play.position - new_pos) * w->play.length) < 1.0)) return; + + seek_to = w->play.position + new_pos; if (seek_to <= 0.0) seek_to = 0.0; else if (seek_to >= 1.0) seek_to = 1.0; w->play.position = seek_to; - emotion_object_position_set(w->emotion, w->play.position); + emotion_object_position_set(w->emotion, w->play.position * w->play.length); ecore_event_add(ENJOY_EVENT_POSITION_CHANGE, NULL, NULL, NULL); } @@ -692,15 +703,20 @@ EAPI void enjoy_position_set(int32_t position) { Win *w = &_win; + double new_pos = w->play.length / ((double)position / 1e6); if (!w->db) return; - w->play.position = w->play.length / ((double)position / 1e6); + + if ((((new_pos - w->play.position) * w->play.length) < 1.0) + && (((w->play.position - new_pos) * w->play.length) < 1.0)) return; + + w->play.position = new_pos; if (w->play.position < 0.0) w->play.position = 0.0; else if (w->play.position > 1.0) w->play.position = 1.0; - emotion_object_position_set(w->emotion, w->play.position); + emotion_object_position_set(w->emotion, w->play.position * w->play.length); ecore_event_add(ENJOY_EVENT_POSITION_CHANGE, NULL, NULL, NULL); } -- 1.8.5.2