From 6eed0090597bfe82603be5ffa9c9f1fd141306f0 Mon Sep 17 00:00:00 2001 From: Nitin A Kamble Date: Tue, 18 Sep 2012 12:16:07 -0700 Subject: emenlow: use emgd instead of psb for graphics driver Remove all the Poulsbo graphics driver specific meta data files. And configure the BSP to use EMGD instead of psb for graphics stack. Signed-off-by: Nitin A Kamble Signed-off-by: Tom Zanussi --- .../libva/libva-0.31.0/322_libva_glx.patch | 2024 -------------------- 1 file changed, 2024 deletions(-) delete mode 100644 meta-emenlow/recipes-graphics/libva/libva-0.31.0/322_libva_glx.patch (limited to 'meta-emenlow/recipes-graphics/libva/libva-0.31.0/322_libva_glx.patch') diff --git a/meta-emenlow/recipes-graphics/libva/libva-0.31.0/322_libva_glx.patch b/meta-emenlow/recipes-graphics/libva/libva-0.31.0/322_libva_glx.patch deleted file mode 100644 index ccd9ae09..00000000 --- a/meta-emenlow/recipes-graphics/libva/libva-0.31.0/322_libva_glx.patch +++ /dev/null @@ -1,2024 +0,0 @@ -commit 8e76000abce070da5f1c902a6290f4ccaa3eccc8 -Author: Gwenole Beauchesne -Date: Fri Sep 18 15:51:08 2009 +0000 - - Add C++ guards. - -commit bf1ae22ef324fbb347f5369e1ba307e847553fe8 -Author: Gwenole Beauchesne -Date: Fri Sep 18 15:49:55 2009 +0000 - - Fix check for GL extensions. - -commit df0953a951d8a2e5e4b0a28a95ae0f1ac735726e -Author: Gwenole Beauchesne -Date: Tue Sep 8 12:25:14 2009 +0000 - - Add generic VA/GLX implementation with TFP and FBO. - -commit f640b1cf9eab4e5d478239b608ed0d8b68f6c5f6 -Author: Gwenole Beauchesne -Date: Tue Sep 8 12:15:35 2009 +0000 - - Move GLX VTable to a new file. - -commit 70d9cb6d1aa2fc2dde6646f3b692433e0d93d431 -Author: Gwenole Beauchesne -Date: Fri Aug 28 11:15:51 2009 +0000 - - Add OpenGL extensions (v3). - -diff --git a/src/glx/Makefile.am b/src/glx/Makefile.am -new file mode 100644 -index 0000000..7783d8c ---- /dev/null -+++ b/src/glx/Makefile.am -@@ -0,0 +1,41 @@ -+# Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved. -+# -+# Permission is hereby granted, free of charge, to any person obtaining a -+# copy of this software and associated documentation files (the -+# "Software"), to deal in the Software without restriction, including -+# without limitation the rights to use, copy, modify, merge, publish, -+# distribute, sub license, and/or sell copies of the Software, and to -+# permit persons to whom the Software is furnished to do so, subject to -+# the following conditions: -+# -+# The above copyright notice and this permission notice (including the -+# next paragraph) shall be included in all copies or substantial portions -+# of the Software. -+# -+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -+# IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -+ -+AM_CFLAGS = -DLINUX -DIN_LIBVA -I$(top_srcdir)/src -I$(top_srcdir)/src/x11 -+ -+source_c = \ -+ va_glx.c \ -+ va_glx_impl.c -+ -+source_h = \ -+ va_glx.h \ -+ va_backend_glx.h -+ -+source_h_priv = \ -+ va_glx_impl.h \ -+ va_glx_private.h -+ -+noinst_LTLIBRARIES = libva_glx.la -+libva_glxincludedir = ${includedir}/va -+libva_glxinclude_HEADERS = $(source_h) -+libva_glx_la_SOURCES = $(source_c) -+noinst_HEADERS = $(source_h_priv) -diff --git a/src/glx/va_backend_glx.h b/src/glx/va_backend_glx.h -new file mode 100644 -index 0000000..3885d30 ---- /dev/null -+++ b/src/glx/va_backend_glx.h -@@ -0,0 +1,87 @@ -+/* -+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved. -+ * -+ * Permission is hereby granted, free of charge, to any person obtaining a -+ * copy of this software and associated documentation files (the -+ * "Software"), to deal in the Software without restriction, including -+ * without limitation the rights to use, copy, modify, merge, publish, -+ * distribute, sub license, and/or sell copies of the Software, and to -+ * permit persons to whom the Software is furnished to do so, subject to -+ * the following conditions: -+ * -+ * The above copyright notice and this permission notice (including the -+ * next paragraph) shall be included in all copies or substantial portions -+ * of the Software. -+ * -+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -+ */ -+ -+#ifndef VA_BACKEND_GLX_H -+#define VA_BACKEND_GLX_H -+ -+struct VADriverContext; -+ -+struct VADriverVTableGLX { -+ /* Optional: create a surface used for display to OpenGL */ -+ VAStatus (*vaCreateSurfaceGLX)( -+ struct VADriverContext *ctx, -+ unsigned int gl_target, -+ unsigned int gl_texture, -+ void **gl_surface -+ ); -+ -+ /* Optional: destroy a VA/GLX surface */ -+ VAStatus (*vaDestroySurfaceGLX)( -+ struct VADriverContext *ctx, -+ void *gl_surface -+ ); -+ -+ /* Optional: associate a VA surface to a VA/GLX surface */ -+ VAStatus (*vaAssociateSurfaceGLX)( -+ struct VADriverContext *ctx, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+ ); -+ -+ /* Optional: deassociate a VA surface from a VA/GLX surface */ -+ VAStatus (*vaDeassociateSurfaceGLX)( -+ struct VADriverContext *ctx, -+ void *gl_surface -+ ); -+ -+ /* Optional: synchronize a VA/GLX surface */ -+ VAStatus (*vaSyncSurfaceGLX)( -+ struct VADriverContext *ctx, -+ void *gl_surface -+ ); -+ -+ /* Optional: prepare VA/GLX surface for rendering */ -+ VAStatus (*vaBeginRenderSurfaceGLX)( -+ struct VADriverContext *ctx, -+ void *gl_surface -+ ); -+ -+ /* Optional: notify the server that the VA/GLX surface is no -+ longer used for rendering */ -+ VAStatus (*vaEndRenderSurfaceGLX)( -+ struct VADriverContext *ctx, -+ void *gl_surface -+ ); -+ -+ /* Optional: copy a VA surface to a VA/GLX surface */ -+ VAStatus (*vaCopySurfaceGLX)( -+ struct VADriverContext *ctx, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+ ); -+}; -+ -+#endif /* VA_BACKEND_GLX_H */ -diff --git a/src/glx/va_glx.c b/src/glx/va_glx.c -new file mode 100644 -index 0000000..f6ec2c3 ---- /dev/null -+++ b/src/glx/va_glx.c -@@ -0,0 +1,295 @@ -+/* -+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved. -+ * -+ * Permission is hereby granted, free of charge, to any person obtaining a -+ * copy of this software and associated documentation files (the -+ * "Software"), to deal in the Software without restriction, including -+ * without limitation the rights to use, copy, modify, merge, publish, -+ * distribute, sub license, and/or sell copies of the Software, and to -+ * permit persons to whom the Software is furnished to do so, subject to -+ * the following conditions: -+ * -+ * The above copyright notice and this permission notice (including the -+ * next paragraph) shall be included in all copies or substantial portions -+ * of the Software. -+ * -+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -+ */ -+ -+#include "va_glx_private.h" -+#include "va_glx_impl.h" -+ -+#define INIT_CONTEXT(ctx, dpy) do { \ -+ if (!vaDisplayIsValid(dpy)) \ -+ return VA_STATUS_ERROR_INVALID_DISPLAY; \ -+ \ -+ ctx = ((VADisplayContextP)(dpy))->pDriverContext; \ -+ if (!(ctx)) \ -+ return VA_STATUS_ERROR_INVALID_DISPLAY; \ -+ \ -+ VAStatus status = va_glx_init_context(ctx); \ -+ if (status != VA_STATUS_SUCCESS) \ -+ return status; \ -+ } while (0) -+ -+#define INIT_SURFACE(surface, surface_arg) do { \ -+ surface = (VASurfaceGLXP)(surface_arg); \ -+ if (!vaSurfaceIsValid(surface)) \ -+ return VA_STATUS_ERROR_INVALID_SURFACE; \ -+ } while (0) -+ -+#define INVOKE(ctx, func, args) do { \ -+ VADriverVTableGLXP vtable; \ -+ vtable = &VA_DRIVER_CONTEXT_GLX(ctx)->vtable; \ -+ if (!vtable->va##func##GLX) \ -+ return VA_STATUS_ERROR_UNIMPLEMENTED; \ -+ status = vtable->va##func##GLX args; \ -+ } while (0) -+ -+// Check VADisplay is valid -+static inline int vaDisplayIsValid(VADisplay dpy) -+{ -+ VADisplayContextP pDisplayContext = (VADisplayContextP)dpy; -+ -+ return (pDisplayContext && -+ pDisplayContext->vaIsValid && -+ pDisplayContext->vaIsValid(pDisplayContext)); -+} -+ -+// Check VASurfaceGLX is valid -+static inline int vaSurfaceIsValid(VASurfaceGLXP pSurfaceGLX) -+{ -+ return pSurfaceGLX && pSurfaceGLX->magic == VA_SURFACE_GLX_MAGIC; -+} -+ -+// Destroy VA/GLX display context -+static void va_DisplayContextDestroy(VADisplayContextP pDisplayContext) -+{ -+ VADisplayContextGLXP pDisplayContextGLX; -+ VADriverContextP pDriverContext; -+ VADriverContextGLXP pDriverContextGLX; -+ -+ if (!pDisplayContext) -+ return; -+ -+ pDriverContext = pDisplayContext->pDriverContext; -+ pDriverContextGLX = pDriverContext->glx; -+ if (pDriverContextGLX) { -+ free(pDriverContextGLX); -+ pDriverContext->glx = NULL; -+ } -+ -+ pDisplayContextGLX = pDisplayContext->opaque; -+ if (pDisplayContextGLX) { -+ if (pDisplayContextGLX->vaDestroy) -+ pDisplayContextGLX->vaDestroy(pDisplayContext); -+ free(pDisplayContextGLX); -+ pDisplayContext->opaque = NULL; -+ } -+} -+ -+// Return a suitable VADisplay for VA API -+VADisplay vaGetDisplayGLX(Display *native_dpy) -+{ -+ VADisplay dpy = NULL; -+ VADisplayContextP pDisplayContext = NULL; -+ VADisplayContextGLXP pDisplayContextGLX = NULL; -+ VADriverContextP pDriverContext; -+ VADriverContextGLXP pDriverContextGLX = NULL; -+ -+ dpy = vaGetDisplay(native_dpy); -+ if (!dpy) -+ return NULL; -+ pDisplayContext = (VADisplayContextP)dpy; -+ pDriverContext = pDisplayContext->pDriverContext; -+ -+ pDisplayContextGLX = calloc(1, sizeof(*pDisplayContextGLX)); -+ if (!pDisplayContextGLX) -+ goto error; -+ -+ pDriverContextGLX = calloc(1, sizeof(*pDriverContextGLX)); -+ if (!pDriverContextGLX) -+ goto error; -+ -+ pDisplayContextGLX->vaDestroy = pDisplayContext->vaDestroy; -+ pDisplayContext->vaDestroy = va_DisplayContextDestroy; -+ pDisplayContext->opaque = pDisplayContextGLX; -+ pDriverContext->glx = pDriverContextGLX; -+ return dpy; -+ -+error: -+ free(pDriverContextGLX); -+ free(pDisplayContextGLX); -+ pDisplayContext->vaDestroy(pDisplayContext); -+ return NULL; -+} -+ -+// Create a surface used for display to OpenGL -+VAStatus vaCreateSurfaceGLX( -+ VADisplay dpy, -+ GLenum target, -+ GLuint texture, -+ void **gl_surface -+) -+{ -+ VADriverContextP ctx; -+ VASurfaceGLXP pSurfaceGLX; -+ VAStatus status; -+ -+ /* Make sure it is a valid GL texture object */ -+ if (!glIsTexture(texture)) -+ return VA_STATUS_ERROR_INVALID_PARAMETER; -+ -+ INIT_CONTEXT(ctx, dpy); -+ -+ pSurfaceGLX = va_glx_create_surface(ctx, target, texture); -+ if (!pSurfaceGLX) -+ return VA_STATUS_ERROR_ALLOCATION_FAILED; -+ -+ INVOKE(ctx, CreateSurface, (ctx, target, texture, &pSurfaceGLX->priv)); -+ -+ if (status != VA_STATUS_SUCCESS) -+ va_glx_destroy_surface(ctx, &pSurfaceGLX); -+ -+ *gl_surface = pSurfaceGLX; -+ return status; -+} -+ -+// Destroy a VA/GLX surface -+VAStatus vaDestroySurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface -+) -+{ -+ VADriverContextP ctx; -+ VASurfaceGLXP pSurfaceGLX; -+ VAStatus status; -+ -+ INIT_CONTEXT(ctx, dpy); -+ INIT_SURFACE(pSurfaceGLX, gl_surface); -+ -+ INVOKE(ctx, DestroySurface, (ctx, pSurfaceGLX)); -+ -+ free(pSurfaceGLX); -+ return status; -+} -+ -+// Associate a VA surface to a VA/GLX surface -+VAStatus vaAssociateSurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+) -+{ -+ VADriverContextP ctx; -+ VASurfaceGLXP pSurfaceGLX; -+ VAStatus status; -+ -+ INIT_CONTEXT(ctx, dpy); -+ INIT_SURFACE(pSurfaceGLX, gl_surface); -+ -+ INVOKE(ctx, AssociateSurface, (ctx, pSurfaceGLX, surface, flags)); -+ -+ if (status == VA_STATUS_SUCCESS) -+ pSurfaceGLX->surface = surface; -+ -+ return status; -+} -+ -+// Deassociate a VA surface from a VA/GLX surface -+VAStatus vaDeassociateSurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface -+) -+{ -+ VADriverContextP ctx; -+ VASurfaceGLXP pSurfaceGLX; -+ VAStatus status; -+ -+ INIT_CONTEXT(ctx, dpy); -+ INIT_SURFACE(pSurfaceGLX, gl_surface); -+ -+ INVOKE(ctx, DeassociateSurface, (ctx, pSurfaceGLX)); -+ -+ if (status == VA_STATUS_SUCCESS) -+ pSurfaceGLX->surface = VA_INVALID_SURFACE; -+ -+ return status; -+} -+ -+// Synchronize a VA/GLX surface -+VAStatus vaSyncSurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface -+) -+{ -+ VADriverContextP ctx; -+ VASurfaceGLXP pSurfaceGLX; -+ VAStatus status; -+ -+ INIT_CONTEXT(ctx, dpy); -+ INIT_SURFACE(pSurfaceGLX, gl_surface); -+ -+ INVOKE(ctx, SyncSurface, (ctx, pSurfaceGLX)); -+ return status; -+} -+ -+// Prepare VA/GLX surface for rendering -+VAStatus vaBeginRenderSurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface -+) -+{ -+ VADriverContextP ctx; -+ VASurfaceGLXP pSurfaceGLX; -+ VAStatus status; -+ -+ INIT_CONTEXT(ctx, dpy); -+ INIT_SURFACE(pSurfaceGLX, gl_surface); -+ -+ INVOKE(ctx, BeginRenderSurface, (ctx, pSurfaceGLX)); -+ return status; -+} -+ -+// Notify the server that the VA/GLX surface is no longer used for rendering -+VAStatus vaEndRenderSurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface -+) -+{ -+ VADriverContextP ctx; -+ VASurfaceGLXP pSurfaceGLX; -+ VAStatus status; -+ -+ INIT_CONTEXT(ctx, dpy); -+ INIT_SURFACE(pSurfaceGLX, gl_surface); -+ -+ INVOKE(ctx, EndRenderSurface, (ctx, pSurfaceGLX)); -+ return status; -+} -+ -+// Copy a VA surface to a VA/GLX surface -+VAStatus vaCopySurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+) -+{ -+ VADriverContextP ctx; -+ VASurfaceGLXP pSurfaceGLX; -+ VAStatus status; -+ -+ INIT_CONTEXT(ctx, dpy); -+ INIT_SURFACE(pSurfaceGLX, gl_surface); -+ -+ INVOKE(ctx, CopySurface, (ctx, pSurfaceGLX, surface, flags)); -+ return status; -+} -diff --git a/src/glx/va_glx.h b/src/glx/va_glx.h -new file mode 100644 -index 0000000..183ef3a ---- /dev/null -+++ b/src/glx/va_glx.h -@@ -0,0 +1,217 @@ -+/* -+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved. -+ * -+ * Permission is hereby granted, free of charge, to any person obtaining a -+ * copy of this software and associated documentation files (the -+ * "Software"), to deal in the Software without restriction, including -+ * without limitation the rights to use, copy, modify, merge, publish, -+ * distribute, sub license, and/or sell copies of the Software, and to -+ * permit persons to whom the Software is furnished to do so, subject to -+ * the following conditions: -+ * -+ * The above copyright notice and this permission notice (including the -+ * next paragraph) shall be included in all copies or substantial portions -+ * of the Software. -+ * -+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -+ */ -+ -+#ifndef VA_GLX_H -+#define VA_GLX_H -+ -+#ifdef IN_LIBVA -+#include "va.h" -+#else -+#include -+#endif -+#include -+ -+#ifdef __cplusplus -+extern "C" { -+#endif -+ -+/** -+ * Return a suitable VADisplay for VA API -+ * -+ * @param[in] dpy the X11 display -+ * @return a VADisplay -+ */ -+VADisplay vaGetDisplayGLX( -+ Display *dpy -+); -+ -+/** -+ * Create a surface used for display to OpenGL -+ * -+ * The application shall maintain the live GLX context itself. -+ * Implementations are free to use glXGetCurrentContext() and -+ * glXGetCurrentDrawable() functions for internal purposes. -+ * -+ * @param[in] dpy the VA display -+ * @param[in] target the GL target to which the texture needs to be bound -+ * @param[in] texture the GL texture -+ * @param[out] gl_surface the VA/GLX surface -+ * @return VA_STATUS_SUCCESS if successful -+ */ -+VAStatus vaCreateSurfaceGLX( -+ VADisplay dpy, -+ GLenum target, -+ GLuint texture, -+ void **gl_surface -+); -+ -+/** -+ * Destroy a VA/GLX surface -+ * -+ * The application shall maintain the live GLX context itself. -+ * Implementations are free to use glXGetCurrentContext() and -+ * glXGetCurrentDrawable() functions for internal purposes. -+ * -+ * @param[in] dpy the VA display -+ * @param[in] gl_surface the VA surface -+ * @return VA_STATUS_SUCCESS if successful -+ */ -+VAStatus vaDestroySurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface -+); -+ -+/** -+ * Associate a VA surface to a VA/GLX surface -+ * -+ * The association is live until vaDeassociateSurfaceGLX(), -+ * vaCopySurfaceGLX() or the next call to vaBeginPicture() with the -+ * specificed VA surface. -+ * -+ * The application shall maintain the live GLX context itself. -+ * Implementations are free to use glXGetCurrentContext() and -+ * glXGetCurrentDrawable() functions for internal purposes. -+ * -+ * @param[in] dpy the VA display -+ * @param[in] gl_surface the VA/GLX surface -+ * @param[in] surface the VA surface -+ * @param[in] flags the PutSurface flags -+ * @return VA_STATUS_SUCCESS if successful -+ */ -+VAStatus vaAssociateSurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+); -+ -+/** -+ * Deassociate a VA surface from a VA/GLX surface -+ * -+ * The application shall maintain the live GLX context itself. -+ * Implementations are free to use glXGetCurrentContext() and -+ * glXGetCurrentDrawable() functions for internal purposes. -+ * -+ * @param[in] dpy the VA display -+ * @param[in] gl_surface the VA surface -+ * @return VA_STATUS_SUCCESS if successful -+ */ -+VAStatus vaDeassociateSurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface -+); -+ -+/** -+ * Synchronize a VA/GLX surface -+ * -+ * This function blocks until all pending operations on the VA/GLX -+ * surface have been completed. -+ * -+ * The application shall maintain the live GLX context itself. -+ * Implementations are free to use glXGetCurrentContext() and -+ * glXGetCurrentDrawable() functions for internal purposes. -+ * -+ * @param[in] dpy the VA display -+ * @param[in] gl_surface the VA surface -+ * @return VA_STATUS_SUCCESS if successful -+ */ -+VAStatus vaSyncSurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface -+); -+ -+/** -+ * Prepare VA/GLX surface for rendering -+ * -+ * This function performs an implicit vaSyncSurfaceGLX(). -+ * -+ * Implementations using the GLX texture-from-pixmap extension will -+ * generally call glXBindTexImage() here. -+ * -+ * The application shall maintain the live GLX context itself. -+ * Implementations are free to use glXGetCurrentContext() and -+ * glXGetCurrentDrawable() functions for internal purposes. -+ * -+ * @param[in] dpy the VA display -+ * @param[in] gl_surface the VA surface -+ * @return VA_STATUS_SUCCESS if successful -+ */ -+VAStatus vaBeginRenderSurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface -+); -+ -+/** -+ * Notify the server that the VA/GLX surface is no longer used for -+ * rendering -+ * -+ * Implementations using the GLX texture-from-pixmap extension will -+ * generally call glXReleaseTexImage() here. -+ * -+ * The application shall maintain the live GLX context itself. -+ * Implementations are free to use glXGetCurrentContext() and -+ * glXGetCurrentDrawable() functions for internal purposes. -+ * -+ * @param[in] dpy the VA display -+ * @param[in] gl_surface the VA surface -+ * @return VA_STATUS_SUCCESS if successful -+ */ -+VAStatus vaEndRenderSurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface -+); -+ -+/** -+ * Copy a VA surface to a VA/GLX surface -+ * -+ * This function kills any association that was previously made with -+ * vaAssociateSurfaceGLX() and will not return until the copy is -+ * completed. -+ * -+ * Upon successful return, the underlying GL texture will contain the -+ * complete pixels and no call to vaBeginRenderSurfaceGLX() or -+ * vaEndRenderSurfaceGLX() is required. -+ * -+ * The application shall maintain the live GLX context itself. -+ * Implementations are free to use glXGetCurrentContext() and -+ * glXGetCurrentDrawable() functions for internal purposes. -+ * -+ * @param[in] dpy the VA display -+ * @param[in] gl_surface the VA/GLX destination surface -+ * @param[in] surface the VA source surface -+ * @param[in] flags the PutSurface flags -+ * @return VA_STATUS_SUCCESS if successful -+ */ -+VAStatus vaCopySurfaceGLX( -+ VADisplay dpy, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+); -+ -+#ifdef __cplusplus -+} -+#endif -+ -+#endif /* VA_GLX_H */ -diff --git a/src/glx/va_glx_impl.c b/src/glx/va_glx_impl.c -new file mode 100644 -index 0000000..d4f9c1d ---- /dev/null -+++ b/src/glx/va_glx_impl.c -@@ -0,0 +1,1168 @@ -+/* -+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved. -+ * -+ * Permission is hereby granted, free of charge, to any person obtaining a -+ * copy of this software and associated documentation files (the -+ * "Software"), to deal in the Software without restriction, including -+ * without limitation the rights to use, copy, modify, merge, publish, -+ * distribute, sub license, and/or sell copies of the Software, and to -+ * permit persons to whom the Software is furnished to do so, subject to -+ * the following conditions: -+ * -+ * The above copyright notice and this permission notice (including the -+ * next paragraph) shall be included in all copies or substantial portions -+ * of the Software. -+ * -+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -+ */ -+ -+#define _GNU_SOURCE 1 -+#include "va_glx_private.h" -+#include "va_glx_impl.h" -+#include -+#include -+#include -+#include -+#include -+ -+static void va_glx_error_message(const char *format, ...) -+{ -+ va_list args; -+ va_start(args, format); -+ fprintf(stderr, "[%s] ", PACKAGE_NAME); -+ vfprintf(stderr, format, args); -+ va_end(args); -+} -+ -+// X error trap -+static int x11_error_code = 0; -+static int (*old_error_handler)(Display *, XErrorEvent *); -+ -+static int error_handler(Display *dpy, XErrorEvent *error) -+{ -+ x11_error_code = error->error_code; -+ return 0; -+} -+ -+static void x11_trap_errors(void) -+{ -+ x11_error_code = 0; -+ old_error_handler = XSetErrorHandler(error_handler); -+} -+ -+static int x11_untrap_errors(void) -+{ -+ XSetErrorHandler(old_error_handler); -+ return x11_error_code; -+} -+ -+// Returns a string representation of an OpenGL error -+static const char *gl_get_error_string(GLenum error) -+{ -+ static const struct { -+ GLenum val; -+ const char *str; -+ } -+ gl_errors[] = { -+ { GL_NO_ERROR, "no error" }, -+ { GL_INVALID_ENUM, "invalid enumerant" }, -+ { GL_INVALID_VALUE, "invalid value" }, -+ { GL_INVALID_OPERATION, "invalid operation" }, -+ { GL_STACK_OVERFLOW, "stack overflow" }, -+ { GL_STACK_UNDERFLOW, "stack underflow" }, -+ { GL_OUT_OF_MEMORY, "out of memory" }, -+#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT -+ { GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" }, -+#endif -+ { ~0, NULL } -+ }; -+ -+ int i; -+ for (i = 0; gl_errors[i].str; i++) { -+ if (gl_errors[i].val == error) -+ return gl_errors[i].str; -+ } -+ return "unknown"; -+} -+ -+static inline int gl_do_check_error(int report) -+{ -+ GLenum error; -+ int is_error = 0; -+ while ((error = glGetError()) != GL_NO_ERROR) { -+ if (report) -+ va_glx_error_message("glError: %s caught\n", -+ gl_get_error_string(error)); -+ is_error = 1; -+ } -+ return is_error; -+} -+ -+static inline void gl_purge_errors(void) -+{ -+ gl_do_check_error(0); -+} -+ -+static inline int gl_check_error(void) -+{ -+ return gl_do_check_error(1); -+} -+ -+// glGetFloatv() wrapper -+static int gl_get_current_color(float color[4]) -+{ -+ gl_purge_errors(); -+ glGetFloatv(GL_CURRENT_COLOR, color); -+ if (gl_check_error()) -+ return -1; -+ return 0; -+} -+ -+// glGetIntegerv() wrapper -+static int gl_get_param(GLenum param, unsigned int *pval) -+{ -+ GLint val; -+ -+ gl_purge_errors(); -+ glGetIntegerv(param, &val); -+ if (gl_check_error()) -+ return -1; -+ if (pval) -+ *pval = val; -+ return 0; -+} -+ -+// glGetTexLevelParameteriv() wrapper -+static int gl_get_texture_param(GLenum param, unsigned int *pval) -+{ -+ GLint val; -+ -+ gl_purge_errors(); -+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, param, &val); -+ if (gl_check_error()) -+ return -1; -+ if (pval) -+ *pval = val; -+ return 0; -+} -+ -+// Returns the OpenGL VTable -+static inline VAOpenGLVTableP gl_get_vtable(VADriverContextP ctx) -+{ -+ return &VA_DRIVER_CONTEXT_GLX(ctx)->gl_vtable; -+} -+ -+// Lookup for a GLX function -+typedef void (*GLFuncPtr)(void); -+typedef GLFuncPtr (*GLXGetProcAddressProc)(const char *); -+ -+static GLFuncPtr get_proc_address_default(const char *name) -+{ -+ return NULL; -+} -+ -+static GLXGetProcAddressProc get_proc_address_func(void) -+{ -+ GLXGetProcAddressProc get_proc_func; -+ -+ dlerror(); -+ get_proc_func = (GLXGetProcAddressProc) -+ dlsym(RTLD_DEFAULT, "glXGetProcAddress"); -+ if (dlerror() == NULL) -+ return get_proc_func; -+ -+ get_proc_func = (GLXGetProcAddressProc) -+ dlsym(RTLD_DEFAULT, "glXGetProcAddressARB"); -+ if (dlerror() == NULL) -+ return get_proc_func; -+ -+ return get_proc_address_default; -+} -+ -+static inline GLFuncPtr get_proc_address(const char *name) -+{ -+ static GLXGetProcAddressProc get_proc_func = NULL; -+ if (get_proc_func == NULL) -+ get_proc_func = get_proc_address_func(); -+ return get_proc_func(name); -+} -+ -+// Check for GLX extensions (TFP, FBO) -+static int check_extension(const char *name, const char *ext) -+{ -+ const char *end; -+ int name_len, n; -+ -+ if (name == NULL || ext == NULL) -+ return 0; -+ -+ end = ext + strlen(ext); -+ name_len = strlen(name); -+ while (ext < end) { -+ n = strcspn(ext, " "); -+ if (n == name_len && strncmp(name, ext, n) == 0) -+ return 1; -+ ext += (n + 1); -+ } -+ return 0; -+} -+ -+static int check_tfp_extensions(VADriverContextP ctx) -+{ -+ const char *gl_extensions; -+ const char *glx_extensions; -+ -+ gl_extensions = (const char *)glGetString(GL_EXTENSIONS); -+ if (!check_extension("GL_ARB_texture_non_power_of_two", gl_extensions)) -+ return 0; -+ -+ glx_extensions = glXQueryExtensionsString(ctx->x11_dpy, ctx->x11_screen); -+ if (!check_extension("GLX_EXT_texture_from_pixmap", glx_extensions)) -+ return 0; -+ return 1; -+} -+ -+static int check_fbo_extensions(VADriverContextP ctx) -+{ -+ const char *gl_extensions; -+ -+ gl_extensions = (const char *)glGetString(GL_EXTENSIONS); -+ if (!check_extension("GL_ARB_framebuffer_object", gl_extensions)) -+ return 0; -+ if (!check_extension("GL_EXT_framebuffer_object", gl_extensions)) -+ return 0; -+ return 1; -+} -+ -+// Load GLX extensions -+static int load_tfp_extensions(VADriverContextP ctx) -+{ -+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx); -+ -+ pOpenGLVTable->glx_bind_tex_image = (PFNGLXBINDTEXIMAGEEXTPROC) -+ get_proc_address("glXBindTexImageEXT"); -+ if (pOpenGLVTable->glx_bind_tex_image == NULL) -+ return 0; -+ pOpenGLVTable->glx_release_tex_image = (PFNGLXRELEASETEXIMAGEEXTPROC) -+ get_proc_address("glXReleaseTexImageEXT"); -+ if (pOpenGLVTable->glx_release_tex_image == NULL) -+ return 0; -+ return 1; -+} -+ -+static int load_fbo_extensions(VADriverContextP ctx) -+{ -+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx); -+ -+ pOpenGLVTable->gl_gen_framebuffers = (PFNGLGENFRAMEBUFFERSEXTPROC) -+ get_proc_address("glGenFramebuffersEXT"); -+ if (pOpenGLVTable->gl_gen_framebuffers == NULL) -+ return 0; -+ pOpenGLVTable->gl_delete_framebuffers = (PFNGLDELETEFRAMEBUFFERSEXTPROC) -+ get_proc_address("glDeleteFramebuffersEXT"); -+ if (pOpenGLVTable->gl_delete_framebuffers == NULL) -+ return 0; -+ pOpenGLVTable->gl_bind_framebuffer = (PFNGLBINDFRAMEBUFFEREXTPROC) -+ get_proc_address("glBindFramebufferEXT"); -+ if (pOpenGLVTable->gl_bind_framebuffer == NULL) -+ return 0; -+ pOpenGLVTable->gl_gen_renderbuffers = (PFNGLGENRENDERBUFFERSEXTPROC) -+ get_proc_address("glGenRenderbuffersEXT"); -+ if (pOpenGLVTable->gl_gen_renderbuffers == NULL) -+ return 0; -+ pOpenGLVTable->gl_delete_renderbuffers = (PFNGLDELETERENDERBUFFERSEXTPROC) -+ get_proc_address("glDeleteRenderbuffersEXT"); -+ if (pOpenGLVTable->gl_delete_renderbuffers == NULL) -+ return 0; -+ pOpenGLVTable->gl_bind_renderbuffer = (PFNGLBINDRENDERBUFFEREXTPROC) -+ get_proc_address("glBindRenderbufferEXT"); -+ if (pOpenGLVTable->gl_bind_renderbuffer == NULL) -+ return 0; -+ pOpenGLVTable->gl_renderbuffer_storage = (PFNGLRENDERBUFFERSTORAGEEXTPROC) -+ get_proc_address("glRenderbufferStorageEXT"); -+ if (pOpenGLVTable->gl_renderbuffer_storage == NULL) -+ return 0; -+ pOpenGLVTable->gl_framebuffer_renderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) -+ get_proc_address("glFramebufferRenderbufferEXT"); -+ if (pOpenGLVTable->gl_framebuffer_renderbuffer == NULL) -+ return 0; -+ pOpenGLVTable->gl_framebuffer_texture_2d = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) -+ get_proc_address("glFramebufferTexture2DEXT"); -+ if (pOpenGLVTable->gl_framebuffer_texture_2d == NULL) -+ return 0; -+ pOpenGLVTable->gl_check_framebuffer_status = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) -+ get_proc_address("glCheckFramebufferStatusEXT"); -+ if (pOpenGLVTable->gl_check_framebuffer_status == NULL) -+ return 0; -+ return 1; -+} -+ -+ -+/* ========================================================================= */ -+/* === VA/GLX helpers === */ -+/* ========================================================================= */ -+ -+// OpenGL texture state -+typedef struct OpenGLTextureState *OpenGLTextureStateP; -+ -+struct OpenGLTextureState { -+ int was_enabled; -+ int was_bound; -+ GLenum target; -+ GLuint old_texture; -+}; -+ -+// Bind texture, preserve previous texture state -+static int bind_texture(OpenGLTextureStateP ts, GLenum target, GLuint texture) -+{ -+ ts->target = target; -+ ts->old_texture = 0; -+ ts->was_bound = 0; -+ ts->was_enabled = glIsEnabled(target); -+ if (!ts->was_enabled) -+ glEnable(target); -+ -+ GLenum texture_binding; -+ switch (target) { -+ case GL_TEXTURE_1D: -+ texture_binding = GL_TEXTURE_BINDING_1D; -+ break; -+ case GL_TEXTURE_2D: -+ texture_binding = GL_TEXTURE_BINDING_2D; -+ break; -+ case GL_TEXTURE_3D: -+ texture_binding = GL_TEXTURE_BINDING_3D; -+ break; -+ case GL_TEXTURE_RECTANGLE_ARB: -+ texture_binding = GL_TEXTURE_BINDING_RECTANGLE_ARB; -+ break; -+ default: -+ assert(!target); -+ return -1; -+ } -+ -+ if (ts->was_enabled && gl_get_param(texture_binding, &ts->old_texture) < 0) -+ return -1; -+ -+ ts->was_bound = texture == ts->old_texture; -+ if (!ts->was_bound) { -+ gl_purge_errors(); -+ glBindTexture(target, texture); -+ if (gl_check_error()) -+ return -1; -+ } -+ return 0; -+} -+ -+// Unbind texture, restore previous texture state -+static void unbind_texture(OpenGLTextureStateP ts) -+{ -+ if (!ts->was_bound && ts->old_texture) -+ glBindTexture(ts->target, ts->old_texture); -+ if (!ts->was_enabled) -+ glDisable(ts->target); -+} -+ -+// Create Pixmaps for GLX texture-from-pixmap extension -+static int create_tfp_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) -+{ -+ const unsigned int width = pSurfaceGLX->width; -+ const unsigned int height = pSurfaceGLX->height; -+ Pixmap pixmap = None; -+ GLXFBConfig *fbconfig = NULL; -+ GLXPixmap glx_pixmap = None; -+ Window root_window; -+ XWindowAttributes wattr; -+ int *attrib; -+ int n_fbconfig_attribs, x, y, status; -+ unsigned int border_width, depth, dummy; -+ -+ root_window = RootWindow(ctx->x11_dpy, ctx->x11_screen); -+ XGetWindowAttributes(ctx->x11_dpy, root_window, &wattr); -+ pixmap = XCreatePixmap(ctx->x11_dpy, root_window, -+ width, height, wattr.depth); -+ if (!pixmap) -+ return -1; -+ pSurfaceGLX->pixmap = pixmap; -+ -+ x11_trap_errors(); -+ status = XGetGeometry(ctx->x11_dpy, -+ (Drawable)pixmap, -+ &root_window, -+ &x, -+ &y, -+ &dummy, -+ &dummy, -+ &border_width, -+ &depth); -+ if (x11_untrap_errors() != 0 || status == 0) -+ return -1; -+ if (depth != 24 && depth != 32) -+ return -1; -+ -+ int fbconfig_attribs[32] = { -+ GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, -+ GLX_DOUBLEBUFFER, GL_TRUE, -+ GLX_RENDER_TYPE, GLX_RGBA_BIT, -+ GLX_X_RENDERABLE, GL_TRUE, -+ GLX_Y_INVERTED_EXT, GL_TRUE, -+ GLX_RED_SIZE, 8, -+ GLX_GREEN_SIZE, 8, -+ GLX_BLUE_SIZE, 8, -+ GL_NONE, -+ }; -+ for (attrib = fbconfig_attribs; *attrib != GL_NONE; attrib += 2) -+ ; -+ *attrib++ = GLX_DEPTH_SIZE; *attrib++ = depth; -+ if (depth == 32) { -+ *attrib++ = GLX_ALPHA_SIZE; *attrib++ = 8; -+ *attrib++ = GLX_BIND_TO_TEXTURE_RGBA_EXT; *attrib++ = GL_TRUE; -+ } -+ else { -+ *attrib++ = GLX_BIND_TO_TEXTURE_RGB_EXT; *attrib++ = GL_TRUE; -+ } -+ *attrib++ = GL_NONE; -+ -+ fbconfig = glXChooseFBConfig(ctx->x11_dpy, ctx->x11_screen, fbconfig_attribs, &n_fbconfig_attribs); -+ if (fbconfig == NULL) -+ return -1; -+ -+ int pixmap_attribs[10] = { -+ GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT, -+ GLX_MIPMAP_TEXTURE_EXT, GL_FALSE, -+ GL_NONE, -+ }; -+ for (attrib = pixmap_attribs; *attrib != GL_NONE; attrib += 2) -+ ; -+ *attrib++ = GLX_TEXTURE_FORMAT_EXT; -+ if (depth == 32) -+ *attrib++ = GLX_TEXTURE_FORMAT_RGBA_EXT; -+ else -+ *attrib++ = GLX_TEXTURE_FORMAT_RGB_EXT; -+ *attrib++ = GL_NONE; -+ -+ x11_trap_errors(); -+ glx_pixmap = glXCreatePixmap(ctx->x11_dpy, -+ fbconfig[0], -+ pixmap, -+ pixmap_attribs); -+ free(fbconfig); -+ if (x11_untrap_errors() != 0) -+ return -1; -+ pSurfaceGLX->glx_pixmap = glx_pixmap; -+ return 0; -+} -+ -+// Destroy Pixmaps used for TFP -+static void destroy_tfp_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) -+{ -+ if (pSurfaceGLX->glx_pixmap) { -+ glXDestroyPixmap(ctx->x11_dpy, pSurfaceGLX->glx_pixmap); -+ pSurfaceGLX->glx_pixmap = None; -+ } -+ -+ if (pSurfaceGLX->pixmap) { -+ XFreePixmap(ctx->x11_dpy, pSurfaceGLX->pixmap); -+ pSurfaceGLX->pixmap = None; -+ } -+} -+ -+// Bind GLX Pixmap to texture -+static int bind_pixmap(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) -+{ -+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx); -+ -+ if (pSurfaceGLX->is_bound) -+ return 0; -+ -+ x11_trap_errors(); -+ pOpenGLVTable->glx_bind_tex_image(ctx->x11_dpy, pSurfaceGLX->glx_pixmap, -+ GLX_FRONT_LEFT_EXT, NULL); -+ XSync(ctx->x11_dpy, False); -+ if (x11_untrap_errors() != 0) { -+ va_glx_error_message("failed to bind pixmap\n"); -+ return -1; -+ } -+ -+ pSurfaceGLX->is_bound = 1; -+ return 0; -+} -+ -+// Release GLX Pixmap from texture -+static int unbind_pixmap(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) -+{ -+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx); -+ -+ if (!pSurfaceGLX->is_bound) -+ return 0; -+ -+ x11_trap_errors(); -+ pOpenGLVTable->glx_release_tex_image(ctx->x11_dpy, pSurfaceGLX->glx_pixmap, -+ GLX_FRONT_LEFT_EXT); -+ XSync(ctx->x11_dpy, False); -+ if (x11_untrap_errors() != 0) { -+ va_glx_error_message("failed to release pixmap\n"); -+ return -1; -+ } -+ -+ pSurfaceGLX->is_bound = 0; -+ return 0; -+} -+ -+// Render GLX Pixmap to texture -+static void render_pixmap(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) -+{ -+ const unsigned int w = pSurfaceGLX->width; -+ const unsigned int h = pSurfaceGLX->height; -+ float old_color[4]; -+ -+ gl_get_current_color(old_color); -+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f); -+ glBegin(GL_QUADS); -+ { -+ glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0); -+ glTexCoord2f(0.0f, 1.0f); glVertex2i(0, h); -+ glTexCoord2f(1.0f, 1.0f); glVertex2i(w, h); -+ glTexCoord2f(1.0f, 0.0f); glVertex2i(w, 0); -+ } -+ glEnd(); -+ glColor4fv(old_color); -+} -+ -+// Create offscreen surface -+static int create_fbo_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) -+{ -+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx); -+ const GLenum texture = pSurfaceGLX->texture; -+ const unsigned int texture_width = pSurfaceGLX->width; -+ const unsigned int texture_height = pSurfaceGLX->height; -+ GLuint fbo, fbo_buffer, fbo_texture; -+ GLenum status; -+ -+ glGenTextures(1, &fbo_texture); -+ glBindTexture(GL_TEXTURE_2D, fbo_texture); -+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); -+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); -+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4); -+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_width, texture_height, 0, -+ GL_BGRA, GL_UNSIGNED_BYTE, NULL); -+ -+ pOpenGLVTable->gl_gen_framebuffers(1, &fbo); -+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, fbo); -+ pOpenGLVTable->gl_gen_renderbuffers(1, &fbo_buffer); -+ pOpenGLVTable->gl_bind_renderbuffer(GL_RENDERBUFFER_EXT, fbo_buffer); -+ -+ glBindTexture(GL_TEXTURE_2D, texture); -+ pOpenGLVTable->gl_framebuffer_texture_2d(GL_FRAMEBUFFER_EXT, -+ GL_COLOR_ATTACHMENT0_EXT, -+ GL_TEXTURE_2D, texture, 0); -+ -+ status = pOpenGLVTable->gl_check_framebuffer_status(GL_DRAW_FRAMEBUFFER_EXT); -+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, 0); -+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) -+ return -1; -+ -+ pSurfaceGLX->fbo = fbo; -+ pSurfaceGLX->fbo_buffer = fbo_buffer; -+ pSurfaceGLX->fbo_texture = fbo_texture; -+ return 0; -+} -+ -+// Destroy offscreen surface -+static void destroy_fbo_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) -+{ -+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx); -+ -+ if (pSurfaceGLX->fbo_texture) { -+ glDeleteTextures(1, &pSurfaceGLX->fbo_texture); -+ pSurfaceGLX->fbo_texture = 0; -+ } -+ -+ if (pSurfaceGLX->fbo_buffer) { -+ pOpenGLVTable->gl_delete_renderbuffers(1, &pSurfaceGLX->fbo_buffer); -+ pSurfaceGLX->fbo_buffer = 0; -+ } -+ -+ if (pSurfaceGLX->fbo) { -+ pOpenGLVTable->gl_delete_framebuffers(1, &pSurfaceGLX->fbo); -+ pSurfaceGLX->fbo = 0; -+ } -+} -+ -+// Setup matrices to match the FBO texture dimensions -+static void fbo_enter(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) -+{ -+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx); -+ const unsigned int width = pSurfaceGLX->width; -+ const unsigned int height = pSurfaceGLX->height; -+ -+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, pSurfaceGLX->fbo); -+ glPushAttrib(GL_VIEWPORT_BIT); -+ glMatrixMode(GL_PROJECTION); -+ glPushMatrix(); -+ glLoadIdentity(); -+ glMatrixMode(GL_MODELVIEW); -+ glPushMatrix(); -+ glLoadIdentity(); -+ glViewport(0, 0, width, height); -+ glTranslatef(-1.0f, -1.0f, 0.0f); -+ glScalef(2.0f / width, 2.0f / height, 1.0f); -+ -+ glBindTexture(GL_TEXTURE_2D, pSurfaceGLX->fbo_texture); -+} -+ -+// Restore original OpenGL matrices -+static void fbo_leave(VADriverContextP ctx) -+{ -+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx); -+ -+ glPopAttrib(); -+ glMatrixMode(GL_PROJECTION); -+ glPopMatrix(); -+ glMatrixMode(GL_MODELVIEW); -+ glPopMatrix(); -+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, 0); -+} -+ -+// Create VA/GLX surface -+VASurfaceGLXP -+va_glx_create_surface(VADriverContextP ctx, GLenum target, GLuint texture) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ VASurfaceGLXP pSurfaceGLX; -+ unsigned int internal_format, border_width, width, height; -+ int is_error = 1; -+ -+ /* Make sure binding succeeds, if texture was not already bound */ -+ struct OpenGLTextureState ts; -+ if (bind_texture(&ts, target, texture) < 0) -+ goto end; -+ -+ pSurfaceGLX = malloc(sizeof(*pSurfaceGLX)); -+ if (!pSurfaceGLX) -+ goto end; -+ -+ pSurfaceGLX->magic = VA_SURFACE_GLX_MAGIC; -+ pSurfaceGLX->target = target; -+ pSurfaceGLX->texture = texture; -+ pSurfaceGLX->surface = VA_INVALID_SURFACE; -+ pSurfaceGLX->is_bound = 0; -+ pSurfaceGLX->pixmap = None; -+ pSurfaceGLX->glx_pixmap = None; -+ pSurfaceGLX->fbo = 0; -+ pSurfaceGLX->fbo_buffer = 0; -+ pSurfaceGLX->fbo_texture = 0; -+ pSurfaceGLX->priv = NULL; -+ -+ /* XXX: we don't support other textures than RGBA */ -+ if (gl_get_texture_param(GL_TEXTURE_INTERNAL_FORMAT, &internal_format) < 0) -+ goto end; -+ if (internal_format != GL_RGBA) -+ goto end; -+ -+ /* Check texture dimensions */ -+ if (gl_get_texture_param(GL_TEXTURE_BORDER, &border_width) < 0) -+ goto end; -+ if (gl_get_texture_param(GL_TEXTURE_WIDTH, &width) < 0) -+ goto end; -+ if (gl_get_texture_param(GL_TEXTURE_HEIGHT, &height) < 0) -+ goto end; -+ -+ width -= 2 * border_width; -+ height -= 2 * border_width; -+ if (width == 0 || height == 0) -+ goto end; -+ -+ pSurfaceGLX->width = width; -+ pSurfaceGLX->height = height; -+ -+ /* Create Pixmaps for TFP */ -+ if (pDriverContextGLX->use_tfp) { -+ if (create_tfp_surface(ctx, pSurfaceGLX) < 0) -+ goto end; -+ } -+ -+ /* Create Pixmaps for FBO */ -+ if (pDriverContextGLX->use_fbo) { -+ if (create_fbo_surface(ctx, pSurfaceGLX) < 0) -+ goto end; -+ } -+ -+ is_error = 0; -+end: -+ if (is_error && pSurfaceGLX) -+ va_glx_destroy_surface(ctx, &pSurfaceGLX); -+ -+ unbind_texture(&ts); -+ return pSurfaceGLX; -+} -+ -+// Destroy VA/GLX surface -+void va_glx_destroy_surface(VADriverContextP ctx, VASurfaceGLXP *ppSurfaceGLX) -+{ -+ VASurfaceGLXP pSurfaceGLX = *ppSurfaceGLX; -+ -+ unbind_pixmap(ctx, pSurfaceGLX); -+ destroy_fbo_surface(ctx, pSurfaceGLX); -+ destroy_tfp_surface(ctx, pSurfaceGLX); -+ -+ free(pSurfaceGLX); -+ *ppSurfaceGLX = NULL; -+} -+ -+ -+/* ========================================================================= */ -+/* === VA/GLX implementation from the driver (fordward calls) === */ -+/* ========================================================================= */ -+ -+#define INVOKE(ctx, func, args) do { \ -+ VADriverVTableGLXP vtable = &(ctx)->vtable.glx; \ -+ if (!vtable->va##func##GLX) \ -+ return VA_STATUS_ERROR_UNIMPLEMENTED; \ -+ \ -+ VAStatus status = vtable->va##func##GLX args; \ -+ if (status != VA_STATUS_SUCCESS) \ -+ return status; \ -+ } while (0) -+ -+static VAStatus -+vaCreateSurfaceGLX_impl_driver( -+ VADriverContextP ctx, -+ GLenum target, -+ GLuint texture, -+ void **gl_surface -+) -+{ -+ INVOKE(ctx, CreateSurface, (ctx, target, texture, gl_surface)); -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaDestroySurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface) -+{ -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ -+ INVOKE(ctx, DestroySurface, (ctx, pSurfaceGLX->priv)); -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaAssociateSurfaceGLX_impl_driver( -+ VADriverContextP ctx, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+) -+{ -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ -+ INVOKE(ctx, AssociateSurface, (ctx, pSurfaceGLX->priv, surface, flags)); -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaDeassociateSurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface) -+{ -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ -+ INVOKE(ctx, DeassociateSurface, (ctx, pSurfaceGLX->priv)); -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaSyncSurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface) -+{ -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ -+ INVOKE(ctx, SyncSurface, (ctx, pSurfaceGLX->priv)); -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaBeginRenderSurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface) -+{ -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ -+ INVOKE(ctx, BeginRenderSurface, (ctx, pSurfaceGLX->priv)); -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaEndRenderSurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface) -+{ -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ -+ INVOKE(ctx, EndRenderSurface, (ctx, pSurfaceGLX->priv)); -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaCopySurfaceGLX_impl_driver( -+ VADriverContextP ctx, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+) -+{ -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ -+ INVOKE(ctx, CopySurface, (ctx, pSurfaceGLX->priv, surface, flags)); -+ return VA_STATUS_SUCCESS; -+} -+ -+#undef INVOKE -+ -+ -+/* ========================================================================= */ -+/* === VA/GLX implementation from libVA (generic and suboptimal path) === */ -+/* ========================================================================= */ -+ -+static VAStatus -+vaCreateSurfaceGLX_impl_libva( -+ VADriverContextP ctx, -+ GLenum target, -+ GLuint texture, -+ void **gl_surface -+) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ -+ if (!pDriverContextGLX->use_tfp) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ -+ *gl_surface = NULL; -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaDestroySurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ -+ if (!pDriverContextGLX->use_tfp) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaAssociateSurfaceGLX_impl_libva( -+ VADriverContextP ctx, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ VADriverVTableGLXP vtable = &pDriverContextGLX->vtable; -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ VAStatus status; -+ -+ if (!pDriverContextGLX->use_tfp) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ -+ /* XXX: only support VA_FRAME_PICTURE */ -+ if (flags != VA_FRAME_PICTURE) -+ return VA_STATUS_ERROR_FLAG_NOT_SUPPORTED; -+ -+ /* XXX: optimise case where we are associating the same VA surface -+ as before an no changed occurred to it */ -+ status = vtable->vaDeassociateSurfaceGLX(ctx, gl_surface); -+ if (status != VA_STATUS_SUCCESS) -+ return status; -+ -+ x11_trap_errors(); -+ status = ctx->vtable.vaPutSurface(ctx, -+ surface, -+ pSurfaceGLX->pixmap, -+ 0, 0, -+ pSurfaceGLX->width, -+ pSurfaceGLX->height, -+ 0, 0, -+ pSurfaceGLX->width, -+ pSurfaceGLX->height, -+ NULL, 0, -+ flags); -+ XSync(ctx->x11_dpy, False); -+ if (x11_untrap_errors() != 0) -+ return VA_STATUS_ERROR_OPERATION_FAILED; -+ if (status != VA_STATUS_SUCCESS) -+ return status; -+ -+ pSurfaceGLX->surface = surface; -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaDeassociateSurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ -+ if (!pDriverContextGLX->use_tfp) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ -+ if (unbind_pixmap(ctx, pSurfaceGLX) < 0) -+ return VA_STATUS_ERROR_OPERATION_FAILED; -+ -+ pSurfaceGLX->surface = VA_INVALID_SURFACE; -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaSyncSurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ -+ if (!pDriverContextGLX->use_tfp) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ -+ if (pSurfaceGLX->surface == VA_INVALID_SURFACE) -+ return VA_STATUS_ERROR_INVALID_SURFACE; -+ -+ return ctx->vtable.vaSyncSurface(ctx, pSurfaceGLX->surface); -+} -+ -+static VAStatus -+vaBeginRenderSurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ VAStatus status; -+ -+ if (!pDriverContextGLX->use_tfp) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ -+ status = vaSyncSurfaceGLX_impl_libva(ctx, gl_surface); -+ if (status != VA_STATUS_SUCCESS) -+ return status; -+ -+ if (bind_pixmap(ctx, pSurfaceGLX) < 0) -+ return VA_STATUS_ERROR_OPERATION_FAILED; -+ -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaEndRenderSurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ VAStatus status; -+ -+ if (!pDriverContextGLX->use_tfp) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ -+ if (unbind_pixmap(ctx, pSurfaceGLX) < 0) -+ return VA_STATUS_ERROR_OPERATION_FAILED; -+ -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaCopySurfaceGLX_impl_libva( -+ VADriverContextP ctx, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ VADriverVTableGLXP vtable = &pDriverContextGLX->vtable; -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ VAStatus status; -+ -+ if (!pDriverContextGLX->use_fbo) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ -+ /* XXX: only support VA_FRAME_PICTURE */ -+ if (flags != VA_FRAME_PICTURE) -+ return VA_STATUS_ERROR_FLAG_NOT_SUPPORTED; -+ -+ /* Associate VA surface */ -+ status = vtable->vaAssociateSurfaceGLX(ctx, gl_surface, surface, flags); -+ if (status != VA_STATUS_SUCCESS) -+ return status; -+ -+ /* Make sure binding succeeds, if texture was not already bound */ -+ struct OpenGLTextureState ts; -+ if (bind_texture(&ts, pSurfaceGLX->target, pSurfaceGLX->texture) < 0) -+ return VA_STATUS_ERROR_OPERATION_FAILED; -+ -+ /* Render to FBO */ -+ fbo_enter(ctx, pSurfaceGLX); -+ status = vtable->vaBeginRenderSurfaceGLX(ctx, gl_surface); -+ if (status == VA_STATUS_SUCCESS) { -+ render_pixmap(ctx, pSurfaceGLX); -+ status = vtable->vaEndRenderSurfaceGLX(ctx, gl_surface); -+ } -+ fbo_leave(ctx); -+ unbind_texture(&ts); -+ if (status != VA_STATUS_SUCCESS) -+ return status; -+ -+ return vtable->vaDeassociateSurfaceGLX(ctx, gl_surface); -+} -+ -+ -+/* ========================================================================= */ -+/* === VA/GLX bind functions implementation with vaCopySurfaceGLX() === */ -+/* ========================================================================= */ -+ -+static VAStatus -+vaAssociateSurfaceGLX_impl_bind( -+ VADriverContextP ctx, -+ void *gl_surface, -+ VASurfaceID surface, -+ unsigned int flags -+) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ VADriverVTableGLXP vtable = &pDriverContextGLX->vtable; -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ VAStatus status; -+ -+ if (!pDriverContextGLX->has_copy) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ -+ status = vtable->vaCopySurfaceGLX(ctx, gl_surface, surface, flags); -+ if (status != VA_STATUS_SUCCESS) -+ return status; -+ -+ pSurfaceGLX->surface = surface; -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaDeassociateSurfaceGLX_impl_bind(VADriverContextP ctx, void *gl_surface) -+{ -+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx); -+ VASurfaceGLXP pSurfaceGLX = gl_surface; -+ -+ if (!pDriverContextGLX->has_copy) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ -+ pSurfaceGLX->surface = VA_INVALID_SURFACE; -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaBeginRenderSurfaceGLX_impl_bind(VADriverContextP ctx, void *gl_surface) -+{ -+ /* Surface is already copied into the texture, in vaAssociateSurfaceGLX() */ -+ return VA_STATUS_SUCCESS; -+} -+ -+static VAStatus -+vaEndRenderSurfaceGLX_impl_bind(VADriverContextP ctx, void *gl_surface) -+{ -+ return VA_STATUS_SUCCESS; -+} -+ -+ -+/* ========================================================================= */ -+/* === Private VA/GLX vtable initialization === */ -+/* ========================================================================= */ -+ -+// Initialize GLX driver context -+VAStatus va_glx_init_context(VADriverContextP ctx) -+{ -+ VADriverContextGLXP glx_ctx = VA_DRIVER_CONTEXT_GLX(ctx); -+ VADriverVTableGLXP vtable = &glx_ctx->vtable; -+ int needs_tfp = 0, needs_fbo = 0; -+ -+ if (glx_ctx->is_initialized) -+ return VA_STATUS_SUCCESS; -+ -+ glx_ctx->has_copy = ctx->vtable.glx.vaCopySurfaceGLX != NULL; -+ glx_ctx->has_bind = (ctx->vtable.glx.vaAssociateSurfaceGLX != NULL && -+ ctx->vtable.glx.vaBeginRenderSurfaceGLX != NULL && -+ ctx->vtable.glx.vaEndRenderSurfaceGLX != NULL && -+ ctx->vtable.glx.vaDeassociateSurfaceGLX != NULL); -+ -+ switch ((((unsigned int)glx_ctx->has_bind) << 1) | glx_ctx->has_copy) { -+ case 0: -+ /* Full implementation in libVA */ -+ needs_tfp = 1; -+ needs_fbo = 1; -+ vtable->vaCreateSurfaceGLX = vaCreateSurfaceGLX_impl_libva; -+ vtable->vaDestroySurfaceGLX = vaDestroySurfaceGLX_impl_libva; -+ vtable->vaAssociateSurfaceGLX = vaAssociateSurfaceGLX_impl_libva; -+ vtable->vaDeassociateSurfaceGLX = vaDeassociateSurfaceGLX_impl_libva; -+ vtable->vaBeginRenderSurfaceGLX = vaBeginRenderSurfaceGLX_impl_libva; -+ vtable->vaEndRenderSurfaceGLX = vaEndRenderSurfaceGLX_impl_libva; -+ vtable->vaSyncSurfaceGLX = vaSyncSurfaceGLX_impl_libva; -+ vtable->vaCopySurfaceGLX = vaCopySurfaceGLX_impl_libva; -+ break; -+ case 1: -+ /* Add bind functions based on vaCopySurfaceGLX() */ -+ /* XXX: override vaSyncSurfaceGLX()? */ -+ vtable->vaCreateSurfaceGLX = vaCreateSurfaceGLX_impl_driver; -+ vtable->vaDestroySurfaceGLX = vaDestroySurfaceGLX_impl_driver; -+ vtable->vaAssociateSurfaceGLX = vaAssociateSurfaceGLX_impl_bind; -+ vtable->vaDeassociateSurfaceGLX = vaDeassociateSurfaceGLX_impl_bind; -+ vtable->vaBeginRenderSurfaceGLX = vaBeginRenderSurfaceGLX_impl_bind; -+ vtable->vaEndRenderSurfaceGLX = vaEndRenderSurfaceGLX_impl_bind; -+ vtable->vaSyncSurfaceGLX = vaSyncSurfaceGLX_impl_driver; -+ vtable->vaCopySurfaceGLX = vaCopySurfaceGLX_impl_driver; -+ break; -+ case 2: -+ /* Add copy function based on vaBeginRenderSurfaceGLX() et al. */ -+ needs_fbo = 1; -+ vtable->vaCreateSurfaceGLX = vaCreateSurfaceGLX_impl_driver; -+ vtable->vaDestroySurfaceGLX = vaDestroySurfaceGLX_impl_driver; -+ vtable->vaAssociateSurfaceGLX = vaAssociateSurfaceGLX_impl_driver; -+ vtable->vaDeassociateSurfaceGLX = vaDeassociateSurfaceGLX_impl_driver; -+ vtable->vaBeginRenderSurfaceGLX = vaBeginRenderSurfaceGLX_impl_driver; -+ vtable->vaEndRenderSurfaceGLX = vaEndRenderSurfaceGLX_impl_driver; -+ vtable->vaSyncSurfaceGLX = vaSyncSurfaceGLX_impl_driver; -+ vtable->vaCopySurfaceGLX = vaCopySurfaceGLX_impl_libva; -+ break; -+ case 3: -+ /* Keep driver bind & copy functions */ -+ vtable->vaCreateSurfaceGLX = vaCreateSurfaceGLX_impl_driver; -+ vtable->vaDestroySurfaceGLX = vaDestroySurfaceGLX_impl_driver; -+ vtable->vaAssociateSurfaceGLX = vaAssociateSurfaceGLX_impl_driver; -+ vtable->vaDeassociateSurfaceGLX = vaDeassociateSurfaceGLX_impl_driver; -+ vtable->vaBeginRenderSurfaceGLX = vaBeginRenderSurfaceGLX_impl_driver; -+ vtable->vaEndRenderSurfaceGLX = vaEndRenderSurfaceGLX_impl_driver; -+ vtable->vaSyncSurfaceGLX = vaSyncSurfaceGLX_impl_driver; -+ vtable->vaCopySurfaceGLX = vaCopySurfaceGLX_impl_driver; -+ break; -+ default: -+ /* Fatal error: this cannot happen */ -+ assert(0); -+ return VA_STATUS_ERROR_UNKNOWN; -+ } -+ -+ glx_ctx->has_tfp = 0; -+ glx_ctx->use_tfp = 0; -+ glx_ctx->has_fbo = 0; -+ glx_ctx->use_fbo = 0; -+ -+ if (needs_tfp) { -+ glx_ctx->has_tfp = check_tfp_extensions(ctx); -+ if (!glx_ctx->has_tfp || !load_tfp_extensions(ctx)) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ glx_ctx->use_tfp = 1; -+ } -+ -+ if (needs_fbo) { -+ glx_ctx->has_fbo = check_fbo_extensions(ctx); -+ if (!glx_ctx->has_fbo || !load_fbo_extensions(ctx)) -+ return VA_STATUS_ERROR_UNIMPLEMENTED; -+ glx_ctx->use_fbo = 1; -+ } -+ -+ glx_ctx->is_initialized = 1; -+ return VA_STATUS_SUCCESS; -+} -diff --git a/src/glx/va_glx_impl.h b/src/glx/va_glx_impl.h -new file mode 100644 -index 0000000..977bfcc ---- /dev/null -+++ b/src/glx/va_glx_impl.h -@@ -0,0 +1,46 @@ -+/* -+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved. -+ * -+ * Permission is hereby granted, free of charge, to any person obtaining a -+ * copy of this software and associated documentation files (the -+ * "Software"), to deal in the Software without restriction, including -+ * without limitation the rights to use, copy, modify, merge, publish, -+ * distribute, sub license, and/or sell copies of the Software, and to -+ * permit persons to whom the Software is furnished to do so, subject to -+ * the following conditions: -+ * -+ * The above copyright notice and this permission notice (including the -+ * next paragraph) shall be included in all copies or substantial portions -+ * of the Software. -+ * -+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -+ */ -+ -+#ifndef VA_GLX_IMPL_H -+#define VA_GLX_IMPL_H -+ -+/** -+ * Initialize GLX driver context -+ * -+ * @param[in] ctx the VA driver context -+ * @return VA_STATUS_SUCCESS if successful -+ */ -+VAStatus va_glx_init_context(VADriverContextP ctx) -+ ATTRIBUTE_HIDDEN; -+ -+/** Create VA/GLX surface */ -+VASurfaceGLXP -+va_glx_create_surface(VADriverContextP ctx, GLenum target, GLuint texture) -+ ATTRIBUTE_HIDDEN; -+ -+/** Destroy VA/GLX surface */ -+void va_glx_destroy_surface(VADriverContextP ctx, VASurfaceGLXP *pSurfaceGLX) -+ ATTRIBUTE_HIDDEN; -+ -+#endif /* VA_GLX_IMPL_H */ -diff --git a/src/glx/va_glx_private.h b/src/glx/va_glx_private.h -new file mode 100644 -index 0000000..8658ad3 ---- /dev/null -+++ b/src/glx/va_glx_private.h -@@ -0,0 +1,98 @@ -+/* -+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved. -+ * -+ * Permission is hereby granted, free of charge, to any person obtaining a -+ * copy of this software and associated documentation files (the -+ * "Software"), to deal in the Software without restriction, including -+ * without limitation the rights to use, copy, modify, merge, publish, -+ * distribute, sub license, and/or sell copies of the Software, and to -+ * permit persons to whom the Software is furnished to do so, subject to -+ * the following conditions: -+ * -+ * The above copyright notice and this permission notice (including the -+ * next paragraph) shall be included in all copies or substantial portions -+ * of the Software. -+ * -+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -+ */ -+ -+#ifndef VA_GLX_PRIVATE_H -+#define VA_GLX_PRIVATE_H -+ -+#include "config.h" -+#include "va.h" -+#include "va_backend.h" -+#include "va_x11.h" -+#include "va_glx.h" -+ -+#if GLX_GLXEXT_VERSION < 18 -+typedef void (*PFNGLXBINDTEXIMAGEEXTPROC)(Display *, GLXDrawable, int, const int *); -+typedef void (*PFNGLXRELEASETEXIMAGEEXTPROC)(Display *, GLXDrawable, int); -+#endif -+ -+typedef struct VAOpenGLVTable *VAOpenGLVTableP; -+ -+struct VAOpenGLVTable { -+ PFNGLXBINDTEXIMAGEEXTPROC glx_bind_tex_image; -+ PFNGLXRELEASETEXIMAGEEXTPROC glx_release_tex_image; -+ PFNGLGENFRAMEBUFFERSEXTPROC gl_gen_framebuffers; -+ PFNGLDELETEFRAMEBUFFERSEXTPROC gl_delete_framebuffers; -+ PFNGLBINDFRAMEBUFFEREXTPROC gl_bind_framebuffer; -+ PFNGLGENRENDERBUFFERSEXTPROC gl_gen_renderbuffers; -+ PFNGLDELETERENDERBUFFERSEXTPROC gl_delete_renderbuffers; -+ PFNGLBINDRENDERBUFFEREXTPROC gl_bind_renderbuffer; -+ PFNGLRENDERBUFFERSTORAGEEXTPROC gl_renderbuffer_storage; -+ PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC gl_framebuffer_renderbuffer; -+ PFNGLFRAMEBUFFERTEXTURE2DEXTPROC gl_framebuffer_texture_2d; -+ PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC gl_check_framebuffer_status; -+}; -+ -+typedef struct VADisplayContextGLX *VADisplayContextGLXP; -+typedef struct VADriverContextGLX *VADriverContextGLXP; -+typedef struct VASurfaceGLX *VASurfaceGLXP; -+typedef struct VADriverVTableGLX *VADriverVTableGLXP; -+ -+struct VADisplayContextGLX { -+ void (*vaDestroy)(VADisplayContextP ctx); -+}; -+ -+#define VA_DRIVER_CONTEXT_GLX(ctx) ((VADriverContextGLXP)((ctx)->glx)) -+ -+struct VADriverContextGLX { -+ struct VADriverVTableGLX vtable; -+ struct VAOpenGLVTable gl_vtable; -+ unsigned int is_initialized : 1; -+ unsigned int has_copy : 1; -+ unsigned int has_bind : 1; -+ unsigned int has_tfp : 1; -+ unsigned int has_fbo : 1; -+ unsigned int use_tfp : 1; -+ unsigned int use_fbo : 1; -+}; -+ -+/** Unique VASurfaceGLX identifier */ -+#define VA_SURFACE_GLX_MAGIC VA_FOURCC('V','A','G','L') -+ -+struct VASurfaceGLX { -+ uint32_t magic; ///< Magic number identifying a VASurfaceGLX -+ GLenum target; ///< GL target to which the texture is bound -+ GLuint texture; ///< GL texture -+ VASurfaceID surface; ///< Associated VA surface -+ unsigned int width; -+ unsigned int height; -+ int is_bound; -+ Pixmap pixmap; -+ GLXPixmap glx_pixmap; -+ GLuint fbo; -+ GLuint fbo_buffer; -+ GLuint fbo_texture; -+ void *priv; ///< Private VA/GLX surface data from driver -+}; -+ -+#endif /* VA_GLX_PRIVATE_H */ -- cgit v1.2.3-54-g00ecf