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authorLauren Post <lauren.post@freescale.com>2014-08-14 14:17:31 -0500
committerOtavio Salvador <otavio@ossystems.com.br>2014-08-22 10:32:00 -0300
commitb8dc0803084d1a6af36ae4cee9169ab4166865c3 (patch)
tree8207d22f260f81ac1aa664db0207cecc1a2b15a9 /recipes-bsp
parenta0f657554d97d489d3479adc14ebafaa9780f19f (diff)
downloadmeta-fsl-arm-b8dc0803084d1a6af36ae4cee9169ab4166865c3.tar.gz
linux-imx: Upgrade to 3.10.17-1.0.1
For 2D GPU cores there is a potential need to manage the maximum number of outstanding return requests from the memory subsystem. The proper way to manage these for 2D cores with this configuration is to use a FLUSH. The patch does a FLUSH after every DRAW, the pipe will not overfill and the scenario which may lead to a stall will not occur. Signed-off-by: Lauren Post <lauren.post@freescale.com> Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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