| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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gplay: fix cpu loading high when in background
gplay: disable subtitle when use dcss or dpu
vpudec: add fullRange to HDR10 metadata
Add direct build dependency on libdrm as vpu in
imx-gst1.0 plugin includes drm_fourcc.h when doing compile.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Create new gstreamer recipe with i.mx specific version.
Switch to use i.MX fork of GST.
Merge inc/bb.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Create the new gstreamer recipe with i.mx specific version.
Switch to use i.MX fork of GST.
Merge inc/bb.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Create the new gstreamer recipe with i.mx specific version
Merge inc/bb.
Switch to use i.MX fork of GST.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Create the new gstreamer recipe with i.mx specific version.
Merge inc/bb.
Switch to use i.MX fork of GST.
All patches are put into the fork.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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This follows the OE-Core upgrade and moves the bbappend to the new
version.
Change-Id: I8f3d461c4002dacac2fbe4cab62a354bcaebebf3
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Changes:
* New imxv4l2videosink element
Currently only supports input physically contiguous memory blocks
as input (so, for example, no videotestsrc)
* New Pango-based overlay elements using G2D for rendering
* gstimxcommon library is now public
Necessary when implementing external sinks to retrieve the mapped
physical memory address from gstreamer buffers
(NOTE: ABI may change in the next few releases until this is stabilized)
* New optional ability to use GstPhysMemory from gst-plugins-bad
* imxv4l2videosrc:
* Add checks for V4L XRGB555X and GStreamer NV61 pixel formats
* Add UYVY support and make it the new default
UYVY works better with IPU-based deinterlacing, since with I420,
deinterlaced frames may exhibit a green band at the bottom, which
is apparently an IPU bug related to the plane offsets.
* Fix compile prior to Gstreamer 1.3.1
* v4l2_buffer_pool: Add special case for tw6869 driver
The tw6869 driver requires a different physical address to allow
DMA'able buffers for decreasing latency between chip and display
* v4l2src: add fractional "fps" property
(obsoletes the "fps-n" property)
* Add GstImxV4l2Meta init function
This avoids the g_assert() that was caused by the missing init
function
* Add num-additional-buffers property
This can be useful if capturing video isn't smooth; it sets the
number of internal additional buffers, so if downstream consumes
too many buffers, imxv4l2videosrc might end up doing a blocking
wait until buffers are returned
* imxv4l2src plugin is now called imxv4l2video, because it also
contains imxv4l2videosink
Also, the v4l2 elements can be enabled/disabled in the build
configuration individually now
* compositor:
* Clear output also if the input format has an alpha channel
* Only copy compositor input buffers to DMA memory once
If a single input frame is used for multiple output frames, we would
otherwise copy multiple times which can easily go to the limit of the
memory bandwidth
* vpu:
* Fix leak causd by missing GstVideoCodecState unref
* Release decoder context GCond during flush to fix potential deadlock
* Add memory tag to VPU framebuffer meta to avoid meta related crashes
* Add support for GRAY8 frames as a "fake grayscale mode"
Grayscale is actually encoded as I420, with the U and V planes
filled with 0x80 bytes. This feature also makes libimxvpuapi 0.10.3
the new minimum requirement.
* Remove 8-pixel alignment from width & height sinkcaps
* Framebuffer array: fix memory leak if we got out of memory
* Handle releasing of buffers without assigned framebuffer
This can happen if the buffer is released before it was actually
used, e.g. when renegotiating at the very beginning; prevents
a crash that would otherwise occur
* Add parameter check to avoid encoder crash on flush
* g2d:
* Always enable blending if the input frames have an alpha channel
G2D automatically makes use not only of global alpha, but also of
per-pixel alpha. Therefore, it makes sense to enable blending even
if global alpha is set to 255, as long as the input frames have an
alpha channel. Such blending is useful for composing a video frame
with some partially-transparent overlays for example (not to be
confused with hardware overlays though).
* Add build configuration switches to explicitely specify G2D include
and library paths
* Disable cacheable memory allocation
Several issues were reported with cacheable DMA memory, so it is
turned off, at least for now
* blitter:
* Add property to clear screen to black in blitter sinks
* Add output-rotation property to videotransform base class
* audio:
* Fix SIGFPE when restarting mp3 encoder
* Fix reference counting for caps
* Mark static codec caps as may be leaked
This gets rid of the false positive in the leak tracer
* misc:
* Update waf to 1.9.3 to fix compilation with Python 3.4+
Signed-off-by: Carlos Rafael Giani <dv@pseudoterminal.org>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Commit 3304733d6736c6ed04620daf513361a26a71ea1b removed patches and PACKAGECONFIG_GL,
but actually we need to keep PACKAGECONFIG_GL and remove only patches.
So, add back PACKAGECONFIG_GL gstreamer1.0-plugins-bad.
Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Change the git URL to Code Aurora as it mirrors the git.freescale.com.
It also changes the branch name to the matching one.
Signed-off-by: Daiane Angolini <daiane.angolini@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Gstreamer was updated to version 1.12 and these 1.10 patches don't
apply in version 1.12.
Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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The patch has some applying conflicts.
It should be applied after some poky patches,
but they are still under review, not accepted yet.
Will add it back later.
This reverts commit faa2234c766558b904447405ee30cd3d183c79e4.
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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* Add gstplayer get_rotate() and set_rotate() API
* Add get/set force-aspect-ratio config API
* Add set audio/text sink API
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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gstplaysink
Setting async to false will cause A/V sync problem when seeking.
The preroll needs to use GAP event instead of setting async to false.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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-Add an interface in playengine to set video sink using GstElement
This interface is for qmlglsink use or something like that.
-Optimize imxv4l2sink and overlaysink to make
them work with qmlglsrc more effective
Add RGBA format support the two sink.
Reduce the interval to 1ms when do dequeue retry in v4l2.
-Add gst_phy_mem_meta_init()
Avoid critical warning as gst_meta_register add critical check for NULL init_func.
-Aiurdemux add wma voice support
-Add vertical and horizontal flip support for overlaysink and imxv4l2sink
Add vertical and horizontal flip for overlaysink and imxv4l2sink.
Change playengine set rotate interface to set enum value.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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The wscript file uses conf.check_cfg which in turn uses pkg-config.
Fixes configure error triggered now with recipe specific sysroot.
Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Use glBlitFramebuffer for textures copy if it is available
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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glimagesink
Workaround:
Change parent window of internal_window in window_show function.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Add a property "disable_passthrough" in glcolorconvert for enable/disable passthrough.
When need convert YUV to RGB with directviv, set it to be TRUE.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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1) Propose a physical buffer pool to upstream in gldownload
2) Bind the physical buffer with texture via dirctviv
3) In gldownload, wrap the physical buffer to gstbuffer, pass to
downstream plugins.
4) Add some configure check for g2d and phymem
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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performance
1.Add a physical buffer uploader in glupload plugin and using viv direct
texture to bind physical continious buffer with texture to avoid memory
copy from videobuffer to texture to gain good performance.
2.Reduce glimagesink load latency by override glimagesink ALLOCATION query to
avoid memory copy.
3.Add configure check for directviv feature.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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1. Add fb support in glimagesink
2. Override set_render_rectangle() to support resize
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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These patches are for GST 1.8, need to do refine for GST 1.10
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Signed-off-by: Thomas Perrot <thomas.perrot@tupi.fr>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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The bbappend will only work on a specific version, or it may have some conflicts.
Currently, it is for GST 1.8.
And once the release is final, it does not update the Gstreamer version in poky.
So it won't raise the parser error.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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The bbappend will only work on a specific version, or it may have some conflicts.
Currently, it is for GST 1.8.
And once the release is final, it does not update the Gstreamer version in poky.
So it won't raise the parser error.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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are in distro
By i.MX convention, if wayland and x11 are in the distro features,
the Wayland backend is used.
Signed-off-by: Tom Hochstein <tom.hochstein@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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pkg-config
The IMX-GPU driver now provides compiler settings through pkg-config,
so don't set them explicitly.
Signed-off-by: Tom Hochstein <tom.hochstein@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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We can't append SRC_URI here without using an override because it add
patches for all machines, including non imx machines, e.g QEMU machines.
Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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For the MACHINEOVERRIDES "mx6dl" and "mx6q" PLATFORM is set to MX6DL and MX6Q,
respectively, resulting in the following error from the configure script:
| configure: error: No target platform specified!
| Use ./configure PLATFORM=(MX6/MX6QP/MX6SL/MX6SX/MX6UL/MX7D) to retry
Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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1. Add directviv and g2d check in configure.ac
2. Add compile marcos in glupload and gldownload
3. Now, these patches can be applied on all imx SoC, no need to add filter.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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1. Add fb support in glimagesink
2. Override set_render_rectangle() to support resize
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Signed-off-by: Fabio Berton <fabio.berton@ossystems.com.br>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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The recipe has been reworked to use the 'imxpxp' and 'imxvpu' feature
overrides.
Change-Id: Ib2e23d965dbad45bb8246493a79c1d3320866170
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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The recipe has been reworked to use the 'imxgpu2d' and 'imxgpu3d'
feature overrides.
Change-Id: Ib91231cfaff479cd185741b12ff8da56145e6327
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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1. Add #ifdefine Marco to avoid redefinition of GL_COLOR_ATTACHMENT(1,2).
2. Change to use glBlitFramebuffer for textures copy. glCopyTexImage2D
cannot work because we cannot get texture internal format.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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glimagesink
Workaround:
Change parent window of internal_window in window_show function.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Add a property "disable_passthrough" in glcolorconvert for enable/disable passthrough.
When need convert YUV to RGB with directviv, set it to be TRUE.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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1) Propose a physical buffer pool to upstream in gldownload
2) Bind the physical buffer with texture via dirctviv
3) In gldownload, wrap the physical buffer to gstbuffer, pass to
downstream plugins.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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performance
1.Add a physical buffer uploader in glupload plugin and using viv direct
texture to bind physical continious buffer with texture to avoid memory
copy from videobuffer to texture to gain good performance.
2.Reduce glimagesink load latency by override glimagesink ALLOCATION query to
avoid memory copy.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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In our release, the default display is full screen in LVDS.
The 1024x768 resolution will be better in testing for our release platform.
So change it from 320x240 to 1024x768.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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