############################################################################# ## ## Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ## ## This file is part of the Qt Enterprise Embedded Scripts of the Qt ## framework. ## ## $QT_BEGIN_LICENSE$ ## Commercial License Usage Only ## Licensees holding valid commercial Qt license agreements with Digia ## with an appropriate addendum covering the Qt Enterprise Embedded Scripts, ## may use this file in accordance with the terms contained in said license ## agreement. ## ## For further information use the contact form at ## http://www.qt.io/contact-us. ## ## ## $QT_END_LICENSE$ ## ############################################################################# # # This file is your local configuration file and is where all local user settings # are placed. The comments in this file give some guide to the options a new user # to the system might want to change but pretty much any configuration option can # be set in this file. More adventurous users can look at local.conf.extended # which contains other examples of configuration which can be placed in this file # but new users likely won't need any of them initially. # # Lines starting with the '#' character are commented out and in some cases the # default values are provided as comments to show people example syntax. Enabling # the option is a question of removing the # character and making any change to the # variable as required. # # Parallelism Options # # These two options control how much parallelism BitBake should use. The first # option determines how many tasks bitbake should run in parallel: # # Default to setting automatically based on cpu count BB_NUMBER_THREADS ?= "${@oe.utils.cpu_count()}" # # The second option controls how many processes make should run in parallel when # running compile tasks: # # Default to setting automatically based on cpu count PARALLEL_MAKE ?= "-j ${@oe.utils.cpu_count()}" # # For a quad-core machine, BB_NUMBER_THREADS = "4", PARALLEL_MAKE = "-j 4" would # be appropriate for example. # # Machine Selection # # You need to select a specific machine to target the build with. There are a selection # of emulated machines available which can boot and run in the QEMU emulator: # #MACHINE ?= "qemuarm" #MACHINE ?= "qemumips" #MACHINE ?= "qemuppc" #MACHINE ?= "qemux86" #MACHINE ?= "qemux86-64" # # There are also the following hardware board target machines included for # demonstration purposes: # #MACHINE ?= "beaglebone" #MACHINE ?= "genericx86" #MACHINE ?= "genericx86-64" #MACHINE ?= "mpc8315e-rdb" #MACHINE ?= "edgerouter" # # This sets the default machine to be qemux86 if no other machine is selected: MACHINE ??= "qemux86" MACHINE_HOSTNAME ?= "b2qt-linux-${MACHINE}" # # Where to place downloads # # During a first build the system will download many different source code tarballs # from various upstream projects. This can take a while, particularly if your network # connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you # can preserve this directory to speed up this part of subsequent builds. This directory # is safe to share between multiple builds on the same machine too. # # The default is a downloads directory under TOPDIR which is the build directory. # DL_DIR ?= "${TOPDIR}/../downloads" # # Where to place shared-state files # # BitBake has the capability to accelerate builds based on previously built output. # This is done using "shared state" files which can be thought of as cache objects # and this option determines where those files are placed. # # You can wipe out TMPDIR leaving this directory intact and the build would regenerate # from these files if no changes were made to the configuration. If changes were made # to the configuration, only shared state files where the state was still valid would # be used (done using checksums). # # The default is a sstate-cache directory under TOPDIR. # #SSTATE_DIR ?= "${TOPDIR}/sstate-cache" # # Where to place the build output # # This option specifies where the bulk of the building work should be done and # where BitBake should place its temporary files and output. Keep in mind that # this includes the extraction and compilation of many applications and the toolchain # which can use Gigabytes of hard disk space. # # The default is a tmp directory under TOPDIR. # #TMPDIR = "${TOPDIR}/tmp" # # Default policy config # # The distribution setting controls which policy settings are used as defaults. # The default value is fine for general Yocto project use, at least initially. # Ultimately when creating custom policy, people will likely end up subclassing # these defaults. # DISTRO ?= "b2qt" # As an example of a subclass there is a "bleeding" edge policy configuration # where many versions are set to the absolute latest code from the upstream # source control systems. This is just mentioned here as an example, its not # useful to most new users. # DISTRO ?= "poky-bleeding" # # Package Management configuration # # This variable lists which packaging formats to enable. Multiple package backends # can be enabled at once and the first item listed in the variable will be used # to generate the root filesystems. # Options are: # - 'package_deb' for debian style deb files # - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager) # - 'package_rpm' for rpm style packages # E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk" # We default to rpm: PACKAGE_CLASSES ?= "package_ipk" # # SDK/ADT target architecture # # This variable specifies the architecture to build SDK/ADT items for and means # you can build the SDK packages for architectures other than the machine you are # running the build on (i.e. building i686 packages on an x86_64 host). # Supported values are i686 and x86_64 #SDKMACHINE ?= "i686" # # Extra image configuration defaults # # The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated # images. Some of these options are added to certain image types automatically. The # variable can contain the following options: # "dbg-pkgs" - add -dbg packages for all installed packages # (adds symbol information for debugging/profiling) # "dev-pkgs" - add -dev packages for all installed packages # (useful if you want to develop against libs in the image) # "ptest-pkgs" - add -ptest packages for all ptest-enabled packages # (useful if you want to run the package test suites) # "tools-sdk" - add development tools (gcc, make, pkgconfig etc.) # "tools-debug" - add debugging tools (gdb, strace) # "eclipse-debug" - add Eclipse remote debugging support # "tools-profile" - add profiling tools (oprofile, exmap, lttng, valgrind) # "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.) # "debug-tweaks" - make an image suitable for development # e.g. ssh root access has a blank password # There are other application targets that can be used here too, see # meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details. # We default to enabling the debugging tweaks. EXTRA_IMAGE_FEATURES = "debug-tweaks" # # Additional image features # # The following is a list of additional classes to use when building images which # enable extra features. Some available options which can be included in this variable # are: # - 'buildstats' collect build statistics # - 'image-mklibs' to reduce shared library files size for an image # - 'image-prelink' in order to prelink the filesystem image # - 'image-swab' to perform host system intrusion detection # NOTE: if listing mklibs & prelink both, then make sure mklibs is before prelink # NOTE: mklibs also needs to be explicitly enabled for a given image, see local.conf.extended USER_CLASSES ?= "buildstats image-mklibs" # # Runtime testing of images # # The build system can test booting virtual machine images under qemu (an emulator) # after any root filesystems are created and run tests against those images. To # enable this uncomment this line. See classes/testimage(-auto).bbclass for # further details. #TEST_IMAGE = "1" # # Interactive shell configuration # # Under certain circumstances the system may need input from you and to do this it # can launch an interactive shell. It needs to do this since the build is # multithreaded and needs to be able to handle the case where more than one parallel # process may require the user's attention. The default is iterate over the available # terminal types to find one that works. # # Examples of the occasions this may happen are when resolving patches which cannot # be applied, to use the devshell or the kernel menuconfig # # Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none # Note: currently, Konsole support only works for KDE 3.x due to the way # newer Konsole versions behave #OE_TERMINAL = "auto" # By default disable interactive patch resolution (tasks will just fail instead): PATCHRESOLVE = "noop" # # Disk Space Monitoring during the build # # Monitor the disk space during the build. If there is less that 1GB of space or less # than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully # shutdown the build. If there is less that 100MB or 1K inodes, perform a hard abort # of the build. The reason for this is that running completely out of space can corrupt # files and damages the build in ways which may not be easily recoverable. BB_DISKMON_DIRS = "\ STOPTASKS,${TMPDIR},1G,100K \ STOPTASKS,${DL_DIR},1G,100K \ STOPTASKS,${SSTATE_DIR},1G,100K \ ABORT,${TMPDIR},100M,1K \ ABORT,${DL_DIR},100M,1K \ ABORT,${SSTATE_DIR},100M,1K" # # Shared-state files from other locations # # As mentioned above, shared state files are prebuilt cache data objects which can # used to accelerate build time. This variable can be used to configure the system # to search other mirror locations for these objects before it builds the data itself. # # This can be a filesystem directory, or a remote url such as http or ftp. These # would contain the sstate-cache results from previous builds (possibly from other # machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the # cache locations to check for the shared objects. # NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH # at the end as shown in the examples below. This will be substituted with the # correct path within the directory structure. #SSTATE_MIRRORS ?= "\ #file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \ #file://.* file:///some/local/dir/sstate/PATH" # # Qemu configuration # # By default qemu will build with a builtin VNC server where graphical output can be # seen. The two lines below enable the SDL backend too. This assumes there is a # libsdl library available on your build system. #PACKAGECONFIG_pn-qemu-native = "sdl" #PACKAGECONFIG_pn-nativesdk-qemu = "sdl" #ASSUME_PROVIDED += "libsdl-native" # CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to # track the version of this file when it was generated. This can safely be ignored if # this doesn't mean anything to you. CONF_VERSION = "1" INHERIT += "rm_work" ACCEPT_FSL_EULA = "1" LICENSE_FLAGS_WHITELIST = "commercial" QT_SDK_PATH = ""