summaryrefslogtreecommitdiffstats
path: root/recipes/opengldummy/files/headers/GLES3/gl3.h
diff options
context:
space:
mode:
Diffstat (limited to 'recipes/opengldummy/files/headers/GLES3/gl3.h')
-rw-r--r--recipes/opengldummy/files/headers/GLES3/gl3.h937
1 files changed, 0 insertions, 937 deletions
diff --git a/recipes/opengldummy/files/headers/GLES3/gl3.h b/recipes/opengldummy/files/headers/GLES3/gl3.h
deleted file mode 100644
index 81b63bd..0000000
--- a/recipes/opengldummy/files/headers/GLES3/gl3.h
+++ /dev/null
@@ -1,937 +0,0 @@
1#ifndef __gl3_h_
2#define __gl3_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34** http://www.opengl.org/registry/
35**
36** Khronos $Revision$ on $Date$
37*/
38
39#include <GLES3/gl3platform.h>
40
41/* Generated C header for:
42 * API: gles2
43 * Profile: common
44 * Versions considered: [23]\.[0-9]
45 * Versions emitted: .*
46 * Default extensions included: None
47 * Additional extensions included: _nomatch_^
48 * Extensions removed: _nomatch_^
49 */
50
51#ifndef GL_ES_VERSION_2_0
52#define GL_ES_VERSION_2_0 1
53#include <KHR/khrplatform.h>
54typedef khronos_int8_t GLbyte;
55typedef khronos_float_t GLclampf;
56typedef khronos_int32_t GLfixed;
57typedef short GLshort;
58typedef unsigned short GLushort;
59typedef void GLvoid;
60typedef struct __GLsync *GLsync;
61typedef khronos_int64_t GLint64;
62typedef khronos_uint64_t GLuint64;
63typedef unsigned int GLenum;
64typedef unsigned int GLuint;
65typedef char GLchar;
66typedef khronos_float_t GLfloat;
67typedef khronos_ssize_t GLsizeiptr;
68typedef khronos_intptr_t GLintptr;
69typedef unsigned int GLbitfield;
70typedef int GLint;
71typedef unsigned char GLboolean;
72typedef int GLsizei;
73typedef khronos_uint8_t GLubyte;
74#define GL_DEPTH_BUFFER_BIT 0x00000100
75#define GL_STENCIL_BUFFER_BIT 0x00000400
76#define GL_COLOR_BUFFER_BIT 0x00004000
77#define GL_FALSE 0
78#define GL_TRUE 1
79#define GL_POINTS 0x0000
80#define GL_LINES 0x0001
81#define GL_LINE_LOOP 0x0002
82#define GL_LINE_STRIP 0x0003
83#define GL_TRIANGLES 0x0004
84#define GL_TRIANGLE_STRIP 0x0005
85#define GL_TRIANGLE_FAN 0x0006
86#define GL_ZERO 0
87#define GL_ONE 1
88#define GL_SRC_COLOR 0x0300
89#define GL_ONE_MINUS_SRC_COLOR 0x0301
90#define GL_SRC_ALPHA 0x0302
91#define GL_ONE_MINUS_SRC_ALPHA 0x0303
92#define GL_DST_ALPHA 0x0304
93#define GL_ONE_MINUS_DST_ALPHA 0x0305
94#define GL_DST_COLOR 0x0306
95#define GL_ONE_MINUS_DST_COLOR 0x0307
96#define GL_SRC_ALPHA_SATURATE 0x0308
97#define GL_FUNC_ADD 0x8006
98#define GL_BLEND_EQUATION 0x8009
99#define GL_BLEND_EQUATION_RGB 0x8009
100#define GL_BLEND_EQUATION_ALPHA 0x883D
101#define GL_FUNC_SUBTRACT 0x800A
102#define GL_FUNC_REVERSE_SUBTRACT 0x800B
103#define GL_BLEND_DST_RGB 0x80C8
104#define GL_BLEND_SRC_RGB 0x80C9
105#define GL_BLEND_DST_ALPHA 0x80CA
106#define GL_BLEND_SRC_ALPHA 0x80CB
107#define GL_CONSTANT_COLOR 0x8001
108#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
109#define GL_CONSTANT_ALPHA 0x8003
110#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
111#define GL_BLEND_COLOR 0x8005
112#define GL_ARRAY_BUFFER 0x8892
113#define GL_ELEMENT_ARRAY_BUFFER 0x8893
114#define GL_ARRAY_BUFFER_BINDING 0x8894
115#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
116#define GL_STREAM_DRAW 0x88E0
117#define GL_STATIC_DRAW 0x88E4
118#define GL_DYNAMIC_DRAW 0x88E8
119#define GL_BUFFER_SIZE 0x8764
120#define GL_BUFFER_USAGE 0x8765
121#define GL_CURRENT_VERTEX_ATTRIB 0x8626
122#define GL_FRONT 0x0404
123#define GL_BACK 0x0405
124#define GL_FRONT_AND_BACK 0x0408
125#define GL_TEXTURE_2D 0x0DE1
126#define GL_CULL_FACE 0x0B44
127#define GL_BLEND 0x0BE2
128#define GL_DITHER 0x0BD0
129#define GL_STENCIL_TEST 0x0B90
130#define GL_DEPTH_TEST 0x0B71
131#define GL_SCISSOR_TEST 0x0C11
132#define GL_POLYGON_OFFSET_FILL 0x8037
133#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
134#define GL_SAMPLE_COVERAGE 0x80A0
135#define GL_NO_ERROR 0
136#define GL_INVALID_ENUM 0x0500
137#define GL_INVALID_VALUE 0x0501
138#define GL_INVALID_OPERATION 0x0502
139#define GL_OUT_OF_MEMORY 0x0505
140#define GL_CW 0x0900
141#define GL_CCW 0x0901
142#define GL_LINE_WIDTH 0x0B21
143#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
144#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
145#define GL_CULL_FACE_MODE 0x0B45
146#define GL_FRONT_FACE 0x0B46
147#define GL_DEPTH_RANGE 0x0B70
148#define GL_DEPTH_WRITEMASK 0x0B72
149#define GL_DEPTH_CLEAR_VALUE 0x0B73
150#define GL_DEPTH_FUNC 0x0B74
151#define GL_STENCIL_CLEAR_VALUE 0x0B91
152#define GL_STENCIL_FUNC 0x0B92
153#define GL_STENCIL_FAIL 0x0B94
154#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
155#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
156#define GL_STENCIL_REF 0x0B97
157#define GL_STENCIL_VALUE_MASK 0x0B93
158#define GL_STENCIL_WRITEMASK 0x0B98
159#define GL_STENCIL_BACK_FUNC 0x8800
160#define GL_STENCIL_BACK_FAIL 0x8801
161#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
162#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
163#define GL_STENCIL_BACK_REF 0x8CA3
164#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
165#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
166#define GL_VIEWPORT 0x0BA2
167#define GL_SCISSOR_BOX 0x0C10
168#define GL_COLOR_CLEAR_VALUE 0x0C22
169#define GL_COLOR_WRITEMASK 0x0C23
170#define GL_UNPACK_ALIGNMENT 0x0CF5
171#define GL_PACK_ALIGNMENT 0x0D05
172#define GL_MAX_TEXTURE_SIZE 0x0D33
173#define GL_MAX_VIEWPORT_DIMS 0x0D3A
174#define GL_SUBPIXEL_BITS 0x0D50
175#define GL_RED_BITS 0x0D52
176#define GL_GREEN_BITS 0x0D53
177#define GL_BLUE_BITS 0x0D54
178#define GL_ALPHA_BITS 0x0D55
179#define GL_DEPTH_BITS 0x0D56
180#define GL_STENCIL_BITS 0x0D57
181#define GL_POLYGON_OFFSET_UNITS 0x2A00
182#define GL_POLYGON_OFFSET_FACTOR 0x8038
183#define GL_TEXTURE_BINDING_2D 0x8069
184#define GL_SAMPLE_BUFFERS 0x80A8
185#define GL_SAMPLES 0x80A9
186#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
187#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
188#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
189#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
190#define GL_DONT_CARE 0x1100
191#define GL_FASTEST 0x1101
192#define GL_NICEST 0x1102
193#define GL_GENERATE_MIPMAP_HINT 0x8192
194#define GL_BYTE 0x1400
195#define GL_UNSIGNED_BYTE 0x1401
196#define GL_SHORT 0x1402
197#define GL_UNSIGNED_SHORT 0x1403
198#define GL_INT 0x1404
199#define GL_UNSIGNED_INT 0x1405
200#define GL_FLOAT 0x1406
201#define GL_FIXED 0x140C
202#define GL_DEPTH_COMPONENT 0x1902
203#define GL_ALPHA 0x1906
204#define GL_RGB 0x1907
205#define GL_RGBA 0x1908
206#define GL_LUMINANCE 0x1909
207#define GL_LUMINANCE_ALPHA 0x190A
208#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
209#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
210#define GL_UNSIGNED_SHORT_5_6_5 0x8363
211#define GL_FRAGMENT_SHADER 0x8B30
212#define GL_VERTEX_SHADER 0x8B31
213#define GL_MAX_VERTEX_ATTRIBS 0x8869
214#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
215#define GL_MAX_VARYING_VECTORS 0x8DFC
216#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
217#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
218#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
219#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
220#define GL_SHADER_TYPE 0x8B4F
221#define GL_DELETE_STATUS 0x8B80
222#define GL_LINK_STATUS 0x8B82
223#define GL_VALIDATE_STATUS 0x8B83
224#define GL_ATTACHED_SHADERS 0x8B85
225#define GL_ACTIVE_UNIFORMS 0x8B86
226#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
227#define GL_ACTIVE_ATTRIBUTES 0x8B89
228#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
229#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
230#define GL_CURRENT_PROGRAM 0x8B8D
231#define GL_NEVER 0x0200
232#define GL_LESS 0x0201
233#define GL_EQUAL 0x0202
234#define GL_LEQUAL 0x0203
235#define GL_GREATER 0x0204
236#define GL_NOTEQUAL 0x0205
237#define GL_GEQUAL 0x0206
238#define GL_ALWAYS 0x0207
239#define GL_KEEP 0x1E00
240#define GL_REPLACE 0x1E01
241#define GL_INCR 0x1E02
242#define GL_DECR 0x1E03
243#define GL_INVERT 0x150A
244#define GL_INCR_WRAP 0x8507
245#define GL_DECR_WRAP 0x8508
246#define GL_VENDOR 0x1F00
247#define GL_RENDERER 0x1F01
248#define GL_VERSION 0x1F02
249#define GL_EXTENSIONS 0x1F03
250#define GL_NEAREST 0x2600
251#define GL_LINEAR 0x2601
252#define GL_NEAREST_MIPMAP_NEAREST 0x2700
253#define GL_LINEAR_MIPMAP_NEAREST 0x2701
254#define GL_NEAREST_MIPMAP_LINEAR 0x2702
255#define GL_LINEAR_MIPMAP_LINEAR 0x2703
256#define GL_TEXTURE_MAG_FILTER 0x2800
257#define GL_TEXTURE_MIN_FILTER 0x2801
258#define GL_TEXTURE_WRAP_S 0x2802
259#define GL_TEXTURE_WRAP_T 0x2803
260#define GL_TEXTURE 0x1702
261#define GL_TEXTURE_CUBE_MAP 0x8513
262#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
263#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
264#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
265#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
266#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
267#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
268#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
269#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
270#define GL_TEXTURE0 0x84C0
271#define GL_TEXTURE1 0x84C1
272#define GL_TEXTURE2 0x84C2
273#define GL_TEXTURE3 0x84C3
274#define GL_TEXTURE4 0x84C4
275#define GL_TEXTURE5 0x84C5
276#define GL_TEXTURE6 0x84C6
277#define GL_TEXTURE7 0x84C7
278#define GL_TEXTURE8 0x84C8
279#define GL_TEXTURE9 0x84C9
280#define GL_TEXTURE10 0x84CA
281#define GL_TEXTURE11 0x84CB
282#define GL_TEXTURE12 0x84CC
283#define GL_TEXTURE13 0x84CD
284#define GL_TEXTURE14 0x84CE
285#define GL_TEXTURE15 0x84CF
286#define GL_TEXTURE16 0x84D0
287#define GL_TEXTURE17 0x84D1
288#define GL_TEXTURE18 0x84D2
289#define GL_TEXTURE19 0x84D3
290#define GL_TEXTURE20 0x84D4
291#define GL_TEXTURE21 0x84D5
292#define GL_TEXTURE22 0x84D6
293#define GL_TEXTURE23 0x84D7
294#define GL_TEXTURE24 0x84D8
295#define GL_TEXTURE25 0x84D9
296#define GL_TEXTURE26 0x84DA
297#define GL_TEXTURE27 0x84DB
298#define GL_TEXTURE28 0x84DC
299#define GL_TEXTURE29 0x84DD
300#define GL_TEXTURE30 0x84DE
301#define GL_TEXTURE31 0x84DF
302#define GL_ACTIVE_TEXTURE 0x84E0
303#define GL_REPEAT 0x2901
304#define GL_CLAMP_TO_EDGE 0x812F
305#define GL_MIRRORED_REPEAT 0x8370
306#define GL_FLOAT_VEC2 0x8B50
307#define GL_FLOAT_VEC3 0x8B51
308#define GL_FLOAT_VEC4 0x8B52
309#define GL_INT_VEC2 0x8B53
310#define GL_INT_VEC3 0x8B54
311#define GL_INT_VEC4 0x8B55
312#define GL_BOOL 0x8B56
313#define GL_BOOL_VEC2 0x8B57
314#define GL_BOOL_VEC3 0x8B58
315#define GL_BOOL_VEC4 0x8B59
316#define GL_FLOAT_MAT2 0x8B5A
317#define GL_FLOAT_MAT3 0x8B5B
318#define GL_FLOAT_MAT4 0x8B5C
319#define GL_SAMPLER_2D 0x8B5E
320#define GL_SAMPLER_CUBE 0x8B60
321#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
322#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
323#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
324#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
325#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
326#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
327#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
328#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
329#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
330#define GL_COMPILE_STATUS 0x8B81
331#define GL_INFO_LOG_LENGTH 0x8B84
332#define GL_SHADER_SOURCE_LENGTH 0x8B88
333#define GL_SHADER_COMPILER 0x8DFA
334#define GL_SHADER_BINARY_FORMATS 0x8DF8
335#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
336#define GL_LOW_FLOAT 0x8DF0
337#define GL_MEDIUM_FLOAT 0x8DF1
338#define GL_HIGH_FLOAT 0x8DF2
339#define GL_LOW_INT 0x8DF3
340#define GL_MEDIUM_INT 0x8DF4
341#define GL_HIGH_INT 0x8DF5
342#define GL_FRAMEBUFFER 0x8D40
343#define GL_RENDERBUFFER 0x8D41
344#define GL_RGBA4 0x8056
345#define GL_RGB5_A1 0x8057
346#define GL_RGB565 0x8D62
347#define GL_DEPTH_COMPONENT16 0x81A5
348#define GL_STENCIL_INDEX8 0x8D48
349#define GL_RENDERBUFFER_WIDTH 0x8D42
350#define GL_RENDERBUFFER_HEIGHT 0x8D43
351#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
352#define GL_RENDERBUFFER_RED_SIZE 0x8D50
353#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
354#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
355#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
356#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
357#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
358#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
359#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
360#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
361#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
362#define GL_COLOR_ATTACHMENT0 0x8CE0
363#define GL_DEPTH_ATTACHMENT 0x8D00
364#define GL_STENCIL_ATTACHMENT 0x8D20
365#define GL_NONE 0
366#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
367#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
368#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
369#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
370#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
371#define GL_FRAMEBUFFER_BINDING 0x8CA6
372#define GL_RENDERBUFFER_BINDING 0x8CA7
373#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
374#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
375GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
376GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
377GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
378GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
379GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
380GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
381GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
382GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
383GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
384GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
385GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
386GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
387GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
388GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
389GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
390GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
391GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
392GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
393GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
394GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
395GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
396GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
397GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
398GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
399GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
400GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
401GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
402GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
403GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
404GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
405GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
406GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
407GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
408GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
409GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
410GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
411GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
412GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
413GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
414GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
415GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
416GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
417GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
418GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
419GL_APICALL void GL_APIENTRY glFinish (void);
420GL_APICALL void GL_APIENTRY glFlush (void);
421GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
422GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
423GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
424GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
425GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
426GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
427GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
428GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
429GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
430GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
431GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
432GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
433GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
434GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
435GL_APICALL GLenum GL_APIENTRY glGetError (void);
436GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
437GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
438GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
439GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
440GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
441GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
442GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
443GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
444GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
445GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
446GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
447GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
448GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
449GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
450GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
451GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
452GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
453GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
454GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
455GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
456GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
457GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
458GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
459GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
460GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
461GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
462GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
463GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
464GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
465GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
466GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
467GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
468GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
469GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
470GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
471GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
472GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
473GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
474GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
475GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
476GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
477GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
478GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
479GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
480GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
481GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
482GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
483GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
484GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
485GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
486GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
487GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
488GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
489GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
490GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
491GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
492GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
493GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
494GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
495GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
496GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
497GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
498GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
499GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
500GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
501GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
502GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
503GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
504GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
506GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
507GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
508GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
509GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
510GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
511GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
512GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
513GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
514GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
515GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
516GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
517#endif /* GL_ES_VERSION_2_0 */
518
519#ifndef GL_ES_VERSION_3_0
520#define GL_ES_VERSION_3_0 1
521typedef unsigned short GLhalf;
522#define GL_READ_BUFFER 0x0C02
523#define GL_UNPACK_ROW_LENGTH 0x0CF2
524#define GL_UNPACK_SKIP_ROWS 0x0CF3
525#define GL_UNPACK_SKIP_PIXELS 0x0CF4
526#define GL_PACK_ROW_LENGTH 0x0D02
527#define GL_PACK_SKIP_ROWS 0x0D03
528#define GL_PACK_SKIP_PIXELS 0x0D04
529#define GL_COLOR 0x1800
530#define GL_DEPTH 0x1801
531#define GL_STENCIL 0x1802
532#define GL_RED 0x1903
533#define GL_RGB8 0x8051
534#define GL_RGBA8 0x8058
535#define GL_RGB10_A2 0x8059
536#define GL_TEXTURE_BINDING_3D 0x806A
537#define GL_UNPACK_SKIP_IMAGES 0x806D
538#define GL_UNPACK_IMAGE_HEIGHT 0x806E
539#define GL_TEXTURE_3D 0x806F
540#define GL_TEXTURE_WRAP_R 0x8072
541#define GL_MAX_3D_TEXTURE_SIZE 0x8073
542#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
543#define GL_MAX_ELEMENTS_VERTICES 0x80E8
544#define GL_MAX_ELEMENTS_INDICES 0x80E9
545#define GL_TEXTURE_MIN_LOD 0x813A
546#define GL_TEXTURE_MAX_LOD 0x813B
547#define GL_TEXTURE_BASE_LEVEL 0x813C
548#define GL_TEXTURE_MAX_LEVEL 0x813D
549#define GL_MIN 0x8007
550#define GL_MAX 0x8008
551#define GL_DEPTH_COMPONENT24 0x81A6
552#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
553#define GL_TEXTURE_COMPARE_MODE 0x884C
554#define GL_TEXTURE_COMPARE_FUNC 0x884D
555#define GL_CURRENT_QUERY 0x8865
556#define GL_QUERY_RESULT 0x8866
557#define GL_QUERY_RESULT_AVAILABLE 0x8867
558#define GL_BUFFER_MAPPED 0x88BC
559#define GL_BUFFER_MAP_POINTER 0x88BD
560#define GL_STREAM_READ 0x88E1
561#define GL_STREAM_COPY 0x88E2
562#define GL_STATIC_READ 0x88E5
563#define GL_STATIC_COPY 0x88E6
564#define GL_DYNAMIC_READ 0x88E9
565#define GL_DYNAMIC_COPY 0x88EA
566#define GL_MAX_DRAW_BUFFERS 0x8824
567#define GL_DRAW_BUFFER0 0x8825
568#define GL_DRAW_BUFFER1 0x8826
569#define GL_DRAW_BUFFER2 0x8827
570#define GL_DRAW_BUFFER3 0x8828
571#define GL_DRAW_BUFFER4 0x8829
572#define GL_DRAW_BUFFER5 0x882A
573#define GL_DRAW_BUFFER6 0x882B
574#define GL_DRAW_BUFFER7 0x882C
575#define GL_DRAW_BUFFER8 0x882D
576#define GL_DRAW_BUFFER9 0x882E
577#define GL_DRAW_BUFFER10 0x882F
578#define GL_DRAW_BUFFER11 0x8830
579#define GL_DRAW_BUFFER12 0x8831
580#define GL_DRAW_BUFFER13 0x8832
581#define GL_DRAW_BUFFER14 0x8833
582#define GL_DRAW_BUFFER15 0x8834
583#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
584#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
585#define GL_SAMPLER_3D 0x8B5F
586#define GL_SAMPLER_2D_SHADOW 0x8B62
587#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
588#define GL_PIXEL_PACK_BUFFER 0x88EB
589#define GL_PIXEL_UNPACK_BUFFER 0x88EC
590#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
591#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
592#define GL_FLOAT_MAT2x3 0x8B65
593#define GL_FLOAT_MAT2x4 0x8B66
594#define GL_FLOAT_MAT3x2 0x8B67
595#define GL_FLOAT_MAT3x4 0x8B68
596#define GL_FLOAT_MAT4x2 0x8B69
597#define GL_FLOAT_MAT4x3 0x8B6A
598#define GL_SRGB 0x8C40
599#define GL_SRGB8 0x8C41
600#define GL_SRGB8_ALPHA8 0x8C43
601#define GL_COMPARE_REF_TO_TEXTURE 0x884E
602#define GL_MAJOR_VERSION 0x821B
603#define GL_MINOR_VERSION 0x821C
604#define GL_NUM_EXTENSIONS 0x821D
605#define GL_RGBA32F 0x8814
606#define GL_RGB32F 0x8815
607#define GL_RGBA16F 0x881A
608#define GL_RGB16F 0x881B
609#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
610#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
611#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
612#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
613#define GL_MAX_VARYING_COMPONENTS 0x8B4B
614#define GL_TEXTURE_2D_ARRAY 0x8C1A
615#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
616#define GL_R11F_G11F_B10F 0x8C3A
617#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
618#define GL_RGB9_E5 0x8C3D
619#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
620#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
621#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
622#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
623#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
624#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
625#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
626#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
627#define GL_RASTERIZER_DISCARD 0x8C89
628#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
629#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
630#define GL_INTERLEAVED_ATTRIBS 0x8C8C
631#define GL_SEPARATE_ATTRIBS 0x8C8D
632#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
633#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
634#define GL_RGBA32UI 0x8D70
635#define GL_RGB32UI 0x8D71
636#define GL_RGBA16UI 0x8D76
637#define GL_RGB16UI 0x8D77
638#define GL_RGBA8UI 0x8D7C
639#define GL_RGB8UI 0x8D7D
640#define GL_RGBA32I 0x8D82
641#define GL_RGB32I 0x8D83
642#define GL_RGBA16I 0x8D88
643#define GL_RGB16I 0x8D89
644#define GL_RGBA8I 0x8D8E
645#define GL_RGB8I 0x8D8F
646#define GL_RED_INTEGER 0x8D94
647#define GL_RGB_INTEGER 0x8D98
648#define GL_RGBA_INTEGER 0x8D99
649#define GL_SAMPLER_2D_ARRAY 0x8DC1
650#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
651#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
652#define GL_UNSIGNED_INT_VEC2 0x8DC6
653#define GL_UNSIGNED_INT_VEC3 0x8DC7
654#define GL_UNSIGNED_INT_VEC4 0x8DC8
655#define GL_INT_SAMPLER_2D 0x8DCA
656#define GL_INT_SAMPLER_3D 0x8DCB
657#define GL_INT_SAMPLER_CUBE 0x8DCC
658#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
659#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
660#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
661#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
662#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
663#define GL_BUFFER_ACCESS_FLAGS 0x911F
664#define GL_BUFFER_MAP_LENGTH 0x9120
665#define GL_BUFFER_MAP_OFFSET 0x9121
666#define GL_DEPTH_COMPONENT32F 0x8CAC
667#define GL_DEPTH32F_STENCIL8 0x8CAD
668#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
669#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
670#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
671#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
672#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
673#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
674#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
675#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
676#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
677#define GL_FRAMEBUFFER_DEFAULT 0x8218
678#define GL_FRAMEBUFFER_UNDEFINED 0x8219
679#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
680#define GL_DEPTH_STENCIL 0x84F9
681#define GL_UNSIGNED_INT_24_8 0x84FA
682#define GL_DEPTH24_STENCIL8 0x88F0
683#define GL_UNSIGNED_NORMALIZED 0x8C17
684#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
685#define GL_READ_FRAMEBUFFER 0x8CA8
686#define GL_DRAW_FRAMEBUFFER 0x8CA9
687#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
688#define GL_RENDERBUFFER_SAMPLES 0x8CAB
689#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
690#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
691#define GL_COLOR_ATTACHMENT1 0x8CE1
692#define GL_COLOR_ATTACHMENT2 0x8CE2
693#define GL_COLOR_ATTACHMENT3 0x8CE3
694#define GL_COLOR_ATTACHMENT4 0x8CE4
695#define GL_COLOR_ATTACHMENT5 0x8CE5
696#define GL_COLOR_ATTACHMENT6 0x8CE6
697#define GL_COLOR_ATTACHMENT7 0x8CE7
698#define GL_COLOR_ATTACHMENT8 0x8CE8
699#define GL_COLOR_ATTACHMENT9 0x8CE9
700#define GL_COLOR_ATTACHMENT10 0x8CEA
701#define GL_COLOR_ATTACHMENT11 0x8CEB
702#define GL_COLOR_ATTACHMENT12 0x8CEC
703#define GL_COLOR_ATTACHMENT13 0x8CED
704#define GL_COLOR_ATTACHMENT14 0x8CEE
705#define GL_COLOR_ATTACHMENT15 0x8CEF
706#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
707#define GL_MAX_SAMPLES 0x8D57
708#define GL_HALF_FLOAT 0x140B
709#define GL_MAP_READ_BIT 0x0001
710#define GL_MAP_WRITE_BIT 0x0002
711#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
712#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
713#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
714#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
715#define GL_RG 0x8227
716#define GL_RG_INTEGER 0x8228
717#define GL_R8 0x8229
718#define GL_RG8 0x822B
719#define GL_R16F 0x822D
720#define GL_R32F 0x822E
721#define GL_RG16F 0x822F
722#define GL_RG32F 0x8230
723#define GL_R8I 0x8231
724#define GL_R8UI 0x8232
725#define GL_R16I 0x8233
726#define GL_R16UI 0x8234
727#define GL_R32I 0x8235
728#define GL_R32UI 0x8236
729#define GL_RG8I 0x8237
730#define GL_RG8UI 0x8238
731#define GL_RG16I 0x8239
732#define GL_RG16UI 0x823A
733#define GL_RG32I 0x823B
734#define GL_RG32UI 0x823C
735#define GL_VERTEX_ARRAY_BINDING 0x85B5
736#define GL_R8_SNORM 0x8F94
737#define GL_RG8_SNORM 0x8F95
738#define GL_RGB8_SNORM 0x8F96
739#define GL_RGBA8_SNORM 0x8F97
740#define GL_SIGNED_NORMALIZED 0x8F9C
741#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
742#define GL_COPY_READ_BUFFER 0x8F36
743#define GL_COPY_WRITE_BUFFER 0x8F37
744#define GL_COPY_READ_BUFFER_BINDING 0x8F36
745#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
746#define GL_UNIFORM_BUFFER 0x8A11
747#define GL_UNIFORM_BUFFER_BINDING 0x8A28
748#define GL_UNIFORM_BUFFER_START 0x8A29
749#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
750#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
751#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
752#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
753#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
754#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
755#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
756#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
757#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
758#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
759#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
760#define GL_UNIFORM_TYPE 0x8A37
761#define GL_UNIFORM_SIZE 0x8A38
762#define GL_UNIFORM_NAME_LENGTH 0x8A39
763#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
764#define GL_UNIFORM_OFFSET 0x8A3B
765#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
766#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
767#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
768#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
769#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
770#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
771#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
772#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
773#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
774#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
775#define GL_INVALID_INDEX 0xFFFFFFFFu
776#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
777#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
778#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
779#define GL_OBJECT_TYPE 0x9112
780#define GL_SYNC_CONDITION 0x9113
781#define GL_SYNC_STATUS 0x9114
782#define GL_SYNC_FLAGS 0x9115
783#define GL_SYNC_FENCE 0x9116
784#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
785#define GL_UNSIGNALED 0x9118
786#define GL_SIGNALED 0x9119
787#define GL_ALREADY_SIGNALED 0x911A
788#define GL_TIMEOUT_EXPIRED 0x911B
789#define GL_CONDITION_SATISFIED 0x911C
790#define GL_WAIT_FAILED 0x911D
791#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
792#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
793#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
794#define GL_ANY_SAMPLES_PASSED 0x8C2F
795#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
796#define GL_SAMPLER_BINDING 0x8919
797#define GL_RGB10_A2UI 0x906F
798#define GL_TEXTURE_SWIZZLE_R 0x8E42
799#define GL_TEXTURE_SWIZZLE_G 0x8E43
800#define GL_TEXTURE_SWIZZLE_B 0x8E44
801#define GL_TEXTURE_SWIZZLE_A 0x8E45
802#define GL_GREEN 0x1904
803#define GL_BLUE 0x1905
804#define GL_INT_2_10_10_10_REV 0x8D9F
805#define GL_TRANSFORM_FEEDBACK 0x8E22
806#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
807#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
808#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
809#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
810#define GL_PROGRAM_BINARY_LENGTH 0x8741
811#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
812#define GL_PROGRAM_BINARY_FORMATS 0x87FF
813#define GL_COMPRESSED_R11_EAC 0x9270
814#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
815#define GL_COMPRESSED_RG11_EAC 0x9272
816#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
817#define GL_COMPRESSED_RGB8_ETC2 0x9274
818#define GL_COMPRESSED_SRGB8_ETC2 0x9275
819#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
820#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
821#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
822#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
823#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
824#define GL_MAX_ELEMENT_INDEX 0x8D6B
825#define GL_NUM_SAMPLE_COUNTS 0x9380
826#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
827GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
828GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
829GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
830GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
831GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
832GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
833GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
834GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
835GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
836GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
837GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
838GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
839GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
840GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
841GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
842GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
843GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
844GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
845GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
846GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
847GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
848GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
849GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
850GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
851GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
852GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
853GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
854GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
855GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
856GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
857GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
858GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
859GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
860GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
861GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
862GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
863GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
864GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
865GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
866GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
867GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
868GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
869GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
870GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
871GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
872GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
873GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
874GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
875GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
876GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
877GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
878GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
879GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
880GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
881GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
882GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
883GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
884GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
885GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
886GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
887GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
888GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
889GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
890GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
891GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
892GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
893GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
894GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
895GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
896GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
897GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
898GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
899GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
900GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
901GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
902GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
903GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
904GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
905GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
906GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
907GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
908GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
909GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
910GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
911GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
912GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
913GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
914GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
915GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
916GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
917GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
918GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
919GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
920GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
921GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
922GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
923GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
924GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
925GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
926GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
927GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
928GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
929GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
930GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
931#endif /* GL_ES_VERSION_3_0 */
932
933#ifdef __cplusplus
934}
935#endif
936
937#endif