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authorSamuli Piippo <samuli.piippo@theqtcompany.com>2014-11-20 10:14:20 +0200
committerAndy Nichols <andy.nichols@theqtcompany.com>2014-11-20 11:22:37 +0200
commit21bad4d54bea4d7c0891829c7de56bd24e2afca8 (patch)
tree30f1fde989173b8327e5f15b9e91404b19b6d0cf
parentd93b061d7592637edb6c20da7f4d5f1ee7a9f12d (diff)
downloadmeta-boot2qt-21bad4d54bea4d7c0891829c7de56bd24e2afca8.tar.gz
Common dummy OpenGL implementation
Use common sources and headers to provide both dummy OpenGL libs and QtGlesStream lib. Change-Id: Ia71c3ffd7b1f45bf5eea5ac78027c8439855aac5 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
-rw-r--r--recipes/opengldummy/files/egl.cpp178
-rw-r--r--recipes/opengldummy/files/gles2.cpp728
-rw-r--r--recipes/opengldummy/files/headers/EGL/egl.h329
-rw-r--r--recipes/opengldummy/files/headers/EGL/eglext.h628
-rw-r--r--recipes/opengldummy/files/headers/EGL/eglplatform.h143
-rw-r--r--recipes/opengldummy/files/headers/GLES2/gl2.h523
-rw-r--r--recipes/opengldummy/files/headers/GLES2/gl2ext.h1558
-rw-r--r--recipes/opengldummy/files/headers/GLES2/gl2platform.h30
-rw-r--r--recipes/opengldummy/files/headers/GLES3/gl3.h937
-rw-r--r--recipes/opengldummy/files/headers/GLES3/gl31.h1184
-rw-r--r--recipes/opengldummy/files/headers/GLES3/gl3platform.h30
-rw-r--r--recipes/opengldummy/files/headers/KHR/khrplatform.h298
-rw-r--r--recipes/opengldummy/opengldummy.bb40
-rw-r--r--recipes/opengldummy/opengldummy.inc (renamed from recipes/qtglesstream/qtglesstream-dummy-client.bb)32
-rw-r--r--recipes/opengldummy/qtglesstream-dummy-client.bb38
15 files changed, 6654 insertions, 22 deletions
diff --git a/recipes/opengldummy/files/egl.cpp b/recipes/opengldummy/files/egl.cpp
new file mode 100644
index 0000000..7c28b41
--- /dev/null
+++ b/recipes/opengldummy/files/egl.cpp
@@ -0,0 +1,178 @@
1// Automatically generated file, do not edit.
2
3#include <EGL/egl.h>
4
5extern "C" {
6
7EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint * attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config)
8{
9 return 0;
10}
11
12EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
13{
14 return 0;
15}
16
17EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list)
18{
19 return 0;
20}
21
22EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list)
23{
24 return 0;
25}
26
27EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list)
28{
29 return 0;
30}
31
32EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list)
33{
34 return 0;
35}
36
37EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
38{
39 return 0;
40}
41
42EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
43{
44 return 0;
45}
46
47EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value)
48{
49 return 0;
50}
51
52EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config)
53{
54 return 0;
55}
56
57EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay()
58{
59 return 0;
60}
61
62EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
63{
64 return 0;
65}
66
67EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
68{
69 return 0;
70}
71
72EGLAPI EGLint EGLAPIENTRY eglGetError()
73{
74 return 0;
75}
76
77EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char * procname)
78{
79 return 0;
80}
81
82EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor)
83{
84 return 0;
85}
86
87EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
88{
89 return 0;
90}
91
92EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value)
93{
94 return 0;
95}
96
97EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
98{
99 return 0;
100}
101
102EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint* value)
103{
104 return 0;
105}
106
107EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
108{
109 return 0;
110}
111
112EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
113{
114 return 0;
115}
116
117EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL()
118{
119 return 0;
120}
121
122EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
123{
124 return 0;
125}
126
127EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
128{
129 return 0;
130}
131
132EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
133{
134 return 0;
135}
136
137EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
138{
139 return 0;
140}
141
142EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
143{
144 return 0;
145}
146
147EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
148{
149 return 0;
150}
151
152EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list)
153{
154 return 0;
155}
156
157EGLAPI EGLenum EGLAPIENTRY eglQueryAPI()
158{
159 return 0;
160}
161
162EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread()
163{
164 return 0;
165}
166
167EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient()
168{
169 return 0;
170}
171
172EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext()
173{
174 return 0;
175}
176
177} // extern "C"
178
diff --git a/recipes/opengldummy/files/gles2.cpp b/recipes/opengldummy/files/gles2.cpp
new file mode 100644
index 0000000..3f632a3
--- /dev/null
+++ b/recipes/opengldummy/files/gles2.cpp
@@ -0,0 +1,728 @@
1// Automatically generated file, do not edit.
2
3#include <GLES2/gl2.h>
4
5extern "C" {
6
7GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
8{
9
10}
11
12GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
13{
14
15}
16
17GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
18{
19
20}
21
22GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
23{
24
25}
26
27GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
28{
29
30}
31
32GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
33{
34
35}
36
37GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
38{
39
40}
41
42GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
43{
44
45}
46
47GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
48{
49
50}
51
52GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
53{
54
55}
56
57GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
58{
59
60}
61
62GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
63{
64
65}
66
67GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage)
68{
69
70}
71
72GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data)
73{
74
75}
76
77GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
78{
79 return 0;
80}
81
82GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
83{
84
85}
86
87GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
88{
89
90}
91
92GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d)
93{
94
95}
96
97GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
98{
99
100}
101
102GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
103{
104
105}
106
107GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
108{
109
110}
111
112GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)
113{
114
115}
116
117GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data)
118{
119
120}
121
122GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
123{
124
125}
126
127GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
128{
129
130}
131
132GL_APICALL GLuint GL_APIENTRY glCreateProgram()
133{
134 return 0;
135}
136
137GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
138{
139 return 0;
140}
141
142GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
143{
144
145}
146
147GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint * buffers)
148{
149
150}
151
152GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
153{
154
155}
156
157GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
158{
159
160}
161
162GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
163{
164
165}
166
167GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
168{
169
170}
171
172GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint * textures)
173{
174
175}
176
177GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
178{
179
180}
181
182GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
183{
184
185}
186
187GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
188{
189
190}
191
192GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
193{
194
195}
196
197GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
198{
199
200}
201
202GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
203{
204
205}
206
207GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
208{
209
210}
211
212GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices)
213{
214
215}
216
217GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
218{
219
220}
221
222GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
223{
224
225}
226
227GL_APICALL void GL_APIENTRY glFinish()
228{
229
230}
231
232GL_APICALL void GL_APIENTRY glFlush()
233{
234
235}
236
237GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
238{
239
240}
241
242GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
243{
244
245}
246
247GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
248{
249
250}
251
252GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
253{
254
255}
256
257GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
258{
259
260}
261
262GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
263{
264
265}
266
267GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
268{
269
270}
271
272GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
273{
274
275}
276
277GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
278{
279
280}
281
282GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
283{
284
285}
286
287GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
288{
289
290}
291
292GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar * name)
293{
294 return 0;
295}
296
297GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* data)
298{
299
300}
301
302GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
303{
304
305}
306
307GL_APICALL GLenum GL_APIENTRY glGetError()
308{
309 return 0;
310}
311
312GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* data)
313{
314
315}
316
317GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
318{
319
320}
321
322GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* data)
323{
324
325}
326
327GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
328{
329
330}
331
332GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
333{
334
335}
336
337GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
338{
339
340}
341
342GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
343{
344
345}
346
347GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
348{
349
350}
351
352GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
353{
354
355}
356
357GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
358{
359
360}
361
362GL_APICALL const GLubyte * GL_APIENTRY glGetString(GLenum name)
363{
364 return 0;
365}
366
367GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
368{
369
370}
371
372GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
373{
374
375}
376
377GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar * name)
378{
379 return 0;
380}
381
382GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
383{
384
385}
386
387GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
388{
389
390}
391
392GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
393{
394
395}
396
397GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
398{
399
400}
401
402GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
403{
404
405}
406
407GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
408{
409
410}
411
412GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
413{
414 return 0;
415}
416
417GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
418{
419 return 0;
420}
421
422GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
423{
424 return 0;
425}
426
427GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
428{
429 return 0;
430}
431
432GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
433{
434 return 0;
435}
436
437GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
438{
439 return 0;
440}
441
442GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
443{
444 return 0;
445}
446
447GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
448{
449
450}
451
452GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
453{
454
455}
456
457GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
458{
459
460}
461
462GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
463{
464
465}
466
467GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
468{
469
470}
471
472GL_APICALL void GL_APIENTRY glReleaseShaderCompiler()
473{
474
475}
476
477GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
478{
479
480}
481
482GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
483{
484
485}
486
487GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
488{
489
490}
491
492GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length)
493{
494
495}
496
497GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length)
498{
499
500}
501
502GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
503{
504
505}
506
507GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
508{
509
510}
511
512GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
513{
514
515}
516
517GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
518{
519
520}
521
522GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
523{
524
525}
526
527GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
528{
529
530}
531
532GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)
533{
534
535}
536
537GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
538{
539
540}
541
542GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
543{
544
545}
546
547GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
548{
549
550}
551
552GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
553{
554
555}
556
557GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels)
558{
559
560}
561
562GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0)
563{
564
565}
566
567GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat * value)
568{
569
570}
571
572GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0)
573{
574
575}
576
577GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint * value)
578{
579
580}
581
582GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
583{
584
585}
586
587GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat * value)
588{
589
590}
591
592GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
593{
594
595}
596
597GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint * value)
598{
599
600}
601
602GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
603{
604
605}
606
607GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat * value)
608{
609
610}
611
612GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
613{
614
615}
616
617GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint * value)
618{
619
620}
621
622GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
623{
624
625}
626
627GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat * value)
628{
629
630}
631
632GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
633{
634
635}
636
637GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint * value)
638{
639
640}
641
642GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
643{
644
645}
646
647GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
648{
649
650}
651
652GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
653{
654
655}
656
657GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
658{
659
660}
661
662GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
663{
664
665}
666
667GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
668{
669
670}
671
672GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat * v)
673{
674
675}
676
677GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
678{
679
680}
681
682GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat * v)
683{
684
685}
686
687GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
688{
689
690}
691
692GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat * v)
693{
694
695}
696
697GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
698{
699
700}
701
702GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat * v)
703{
704
705}
706
707GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)
708{
709
710}
711
712GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
713{
714
715}
716
717GL_APICALL void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
718{
719
720}
721
722GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
723{
724
725}
726
727} // extern "C"
728
diff --git a/recipes/opengldummy/files/headers/EGL/egl.h b/recipes/opengldummy/files/headers/EGL/egl.h
new file mode 100644
index 0000000..99ea342
--- /dev/null
+++ b/recipes/opengldummy/files/headers/EGL/egl.h
@@ -0,0 +1,329 @@
1/* -*- mode: c; tab-width: 8; -*- */
2/* vi: set sw=4 ts=8: */
3/* Reference version of egl.h for EGL 1.4.
4 * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
5 */
6
7/*
8** Copyright (c) 2007-2009 The Khronos Group Inc.
9**
10** Permission is hereby granted, free of charge, to any person obtaining a
11** copy of this software and/or associated documentation files (the
12** "Materials"), to deal in the Materials without restriction, including
13** without limitation the rights to use, copy, modify, merge, publish,
14** distribute, sublicense, and/or sell copies of the Materials, and to
15** permit persons to whom the Materials are furnished to do so, subject to
16** the following conditions:
17**
18** The above copyright notice and this permission notice shall be included
19** in all copies or substantial portions of the Materials.
20**
21** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28*/
29
30#ifndef __egl_h_
31#define __egl_h_
32
33/* All platform-dependent types and macro boilerplate (such as EGLAPI
34 * and EGLAPIENTRY) should go in eglplatform.h.
35 */
36#include <EGL/eglplatform.h>
37
38#ifdef __cplusplus
39extern "C" {
40#endif
41
42/* EGL Types */
43/* EGLint is defined in eglplatform.h */
44typedef unsigned int EGLBoolean;
45typedef unsigned int EGLenum;
46typedef void *EGLConfig;
47typedef void *EGLContext;
48typedef void *EGLDisplay;
49typedef void *EGLSurface;
50typedef void *EGLClientBuffer;
51
52/* EGL Versioning */
53#define EGL_VERSION_1_0 1
54#define EGL_VERSION_1_1 1
55#define EGL_VERSION_1_2 1
56#define EGL_VERSION_1_3 1
57#define EGL_VERSION_1_4 1
58
59/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
60 * enums are assigned unique values starting at 0x3000.
61 */
62
63/* EGL aliases */
64#define EGL_FALSE 0
65#define EGL_TRUE 1
66
67/* Out-of-band handle values */
68#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
69#define EGL_NO_CONTEXT ((EGLContext)0)
70#define EGL_NO_DISPLAY ((EGLDisplay)0)
71#define EGL_NO_SURFACE ((EGLSurface)0)
72
73/* Out-of-band attribute value */
74#define EGL_DONT_CARE ((EGLint)-1)
75
76/* Errors / GetError return values */
77#define EGL_SUCCESS 0x3000
78#define EGL_NOT_INITIALIZED 0x3001
79#define EGL_BAD_ACCESS 0x3002
80#define EGL_BAD_ALLOC 0x3003
81#define EGL_BAD_ATTRIBUTE 0x3004
82#define EGL_BAD_CONFIG 0x3005
83#define EGL_BAD_CONTEXT 0x3006
84#define EGL_BAD_CURRENT_SURFACE 0x3007
85#define EGL_BAD_DISPLAY 0x3008
86#define EGL_BAD_MATCH 0x3009
87#define EGL_BAD_NATIVE_PIXMAP 0x300A
88#define EGL_BAD_NATIVE_WINDOW 0x300B
89#define EGL_BAD_PARAMETER 0x300C
90#define EGL_BAD_SURFACE 0x300D
91#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
92
93/* Reserved 0x300F-0x301F for additional errors */
94
95/* Config attributes */
96#define EGL_BUFFER_SIZE 0x3020
97#define EGL_ALPHA_SIZE 0x3021
98#define EGL_BLUE_SIZE 0x3022
99#define EGL_GREEN_SIZE 0x3023
100#define EGL_RED_SIZE 0x3024
101#define EGL_DEPTH_SIZE 0x3025
102#define EGL_STENCIL_SIZE 0x3026
103#define EGL_CONFIG_CAVEAT 0x3027
104#define EGL_CONFIG_ID 0x3028
105#define EGL_LEVEL 0x3029
106#define EGL_MAX_PBUFFER_HEIGHT 0x302A
107#define EGL_MAX_PBUFFER_PIXELS 0x302B
108#define EGL_MAX_PBUFFER_WIDTH 0x302C
109#define EGL_NATIVE_RENDERABLE 0x302D
110#define EGL_NATIVE_VISUAL_ID 0x302E
111#define EGL_NATIVE_VISUAL_TYPE 0x302F
112#define EGL_SAMPLES 0x3031
113#define EGL_SAMPLE_BUFFERS 0x3032
114#define EGL_SURFACE_TYPE 0x3033
115#define EGL_TRANSPARENT_TYPE 0x3034
116#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
117#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
118#define EGL_TRANSPARENT_RED_VALUE 0x3037
119#define EGL_NONE 0x3038 /* Attrib list terminator */
120#define EGL_BIND_TO_TEXTURE_RGB 0x3039
121#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
122#define EGL_MIN_SWAP_INTERVAL 0x303B
123#define EGL_MAX_SWAP_INTERVAL 0x303C
124#define EGL_LUMINANCE_SIZE 0x303D
125#define EGL_ALPHA_MASK_SIZE 0x303E
126#define EGL_COLOR_BUFFER_TYPE 0x303F
127#define EGL_RENDERABLE_TYPE 0x3040
128#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
129#define EGL_CONFORMANT 0x3042
130
131/* Reserved 0x3041-0x304F for additional config attributes */
132
133/* Config attribute values */
134#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
135#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
136#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
137#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
138#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
139
140/* More config attribute values, for EGL_TEXTURE_FORMAT */
141#define EGL_NO_TEXTURE 0x305C
142#define EGL_TEXTURE_RGB 0x305D
143#define EGL_TEXTURE_RGBA 0x305E
144#define EGL_TEXTURE_2D 0x305F
145
146/* Config attribute mask bits */
147#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
148#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
149#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
150#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
151#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
152#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
153#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
154
155#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
156#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
157#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
158#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
159
160/* QueryString targets */
161#define EGL_VENDOR 0x3053
162#define EGL_VERSION 0x3054
163#define EGL_EXTENSIONS 0x3055
164#define EGL_CLIENT_APIS 0x308D
165
166/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
167#define EGL_HEIGHT 0x3056
168#define EGL_WIDTH 0x3057
169#define EGL_LARGEST_PBUFFER 0x3058
170#define EGL_TEXTURE_FORMAT 0x3080
171#define EGL_TEXTURE_TARGET 0x3081
172#define EGL_MIPMAP_TEXTURE 0x3082
173#define EGL_MIPMAP_LEVEL 0x3083
174#define EGL_RENDER_BUFFER 0x3086
175#define EGL_VG_COLORSPACE 0x3087
176#define EGL_VG_ALPHA_FORMAT 0x3088
177#define EGL_HORIZONTAL_RESOLUTION 0x3090
178#define EGL_VERTICAL_RESOLUTION 0x3091
179#define EGL_PIXEL_ASPECT_RATIO 0x3092
180#define EGL_SWAP_BEHAVIOR 0x3093
181#define EGL_MULTISAMPLE_RESOLVE 0x3099
182
183/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
184#define EGL_BACK_BUFFER 0x3084
185#define EGL_SINGLE_BUFFER 0x3085
186
187/* OpenVG color spaces */
188#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
189#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
190
191/* OpenVG alpha formats */
192#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
193#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
194
195/* Constant scale factor by which fractional display resolutions &
196 * aspect ratio are scaled when queried as integer values.
197 */
198#define EGL_DISPLAY_SCALING 10000
199
200/* Unknown display resolution/aspect ratio */
201#define EGL_UNKNOWN ((EGLint)-1)
202
203/* Back buffer swap behaviors */
204#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
205#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
206
207/* CreatePbufferFromClientBuffer buffer types */
208#define EGL_OPENVG_IMAGE 0x3096
209
210/* QueryContext targets */
211#define EGL_CONTEXT_CLIENT_TYPE 0x3097
212
213/* CreateContext attributes */
214#define EGL_CONTEXT_CLIENT_VERSION 0x3098
215
216/* Multisample resolution behaviors */
217#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
218#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
219
220/* BindAPI/QueryAPI targets */
221#define EGL_OPENGL_ES_API 0x30A0
222#define EGL_OPENVG_API 0x30A1
223#define EGL_OPENGL_API 0x30A2
224
225/* GetCurrentSurface targets */
226#define EGL_DRAW 0x3059
227#define EGL_READ 0x305A
228
229/* WaitNative engines */
230#define EGL_CORE_NATIVE_ENGINE 0x305B
231
232/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
233#define EGL_COLORSPACE EGL_VG_COLORSPACE
234#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
235#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
236#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
237#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
238#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
239
240/* EGL extensions must request enum blocks from the Khronos
241 * API Registrar, who maintains the enumerant registry. Submit
242 * a bug in Khronos Bugzilla against task "Registry".
243 */
244
245
246
247/* EGL Functions */
248
249EGLAPI EGLint EGLAPIENTRY eglGetError(void);
250
251EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
252EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
253EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
254
255EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
256
257EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
258 EGLint config_size, EGLint *num_config);
259EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
260 EGLConfig *configs, EGLint config_size,
261 EGLint *num_config);
262EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
263 EGLint attribute, EGLint *value);
264
265EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
266 EGLNativeWindowType win,
267 const EGLint *attrib_list);
268EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
269 const EGLint *attrib_list);
270EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
271 EGLNativePixmapType pixmap,
272 const EGLint *attrib_list);
273EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
274EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
275 EGLint attribute, EGLint *value);
276
277EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
278EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
279
280EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
281
282EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
283
284EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
285 EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
286 EGLConfig config, const EGLint *attrib_list);
287
288EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
289 EGLint attribute, EGLint value);
290EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
291EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
292
293
294EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
295
296
297EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
298 EGLContext share_context,
299 const EGLint *attrib_list);
300EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
301EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
302 EGLSurface read, EGLContext ctx);
303
304EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
305EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
306EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
307EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
308 EGLint attribute, EGLint *value);
309
310EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
311EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
312EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
313EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
314 EGLNativePixmapType target);
315
316/* This is a generic function pointer type, whose name indicates it must
317 * be cast to the proper type *and calling convention* before use.
318 */
319typedef void (*__eglMustCastToProperFunctionPointerType)(void);
320
321/* Now, define eglGetProcAddress using the generic function ptr. type */
322EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
323 eglGetProcAddress(const char *procname);
324
325#ifdef __cplusplus
326}
327#endif
328
329#endif /* __egl_h_ */
diff --git a/recipes/opengldummy/files/headers/EGL/eglext.h b/recipes/opengldummy/files/headers/EGL/eglext.h
new file mode 100644
index 0000000..a392b31
--- /dev/null
+++ b/recipes/opengldummy/files/headers/EGL/eglext.h
@@ -0,0 +1,628 @@
1#ifndef __eglext_h_
2#define __eglext_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34** http://www.opengl.org/registry/
35**
36** Khronos $Revision: 23535 $ on $Date: 2013-10-16 10:29:40 -0700 (Wed, 16 Oct 2013) $
37*/
38
39#include <EGL/eglplatform.h>
40
41#define EGL_EGLEXT_VERSION 20131016
42
43/* Generated C header for:
44 * API: egl
45 * Versions considered: .*
46 * Versions emitted: _nomatch_^
47 * Default extensions included: egl
48 * Additional extensions included: _nomatch_^
49 * Extensions removed: _nomatch_^
50 */
51
52#ifndef EGL_KHR_cl_event
53#define EGL_KHR_cl_event 1
54#define EGL_CL_EVENT_HANDLE_KHR 0x309C
55#define EGL_SYNC_CL_EVENT_KHR 0x30FE
56#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
57#endif /* EGL_KHR_cl_event */
58
59#ifndef EGL_KHR_client_get_all_proc_addresses
60#define EGL_KHR_client_get_all_proc_addresses 1
61#endif /* EGL_KHR_client_get_all_proc_addresses */
62
63#ifndef EGL_KHR_config_attribs
64#define EGL_KHR_config_attribs 1
65#define EGL_CONFORMANT_KHR 0x3042
66#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
67#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
68#endif /* EGL_KHR_config_attribs */
69
70#ifndef EGL_KHR_create_context
71#define EGL_KHR_create_context 1
72#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
73#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
74#define EGL_CONTEXT_FLAGS_KHR 0x30FC
75#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
76#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
77#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
78#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
79#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
80#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
81#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
82#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
83#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
84#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
85#endif /* EGL_KHR_create_context */
86
87#ifndef EGL_KHR_fence_sync
88#define EGL_KHR_fence_sync 1
89#ifdef KHRONOS_SUPPORT_INT64
90#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
91#define EGL_SYNC_CONDITION_KHR 0x30F8
92#define EGL_SYNC_FENCE_KHR 0x30F9
93#endif /* KHRONOS_SUPPORT_INT64 */
94#endif /* EGL_KHR_fence_sync */
95
96#ifndef EGL_KHR_get_all_proc_addresses
97#define EGL_KHR_get_all_proc_addresses 1
98#endif /* EGL_KHR_get_all_proc_addresses */
99
100#ifndef EGL_KHR_gl_renderbuffer_image
101#define EGL_KHR_gl_renderbuffer_image 1
102#define EGL_GL_RENDERBUFFER_KHR 0x30B9
103#endif /* EGL_KHR_gl_renderbuffer_image */
104
105#ifndef EGL_KHR_gl_texture_2D_image
106#define EGL_KHR_gl_texture_2D_image 1
107#define EGL_GL_TEXTURE_2D_KHR 0x30B1
108#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
109#endif /* EGL_KHR_gl_texture_2D_image */
110
111#ifndef EGL_KHR_gl_texture_3D_image
112#define EGL_KHR_gl_texture_3D_image 1
113#define EGL_GL_TEXTURE_3D_KHR 0x30B2
114#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
115#endif /* EGL_KHR_gl_texture_3D_image */
116
117#ifndef EGL_KHR_gl_texture_cubemap_image
118#define EGL_KHR_gl_texture_cubemap_image 1
119#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
120#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
121#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
122#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
123#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
124#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
125#endif /* EGL_KHR_gl_texture_cubemap_image */
126
127#ifndef EGL_KHR_image
128#define EGL_KHR_image 1
129typedef void *EGLImageKHR;
130#define EGL_NATIVE_PIXMAP_KHR 0x30B0
131#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
132typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
133typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
134#ifdef EGL_EGLEXT_PROTOTYPES
135EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
136EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
137#endif
138#endif /* EGL_KHR_image */
139
140#ifndef EGL_KHR_image_base
141#define EGL_KHR_image_base 1
142#define EGL_IMAGE_PRESERVED_KHR 0x30D2
143#endif /* EGL_KHR_image_base */
144
145#ifndef EGL_KHR_image_pixmap
146#define EGL_KHR_image_pixmap 1
147#endif /* EGL_KHR_image_pixmap */
148
149#ifndef EGL_KHR_lock_surface
150#define EGL_KHR_lock_surface 1
151#define EGL_READ_SURFACE_BIT_KHR 0x0001
152#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
153#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
154#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
155#define EGL_MATCH_FORMAT_KHR 0x3043
156#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
157#define EGL_FORMAT_RGB_565_KHR 0x30C1
158#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
159#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
160#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
161#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
162#define EGL_BITMAP_POINTER_KHR 0x30C6
163#define EGL_BITMAP_PITCH_KHR 0x30C7
164#define EGL_BITMAP_ORIGIN_KHR 0x30C8
165#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
166#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
167#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
168#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
169#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
170#define EGL_LOWER_LEFT_KHR 0x30CE
171#define EGL_UPPER_LEFT_KHR 0x30CF
172typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
173typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
174#ifdef EGL_EGLEXT_PROTOTYPES
175EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
176EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
177#endif
178#endif /* EGL_KHR_lock_surface */
179
180#ifndef EGL_KHR_lock_surface2
181#define EGL_KHR_lock_surface2 1
182#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
183#endif /* EGL_KHR_lock_surface2 */
184
185#ifndef EGL_KHR_reusable_sync
186#define EGL_KHR_reusable_sync 1
187typedef void *EGLSyncKHR;
188typedef khronos_utime_nanoseconds_t EGLTimeKHR;
189#ifdef KHRONOS_SUPPORT_INT64
190#define EGL_SYNC_STATUS_KHR 0x30F1
191#define EGL_SIGNALED_KHR 0x30F2
192#define EGL_UNSIGNALED_KHR 0x30F3
193#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
194#define EGL_CONDITION_SATISFIED_KHR 0x30F6
195#define EGL_SYNC_TYPE_KHR 0x30F7
196#define EGL_SYNC_REUSABLE_KHR 0x30FA
197#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
198#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
199#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
200typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
201typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
202typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
203typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
204typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
205#ifdef EGL_EGLEXT_PROTOTYPES
206EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
207EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync);
208EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
209EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
210EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
211#endif
212#endif /* KHRONOS_SUPPORT_INT64 */
213#endif /* EGL_KHR_reusable_sync */
214
215#ifndef EGL_KHR_stream
216#define EGL_KHR_stream 1
217typedef void *EGLStreamKHR;
218typedef khronos_uint64_t EGLuint64KHR;
219#ifdef KHRONOS_SUPPORT_INT64
220#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
221#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
222#define EGL_PRODUCER_FRAME_KHR 0x3212
223#define EGL_CONSUMER_FRAME_KHR 0x3213
224#define EGL_STREAM_STATE_KHR 0x3214
225#define EGL_STREAM_STATE_CREATED_KHR 0x3215
226#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
227#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
228#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
229#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
230#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
231#define EGL_BAD_STREAM_KHR 0x321B
232#define EGL_BAD_STATE_KHR 0x321C
233typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list);
234typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
235typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
236typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
237typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
238#ifdef EGL_EGLEXT_PROTOTYPES
239EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list);
240EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream);
241EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
242EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
243EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
244#endif
245#endif /* KHRONOS_SUPPORT_INT64 */
246#endif /* EGL_KHR_stream */
247
248#ifndef EGL_KHR_stream_consumer_gltexture
249#define EGL_KHR_stream_consumer_gltexture 1
250#ifdef EGL_KHR_stream
251#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
252typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
253typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
254typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
255#ifdef EGL_EGLEXT_PROTOTYPES
256EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream);
257EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream);
258EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream);
259#endif
260#endif /* EGL_KHR_stream */
261#endif /* EGL_KHR_stream_consumer_gltexture */
262
263#ifndef EGL_KHR_stream_cross_process_fd
264#define EGL_KHR_stream_cross_process_fd 1
265typedef int EGLNativeFileDescriptorKHR;
266#ifdef EGL_KHR_stream
267#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
268typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
269typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
270#ifdef EGL_EGLEXT_PROTOTYPES
271EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream);
272EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
273#endif
274#endif /* EGL_KHR_stream */
275#endif /* EGL_KHR_stream_cross_process_fd */
276
277#ifndef EGL_KHR_stream_fifo
278#define EGL_KHR_stream_fifo 1
279#ifdef EGL_KHR_stream
280#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
281#define EGL_STREAM_TIME_NOW_KHR 0x31FD
282#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
283#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
284typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
285#ifdef EGL_EGLEXT_PROTOTYPES
286EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
287#endif
288#endif /* EGL_KHR_stream */
289#endif /* EGL_KHR_stream_fifo */
290
291#ifndef EGL_KHR_stream_producer_aldatalocator
292#define EGL_KHR_stream_producer_aldatalocator 1
293#ifdef EGL_KHR_stream
294#endif /* EGL_KHR_stream */
295#endif /* EGL_KHR_stream_producer_aldatalocator */
296
297#ifndef EGL_KHR_stream_producer_eglsurface
298#define EGL_KHR_stream_producer_eglsurface 1
299#ifdef EGL_KHR_stream
300#define EGL_STREAM_BIT_KHR 0x0800
301typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
302#ifdef EGL_EGLEXT_PROTOTYPES
303EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
304#endif
305#endif /* EGL_KHR_stream */
306#endif /* EGL_KHR_stream_producer_eglsurface */
307
308#ifndef EGL_KHR_surfaceless_context
309#define EGL_KHR_surfaceless_context 1
310#endif /* EGL_KHR_surfaceless_context */
311
312#ifndef EGL_KHR_vg_parent_image
313#define EGL_KHR_vg_parent_image 1
314#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
315#endif /* EGL_KHR_vg_parent_image */
316
317#ifndef EGL_KHR_wait_sync
318#define EGL_KHR_wait_sync 1
319typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
320#ifdef EGL_EGLEXT_PROTOTYPES
321EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
322#endif
323#endif /* EGL_KHR_wait_sync */
324
325#ifndef EGL_ANDROID_blob_cache
326#define EGL_ANDROID_blob_cache 1
327typedef khronos_ssize_t EGLsizeiANDROID;
328typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
329typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
330typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
331#ifdef EGL_EGLEXT_PROTOTYPES
332EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
333#endif
334#endif /* EGL_ANDROID_blob_cache */
335
336#ifndef EGL_ANDROID_framebuffer_target
337#define EGL_ANDROID_framebuffer_target 1
338#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
339#endif /* EGL_ANDROID_framebuffer_target */
340
341#ifndef EGL_ANDROID_image_native_buffer
342#define EGL_ANDROID_image_native_buffer 1
343#define EGL_NATIVE_BUFFER_ANDROID 0x3140
344#endif /* EGL_ANDROID_image_native_buffer */
345
346#ifndef EGL_ANDROID_native_fence_sync
347#define EGL_ANDROID_native_fence_sync 1
348#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
349#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
350#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
351#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
352typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync);
353#ifdef EGL_EGLEXT_PROTOTYPES
354EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
355#endif
356#endif /* EGL_ANDROID_native_fence_sync */
357
358#ifndef EGL_ANDROID_recordable
359#define EGL_ANDROID_recordable 1
360#define EGL_RECORDABLE_ANDROID 0x3142
361#endif /* EGL_ANDROID_recordable */
362
363#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
364#define EGL_ANGLE_d3d_share_handle_client_buffer 1
365#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
366#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
367
368#ifndef EGL_ANGLE_query_surface_pointer
369#define EGL_ANGLE_query_surface_pointer 1
370typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
371#ifdef EGL_EGLEXT_PROTOTYPES
372EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
373#endif
374#endif /* EGL_ANGLE_query_surface_pointer */
375
376#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
377#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
378#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
379
380#ifndef EGL_ARM_pixmap_multisample_discard
381#define EGL_ARM_pixmap_multisample_discard 1
382#define EGL_DISCARD_SAMPLES_ARM 0x3286
383#endif /* EGL_ARM_pixmap_multisample_discard */
384
385#ifndef EGL_EXT_buffer_age
386#define EGL_EXT_buffer_age 1
387#define EGL_BUFFER_AGE_EXT 0x313D
388#endif /* EGL_EXT_buffer_age */
389
390#ifndef EGL_EXT_client_extensions
391#define EGL_EXT_client_extensions 1
392#endif /* EGL_EXT_client_extensions */
393
394#ifndef EGL_EXT_create_context_robustness
395#define EGL_EXT_create_context_robustness 1
396#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
397#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
398#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
399#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
400#endif /* EGL_EXT_create_context_robustness */
401
402#ifndef EGL_EXT_image_dma_buf_import
403#define EGL_EXT_image_dma_buf_import 1
404#define EGL_LINUX_DMA_BUF_EXT 0x3270
405#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
406#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
407#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
408#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
409#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
410#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
411#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
412#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
413#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
414#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
415#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
416#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
417#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
418#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
419#define EGL_ITU_REC601_EXT 0x327F
420#define EGL_ITU_REC709_EXT 0x3280
421#define EGL_ITU_REC2020_EXT 0x3281
422#define EGL_YUV_FULL_RANGE_EXT 0x3282
423#define EGL_YUV_NARROW_RANGE_EXT 0x3283
424#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
425#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
426#endif /* EGL_EXT_image_dma_buf_import */
427
428#ifndef EGL_EXT_multiview_window
429#define EGL_EXT_multiview_window 1
430#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
431#endif /* EGL_EXT_multiview_window */
432
433#ifndef EGL_EXT_platform_base
434#define EGL_EXT_platform_base 1
435typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
436typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
437typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
438#ifdef EGL_EGLEXT_PROTOTYPES
439EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list);
440EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
441EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
442#endif
443#endif /* EGL_EXT_platform_base */
444
445#ifndef EGL_EXT_platform_wayland
446#define EGL_EXT_platform_wayland 1
447#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
448#endif /* EGL_EXT_platform_wayland */
449
450#ifndef EGL_EXT_platform_x11
451#define EGL_EXT_platform_x11 1
452#define EGL_PLATFORM_X11_EXT 0x31D5
453#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
454#endif /* EGL_EXT_platform_x11 */
455
456#ifndef EGL_EXT_swap_buffers_with_damage
457#define EGL_EXT_swap_buffers_with_damage 1
458typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
459#ifdef EGL_EGLEXT_PROTOTYPES
460EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
461#endif
462#endif /* EGL_EXT_swap_buffers_with_damage */
463
464#ifndef EGL_HI_clientpixmap
465#define EGL_HI_clientpixmap 1
466struct EGLClientPixmapHI {
467 void *pData;
468 EGLint iWidth;
469 EGLint iHeight;
470 EGLint iStride;
471};
472#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
473typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
474#ifdef EGL_EGLEXT_PROTOTYPES
475EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
476#endif
477#endif /* EGL_HI_clientpixmap */
478
479#ifndef EGL_HI_colorformats
480#define EGL_HI_colorformats 1
481#define EGL_COLOR_FORMAT_HI 0x8F70
482#define EGL_COLOR_RGB_HI 0x8F71
483#define EGL_COLOR_RGBA_HI 0x8F72
484#define EGL_COLOR_ARGB_HI 0x8F73
485#endif /* EGL_HI_colorformats */
486
487#ifndef EGL_IMG_context_priority
488#define EGL_IMG_context_priority 1
489#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
490#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
491#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
492#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
493#endif /* EGL_IMG_context_priority */
494
495#ifndef EGL_MESA_drm_image
496#define EGL_MESA_drm_image 1
497#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
498#define EGL_DRM_BUFFER_USE_MESA 0x31D1
499#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
500#define EGL_DRM_BUFFER_MESA 0x31D3
501#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
502#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
503#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
504typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
505typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
506#ifdef EGL_EGLEXT_PROTOTYPES
507EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
508EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
509#endif
510#endif /* EGL_MESA_drm_image */
511
512#ifndef EGL_MESA_platform_gbm
513#define EGL_MESA_platform_gbm 1
514#define EGL_PLATFORM_GBM_MESA 0x31D7
515#endif /* EGL_MESA_platform_gbm */
516
517#ifndef EGL_NV_3dvision_surface
518#define EGL_NV_3dvision_surface 1
519#define EGL_AUTO_STEREO_NV 0x3136
520#endif /* EGL_NV_3dvision_surface */
521
522#ifndef EGL_NV_coverage_sample
523#define EGL_NV_coverage_sample 1
524#define EGL_COVERAGE_BUFFERS_NV 0x30E0
525#define EGL_COVERAGE_SAMPLES_NV 0x30E1
526#endif /* EGL_NV_coverage_sample */
527
528#ifndef EGL_NV_coverage_sample_resolve
529#define EGL_NV_coverage_sample_resolve 1
530#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
531#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
532#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
533#endif /* EGL_NV_coverage_sample_resolve */
534
535#ifndef EGL_NV_depth_nonlinear
536#define EGL_NV_depth_nonlinear 1
537#define EGL_DEPTH_ENCODING_NV 0x30E2
538#define EGL_DEPTH_ENCODING_NONE_NV 0
539#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
540#endif /* EGL_NV_depth_nonlinear */
541
542#ifndef EGL_NV_native_query
543#define EGL_NV_native_query 1
544typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id);
545typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
546typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
547#ifdef EGL_EGLEXT_PROTOTYPES
548EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id);
549EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
550EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
551#endif
552#endif /* EGL_NV_native_query */
553
554#ifndef EGL_NV_post_convert_rounding
555#define EGL_NV_post_convert_rounding 1
556#endif /* EGL_NV_post_convert_rounding */
557
558#ifndef EGL_NV_post_sub_buffer
559#define EGL_NV_post_sub_buffer 1
560#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
561typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
562#ifdef EGL_EGLEXT_PROTOTYPES
563EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
564#endif
565#endif /* EGL_NV_post_sub_buffer */
566
567#ifndef EGL_NV_stream_sync
568#define EGL_NV_stream_sync 1
569#define EGL_SYNC_NEW_FRAME_NV 0x321F
570typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
571#ifdef EGL_EGLEXT_PROTOTYPES
572EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
573#endif
574#endif /* EGL_NV_stream_sync */
575
576#ifndef EGL_NV_sync
577#define EGL_NV_sync 1
578typedef void *EGLSyncNV;
579typedef khronos_utime_nanoseconds_t EGLTimeNV;
580#ifdef KHRONOS_SUPPORT_INT64
581#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
582#define EGL_SYNC_STATUS_NV 0x30E7
583#define EGL_SIGNALED_NV 0x30E8
584#define EGL_UNSIGNALED_NV 0x30E9
585#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
586#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
587#define EGL_ALREADY_SIGNALED_NV 0x30EA
588#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
589#define EGL_CONDITION_SATISFIED_NV 0x30EC
590#define EGL_SYNC_TYPE_NV 0x30ED
591#define EGL_SYNC_CONDITION_NV 0x30EE
592#define EGL_SYNC_FENCE_NV 0x30EF
593#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
594typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
595typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
596typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
597typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
598typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
599typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
600#ifdef EGL_EGLEXT_PROTOTYPES
601EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
602EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
603EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
604EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
605EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
606EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
607#endif
608#endif /* KHRONOS_SUPPORT_INT64 */
609#endif /* EGL_NV_sync */
610
611#ifndef EGL_NV_system_time
612#define EGL_NV_system_time 1
613typedef khronos_utime_nanoseconds_t EGLuint64NV;
614#ifdef KHRONOS_SUPPORT_INT64
615typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
616typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
617#ifdef EGL_EGLEXT_PROTOTYPES
618EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void);
619EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void);
620#endif
621#endif /* KHRONOS_SUPPORT_INT64 */
622#endif /* EGL_NV_system_time */
623
624#ifdef __cplusplus
625}
626#endif
627
628#endif
diff --git a/recipes/opengldummy/files/headers/EGL/eglplatform.h b/recipes/opengldummy/files/headers/EGL/eglplatform.h
new file mode 100644
index 0000000..bcbda98
--- /dev/null
+++ b/recipes/opengldummy/files/headers/EGL/eglplatform.h
@@ -0,0 +1,143 @@
1#ifndef __eglplatform_h_
2#define __eglplatform_h_
3
4/*
5** Copyright (c) 2007-2013 The Khronos Group Inc.
6**
7** Permission is hereby granted, free of charge, to any person obtaining a
8** copy of this software and/or associated documentation files (the
9** "Materials"), to deal in the Materials without restriction, including
10** without limitation the rights to use, copy, modify, merge, publish,
11** distribute, sublicense, and/or sell copies of the Materials, and to
12** permit persons to whom the Materials are furnished to do so, subject to
13** the following conditions:
14**
15** The above copyright notice and this permission notice shall be included
16** in all copies or substantial portions of the Materials.
17**
18** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
22** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
25*/
26
27/* Platform-specific types and definitions for egl.h
28 * $Revision: 23432 $ on $Date: 2013-10-09 00:57:24 -0700 (Wed, 09 Oct 2013) $
29 *
30 * Adopters may modify khrplatform.h and this file to suit their platform.
31 * You are encouraged to submit all modifications to the Khronos group so that
32 * they can be included in future versions of this file. Please submit changes
33 * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
34 * by filing a bug against product "EGL" component "Registry".
35 */
36
37#include <KHR/khrplatform.h>
38
39/* Macros used in EGL function prototype declarations.
40 *
41 * EGL functions should be prototyped as:
42 *
43 * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
44 * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
45 *
46 * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
47 */
48
49#ifndef EGLAPI
50#define EGLAPI KHRONOS_APICALL
51#endif
52
53#ifndef EGLAPIENTRY
54#define EGLAPIENTRY KHRONOS_APIENTRY
55#endif
56#define EGLAPIENTRYP EGLAPIENTRY*
57
58/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
59 * are aliases of window-system-dependent types, such as X Display * or
60 * Windows Device Context. They must be defined in platform-specific
61 * code below. The EGL-prefixed versions of Native*Type are the same
62 * types, renamed in EGL 1.3 so all types in the API start with "EGL".
63 *
64 * Khronos STRONGLY RECOMMENDS that you use the default definitions
65 * provided below, since these changes affect both binary and source
66 * portability of applications using EGL running on different EGL
67 * implementations.
68 */
69
70#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
71
72#if 1
73/* QtGlesStream */
74typedef unsigned int EGLNativeDisplayType;
75typedef unsigned int EGLNativeWindowType;
76typedef unsigned int EGLNativePixmapType;
77#else
78#ifndef WIN32_LEAN_AND_MEAN
79#define WIN32_LEAN_AND_MEAN 1
80#endif
81#include <windows.h>
82
83typedef HDC EGLNativeDisplayType;
84typedef HBITMAP EGLNativePixmapType;
85typedef HWND EGLNativeWindowType;
86#endif
87
88#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
89
90typedef int EGLNativeDisplayType;
91typedef void *EGLNativeWindowType;
92typedef void *EGLNativePixmapType;
93
94#elif defined(__ANDROID__) || defined(ANDROID)
95
96#include <android/native_window.h>
97
98struct egl_native_pixmap_t;
99
100typedef struct ANativeWindow* EGLNativeWindowType;
101typedef struct egl_native_pixmap_t* EGLNativePixmapType;
102typedef void* EGLNativeDisplayType;
103
104#elif defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
105#if 1
106
107/* QtGlesStream */
108typedef unsigned int EGLNativeDisplayType;
109typedef unsigned int EGLNativeWindowType;
110typedef unsigned int EGLNativePixmapType;
111
112#else
113
114/* X11 (tentative) */
115#include <X11/Xlib.h>
116#include <X11/Xutil.h>
117
118typedef Display *EGLNativeDisplayType;
119typedef Pixmap EGLNativePixmapType;
120typedef Window EGLNativeWindowType;
121
122#endif
123
124#else
125#error "Platform not recognized"
126#endif
127
128/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
129typedef EGLNativeDisplayType NativeDisplayType;
130typedef EGLNativePixmapType NativePixmapType;
131typedef EGLNativeWindowType NativeWindowType;
132
133
134/* Define EGLint. This must be a signed integral type large enough to contain
135 * all legal attribute names and values passed into and out of EGL, whether
136 * their type is boolean, bitmask, enumerant (symbolic constant), integer,
137 * handle, or other. While in general a 32-bit integer will suffice, if
138 * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
139 * integer type.
140 */
141typedef khronos_int32_t EGLint;
142
143#endif /* __eglplatform_h */
diff --git a/recipes/opengldummy/files/headers/GLES2/gl2.h b/recipes/opengldummy/files/headers/GLES2/gl2.h
new file mode 100644
index 0000000..f6bed7d
--- /dev/null
+++ b/recipes/opengldummy/files/headers/GLES2/gl2.h
@@ -0,0 +1,523 @@
1#ifndef __gl2_h_
2#define __gl2_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34** http://www.opengl.org/registry/
35**
36** Khronos $Revision$ on $Date$
37*/
38
39#include <GLES2/gl2platform.h>
40
41/* Generated C header for:
42 * API: gles2
43 * Profile: common
44 * Versions considered: 2\.[0-9]
45 * Versions emitted: .*
46 * Default extensions included: None
47 * Additional extensions included: _nomatch_^
48 * Extensions removed: _nomatch_^
49 */
50
51#ifndef GL_ES_VERSION_2_0
52#define GL_ES_VERSION_2_0 1
53#include <KHR/khrplatform.h>
54typedef khronos_int8_t GLbyte;
55typedef khronos_float_t GLclampf;
56typedef khronos_int32_t GLfixed;
57typedef short GLshort;
58typedef unsigned short GLushort;
59typedef void GLvoid;
60typedef struct __GLsync *GLsync;
61typedef khronos_int64_t GLint64;
62typedef khronos_uint64_t GLuint64;
63typedef unsigned int GLenum;
64typedef unsigned int GLuint;
65typedef char GLchar;
66typedef khronos_float_t GLfloat;
67typedef khronos_ssize_t GLsizeiptr;
68typedef khronos_intptr_t GLintptr;
69typedef unsigned int GLbitfield;
70typedef int GLint;
71typedef unsigned char GLboolean;
72typedef int GLsizei;
73typedef khronos_uint8_t GLubyte;
74#define GL_DEPTH_BUFFER_BIT 0x00000100
75#define GL_STENCIL_BUFFER_BIT 0x00000400
76#define GL_COLOR_BUFFER_BIT 0x00004000
77#define GL_FALSE 0
78#define GL_TRUE 1
79#define GL_POINTS 0x0000
80#define GL_LINES 0x0001
81#define GL_LINE_LOOP 0x0002
82#define GL_LINE_STRIP 0x0003
83#define GL_TRIANGLES 0x0004
84#define GL_TRIANGLE_STRIP 0x0005
85#define GL_TRIANGLE_FAN 0x0006
86#define GL_ZERO 0
87#define GL_ONE 1
88#define GL_SRC_COLOR 0x0300
89#define GL_ONE_MINUS_SRC_COLOR 0x0301
90#define GL_SRC_ALPHA 0x0302
91#define GL_ONE_MINUS_SRC_ALPHA 0x0303
92#define GL_DST_ALPHA 0x0304
93#define GL_ONE_MINUS_DST_ALPHA 0x0305
94#define GL_DST_COLOR 0x0306
95#define GL_ONE_MINUS_DST_COLOR 0x0307
96#define GL_SRC_ALPHA_SATURATE 0x0308
97#define GL_FUNC_ADD 0x8006
98#define GL_BLEND_EQUATION 0x8009
99#define GL_BLEND_EQUATION_RGB 0x8009
100#define GL_BLEND_EQUATION_ALPHA 0x883D
101#define GL_FUNC_SUBTRACT 0x800A
102#define GL_FUNC_REVERSE_SUBTRACT 0x800B
103#define GL_BLEND_DST_RGB 0x80C8
104#define GL_BLEND_SRC_RGB 0x80C9
105#define GL_BLEND_DST_ALPHA 0x80CA
106#define GL_BLEND_SRC_ALPHA 0x80CB
107#define GL_CONSTANT_COLOR 0x8001
108#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
109#define GL_CONSTANT_ALPHA 0x8003
110#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
111#define GL_BLEND_COLOR 0x8005
112#define GL_ARRAY_BUFFER 0x8892
113#define GL_ELEMENT_ARRAY_BUFFER 0x8893
114#define GL_ARRAY_BUFFER_BINDING 0x8894
115#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
116#define GL_STREAM_DRAW 0x88E0
117#define GL_STATIC_DRAW 0x88E4
118#define GL_DYNAMIC_DRAW 0x88E8
119#define GL_BUFFER_SIZE 0x8764
120#define GL_BUFFER_USAGE 0x8765
121#define GL_CURRENT_VERTEX_ATTRIB 0x8626
122#define GL_FRONT 0x0404
123#define GL_BACK 0x0405
124#define GL_FRONT_AND_BACK 0x0408
125#define GL_TEXTURE_2D 0x0DE1
126#define GL_CULL_FACE 0x0B44
127#define GL_BLEND 0x0BE2
128#define GL_DITHER 0x0BD0
129#define GL_STENCIL_TEST 0x0B90
130#define GL_DEPTH_TEST 0x0B71
131#define GL_SCISSOR_TEST 0x0C11
132#define GL_POLYGON_OFFSET_FILL 0x8037
133#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
134#define GL_SAMPLE_COVERAGE 0x80A0
135#define GL_NO_ERROR 0
136#define GL_INVALID_ENUM 0x0500
137#define GL_INVALID_VALUE 0x0501
138#define GL_INVALID_OPERATION 0x0502
139#define GL_OUT_OF_MEMORY 0x0505
140#define GL_CW 0x0900
141#define GL_CCW 0x0901
142#define GL_LINE_WIDTH 0x0B21
143#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
144#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
145#define GL_CULL_FACE_MODE 0x0B45
146#define GL_FRONT_FACE 0x0B46
147#define GL_DEPTH_RANGE 0x0B70
148#define GL_DEPTH_WRITEMASK 0x0B72
149#define GL_DEPTH_CLEAR_VALUE 0x0B73
150#define GL_DEPTH_FUNC 0x0B74
151#define GL_STENCIL_CLEAR_VALUE 0x0B91
152#define GL_STENCIL_FUNC 0x0B92
153#define GL_STENCIL_FAIL 0x0B94
154#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
155#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
156#define GL_STENCIL_REF 0x0B97
157#define GL_STENCIL_VALUE_MASK 0x0B93
158#define GL_STENCIL_WRITEMASK 0x0B98
159#define GL_STENCIL_BACK_FUNC 0x8800
160#define GL_STENCIL_BACK_FAIL 0x8801
161#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
162#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
163#define GL_STENCIL_BACK_REF 0x8CA3
164#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
165#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
166#define GL_VIEWPORT 0x0BA2
167#define GL_SCISSOR_BOX 0x0C10
168#define GL_COLOR_CLEAR_VALUE 0x0C22
169#define GL_COLOR_WRITEMASK 0x0C23
170#define GL_UNPACK_ALIGNMENT 0x0CF5
171#define GL_PACK_ALIGNMENT 0x0D05
172#define GL_MAX_TEXTURE_SIZE 0x0D33
173#define GL_MAX_VIEWPORT_DIMS 0x0D3A
174#define GL_SUBPIXEL_BITS 0x0D50
175#define GL_RED_BITS 0x0D52
176#define GL_GREEN_BITS 0x0D53
177#define GL_BLUE_BITS 0x0D54
178#define GL_ALPHA_BITS 0x0D55
179#define GL_DEPTH_BITS 0x0D56
180#define GL_STENCIL_BITS 0x0D57
181#define GL_POLYGON_OFFSET_UNITS 0x2A00
182#define GL_POLYGON_OFFSET_FACTOR 0x8038
183#define GL_TEXTURE_BINDING_2D 0x8069
184#define GL_SAMPLE_BUFFERS 0x80A8
185#define GL_SAMPLES 0x80A9
186#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
187#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
188#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
189#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
190#define GL_DONT_CARE 0x1100
191#define GL_FASTEST 0x1101
192#define GL_NICEST 0x1102
193#define GL_GENERATE_MIPMAP_HINT 0x8192
194#define GL_BYTE 0x1400
195#define GL_UNSIGNED_BYTE 0x1401
196#define GL_SHORT 0x1402
197#define GL_UNSIGNED_SHORT 0x1403
198#define GL_INT 0x1404
199#define GL_UNSIGNED_INT 0x1405
200#define GL_FLOAT 0x1406
201#define GL_FIXED 0x140C
202#define GL_DEPTH_COMPONENT 0x1902
203#define GL_ALPHA 0x1906
204#define GL_RGB 0x1907
205#define GL_RGBA 0x1908
206#define GL_LUMINANCE 0x1909
207#define GL_LUMINANCE_ALPHA 0x190A
208#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
209#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
210#define GL_UNSIGNED_SHORT_5_6_5 0x8363
211#define GL_FRAGMENT_SHADER 0x8B30
212#define GL_VERTEX_SHADER 0x8B31
213#define GL_MAX_VERTEX_ATTRIBS 0x8869
214#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
215#define GL_MAX_VARYING_VECTORS 0x8DFC
216#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
217#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
218#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
219#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
220#define GL_SHADER_TYPE 0x8B4F
221#define GL_DELETE_STATUS 0x8B80
222#define GL_LINK_STATUS 0x8B82
223#define GL_VALIDATE_STATUS 0x8B83
224#define GL_ATTACHED_SHADERS 0x8B85
225#define GL_ACTIVE_UNIFORMS 0x8B86
226#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
227#define GL_ACTIVE_ATTRIBUTES 0x8B89
228#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
229#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
230#define GL_CURRENT_PROGRAM 0x8B8D
231#define GL_NEVER 0x0200
232#define GL_LESS 0x0201
233#define GL_EQUAL 0x0202
234#define GL_LEQUAL 0x0203
235#define GL_GREATER 0x0204
236#define GL_NOTEQUAL 0x0205
237#define GL_GEQUAL 0x0206
238#define GL_ALWAYS 0x0207
239#define GL_KEEP 0x1E00
240#define GL_REPLACE 0x1E01
241#define GL_INCR 0x1E02
242#define GL_DECR 0x1E03
243#define GL_INVERT 0x150A
244#define GL_INCR_WRAP 0x8507
245#define GL_DECR_WRAP 0x8508
246#define GL_VENDOR 0x1F00
247#define GL_RENDERER 0x1F01
248#define GL_VERSION 0x1F02
249#define GL_EXTENSIONS 0x1F03
250#define GL_NEAREST 0x2600
251#define GL_LINEAR 0x2601
252#define GL_NEAREST_MIPMAP_NEAREST 0x2700
253#define GL_LINEAR_MIPMAP_NEAREST 0x2701
254#define GL_NEAREST_MIPMAP_LINEAR 0x2702
255#define GL_LINEAR_MIPMAP_LINEAR 0x2703
256#define GL_TEXTURE_MAG_FILTER 0x2800
257#define GL_TEXTURE_MIN_FILTER 0x2801
258#define GL_TEXTURE_WRAP_S 0x2802
259#define GL_TEXTURE_WRAP_T 0x2803
260#define GL_TEXTURE 0x1702
261#define GL_TEXTURE_CUBE_MAP 0x8513
262#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
263#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
264#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
265#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
266#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
267#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
268#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
269#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
270#define GL_TEXTURE0 0x84C0
271#define GL_TEXTURE1 0x84C1
272#define GL_TEXTURE2 0x84C2
273#define GL_TEXTURE3 0x84C3
274#define GL_TEXTURE4 0x84C4
275#define GL_TEXTURE5 0x84C5
276#define GL_TEXTURE6 0x84C6
277#define GL_TEXTURE7 0x84C7
278#define GL_TEXTURE8 0x84C8
279#define GL_TEXTURE9 0x84C9
280#define GL_TEXTURE10 0x84CA
281#define GL_TEXTURE11 0x84CB
282#define GL_TEXTURE12 0x84CC
283#define GL_TEXTURE13 0x84CD
284#define GL_TEXTURE14 0x84CE
285#define GL_TEXTURE15 0x84CF
286#define GL_TEXTURE16 0x84D0
287#define GL_TEXTURE17 0x84D1
288#define GL_TEXTURE18 0x84D2
289#define GL_TEXTURE19 0x84D3
290#define GL_TEXTURE20 0x84D4
291#define GL_TEXTURE21 0x84D5
292#define GL_TEXTURE22 0x84D6
293#define GL_TEXTURE23 0x84D7
294#define GL_TEXTURE24 0x84D8
295#define GL_TEXTURE25 0x84D9
296#define GL_TEXTURE26 0x84DA
297#define GL_TEXTURE27 0x84DB
298#define GL_TEXTURE28 0x84DC
299#define GL_TEXTURE29 0x84DD
300#define GL_TEXTURE30 0x84DE
301#define GL_TEXTURE31 0x84DF
302#define GL_ACTIVE_TEXTURE 0x84E0
303#define GL_REPEAT 0x2901
304#define GL_CLAMP_TO_EDGE 0x812F
305#define GL_MIRRORED_REPEAT 0x8370
306#define GL_FLOAT_VEC2 0x8B50
307#define GL_FLOAT_VEC3 0x8B51
308#define GL_FLOAT_VEC4 0x8B52
309#define GL_INT_VEC2 0x8B53
310#define GL_INT_VEC3 0x8B54
311#define GL_INT_VEC4 0x8B55
312#define GL_BOOL 0x8B56
313#define GL_BOOL_VEC2 0x8B57
314#define GL_BOOL_VEC3 0x8B58
315#define GL_BOOL_VEC4 0x8B59
316#define GL_FLOAT_MAT2 0x8B5A
317#define GL_FLOAT_MAT3 0x8B5B
318#define GL_FLOAT_MAT4 0x8B5C
319#define GL_SAMPLER_2D 0x8B5E
320#define GL_SAMPLER_CUBE 0x8B60
321#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
322#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
323#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
324#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
325#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
326#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
327#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
328#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
329#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
330#define GL_COMPILE_STATUS 0x8B81
331#define GL_INFO_LOG_LENGTH 0x8B84
332#define GL_SHADER_SOURCE_LENGTH 0x8B88
333#define GL_SHADER_COMPILER 0x8DFA
334#define GL_SHADER_BINARY_FORMATS 0x8DF8
335#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
336#define GL_LOW_FLOAT 0x8DF0
337#define GL_MEDIUM_FLOAT 0x8DF1
338#define GL_HIGH_FLOAT 0x8DF2
339#define GL_LOW_INT 0x8DF3
340#define GL_MEDIUM_INT 0x8DF4
341#define GL_HIGH_INT 0x8DF5
342#define GL_FRAMEBUFFER 0x8D40
343#define GL_RENDERBUFFER 0x8D41
344#define GL_RGBA4 0x8056
345#define GL_RGB5_A1 0x8057
346#define GL_RGB565 0x8D62
347#define GL_DEPTH_COMPONENT16 0x81A5
348#define GL_STENCIL_INDEX8 0x8D48
349#define GL_RENDERBUFFER_WIDTH 0x8D42
350#define GL_RENDERBUFFER_HEIGHT 0x8D43
351#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
352#define GL_RENDERBUFFER_RED_SIZE 0x8D50
353#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
354#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
355#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
356#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
357#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
358#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
359#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
360#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
361#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
362#define GL_COLOR_ATTACHMENT0 0x8CE0
363#define GL_DEPTH_ATTACHMENT 0x8D00
364#define GL_STENCIL_ATTACHMENT 0x8D20
365#define GL_NONE 0
366#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
367#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
368#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
369#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
370#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
371#define GL_FRAMEBUFFER_BINDING 0x8CA6
372#define GL_RENDERBUFFER_BINDING 0x8CA7
373#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
374#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
375GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
376GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
377GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
378GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
379GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
380GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
381GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
382GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
383GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
384GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
385GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
386GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
387GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
388GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
389GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
390GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
391GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
392GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
393GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
394GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
395GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
396GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
397GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
398GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
399GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
400GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
401GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
402GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
403GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
404GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
405GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
406GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
407GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
408GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
409GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
410GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
411GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
412GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
413GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
414GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
415GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
416GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
417GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
418GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
419GL_APICALL void GL_APIENTRY glFinish (void);
420GL_APICALL void GL_APIENTRY glFlush (void);
421GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
422GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
423GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
424GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
425GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
426GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
427GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
428GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
429GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
430GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
431GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
432GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
433GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
434GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
435GL_APICALL GLenum GL_APIENTRY glGetError (void);
436GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
437GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
438GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
439GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
440GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
441GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
442GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
443GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
444GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
445GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
446GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
447GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
448GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
449GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
450GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
451GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
452GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
453GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
454GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
455GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
456GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
457GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
458GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
459GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
460GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
461GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
462GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
463GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
464GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
465GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
466GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
467GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
468GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
469GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
470GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
471GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
472GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
473GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
474GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
475GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
476GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
477GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
478GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
479GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
480GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
481GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
482GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
483GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
484GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
485GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
486GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
487GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
488GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
489GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
490GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
491GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
492GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
493GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
494GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
495GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
496GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
497GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
498GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
499GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
500GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
501GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
502GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
503GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
504GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
506GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
507GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
508GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
509GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
510GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
511GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
512GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
513GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
514GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
515GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
516GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
517#endif /* GL_ES_VERSION_2_0 */
518
519#ifdef __cplusplus
520}
521#endif
522
523#endif
diff --git a/recipes/opengldummy/files/headers/GLES2/gl2ext.h b/recipes/opengldummy/files/headers/GLES2/gl2ext.h
new file mode 100644
index 0000000..36801be
--- /dev/null
+++ b/recipes/opengldummy/files/headers/GLES2/gl2ext.h
@@ -0,0 +1,1558 @@
1#ifndef __gl2ext_h_
2#define __gl2ext_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34** http://www.opengl.org/registry/
35**
36** Khronos $Revision: 23581 $ on $Date: 2013-10-18 03:28:51 -0700 (Fri, 18 Oct 2013) $
37*/
38
39#ifndef GL_APIENTRYP
40#define GL_APIENTRYP GL_APIENTRY*
41#endif
42
43/* Generated C header for:
44 * API: gles2
45 * Profile: common
46 * Versions considered: 2\.[0-9]
47 * Versions emitted: _nomatch_^
48 * Default extensions included: gles2
49 * Additional extensions included: _nomatch_^
50 * Extensions removed: _nomatch_^
51 */
52
53#ifndef GL_KHR_debug
54#define GL_KHR_debug 1
55typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
56#define GL_SAMPLER 0x82E6
57#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
58#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
59#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
60#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
61#define GL_DEBUG_SOURCE_API_KHR 0x8246
62#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
63#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
64#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
65#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
66#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
67#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
68#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
69#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
70#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
71#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
72#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
73#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
74#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
75#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
76#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
77#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
78#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
79#define GL_BUFFER_KHR 0x82E0
80#define GL_SHADER_KHR 0x82E1
81#define GL_PROGRAM_KHR 0x82E2
82#define GL_VERTEX_ARRAY_KHR 0x8074
83#define GL_QUERY_KHR 0x82E3
84#define GL_SAMPLER_KHR 0x82E6
85#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
86#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
87#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
88#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
89#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
90#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
91#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
92#define GL_DEBUG_OUTPUT_KHR 0x92E0
93#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
94#define GL_STACK_OVERFLOW_KHR 0x0503
95#define GL_STACK_UNDERFLOW_KHR 0x0504
96typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
97typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
98typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
99typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
100typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
101typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
102typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
103typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
104typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
105typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
106typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
107#ifdef GL_GLEXT_PROTOTYPES
108GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
109GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
110GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
111GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
112GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
113GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
114GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
115GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
116GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
117GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
118GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
119#endif
120#endif /* GL_KHR_debug */
121
122#ifndef GL_KHR_texture_compression_astc_hdr
123#define GL_KHR_texture_compression_astc_hdr 1
124#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
125#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
126#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
127#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
128#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
129#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
130#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
131#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
132#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
133#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
134#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
135#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
136#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
137#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
138#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
139#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
140#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
141#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
142#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
143#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
144#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
145#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
146#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
147#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
148#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
149#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
150#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
151#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
152#endif /* GL_KHR_texture_compression_astc_hdr */
153
154#ifndef GL_KHR_texture_compression_astc_ldr
155#define GL_KHR_texture_compression_astc_ldr 1
156#endif /* GL_KHR_texture_compression_astc_ldr */
157
158#ifndef GL_OES_EGL_image
159#define GL_OES_EGL_image 1
160typedef void *GLeglImageOES;
161typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
162typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
163#ifdef GL_GLEXT_PROTOTYPES
164GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
165GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
166#endif
167#endif /* GL_OES_EGL_image */
168
169#ifndef GL_OES_EGL_image_external
170#define GL_OES_EGL_image_external 1
171#define GL_TEXTURE_EXTERNAL_OES 0x8D65
172#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
173#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
174#define GL_SAMPLER_EXTERNAL_OES 0x8D66
175#endif /* GL_OES_EGL_image_external */
176
177#ifndef GL_OES_compressed_ETC1_RGB8_texture
178#define GL_OES_compressed_ETC1_RGB8_texture 1
179#define GL_ETC1_RGB8_OES 0x8D64
180#endif /* GL_OES_compressed_ETC1_RGB8_texture */
181
182#ifndef GL_OES_compressed_paletted_texture
183#define GL_OES_compressed_paletted_texture 1
184#define GL_PALETTE4_RGB8_OES 0x8B90
185#define GL_PALETTE4_RGBA8_OES 0x8B91
186#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
187#define GL_PALETTE4_RGBA4_OES 0x8B93
188#define GL_PALETTE4_RGB5_A1_OES 0x8B94
189#define GL_PALETTE8_RGB8_OES 0x8B95
190#define GL_PALETTE8_RGBA8_OES 0x8B96
191#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
192#define GL_PALETTE8_RGBA4_OES 0x8B98
193#define GL_PALETTE8_RGB5_A1_OES 0x8B99
194#endif /* GL_OES_compressed_paletted_texture */
195
196#ifndef GL_OES_depth24
197#define GL_OES_depth24 1
198#define GL_DEPTH_COMPONENT24_OES 0x81A6
199#endif /* GL_OES_depth24 */
200
201#ifndef GL_OES_depth32
202#define GL_OES_depth32 1
203#define GL_DEPTH_COMPONENT32_OES 0x81A7
204#endif /* GL_OES_depth32 */
205
206#ifndef GL_OES_depth_texture
207#define GL_OES_depth_texture 1
208#endif /* GL_OES_depth_texture */
209
210#ifndef GL_OES_element_index_uint
211#define GL_OES_element_index_uint 1
212#endif /* GL_OES_element_index_uint */
213
214#ifndef GL_OES_fbo_render_mipmap
215#define GL_OES_fbo_render_mipmap 1
216#endif /* GL_OES_fbo_render_mipmap */
217
218#ifndef GL_OES_fragment_precision_high
219#define GL_OES_fragment_precision_high 1
220#endif /* GL_OES_fragment_precision_high */
221
222#ifndef GL_OES_get_program_binary
223#define GL_OES_get_program_binary 1
224#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
225#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
226#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
227typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
228typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
229#ifdef GL_GLEXT_PROTOTYPES
230GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
231GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
232#endif
233#endif /* GL_OES_get_program_binary */
234
235#ifndef GL_OES_mapbuffer
236#define GL_OES_mapbuffer 1
237#define GL_WRITE_ONLY_OES 0x88B9
238#define GL_BUFFER_ACCESS_OES 0x88BB
239#define GL_BUFFER_MAPPED_OES 0x88BC
240#define GL_BUFFER_MAP_POINTER_OES 0x88BD
241typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
242typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
243typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
244#ifdef GL_GLEXT_PROTOTYPES
245GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
246GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
247GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
248#endif
249#endif /* GL_OES_mapbuffer */
250
251#ifndef GL_OES_packed_depth_stencil
252#define GL_OES_packed_depth_stencil 1
253#define GL_DEPTH_STENCIL_OES 0x84F9
254#define GL_UNSIGNED_INT_24_8_OES 0x84FA
255#define GL_DEPTH24_STENCIL8_OES 0x88F0
256#endif /* GL_OES_packed_depth_stencil */
257
258#ifndef GL_OES_required_internalformat
259#define GL_OES_required_internalformat 1
260#define GL_ALPHA8_OES 0x803C
261#define GL_DEPTH_COMPONENT16_OES 0x81A5
262#define GL_LUMINANCE4_ALPHA4_OES 0x8043
263#define GL_LUMINANCE8_ALPHA8_OES 0x8045
264#define GL_LUMINANCE8_OES 0x8040
265#define GL_RGBA4_OES 0x8056
266#define GL_RGB5_A1_OES 0x8057
267#define GL_RGB565_OES 0x8D62
268#define GL_RGB8_OES 0x8051
269#define GL_RGBA8_OES 0x8058
270#define GL_RGB10_EXT 0x8052
271#define GL_RGB10_A2_EXT 0x8059
272#endif /* GL_OES_required_internalformat */
273
274#ifndef GL_OES_rgb8_rgba8
275#define GL_OES_rgb8_rgba8 1
276#endif /* GL_OES_rgb8_rgba8 */
277
278#ifndef GL_OES_standard_derivatives
279#define GL_OES_standard_derivatives 1
280#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
281#endif /* GL_OES_standard_derivatives */
282
283#ifndef GL_OES_stencil1
284#define GL_OES_stencil1 1
285#define GL_STENCIL_INDEX1_OES 0x8D46
286#endif /* GL_OES_stencil1 */
287
288#ifndef GL_OES_stencil4
289#define GL_OES_stencil4 1
290#define GL_STENCIL_INDEX4_OES 0x8D47
291#endif /* GL_OES_stencil4 */
292
293#ifndef GL_OES_surfaceless_context
294#define GL_OES_surfaceless_context 1
295#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
296#endif /* GL_OES_surfaceless_context */
297
298#ifndef GL_OES_texture_3D
299#define GL_OES_texture_3D 1
300#define GL_TEXTURE_WRAP_R_OES 0x8072
301#define GL_TEXTURE_3D_OES 0x806F
302#define GL_TEXTURE_BINDING_3D_OES 0x806A
303#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
304#define GL_SAMPLER_3D_OES 0x8B5F
305#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
306typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
307typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
308typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
309typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
310typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
311typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
312#ifdef GL_GLEXT_PROTOTYPES
313GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
314GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
315GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
316GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
317GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
318GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
319#endif
320#endif /* GL_OES_texture_3D */
321
322#ifndef GL_OES_texture_compression_astc
323#define GL_OES_texture_compression_astc 1
324#endif /* GL_OES_texture_compression_astc */
325
326#ifndef GL_OES_texture_float
327#define GL_OES_texture_float 1
328#endif /* GL_OES_texture_float */
329
330#ifndef GL_OES_texture_float_linear
331#define GL_OES_texture_float_linear 1
332#endif /* GL_OES_texture_float_linear */
333
334#ifndef GL_OES_texture_half_float
335#define GL_OES_texture_half_float 1
336#define GL_HALF_FLOAT_OES 0x8D61
337#endif /* GL_OES_texture_half_float */
338
339#ifndef GL_OES_texture_half_float_linear
340#define GL_OES_texture_half_float_linear 1
341#endif /* GL_OES_texture_half_float_linear */
342
343#ifndef GL_OES_texture_npot
344#define GL_OES_texture_npot 1
345#endif /* GL_OES_texture_npot */
346
347#ifndef GL_OES_vertex_array_object
348#define GL_OES_vertex_array_object 1
349#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
350typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
351typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
352typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
353typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
354#ifdef GL_GLEXT_PROTOTYPES
355GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
356GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
357GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
358GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
359#endif
360#endif /* GL_OES_vertex_array_object */
361
362#ifndef GL_OES_vertex_half_float
363#define GL_OES_vertex_half_float 1
364#endif /* GL_OES_vertex_half_float */
365
366#ifndef GL_OES_vertex_type_10_10_10_2
367#define GL_OES_vertex_type_10_10_10_2 1
368#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
369#define GL_INT_10_10_10_2_OES 0x8DF7
370#endif /* GL_OES_vertex_type_10_10_10_2 */
371
372#ifndef GL_AMD_compressed_3DC_texture
373#define GL_AMD_compressed_3DC_texture 1
374#define GL_3DC_X_AMD 0x87F9
375#define GL_3DC_XY_AMD 0x87FA
376#endif /* GL_AMD_compressed_3DC_texture */
377
378#ifndef GL_AMD_compressed_ATC_texture
379#define GL_AMD_compressed_ATC_texture 1
380#define GL_ATC_RGB_AMD 0x8C92
381#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
382#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
383#endif /* GL_AMD_compressed_ATC_texture */
384
385#ifndef GL_AMD_performance_monitor
386#define GL_AMD_performance_monitor 1
387#define GL_COUNTER_TYPE_AMD 0x8BC0
388#define GL_COUNTER_RANGE_AMD 0x8BC1
389#define GL_UNSIGNED_INT64_AMD 0x8BC2
390#define GL_PERCENTAGE_AMD 0x8BC3
391#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
392#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
393#define GL_PERFMON_RESULT_AMD 0x8BC6
394typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
395typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
396typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
397typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
398typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
399typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
400typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
401typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
402typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
403typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
404typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
405#ifdef GL_GLEXT_PROTOTYPES
406GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
407GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
408GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
409GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
410GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
411GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
412GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
413GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
414GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
415GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
416GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
417#endif
418#endif /* GL_AMD_performance_monitor */
419
420#ifndef GL_AMD_program_binary_Z400
421#define GL_AMD_program_binary_Z400 1
422#define GL_Z400_BINARY_AMD 0x8740
423#endif /* GL_AMD_program_binary_Z400 */
424
425#ifndef GL_ANGLE_depth_texture
426#define GL_ANGLE_depth_texture 1
427#endif /* GL_ANGLE_depth_texture */
428
429#ifndef GL_ANGLE_framebuffer_blit
430#define GL_ANGLE_framebuffer_blit 1
431#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
432#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
433#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
434#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
435typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
436#ifdef GL_GLEXT_PROTOTYPES
437GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
438#endif
439#endif /* GL_ANGLE_framebuffer_blit */
440
441#ifndef GL_ANGLE_framebuffer_multisample
442#define GL_ANGLE_framebuffer_multisample 1
443#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
444#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
445#define GL_MAX_SAMPLES_ANGLE 0x8D57
446typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
447#ifdef GL_GLEXT_PROTOTYPES
448GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
449#endif
450#endif /* GL_ANGLE_framebuffer_multisample */
451
452#ifndef GL_ANGLE_instanced_arrays
453#define GL_ANGLE_instanced_arrays 1
454#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
455typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
456typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
457typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
458#ifdef GL_GLEXT_PROTOTYPES
459GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
460GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
461GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
462#endif
463#endif /* GL_ANGLE_instanced_arrays */
464
465#ifndef GL_ANGLE_pack_reverse_row_order
466#define GL_ANGLE_pack_reverse_row_order 1
467#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
468#endif /* GL_ANGLE_pack_reverse_row_order */
469
470#ifndef GL_ANGLE_program_binary
471#define GL_ANGLE_program_binary 1
472#define GL_PROGRAM_BINARY_ANGLE 0x93A6
473#endif /* GL_ANGLE_program_binary */
474
475#ifndef GL_ANGLE_texture_compression_dxt3
476#define GL_ANGLE_texture_compression_dxt3 1
477#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
478#endif /* GL_ANGLE_texture_compression_dxt3 */
479
480#ifndef GL_ANGLE_texture_compression_dxt5
481#define GL_ANGLE_texture_compression_dxt5 1
482#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
483#endif /* GL_ANGLE_texture_compression_dxt5 */
484
485#ifndef GL_ANGLE_texture_usage
486#define GL_ANGLE_texture_usage 1
487#define GL_TEXTURE_USAGE_ANGLE 0x93A2
488#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
489#endif /* GL_ANGLE_texture_usage */
490
491#ifndef GL_ANGLE_translated_shader_source
492#define GL_ANGLE_translated_shader_source 1
493#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
494typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
495#ifdef GL_GLEXT_PROTOTYPES
496GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
497#endif
498#endif /* GL_ANGLE_translated_shader_source */
499
500#ifndef GL_APPLE_copy_texture_levels
501#define GL_APPLE_copy_texture_levels 1
502typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
503#ifdef GL_GLEXT_PROTOTYPES
504GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
505#endif
506#endif /* GL_APPLE_copy_texture_levels */
507
508#ifndef GL_APPLE_framebuffer_multisample
509#define GL_APPLE_framebuffer_multisample 1
510#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
511#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
512#define GL_MAX_SAMPLES_APPLE 0x8D57
513#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
514#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
515#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
516#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
517typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
518typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
519#ifdef GL_GLEXT_PROTOTYPES
520GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
521GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
522#endif
523#endif /* GL_APPLE_framebuffer_multisample */
524
525#ifndef GL_APPLE_rgb_422
526#define GL_APPLE_rgb_422 1
527#define GL_RGB_422_APPLE 0x8A1F
528#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
529#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
530#define GL_RGB_RAW_422_APPLE 0x8A51
531#endif /* GL_APPLE_rgb_422 */
532
533#ifndef GL_APPLE_sync
534#define GL_APPLE_sync 1
535#define GL_SYNC_OBJECT_APPLE 0x8A53
536#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
537#define GL_OBJECT_TYPE_APPLE 0x9112
538#define GL_SYNC_CONDITION_APPLE 0x9113
539#define GL_SYNC_STATUS_APPLE 0x9114
540#define GL_SYNC_FLAGS_APPLE 0x9115
541#define GL_SYNC_FENCE_APPLE 0x9116
542#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
543#define GL_UNSIGNALED_APPLE 0x9118
544#define GL_SIGNALED_APPLE 0x9119
545#define GL_ALREADY_SIGNALED_APPLE 0x911A
546#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
547#define GL_CONDITION_SATISFIED_APPLE 0x911C
548#define GL_WAIT_FAILED_APPLE 0x911D
549#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
550#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
551typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
552typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
553typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
554typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
555typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
556typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
557typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
558#ifdef GL_GLEXT_PROTOTYPES
559GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
560GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
561GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
562GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
563GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
564GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
565GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
566#endif
567#endif /* GL_APPLE_sync */
568
569#ifndef GL_APPLE_texture_format_BGRA8888
570#define GL_APPLE_texture_format_BGRA8888 1
571#define GL_BGRA_EXT 0x80E1
572#define GL_BGRA8_EXT 0x93A1
573#endif /* GL_APPLE_texture_format_BGRA8888 */
574
575#ifndef GL_APPLE_texture_max_level
576#define GL_APPLE_texture_max_level 1
577#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
578#endif /* GL_APPLE_texture_max_level */
579
580#ifndef GL_ARM_mali_program_binary
581#define GL_ARM_mali_program_binary 1
582#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
583#endif /* GL_ARM_mali_program_binary */
584
585#ifndef GL_ARM_mali_shader_binary
586#define GL_ARM_mali_shader_binary 1
587#define GL_MALI_SHADER_BINARY_ARM 0x8F60
588#endif /* GL_ARM_mali_shader_binary */
589
590#ifndef GL_ARM_rgba8
591#define GL_ARM_rgba8 1
592#endif /* GL_ARM_rgba8 */
593
594#ifndef GL_DMP_shader_binary
595#define GL_DMP_shader_binary 1
596#define GL_SHADER_BINARY_DMP 0x9250
597#endif /* GL_DMP_shader_binary */
598
599#ifndef GL_EXT_blend_minmax
600#define GL_EXT_blend_minmax 1
601#define GL_MIN_EXT 0x8007
602#define GL_MAX_EXT 0x8008
603#endif /* GL_EXT_blend_minmax */
604
605#ifndef GL_EXT_color_buffer_half_float
606#define GL_EXT_color_buffer_half_float 1
607#define GL_RGBA16F_EXT 0x881A
608#define GL_RGB16F_EXT 0x881B
609#define GL_RG16F_EXT 0x822F
610#define GL_R16F_EXT 0x822D
611#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
612#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
613#endif /* GL_EXT_color_buffer_half_float */
614
615#ifndef GL_EXT_debug_label
616#define GL_EXT_debug_label 1
617#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
618#define GL_PROGRAM_OBJECT_EXT 0x8B40
619#define GL_SHADER_OBJECT_EXT 0x8B48
620#define GL_BUFFER_OBJECT_EXT 0x9151
621#define GL_QUERY_OBJECT_EXT 0x9153
622#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
623#define GL_TRANSFORM_FEEDBACK 0x8E22
624typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
625typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
626#ifdef GL_GLEXT_PROTOTYPES
627GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
628GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
629#endif
630#endif /* GL_EXT_debug_label */
631
632#ifndef GL_EXT_debug_marker
633#define GL_EXT_debug_marker 1
634typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
635typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
636typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
637#ifdef GL_GLEXT_PROTOTYPES
638GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
639GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
640GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
641#endif
642#endif /* GL_EXT_debug_marker */
643
644#ifndef GL_EXT_discard_framebuffer
645#define GL_EXT_discard_framebuffer 1
646#define GL_COLOR_EXT 0x1800
647#define GL_DEPTH_EXT 0x1801
648#define GL_STENCIL_EXT 0x1802
649typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
650#ifdef GL_GLEXT_PROTOTYPES
651GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
652#endif
653#endif /* GL_EXT_discard_framebuffer */
654
655#ifndef GL_EXT_disjoint_timer_query
656#define GL_EXT_disjoint_timer_query 1
657#define GL_QUERY_COUNTER_BITS_EXT 0x8864
658#define GL_CURRENT_QUERY_EXT 0x8865
659#define GL_QUERY_RESULT_EXT 0x8866
660#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
661#define GL_TIME_ELAPSED_EXT 0x88BF
662#define GL_TIMESTAMP_EXT 0x8E28
663#define GL_GPU_DISJOINT_EXT 0x8FBB
664typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
665typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
666typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
667typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
668typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
669typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
670typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
671typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
672typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
673typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
674typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
675#ifdef GL_GLEXT_PROTOTYPES
676GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
677GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
678GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
679GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
680GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
681GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
682GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
683GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
684GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
685GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
686GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
687#endif
688#endif /* GL_EXT_disjoint_timer_query */
689
690#ifndef GL_EXT_draw_buffers
691#define GL_EXT_draw_buffers 1
692#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
693#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
694#define GL_DRAW_BUFFER0_EXT 0x8825
695#define GL_DRAW_BUFFER1_EXT 0x8826
696#define GL_DRAW_BUFFER2_EXT 0x8827
697#define GL_DRAW_BUFFER3_EXT 0x8828
698#define GL_DRAW_BUFFER4_EXT 0x8829
699#define GL_DRAW_BUFFER5_EXT 0x882A
700#define GL_DRAW_BUFFER6_EXT 0x882B
701#define GL_DRAW_BUFFER7_EXT 0x882C
702#define GL_DRAW_BUFFER8_EXT 0x882D
703#define GL_DRAW_BUFFER9_EXT 0x882E
704#define GL_DRAW_BUFFER10_EXT 0x882F
705#define GL_DRAW_BUFFER11_EXT 0x8830
706#define GL_DRAW_BUFFER12_EXT 0x8831
707#define GL_DRAW_BUFFER13_EXT 0x8832
708#define GL_DRAW_BUFFER14_EXT 0x8833
709#define GL_DRAW_BUFFER15_EXT 0x8834
710#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
711#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
712#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
713#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
714#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
715#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
716#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
717#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
718#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
719#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
720#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
721#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
722#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
723#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
724#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
725#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
726typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
727#ifdef GL_GLEXT_PROTOTYPES
728GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
729#endif
730#endif /* GL_EXT_draw_buffers */
731
732#ifndef GL_EXT_draw_instanced
733#define GL_EXT_draw_instanced 1
734typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
735typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
736#ifdef GL_GLEXT_PROTOTYPES
737GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
738GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
739#endif
740#endif /* GL_EXT_draw_instanced */
741
742#ifndef GL_EXT_instanced_arrays
743#define GL_EXT_instanced_arrays 1
744#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
745typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
746#ifdef GL_GLEXT_PROTOTYPES
747GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
748#endif
749#endif /* GL_EXT_instanced_arrays */
750
751#ifndef GL_EXT_map_buffer_range
752#define GL_EXT_map_buffer_range 1
753#define GL_MAP_READ_BIT_EXT 0x0001
754#define GL_MAP_WRITE_BIT_EXT 0x0002
755#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
756#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
757#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
758#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
759typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
760typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
761#ifdef GL_GLEXT_PROTOTYPES
762GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
763GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
764#endif
765#endif /* GL_EXT_map_buffer_range */
766
767#ifndef GL_EXT_multi_draw_arrays
768#define GL_EXT_multi_draw_arrays 1
769typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
770typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
771#ifdef GL_GLEXT_PROTOTYPES
772GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
773GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
774#endif
775#endif /* GL_EXT_multi_draw_arrays */
776
777#ifndef GL_EXT_multisampled_render_to_texture
778#define GL_EXT_multisampled_render_to_texture 1
779#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
780#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
781#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
782#define GL_MAX_SAMPLES_EXT 0x8D57
783typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
784typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
785#ifdef GL_GLEXT_PROTOTYPES
786GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
787GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
788#endif
789#endif /* GL_EXT_multisampled_render_to_texture */
790
791#ifndef GL_EXT_multiview_draw_buffers
792#define GL_EXT_multiview_draw_buffers 1
793#define GL_COLOR_ATTACHMENT_EXT 0x90F0
794#define GL_MULTIVIEW_EXT 0x90F1
795#define GL_DRAW_BUFFER_EXT 0x0C01
796#define GL_READ_BUFFER_EXT 0x0C02
797#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
798typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
799typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
800typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
801#ifdef GL_GLEXT_PROTOTYPES
802GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
803GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
804GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
805#endif
806#endif /* GL_EXT_multiview_draw_buffers */
807
808#ifndef GL_EXT_occlusion_query_boolean
809#define GL_EXT_occlusion_query_boolean 1
810#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
811#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
812#endif /* GL_EXT_occlusion_query_boolean */
813
814#ifndef GL_EXT_pvrtc_sRGB
815#define GL_EXT_pvrtc_sRGB 1
816#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
817#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
818#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
819#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
820#endif /* GL_EXT_pvrtc_sRGB */
821
822#ifndef GL_EXT_read_format_bgra
823#define GL_EXT_read_format_bgra 1
824#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
825#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
826#endif /* GL_EXT_read_format_bgra */
827
828#ifndef GL_EXT_robustness
829#define GL_EXT_robustness 1
830#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
831#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
832#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
833#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
834#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
835#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
836#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
837typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
838typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
839typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
840typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
841#ifdef GL_GLEXT_PROTOTYPES
842GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
843GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
844GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
845GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
846#endif
847#endif /* GL_EXT_robustness */
848
849#ifndef GL_EXT_sRGB
850#define GL_EXT_sRGB 1
851#define GL_SRGB_EXT 0x8C40
852#define GL_SRGB_ALPHA_EXT 0x8C42
853#define GL_SRGB8_ALPHA8_EXT 0x8C43
854#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
855#endif /* GL_EXT_sRGB */
856
857#ifndef GL_EXT_sRGB_write_control
858#define GL_EXT_sRGB_write_control 1
859#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
860#endif /* GL_EXT_sRGB_write_control */
861
862#ifndef GL_EXT_separate_shader_objects
863#define GL_EXT_separate_shader_objects 1
864#define GL_ACTIVE_PROGRAM_EXT 0x8259
865#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
866#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
867#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
868#define GL_PROGRAM_SEPARABLE_EXT 0x8258
869#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
870typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
871typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
872typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
873typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
874typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
875typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
876typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
877typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
878typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
879typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
880typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
881typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
882typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
883typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
884typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
885typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
886typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
887typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
888typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
889typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
890typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
891typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
892typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
893typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
894typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
895typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
896typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
897typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
898typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
899typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
900typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
901typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
902typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
903typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
904typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
905typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
906typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
907typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
908typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
909typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
910typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
911typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
912typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
913typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
914#ifdef GL_GLEXT_PROTOTYPES
915GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
916GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
917GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
918GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
919GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
920GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
921GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
922GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
923GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
924GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
925GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
926GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
927GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
928GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
929GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
930GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
931GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
932GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
933GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
934GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
935GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
936GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
937GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
938GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
939GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
940GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
941GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
942GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
943GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
944GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
945GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
946GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
947GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
948GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
949GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
950GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
951GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
952GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
953GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
954GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
955GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
956GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
957GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
958GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
959#endif
960#endif /* GL_EXT_separate_shader_objects */
961
962#ifndef GL_EXT_shader_framebuffer_fetch
963#define GL_EXT_shader_framebuffer_fetch 1
964#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
965#endif /* GL_EXT_shader_framebuffer_fetch */
966
967#ifndef GL_EXT_shader_integer_mix
968#define GL_EXT_shader_integer_mix 1
969#endif /* GL_EXT_shader_integer_mix */
970
971#ifndef GL_EXT_shader_texture_lod
972#define GL_EXT_shader_texture_lod 1
973#endif /* GL_EXT_shader_texture_lod */
974
975#ifndef GL_EXT_shadow_samplers
976#define GL_EXT_shadow_samplers 1
977#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
978#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
979#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
980#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
981#endif /* GL_EXT_shadow_samplers */
982
983#ifndef GL_EXT_texture_compression_dxt1
984#define GL_EXT_texture_compression_dxt1 1
985#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
986#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
987#endif /* GL_EXT_texture_compression_dxt1 */
988
989#ifndef GL_EXT_texture_compression_s3tc
990#define GL_EXT_texture_compression_s3tc 1
991#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
992#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
993#endif /* GL_EXT_texture_compression_s3tc */
994
995#ifndef GL_EXT_texture_filter_anisotropic
996#define GL_EXT_texture_filter_anisotropic 1
997#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
998#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
999#endif /* GL_EXT_texture_filter_anisotropic */
1000
1001#ifndef GL_EXT_texture_format_BGRA8888
1002#define GL_EXT_texture_format_BGRA8888 1
1003#endif /* GL_EXT_texture_format_BGRA8888 */
1004
1005#ifndef GL_EXT_texture_rg
1006#define GL_EXT_texture_rg 1
1007#define GL_RED_EXT 0x1903
1008#define GL_RG_EXT 0x8227
1009#define GL_R8_EXT 0x8229
1010#define GL_RG8_EXT 0x822B
1011#endif /* GL_EXT_texture_rg */
1012
1013#ifndef GL_EXT_texture_sRGB_decode
1014#define GL_EXT_texture_sRGB_decode 1
1015#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
1016#define GL_DECODE_EXT 0x8A49
1017#define GL_SKIP_DECODE_EXT 0x8A4A
1018#endif /* GL_EXT_texture_sRGB_decode */
1019
1020#ifndef GL_EXT_texture_storage
1021#define GL_EXT_texture_storage 1
1022#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
1023#define GL_ALPHA8_EXT 0x803C
1024#define GL_LUMINANCE8_EXT 0x8040
1025#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1026#define GL_RGBA32F_EXT 0x8814
1027#define GL_RGB32F_EXT 0x8815
1028#define GL_ALPHA32F_EXT 0x8816
1029#define GL_LUMINANCE32F_EXT 0x8818
1030#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
1031#define GL_ALPHA16F_EXT 0x881C
1032#define GL_LUMINANCE16F_EXT 0x881E
1033#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
1034#define GL_R32F_EXT 0x822E
1035#define GL_RG32F_EXT 0x8230
1036typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1037typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1038typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1039typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1040typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1041typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1042#ifdef GL_GLEXT_PROTOTYPES
1043GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1044GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1045GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1046GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1047GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1048GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1049#endif
1050#endif /* GL_EXT_texture_storage */
1051
1052#ifndef GL_EXT_texture_type_2_10_10_10_REV
1053#define GL_EXT_texture_type_2_10_10_10_REV 1
1054#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
1055#endif /* GL_EXT_texture_type_2_10_10_10_REV */
1056
1057#ifndef GL_EXT_unpack_subimage
1058#define GL_EXT_unpack_subimage 1
1059#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
1060#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
1061#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
1062#endif /* GL_EXT_unpack_subimage */
1063
1064#ifndef GL_FJ_shader_binary_GCCSO
1065#define GL_FJ_shader_binary_GCCSO 1
1066#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
1067#endif /* GL_FJ_shader_binary_GCCSO */
1068
1069#ifndef GL_IMG_multisampled_render_to_texture
1070#define GL_IMG_multisampled_render_to_texture 1
1071#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
1072#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
1073#define GL_MAX_SAMPLES_IMG 0x9135
1074#define GL_TEXTURE_SAMPLES_IMG 0x9136
1075typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1076typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1077#ifdef GL_GLEXT_PROTOTYPES
1078GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1079GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1080#endif
1081#endif /* GL_IMG_multisampled_render_to_texture */
1082
1083#ifndef GL_IMG_program_binary
1084#define GL_IMG_program_binary 1
1085#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
1086#endif /* GL_IMG_program_binary */
1087
1088#ifndef GL_IMG_read_format
1089#define GL_IMG_read_format 1
1090#define GL_BGRA_IMG 0x80E1
1091#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
1092#endif /* GL_IMG_read_format */
1093
1094#ifndef GL_IMG_shader_binary
1095#define GL_IMG_shader_binary 1
1096#define GL_SGX_BINARY_IMG 0x8C0A
1097#endif /* GL_IMG_shader_binary */
1098
1099#ifndef GL_IMG_texture_compression_pvrtc
1100#define GL_IMG_texture_compression_pvrtc 1
1101#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
1102#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
1103#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
1104#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
1105#endif /* GL_IMG_texture_compression_pvrtc */
1106
1107#ifndef GL_IMG_texture_compression_pvrtc2
1108#define GL_IMG_texture_compression_pvrtc2 1
1109#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
1110#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
1111#endif /* GL_IMG_texture_compression_pvrtc2 */
1112
1113#ifndef GL_NV_blend_equation_advanced
1114#define GL_NV_blend_equation_advanced 1
1115#define GL_BLUE_NV 0x1905
1116#define GL_GREEN_NV 0x1904
1117#define GL_RED_NV 0x1903
1118#define GL_XOR_NV 0x1506
1119#define GL_BLEND_OVERLAP_NV 0x9281
1120#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
1121#define GL_COLORBURN_NV 0x929A
1122#define GL_COLORDODGE_NV 0x9299
1123#define GL_CONJOINT_NV 0x9284
1124#define GL_CONTRAST_NV 0x92A1
1125#define GL_DARKEN_NV 0x9297
1126#define GL_DIFFERENCE_NV 0x929E
1127#define GL_DISJOINT_NV 0x9283
1128#define GL_DST_ATOP_NV 0x928F
1129#define GL_DST_IN_NV 0x928B
1130#define GL_DST_NV 0x9287
1131#define GL_DST_OUT_NV 0x928D
1132#define GL_DST_OVER_NV 0x9289
1133#define GL_EXCLUSION_NV 0x92A0
1134#define GL_HARDLIGHT_NV 0x929B
1135#define GL_HARDMIX_NV 0x92A9
1136#define GL_HSL_COLOR_NV 0x92AF
1137#define GL_HSL_HUE_NV 0x92AD
1138#define GL_HSL_LUMINOSITY_NV 0x92B0
1139#define GL_HSL_SATURATION_NV 0x92AE
1140#define GL_INVERT_OVG_NV 0x92B4
1141#define GL_INVERT_RGB_NV 0x92A3
1142#define GL_LIGHTEN_NV 0x9298
1143#define GL_LINEARBURN_NV 0x92A5
1144#define GL_LINEARDODGE_NV 0x92A4
1145#define GL_LINEARLIGHT_NV 0x92A7
1146#define GL_MINUS_CLAMPED_NV 0x92B3
1147#define GL_MINUS_NV 0x929F
1148#define GL_MULTIPLY_NV 0x9294
1149#define GL_OVERLAY_NV 0x9296
1150#define GL_PINLIGHT_NV 0x92A8
1151#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
1152#define GL_PLUS_CLAMPED_NV 0x92B1
1153#define GL_PLUS_DARKER_NV 0x9292
1154#define GL_PLUS_NV 0x9291
1155#define GL_SCREEN_NV 0x9295
1156#define GL_SOFTLIGHT_NV 0x929C
1157#define GL_SRC_ATOP_NV 0x928E
1158#define GL_SRC_IN_NV 0x928A
1159#define GL_SRC_NV 0x9286
1160#define GL_SRC_OUT_NV 0x928C
1161#define GL_SRC_OVER_NV 0x9288
1162#define GL_UNCORRELATED_NV 0x9282
1163#define GL_VIVIDLIGHT_NV 0x92A6
1164typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
1165typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
1166#ifdef GL_GLEXT_PROTOTYPES
1167GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
1168GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
1169#endif
1170#endif /* GL_NV_blend_equation_advanced */
1171
1172#ifndef GL_NV_blend_equation_advanced_coherent
1173#define GL_NV_blend_equation_advanced_coherent 1
1174#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
1175#endif /* GL_NV_blend_equation_advanced_coherent */
1176
1177#ifndef GL_NV_copy_buffer
1178#define GL_NV_copy_buffer 1
1179#define GL_COPY_READ_BUFFER_NV 0x8F36
1180#define GL_COPY_WRITE_BUFFER_NV 0x8F37
1181typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1182#ifdef GL_GLEXT_PROTOTYPES
1183GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1184#endif
1185#endif /* GL_NV_copy_buffer */
1186
1187#ifndef GL_NV_coverage_sample
1188#define GL_NV_coverage_sample 1
1189#define GL_COVERAGE_COMPONENT_NV 0x8ED0
1190#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
1191#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
1192#define GL_COVERAGE_BUFFERS_NV 0x8ED3
1193#define GL_COVERAGE_SAMPLES_NV 0x8ED4
1194#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
1195#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
1196#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
1197#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
1198typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
1199typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
1200#ifdef GL_GLEXT_PROTOTYPES
1201GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
1202GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
1203#endif
1204#endif /* GL_NV_coverage_sample */
1205
1206#ifndef GL_NV_depth_nonlinear
1207#define GL_NV_depth_nonlinear 1
1208#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
1209#endif /* GL_NV_depth_nonlinear */
1210
1211#ifndef GL_NV_draw_buffers
1212#define GL_NV_draw_buffers 1
1213#define GL_MAX_DRAW_BUFFERS_NV 0x8824
1214#define GL_DRAW_BUFFER0_NV 0x8825
1215#define GL_DRAW_BUFFER1_NV 0x8826
1216#define GL_DRAW_BUFFER2_NV 0x8827
1217#define GL_DRAW_BUFFER3_NV 0x8828
1218#define GL_DRAW_BUFFER4_NV 0x8829
1219#define GL_DRAW_BUFFER5_NV 0x882A
1220#define GL_DRAW_BUFFER6_NV 0x882B
1221#define GL_DRAW_BUFFER7_NV 0x882C
1222#define GL_DRAW_BUFFER8_NV 0x882D
1223#define GL_DRAW_BUFFER9_NV 0x882E
1224#define GL_DRAW_BUFFER10_NV 0x882F
1225#define GL_DRAW_BUFFER11_NV 0x8830
1226#define GL_DRAW_BUFFER12_NV 0x8831
1227#define GL_DRAW_BUFFER13_NV 0x8832
1228#define GL_DRAW_BUFFER14_NV 0x8833
1229#define GL_DRAW_BUFFER15_NV 0x8834
1230#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
1231#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
1232#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
1233#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
1234#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
1235#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
1236#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
1237#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
1238#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
1239#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
1240#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
1241#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
1242#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
1243#define GL_COLOR_ATTACHMENT13_NV 0x8CED
1244#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
1245#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
1246typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
1247#ifdef GL_GLEXT_PROTOTYPES
1248GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
1249#endif
1250#endif /* GL_NV_draw_buffers */
1251
1252#ifndef GL_NV_draw_instanced
1253#define GL_NV_draw_instanced 1
1254typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
1255typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
1256#ifdef GL_GLEXT_PROTOTYPES
1257GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
1258GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
1259#endif
1260#endif /* GL_NV_draw_instanced */
1261
1262#ifndef GL_NV_explicit_attrib_location
1263#define GL_NV_explicit_attrib_location 1
1264#endif /* GL_NV_explicit_attrib_location */
1265
1266#ifndef GL_NV_fbo_color_attachments
1267#define GL_NV_fbo_color_attachments 1
1268#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
1269#endif /* GL_NV_fbo_color_attachments */
1270
1271#ifndef GL_NV_fence
1272#define GL_NV_fence 1
1273#define GL_ALL_COMPLETED_NV 0x84F2
1274#define GL_FENCE_STATUS_NV 0x84F3
1275#define GL_FENCE_CONDITION_NV 0x84F4
1276typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
1277typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
1278typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
1279typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
1280typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
1281typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
1282typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
1283#ifdef GL_GLEXT_PROTOTYPES
1284GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
1285GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
1286GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
1287GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
1288GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
1289GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
1290GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
1291#endif
1292#endif /* GL_NV_fence */
1293
1294#ifndef GL_NV_framebuffer_blit
1295#define GL_NV_framebuffer_blit 1
1296#define GL_READ_FRAMEBUFFER_NV 0x8CA8
1297#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
1298#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
1299#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
1300typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1301#ifdef GL_GLEXT_PROTOTYPES
1302GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1303#endif
1304#endif /* GL_NV_framebuffer_blit */
1305
1306#ifndef GL_NV_framebuffer_multisample
1307#define GL_NV_framebuffer_multisample 1
1308#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
1309#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
1310#define GL_MAX_SAMPLES_NV 0x8D57
1311typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1312#ifdef GL_GLEXT_PROTOTYPES
1313GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1314#endif
1315#endif /* GL_NV_framebuffer_multisample */
1316
1317#ifndef GL_NV_generate_mipmap_sRGB
1318#define GL_NV_generate_mipmap_sRGB 1
1319#endif /* GL_NV_generate_mipmap_sRGB */
1320
1321#ifndef GL_NV_instanced_arrays
1322#define GL_NV_instanced_arrays 1
1323#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
1324typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
1325#ifdef GL_GLEXT_PROTOTYPES
1326GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
1327#endif
1328#endif /* GL_NV_instanced_arrays */
1329
1330#ifndef GL_NV_non_square_matrices
1331#define GL_NV_non_square_matrices 1
1332#define GL_FLOAT_MAT2x3_NV 0x8B65
1333#define GL_FLOAT_MAT2x4_NV 0x8B66
1334#define GL_FLOAT_MAT3x2_NV 0x8B67
1335#define GL_FLOAT_MAT3x4_NV 0x8B68
1336#define GL_FLOAT_MAT4x2_NV 0x8B69
1337#define GL_FLOAT_MAT4x3_NV 0x8B6A
1338typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1339typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1340typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1341typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1342typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1343typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1344#ifdef GL_GLEXT_PROTOTYPES
1345GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1346GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1347GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1348GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1349GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1350GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1351#endif
1352#endif /* GL_NV_non_square_matrices */
1353
1354#ifndef GL_NV_read_buffer
1355#define GL_NV_read_buffer 1
1356#define GL_READ_BUFFER_NV 0x0C02
1357typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
1358#ifdef GL_GLEXT_PROTOTYPES
1359GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
1360#endif
1361#endif /* GL_NV_read_buffer */
1362
1363#ifndef GL_NV_read_buffer_front
1364#define GL_NV_read_buffer_front 1
1365#endif /* GL_NV_read_buffer_front */
1366
1367#ifndef GL_NV_read_depth
1368#define GL_NV_read_depth 1
1369#endif /* GL_NV_read_depth */
1370
1371#ifndef GL_NV_read_depth_stencil
1372#define GL_NV_read_depth_stencil 1
1373#endif /* GL_NV_read_depth_stencil */
1374
1375#ifndef GL_NV_read_stencil
1376#define GL_NV_read_stencil 1
1377#endif /* GL_NV_read_stencil */
1378
1379#ifndef GL_NV_sRGB_formats
1380#define GL_NV_sRGB_formats 1
1381#define GL_SLUMINANCE_NV 0x8C46
1382#define GL_SLUMINANCE_ALPHA_NV 0x8C44
1383#define GL_SRGB8_NV 0x8C41
1384#define GL_SLUMINANCE8_NV 0x8C47
1385#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
1386#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
1387#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
1388#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
1389#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
1390#define GL_ETC1_SRGB8_NV 0x88EE
1391#endif /* GL_NV_sRGB_formats */
1392
1393#ifndef GL_NV_shadow_samplers_array
1394#define GL_NV_shadow_samplers_array 1
1395#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
1396#endif /* GL_NV_shadow_samplers_array */
1397
1398#ifndef GL_NV_shadow_samplers_cube
1399#define GL_NV_shadow_samplers_cube 1
1400#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
1401#endif /* GL_NV_shadow_samplers_cube */
1402
1403#ifndef GL_NV_texture_border_clamp
1404#define GL_NV_texture_border_clamp 1
1405#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
1406#define GL_CLAMP_TO_BORDER_NV 0x812D
1407#endif /* GL_NV_texture_border_clamp */
1408
1409#ifndef GL_NV_texture_compression_s3tc_update
1410#define GL_NV_texture_compression_s3tc_update 1
1411#endif /* GL_NV_texture_compression_s3tc_update */
1412
1413#ifndef GL_NV_texture_npot_2D_mipmap
1414#define GL_NV_texture_npot_2D_mipmap 1
1415#endif /* GL_NV_texture_npot_2D_mipmap */
1416
1417#ifndef GL_QCOM_alpha_test
1418#define GL_QCOM_alpha_test 1
1419#define GL_ALPHA_TEST_QCOM 0x0BC0
1420#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
1421#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
1422typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
1423#ifdef GL_GLEXT_PROTOTYPES
1424GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
1425#endif
1426#endif /* GL_QCOM_alpha_test */
1427
1428#ifndef GL_QCOM_binning_control
1429#define GL_QCOM_binning_control 1
1430#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
1431#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
1432#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
1433#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
1434#endif /* GL_QCOM_binning_control */
1435
1436#ifndef GL_QCOM_driver_control
1437#define GL_QCOM_driver_control 1
1438typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
1439typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
1440typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
1441typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
1442#ifdef GL_GLEXT_PROTOTYPES
1443GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
1444GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
1445GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
1446GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
1447#endif
1448#endif /* GL_QCOM_driver_control */
1449
1450#ifndef GL_QCOM_extended_get
1451#define GL_QCOM_extended_get 1
1452#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
1453#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
1454#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
1455#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
1456#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
1457#define GL_TEXTURE_TYPE_QCOM 0x8BD7
1458#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
1459#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
1460#define GL_TEXTURE_TARGET_QCOM 0x8BDA
1461#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
1462#define GL_STATE_RESTORE 0x8BDC
1463typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
1464typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
1465typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
1466typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
1467typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
1468typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
1469typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
1470typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
1471#ifdef GL_GLEXT_PROTOTYPES
1472GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
1473GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
1474GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
1475GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
1476GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
1477GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
1478GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
1479GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
1480#endif
1481#endif /* GL_QCOM_extended_get */
1482
1483#ifndef GL_QCOM_extended_get2
1484#define GL_QCOM_extended_get2 1
1485typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1486typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
1487typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
1488typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
1489#ifdef GL_GLEXT_PROTOTYPES
1490GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1491GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
1492GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
1493GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
1494#endif
1495#endif /* GL_QCOM_extended_get2 */
1496
1497#ifndef GL_QCOM_perfmon_global_mode
1498#define GL_QCOM_perfmon_global_mode 1
1499#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
1500#endif /* GL_QCOM_perfmon_global_mode */
1501
1502#ifndef GL_QCOM_tiled_rendering
1503#define GL_QCOM_tiled_rendering 1
1504#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
1505#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
1506#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
1507#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
1508#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
1509#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
1510#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
1511#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
1512#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
1513#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
1514#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
1515#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
1516#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
1517#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
1518#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
1519#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
1520#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
1521#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
1522#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
1523#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
1524#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
1525#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
1526#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
1527#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
1528#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
1529#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
1530#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
1531#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
1532#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
1533#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
1534#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
1535#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
1536typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
1537typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
1538#ifdef GL_GLEXT_PROTOTYPES
1539GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
1540GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
1541#endif
1542#endif /* GL_QCOM_tiled_rendering */
1543
1544#ifndef GL_QCOM_writeonly_rendering
1545#define GL_QCOM_writeonly_rendering 1
1546#define GL_WRITEONLY_RENDERING_QCOM 0x8823
1547#endif /* GL_QCOM_writeonly_rendering */
1548
1549#ifndef GL_VIV_shader_binary
1550#define GL_VIV_shader_binary 1
1551#define GL_SHADER_BINARY_VIV 0x8FC4
1552#endif /* GL_VIV_shader_binary */
1553
1554#ifdef __cplusplus
1555}
1556#endif
1557
1558#endif
diff --git a/recipes/opengldummy/files/headers/GLES2/gl2platform.h b/recipes/opengldummy/files/headers/GLES2/gl2platform.h
new file mode 100644
index 0000000..89d4d44
--- /dev/null
+++ b/recipes/opengldummy/files/headers/GLES2/gl2platform.h
@@ -0,0 +1,30 @@
1#ifndef __gl2platform_h_
2#define __gl2platform_h_
3
4/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
5
6/*
7 * This document is licensed under the SGI Free Software B License Version
8 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
9 */
10
11/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
12 *
13 * Adopters may modify khrplatform.h and this file to suit their platform.
14 * You are encouraged to submit all modifications to the Khronos group so that
15 * they can be included in future versions of this file. Please submit changes
16 * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
17 * by filing a bug against product "OpenGL-ES" component "Registry".
18 */
19
20#include <KHR/khrplatform.h>
21
22#ifndef GL_APICALL
23#define GL_APICALL KHRONOS_APICALL
24#endif
25
26#ifndef GL_APIENTRY
27#define GL_APIENTRY KHRONOS_APIENTRY
28#endif
29
30#endif /* __gl2platform_h_ */
diff --git a/recipes/opengldummy/files/headers/GLES3/gl3.h b/recipes/opengldummy/files/headers/GLES3/gl3.h
new file mode 100644
index 0000000..81b63bd
--- /dev/null
+++ b/recipes/opengldummy/files/headers/GLES3/gl3.h
@@ -0,0 +1,937 @@
1#ifndef __gl3_h_
2#define __gl3_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34** http://www.opengl.org/registry/
35**
36** Khronos $Revision$ on $Date$
37*/
38
39#include <GLES3/gl3platform.h>
40
41/* Generated C header for:
42 * API: gles2
43 * Profile: common
44 * Versions considered: [23]\.[0-9]
45 * Versions emitted: .*
46 * Default extensions included: None
47 * Additional extensions included: _nomatch_^
48 * Extensions removed: _nomatch_^
49 */
50
51#ifndef GL_ES_VERSION_2_0
52#define GL_ES_VERSION_2_0 1
53#include <KHR/khrplatform.h>
54typedef khronos_int8_t GLbyte;
55typedef khronos_float_t GLclampf;
56typedef khronos_int32_t GLfixed;
57typedef short GLshort;
58typedef unsigned short GLushort;
59typedef void GLvoid;
60typedef struct __GLsync *GLsync;
61typedef khronos_int64_t GLint64;
62typedef khronos_uint64_t GLuint64;
63typedef unsigned int GLenum;
64typedef unsigned int GLuint;
65typedef char GLchar;
66typedef khronos_float_t GLfloat;
67typedef khronos_ssize_t GLsizeiptr;
68typedef khronos_intptr_t GLintptr;
69typedef unsigned int GLbitfield;
70typedef int GLint;
71typedef unsigned char GLboolean;
72typedef int GLsizei;
73typedef khronos_uint8_t GLubyte;
74#define GL_DEPTH_BUFFER_BIT 0x00000100
75#define GL_STENCIL_BUFFER_BIT 0x00000400
76#define GL_COLOR_BUFFER_BIT 0x00004000
77#define GL_FALSE 0
78#define GL_TRUE 1
79#define GL_POINTS 0x0000
80#define GL_LINES 0x0001
81#define GL_LINE_LOOP 0x0002
82#define GL_LINE_STRIP 0x0003
83#define GL_TRIANGLES 0x0004
84#define GL_TRIANGLE_STRIP 0x0005
85#define GL_TRIANGLE_FAN 0x0006
86#define GL_ZERO 0
87#define GL_ONE 1
88#define GL_SRC_COLOR 0x0300
89#define GL_ONE_MINUS_SRC_COLOR 0x0301
90#define GL_SRC_ALPHA 0x0302
91#define GL_ONE_MINUS_SRC_ALPHA 0x0303
92#define GL_DST_ALPHA 0x0304
93#define GL_ONE_MINUS_DST_ALPHA 0x0305
94#define GL_DST_COLOR 0x0306
95#define GL_ONE_MINUS_DST_COLOR 0x0307
96#define GL_SRC_ALPHA_SATURATE 0x0308
97#define GL_FUNC_ADD 0x8006
98#define GL_BLEND_EQUATION 0x8009
99#define GL_BLEND_EQUATION_RGB 0x8009
100#define GL_BLEND_EQUATION_ALPHA 0x883D
101#define GL_FUNC_SUBTRACT 0x800A
102#define GL_FUNC_REVERSE_SUBTRACT 0x800B
103#define GL_BLEND_DST_RGB 0x80C8
104#define GL_BLEND_SRC_RGB 0x80C9
105#define GL_BLEND_DST_ALPHA 0x80CA
106#define GL_BLEND_SRC_ALPHA 0x80CB
107#define GL_CONSTANT_COLOR 0x8001
108#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
109#define GL_CONSTANT_ALPHA 0x8003
110#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
111#define GL_BLEND_COLOR 0x8005
112#define GL_ARRAY_BUFFER 0x8892
113#define GL_ELEMENT_ARRAY_BUFFER 0x8893
114#define GL_ARRAY_BUFFER_BINDING 0x8894
115#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
116#define GL_STREAM_DRAW 0x88E0
117#define GL_STATIC_DRAW 0x88E4
118#define GL_DYNAMIC_DRAW 0x88E8
119#define GL_BUFFER_SIZE 0x8764
120#define GL_BUFFER_USAGE 0x8765
121#define GL_CURRENT_VERTEX_ATTRIB 0x8626
122#define GL_FRONT 0x0404
123#define GL_BACK 0x0405
124#define GL_FRONT_AND_BACK 0x0408
125#define GL_TEXTURE_2D 0x0DE1
126#define GL_CULL_FACE 0x0B44
127#define GL_BLEND 0x0BE2
128#define GL_DITHER 0x0BD0
129#define GL_STENCIL_TEST 0x0B90
130#define GL_DEPTH_TEST 0x0B71
131#define GL_SCISSOR_TEST 0x0C11
132#define GL_POLYGON_OFFSET_FILL 0x8037
133#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
134#define GL_SAMPLE_COVERAGE 0x80A0
135#define GL_NO_ERROR 0
136#define GL_INVALID_ENUM 0x0500
137#define GL_INVALID_VALUE 0x0501
138#define GL_INVALID_OPERATION 0x0502
139#define GL_OUT_OF_MEMORY 0x0505
140#define GL_CW 0x0900
141#define GL_CCW 0x0901
142#define GL_LINE_WIDTH 0x0B21
143#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
144#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
145#define GL_CULL_FACE_MODE 0x0B45
146#define GL_FRONT_FACE 0x0B46
147#define GL_DEPTH_RANGE 0x0B70
148#define GL_DEPTH_WRITEMASK 0x0B72
149#define GL_DEPTH_CLEAR_VALUE 0x0B73
150#define GL_DEPTH_FUNC 0x0B74
151#define GL_STENCIL_CLEAR_VALUE 0x0B91
152#define GL_STENCIL_FUNC 0x0B92
153#define GL_STENCIL_FAIL 0x0B94
154#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
155#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
156#define GL_STENCIL_REF 0x0B97
157#define GL_STENCIL_VALUE_MASK 0x0B93
158#define GL_STENCIL_WRITEMASK 0x0B98
159#define GL_STENCIL_BACK_FUNC 0x8800
160#define GL_STENCIL_BACK_FAIL 0x8801
161#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
162#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
163#define GL_STENCIL_BACK_REF 0x8CA3
164#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
165#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
166#define GL_VIEWPORT 0x0BA2
167#define GL_SCISSOR_BOX 0x0C10
168#define GL_COLOR_CLEAR_VALUE 0x0C22
169#define GL_COLOR_WRITEMASK 0x0C23
170#define GL_UNPACK_ALIGNMENT 0x0CF5
171#define GL_PACK_ALIGNMENT 0x0D05
172#define GL_MAX_TEXTURE_SIZE 0x0D33
173#define GL_MAX_VIEWPORT_DIMS 0x0D3A
174#define GL_SUBPIXEL_BITS 0x0D50
175#define GL_RED_BITS 0x0D52
176#define GL_GREEN_BITS 0x0D53
177#define GL_BLUE_BITS 0x0D54
178#define GL_ALPHA_BITS 0x0D55
179#define GL_DEPTH_BITS 0x0D56
180#define GL_STENCIL_BITS 0x0D57
181#define GL_POLYGON_OFFSET_UNITS 0x2A00
182#define GL_POLYGON_OFFSET_FACTOR 0x8038
183#define GL_TEXTURE_BINDING_2D 0x8069
184#define GL_SAMPLE_BUFFERS 0x80A8
185#define GL_SAMPLES 0x80A9
186#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
187#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
188#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
189#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
190#define GL_DONT_CARE 0x1100
191#define GL_FASTEST 0x1101
192#define GL_NICEST 0x1102
193#define GL_GENERATE_MIPMAP_HINT 0x8192
194#define GL_BYTE 0x1400
195#define GL_UNSIGNED_BYTE 0x1401
196#define GL_SHORT 0x1402
197#define GL_UNSIGNED_SHORT 0x1403
198#define GL_INT 0x1404
199#define GL_UNSIGNED_INT 0x1405
200#define GL_FLOAT 0x1406
201#define GL_FIXED 0x140C
202#define GL_DEPTH_COMPONENT 0x1902
203#define GL_ALPHA 0x1906
204#define GL_RGB 0x1907
205#define GL_RGBA 0x1908
206#define GL_LUMINANCE 0x1909
207#define GL_LUMINANCE_ALPHA 0x190A
208#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
209#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
210#define GL_UNSIGNED_SHORT_5_6_5 0x8363
211#define GL_FRAGMENT_SHADER 0x8B30
212#define GL_VERTEX_SHADER 0x8B31
213#define GL_MAX_VERTEX_ATTRIBS 0x8869
214#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
215#define GL_MAX_VARYING_VECTORS 0x8DFC
216#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
217#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
218#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
219#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
220#define GL_SHADER_TYPE 0x8B4F
221#define GL_DELETE_STATUS 0x8B80
222#define GL_LINK_STATUS 0x8B82
223#define GL_VALIDATE_STATUS 0x8B83
224#define GL_ATTACHED_SHADERS 0x8B85
225#define GL_ACTIVE_UNIFORMS 0x8B86
226#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
227#define GL_ACTIVE_ATTRIBUTES 0x8B89
228#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
229#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
230#define GL_CURRENT_PROGRAM 0x8B8D
231#define GL_NEVER 0x0200
232#define GL_LESS 0x0201
233#define GL_EQUAL 0x0202
234#define GL_LEQUAL 0x0203
235#define GL_GREATER 0x0204
236#define GL_NOTEQUAL 0x0205
237#define GL_GEQUAL 0x0206
238#define GL_ALWAYS 0x0207
239#define GL_KEEP 0x1E00
240#define GL_REPLACE 0x1E01
241#define GL_INCR 0x1E02
242#define GL_DECR 0x1E03
243#define GL_INVERT 0x150A
244#define GL_INCR_WRAP 0x8507
245#define GL_DECR_WRAP 0x8508
246#define GL_VENDOR 0x1F00
247#define GL_RENDERER 0x1F01
248#define GL_VERSION 0x1F02
249#define GL_EXTENSIONS 0x1F03
250#define GL_NEAREST 0x2600
251#define GL_LINEAR 0x2601
252#define GL_NEAREST_MIPMAP_NEAREST 0x2700
253#define GL_LINEAR_MIPMAP_NEAREST 0x2701
254#define GL_NEAREST_MIPMAP_LINEAR 0x2702
255#define GL_LINEAR_MIPMAP_LINEAR 0x2703
256#define GL_TEXTURE_MAG_FILTER 0x2800
257#define GL_TEXTURE_MIN_FILTER 0x2801
258#define GL_TEXTURE_WRAP_S 0x2802
259#define GL_TEXTURE_WRAP_T 0x2803
260#define GL_TEXTURE 0x1702
261#define GL_TEXTURE_CUBE_MAP 0x8513
262#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
263#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
264#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
265#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
266#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
267#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
268#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
269#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
270#define GL_TEXTURE0 0x84C0
271#define GL_TEXTURE1 0x84C1
272#define GL_TEXTURE2 0x84C2
273#define GL_TEXTURE3 0x84C3
274#define GL_TEXTURE4 0x84C4
275#define GL_TEXTURE5 0x84C5
276#define GL_TEXTURE6 0x84C6
277#define GL_TEXTURE7 0x84C7
278#define GL_TEXTURE8 0x84C8
279#define GL_TEXTURE9 0x84C9
280#define GL_TEXTURE10 0x84CA
281#define GL_TEXTURE11 0x84CB
282#define GL_TEXTURE12 0x84CC
283#define GL_TEXTURE13 0x84CD
284#define GL_TEXTURE14 0x84CE
285#define GL_TEXTURE15 0x84CF
286#define GL_TEXTURE16 0x84D0
287#define GL_TEXTURE17 0x84D1
288#define GL_TEXTURE18 0x84D2
289#define GL_TEXTURE19 0x84D3
290#define GL_TEXTURE20 0x84D4
291#define GL_TEXTURE21 0x84D5
292#define GL_TEXTURE22 0x84D6
293#define GL_TEXTURE23 0x84D7
294#define GL_TEXTURE24 0x84D8
295#define GL_TEXTURE25 0x84D9
296#define GL_TEXTURE26 0x84DA
297#define GL_TEXTURE27 0x84DB
298#define GL_TEXTURE28 0x84DC
299#define GL_TEXTURE29 0x84DD
300#define GL_TEXTURE30 0x84DE
301#define GL_TEXTURE31 0x84DF
302#define GL_ACTIVE_TEXTURE 0x84E0
303#define GL_REPEAT 0x2901
304#define GL_CLAMP_TO_EDGE 0x812F
305#define GL_MIRRORED_REPEAT 0x8370
306#define GL_FLOAT_VEC2 0x8B50
307#define GL_FLOAT_VEC3 0x8B51
308#define GL_FLOAT_VEC4 0x8B52
309#define GL_INT_VEC2 0x8B53
310#define GL_INT_VEC3 0x8B54
311#define GL_INT_VEC4 0x8B55
312#define GL_BOOL 0x8B56
313#define GL_BOOL_VEC2 0x8B57
314#define GL_BOOL_VEC3 0x8B58
315#define GL_BOOL_VEC4 0x8B59
316#define GL_FLOAT_MAT2 0x8B5A
317#define GL_FLOAT_MAT3 0x8B5B
318#define GL_FLOAT_MAT4 0x8B5C
319#define GL_SAMPLER_2D 0x8B5E
320#define GL_SAMPLER_CUBE 0x8B60
321#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
322#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
323#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
324#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
325#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
326#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
327#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
328#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
329#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
330#define GL_COMPILE_STATUS 0x8B81
331#define GL_INFO_LOG_LENGTH 0x8B84
332#define GL_SHADER_SOURCE_LENGTH 0x8B88
333#define GL_SHADER_COMPILER 0x8DFA
334#define GL_SHADER_BINARY_FORMATS 0x8DF8
335#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
336#define GL_LOW_FLOAT 0x8DF0
337#define GL_MEDIUM_FLOAT 0x8DF1
338#define GL_HIGH_FLOAT 0x8DF2
339#define GL_LOW_INT 0x8DF3
340#define GL_MEDIUM_INT 0x8DF4
341#define GL_HIGH_INT 0x8DF5
342#define GL_FRAMEBUFFER 0x8D40
343#define GL_RENDERBUFFER 0x8D41
344#define GL_RGBA4 0x8056
345#define GL_RGB5_A1 0x8057
346#define GL_RGB565 0x8D62
347#define GL_DEPTH_COMPONENT16 0x81A5
348#define GL_STENCIL_INDEX8 0x8D48
349#define GL_RENDERBUFFER_WIDTH 0x8D42
350#define GL_RENDERBUFFER_HEIGHT 0x8D43
351#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
352#define GL_RENDERBUFFER_RED_SIZE 0x8D50
353#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
354#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
355#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
356#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
357#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
358#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
359#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
360#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
361#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
362#define GL_COLOR_ATTACHMENT0 0x8CE0
363#define GL_DEPTH_ATTACHMENT 0x8D00
364#define GL_STENCIL_ATTACHMENT 0x8D20
365#define GL_NONE 0
366#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
367#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
368#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
369#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
370#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
371#define GL_FRAMEBUFFER_BINDING 0x8CA6
372#define GL_RENDERBUFFER_BINDING 0x8CA7
373#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
374#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
375GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
376GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
377GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
378GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
379GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
380GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
381GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
382GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
383GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
384GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
385GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
386GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
387GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
388GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
389GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
390GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
391GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
392GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
393GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
394GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
395GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
396GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
397GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
398GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
399GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
400GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
401GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
402GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
403GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
404GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
405GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
406GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
407GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
408GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
409GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
410GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
411GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
412GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
413GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
414GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
415GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
416GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
417GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
418GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
419GL_APICALL void GL_APIENTRY glFinish (void);
420GL_APICALL void GL_APIENTRY glFlush (void);
421GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
422GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
423GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
424GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
425GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
426GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
427GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
428GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
429GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
430GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
431GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
432GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
433GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
434GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
435GL_APICALL GLenum GL_APIENTRY glGetError (void);
436GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
437GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
438GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
439GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
440GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
441GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
442GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
443GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
444GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
445GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
446GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
447GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
448GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
449GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
450GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
451GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
452GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
453GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
454GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
455GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
456GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
457GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
458GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
459GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
460GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
461GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
462GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
463GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
464GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
465GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
466GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
467GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
468GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
469GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
470GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
471GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
472GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
473GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
474GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
475GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
476GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
477GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
478GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
479GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
480GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
481GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
482GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
483GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
484GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
485GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
486GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
487GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
488GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
489GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
490GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
491GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
492GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
493GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
494GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
495GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
496GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
497GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
498GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
499GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
500GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
501GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
502GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
503GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
504GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
506GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
507GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
508GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
509GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
510GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
511GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
512GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
513GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
514GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
515GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
516GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
517#endif /* GL_ES_VERSION_2_0 */
518
519#ifndef GL_ES_VERSION_3_0
520#define GL_ES_VERSION_3_0 1
521typedef unsigned short GLhalf;
522#define GL_READ_BUFFER 0x0C02
523#define GL_UNPACK_ROW_LENGTH 0x0CF2
524#define GL_UNPACK_SKIP_ROWS 0x0CF3
525#define GL_UNPACK_SKIP_PIXELS 0x0CF4
526#define GL_PACK_ROW_LENGTH 0x0D02
527#define GL_PACK_SKIP_ROWS 0x0D03
528#define GL_PACK_SKIP_PIXELS 0x0D04
529#define GL_COLOR 0x1800
530#define GL_DEPTH 0x1801
531#define GL_STENCIL 0x1802
532#define GL_RED 0x1903
533#define GL_RGB8 0x8051
534#define GL_RGBA8 0x8058
535#define GL_RGB10_A2 0x8059
536#define GL_TEXTURE_BINDING_3D 0x806A
537#define GL_UNPACK_SKIP_IMAGES 0x806D
538#define GL_UNPACK_IMAGE_HEIGHT 0x806E
539#define GL_TEXTURE_3D 0x806F
540#define GL_TEXTURE_WRAP_R 0x8072
541#define GL_MAX_3D_TEXTURE_SIZE 0x8073
542#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
543#define GL_MAX_ELEMENTS_VERTICES 0x80E8
544#define GL_MAX_ELEMENTS_INDICES 0x80E9
545#define GL_TEXTURE_MIN_LOD 0x813A
546#define GL_TEXTURE_MAX_LOD 0x813B
547#define GL_TEXTURE_BASE_LEVEL 0x813C
548#define GL_TEXTURE_MAX_LEVEL 0x813D
549#define GL_MIN 0x8007
550#define GL_MAX 0x8008
551#define GL_DEPTH_COMPONENT24 0x81A6
552#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
553#define GL_TEXTURE_COMPARE_MODE 0x884C
554#define GL_TEXTURE_COMPARE_FUNC 0x884D
555#define GL_CURRENT_QUERY 0x8865
556#define GL_QUERY_RESULT 0x8866
557#define GL_QUERY_RESULT_AVAILABLE 0x8867
558#define GL_BUFFER_MAPPED 0x88BC
559#define GL_BUFFER_MAP_POINTER 0x88BD
560#define GL_STREAM_READ 0x88E1
561#define GL_STREAM_COPY 0x88E2
562#define GL_STATIC_READ 0x88E5
563#define GL_STATIC_COPY 0x88E6
564#define GL_DYNAMIC_READ 0x88E9
565#define GL_DYNAMIC_COPY 0x88EA
566#define GL_MAX_DRAW_BUFFERS 0x8824
567#define GL_DRAW_BUFFER0 0x8825
568#define GL_DRAW_BUFFER1 0x8826
569#define GL_DRAW_BUFFER2 0x8827
570#define GL_DRAW_BUFFER3 0x8828
571#define GL_DRAW_BUFFER4 0x8829
572#define GL_DRAW_BUFFER5 0x882A
573#define GL_DRAW_BUFFER6 0x882B
574#define GL_DRAW_BUFFER7 0x882C
575#define GL_DRAW_BUFFER8 0x882D
576#define GL_DRAW_BUFFER9 0x882E
577#define GL_DRAW_BUFFER10 0x882F
578#define GL_DRAW_BUFFER11 0x8830
579#define GL_DRAW_BUFFER12 0x8831
580#define GL_DRAW_BUFFER13 0x8832
581#define GL_DRAW_BUFFER14 0x8833
582#define GL_DRAW_BUFFER15 0x8834
583#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
584#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
585#define GL_SAMPLER_3D 0x8B5F
586#define GL_SAMPLER_2D_SHADOW 0x8B62
587#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
588#define GL_PIXEL_PACK_BUFFER 0x88EB
589#define GL_PIXEL_UNPACK_BUFFER 0x88EC
590#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
591#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
592#define GL_FLOAT_MAT2x3 0x8B65
593#define GL_FLOAT_MAT2x4 0x8B66
594#define GL_FLOAT_MAT3x2 0x8B67
595#define GL_FLOAT_MAT3x4 0x8B68
596#define GL_FLOAT_MAT4x2 0x8B69
597#define GL_FLOAT_MAT4x3 0x8B6A
598#define GL_SRGB 0x8C40
599#define GL_SRGB8 0x8C41
600#define GL_SRGB8_ALPHA8 0x8C43
601#define GL_COMPARE_REF_TO_TEXTURE 0x884E
602#define GL_MAJOR_VERSION 0x821B
603#define GL_MINOR_VERSION 0x821C
604#define GL_NUM_EXTENSIONS 0x821D
605#define GL_RGBA32F 0x8814
606#define GL_RGB32F 0x8815
607#define GL_RGBA16F 0x881A
608#define GL_RGB16F 0x881B
609#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
610#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
611#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
612#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
613#define GL_MAX_VARYING_COMPONENTS 0x8B4B
614#define GL_TEXTURE_2D_ARRAY 0x8C1A
615#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
616#define GL_R11F_G11F_B10F 0x8C3A
617#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
618#define GL_RGB9_E5 0x8C3D
619#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
620#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
621#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
622#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
623#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
624#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
625#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
626#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
627#define GL_RASTERIZER_DISCARD 0x8C89
628#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
629#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
630#define GL_INTERLEAVED_ATTRIBS 0x8C8C
631#define GL_SEPARATE_ATTRIBS 0x8C8D
632#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
633#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
634#define GL_RGBA32UI 0x8D70
635#define GL_RGB32UI 0x8D71
636#define GL_RGBA16UI 0x8D76
637#define GL_RGB16UI 0x8D77
638#define GL_RGBA8UI 0x8D7C
639#define GL_RGB8UI 0x8D7D
640#define GL_RGBA32I 0x8D82
641#define GL_RGB32I 0x8D83
642#define GL_RGBA16I 0x8D88
643#define GL_RGB16I 0x8D89
644#define GL_RGBA8I 0x8D8E
645#define GL_RGB8I 0x8D8F
646#define GL_RED_INTEGER 0x8D94
647#define GL_RGB_INTEGER 0x8D98
648#define GL_RGBA_INTEGER 0x8D99
649#define GL_SAMPLER_2D_ARRAY 0x8DC1
650#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
651#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
652#define GL_UNSIGNED_INT_VEC2 0x8DC6
653#define GL_UNSIGNED_INT_VEC3 0x8DC7
654#define GL_UNSIGNED_INT_VEC4 0x8DC8
655#define GL_INT_SAMPLER_2D 0x8DCA
656#define GL_INT_SAMPLER_3D 0x8DCB
657#define GL_INT_SAMPLER_CUBE 0x8DCC
658#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
659#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
660#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
661#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
662#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
663#define GL_BUFFER_ACCESS_FLAGS 0x911F
664#define GL_BUFFER_MAP_LENGTH 0x9120
665#define GL_BUFFER_MAP_OFFSET 0x9121
666#define GL_DEPTH_COMPONENT32F 0x8CAC
667#define GL_DEPTH32F_STENCIL8 0x8CAD
668#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
669#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
670#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
671#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
672#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
673#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
674#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
675#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
676#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
677#define GL_FRAMEBUFFER_DEFAULT 0x8218
678#define GL_FRAMEBUFFER_UNDEFINED 0x8219
679#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
680#define GL_DEPTH_STENCIL 0x84F9
681#define GL_UNSIGNED_INT_24_8 0x84FA
682#define GL_DEPTH24_STENCIL8 0x88F0
683#define GL_UNSIGNED_NORMALIZED 0x8C17
684#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
685#define GL_READ_FRAMEBUFFER 0x8CA8
686#define GL_DRAW_FRAMEBUFFER 0x8CA9
687#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
688#define GL_RENDERBUFFER_SAMPLES 0x8CAB
689#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
690#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
691#define GL_COLOR_ATTACHMENT1 0x8CE1
692#define GL_COLOR_ATTACHMENT2 0x8CE2
693#define GL_COLOR_ATTACHMENT3 0x8CE3
694#define GL_COLOR_ATTACHMENT4 0x8CE4
695#define GL_COLOR_ATTACHMENT5 0x8CE5
696#define GL_COLOR_ATTACHMENT6 0x8CE6
697#define GL_COLOR_ATTACHMENT7 0x8CE7
698#define GL_COLOR_ATTACHMENT8 0x8CE8
699#define GL_COLOR_ATTACHMENT9 0x8CE9
700#define GL_COLOR_ATTACHMENT10 0x8CEA
701#define GL_COLOR_ATTACHMENT11 0x8CEB
702#define GL_COLOR_ATTACHMENT12 0x8CEC
703#define GL_COLOR_ATTACHMENT13 0x8CED
704#define GL_COLOR_ATTACHMENT14 0x8CEE
705#define GL_COLOR_ATTACHMENT15 0x8CEF
706#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
707#define GL_MAX_SAMPLES 0x8D57
708#define GL_HALF_FLOAT 0x140B
709#define GL_MAP_READ_BIT 0x0001
710#define GL_MAP_WRITE_BIT 0x0002
711#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
712#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
713#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
714#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
715#define GL_RG 0x8227
716#define GL_RG_INTEGER 0x8228
717#define GL_R8 0x8229
718#define GL_RG8 0x822B
719#define GL_R16F 0x822D
720#define GL_R32F 0x822E
721#define GL_RG16F 0x822F
722#define GL_RG32F 0x8230
723#define GL_R8I 0x8231
724#define GL_R8UI 0x8232
725#define GL_R16I 0x8233
726#define GL_R16UI 0x8234
727#define GL_R32I 0x8235
728#define GL_R32UI 0x8236
729#define GL_RG8I 0x8237
730#define GL_RG8UI 0x8238
731#define GL_RG16I 0x8239
732#define GL_RG16UI 0x823A
733#define GL_RG32I 0x823B
734#define GL_RG32UI 0x823C
735#define GL_VERTEX_ARRAY_BINDING 0x85B5
736#define GL_R8_SNORM 0x8F94
737#define GL_RG8_SNORM 0x8F95
738#define GL_RGB8_SNORM 0x8F96
739#define GL_RGBA8_SNORM 0x8F97
740#define GL_SIGNED_NORMALIZED 0x8F9C
741#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
742#define GL_COPY_READ_BUFFER 0x8F36
743#define GL_COPY_WRITE_BUFFER 0x8F37
744#define GL_COPY_READ_BUFFER_BINDING 0x8F36
745#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
746#define GL_UNIFORM_BUFFER 0x8A11
747#define GL_UNIFORM_BUFFER_BINDING 0x8A28
748#define GL_UNIFORM_BUFFER_START 0x8A29
749#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
750#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
751#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
752#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
753#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
754#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
755#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
756#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
757#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
758#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
759#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
760#define GL_UNIFORM_TYPE 0x8A37
761#define GL_UNIFORM_SIZE 0x8A38
762#define GL_UNIFORM_NAME_LENGTH 0x8A39
763#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
764#define GL_UNIFORM_OFFSET 0x8A3B
765#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
766#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
767#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
768#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
769#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
770#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
771#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
772#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
773#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
774#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
775#define GL_INVALID_INDEX 0xFFFFFFFFu
776#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
777#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
778#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
779#define GL_OBJECT_TYPE 0x9112
780#define GL_SYNC_CONDITION 0x9113
781#define GL_SYNC_STATUS 0x9114
782#define GL_SYNC_FLAGS 0x9115
783#define GL_SYNC_FENCE 0x9116
784#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
785#define GL_UNSIGNALED 0x9118
786#define GL_SIGNALED 0x9119
787#define GL_ALREADY_SIGNALED 0x911A
788#define GL_TIMEOUT_EXPIRED 0x911B
789#define GL_CONDITION_SATISFIED 0x911C
790#define GL_WAIT_FAILED 0x911D
791#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
792#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
793#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
794#define GL_ANY_SAMPLES_PASSED 0x8C2F
795#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
796#define GL_SAMPLER_BINDING 0x8919
797#define GL_RGB10_A2UI 0x906F
798#define GL_TEXTURE_SWIZZLE_R 0x8E42
799#define GL_TEXTURE_SWIZZLE_G 0x8E43
800#define GL_TEXTURE_SWIZZLE_B 0x8E44
801#define GL_TEXTURE_SWIZZLE_A 0x8E45
802#define GL_GREEN 0x1904
803#define GL_BLUE 0x1905
804#define GL_INT_2_10_10_10_REV 0x8D9F
805#define GL_TRANSFORM_FEEDBACK 0x8E22
806#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
807#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
808#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
809#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
810#define GL_PROGRAM_BINARY_LENGTH 0x8741
811#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
812#define GL_PROGRAM_BINARY_FORMATS 0x87FF
813#define GL_COMPRESSED_R11_EAC 0x9270
814#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
815#define GL_COMPRESSED_RG11_EAC 0x9272
816#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
817#define GL_COMPRESSED_RGB8_ETC2 0x9274
818#define GL_COMPRESSED_SRGB8_ETC2 0x9275
819#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
820#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
821#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
822#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
823#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
824#define GL_MAX_ELEMENT_INDEX 0x8D6B
825#define GL_NUM_SAMPLE_COUNTS 0x9380
826#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
827GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
828GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
829GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
830GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
831GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
832GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
833GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
834GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
835GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
836GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
837GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
838GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
839GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
840GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
841GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
842GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
843GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
844GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
845GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
846GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
847GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
848GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
849GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
850GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
851GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
852GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
853GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
854GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
855GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
856GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
857GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
858GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
859GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
860GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
861GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
862GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
863GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
864GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
865GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
866GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
867GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
868GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
869GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
870GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
871GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
872GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
873GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
874GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
875GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
876GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
877GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
878GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
879GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
880GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
881GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
882GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
883GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
884GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
885GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
886GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
887GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
888GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
889GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
890GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
891GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
892GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
893GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
894GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
895GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
896GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
897GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
898GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
899GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
900GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
901GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
902GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
903GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
904GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
905GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
906GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
907GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
908GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
909GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
910GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
911GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
912GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
913GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
914GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
915GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
916GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
917GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
918GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
919GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
920GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
921GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
922GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
923GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
924GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
925GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
926GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
927GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
928GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
929GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
930GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
931#endif /* GL_ES_VERSION_3_0 */
932
933#ifdef __cplusplus
934}
935#endif
936
937#endif
diff --git a/recipes/opengldummy/files/headers/GLES3/gl31.h b/recipes/opengldummy/files/headers/GLES3/gl31.h
new file mode 100644
index 0000000..6fe473d
--- /dev/null
+++ b/recipes/opengldummy/files/headers/GLES3/gl31.h
@@ -0,0 +1,1184 @@
1#ifndef __gl31_h_
2#define __gl31_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013-2014 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34** http://www.opengl.org/registry/
35**
36** Khronos $Revision$ on $Date$
37*/
38
39#include <GLES3/gl3platform.h>
40
41/* Generated on date 20140319 */
42
43/* Generated C header for:
44 * API: gles2
45 * Profile: common
46 * Versions considered: 2.[0-9]|3.[01]
47 * Versions emitted: .*
48 * Default extensions included: None
49 * Additional extensions included: _nomatch_^
50 * Extensions removed: _nomatch_^
51 */
52
53#ifndef GL_ES_VERSION_2_0
54#define GL_ES_VERSION_2_0 1
55#include <KHR/khrplatform.h>
56typedef khronos_int8_t GLbyte;
57typedef khronos_float_t GLclampf;
58typedef khronos_int32_t GLfixed;
59typedef short GLshort;
60typedef unsigned short GLushort;
61typedef void GLvoid;
62typedef struct __GLsync *GLsync;
63typedef khronos_int64_t GLint64;
64typedef khronos_uint64_t GLuint64;
65typedef unsigned int GLenum;
66typedef unsigned int GLuint;
67typedef char GLchar;
68typedef khronos_float_t GLfloat;
69typedef khronos_ssize_t GLsizeiptr;
70typedef khronos_intptr_t GLintptr;
71typedef unsigned int GLbitfield;
72typedef int GLint;
73typedef unsigned char GLboolean;
74typedef int GLsizei;
75typedef khronos_uint8_t GLubyte;
76#define GL_DEPTH_BUFFER_BIT 0x00000100
77#define GL_STENCIL_BUFFER_BIT 0x00000400
78#define GL_COLOR_BUFFER_BIT 0x00004000
79#define GL_FALSE 0
80#define GL_TRUE 1
81#define GL_POINTS 0x0000
82#define GL_LINES 0x0001
83#define GL_LINE_LOOP 0x0002
84#define GL_LINE_STRIP 0x0003
85#define GL_TRIANGLES 0x0004
86#define GL_TRIANGLE_STRIP 0x0005
87#define GL_TRIANGLE_FAN 0x0006
88#define GL_ZERO 0
89#define GL_ONE 1
90#define GL_SRC_COLOR 0x0300
91#define GL_ONE_MINUS_SRC_COLOR 0x0301
92#define GL_SRC_ALPHA 0x0302
93#define GL_ONE_MINUS_SRC_ALPHA 0x0303
94#define GL_DST_ALPHA 0x0304
95#define GL_ONE_MINUS_DST_ALPHA 0x0305
96#define GL_DST_COLOR 0x0306
97#define GL_ONE_MINUS_DST_COLOR 0x0307
98#define GL_SRC_ALPHA_SATURATE 0x0308
99#define GL_FUNC_ADD 0x8006
100#define GL_BLEND_EQUATION 0x8009
101#define GL_BLEND_EQUATION_RGB 0x8009
102#define GL_BLEND_EQUATION_ALPHA 0x883D
103#define GL_FUNC_SUBTRACT 0x800A
104#define GL_FUNC_REVERSE_SUBTRACT 0x800B
105#define GL_BLEND_DST_RGB 0x80C8
106#define GL_BLEND_SRC_RGB 0x80C9
107#define GL_BLEND_DST_ALPHA 0x80CA
108#define GL_BLEND_SRC_ALPHA 0x80CB
109#define GL_CONSTANT_COLOR 0x8001
110#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
111#define GL_CONSTANT_ALPHA 0x8003
112#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
113#define GL_BLEND_COLOR 0x8005
114#define GL_ARRAY_BUFFER 0x8892
115#define GL_ELEMENT_ARRAY_BUFFER 0x8893
116#define GL_ARRAY_BUFFER_BINDING 0x8894
117#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
118#define GL_STREAM_DRAW 0x88E0
119#define GL_STATIC_DRAW 0x88E4
120#define GL_DYNAMIC_DRAW 0x88E8
121#define GL_BUFFER_SIZE 0x8764
122#define GL_BUFFER_USAGE 0x8765
123#define GL_CURRENT_VERTEX_ATTRIB 0x8626
124#define GL_FRONT 0x0404
125#define GL_BACK 0x0405
126#define GL_FRONT_AND_BACK 0x0408
127#define GL_TEXTURE_2D 0x0DE1
128#define GL_CULL_FACE 0x0B44
129#define GL_BLEND 0x0BE2
130#define GL_DITHER 0x0BD0
131#define GL_STENCIL_TEST 0x0B90
132#define GL_DEPTH_TEST 0x0B71
133#define GL_SCISSOR_TEST 0x0C11
134#define GL_POLYGON_OFFSET_FILL 0x8037
135#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
136#define GL_SAMPLE_COVERAGE 0x80A0
137#define GL_NO_ERROR 0
138#define GL_INVALID_ENUM 0x0500
139#define GL_INVALID_VALUE 0x0501
140#define GL_INVALID_OPERATION 0x0502
141#define GL_OUT_OF_MEMORY 0x0505
142#define GL_CW 0x0900
143#define GL_CCW 0x0901
144#define GL_LINE_WIDTH 0x0B21
145#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
146#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
147#define GL_CULL_FACE_MODE 0x0B45
148#define GL_FRONT_FACE 0x0B46
149#define GL_DEPTH_RANGE 0x0B70
150#define GL_DEPTH_WRITEMASK 0x0B72
151#define GL_DEPTH_CLEAR_VALUE 0x0B73
152#define GL_DEPTH_FUNC 0x0B74
153#define GL_STENCIL_CLEAR_VALUE 0x0B91
154#define GL_STENCIL_FUNC 0x0B92
155#define GL_STENCIL_FAIL 0x0B94
156#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
157#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
158#define GL_STENCIL_REF 0x0B97
159#define GL_STENCIL_VALUE_MASK 0x0B93
160#define GL_STENCIL_WRITEMASK 0x0B98
161#define GL_STENCIL_BACK_FUNC 0x8800
162#define GL_STENCIL_BACK_FAIL 0x8801
163#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
164#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
165#define GL_STENCIL_BACK_REF 0x8CA3
166#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
167#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
168#define GL_VIEWPORT 0x0BA2
169#define GL_SCISSOR_BOX 0x0C10
170#define GL_COLOR_CLEAR_VALUE 0x0C22
171#define GL_COLOR_WRITEMASK 0x0C23
172#define GL_UNPACK_ALIGNMENT 0x0CF5
173#define GL_PACK_ALIGNMENT 0x0D05
174#define GL_MAX_TEXTURE_SIZE 0x0D33
175#define GL_MAX_VIEWPORT_DIMS 0x0D3A
176#define GL_SUBPIXEL_BITS 0x0D50
177#define GL_RED_BITS 0x0D52
178#define GL_GREEN_BITS 0x0D53
179#define GL_BLUE_BITS 0x0D54
180#define GL_ALPHA_BITS 0x0D55
181#define GL_DEPTH_BITS 0x0D56
182#define GL_STENCIL_BITS 0x0D57
183#define GL_POLYGON_OFFSET_UNITS 0x2A00
184#define GL_POLYGON_OFFSET_FACTOR 0x8038
185#define GL_TEXTURE_BINDING_2D 0x8069
186#define GL_SAMPLE_BUFFERS 0x80A8
187#define GL_SAMPLES 0x80A9
188#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
189#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
190#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
191#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
192#define GL_DONT_CARE 0x1100
193#define GL_FASTEST 0x1101
194#define GL_NICEST 0x1102
195#define GL_GENERATE_MIPMAP_HINT 0x8192
196#define GL_BYTE 0x1400
197#define GL_UNSIGNED_BYTE 0x1401
198#define GL_SHORT 0x1402
199#define GL_UNSIGNED_SHORT 0x1403
200#define GL_INT 0x1404
201#define GL_UNSIGNED_INT 0x1405
202#define GL_FLOAT 0x1406
203#define GL_FIXED 0x140C
204#define GL_DEPTH_COMPONENT 0x1902
205#define GL_ALPHA 0x1906
206#define GL_RGB 0x1907
207#define GL_RGBA 0x1908
208#define GL_LUMINANCE 0x1909
209#define GL_LUMINANCE_ALPHA 0x190A
210#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
211#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
212#define GL_UNSIGNED_SHORT_5_6_5 0x8363
213#define GL_FRAGMENT_SHADER 0x8B30
214#define GL_VERTEX_SHADER 0x8B31
215#define GL_MAX_VERTEX_ATTRIBS 0x8869
216#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
217#define GL_MAX_VARYING_VECTORS 0x8DFC
218#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
219#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
220#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
221#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
222#define GL_SHADER_TYPE 0x8B4F
223#define GL_DELETE_STATUS 0x8B80
224#define GL_LINK_STATUS 0x8B82
225#define GL_VALIDATE_STATUS 0x8B83
226#define GL_ATTACHED_SHADERS 0x8B85
227#define GL_ACTIVE_UNIFORMS 0x8B86
228#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
229#define GL_ACTIVE_ATTRIBUTES 0x8B89
230#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
231#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
232#define GL_CURRENT_PROGRAM 0x8B8D
233#define GL_NEVER 0x0200
234#define GL_LESS 0x0201
235#define GL_EQUAL 0x0202
236#define GL_LEQUAL 0x0203
237#define GL_GREATER 0x0204
238#define GL_NOTEQUAL 0x0205
239#define GL_GEQUAL 0x0206
240#define GL_ALWAYS 0x0207
241#define GL_KEEP 0x1E00
242#define GL_REPLACE 0x1E01
243#define GL_INCR 0x1E02
244#define GL_DECR 0x1E03
245#define GL_INVERT 0x150A
246#define GL_INCR_WRAP 0x8507
247#define GL_DECR_WRAP 0x8508
248#define GL_VENDOR 0x1F00
249#define GL_RENDERER 0x1F01
250#define GL_VERSION 0x1F02
251#define GL_EXTENSIONS 0x1F03
252#define GL_NEAREST 0x2600
253#define GL_LINEAR 0x2601
254#define GL_NEAREST_MIPMAP_NEAREST 0x2700
255#define GL_LINEAR_MIPMAP_NEAREST 0x2701
256#define GL_NEAREST_MIPMAP_LINEAR 0x2702
257#define GL_LINEAR_MIPMAP_LINEAR 0x2703
258#define GL_TEXTURE_MAG_FILTER 0x2800
259#define GL_TEXTURE_MIN_FILTER 0x2801
260#define GL_TEXTURE_WRAP_S 0x2802
261#define GL_TEXTURE_WRAP_T 0x2803
262#define GL_TEXTURE 0x1702
263#define GL_TEXTURE_CUBE_MAP 0x8513
264#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
265#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
266#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
267#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
268#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
269#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
270#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
271#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
272#define GL_TEXTURE0 0x84C0
273#define GL_TEXTURE1 0x84C1
274#define GL_TEXTURE2 0x84C2
275#define GL_TEXTURE3 0x84C3
276#define GL_TEXTURE4 0x84C4
277#define GL_TEXTURE5 0x84C5
278#define GL_TEXTURE6 0x84C6
279#define GL_TEXTURE7 0x84C7
280#define GL_TEXTURE8 0x84C8
281#define GL_TEXTURE9 0x84C9
282#define GL_TEXTURE10 0x84CA
283#define GL_TEXTURE11 0x84CB
284#define GL_TEXTURE12 0x84CC
285#define GL_TEXTURE13 0x84CD
286#define GL_TEXTURE14 0x84CE
287#define GL_TEXTURE15 0x84CF
288#define GL_TEXTURE16 0x84D0
289#define GL_TEXTURE17 0x84D1
290#define GL_TEXTURE18 0x84D2
291#define GL_TEXTURE19 0x84D3
292#define GL_TEXTURE20 0x84D4
293#define GL_TEXTURE21 0x84D5
294#define GL_TEXTURE22 0x84D6
295#define GL_TEXTURE23 0x84D7
296#define GL_TEXTURE24 0x84D8
297#define GL_TEXTURE25 0x84D9
298#define GL_TEXTURE26 0x84DA
299#define GL_TEXTURE27 0x84DB
300#define GL_TEXTURE28 0x84DC
301#define GL_TEXTURE29 0x84DD
302#define GL_TEXTURE30 0x84DE
303#define GL_TEXTURE31 0x84DF
304#define GL_ACTIVE_TEXTURE 0x84E0
305#define GL_REPEAT 0x2901
306#define GL_CLAMP_TO_EDGE 0x812F
307#define GL_MIRRORED_REPEAT 0x8370
308#define GL_FLOAT_VEC2 0x8B50
309#define GL_FLOAT_VEC3 0x8B51
310#define GL_FLOAT_VEC4 0x8B52
311#define GL_INT_VEC2 0x8B53
312#define GL_INT_VEC3 0x8B54
313#define GL_INT_VEC4 0x8B55
314#define GL_BOOL 0x8B56
315#define GL_BOOL_VEC2 0x8B57
316#define GL_BOOL_VEC3 0x8B58
317#define GL_BOOL_VEC4 0x8B59
318#define GL_FLOAT_MAT2 0x8B5A
319#define GL_FLOAT_MAT3 0x8B5B
320#define GL_FLOAT_MAT4 0x8B5C
321#define GL_SAMPLER_2D 0x8B5E
322#define GL_SAMPLER_CUBE 0x8B60
323#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
324#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
325#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
326#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
327#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
328#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
329#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
330#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
331#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
332#define GL_COMPILE_STATUS 0x8B81
333#define GL_INFO_LOG_LENGTH 0x8B84
334#define GL_SHADER_SOURCE_LENGTH 0x8B88
335#define GL_SHADER_COMPILER 0x8DFA
336#define GL_SHADER_BINARY_FORMATS 0x8DF8
337#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
338#define GL_LOW_FLOAT 0x8DF0
339#define GL_MEDIUM_FLOAT 0x8DF1
340#define GL_HIGH_FLOAT 0x8DF2
341#define GL_LOW_INT 0x8DF3
342#define GL_MEDIUM_INT 0x8DF4
343#define GL_HIGH_INT 0x8DF5
344#define GL_FRAMEBUFFER 0x8D40
345#define GL_RENDERBUFFER 0x8D41
346#define GL_RGBA4 0x8056
347#define GL_RGB5_A1 0x8057
348#define GL_RGB565 0x8D62
349#define GL_DEPTH_COMPONENT16 0x81A5
350#define GL_STENCIL_INDEX8 0x8D48
351#define GL_RENDERBUFFER_WIDTH 0x8D42
352#define GL_RENDERBUFFER_HEIGHT 0x8D43
353#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
354#define GL_RENDERBUFFER_RED_SIZE 0x8D50
355#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
356#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
357#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
358#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
359#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
360#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
361#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
362#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
363#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
364#define GL_COLOR_ATTACHMENT0 0x8CE0
365#define GL_DEPTH_ATTACHMENT 0x8D00
366#define GL_STENCIL_ATTACHMENT 0x8D20
367#define GL_NONE 0
368#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
369#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
370#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
371#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
372#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
373#define GL_FRAMEBUFFER_BINDING 0x8CA6
374#define GL_RENDERBUFFER_BINDING 0x8CA7
375#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
376#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
377GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
387GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
388GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
389GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
390GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
391GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
392GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
393GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
394GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
395GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
396GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
397GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
398GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
399GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
400GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
401GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
402GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
403GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
404GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
405GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
406GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
407GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
408GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
409GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
410GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
411GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
412GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
413GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
414GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
415GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
416GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
417GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
418GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
419GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
420GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
421GL_APICALL void GL_APIENTRY glFinish (void);
422GL_APICALL void GL_APIENTRY glFlush (void);
423GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
424GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
425GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
426GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
427GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
428GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
429GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
430GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
431GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
432GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
433GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
434GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
435GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
436GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
437GL_APICALL GLenum GL_APIENTRY glGetError (void);
438GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
439GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
440GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
441GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
442GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
443GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
444GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
445GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
446GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
447GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
448GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
449GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
450GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
451GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
452GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
453GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
454GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
455GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
456GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
457GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
458GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
464GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
465GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
466GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
467GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
468GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
469GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
470GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
471GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
472GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
473GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
474GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
475GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
476GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
477GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
478GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
479GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
480GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
481GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
482GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
483GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
484GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
485GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
486GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
487GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
488GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
489GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
490GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
491GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
492GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
493GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
494GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
495GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
496GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
497GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
498GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
499GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
500GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
501GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
502GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
503GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
504GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
506GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
507GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
508GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
509GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
510GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
511GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
512GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
513GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
514GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
515GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
516GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
517GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
518GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
519#endif /* GL_ES_VERSION_2_0 */
520
521#ifndef GL_ES_VERSION_3_0
522#define GL_ES_VERSION_3_0 1
523typedef unsigned short GLhalf;
524#define GL_READ_BUFFER 0x0C02
525#define GL_UNPACK_ROW_LENGTH 0x0CF2
526#define GL_UNPACK_SKIP_ROWS 0x0CF3
527#define GL_UNPACK_SKIP_PIXELS 0x0CF4
528#define GL_PACK_ROW_LENGTH 0x0D02
529#define GL_PACK_SKIP_ROWS 0x0D03
530#define GL_PACK_SKIP_PIXELS 0x0D04
531#define GL_COLOR 0x1800
532#define GL_DEPTH 0x1801
533#define GL_STENCIL 0x1802
534#define GL_RED 0x1903
535#define GL_RGB8 0x8051
536#define GL_RGBA8 0x8058
537#define GL_RGB10_A2 0x8059
538#define GL_TEXTURE_BINDING_3D 0x806A
539#define GL_UNPACK_SKIP_IMAGES 0x806D
540#define GL_UNPACK_IMAGE_HEIGHT 0x806E
541#define GL_TEXTURE_3D 0x806F
542#define GL_TEXTURE_WRAP_R 0x8072
543#define GL_MAX_3D_TEXTURE_SIZE 0x8073
544#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
545#define GL_MAX_ELEMENTS_VERTICES 0x80E8
546#define GL_MAX_ELEMENTS_INDICES 0x80E9
547#define GL_TEXTURE_MIN_LOD 0x813A
548#define GL_TEXTURE_MAX_LOD 0x813B
549#define GL_TEXTURE_BASE_LEVEL 0x813C
550#define GL_TEXTURE_MAX_LEVEL 0x813D
551#define GL_MIN 0x8007
552#define GL_MAX 0x8008
553#define GL_DEPTH_COMPONENT24 0x81A6
554#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
555#define GL_TEXTURE_COMPARE_MODE 0x884C
556#define GL_TEXTURE_COMPARE_FUNC 0x884D
557#define GL_CURRENT_QUERY 0x8865
558#define GL_QUERY_RESULT 0x8866
559#define GL_QUERY_RESULT_AVAILABLE 0x8867
560#define GL_BUFFER_MAPPED 0x88BC
561#define GL_BUFFER_MAP_POINTER 0x88BD
562#define GL_STREAM_READ 0x88E1
563#define GL_STREAM_COPY 0x88E2
564#define GL_STATIC_READ 0x88E5
565#define GL_STATIC_COPY 0x88E6
566#define GL_DYNAMIC_READ 0x88E9
567#define GL_DYNAMIC_COPY 0x88EA
568#define GL_MAX_DRAW_BUFFERS 0x8824
569#define GL_DRAW_BUFFER0 0x8825
570#define GL_DRAW_BUFFER1 0x8826
571#define GL_DRAW_BUFFER2 0x8827
572#define GL_DRAW_BUFFER3 0x8828
573#define GL_DRAW_BUFFER4 0x8829
574#define GL_DRAW_BUFFER5 0x882A
575#define GL_DRAW_BUFFER6 0x882B
576#define GL_DRAW_BUFFER7 0x882C
577#define GL_DRAW_BUFFER8 0x882D
578#define GL_DRAW_BUFFER9 0x882E
579#define GL_DRAW_BUFFER10 0x882F
580#define GL_DRAW_BUFFER11 0x8830
581#define GL_DRAW_BUFFER12 0x8831
582#define GL_DRAW_BUFFER13 0x8832
583#define GL_DRAW_BUFFER14 0x8833
584#define GL_DRAW_BUFFER15 0x8834
585#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
586#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
587#define GL_SAMPLER_3D 0x8B5F
588#define GL_SAMPLER_2D_SHADOW 0x8B62
589#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
590#define GL_PIXEL_PACK_BUFFER 0x88EB
591#define GL_PIXEL_UNPACK_BUFFER 0x88EC
592#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
593#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
594#define GL_FLOAT_MAT2x3 0x8B65
595#define GL_FLOAT_MAT2x4 0x8B66
596#define GL_FLOAT_MAT3x2 0x8B67
597#define GL_FLOAT_MAT3x4 0x8B68
598#define GL_FLOAT_MAT4x2 0x8B69
599#define GL_FLOAT_MAT4x3 0x8B6A
600#define GL_SRGB 0x8C40
601#define GL_SRGB8 0x8C41
602#define GL_SRGB8_ALPHA8 0x8C43
603#define GL_COMPARE_REF_TO_TEXTURE 0x884E
604#define GL_MAJOR_VERSION 0x821B
605#define GL_MINOR_VERSION 0x821C
606#define GL_NUM_EXTENSIONS 0x821D
607#define GL_RGBA32F 0x8814
608#define GL_RGB32F 0x8815
609#define GL_RGBA16F 0x881A
610#define GL_RGB16F 0x881B
611#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
612#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
613#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
614#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
615#define GL_MAX_VARYING_COMPONENTS 0x8B4B
616#define GL_TEXTURE_2D_ARRAY 0x8C1A
617#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
618#define GL_R11F_G11F_B10F 0x8C3A
619#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
620#define GL_RGB9_E5 0x8C3D
621#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
622#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
623#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
624#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
625#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
626#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
627#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
628#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
629#define GL_RASTERIZER_DISCARD 0x8C89
630#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
631#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
632#define GL_INTERLEAVED_ATTRIBS 0x8C8C
633#define GL_SEPARATE_ATTRIBS 0x8C8D
634#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
635#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
636#define GL_RGBA32UI 0x8D70
637#define GL_RGB32UI 0x8D71
638#define GL_RGBA16UI 0x8D76
639#define GL_RGB16UI 0x8D77
640#define GL_RGBA8UI 0x8D7C
641#define GL_RGB8UI 0x8D7D
642#define GL_RGBA32I 0x8D82
643#define GL_RGB32I 0x8D83
644#define GL_RGBA16I 0x8D88
645#define GL_RGB16I 0x8D89
646#define GL_RGBA8I 0x8D8E
647#define GL_RGB8I 0x8D8F
648#define GL_RED_INTEGER 0x8D94
649#define GL_RGB_INTEGER 0x8D98
650#define GL_RGBA_INTEGER 0x8D99
651#define GL_SAMPLER_2D_ARRAY 0x8DC1
652#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
653#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
654#define GL_UNSIGNED_INT_VEC2 0x8DC6
655#define GL_UNSIGNED_INT_VEC3 0x8DC7
656#define GL_UNSIGNED_INT_VEC4 0x8DC8
657#define GL_INT_SAMPLER_2D 0x8DCA
658#define GL_INT_SAMPLER_3D 0x8DCB
659#define GL_INT_SAMPLER_CUBE 0x8DCC
660#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
661#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
662#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
663#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
664#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
665#define GL_BUFFER_ACCESS_FLAGS 0x911F
666#define GL_BUFFER_MAP_LENGTH 0x9120
667#define GL_BUFFER_MAP_OFFSET 0x9121
668#define GL_DEPTH_COMPONENT32F 0x8CAC
669#define GL_DEPTH32F_STENCIL8 0x8CAD
670#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
671#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
672#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
673#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
674#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
675#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
676#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
677#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
678#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
679#define GL_FRAMEBUFFER_DEFAULT 0x8218
680#define GL_FRAMEBUFFER_UNDEFINED 0x8219
681#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
682#define GL_DEPTH_STENCIL 0x84F9
683#define GL_UNSIGNED_INT_24_8 0x84FA
684#define GL_DEPTH24_STENCIL8 0x88F0
685#define GL_UNSIGNED_NORMALIZED 0x8C17
686#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
687#define GL_READ_FRAMEBUFFER 0x8CA8
688#define GL_DRAW_FRAMEBUFFER 0x8CA9
689#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
690#define GL_RENDERBUFFER_SAMPLES 0x8CAB
691#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
692#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
693#define GL_COLOR_ATTACHMENT1 0x8CE1
694#define GL_COLOR_ATTACHMENT2 0x8CE2
695#define GL_COLOR_ATTACHMENT3 0x8CE3
696#define GL_COLOR_ATTACHMENT4 0x8CE4
697#define GL_COLOR_ATTACHMENT5 0x8CE5
698#define GL_COLOR_ATTACHMENT6 0x8CE6
699#define GL_COLOR_ATTACHMENT7 0x8CE7
700#define GL_COLOR_ATTACHMENT8 0x8CE8
701#define GL_COLOR_ATTACHMENT9 0x8CE9
702#define GL_COLOR_ATTACHMENT10 0x8CEA
703#define GL_COLOR_ATTACHMENT11 0x8CEB
704#define GL_COLOR_ATTACHMENT12 0x8CEC
705#define GL_COLOR_ATTACHMENT13 0x8CED
706#define GL_COLOR_ATTACHMENT14 0x8CEE
707#define GL_COLOR_ATTACHMENT15 0x8CEF
708#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
709#define GL_MAX_SAMPLES 0x8D57
710#define GL_HALF_FLOAT 0x140B
711#define GL_MAP_READ_BIT 0x0001
712#define GL_MAP_WRITE_BIT 0x0002
713#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
714#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
715#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
716#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
717#define GL_RG 0x8227
718#define GL_RG_INTEGER 0x8228
719#define GL_R8 0x8229
720#define GL_RG8 0x822B
721#define GL_R16F 0x822D
722#define GL_R32F 0x822E
723#define GL_RG16F 0x822F
724#define GL_RG32F 0x8230
725#define GL_R8I 0x8231
726#define GL_R8UI 0x8232
727#define GL_R16I 0x8233
728#define GL_R16UI 0x8234
729#define GL_R32I 0x8235
730#define GL_R32UI 0x8236
731#define GL_RG8I 0x8237
732#define GL_RG8UI 0x8238
733#define GL_RG16I 0x8239
734#define GL_RG16UI 0x823A
735#define GL_RG32I 0x823B
736#define GL_RG32UI 0x823C
737#define GL_VERTEX_ARRAY_BINDING 0x85B5
738#define GL_R8_SNORM 0x8F94
739#define GL_RG8_SNORM 0x8F95
740#define GL_RGB8_SNORM 0x8F96
741#define GL_RGBA8_SNORM 0x8F97
742#define GL_SIGNED_NORMALIZED 0x8F9C
743#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
744#define GL_COPY_READ_BUFFER 0x8F36
745#define GL_COPY_WRITE_BUFFER 0x8F37
746#define GL_COPY_READ_BUFFER_BINDING 0x8F36
747#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
748#define GL_UNIFORM_BUFFER 0x8A11
749#define GL_UNIFORM_BUFFER_BINDING 0x8A28
750#define GL_UNIFORM_BUFFER_START 0x8A29
751#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
752#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
753#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
754#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
755#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
756#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
757#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
758#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
759#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
760#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
761#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
762#define GL_UNIFORM_TYPE 0x8A37
763#define GL_UNIFORM_SIZE 0x8A38
764#define GL_UNIFORM_NAME_LENGTH 0x8A39
765#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
766#define GL_UNIFORM_OFFSET 0x8A3B
767#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
768#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
769#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
770#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
771#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
772#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
773#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
774#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
775#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
776#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
777#define GL_INVALID_INDEX 0xFFFFFFFFu
778#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
779#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
780#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
781#define GL_OBJECT_TYPE 0x9112
782#define GL_SYNC_CONDITION 0x9113
783#define GL_SYNC_STATUS 0x9114
784#define GL_SYNC_FLAGS 0x9115
785#define GL_SYNC_FENCE 0x9116
786#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
787#define GL_UNSIGNALED 0x9118
788#define GL_SIGNALED 0x9119
789#define GL_ALREADY_SIGNALED 0x911A
790#define GL_TIMEOUT_EXPIRED 0x911B
791#define GL_CONDITION_SATISFIED 0x911C
792#define GL_WAIT_FAILED 0x911D
793#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
794#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
795#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
796#define GL_ANY_SAMPLES_PASSED 0x8C2F
797#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
798#define GL_SAMPLER_BINDING 0x8919
799#define GL_RGB10_A2UI 0x906F
800#define GL_TEXTURE_SWIZZLE_R 0x8E42
801#define GL_TEXTURE_SWIZZLE_G 0x8E43
802#define GL_TEXTURE_SWIZZLE_B 0x8E44
803#define GL_TEXTURE_SWIZZLE_A 0x8E45
804#define GL_GREEN 0x1904
805#define GL_BLUE 0x1905
806#define GL_INT_2_10_10_10_REV 0x8D9F
807#define GL_TRANSFORM_FEEDBACK 0x8E22
808#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
809#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
810#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
811#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
812#define GL_PROGRAM_BINARY_LENGTH 0x8741
813#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
814#define GL_PROGRAM_BINARY_FORMATS 0x87FF
815#define GL_COMPRESSED_R11_EAC 0x9270
816#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
817#define GL_COMPRESSED_RG11_EAC 0x9272
818#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
819#define GL_COMPRESSED_RGB8_ETC2 0x9274
820#define GL_COMPRESSED_SRGB8_ETC2 0x9275
821#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
822#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
823#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
824#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
825#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
826#define GL_MAX_ELEMENT_INDEX 0x8D6B
827#define GL_NUM_SAMPLE_COUNTS 0x9380
828#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
829GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
830GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
831GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
832GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
833GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
834GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
835GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
836GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
837GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
838GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
839GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
840GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
841GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
842GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
843GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
844GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
845GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
846GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
847GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
848GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
849GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
850GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
851GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
852GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
853GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
854GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
855GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
856GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
857GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
858GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
859GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
860GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
861GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
862GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
863GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
864GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
865GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
866GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
867GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
868GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
869GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
870GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
871GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
872GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
873GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
874GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
875GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
876GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
877GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
878GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
879GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
880GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
881GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
882GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
883GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
884GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
885GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
886GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
887GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
888GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
889GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
890GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
891GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
892GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
893GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
894GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
895GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
896GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
897GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
898GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
899GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
900GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
901GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
902GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
903GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
904GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
905GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
906GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
907GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
908GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
909GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
910GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
911GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
912GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
913GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
914GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
915GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
916GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
917GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
918GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
919GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
920GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
921GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
922GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
923GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
924GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
925GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
926GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
927GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
928GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
929GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
930GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
931GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
932GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
933#endif /* GL_ES_VERSION_3_0 */
934
935#ifndef GL_ES_VERSION_3_1
936#define GL_ES_VERSION_3_1 1
937#define GL_COMPUTE_SHADER 0x91B9
938#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
939#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
940#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
941#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
942#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
943#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
944#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
945#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
946#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
947#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
948#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
949#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
950#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
951#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
952#define GL_COMPUTE_SHADER_BIT 0x00000020
953#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
954#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
955#define GL_MAX_UNIFORM_LOCATIONS 0x826E
956#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
957#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
958#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
959#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
960#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
961#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
962#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
963#define GL_UNIFORM 0x92E1
964#define GL_UNIFORM_BLOCK 0x92E2
965#define GL_PROGRAM_INPUT 0x92E3
966#define GL_PROGRAM_OUTPUT 0x92E4
967#define GL_BUFFER_VARIABLE 0x92E5
968#define GL_SHADER_STORAGE_BLOCK 0x92E6
969#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
970#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
971#define GL_ACTIVE_RESOURCES 0x92F5
972#define GL_MAX_NAME_LENGTH 0x92F6
973#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
974#define GL_NAME_LENGTH 0x92F9
975#define GL_TYPE 0x92FA
976#define GL_ARRAY_SIZE 0x92FB
977#define GL_OFFSET 0x92FC
978#define GL_BLOCK_INDEX 0x92FD
979#define GL_ARRAY_STRIDE 0x92FE
980#define GL_MATRIX_STRIDE 0x92FF
981#define GL_IS_ROW_MAJOR 0x9300
982#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
983#define GL_BUFFER_BINDING 0x9302
984#define GL_BUFFER_DATA_SIZE 0x9303
985#define GL_NUM_ACTIVE_VARIABLES 0x9304
986#define GL_ACTIVE_VARIABLES 0x9305
987#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
988#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
989#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
990#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
991#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
992#define GL_LOCATION 0x930E
993#define GL_VERTEX_SHADER_BIT 0x00000001
994#define GL_FRAGMENT_SHADER_BIT 0x00000002
995#define GL_ALL_SHADER_BITS 0xFFFFFFFF
996#define GL_PROGRAM_SEPARABLE 0x8258
997#define GL_ACTIVE_PROGRAM 0x8259
998#define GL_PROGRAM_PIPELINE_BINDING 0x825A
999#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
1000#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
1001#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
1002#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1003#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1004#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1005#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1006#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1007#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1008#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1009#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1010#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
1011#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1012#define GL_MAX_IMAGE_UNITS 0x8F38
1013#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1014#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1015#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1016#define GL_IMAGE_BINDING_NAME 0x8F3A
1017#define GL_IMAGE_BINDING_LEVEL 0x8F3B
1018#define GL_IMAGE_BINDING_LAYERED 0x8F3C
1019#define GL_IMAGE_BINDING_LAYER 0x8F3D
1020#define GL_IMAGE_BINDING_ACCESS 0x8F3E
1021#define GL_IMAGE_BINDING_FORMAT 0x906E
1022#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1023#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
1024#define GL_UNIFORM_BARRIER_BIT 0x00000004
1025#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
1026#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1027#define GL_COMMAND_BARRIER_BIT 0x00000040
1028#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
1029#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
1030#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
1031#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
1032#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1033#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
1034#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
1035#define GL_IMAGE_2D 0x904D
1036#define GL_IMAGE_3D 0x904E
1037#define GL_IMAGE_CUBE 0x9050
1038#define GL_IMAGE_2D_ARRAY 0x9053
1039#define GL_INT_IMAGE_2D 0x9058
1040#define GL_INT_IMAGE_3D 0x9059
1041#define GL_INT_IMAGE_CUBE 0x905B
1042#define GL_INT_IMAGE_2D_ARRAY 0x905E
1043#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1044#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1045#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1046#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1047#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1048#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1049#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1050#define GL_READ_ONLY 0x88B8
1051#define GL_WRITE_ONLY 0x88B9
1052#define GL_READ_WRITE 0x88BA
1053#define GL_SHADER_STORAGE_BUFFER 0x90D2
1054#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
1055#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
1056#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
1057#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1058#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1059#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1060#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1061#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1062#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
1063#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1064#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
1065#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1066#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
1067#define GL_STENCIL_INDEX 0x1901
1068#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1069#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1070#define GL_SAMPLE_POSITION 0x8E50
1071#define GL_SAMPLE_MASK 0x8E51
1072#define GL_SAMPLE_MASK_VALUE 0x8E52
1073#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1074#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1075#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1076#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1077#define GL_MAX_INTEGER_SAMPLES 0x9110
1078#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1079#define GL_TEXTURE_SAMPLES 0x9106
1080#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1081#define GL_TEXTURE_WIDTH 0x1000
1082#define GL_TEXTURE_HEIGHT 0x1001
1083#define GL_TEXTURE_DEPTH 0x8071
1084#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
1085#define GL_TEXTURE_RED_SIZE 0x805C
1086#define GL_TEXTURE_GREEN_SIZE 0x805D
1087#define GL_TEXTURE_BLUE_SIZE 0x805E
1088#define GL_TEXTURE_ALPHA_SIZE 0x805F
1089#define GL_TEXTURE_DEPTH_SIZE 0x884A
1090#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1091#define GL_TEXTURE_SHARED_SIZE 0x8C3F
1092#define GL_TEXTURE_RED_TYPE 0x8C10
1093#define GL_TEXTURE_GREEN_TYPE 0x8C11
1094#define GL_TEXTURE_BLUE_TYPE 0x8C12
1095#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1096#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1097#define GL_TEXTURE_COMPRESSED 0x86A1
1098#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1099#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1100#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1101#define GL_VERTEX_ATTRIB_BINDING 0x82D4
1102#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1103#define GL_VERTEX_BINDING_DIVISOR 0x82D6
1104#define GL_VERTEX_BINDING_OFFSET 0x82D7
1105#define GL_VERTEX_BINDING_STRIDE 0x82D8
1106#define GL_VERTEX_BINDING_BUFFER 0x8F4F
1107#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1108#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1109#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
1110GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
1111GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
1112GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
1113GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
1114GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
1115GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
1116GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
1117GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
1118GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
1119GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
1120GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
1121GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
1122GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
1123GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
1124GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
1125GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
1126GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
1127GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
1128GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
1129GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
1130GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
1131GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1132GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1133GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
1134GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
1135GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1136GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1137GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
1138GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1139GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1140GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1141GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1142GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1143GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1144GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1145GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1146GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1147GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1148GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1149GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1150GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1151GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1152GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1153GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1154GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1155GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1156GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1157GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1158GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1159GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1160GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1161GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1162GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
1163GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1164GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
1165GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
1166GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
1167GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
1168GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1169GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
1170GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
1171GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1172GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1173GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
1174GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1175GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1176GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
1177GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
1178#endif /* GL_ES_VERSION_3_1 */
1179
1180#ifdef __cplusplus
1181}
1182#endif
1183
1184#endif
diff --git a/recipes/opengldummy/files/headers/GLES3/gl3platform.h b/recipes/opengldummy/files/headers/GLES3/gl3platform.h
new file mode 100644
index 0000000..b1e869d
--- /dev/null
+++ b/recipes/opengldummy/files/headers/GLES3/gl3platform.h
@@ -0,0 +1,30 @@
1#ifndef __gl3platform_h_
2#define __gl3platform_h_
3
4/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
5
6/*
7 * This document is licensed under the SGI Free Software B License Version
8 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
9 */
10
11/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
12 *
13 * Adopters may modify khrplatform.h and this file to suit their platform.
14 * You are encouraged to submit all modifications to the Khronos group so that
15 * they can be included in future versions of this file. Please submit changes
16 * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
17 * by filing a bug against product "OpenGL-ES" component "Registry".
18 */
19
20#include <KHR/khrplatform.h>
21
22#ifndef GL_APICALL
23#define GL_APICALL KHRONOS_APICALL
24#endif
25
26#ifndef GL_APIENTRY
27#define GL_APIENTRY KHRONOS_APIENTRY
28#endif
29
30#endif /* __gl3platform_h_ */
diff --git a/recipes/opengldummy/files/headers/KHR/khrplatform.h b/recipes/opengldummy/files/headers/KHR/khrplatform.h
new file mode 100644
index 0000000..d976ab5
--- /dev/null
+++ b/recipes/opengldummy/files/headers/KHR/khrplatform.h
@@ -0,0 +1,298 @@
1#ifndef __khrplatform_h_
2#define __khrplatform_h_
3
4/*
5** Copyright (c) 2008-2009 The Khronos Group Inc.
6**
7** Permission is hereby granted, free of charge, to any person obtaining a
8** copy of this software and/or associated documentation files (the
9** "Materials"), to deal in the Materials without restriction, including
10** without limitation the rights to use, copy, modify, merge, publish,
11** distribute, sublicense, and/or sell copies of the Materials, and to
12** permit persons to whom the Materials are furnished to do so, subject to
13** the following conditions:
14**
15** The above copyright notice and this permission notice shall be included
16** in all copies or substantial portions of the Materials.
17**
18** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
22** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
25*/
26
27/* Khronos platform-specific types and definitions.
28 *
29 * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
30 *
31 * Adopters may modify this file to suit their platform. Adopters are
32 * encouraged to submit platform specific modifications to the Khronos
33 * group so that they can be included in future versions of this file.
34 * Please submit changes by sending them to the public Khronos Bugzilla
35 * (http://khronos.org/bugzilla) by filing a bug against product
36 * "Khronos (general)" component "Registry".
37 *
38 * A predefined template which fills in some of the bug fields can be
39 * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
40 * must create a Bugzilla login first.
41 *
42 *
43 * See the Implementer's Guidelines for information about where this file
44 * should be located on your system and for more details of its use:
45 * http://www.khronos.org/registry/implementers_guide.pdf
46 *
47 * This file should be included as
48 * #include <KHR/khrplatform.h>
49 * by Khronos client API header files that use its types and defines.
50 *
51 * The types in khrplatform.h should only be used to define API-specific types.
52 *
53 * Types defined in khrplatform.h:
54 * khronos_int8_t signed 8 bit
55 * khronos_uint8_t unsigned 8 bit
56 * khronos_int16_t signed 16 bit
57 * khronos_uint16_t unsigned 16 bit
58 * khronos_int32_t signed 32 bit
59 * khronos_uint32_t unsigned 32 bit
60 * khronos_int64_t signed 64 bit
61 * khronos_uint64_t unsigned 64 bit
62 * khronos_intptr_t signed same number of bits as a pointer
63 * khronos_uintptr_t unsigned same number of bits as a pointer
64 * khronos_ssize_t signed size
65 * khronos_usize_t unsigned size
66 * khronos_float_t signed 32 bit floating point
67 * khronos_time_ns_t unsigned 64 bit time in nanoseconds
68 * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
69 * nanoseconds
70 * khronos_stime_nanoseconds_t signed time interval in nanoseconds
71 * khronos_boolean_enum_t enumerated boolean type. This should
72 * only be used as a base type when a client API's boolean type is
73 * an enum. Client APIs which use an integer or other type for
74 * booleans cannot use this as the base type for their boolean.
75 *
76 * Tokens defined in khrplatform.h:
77 *
78 * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
79 *
80 * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
81 * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
82 *
83 * Calling convention macros defined in this file:
84 * KHRONOS_APICALL
85 * KHRONOS_APIENTRY
86 * KHRONOS_APIATTRIBUTES
87 *
88 * These may be used in function prototypes as:
89 *
90 * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
91 * int arg1,
92 * int arg2) KHRONOS_APIATTRIBUTES;
93 */
94
95/*-------------------------------------------------------------------------
96 * Definition of KHRONOS_APICALL
97 *-------------------------------------------------------------------------
98 * This precedes the return type of the function in the function prototype.
99 */
100#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
101/* QtGlesStream */
102#ifdef QGS_BUILD_CLIENT_DLL
103# define KHRONOS_APICALL __declspec(dllexport)
104#else
105# define KHRONOS_APICALL __declspec(dllimport)
106#endif
107#elif defined (__SYMBIAN32__)
108# define KHRONOS_APICALL IMPORT_C
109#else
110# define KHRONOS_APICALL
111#endif
112
113/*-------------------------------------------------------------------------
114 * Definition of KHRONOS_APIENTRY
115 *-------------------------------------------------------------------------
116 * This follows the return type of the function and precedes the function
117 * name in the function prototype.
118 */
119#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
120 /* Win32 but not WinCE */
121# define KHRONOS_APIENTRY __stdcall
122#else
123# define KHRONOS_APIENTRY
124#endif
125
126/*-------------------------------------------------------------------------
127 * Definition of KHRONOS_APIATTRIBUTES
128 *-------------------------------------------------------------------------
129 * This follows the closing parenthesis of the function prototype arguments.
130 */
131#if defined (__ARMCC_2__)
132#define KHRONOS_APIATTRIBUTES __softfp
133#else
134#define KHRONOS_APIATTRIBUTES
135#endif
136
137/*-------------------------------------------------------------------------
138 * basic type definitions
139 *-----------------------------------------------------------------------*/
140#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
141
142
143/*
144 * Using <stdint.h>
145 */
146#include <stdint.h>
147typedef int32_t khronos_int32_t;
148typedef uint32_t khronos_uint32_t;
149typedef int64_t khronos_int64_t;
150typedef uint64_t khronos_uint64_t;
151#define KHRONOS_SUPPORT_INT64 1
152#define KHRONOS_SUPPORT_FLOAT 1
153
154#elif defined(__VMS ) || defined(__sgi)
155
156/*
157 * Using <inttypes.h>
158 */
159#include <inttypes.h>
160typedef int32_t khronos_int32_t;
161typedef uint32_t khronos_uint32_t;
162typedef int64_t khronos_int64_t;
163typedef uint64_t khronos_uint64_t;
164#define KHRONOS_SUPPORT_INT64 1
165#define KHRONOS_SUPPORT_FLOAT 1
166
167#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
168
169/*
170 * Win32
171 */
172typedef __int32 khronos_int32_t;
173typedef unsigned __int32 khronos_uint32_t;
174typedef __int64 khronos_int64_t;
175typedef unsigned __int64 khronos_uint64_t;
176#define KHRONOS_SUPPORT_INT64 1
177#define KHRONOS_SUPPORT_FLOAT 1
178
179#elif defined(__sun__) || defined(__digital__)
180
181/*
182 * Sun or Digital
183 */
184typedef int khronos_int32_t;
185typedef unsigned int khronos_uint32_t;
186#if defined(__arch64__) || defined(_LP64)
187typedef long int khronos_int64_t;
188typedef unsigned long int khronos_uint64_t;
189#else
190typedef long long int khronos_int64_t;
191typedef unsigned long long int khronos_uint64_t;
192#endif /* __arch64__ */
193#define KHRONOS_SUPPORT_INT64 1
194#define KHRONOS_SUPPORT_FLOAT 1
195
196#elif 0
197
198/*
199 * Hypothetical platform with no float or int64 support
200 */
201typedef int khronos_int32_t;
202typedef unsigned int khronos_uint32_t;
203#define KHRONOS_SUPPORT_INT64 0
204#define KHRONOS_SUPPORT_FLOAT 0
205
206#else
207
208/*
209 * Generic fallback
210 */
211#include <stdint.h>
212typedef int32_t khronos_int32_t;
213typedef uint32_t khronos_uint32_t;
214typedef int64_t khronos_int64_t;
215typedef uint64_t khronos_uint64_t;
216#define KHRONOS_SUPPORT_INT64 1
217#define KHRONOS_SUPPORT_FLOAT 1
218
219#endif
220
221
222/*
223 * Types that are (so far) the same on all platforms
224 */
225typedef signed char khronos_int8_t;
226typedef unsigned char khronos_uint8_t;
227typedef signed short int khronos_int16_t;
228typedef unsigned short int khronos_uint16_t;
229
230#if 1
231
232/* QtGlesStream */
233#include <stddef.h>
234typedef ptrdiff_t khronos_intptr_t;
235typedef ptrdiff_t khronos_ssize_t;
236
237#else
238
239/*
240 * Types that differ between LLP64 and LP64 architectures - in LLP64,
241 * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
242 * to be the only LLP64 architecture in current use.
243 */
244#ifdef _WIN64
245typedef signed long long int khronos_intptr_t;
246typedef unsigned long long int khronos_uintptr_t;
247typedef signed long long int khronos_ssize_t;
248typedef unsigned long long int khronos_usize_t;
249#else
250typedef signed long int khronos_intptr_t;
251typedef unsigned long int khronos_uintptr_t;
252typedef signed long int khronos_ssize_t;
253typedef unsigned long int khronos_usize_t;
254#endif
255
256#endif
257
258#if KHRONOS_SUPPORT_FLOAT
259/*
260 * Float type
261 */
262typedef float khronos_float_t;
263#endif
264
265#if KHRONOS_SUPPORT_INT64
266/* Time types
267 *
268 * These types can be used to represent a time interval in nanoseconds or
269 * an absolute Unadjusted System Time. Unadjusted System Time is the number
270 * of nanoseconds since some arbitrary system event (e.g. since the last
271 * time the system booted). The Unadjusted System Time is an unsigned
272 * 64 bit value that wraps back to 0 every 584 years. Time intervals
273 * may be either signed or unsigned.
274 */
275typedef khronos_uint64_t khronos_utime_nanoseconds_t;
276typedef khronos_int64_t khronos_stime_nanoseconds_t;
277#endif
278
279/*
280 * Dummy value used to pad enum types to 32 bits.
281 */
282#ifndef KHRONOS_MAX_ENUM
283#define KHRONOS_MAX_ENUM 0x7FFFFFFF
284#endif
285
286/*
287 * Enumerated boolean type
288 *
289 * Values other than zero should be considered to be true. Therefore
290 * comparisons should not be made against KHRONOS_TRUE.
291 */
292typedef enum {
293 KHRONOS_FALSE = 0,
294 KHRONOS_TRUE = 1,
295 KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
296} khronos_boolean_enum_t;
297
298#endif /* __khrplatform_h_ */
diff --git a/recipes/opengldummy/opengldummy.bb b/recipes/opengldummy/opengldummy.bb
new file mode 100644
index 0000000..1f4f975
--- /dev/null
+++ b/recipes/opengldummy/opengldummy.bb
@@ -0,0 +1,40 @@
1#############################################################################
2##
3## Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
4##
5## This file is part of the Qt Enterprise Embedded Scripts of the Qt
6## framework.
7##
8## $QT_BEGIN_LICENSE$
9## Commercial License Usage Only
10## Licensees holding valid commercial Qt license agreements with Digia
11## with an appropriate addendum covering the Qt Enterprise Embedded Scripts,
12## may use this file in accordance with the terms contained in said license
13## agreement.
14##
15## For further information use the contact form at
16## http://qt.digia.com/contact-us.
17##
18##
19## $QT_END_LICENSE$
20##
21#############################################################################
22
23DESCRIPTION = "OpenGL dummy library provides headers and a dummy library for EGL/GLES"
24SECTION = "devel"
25LICENSE = "CLOSED"
26
27PV = "1.0.0"
28
29require opengldummy.inc
30
31do_compile() {
32 ${CC} -DQGS_BUILD_CLIENT_DLL -fPIC -shared -I${WORKDIR}/headers -o libEGL.so ${WORKDIR}/egl.cpp
33 ${CC} -DQGS_BUILD_CLIENT_DLL -fPIC -shared -I${WORKDIR}/headers -o libGLESv2.so ${WORKDIR}/gles2.cpp
34}
35
36do_install_append() {
37 install -m 0755 -d ${D}${libdir}
38 install -m 0755 ${S}/libEGL.so ${D}${libdir}
39 install -m 0755 ${S}/libGLESv2.so ${D}${libdir}
40}
diff --git a/recipes/qtglesstream/qtglesstream-dummy-client.bb b/recipes/opengldummy/opengldummy.inc
index f474805..3e24058 100644
--- a/recipes/qtglesstream/qtglesstream-dummy-client.bb
+++ b/recipes/opengldummy/opengldummy.inc
@@ -20,38 +20,26 @@
20## 20##
21############################################################################# 21#############################################################################
22 22
23DESCRIPTION = "QtGlesStream dummy client provides headers and a dummy library for EGL/GLES"
24SECTION = "devel"
25LICENSE = "CLOSED"
26
27SRCREV = "72b9fdd9373a383c8b94afdbeb8cfbbfcde95e6e"
28PV = "5.4.0+git${SRCREV}"
29
30PROVIDES = "virtual/libgles2 virtual/libgles3 virtual/egl" 23PROVIDES = "virtual/libgles2 virtual/libgles3 virtual/egl"
31 24
32SRC_URI = "git://qt-gerrit.it.local/QtRD-15810/qtglesstream.git;protocol=ssh;branch=dev" 25SRC_URI = "file://headers \
33 26 file://egl.cpp \
34S = "${WORKDIR}/git" 27 file://gles2.cpp \
28 "
35 29
36ALLOW_EMPTY_${PN} = "1" 30FILES_${PN} = "${libdir}"
37 31FILES_${PN}-dev = "${includedir}/"
38do_compile() {
39 ${CC} -DQGS_BUILD_CLIENT_DLL -fPIC -shared -Iheaders -o libQtGlesStreamClient.so src/client-dummy/*.cpp
40}
41 32
42do_install() { 33do_install() {
43 install -m 0755 -d ${D}${includedir}/EGL 34 install -m 0755 -d ${D}${includedir}/EGL
44 install -m 0755 ${WORKDIR}/git/headers/EGL/* ${D}${includedir}/EGL 35 install -m 0755 ${WORKDIR}/headers/EGL/* ${D}${includedir}/EGL
45 36
46 install -m 0755 -d ${D}${includedir}/GLES2 37 install -m 0755 -d ${D}${includedir}/GLES2
47 install -m 0755 ${WORKDIR}/git/headers/GLES2/* ${D}${includedir}/GLES2 38 install -m 0755 ${WORKDIR}/headers/GLES2/* ${D}${includedir}/GLES2
48 39
49 install -m 0755 -d ${D}${includedir}/GLES3 40 install -m 0755 -d ${D}${includedir}/GLES3
50 install -m 0755 ${WORKDIR}/git/headers/GLES3/* ${D}${includedir}/GLES3 41 install -m 0755 ${WORKDIR}/headers/GLES3/* ${D}${includedir}/GLES3
51 42
52 install -m 0755 -d ${D}${includedir}/KHR 43 install -m 0755 -d ${D}${includedir}/KHR
53 install -m 0755 ${WORKDIR}/git/headers/KHR/* ${D}${includedir}/KHR 44 install -m 0755 ${WORKDIR}/headers/KHR/* ${D}${includedir}/KHR
54
55 install -m 0755 -d ${D}${libdir}
56 install -m 0755 ${WORKDIR}/git/libQtGlesStreamClient.so ${D}${libdir}
57} 45}
diff --git a/recipes/opengldummy/qtglesstream-dummy-client.bb b/recipes/opengldummy/qtglesstream-dummy-client.bb
new file mode 100644
index 0000000..b3b3e37
--- /dev/null
+++ b/recipes/opengldummy/qtglesstream-dummy-client.bb
@@ -0,0 +1,38 @@
1#############################################################################
2##
3## Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
4##
5## This file is part of the Qt Enterprise Embedded Scripts of the Qt
6## framework.
7##
8## $QT_BEGIN_LICENSE$
9## Commercial License Usage Only
10## Licensees holding valid commercial Qt license agreements with Digia
11## with an appropriate addendum covering the Qt Enterprise Embedded Scripts,
12## may use this file in accordance with the terms contained in said license
13## agreement.
14##
15## For further information use the contact form at
16## http://qt.digia.com/contact-us.
17##
18##
19## $QT_END_LICENSE$
20##
21#############################################################################
22
23DESCRIPTION = "QtGlesStream dummy client provides headers and a dummy library for EGL/GLES"
24SECTION = "devel"
25LICENSE = "CLOSED"
26
27PV = "1.0.0"
28
29require opengldummy.inc
30
31do_compile() {
32 ${CC} -DQGS_BUILD_CLIENT_DLL -fPIC -shared -I${WORKDIR}/headers -o libQtGlesStreamClient.so ${WORKDIR}/egl.cpp ${WORKDIR}/gles2.cpp
33}
34
35do_install_append() {
36 install -m 0755 -d ${D}${libdir}
37 install -m 0755 ${S}/libQtGlesStreamClient.so ${D}${libdir}
38}